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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/d3d12/d3d12_dxgi_screen.cpp
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/*
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* Copyright © Microsoft Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "d3d12_screen.h"
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#include "d3d12_public.h"
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#include "d3d12_debug.h"
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#include "util/debug.h"
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#include "util/u_memory.h"
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#include "util/u_dl.h"
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#include <dxgi1_4.h>
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static IDXGIFactory4 *
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get_dxgi_factory()
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{
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static const GUID IID_IDXGIFactory4 = {
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0x1bc6ea02, 0xef36, 0x464f,
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{ 0xbf, 0x0c, 0x21, 0xca, 0x39, 0xe5, 0x16, 0x8a }
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};
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util_dl_library *dxgi_mod = util_dl_open(UTIL_DL_PREFIX "dxgi" UTIL_DL_EXT);
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if (!dxgi_mod) {
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debug_printf("D3D12: failed to load DXGI.DLL\n");
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return NULL;
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}
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typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY2)(UINT flags, REFIID riid, void **ppFactory);
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PFN_CREATE_DXGI_FACTORY2 CreateDXGIFactory2;
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CreateDXGIFactory2 = (PFN_CREATE_DXGI_FACTORY2)util_dl_get_proc_address(dxgi_mod, "CreateDXGIFactory2");
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if (!CreateDXGIFactory2) {
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debug_printf("D3D12: failed to load CreateDXGIFactory2 from DXGI.DLL\n");
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return NULL;
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}
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UINT flags = 0;
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#ifndef DEBUG
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if (d3d12_debug & D3D12_DEBUG_DEBUG_LAYER)
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#endif
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flags |= DXGI_CREATE_FACTORY_DEBUG;
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IDXGIFactory4 *factory = NULL;
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HRESULT hr = CreateDXGIFactory2(flags, IID_IDXGIFactory4, (void **)&factory);
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if (FAILED(hr)) {
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debug_printf("D3D12: CreateDXGIFactory2 failed: %08x\n", hr);
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return NULL;
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}
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return factory;
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}
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static IDXGIAdapter1 *
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choose_dxgi_adapter(IDXGIFactory4 *factory, LUID *adapter)
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{
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IDXGIAdapter1 *ret;
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if (adapter) {
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if (SUCCEEDED(factory->EnumAdapterByLuid(*adapter,
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IID_PPV_ARGS(&ret))))
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return ret;
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debug_printf("D3D12: requested adapter missing, falling back to auto-detection...\n");
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}
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bool want_warp = env_var_as_boolean("LIBGL_ALWAYS_SOFTWARE", false);
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if (want_warp) {
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if (SUCCEEDED(factory->EnumWarpAdapter(IID_PPV_ARGS(&ret))))
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return ret;
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debug_printf("D3D12: failed to enum warp adapter\n");
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return NULL;
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}
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// The first adapter is the default
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if (SUCCEEDED(factory->EnumAdapters1(0, &ret)))
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return ret;
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return NULL;
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}
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static const char *
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dxgi_get_name(struct pipe_screen *screen)
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{
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struct d3d12_dxgi_screen *dxgi_screen = d3d12_dxgi_screen(d3d12_screen(screen));
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static char buf[1000];
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if (dxgi_screen->description[0] == L'\0')
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return "D3D12 (Unknown)";
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snprintf(buf, sizeof(buf), "D3D12 (%S)", dxgi_screen->description);
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return buf;
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}
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struct pipe_screen *
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d3d12_create_dxgi_screen(struct sw_winsys *winsys, LUID *adapter_luid)
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{
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struct d3d12_dxgi_screen *screen = CALLOC_STRUCT(d3d12_dxgi_screen);
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if (!screen)
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return nullptr;
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screen->factory = get_dxgi_factory();
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if (!screen->factory) {
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FREE(screen);
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return nullptr;
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}
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screen->adapter = choose_dxgi_adapter(screen->factory, adapter_luid);
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if (!screen->adapter) {
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debug_printf("D3D12: no suitable adapter\n");
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FREE(screen);
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return nullptr;
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}
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DXGI_ADAPTER_DESC1 adapter_desc = {};
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if (FAILED(screen->adapter->GetDesc1(&adapter_desc))) {
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debug_printf("D3D12: failed to retrieve adapter description\n");
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FREE(screen);
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return nullptr;
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}
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screen->base.vendor_id = adapter_desc.VendorId;
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// Note: memory sizes in bytes, but stored in size_t, so may be capped at 4GB.
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// In that case, adding before conversion to MB can easily overflow.
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screen->base.memory_size_megabytes = (adapter_desc.DedicatedVideoMemory >> 20) +
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(adapter_desc.DedicatedSystemMemory >> 20) +
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(adapter_desc.SharedSystemMemory >> 20);
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wcsncpy(screen->description, adapter_desc.Description, ARRAY_SIZE(screen->description));
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screen->base.base.get_name = dxgi_get_name;
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if (!d3d12_init_screen(&screen->base, winsys, screen->adapter)) {
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debug_printf("D3D12: failed to initialize DXGI screen\n");
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FREE(screen);
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return nullptr;
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}
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return &screen->base.base;
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}
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