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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/d3d12/d3d12_fence.cpp
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/*
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* Copyright © Microsoft Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "d3d12_fence.h"
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#include "d3d12_context.h"
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#include "d3d12_screen.h"
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#include "util/u_memory.h"
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#ifdef _WIN32
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static void
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close_event(HANDLE event, int fd)
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{
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if (event)
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CloseHandle(event);
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}
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static HANDLE
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create_event(int *fd)
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{
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*fd = -1;
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return CreateEvent(NULL, FALSE, FALSE, NULL);
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}
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static bool
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wait_event(HANDLE event, int event_fd, uint64_t timeout_ns)
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{
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DWORD timeout_ms = (timeout_ns == PIPE_TIMEOUT_INFINITE) ? INFINITE : timeout_ns / 1000000;
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return WaitForSingleObject(event, timeout_ms) == WAIT_OBJECT_0;
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}
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#else
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#include <sys/eventfd.h>
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#include <poll.h>
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#include <util/libsync.h>
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static void
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close_event(HANDLE event, int fd)
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{
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if (fd != -1)
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close(fd);
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}
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static HANDLE
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create_event(int *fd)
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{
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*fd = eventfd(0, 0);
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return (HANDLE)(size_t)*fd;
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}
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static bool
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wait_event(HANDLE event, int event_fd, uint64_t timeout_ns)
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{
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int timeout_ms = (timeout_ns == PIPE_TIMEOUT_INFINITE) ? -1 : timeout_ns / 1000000;
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return sync_wait(event_fd, timeout_ms);
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}
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#endif
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static void
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destroy_fence(struct d3d12_fence *fence)
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{
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close_event(fence->event, fence->event_fd);
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FREE(fence);
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}
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struct d3d12_fence *
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d3d12_create_fence(struct d3d12_screen *screen, struct d3d12_context *ctx)
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{
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struct d3d12_fence *ret = CALLOC_STRUCT(d3d12_fence);
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if (!ret) {
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debug_printf("CALLOC_STRUCT failed\n");
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return NULL;
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}
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ret->cmdqueue_fence = ctx->cmdqueue_fence;
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ret->value = ++ctx->fence_value;
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ret->event = create_event(&ret->event_fd);
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if (FAILED(ctx->cmdqueue_fence->SetEventOnCompletion(ret->value, ret->event)))
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goto fail;
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if (FAILED(screen->cmdqueue->Signal(ctx->cmdqueue_fence, ret->value)))
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goto fail;
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pipe_reference_init(&ret->reference, 1);
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return ret;
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fail:
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destroy_fence(ret);
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return NULL;
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}
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void
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d3d12_fence_reference(struct d3d12_fence **ptr, struct d3d12_fence *fence)
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{
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if (pipe_reference(&(*ptr)->reference, &fence->reference))
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destroy_fence((struct d3d12_fence *)*ptr);
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*ptr = fence;
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}
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static void
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fence_reference(struct pipe_screen *pscreen,
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struct pipe_fence_handle **pptr,
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struct pipe_fence_handle *pfence)
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{
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d3d12_fence_reference((struct d3d12_fence **)pptr, d3d12_fence(pfence));
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}
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bool
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d3d12_fence_finish(struct d3d12_fence *fence, uint64_t timeout_ns)
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{
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if (fence->signaled)
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return true;
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bool complete = fence->cmdqueue_fence->GetCompletedValue() >= fence->value;
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if (!complete && timeout_ns)
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complete = wait_event(fence->event, fence->event_fd, timeout_ns);
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fence->signaled = complete;
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return complete;
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}
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static bool
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fence_finish(struct pipe_screen *pscreen, struct pipe_context *pctx,
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struct pipe_fence_handle *pfence, uint64_t timeout_ns)
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{
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bool ret = d3d12_fence_finish(d3d12_fence(pfence), timeout_ns);
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if (ret && pctx) {
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struct d3d12_context *ctx = d3d12_context(pctx);
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d3d12_foreach_submitted_batch(ctx, batch)
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d3d12_reset_batch(ctx, batch, 0);
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}
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return ret;
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}
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void
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d3d12_screen_fence_init(struct pipe_screen *pscreen)
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{
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pscreen->fence_reference = fence_reference;
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pscreen->fence_finish = fence_finish;
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}
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