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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/d3d12/d3d12_root_signature.h
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/*
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* Copyright © Microsoft Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef D3D12_ROOT_SIGNATURE_H
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#define D3D12_ROOT_SIGNATURE_H
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#include "d3d12_context.h"
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struct d3d12_root_signature_key {
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bool has_stream_output;
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struct {
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unsigned num_cb_bindings;
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unsigned end_srv_binding;
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unsigned begin_srv_binding;
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unsigned state_vars_size;
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bool has_default_ubo0;
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} stages[D3D12_GFX_SHADER_STAGES];
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};
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void
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d3d12_root_signature_cache_init(struct d3d12_context *ctx);
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void
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d3d12_root_signature_cache_destroy(struct d3d12_context *ctx);
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ID3D12RootSignature *
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d3d12_get_root_signature(struct d3d12_context *ctx);
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#endif
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