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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/d3d12/d3d12_screen.h
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/*
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* Copyright © Microsoft Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef D3D12_SCREEN_H
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#define D3D12_SCREEN_H
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#include "pipe/p_screen.h"
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#include "util/slab.h"
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#include "d3d12_descriptor_pool.h"
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#ifndef _WIN32
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#include <wsl/winadapter.h>
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#endif
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#define D3D12_IGNORE_SDK_LAYERS
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#include <directx/d3d12.h>
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struct pb_manager;
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enum resource_dimension
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{
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RESOURCE_DIMENSION_UNKNOWN = 0,
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RESOURCE_DIMENSION_BUFFER = 1,
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RESOURCE_DIMENSION_TEXTURE1D = 2,
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RESOURCE_DIMENSION_TEXTURE2D = 3,
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RESOURCE_DIMENSION_TEXTURE2DMS = 4,
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RESOURCE_DIMENSION_TEXTURE3D = 5,
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RESOURCE_DIMENSION_TEXTURECUBE = 6,
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RESOURCE_DIMENSION_TEXTURE1DARRAY = 7,
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RESOURCE_DIMENSION_TEXTURE2DARRAY = 8,
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RESOURCE_DIMENSION_TEXTURE2DMSARRAY = 9,
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RESOURCE_DIMENSION_TEXTURECUBEARRAY = 10,
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RESOURCE_DIMENSION_COUNT
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};
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struct d3d12_screen {
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struct pipe_screen base;
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struct sw_winsys *winsys;
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ID3D12Device *dev;
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ID3D12CommandQueue *cmdqueue;
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struct slab_parent_pool transfer_pool;
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struct pb_manager *bufmgr;
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struct pb_manager *cache_bufmgr;
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struct pb_manager *slab_bufmgr;
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struct pb_manager *readback_slab_bufmgr;
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mtx_t descriptor_pool_mutex;
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struct d3d12_descriptor_pool *rtv_pool;
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struct d3d12_descriptor_pool *dsv_pool;
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struct d3d12_descriptor_pool *view_pool;
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struct d3d12_descriptor_handle null_srvs[RESOURCE_DIMENSION_COUNT];
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struct d3d12_descriptor_handle null_rtv;
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/* capabilities */
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D3D_FEATURE_LEVEL max_feature_level;
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D3D12_FEATURE_DATA_ARCHITECTURE architecture;
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D3D12_FEATURE_DATA_D3D12_OPTIONS opts;
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D3D12_FEATURE_DATA_D3D12_OPTIONS2 opts2;
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D3D12_FEATURE_DATA_D3D12_OPTIONS3 opts3;
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D3D12_FEATURE_DATA_D3D12_OPTIONS4 opts4;
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/* description */
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uint32_t vendor_id;
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uint64_t memory_size_megabytes;
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double timestamp_multiplier;
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bool have_load_at_vertex;
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};
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static inline struct d3d12_screen *
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d3d12_screen(struct pipe_screen *pipe)
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{
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return (struct d3d12_screen *)pipe;
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}
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struct d3d12_dxgi_screen {
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struct d3d12_screen base;
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struct IDXGIFactory4 *factory;
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struct IDXGIAdapter1 *adapter;
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wchar_t description[128];
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};
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static inline struct d3d12_dxgi_screen *
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d3d12_dxgi_screen(struct d3d12_screen *screen)
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{
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return (struct d3d12_dxgi_screen *)screen;
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}
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struct d3d12_dxcore_screen {
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struct d3d12_screen base;
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struct IDXCoreAdapterFactory *factory;
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struct IDXCoreAdapter *adapter;
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char description[256];
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};
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static inline struct d3d12_dxcore_screen *
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d3d12_dxcore_screen(struct d3d12_screen *screen)
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{
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return (struct d3d12_dxcore_screen *)screen;
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}
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bool
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d3d12_init_screen(struct d3d12_screen *screen, struct sw_winsys *winsys, IUnknown *adapter);
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#endif
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