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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/etnaviv/etnaviv_context.h
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/*
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* Copyright (c) 2012-2015 Etnaviv Project
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sub license,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Wladimir J. van der Laan <[email protected]>
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* Christian Gmeiner <[email protected]>
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*/
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#ifndef H_ETNAVIV_CONTEXT
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#define H_ETNAVIV_CONTEXT
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#include <stdint.h>
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#include "etnaviv_resource.h"
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#include "etnaviv_tiling.h"
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#include "indices/u_primconvert.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_format.h"
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#include "pipe/p_shader_tokens.h"
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#include "pipe/p_state.h"
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#include "util/slab.h"
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struct pipe_screen;
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struct etna_shader_variant;
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struct etna_sampler_ts;
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struct etna_index_buffer {
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struct etna_reloc FE_INDEX_STREAM_BASE_ADDR;
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uint32_t FE_INDEX_STREAM_CONTROL;
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uint32_t FE_PRIMITIVE_RESTART_INDEX;
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};
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struct etna_shader_input {
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int vs_reg; /* VS input register */
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};
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enum etna_varying_special {
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ETNA_VARYING_VSOUT = 0, /* from VS */
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ETNA_VARYING_POINTCOORD, /* point texture coord */
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};
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struct etna_shader_varying {
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int num_components;
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enum etna_varying_special special;
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int pa_attributes;
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int vs_reg; /* VS output register */
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};
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struct etna_transfer {
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struct pipe_transfer base;
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struct pipe_resource *rsc;
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void *staging;
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void *mapped;
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};
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struct etna_constbuf_state {
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struct pipe_constant_buffer cb[ETNA_MAX_CONST_BUF];
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uint32_t enabled_mask;
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};
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struct etna_vertexbuf_state {
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struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
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struct compiled_set_vertex_buffer cvb[PIPE_MAX_ATTRIBS];
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unsigned count;
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uint32_t enabled_mask;
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};
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struct etna_shader_state {
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void *bind_vs, *bind_fs;
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struct etna_shader_variant *vs, *fs;
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};
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enum etna_uniform_contents {
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ETNA_UNIFORM_UNUSED = 0,
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ETNA_UNIFORM_CONSTANT,
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ETNA_UNIFORM_UNIFORM,
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ETNA_UNIFORM_TEXRECT_SCALE_X,
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ETNA_UNIFORM_TEXRECT_SCALE_Y,
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ETNA_UNIFORM_UBO0_ADDR,
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ETNA_UNIFORM_UBOMAX_ADDR = ETNA_UNIFORM_UBO0_ADDR + ETNA_MAX_CONST_BUF - 1,
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};
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struct etna_shader_uniform_info {
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enum etna_uniform_contents *contents;
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uint32_t *data;
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uint32_t count;
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};
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struct etna_context {
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struct pipe_context base;
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/* GPU-specific implementation to emit texture state */
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void (*emit_texture_state)(struct etna_context *pctx);
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/* Get sampler TS pointer for sampler view */
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struct etna_sampler_ts *(*ts_for_sampler_view)(struct pipe_sampler_view *pview);
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/* GPU-specific blit implementation */
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bool (*blit)(struct pipe_context *pipe, const struct pipe_blit_info *info);
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struct etna_screen *screen;
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struct etna_cmd_stream *stream;
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/* which state objects need to be re-emit'd: */
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enum {
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ETNA_DIRTY_BLEND = (1 << 0),
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ETNA_DIRTY_SAMPLERS = (1 << 1),
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ETNA_DIRTY_RASTERIZER = (1 << 2),
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ETNA_DIRTY_ZSA = (1 << 3),
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ETNA_DIRTY_VERTEX_ELEMENTS = (1 << 4),
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ETNA_DIRTY_BLEND_COLOR = (1 << 6),
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ETNA_DIRTY_STENCIL_REF = (1 << 7),
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ETNA_DIRTY_SAMPLE_MASK = (1 << 8),
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ETNA_DIRTY_VIEWPORT = (1 << 9),
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ETNA_DIRTY_FRAMEBUFFER = (1 << 10),
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ETNA_DIRTY_SCISSOR = (1 << 11),
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ETNA_DIRTY_SAMPLER_VIEWS = (1 << 12),
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ETNA_DIRTY_CONSTBUF = (1 << 13),
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ETNA_DIRTY_VERTEX_BUFFERS = (1 << 14),
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ETNA_DIRTY_INDEX_BUFFER = (1 << 15),
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ETNA_DIRTY_SHADER = (1 << 16),
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ETNA_DIRTY_TS = (1 << 17),
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ETNA_DIRTY_TEXTURE_CACHES = (1 << 18),
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ETNA_DIRTY_DERIVE_TS = (1 << 19),
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ETNA_DIRTY_SCISSOR_CLIP = (1 << 20),
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} dirty;
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uint32_t prim_hwsupport;
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struct primconvert_context *primconvert;
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struct slab_child_pool transfer_pool;
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struct blitter_context *blitter;
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/* compiled bindable state */
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unsigned sample_mask;
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struct pipe_blend_state *blend;
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unsigned num_fragment_samplers;
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uint32_t active_samplers;
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struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
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struct pipe_rasterizer_state *rasterizer;
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struct pipe_depth_stencil_alpha_state *zsa;
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struct compiled_vertex_elements_state *vertex_elements;
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struct compiled_shader_state shader_state;
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struct pipe_scissor_state clipping;
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/* to simplify the emit process we store pre compiled state objects,
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* which got 'compiled' during state change. */
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struct compiled_blend_color blend_color;
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struct compiled_stencil_ref stencil_ref;
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struct compiled_framebuffer_state framebuffer;
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struct compiled_viewport_state viewport;
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unsigned num_fragment_sampler_views;
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uint32_t active_sampler_views;
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uint32_t dirty_sampler_views;
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struct pipe_sampler_view *sampler_view[PIPE_MAX_SAMPLERS];
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struct etna_constbuf_state constant_buffer[PIPE_SHADER_TYPES];
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struct etna_vertexbuf_state vertex_buffer;
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struct etna_index_buffer index_buffer;
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struct etna_shader_state shader;
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/* saved parameter-like state. these are mainly kept around for the blitter */
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struct pipe_framebuffer_state framebuffer_s;
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struct pipe_stencil_ref stencil_ref_s;
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struct pipe_viewport_state viewport_s;
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struct pipe_scissor_state scissor;
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/* stats/counters */
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struct {
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uint64_t prims_generated;
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uint64_t draw_calls;
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uint64_t rs_operations;
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} stats;
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struct pipe_debug_callback debug;
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int in_fence_fd;
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/* list of accumulated HW queries */
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struct list_head active_acc_queries;
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struct etna_bo *dummy_rt;
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struct etna_reloc dummy_rt_reloc;
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/* Dummy texture descriptor (if needed) */
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struct etna_bo *dummy_desc_bo;
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struct etna_reloc DUMMY_DESC_ADDR;
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/* set of resources used by currently-unsubmitted renders */
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struct set *used_resources_read;
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struct set *used_resources_write;
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/* resources that must be flushed implicitly at the context flush time */
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struct set *flush_resources;
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mtx_t lock;
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};
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static inline struct etna_context *
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etna_context(struct pipe_context *pctx)
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{
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return (struct etna_context *)pctx;
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}
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static inline struct etna_transfer *
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etna_transfer(struct pipe_transfer *p)
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{
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return (struct etna_transfer *)p;
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}
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struct pipe_context *
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etna_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags);
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#endif
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