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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/etnaviv/etnaviv_rasterizer.c
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/*
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* Copyright (c) 2012-2015 Etnaviv Project
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sub license,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "etnaviv_rasterizer.h"
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#include "etnaviv_context.h"
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#include "etnaviv_screen.h"
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#include "hw/common.xml.h"
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#include "etnaviv_translate.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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void *
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etna_rasterizer_state_create(struct pipe_context *pctx,
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const struct pipe_rasterizer_state *so)
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{
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struct etna_rasterizer_state *cs;
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struct etna_context *ctx = etna_context(pctx);
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if (so->fill_front != so->fill_back)
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DBG("Different front and back fill mode not supported");
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cs = CALLOC_STRUCT(etna_rasterizer_state);
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if (!cs)
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return NULL;
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cs->base = *so;
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cs->PA_CONFIG = (so->flatshade ? VIVS_PA_CONFIG_SHADE_MODEL_FLAT : VIVS_PA_CONFIG_SHADE_MODEL_SMOOTH) |
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translate_cull_face(so->cull_face, so->front_ccw) |
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translate_polygon_mode(so->fill_front) |
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COND(so->point_quad_rasterization, VIVS_PA_CONFIG_POINT_SPRITE_ENABLE) |
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COND(so->point_size_per_vertex, VIVS_PA_CONFIG_POINT_SIZE_ENABLE) |
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COND(VIV_FEATURE(ctx->screen, chipMinorFeatures1, WIDE_LINE), VIVS_PA_CONFIG_WIDE_LINE);
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cs->PA_LINE_WIDTH = fui(so->line_width / 2.0f);
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cs->PA_POINT_SIZE = fui(so->point_size / 2.0f);
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cs->SE_DEPTH_SCALE = fui(so->offset_scale);
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cs->SE_DEPTH_BIAS = fui((so->offset_units / 65535.0f) * 2.0f);
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cs->SE_CONFIG = COND(so->line_last_pixel, VIVS_SE_CONFIG_LAST_PIXEL_ENABLE);
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/* XXX anything else? */
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/* XXX bottom_edge_rule */
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cs->PA_SYSTEM_MODE =
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COND(!so->flatshade_first, VIVS_PA_SYSTEM_MODE_PROVOKING_VERTEX_LAST) |
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COND(so->half_pixel_center, VIVS_PA_SYSTEM_MODE_HALF_PIXEL_CENTER);
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/* so->scissor overrides the scissor, defaulting to the whole framebuffer,
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* with the scissor state */
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cs->scissor = so->scissor;
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/* point size per vertex adds a vertex shader output */
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cs->point_size_per_vertex = so->point_size_per_vertex;
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assert(!so->clip_halfz); /* could be supported with shader magic, actually
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D3D z is default on older gc */
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return cs;
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}
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