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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/freedreno/a2xx/fd2_program.h
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/*
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* Copyright (C) 2012-2013 Rob Clark <[email protected]>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Rob Clark <[email protected]>
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*/
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#ifndef FD2_PROGRAM_H_
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#define FD2_PROGRAM_H_
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#include "pipe/p_context.h"
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#include "freedreno_context.h"
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#include "disasm.h"
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#include "ir2.h"
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struct fd2_shader_stateobj {
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nir_shader *nir;
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gl_shader_stage type;
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bool is_a20x;
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/* note: using same set of immediates for all variants
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* it doesn't matter, other than the slightly larger command stream
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*/
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unsigned first_immediate; /* const reg # of first immediate */
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unsigned num_immediates;
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struct {
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uint32_t val[4];
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unsigned ncomp;
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} immediates[64];
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bool writes_psize;
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bool need_param;
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bool has_kill;
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/* note:
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* fragment shader only has one variant
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* first vertex shader variant is always binning shader
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* we should use a dynamic array but in normal case there is
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* only 2 variants (and 3 sometimes with GALLIUM_HUD)
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*/
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struct ir2_shader_variant variant[8];
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};
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void fd2_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
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struct fd_program_stateobj *prog) assert_dt;
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void fd2_prog_init(struct pipe_context *pctx);
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#endif /* FD2_PROGRAM_H_ */
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