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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/freedreno/a2xx/fd2_texture.c
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/*
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* Copyright (C) 2012-2013 Rob Clark <[email protected]>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Rob Clark <[email protected]>
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*/
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#include "pipe/p_state.h"
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#include "util/u_inlines.h"
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#include "util/u_memory.h"
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#include "util/u_string.h"
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#include "fd2_texture.h"
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#include "fd2_util.h"
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static enum sq_tex_clamp
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tex_clamp(unsigned wrap)
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{
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switch (wrap) {
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case PIPE_TEX_WRAP_REPEAT:
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return SQ_TEX_WRAP;
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case PIPE_TEX_WRAP_CLAMP:
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return SQ_TEX_CLAMP_HALF_BORDER;
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case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
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return SQ_TEX_CLAMP_LAST_TEXEL;
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case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
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return SQ_TEX_CLAMP_BORDER;
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case PIPE_TEX_WRAP_MIRROR_REPEAT:
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return SQ_TEX_MIRROR;
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case PIPE_TEX_WRAP_MIRROR_CLAMP:
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return SQ_TEX_MIRROR_ONCE_HALF_BORDER;
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case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
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return SQ_TEX_MIRROR_ONCE_LAST_TEXEL;
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case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
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return SQ_TEX_MIRROR_ONCE_BORDER;
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default:
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DBG("invalid wrap: %u", wrap);
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return 0;
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}
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}
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static enum sq_tex_filter
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tex_filter(unsigned filter)
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{
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switch (filter) {
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case PIPE_TEX_FILTER_NEAREST:
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return SQ_TEX_FILTER_POINT;
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case PIPE_TEX_FILTER_LINEAR:
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return SQ_TEX_FILTER_BILINEAR;
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default:
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DBG("invalid filter: %u", filter);
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return 0;
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}
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}
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static enum sq_tex_filter
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mip_filter(unsigned filter)
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{
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switch (filter) {
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case PIPE_TEX_MIPFILTER_NONE:
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return SQ_TEX_FILTER_BASEMAP;
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case PIPE_TEX_MIPFILTER_NEAREST:
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return SQ_TEX_FILTER_POINT;
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case PIPE_TEX_MIPFILTER_LINEAR:
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return SQ_TEX_FILTER_BILINEAR;
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default:
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DBG("invalid filter: %u", filter);
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return 0;
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}
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}
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static void *
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fd2_sampler_state_create(struct pipe_context *pctx,
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const struct pipe_sampler_state *cso)
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{
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struct fd2_sampler_stateobj *so = CALLOC_STRUCT(fd2_sampler_stateobj);
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if (!so)
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return NULL;
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so->base = *cso;
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/* TODO
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* cso->max_anisotropy
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* cso->normalized_coords (dealt with by shader for rect textures?)
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*/
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/* SQ_TEX0_PITCH() must be OR'd in later when we know the bound texture: */
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so->tex0 = A2XX_SQ_TEX_0_CLAMP_X(tex_clamp(cso->wrap_s)) |
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A2XX_SQ_TEX_0_CLAMP_Y(tex_clamp(cso->wrap_t)) |
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A2XX_SQ_TEX_0_CLAMP_Z(tex_clamp(cso->wrap_r));
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so->tex3 = A2XX_SQ_TEX_3_XY_MAG_FILTER(tex_filter(cso->mag_img_filter)) |
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A2XX_SQ_TEX_3_XY_MIN_FILTER(tex_filter(cso->min_img_filter)) |
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A2XX_SQ_TEX_3_MIP_FILTER(mip_filter(cso->min_mip_filter));
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so->tex4 = 0;
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if (cso->min_mip_filter != PIPE_TEX_MIPFILTER_NONE)
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so->tex4 = A2XX_SQ_TEX_4_LOD_BIAS(cso->lod_bias);
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return so;
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}
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static void
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fd2_sampler_states_bind(struct pipe_context *pctx, enum pipe_shader_type shader,
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unsigned start, unsigned nr, void **hwcso) in_dt
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{
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if (!hwcso)
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nr = 0;
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if (shader == PIPE_SHADER_FRAGMENT) {
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struct fd_context *ctx = fd_context(pctx);
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/* on a2xx, since there is a flat address space for textures/samplers,
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* a change in # of fragment textures/samplers will trigger patching and
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* re-emitting the vertex shader:
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*/
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if (nr != ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers)
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ctx->dirty |= FD_DIRTY_TEXSTATE;
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}
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fd_sampler_states_bind(pctx, shader, start, nr, hwcso);
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}
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static enum sq_tex_dimension
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tex_dimension(unsigned target)
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{
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switch (target) {
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default:
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assert(0);
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case PIPE_TEXTURE_1D:
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assert(0); /* TODO */
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return SQ_TEX_DIMENSION_1D;
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case PIPE_TEXTURE_RECT:
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case PIPE_TEXTURE_2D:
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return SQ_TEX_DIMENSION_2D;
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case PIPE_TEXTURE_3D:
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assert(0); /* TODO */
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return SQ_TEX_DIMENSION_3D;
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case PIPE_TEXTURE_CUBE:
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return SQ_TEX_DIMENSION_CUBE;
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}
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}
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static struct pipe_sampler_view *
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fd2_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
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const struct pipe_sampler_view *cso)
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{
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struct fd2_pipe_sampler_view *so = CALLOC_STRUCT(fd2_pipe_sampler_view);
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struct fd_resource *rsc = fd_resource(prsc);
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struct surface_format fmt = fd2_pipe2surface(cso->format);
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if (!so)
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return NULL;
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so->base = *cso;
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pipe_reference(NULL, &prsc->reference);
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so->base.texture = prsc;
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so->base.reference.count = 1;
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so->base.context = pctx;
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so->tex0 = A2XX_SQ_TEX_0_SIGN_X(fmt.sign) | A2XX_SQ_TEX_0_SIGN_Y(fmt.sign) |
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A2XX_SQ_TEX_0_SIGN_Z(fmt.sign) | A2XX_SQ_TEX_0_SIGN_W(fmt.sign) |
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A2XX_SQ_TEX_0_PITCH(fdl2_pitch_pixels(&rsc->layout, 0) *
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util_format_get_blockwidth(prsc->format)) |
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COND(rsc->layout.tile_mode, A2XX_SQ_TEX_0_TILED);
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so->tex1 = A2XX_SQ_TEX_1_FORMAT(fmt.format) |
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A2XX_SQ_TEX_1_CLAMP_POLICY(SQ_TEX_CLAMP_POLICY_OGL);
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so->tex2 = A2XX_SQ_TEX_2_HEIGHT(prsc->height0 - 1) |
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A2XX_SQ_TEX_2_WIDTH(prsc->width0 - 1);
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so->tex3 = A2XX_SQ_TEX_3_NUM_FORMAT(fmt.num_format) |
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fd2_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g,
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cso->swizzle_b, cso->swizzle_a) |
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A2XX_SQ_TEX_3_EXP_ADJUST(fmt.exp_adjust);
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so->tex4 = A2XX_SQ_TEX_4_MIP_MIN_LEVEL(fd_sampler_first_level(cso)) |
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A2XX_SQ_TEX_4_MIP_MAX_LEVEL(fd_sampler_last_level(cso));
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so->tex5 = A2XX_SQ_TEX_5_DIMENSION(tex_dimension(prsc->target));
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return &so->base;
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}
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static void
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fd2_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
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unsigned start, unsigned nr,
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unsigned unbind_num_trailing_slots,
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struct pipe_sampler_view **views) in_dt
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{
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if (shader == PIPE_SHADER_FRAGMENT) {
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struct fd_context *ctx = fd_context(pctx);
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/* on a2xx, since there is a flat address space for textures/samplers,
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* a change in # of fragment textures/samplers will trigger patching and
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* re-emitting the vertex shader:
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*/
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if (nr != ctx->tex[PIPE_SHADER_FRAGMENT].num_textures)
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ctx->dirty |= FD_DIRTY_TEXSTATE;
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}
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fd_set_sampler_views(pctx, shader, start, nr, unbind_num_trailing_slots,
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views);
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}
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/* map gallium sampler-id to hw const-idx.. adreno uses a flat address
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* space of samplers (const-idx), so we need to map the gallium sampler-id
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* which is per-shader to a global const-idx space.
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*
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* Fragment shader sampler maps directly to const-idx, and vertex shader
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* is offset by the # of fragment shader samplers. If the # of fragment
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* shader samplers changes, this shifts the vertex shader indexes.
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*
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* TODO maybe we can do frag shader 0..N and vert shader N..0 to avoid
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* this??
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*/
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unsigned
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fd2_get_const_idx(struct fd_context *ctx, struct fd_texture_stateobj *tex,
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unsigned samp_id) assert_dt
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{
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if (tex == &ctx->tex[PIPE_SHADER_FRAGMENT])
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return samp_id;
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return samp_id + ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers;
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}
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void
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fd2_texture_init(struct pipe_context *pctx)
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{
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pctx->create_sampler_state = fd2_sampler_state_create;
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pctx->bind_sampler_states = fd2_sampler_states_bind;
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pctx->create_sampler_view = fd2_sampler_view_create;
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pctx->set_sampler_views = fd2_set_sampler_views;
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}
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