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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/freedreno/a2xx/fd2_texture.h
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/*
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* Copyright (C) 2012-2013 Rob Clark <[email protected]>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Rob Clark <[email protected]>
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*/
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#ifndef FD2_TEXTURE_H_
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#define FD2_TEXTURE_H_
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#include "pipe/p_context.h"
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#include "freedreno_resource.h"
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#include "freedreno_texture.h"
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#include "fd2_context.h"
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#include "fd2_util.h"
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struct fd2_sampler_stateobj {
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struct pipe_sampler_state base;
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uint32_t tex0, tex3, tex4;
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};
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static inline struct fd2_sampler_stateobj *
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fd2_sampler_stateobj(struct pipe_sampler_state *samp)
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{
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return (struct fd2_sampler_stateobj *)samp;
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}
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struct fd2_pipe_sampler_view {
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struct pipe_sampler_view base;
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uint32_t tex0, tex1, tex2, tex3, tex4, tex5;
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};
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static inline struct fd2_pipe_sampler_view *
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fd2_pipe_sampler_view(struct pipe_sampler_view *pview)
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{
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return (struct fd2_pipe_sampler_view *)pview;
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}
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unsigned fd2_get_const_idx(struct fd_context *ctx,
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struct fd_texture_stateobj *tex, unsigned samp_id);
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void fd2_texture_init(struct pipe_context *pctx);
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#endif /* FD2_TEXTURE_H_ */
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