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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/freedreno/a3xx/fd3_emit.h
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/*
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* Copyright (C) 2013 Rob Clark <[email protected]>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Rob Clark <[email protected]>
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*/
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#ifndef FD3_EMIT_H
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#define FD3_EMIT_H
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#include "pipe/p_context.h"
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#include "fd3_format.h"
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#include "fd3_program.h"
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#include "freedreno_batch.h"
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#include "freedreno_context.h"
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#include "ir3_cache.h"
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#include "ir3_gallium.h"
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struct fd_ringbuffer;
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void fd3_emit_gmem_restore_tex(struct fd_ringbuffer *ring,
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struct pipe_surface **psurf, int bufs);
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/* grouped together emit-state for prog/vertex/state emit: */
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struct fd3_emit {
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struct pipe_debug_callback *debug;
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const struct fd_vertex_state *vtx;
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const struct fd3_program_state *prog;
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const struct pipe_draw_info *info;
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unsigned drawid_offset;
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const struct pipe_draw_indirect_info *indirect;
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const struct pipe_draw_start_count_bias *draw;
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bool binning_pass;
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struct ir3_cache_key key;
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enum fd_dirty_3d_state dirty;
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uint32_t sprite_coord_enable;
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bool sprite_coord_mode;
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bool rasterflat;
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bool skip_consts;
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/* cached to avoid repeated lookups of same variants: */
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const struct ir3_shader_variant *vs, *fs;
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};
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static inline const struct ir3_shader_variant *
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fd3_emit_get_vp(struct fd3_emit *emit)
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{
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if (!emit->vs) {
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emit->vs = emit->binning_pass ? emit->prog->bs : emit->prog->vs;
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}
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return emit->vs;
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}
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static inline const struct ir3_shader_variant *
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fd3_emit_get_fp(struct fd3_emit *emit)
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{
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if (!emit->fs) {
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if (emit->binning_pass) {
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/* use dummy stateobj to simplify binning vs non-binning: */
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static const struct ir3_shader_variant binning_fs = {};
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emit->fs = &binning_fs;
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} else {
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emit->fs = emit->prog->fs;
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}
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}
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return emit->fs;
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}
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void fd3_emit_vertex_bufs(struct fd_ringbuffer *ring,
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struct fd3_emit *emit) assert_dt;
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void fd3_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
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struct fd3_emit *emit) assert_dt;
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void fd3_emit_restore(struct fd_batch *batch,
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struct fd_ringbuffer *ring) assert_dt;
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void fd3_emit_init_screen(struct pipe_screen *pscreen);
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void fd3_emit_init(struct pipe_context *pctx);
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static inline void
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fd3_emit_ib(struct fd_ringbuffer *ring, struct fd_ringbuffer *target)
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{
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__OUT_IB(ring, true, target);
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}
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static inline void
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fd3_emit_cache_flush(struct fd_batch *batch,
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struct fd_ringbuffer *ring) assert_dt
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{
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fd_wfi(batch, ring);
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OUT_PKT0(ring, REG_A3XX_UCHE_CACHE_INVALIDATE0_REG, 2);
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OUT_RING(ring, A3XX_UCHE_CACHE_INVALIDATE0_REG_ADDR(0));
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OUT_RING(ring, A3XX_UCHE_CACHE_INVALIDATE1_REG_ADDR(0) |
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A3XX_UCHE_CACHE_INVALIDATE1_REG_OPCODE(INVALIDATE) |
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A3XX_UCHE_CACHE_INVALIDATE1_REG_ENTIRE_CACHE);
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}
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#endif /* FD3_EMIT_H */
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