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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/freedreno/a3xx/fd3_program.c
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/*
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* Copyright (C) 2013 Rob Clark <[email protected]>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Rob Clark <[email protected]>
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*/
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#include "pipe/p_state.h"
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#include "util/format/u_format.h"
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#include "util/u_inlines.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#include "util/u_string.h"
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#include "freedreno_program.h"
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#include "fd3_emit.h"
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#include "fd3_format.h"
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#include "fd3_program.h"
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#include "fd3_texture.h"
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bool
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fd3_needs_manual_clipping(const struct ir3_shader *shader,
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const struct pipe_rasterizer_state *rast)
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{
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uint64_t outputs = ir3_shader_outputs(shader);
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return (!rast->depth_clip_near ||
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util_bitcount(rast->clip_plane_enable) > 6 ||
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outputs & ((1ULL << VARYING_SLOT_CLIP_VERTEX) |
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(1ULL << VARYING_SLOT_CLIP_DIST0) |
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(1ULL << VARYING_SLOT_CLIP_DIST1)));
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}
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static void
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emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
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{
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const struct ir3_info *si = &so->info;
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enum adreno_state_block sb;
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enum adreno_state_src src;
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uint32_t i, sz, *bin;
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if (so->type == MESA_SHADER_VERTEX) {
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sb = SB_VERT_SHADER;
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} else {
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sb = SB_FRAG_SHADER;
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}
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if (FD_DBG(DIRECT)) {
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sz = si->sizedwords;
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src = SS_DIRECT;
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bin = fd_bo_map(so->bo);
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} else {
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sz = 0;
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src = SS_INDIRECT;
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bin = NULL;
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}
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OUT_PKT3(ring, CP_LOAD_STATE, 2 + sz);
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OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) | CP_LOAD_STATE_0_STATE_SRC(src) |
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CP_LOAD_STATE_0_STATE_BLOCK(sb) |
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CP_LOAD_STATE_0_NUM_UNIT(so->instrlen));
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if (bin) {
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OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
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CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER));
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} else {
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OUT_RELOC(ring, so->bo, 0, CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER), 0);
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}
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for (i = 0; i < sz; i++) {
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OUT_RING(ring, bin[i]);
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}
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}
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void
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fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit, int nr,
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struct pipe_surface **bufs)
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{
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const struct ir3_shader_variant *vp, *fp;
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const struct ir3_info *vsi, *fsi;
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enum a3xx_instrbuffermode fpbuffer, vpbuffer;
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uint32_t fpbuffersz, vpbuffersz, fsoff;
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uint32_t pos_regid, posz_regid, psize_regid;
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uint32_t ij_regid[4], face_regid, coord_regid, zwcoord_regid;
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uint32_t color_regid[4] = {0};
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int constmode;
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int i, j;
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debug_assert(nr <= ARRAY_SIZE(color_regid));
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vp = fd3_emit_get_vp(emit);
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fp = fd3_emit_get_fp(emit);
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vsi = &vp->info;
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fsi = &fp->info;
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fpbuffer = BUFFER;
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vpbuffer = BUFFER;
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fpbuffersz = fp->instrlen;
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vpbuffersz = vp->instrlen;
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/*
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* Decide whether to use BUFFER or CACHE mode for VS and FS. It
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* appears like 256 is the hard limit, but when the combined size
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* exceeds 128 then blob will try to keep FS in BUFFER mode and
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* switch to CACHE for VS until VS is too large. The blob seems
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* to switch FS out of BUFFER mode at slightly under 128. But
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* a bit fuzzy on the decision tree, so use slightly conservative
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* limits.
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*
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* TODO check if these thresholds for BUFFER vs CACHE mode are the
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* same for all a3xx or whether we need to consider the gpuid
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*/
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if ((fpbuffersz + vpbuffersz) > 128) {
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if (fpbuffersz < 112) {
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/* FP:BUFFER VP:CACHE */
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vpbuffer = CACHE;
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vpbuffersz = 256 - fpbuffersz;
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} else if (vpbuffersz < 112) {
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/* FP:CACHE VP:BUFFER */
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fpbuffer = CACHE;
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fpbuffersz = 256 - vpbuffersz;
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} else {
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/* FP:CACHE VP:CACHE */
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vpbuffer = fpbuffer = CACHE;
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vpbuffersz = fpbuffersz = 192;
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}
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}
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if (fpbuffer == BUFFER) {
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fsoff = 128 - fpbuffersz;
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} else {
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fsoff = 256 - fpbuffersz;
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}
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/* seems like vs->constlen + fs->constlen > 256, then CONSTMODE=1 */
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constmode = ((vp->constlen + fp->constlen) > 256) ? 1 : 0;
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pos_regid = ir3_find_output_regid(vp, VARYING_SLOT_POS);
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posz_regid = ir3_find_output_regid(fp, FRAG_RESULT_DEPTH);
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psize_regid = ir3_find_output_regid(vp, VARYING_SLOT_PSIZ);
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if (fp->color0_mrt) {
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color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
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ir3_find_output_regid(fp, FRAG_RESULT_COLOR);
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} else {
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color_regid[0] = ir3_find_output_regid(fp, FRAG_RESULT_DATA0);
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color_regid[1] = ir3_find_output_regid(fp, FRAG_RESULT_DATA1);
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color_regid[2] = ir3_find_output_regid(fp, FRAG_RESULT_DATA2);
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color_regid[3] = ir3_find_output_regid(fp, FRAG_RESULT_DATA3);
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}
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face_regid = ir3_find_sysval_regid(fp, SYSTEM_VALUE_FRONT_FACE);
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coord_regid = ir3_find_sysval_regid(fp, SYSTEM_VALUE_FRAG_COORD);
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zwcoord_regid =
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(coord_regid == regid(63, 0)) ? regid(63, 0) : (coord_regid + 2);
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ij_regid[0] =
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ir3_find_sysval_regid(fp, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL);
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ij_regid[1] =
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ir3_find_sysval_regid(fp, SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL);
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ij_regid[2] =
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ir3_find_sysval_regid(fp, SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID);
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ij_regid[3] =
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ir3_find_sysval_regid(fp, SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID);
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/* adjust regids for alpha output formats. there is no alpha render
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* format, so it's just treated like red
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*/
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for (i = 0; i < nr; i++)
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if (util_format_is_alpha(pipe_surface_format(bufs[i])))
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color_regid[i] += 3;
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/* we could probably divide this up into things that need to be
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* emitted if frag-prog is dirty vs if vert-prog is dirty..
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*/
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OUT_PKT0(ring, REG_A3XX_HLSQ_CONTROL_0_REG, 6);
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OUT_RING(ring, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) |
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A3XX_HLSQ_CONTROL_0_REG_FSSUPERTHREADENABLE |
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A3XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) |
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/* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe
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* flush some caches? I think we only need to set those
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* bits if we have updated const or shader..
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*/
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A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART |
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A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE);
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OUT_RING(ring, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) |
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A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE |
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A3XX_HLSQ_CONTROL_1_REG_FRAGCOORDXYREGID(coord_regid) |
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A3XX_HLSQ_CONTROL_1_REG_FRAGCOORDZWREGID(zwcoord_regid));
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OUT_RING(ring, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31) |
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A3XX_HLSQ_CONTROL_2_REG_FACENESSREGID(face_regid));
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OUT_RING(ring,
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A3XX_HLSQ_CONTROL_3_REG_IJPERSPCENTERREGID(ij_regid[0]) |
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A3XX_HLSQ_CONTROL_3_REG_IJNONPERSPCENTERREGID(ij_regid[1]) |
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A3XX_HLSQ_CONTROL_3_REG_IJPERSPCENTROIDREGID(ij_regid[2]) |
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A3XX_HLSQ_CONTROL_3_REG_IJNONPERSPCENTROIDREGID(ij_regid[3]));
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OUT_RING(ring, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp->constlen) |
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A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) |
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A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vpbuffersz));
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OUT_RING(ring, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp->constlen) |
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A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) |
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A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fpbuffersz));
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OUT_PKT0(ring, REG_A3XX_SP_SP_CTRL_REG, 1);
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OUT_RING(ring, A3XX_SP_SP_CTRL_REG_CONSTMODE(constmode) |
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COND(emit->binning_pass, A3XX_SP_SP_CTRL_REG_BINNING) |
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A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) |
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A3XX_SP_SP_CTRL_REG_L0MODE(0));
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OUT_PKT0(ring, REG_A3XX_SP_VS_LENGTH_REG, 1);
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OUT_RING(ring, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp->instrlen));
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OUT_PKT0(ring, REG_A3XX_SP_VS_CTRL_REG0, 3);
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OUT_RING(ring,
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A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) |
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A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(vpbuffer) |
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COND(vpbuffer == CACHE, A3XX_SP_VS_CTRL_REG0_CACHEINVALID) |
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A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi->max_half_reg + 1) |
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A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi->max_reg + 1) |
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A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
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A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
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A3XX_SP_VS_CTRL_REG0_LENGTH(vpbuffersz));
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OUT_RING(ring,
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A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp->constlen) |
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A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp->total_in) |
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A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vp->constlen - 1, 0)));
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OUT_RING(ring, A3XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
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A3XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) |
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A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(fp->varying_in));
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struct ir3_shader_linkage l = {0};
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ir3_link_shaders(&l, vp, fp, false);
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for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) {
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uint32_t reg = 0;
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OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i), 1);
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reg |= A3XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);
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reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);
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j++;
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reg |= A3XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);
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reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);
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j++;
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OUT_RING(ring, reg);
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}
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for (i = 0, j = 0; (i < 8) && (j < l.cnt); i++) {
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uint32_t reg = 0;
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OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i), 1);
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reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc + 8);
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reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc + 8);
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reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc + 8);
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reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc + 8);
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OUT_RING(ring, reg);
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}
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OUT_PKT0(ring, REG_A3XX_SP_VS_OBJ_OFFSET_REG, 2);
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OUT_RING(ring, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) |
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A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
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OUT_RELOC(ring, vp->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */
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if (emit->binning_pass) {
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OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
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OUT_RING(ring, 0x00000000);
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OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
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OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
293
A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER));
294
OUT_RING(ring, 0x00000000);
295
296
OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 1);
297
OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) |
298
A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
299
} else {
300
OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
301
OUT_RING(ring, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp->instrlen));
302
303
OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
304
OUT_RING(ring,
305
A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
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A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(fpbuffer) |
307
COND(fpbuffer == CACHE, A3XX_SP_FS_CTRL_REG0_CACHEINVALID) |
308
A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi->max_half_reg + 1) |
309
A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi->max_reg + 1) |
310
A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP |
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A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
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A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
313
COND(fp->need_pixlod, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) |
314
A3XX_SP_FS_CTRL_REG0_LENGTH(fpbuffersz));
315
OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) |
316
A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->sysval_in) |
317
A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(
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MAX2(fp->constlen - 1, 0)) |
319
A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63));
320
321
OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 2);
322
OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(
323
MAX2(128, vp->constlen)) |
324
A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(fsoff));
325
OUT_RELOC(ring, fp->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */
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}
327
328
OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1);
329
OUT_RING(ring, COND(fp->writes_pos, A3XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE) |
330
A3XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid) |
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A3XX_SP_FS_OUTPUT_REG_MRT(MAX2(1, nr) - 1));
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OUT_PKT0(ring, REG_A3XX_SP_FS_MRT_REG(0), 4);
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for (i = 0; i < 4; i++) {
335
uint32_t mrt_reg =
336
A3XX_SP_FS_MRT_REG_REGID(color_regid[i]) |
337
COND(color_regid[i] & HALF_REG_ID, A3XX_SP_FS_MRT_REG_HALF_PRECISION);
338
339
if (i < nr) {
340
enum pipe_format fmt = pipe_surface_format(bufs[i]);
341
mrt_reg |=
342
COND(util_format_is_pure_uint(fmt), A3XX_SP_FS_MRT_REG_UINT) |
343
COND(util_format_is_pure_sint(fmt), A3XX_SP_FS_MRT_REG_SINT);
344
}
345
OUT_RING(ring, mrt_reg);
346
}
347
348
if (emit->binning_pass) {
349
OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
350
OUT_RING(ring, A3XX_VPC_ATTR_THRDASSIGN(1) | A3XX_VPC_ATTR_LMSIZE(1) |
351
COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE));
352
OUT_RING(ring, 0x00000000);
353
} else {
354
uint32_t vinterp[4], flatshade[2], vpsrepl[4];
355
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memset(vinterp, 0, sizeof(vinterp));
357
memset(flatshade, 0, sizeof(flatshade));
358
memset(vpsrepl, 0, sizeof(vpsrepl));
359
360
/* figure out VARYING_INTERP / FLAT_SHAD register values: */
361
for (j = -1; (j = ir3_next_varying(fp, j)) < (int)fp->inputs_count;) {
362
/* NOTE: varyings are packed, so if compmask is 0xb
363
* then first, third, and fourth component occupy
364
* three consecutive varying slots:
365
*/
366
unsigned compmask = fp->inputs[j].compmask;
367
368
uint32_t inloc = fp->inputs[j].inloc;
369
370
if (fp->inputs[j].flat ||
371
(fp->inputs[j].rasterflat && emit->rasterflat)) {
372
uint32_t loc = inloc;
373
374
for (i = 0; i < 4; i++) {
375
if (compmask & (1 << i)) {
376
vinterp[loc / 16] |= FLAT << ((loc % 16) * 2);
377
flatshade[loc / 32] |= 1 << (loc % 32);
378
loc++;
379
}
380
}
381
}
382
383
bool coord_mode = emit->sprite_coord_mode;
384
if (ir3_point_sprite(fp, j, emit->sprite_coord_enable, &coord_mode)) {
385
/* mask is two 2-bit fields, where:
386
* '01' -> S
387
* '10' -> T
388
* '11' -> 1 - T (flip mode)
389
*/
390
unsigned mask = coord_mode ? 0b1101 : 0b1001;
391
uint32_t loc = inloc;
392
if (compmask & 0x1) {
393
vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
394
loc++;
395
}
396
if (compmask & 0x2) {
397
vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
398
loc++;
399
}
400
if (compmask & 0x4) {
401
/* .z <- 0.0f */
402
vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
403
loc++;
404
}
405
if (compmask & 0x8) {
406
/* .w <- 1.0f */
407
vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
408
loc++;
409
}
410
}
411
}
412
413
OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
414
OUT_RING(ring, A3XX_VPC_ATTR_TOTALATTR(fp->total_in) |
415
A3XX_VPC_ATTR_THRDASSIGN(1) | A3XX_VPC_ATTR_LMSIZE(1) |
416
COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE));
417
OUT_RING(ring, A3XX_VPC_PACK_NUMFPNONPOSVAR(fp->total_in) |
418
A3XX_VPC_PACK_NUMNONPOSVSVAR(fp->total_in));
419
420
OUT_PKT0(ring, REG_A3XX_VPC_VARYING_INTERP_MODE(0), 4);
421
OUT_RING(ring, vinterp[0]); /* VPC_VARYING_INTERP[0].MODE */
422
OUT_RING(ring, vinterp[1]); /* VPC_VARYING_INTERP[1].MODE */
423
OUT_RING(ring, vinterp[2]); /* VPC_VARYING_INTERP[2].MODE */
424
OUT_RING(ring, vinterp[3]); /* VPC_VARYING_INTERP[3].MODE */
425
426
OUT_PKT0(ring, REG_A3XX_VPC_VARYING_PS_REPL_MODE(0), 4);
427
OUT_RING(ring, vpsrepl[0]); /* VPC_VARYING_PS_REPL[0].MODE */
428
OUT_RING(ring, vpsrepl[1]); /* VPC_VARYING_PS_REPL[1].MODE */
429
OUT_RING(ring, vpsrepl[2]); /* VPC_VARYING_PS_REPL[2].MODE */
430
OUT_RING(ring, vpsrepl[3]); /* VPC_VARYING_PS_REPL[3].MODE */
431
432
OUT_PKT0(ring, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0, 2);
433
OUT_RING(ring, flatshade[0]); /* SP_FS_FLAT_SHAD_MODE_REG_0 */
434
OUT_RING(ring, flatshade[1]); /* SP_FS_FLAT_SHAD_MODE_REG_1 */
435
}
436
437
if (vpbuffer == BUFFER)
438
emit_shader(ring, vp);
439
440
OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
441
OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
442
443
if (!emit->binning_pass) {
444
if (fpbuffer == BUFFER)
445
emit_shader(ring, fp);
446
447
OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
448
OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
449
}
450
}
451
452
static struct ir3_program_state *
453
fd3_program_create(void *data, struct ir3_shader_variant *bs,
454
struct ir3_shader_variant *vs, struct ir3_shader_variant *hs,
455
struct ir3_shader_variant *ds, struct ir3_shader_variant *gs,
456
struct ir3_shader_variant *fs,
457
const struct ir3_shader_key *key) in_dt
458
{
459
struct fd_context *ctx = fd_context(data);
460
struct fd3_program_state *state = CALLOC_STRUCT(fd3_program_state);
461
462
tc_assert_driver_thread(ctx->tc);
463
464
state->bs = bs;
465
state->vs = vs;
466
state->fs = fs;
467
468
return &state->base;
469
}
470
471
static void
472
fd3_program_destroy(void *data, struct ir3_program_state *state)
473
{
474
struct fd3_program_state *so = fd3_program_state(state);
475
free(so);
476
}
477
478
static const struct ir3_cache_funcs cache_funcs = {
479
.create_state = fd3_program_create,
480
.destroy_state = fd3_program_destroy,
481
};
482
483
void
484
fd3_prog_init(struct pipe_context *pctx)
485
{
486
struct fd_context *ctx = fd_context(pctx);
487
488
ctx->shader_cache = ir3_cache_create(&cache_funcs, ctx);
489
ir3_prog_init(pctx);
490
fd_prog_init(pctx);
491
}
492
493