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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/freedreno/a4xx/fd4_draw.c
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/*
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* Copyright (C) 2014 Rob Clark <[email protected]>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Rob Clark <[email protected]>
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*/
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#include "pipe/p_state.h"
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#include "util/u_memory.h"
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#include "util/u_prim.h"
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#include "util/u_string.h"
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#include "freedreno_resource.h"
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#include "freedreno_state.h"
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#include "fd4_context.h"
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#include "fd4_draw.h"
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#include "fd4_emit.h"
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#include "fd4_format.h"
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#include "fd4_program.h"
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#include "fd4_zsa.h"
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static void
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draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
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struct fd4_emit *emit, unsigned index_offset) assert_dt
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{
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const struct pipe_draw_info *info = emit->info;
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enum pc_di_primtype primtype = ctx->primtypes[info->mode];
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fd4_emit_state(ctx, ring, emit);
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if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE))
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fd4_emit_vertex_bufs(ring, emit);
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OUT_PKT0(ring, REG_A4XX_VFD_INDEX_OFFSET, 2);
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OUT_RING(ring, info->index_size ? emit->draw->index_bias
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: emit->draw->start); /* VFD_INDEX_OFFSET */
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OUT_RING(ring, info->start_instance); /* ??? UNKNOWN_2209 */
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OUT_PKT0(ring, REG_A4XX_PC_RESTART_INDEX, 1);
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OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */
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info->restart_index
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: 0xffffffff);
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/* points + psize -> spritelist: */
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if (ctx->rasterizer->point_size_per_vertex &&
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fd4_emit_get_vp(emit)->writes_psize && (info->mode == PIPE_PRIM_POINTS))
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primtype = DI_PT_POINTLIST_PSIZE;
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fd4_draw_emit(ctx->batch, ring, primtype,
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emit->binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY, info,
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emit->indirect, emit->draw, index_offset);
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}
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static bool
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fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info,
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unsigned drawid_offset,
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const struct pipe_draw_indirect_info *indirect,
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const struct pipe_draw_start_count_bias *draw,
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unsigned index_offset) in_dt
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{
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struct fd4_context *fd4_ctx = fd4_context(ctx);
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struct fd4_emit emit = {
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.debug = &ctx->debug,
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.vtx = &ctx->vtx,
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.info = info,
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.drawid_offset = drawid_offset,
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.indirect = indirect,
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.draw = draw,
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.key = {
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.vs = ctx->prog.vs,
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.fs = ctx->prog.fs,
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.key = {
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.rasterflat = ctx->rasterizer->flatshade,
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.ucp_enables = ctx->rasterizer->clip_plane_enable,
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.has_per_samp = fd4_ctx->fastc_srgb || fd4_ctx->vastc_srgb,
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.vastc_srgb = fd4_ctx->vastc_srgb,
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.fastc_srgb = fd4_ctx->fastc_srgb,
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},
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},
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.rasterflat = ctx->rasterizer->flatshade,
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.sprite_coord_enable = ctx->rasterizer->sprite_coord_enable,
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.sprite_coord_mode = ctx->rasterizer->sprite_coord_mode,
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};
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if (info->mode != PIPE_PRIM_MAX && !indirect && !info->primitive_restart &&
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!u_trim_pipe_prim(info->mode, (unsigned *)&draw->count))
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return false;
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ir3_fixup_shader_state(&ctx->base, &emit.key.key);
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enum fd_dirty_3d_state dirty = ctx->dirty;
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emit.prog = fd4_program_state(
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ir3_cache_lookup(ctx->shader_cache, &emit.key, &ctx->debug));
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/* bail if compile failed: */
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if (!emit.prog)
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return false;
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const struct ir3_shader_variant *vp = fd4_emit_get_vp(&emit);
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const struct ir3_shader_variant *fp = fd4_emit_get_fp(&emit);
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ir3_update_max_tf_vtx(ctx, vp);
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/* do regular pass first: */
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if (unlikely(ctx->stats_users > 0)) {
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ctx->stats.vs_regs += ir3_shader_halfregs(vp);
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ctx->stats.fs_regs += ir3_shader_halfregs(fp);
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}
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emit.binning_pass = false;
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emit.dirty = dirty;
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struct fd_ringbuffer *ring = ctx->batch->draw;
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if (ctx->rasterizer->rasterizer_discard) {
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fd_wfi(ctx->batch, ring);
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OUT_PKT3(ring, CP_REG_RMW, 3);
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OUT_RING(ring, REG_A4XX_RB_RENDER_CONTROL);
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OUT_RING(ring, ~A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
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OUT_RING(ring, A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
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}
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draw_impl(ctx, ctx->batch->draw, &emit, index_offset);
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if (ctx->rasterizer->rasterizer_discard) {
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fd_wfi(ctx->batch, ring);
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OUT_PKT3(ring, CP_REG_RMW, 3);
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OUT_RING(ring, REG_A4XX_RB_RENDER_CONTROL);
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OUT_RING(ring, ~A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
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OUT_RING(ring, 0);
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}
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/* and now binning pass: */
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emit.binning_pass = true;
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emit.dirty = dirty & ~(FD_DIRTY_BLEND);
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emit.vs = NULL; /* we changed key so need to refetch vs */
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emit.fs = NULL;
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draw_impl(ctx, ctx->batch->binning, &emit, index_offset);
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fd_context_all_clean(ctx);
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return true;
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}
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void
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fd4_draw_init(struct pipe_context *pctx) disable_thread_safety_analysis
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{
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struct fd_context *ctx = fd_context(pctx);
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ctx->draw_vbo = fd4_draw_vbo;
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}
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