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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/freedreno/a4xx/fd4_program.c
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/*
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* Copyright (C) 2014 Rob Clark <[email protected]>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Rob Clark <[email protected]>
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*/
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#include "pipe/p_state.h"
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#include "util/format/u_format.h"
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#include "util/u_inlines.h"
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#include "util/u_memory.h"
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#include "util/u_string.h"
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#include "freedreno_program.h"
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#include "fd4_emit.h"
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#include "fd4_format.h"
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#include "fd4_program.h"
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#include "fd4_texture.h"
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static void
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emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
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{
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const struct ir3_info *si = &so->info;
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enum a4xx_state_block sb = fd4_stage2shadersb(so->type);
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enum a4xx_state_src src;
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uint32_t i, sz, *bin;
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if (FD_DBG(DIRECT)) {
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sz = si->sizedwords;
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src = SS4_DIRECT;
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bin = fd_bo_map(so->bo);
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} else {
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sz = 0;
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src = SS4_INDIRECT;
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bin = NULL;
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}
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OUT_PKT3(ring, CP_LOAD_STATE4, 2 + sz);
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OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) |
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CP_LOAD_STATE4_0_STATE_SRC(src) |
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CP_LOAD_STATE4_0_STATE_BLOCK(sb) |
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CP_LOAD_STATE4_0_NUM_UNIT(so->instrlen));
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if (bin) {
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OUT_RING(ring, CP_LOAD_STATE4_1_EXT_SRC_ADDR(0) |
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CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER));
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} else {
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OUT_RELOC(ring, so->bo, 0, CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER), 0);
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}
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/* for how clever coverity is, it is sometimes rather dull, and
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* doesn't realize that the only case where bin==NULL, sz==0:
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*/
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assume(bin || (sz == 0));
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for (i = 0; i < sz; i++) {
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OUT_RING(ring, bin[i]);
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}
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}
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struct stage {
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const struct ir3_shader_variant *v;
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const struct ir3_info *i;
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/* const sizes are in units of 4 * vec4 */
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uint8_t constoff;
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uint8_t constlen;
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/* instr sizes are in units of 16 instructions */
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uint8_t instroff;
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uint8_t instrlen;
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};
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enum { VS = 0, FS = 1, HS = 2, DS = 3, GS = 4, MAX_STAGES };
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static void
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setup_stages(struct fd4_emit *emit, struct stage *s)
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{
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unsigned i;
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s[VS].v = fd4_emit_get_vp(emit);
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s[FS].v = fd4_emit_get_fp(emit);
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s[HS].v = s[DS].v = s[GS].v = NULL; /* for now */
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for (i = 0; i < MAX_STAGES; i++) {
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if (s[i].v) {
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s[i].i = &s[i].v->info;
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/* constlen is in units of 4 * vec4: */
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assert(s[i].v->constlen % 4 == 0);
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s[i].constlen = s[i].v->constlen / 4;
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/* instrlen is already in units of 16 instr.. although
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* probably we should ditch that and not make the compiler
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* care about instruction group size of a3xx vs a4xx
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*/
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s[i].instrlen = s[i].v->instrlen;
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} else {
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s[i].i = NULL;
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s[i].constlen = 0;
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s[i].instrlen = 0;
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}
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}
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/* NOTE: at least for gles2, blob partitions VS at bottom of const
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* space and FS taking entire remaining space. We probably don't
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* need to do that the same way, but for now mimic what the blob
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* does to make it easier to diff against register values from blob
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*
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* NOTE: if VS.instrlen + FS.instrlen > 64, then one or both shaders
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* is run from external memory.
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*/
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if ((s[VS].instrlen + s[FS].instrlen) > 64) {
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/* prioritize FS for internal memory: */
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if (s[FS].instrlen < 64) {
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/* if FS can fit, kick VS out to external memory: */
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s[VS].instrlen = 0;
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} else if (s[VS].instrlen < 64) {
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/* otherwise if VS can fit, kick out FS: */
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s[FS].instrlen = 0;
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} else {
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/* neither can fit, run both from external memory: */
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s[VS].instrlen = 0;
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s[FS].instrlen = 0;
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}
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}
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s[VS].constlen = 66;
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s[FS].constlen = 128 - s[VS].constlen;
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s[VS].instroff = 0;
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s[VS].constoff = 0;
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s[FS].instroff = 64 - s[FS].instrlen;
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s[FS].constoff = s[VS].constlen;
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s[HS].instroff = s[DS].instroff = s[GS].instroff = s[FS].instroff;
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s[HS].constoff = s[DS].constoff = s[GS].constoff = s[FS].constoff;
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}
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void
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fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit, int nr,
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struct pipe_surface **bufs)
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{
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struct stage s[MAX_STAGES];
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uint32_t pos_regid, posz_regid, psize_regid, color_regid[8];
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uint32_t face_regid, coord_regid, zwcoord_regid, ij_regid[IJ_COUNT];
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enum a3xx_threadsize fssz;
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int constmode;
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int i, j;
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debug_assert(nr <= ARRAY_SIZE(color_regid));
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if (emit->binning_pass)
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nr = 0;
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setup_stages(emit, s);
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fssz = (s[FS].i->double_threadsize) ? FOUR_QUADS : TWO_QUADS;
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/* blob seems to always use constmode currently: */
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constmode = 1;
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pos_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_POS);
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if (pos_regid == regid(63, 0)) {
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/* hw dislikes when there is no position output, which can
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* happen for transform-feedback vertex shaders. Just tell
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* the hw to use r0.x, with whatever random value is there:
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*/
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pos_regid = regid(0, 0);
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}
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posz_regid = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DEPTH);
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psize_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_PSIZ);
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if (s[FS].v->color0_mrt) {
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color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
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color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] =
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ir3_find_output_regid(s[FS].v, FRAG_RESULT_COLOR);
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} else {
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color_regid[0] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA0);
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color_regid[1] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA1);
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color_regid[2] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA2);
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color_regid[3] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA3);
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color_regid[4] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA4);
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color_regid[5] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA5);
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color_regid[6] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA6);
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color_regid[7] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA7);
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}
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face_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRONT_FACE);
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coord_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRAG_COORD);
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zwcoord_regid =
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(coord_regid == regid(63, 0)) ? regid(63, 0) : (coord_regid + 2);
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for (unsigned i = 0; i < ARRAY_SIZE(ij_regid); i++)
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ij_regid[i] = ir3_find_sysval_regid(
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s[FS].v, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL + i);
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/* we could probably divide this up into things that need to be
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* emitted if frag-prog is dirty vs if vert-prog is dirty..
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*/
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OUT_PKT0(ring, REG_A4XX_HLSQ_UPDATE_CONTROL, 1);
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OUT_RING(ring, 0x00000003);
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OUT_PKT0(ring, REG_A4XX_HLSQ_CONTROL_0_REG, 5);
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OUT_RING(ring, A4XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(fssz) |
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A4XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) |
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A4XX_HLSQ_CONTROL_0_REG_FSSUPERTHREADENABLE |
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/* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe
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* flush some caches? I think we only need to set those
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* bits if we have updated const or shader..
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*/
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A4XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART |
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A4XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE);
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OUT_RING(ring, A4XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) |
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A4XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE |
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A4XX_HLSQ_CONTROL_1_REG_COORDREGID(coord_regid) |
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A4XX_HLSQ_CONTROL_1_REG_ZWCOORDREGID(zwcoord_regid));
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OUT_RING(ring, A4XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(63) |
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0x3f3f000 | /* XXX */
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A4XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid));
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/* XXX left out centroid/sample for now */
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OUT_RING(
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ring,
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A4XX_HLSQ_CONTROL_3_REG_IJ_PERSP_PIXEL(ij_regid[IJ_PERSP_PIXEL]) |
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A4XX_HLSQ_CONTROL_3_REG_IJ_LINEAR_PIXEL(ij_regid[IJ_LINEAR_PIXEL]) |
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A4XX_HLSQ_CONTROL_3_REG_IJ_PERSP_CENTROID(
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ij_regid[IJ_PERSP_CENTROID]) |
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A4XX_HLSQ_CONTROL_3_REG_IJ_LINEAR_CENTROID(
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ij_regid[IJ_LINEAR_CENTROID]));
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OUT_RING(ring, 0x00fcfcfc); /* XXX HLSQ_CONTROL_4 */
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OUT_PKT0(ring, REG_A4XX_HLSQ_VS_CONTROL_REG, 5);
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OUT_RING(ring,
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A4XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(s[VS].constlen) |
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A4XX_HLSQ_VS_CONTROL_REG_CONSTOBJECTOFFSET(s[VS].constoff) |
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A4XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(s[VS].instrlen) |
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A4XX_HLSQ_VS_CONTROL_REG_SHADEROBJOFFSET(s[VS].instroff));
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OUT_RING(ring,
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A4XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(s[FS].constlen) |
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A4XX_HLSQ_FS_CONTROL_REG_CONSTOBJECTOFFSET(s[FS].constoff) |
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A4XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(s[FS].instrlen) |
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A4XX_HLSQ_FS_CONTROL_REG_SHADEROBJOFFSET(s[FS].instroff));
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OUT_RING(ring,
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A4XX_HLSQ_HS_CONTROL_REG_CONSTLENGTH(s[HS].constlen) |
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A4XX_HLSQ_HS_CONTROL_REG_CONSTOBJECTOFFSET(s[HS].constoff) |
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A4XX_HLSQ_HS_CONTROL_REG_INSTRLENGTH(s[HS].instrlen) |
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A4XX_HLSQ_HS_CONTROL_REG_SHADEROBJOFFSET(s[HS].instroff));
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OUT_RING(ring,
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A4XX_HLSQ_DS_CONTROL_REG_CONSTLENGTH(s[DS].constlen) |
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A4XX_HLSQ_DS_CONTROL_REG_CONSTOBJECTOFFSET(s[DS].constoff) |
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A4XX_HLSQ_DS_CONTROL_REG_INSTRLENGTH(s[DS].instrlen) |
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A4XX_HLSQ_DS_CONTROL_REG_SHADEROBJOFFSET(s[DS].instroff));
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OUT_RING(ring,
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A4XX_HLSQ_GS_CONTROL_REG_CONSTLENGTH(s[GS].constlen) |
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A4XX_HLSQ_GS_CONTROL_REG_CONSTOBJECTOFFSET(s[GS].constoff) |
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A4XX_HLSQ_GS_CONTROL_REG_INSTRLENGTH(s[GS].instrlen) |
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A4XX_HLSQ_GS_CONTROL_REG_SHADEROBJOFFSET(s[GS].instroff));
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OUT_PKT0(ring, REG_A4XX_SP_SP_CTRL_REG, 1);
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OUT_RING(ring,
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0x140010 | /* XXX */
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COND(emit->binning_pass, A4XX_SP_SP_CTRL_REG_BINNING_PASS));
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OUT_PKT0(ring, REG_A4XX_SP_INSTR_CACHE_CTRL, 1);
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OUT_RING(ring, 0x7f | /* XXX */
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COND(s[VS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_VS_BUFFER) |
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COND(s[FS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_FS_BUFFER) |
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COND(s[VS].instrlen && s[FS].instrlen,
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A4XX_SP_INSTR_CACHE_CTRL_INSTR_BUFFER));
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OUT_PKT0(ring, REG_A4XX_SP_VS_LENGTH_REG, 1);
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OUT_RING(ring, s[VS].v->instrlen); /* SP_VS_LENGTH_REG */
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OUT_PKT0(ring, REG_A4XX_SP_VS_CTRL_REG0, 3);
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OUT_RING(
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ring,
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A4XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) |
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A4XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(s[VS].i->max_half_reg + 1) |
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A4XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) |
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A4XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
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A4XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
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A4XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
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COND(s[VS].v->need_pixlod, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE));
296
OUT_RING(ring,
297
A4XX_SP_VS_CTRL_REG1_CONSTLENGTH(s[VS].constlen) |
298
A4XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(s[VS].v->total_in));
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OUT_RING(ring, A4XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
300
A4XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) |
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A4XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(s[FS].v->varying_in));
302
303
struct ir3_shader_linkage l = {0};
304
ir3_link_shaders(&l, s[VS].v, s[FS].v, false);
305
306
for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) {
307
uint32_t reg = 0;
308
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OUT_PKT0(ring, REG_A4XX_SP_VS_OUT_REG(i), 1);
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reg |= A4XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);
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reg |= A4XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);
313
j++;
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reg |= A4XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);
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reg |= A4XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);
317
j++;
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OUT_RING(ring, reg);
320
}
321
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for (i = 0, j = 0; (i < 8) && (j < l.cnt); i++) {
323
uint32_t reg = 0;
324
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OUT_PKT0(ring, REG_A4XX_SP_VS_VPC_DST_REG(i), 1);
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reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc + 8);
328
reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc + 8);
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reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc + 8);
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reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc + 8);
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332
OUT_RING(ring, reg);
333
}
334
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OUT_PKT0(ring, REG_A4XX_SP_VS_OBJ_OFFSET_REG, 2);
336
OUT_RING(ring, A4XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[VS].constoff) |
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A4XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[VS].instroff));
338
OUT_RELOC(ring, s[VS].v->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */
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340
if (emit->binning_pass) {
341
OUT_PKT0(ring, REG_A4XX_SP_FS_LENGTH_REG, 1);
342
OUT_RING(ring, 0x00000000); /* SP_FS_LENGTH_REG */
343
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OUT_PKT0(ring, REG_A4XX_SP_FS_CTRL_REG0, 2);
345
OUT_RING(ring,
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A4XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
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COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG0_VARYING) |
348
A4XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(0) |
349
A4XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(0) |
350
A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
351
A4XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
352
A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE);
353
OUT_RING(ring,
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A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s[FS].constlen) | 0x80000000);
355
356
OUT_PKT0(ring, REG_A4XX_SP_FS_OBJ_OFFSET_REG, 2);
357
OUT_RING(ring,
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A4XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[FS].constoff) |
359
A4XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[FS].instroff));
360
OUT_RING(ring, 0x00000000);
361
} else {
362
OUT_PKT0(ring, REG_A4XX_SP_FS_LENGTH_REG, 1);
363
OUT_RING(ring, s[FS].v->instrlen); /* SP_FS_LENGTH_REG */
364
365
OUT_PKT0(ring, REG_A4XX_SP_FS_CTRL_REG0, 2);
366
OUT_RING(
367
ring,
368
A4XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
369
COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG0_VARYING) |
370
A4XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) |
371
A4XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) |
372
A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
373
A4XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
374
A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
375
COND(s[FS].v->need_pixlod, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE));
376
OUT_RING(ring,
377
A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s[FS].constlen) |
378
0x80000000 | /* XXX */
379
COND(s[FS].v->frag_face, A4XX_SP_FS_CTRL_REG1_FACENESS) |
380
COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG1_VARYING) |
381
COND(s[FS].v->fragcoord_compmask != 0,
382
A4XX_SP_FS_CTRL_REG1_FRAGCOORD));
383
384
OUT_PKT0(ring, REG_A4XX_SP_FS_OBJ_OFFSET_REG, 2);
385
OUT_RING(ring,
386
A4XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[FS].constoff) |
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A4XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[FS].instroff));
388
OUT_RELOC(ring, s[FS].v->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */
389
}
390
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OUT_PKT0(ring, REG_A4XX_SP_HS_OBJ_OFFSET_REG, 1);
392
OUT_RING(ring, A4XX_SP_HS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[HS].constoff) |
393
A4XX_SP_HS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[HS].instroff));
394
395
OUT_PKT0(ring, REG_A4XX_SP_DS_OBJ_OFFSET_REG, 1);
396
OUT_RING(ring, A4XX_SP_DS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[DS].constoff) |
397
A4XX_SP_DS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[DS].instroff));
398
399
OUT_PKT0(ring, REG_A4XX_SP_GS_OBJ_OFFSET_REG, 1);
400
OUT_RING(ring, A4XX_SP_GS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[GS].constoff) |
401
A4XX_SP_GS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[GS].instroff));
402
403
OUT_PKT0(ring, REG_A4XX_GRAS_CNTL, 1);
404
OUT_RING(ring,
405
CONDREG(face_regid, A4XX_GRAS_CNTL_IJ_PERSP) |
406
CONDREG(zwcoord_regid, A4XX_GRAS_CNTL_IJ_PERSP) |
407
CONDREG(ij_regid[IJ_PERSP_PIXEL], A4XX_GRAS_CNTL_IJ_PERSP) |
408
CONDREG(ij_regid[IJ_LINEAR_PIXEL], A4XX_GRAS_CNTL_IJ_LINEAR) |
409
CONDREG(ij_regid[IJ_PERSP_CENTROID], A4XX_GRAS_CNTL_IJ_PERSP));
410
411
OUT_PKT0(ring, REG_A4XX_RB_RENDER_CONTROL2, 1);
412
OUT_RING(
413
ring,
414
A4XX_RB_RENDER_CONTROL2_MSAA_SAMPLES(0) |
415
CONDREG(ij_regid[IJ_PERSP_PIXEL],
416
A4XX_RB_RENDER_CONTROL2_IJ_PERSP_PIXEL) |
417
CONDREG(ij_regid[IJ_PERSP_CENTROID],
418
A4XX_RB_RENDER_CONTROL2_IJ_PERSP_CENTROID) |
419
CONDREG(ij_regid[IJ_LINEAR_PIXEL], A4XX_RB_RENDER_CONTROL2_SIZE) |
420
COND(s[FS].v->frag_face, A4XX_RB_RENDER_CONTROL2_FACENESS) |
421
COND(s[FS].v->fragcoord_compmask != 0,
422
A4XX_RB_RENDER_CONTROL2_COORD_MASK(s[FS].v->fragcoord_compmask)));
423
424
OUT_PKT0(ring, REG_A4XX_RB_FS_OUTPUT_REG, 1);
425
OUT_RING(ring,
426
A4XX_RB_FS_OUTPUT_REG_MRT(nr) |
427
COND(s[FS].v->writes_pos, A4XX_RB_FS_OUTPUT_REG_FRAG_WRITES_Z));
428
429
OUT_PKT0(ring, REG_A4XX_SP_FS_OUTPUT_REG, 1);
430
OUT_RING(ring,
431
A4XX_SP_FS_OUTPUT_REG_MRT(nr) |
432
COND(s[FS].v->writes_pos, A4XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE) |
433
A4XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid));
434
435
OUT_PKT0(ring, REG_A4XX_SP_FS_MRT_REG(0), 8);
436
for (i = 0; i < 8; i++) {
437
enum a4xx_color_fmt format = 0;
438
bool srgb = false;
439
if (i < nr) {
440
format = fd4_emit_format(bufs[i]);
441
if (bufs[i] && !emit->no_decode_srgb)
442
srgb = util_format_is_srgb(bufs[i]->format);
443
}
444
OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(color_regid[i]) |
445
A4XX_SP_FS_MRT_REG_MRTFORMAT(format) |
446
COND(srgb, A4XX_SP_FS_MRT_REG_COLOR_SRGB) |
447
COND(color_regid[i] & HALF_REG_ID,
448
A4XX_SP_FS_MRT_REG_HALF_PRECISION));
449
}
450
451
if (emit->binning_pass) {
452
OUT_PKT0(ring, REG_A4XX_VPC_ATTR, 2);
453
OUT_RING(ring, A4XX_VPC_ATTR_THRDASSIGN(1) | 0x40000000 | /* XXX */
454
COND(s[VS].v->writes_psize, A4XX_VPC_ATTR_PSIZE));
455
OUT_RING(ring, 0x00000000);
456
} else {
457
uint32_t vinterp[8], vpsrepl[8];
458
459
memset(vinterp, 0, sizeof(vinterp));
460
memset(vpsrepl, 0, sizeof(vpsrepl));
461
462
/* looks like we need to do int varyings in the frag
463
* shader on a4xx (no flatshad reg? or a420.0 bug?):
464
*
465
* (sy)(ss)nop
466
* (sy)ldlv.u32 r0.x,l[r0.x], 1
467
* ldlv.u32 r0.y,l[r0.x+1], 1
468
* (ss)bary.f (ei)r63.x, 0, r0.x
469
* (ss)(rpt1)cov.s32f16 hr0.x, (r)r0.x
470
* (rpt5)nop
471
* sam (f16)(xyzw)hr0.x, hr0.x, s#0, t#0
472
*
473
* Possibly on later a4xx variants we'll be able to use
474
* something like the code below instead of workaround
475
* in the shader:
476
*/
477
/* figure out VARYING_INTERP / VARYING_PS_REPL register values: */
478
for (j = -1;
479
(j = ir3_next_varying(s[FS].v, j)) < (int)s[FS].v->inputs_count;) {
480
/* NOTE: varyings are packed, so if compmask is 0xb
481
* then first, third, and fourth component occupy
482
* three consecutive varying slots:
483
*/
484
unsigned compmask = s[FS].v->inputs[j].compmask;
485
486
uint32_t inloc = s[FS].v->inputs[j].inloc;
487
488
if (s[FS].v->inputs[j].flat ||
489
(s[FS].v->inputs[j].rasterflat && emit->rasterflat)) {
490
uint32_t loc = inloc;
491
492
for (i = 0; i < 4; i++) {
493
if (compmask & (1 << i)) {
494
vinterp[loc / 16] |= 1 << ((loc % 16) * 2);
495
// flatshade[loc / 32] |= 1 << (loc % 32);
496
loc++;
497
}
498
}
499
}
500
501
bool coord_mode = emit->sprite_coord_mode;
502
if (ir3_point_sprite(s[FS].v, j, emit->sprite_coord_enable,
503
&coord_mode)) {
504
/* mask is two 2-bit fields, where:
505
* '01' -> S
506
* '10' -> T
507
* '11' -> 1 - T (flip mode)
508
*/
509
unsigned mask = coord_mode ? 0b1101 : 0b1001;
510
uint32_t loc = inloc;
511
if (compmask & 0x1) {
512
vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
513
loc++;
514
}
515
if (compmask & 0x2) {
516
vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
517
loc++;
518
}
519
if (compmask & 0x4) {
520
/* .z <- 0.0f */
521
vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
522
loc++;
523
}
524
if (compmask & 0x8) {
525
/* .w <- 1.0f */
526
vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
527
loc++;
528
}
529
}
530
}
531
532
OUT_PKT0(ring, REG_A4XX_VPC_ATTR, 2);
533
OUT_RING(ring, A4XX_VPC_ATTR_TOTALATTR(s[FS].v->total_in) |
534
A4XX_VPC_ATTR_THRDASSIGN(1) |
535
COND(s[FS].v->total_in > 0, A4XX_VPC_ATTR_ENABLE) |
536
0x40000000 | /* XXX */
537
COND(s[VS].v->writes_psize, A4XX_VPC_ATTR_PSIZE));
538
OUT_RING(ring, A4XX_VPC_PACK_NUMFPNONPOSVAR(s[FS].v->total_in) |
539
A4XX_VPC_PACK_NUMNONPOSVSVAR(s[FS].v->total_in));
540
541
OUT_PKT0(ring, REG_A4XX_VPC_VARYING_INTERP_MODE(0), 8);
542
for (i = 0; i < 8; i++)
543
OUT_RING(ring, vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */
544
545
OUT_PKT0(ring, REG_A4XX_VPC_VARYING_PS_REPL_MODE(0), 8);
546
for (i = 0; i < 8; i++)
547
OUT_RING(ring, vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */
548
}
549
550
if (s[VS].instrlen)
551
emit_shader(ring, s[VS].v);
552
553
if (!emit->binning_pass)
554
if (s[FS].instrlen)
555
emit_shader(ring, s[FS].v);
556
}
557
558
static struct ir3_program_state *
559
fd4_program_create(void *data, struct ir3_shader_variant *bs,
560
struct ir3_shader_variant *vs, struct ir3_shader_variant *hs,
561
struct ir3_shader_variant *ds, struct ir3_shader_variant *gs,
562
struct ir3_shader_variant *fs,
563
const struct ir3_shader_key *key) in_dt
564
{
565
struct fd_context *ctx = fd_context(data);
566
struct fd4_program_state *state = CALLOC_STRUCT(fd4_program_state);
567
568
tc_assert_driver_thread(ctx->tc);
569
570
state->bs = bs;
571
state->vs = vs;
572
state->fs = fs;
573
574
return &state->base;
575
}
576
577
static void
578
fd4_program_destroy(void *data, struct ir3_program_state *state)
579
{
580
struct fd4_program_state *so = fd4_program_state(state);
581
free(so);
582
}
583
584
static const struct ir3_cache_funcs cache_funcs = {
585
.create_state = fd4_program_create,
586
.destroy_state = fd4_program_destroy,
587
};
588
589
void
590
fd4_prog_init(struct pipe_context *pctx)
591
{
592
struct fd_context *ctx = fd_context(pctx);
593
594
ctx->shader_cache = ir3_cache_create(&cache_funcs, ctx);
595
ir3_prog_init(pctx);
596
fd_prog_init(pctx);
597
}
598
599