Path: blob/21.2-virgl/src/gallium/drivers/freedreno/a4xx/fd4_program.c
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/*1* Copyright (C) 2014 Rob Clark <[email protected]>2*3* Permission is hereby granted, free of charge, to any person obtaining a4* copy of this software and associated documentation files (the "Software"),5* to deal in the Software without restriction, including without limitation6* the rights to use, copy, modify, merge, publish, distribute, sublicense,7* and/or sell copies of the Software, and to permit persons to whom the8* Software is furnished to do so, subject to the following conditions:9*10* The above copyright notice and this permission notice (including the next11* paragraph) shall be included in all copies or substantial portions of the12* Software.13*14* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR15* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,16* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL17* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER18* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,19* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE20* SOFTWARE.21*22* Authors:23* Rob Clark <[email protected]>24*/2526#include "pipe/p_state.h"27#include "util/format/u_format.h"28#include "util/u_inlines.h"29#include "util/u_memory.h"30#include "util/u_string.h"3132#include "freedreno_program.h"3334#include "fd4_emit.h"35#include "fd4_format.h"36#include "fd4_program.h"37#include "fd4_texture.h"3839static void40emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)41{42const struct ir3_info *si = &so->info;43enum a4xx_state_block sb = fd4_stage2shadersb(so->type);44enum a4xx_state_src src;45uint32_t i, sz, *bin;4647if (FD_DBG(DIRECT)) {48sz = si->sizedwords;49src = SS4_DIRECT;50bin = fd_bo_map(so->bo);51} else {52sz = 0;53src = SS4_INDIRECT;54bin = NULL;55}5657OUT_PKT3(ring, CP_LOAD_STATE4, 2 + sz);58OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) |59CP_LOAD_STATE4_0_STATE_SRC(src) |60CP_LOAD_STATE4_0_STATE_BLOCK(sb) |61CP_LOAD_STATE4_0_NUM_UNIT(so->instrlen));62if (bin) {63OUT_RING(ring, CP_LOAD_STATE4_1_EXT_SRC_ADDR(0) |64CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER));65} else {66OUT_RELOC(ring, so->bo, 0, CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER), 0);67}6869/* for how clever coverity is, it is sometimes rather dull, and70* doesn't realize that the only case where bin==NULL, sz==0:71*/72assume(bin || (sz == 0));7374for (i = 0; i < sz; i++) {75OUT_RING(ring, bin[i]);76}77}7879struct stage {80const struct ir3_shader_variant *v;81const struct ir3_info *i;82/* const sizes are in units of 4 * vec4 */83uint8_t constoff;84uint8_t constlen;85/* instr sizes are in units of 16 instructions */86uint8_t instroff;87uint8_t instrlen;88};8990enum { VS = 0, FS = 1, HS = 2, DS = 3, GS = 4, MAX_STAGES };9192static void93setup_stages(struct fd4_emit *emit, struct stage *s)94{95unsigned i;9697s[VS].v = fd4_emit_get_vp(emit);98s[FS].v = fd4_emit_get_fp(emit);99100s[HS].v = s[DS].v = s[GS].v = NULL; /* for now */101102for (i = 0; i < MAX_STAGES; i++) {103if (s[i].v) {104s[i].i = &s[i].v->info;105/* constlen is in units of 4 * vec4: */106assert(s[i].v->constlen % 4 == 0);107s[i].constlen = s[i].v->constlen / 4;108/* instrlen is already in units of 16 instr.. although109* probably we should ditch that and not make the compiler110* care about instruction group size of a3xx vs a4xx111*/112s[i].instrlen = s[i].v->instrlen;113} else {114s[i].i = NULL;115s[i].constlen = 0;116s[i].instrlen = 0;117}118}119120/* NOTE: at least for gles2, blob partitions VS at bottom of const121* space and FS taking entire remaining space. We probably don't122* need to do that the same way, but for now mimic what the blob123* does to make it easier to diff against register values from blob124*125* NOTE: if VS.instrlen + FS.instrlen > 64, then one or both shaders126* is run from external memory.127*/128if ((s[VS].instrlen + s[FS].instrlen) > 64) {129/* prioritize FS for internal memory: */130if (s[FS].instrlen < 64) {131/* if FS can fit, kick VS out to external memory: */132s[VS].instrlen = 0;133} else if (s[VS].instrlen < 64) {134/* otherwise if VS can fit, kick out FS: */135s[FS].instrlen = 0;136} else {137/* neither can fit, run both from external memory: */138s[VS].instrlen = 0;139s[FS].instrlen = 0;140}141}142s[VS].constlen = 66;143s[FS].constlen = 128 - s[VS].constlen;144s[VS].instroff = 0;145s[VS].constoff = 0;146s[FS].instroff = 64 - s[FS].instrlen;147s[FS].constoff = s[VS].constlen;148s[HS].instroff = s[DS].instroff = s[GS].instroff = s[FS].instroff;149s[HS].constoff = s[DS].constoff = s[GS].constoff = s[FS].constoff;150}151152void153fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit, int nr,154struct pipe_surface **bufs)155{156struct stage s[MAX_STAGES];157uint32_t pos_regid, posz_regid, psize_regid, color_regid[8];158uint32_t face_regid, coord_regid, zwcoord_regid, ij_regid[IJ_COUNT];159enum a3xx_threadsize fssz;160int constmode;161int i, j;162163debug_assert(nr <= ARRAY_SIZE(color_regid));164165if (emit->binning_pass)166nr = 0;167168setup_stages(emit, s);169170fssz = (s[FS].i->double_threadsize) ? FOUR_QUADS : TWO_QUADS;171172/* blob seems to always use constmode currently: */173constmode = 1;174175pos_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_POS);176if (pos_regid == regid(63, 0)) {177/* hw dislikes when there is no position output, which can178* happen for transform-feedback vertex shaders. Just tell179* the hw to use r0.x, with whatever random value is there:180*/181pos_regid = regid(0, 0);182}183posz_regid = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DEPTH);184psize_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_PSIZ);185if (s[FS].v->color0_mrt) {186color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =187color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] =188ir3_find_output_regid(s[FS].v, FRAG_RESULT_COLOR);189} else {190color_regid[0] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA0);191color_regid[1] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA1);192color_regid[2] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA2);193color_regid[3] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA3);194color_regid[4] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA4);195color_regid[5] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA5);196color_regid[6] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA6);197color_regid[7] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA7);198}199200face_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRONT_FACE);201coord_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRAG_COORD);202zwcoord_regid =203(coord_regid == regid(63, 0)) ? regid(63, 0) : (coord_regid + 2);204for (unsigned i = 0; i < ARRAY_SIZE(ij_regid); i++)205ij_regid[i] = ir3_find_sysval_regid(206s[FS].v, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL + i);207208/* we could probably divide this up into things that need to be209* emitted if frag-prog is dirty vs if vert-prog is dirty..210*/211212OUT_PKT0(ring, REG_A4XX_HLSQ_UPDATE_CONTROL, 1);213OUT_RING(ring, 0x00000003);214215OUT_PKT0(ring, REG_A4XX_HLSQ_CONTROL_0_REG, 5);216OUT_RING(ring, A4XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(fssz) |217A4XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) |218A4XX_HLSQ_CONTROL_0_REG_FSSUPERTHREADENABLE |219/* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe220* flush some caches? I think we only need to set those221* bits if we have updated const or shader..222*/223A4XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART |224A4XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE);225OUT_RING(ring, A4XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) |226A4XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE |227A4XX_HLSQ_CONTROL_1_REG_COORDREGID(coord_regid) |228A4XX_HLSQ_CONTROL_1_REG_ZWCOORDREGID(zwcoord_regid));229OUT_RING(ring, A4XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(63) |2300x3f3f000 | /* XXX */231A4XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid));232/* XXX left out centroid/sample for now */233OUT_RING(234ring,235A4XX_HLSQ_CONTROL_3_REG_IJ_PERSP_PIXEL(ij_regid[IJ_PERSP_PIXEL]) |236A4XX_HLSQ_CONTROL_3_REG_IJ_LINEAR_PIXEL(ij_regid[IJ_LINEAR_PIXEL]) |237A4XX_HLSQ_CONTROL_3_REG_IJ_PERSP_CENTROID(238ij_regid[IJ_PERSP_CENTROID]) |239A4XX_HLSQ_CONTROL_3_REG_IJ_LINEAR_CENTROID(240ij_regid[IJ_LINEAR_CENTROID]));241OUT_RING(ring, 0x00fcfcfc); /* XXX HLSQ_CONTROL_4 */242243OUT_PKT0(ring, REG_A4XX_HLSQ_VS_CONTROL_REG, 5);244OUT_RING(ring,245A4XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(s[VS].constlen) |246A4XX_HLSQ_VS_CONTROL_REG_CONSTOBJECTOFFSET(s[VS].constoff) |247A4XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(s[VS].instrlen) |248A4XX_HLSQ_VS_CONTROL_REG_SHADEROBJOFFSET(s[VS].instroff));249OUT_RING(ring,250A4XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(s[FS].constlen) |251A4XX_HLSQ_FS_CONTROL_REG_CONSTOBJECTOFFSET(s[FS].constoff) |252A4XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(s[FS].instrlen) |253A4XX_HLSQ_FS_CONTROL_REG_SHADEROBJOFFSET(s[FS].instroff));254OUT_RING(ring,255A4XX_HLSQ_HS_CONTROL_REG_CONSTLENGTH(s[HS].constlen) |256A4XX_HLSQ_HS_CONTROL_REG_CONSTOBJECTOFFSET(s[HS].constoff) |257A4XX_HLSQ_HS_CONTROL_REG_INSTRLENGTH(s[HS].instrlen) |258A4XX_HLSQ_HS_CONTROL_REG_SHADEROBJOFFSET(s[HS].instroff));259OUT_RING(ring,260A4XX_HLSQ_DS_CONTROL_REG_CONSTLENGTH(s[DS].constlen) |261A4XX_HLSQ_DS_CONTROL_REG_CONSTOBJECTOFFSET(s[DS].constoff) |262A4XX_HLSQ_DS_CONTROL_REG_INSTRLENGTH(s[DS].instrlen) |263A4XX_HLSQ_DS_CONTROL_REG_SHADEROBJOFFSET(s[DS].instroff));264OUT_RING(ring,265A4XX_HLSQ_GS_CONTROL_REG_CONSTLENGTH(s[GS].constlen) |266A4XX_HLSQ_GS_CONTROL_REG_CONSTOBJECTOFFSET(s[GS].constoff) |267A4XX_HLSQ_GS_CONTROL_REG_INSTRLENGTH(s[GS].instrlen) |268A4XX_HLSQ_GS_CONTROL_REG_SHADEROBJOFFSET(s[GS].instroff));269270OUT_PKT0(ring, REG_A4XX_SP_SP_CTRL_REG, 1);271OUT_RING(ring,2720x140010 | /* XXX */273COND(emit->binning_pass, A4XX_SP_SP_CTRL_REG_BINNING_PASS));274275OUT_PKT0(ring, REG_A4XX_SP_INSTR_CACHE_CTRL, 1);276OUT_RING(ring, 0x7f | /* XXX */277COND(s[VS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_VS_BUFFER) |278COND(s[FS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_FS_BUFFER) |279COND(s[VS].instrlen && s[FS].instrlen,280A4XX_SP_INSTR_CACHE_CTRL_INSTR_BUFFER));281282OUT_PKT0(ring, REG_A4XX_SP_VS_LENGTH_REG, 1);283OUT_RING(ring, s[VS].v->instrlen); /* SP_VS_LENGTH_REG */284285OUT_PKT0(ring, REG_A4XX_SP_VS_CTRL_REG0, 3);286OUT_RING(287ring,288A4XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) |289A4XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(s[VS].i->max_half_reg + 1) |290A4XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) |291A4XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |292A4XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |293A4XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |294COND(s[VS].v->need_pixlod, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE));295OUT_RING(ring,296A4XX_SP_VS_CTRL_REG1_CONSTLENGTH(s[VS].constlen) |297A4XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(s[VS].v->total_in));298OUT_RING(ring, A4XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |299A4XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) |300A4XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(s[FS].v->varying_in));301302struct ir3_shader_linkage l = {0};303ir3_link_shaders(&l, s[VS].v, s[FS].v, false);304305for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) {306uint32_t reg = 0;307308OUT_PKT0(ring, REG_A4XX_SP_VS_OUT_REG(i), 1);309310reg |= A4XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);311reg |= A4XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);312j++;313314reg |= A4XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);315reg |= A4XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);316j++;317318OUT_RING(ring, reg);319}320321for (i = 0, j = 0; (i < 8) && (j < l.cnt); i++) {322uint32_t reg = 0;323324OUT_PKT0(ring, REG_A4XX_SP_VS_VPC_DST_REG(i), 1);325326reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc + 8);327reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc + 8);328reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc + 8);329reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc + 8);330331OUT_RING(ring, reg);332}333334OUT_PKT0(ring, REG_A4XX_SP_VS_OBJ_OFFSET_REG, 2);335OUT_RING(ring, A4XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[VS].constoff) |336A4XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[VS].instroff));337OUT_RELOC(ring, s[VS].v->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */338339if (emit->binning_pass) {340OUT_PKT0(ring, REG_A4XX_SP_FS_LENGTH_REG, 1);341OUT_RING(ring, 0x00000000); /* SP_FS_LENGTH_REG */342343OUT_PKT0(ring, REG_A4XX_SP_FS_CTRL_REG0, 2);344OUT_RING(ring,345A4XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |346COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG0_VARYING) |347A4XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(0) |348A4XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(0) |349A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |350A4XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |351A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE);352OUT_RING(ring,353A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s[FS].constlen) | 0x80000000);354355OUT_PKT0(ring, REG_A4XX_SP_FS_OBJ_OFFSET_REG, 2);356OUT_RING(ring,357A4XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[FS].constoff) |358A4XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[FS].instroff));359OUT_RING(ring, 0x00000000);360} else {361OUT_PKT0(ring, REG_A4XX_SP_FS_LENGTH_REG, 1);362OUT_RING(ring, s[FS].v->instrlen); /* SP_FS_LENGTH_REG */363364OUT_PKT0(ring, REG_A4XX_SP_FS_CTRL_REG0, 2);365OUT_RING(366ring,367A4XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |368COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG0_VARYING) |369A4XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) |370A4XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) |371A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |372A4XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |373A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |374COND(s[FS].v->need_pixlod, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE));375OUT_RING(ring,376A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s[FS].constlen) |3770x80000000 | /* XXX */378COND(s[FS].v->frag_face, A4XX_SP_FS_CTRL_REG1_FACENESS) |379COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG1_VARYING) |380COND(s[FS].v->fragcoord_compmask != 0,381A4XX_SP_FS_CTRL_REG1_FRAGCOORD));382383OUT_PKT0(ring, REG_A4XX_SP_FS_OBJ_OFFSET_REG, 2);384OUT_RING(ring,385A4XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[FS].constoff) |386A4XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[FS].instroff));387OUT_RELOC(ring, s[FS].v->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */388}389390OUT_PKT0(ring, REG_A4XX_SP_HS_OBJ_OFFSET_REG, 1);391OUT_RING(ring, A4XX_SP_HS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[HS].constoff) |392A4XX_SP_HS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[HS].instroff));393394OUT_PKT0(ring, REG_A4XX_SP_DS_OBJ_OFFSET_REG, 1);395OUT_RING(ring, A4XX_SP_DS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[DS].constoff) |396A4XX_SP_DS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[DS].instroff));397398OUT_PKT0(ring, REG_A4XX_SP_GS_OBJ_OFFSET_REG, 1);399OUT_RING(ring, A4XX_SP_GS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[GS].constoff) |400A4XX_SP_GS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[GS].instroff));401402OUT_PKT0(ring, REG_A4XX_GRAS_CNTL, 1);403OUT_RING(ring,404CONDREG(face_regid, A4XX_GRAS_CNTL_IJ_PERSP) |405CONDREG(zwcoord_regid, A4XX_GRAS_CNTL_IJ_PERSP) |406CONDREG(ij_regid[IJ_PERSP_PIXEL], A4XX_GRAS_CNTL_IJ_PERSP) |407CONDREG(ij_regid[IJ_LINEAR_PIXEL], A4XX_GRAS_CNTL_IJ_LINEAR) |408CONDREG(ij_regid[IJ_PERSP_CENTROID], A4XX_GRAS_CNTL_IJ_PERSP));409410OUT_PKT0(ring, REG_A4XX_RB_RENDER_CONTROL2, 1);411OUT_RING(412ring,413A4XX_RB_RENDER_CONTROL2_MSAA_SAMPLES(0) |414CONDREG(ij_regid[IJ_PERSP_PIXEL],415A4XX_RB_RENDER_CONTROL2_IJ_PERSP_PIXEL) |416CONDREG(ij_regid[IJ_PERSP_CENTROID],417A4XX_RB_RENDER_CONTROL2_IJ_PERSP_CENTROID) |418CONDREG(ij_regid[IJ_LINEAR_PIXEL], A4XX_RB_RENDER_CONTROL2_SIZE) |419COND(s[FS].v->frag_face, A4XX_RB_RENDER_CONTROL2_FACENESS) |420COND(s[FS].v->fragcoord_compmask != 0,421A4XX_RB_RENDER_CONTROL2_COORD_MASK(s[FS].v->fragcoord_compmask)));422423OUT_PKT0(ring, REG_A4XX_RB_FS_OUTPUT_REG, 1);424OUT_RING(ring,425A4XX_RB_FS_OUTPUT_REG_MRT(nr) |426COND(s[FS].v->writes_pos, A4XX_RB_FS_OUTPUT_REG_FRAG_WRITES_Z));427428OUT_PKT0(ring, REG_A4XX_SP_FS_OUTPUT_REG, 1);429OUT_RING(ring,430A4XX_SP_FS_OUTPUT_REG_MRT(nr) |431COND(s[FS].v->writes_pos, A4XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE) |432A4XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid));433434OUT_PKT0(ring, REG_A4XX_SP_FS_MRT_REG(0), 8);435for (i = 0; i < 8; i++) {436enum a4xx_color_fmt format = 0;437bool srgb = false;438if (i < nr) {439format = fd4_emit_format(bufs[i]);440if (bufs[i] && !emit->no_decode_srgb)441srgb = util_format_is_srgb(bufs[i]->format);442}443OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(color_regid[i]) |444A4XX_SP_FS_MRT_REG_MRTFORMAT(format) |445COND(srgb, A4XX_SP_FS_MRT_REG_COLOR_SRGB) |446COND(color_regid[i] & HALF_REG_ID,447A4XX_SP_FS_MRT_REG_HALF_PRECISION));448}449450if (emit->binning_pass) {451OUT_PKT0(ring, REG_A4XX_VPC_ATTR, 2);452OUT_RING(ring, A4XX_VPC_ATTR_THRDASSIGN(1) | 0x40000000 | /* XXX */453COND(s[VS].v->writes_psize, A4XX_VPC_ATTR_PSIZE));454OUT_RING(ring, 0x00000000);455} else {456uint32_t vinterp[8], vpsrepl[8];457458memset(vinterp, 0, sizeof(vinterp));459memset(vpsrepl, 0, sizeof(vpsrepl));460461/* looks like we need to do int varyings in the frag462* shader on a4xx (no flatshad reg? or a420.0 bug?):463*464* (sy)(ss)nop465* (sy)ldlv.u32 r0.x,l[r0.x], 1466* ldlv.u32 r0.y,l[r0.x+1], 1467* (ss)bary.f (ei)r63.x, 0, r0.x468* (ss)(rpt1)cov.s32f16 hr0.x, (r)r0.x469* (rpt5)nop470* sam (f16)(xyzw)hr0.x, hr0.x, s#0, t#0471*472* Possibly on later a4xx variants we'll be able to use473* something like the code below instead of workaround474* in the shader:475*/476/* figure out VARYING_INTERP / VARYING_PS_REPL register values: */477for (j = -1;478(j = ir3_next_varying(s[FS].v, j)) < (int)s[FS].v->inputs_count;) {479/* NOTE: varyings are packed, so if compmask is 0xb480* then first, third, and fourth component occupy481* three consecutive varying slots:482*/483unsigned compmask = s[FS].v->inputs[j].compmask;484485uint32_t inloc = s[FS].v->inputs[j].inloc;486487if (s[FS].v->inputs[j].flat ||488(s[FS].v->inputs[j].rasterflat && emit->rasterflat)) {489uint32_t loc = inloc;490491for (i = 0; i < 4; i++) {492if (compmask & (1 << i)) {493vinterp[loc / 16] |= 1 << ((loc % 16) * 2);494// flatshade[loc / 32] |= 1 << (loc % 32);495loc++;496}497}498}499500bool coord_mode = emit->sprite_coord_mode;501if (ir3_point_sprite(s[FS].v, j, emit->sprite_coord_enable,502&coord_mode)) {503/* mask is two 2-bit fields, where:504* '01' -> S505* '10' -> T506* '11' -> 1 - T (flip mode)507*/508unsigned mask = coord_mode ? 0b1101 : 0b1001;509uint32_t loc = inloc;510if (compmask & 0x1) {511vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);512loc++;513}514if (compmask & 0x2) {515vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);516loc++;517}518if (compmask & 0x4) {519/* .z <- 0.0f */520vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);521loc++;522}523if (compmask & 0x8) {524/* .w <- 1.0f */525vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);526loc++;527}528}529}530531OUT_PKT0(ring, REG_A4XX_VPC_ATTR, 2);532OUT_RING(ring, A4XX_VPC_ATTR_TOTALATTR(s[FS].v->total_in) |533A4XX_VPC_ATTR_THRDASSIGN(1) |534COND(s[FS].v->total_in > 0, A4XX_VPC_ATTR_ENABLE) |5350x40000000 | /* XXX */536COND(s[VS].v->writes_psize, A4XX_VPC_ATTR_PSIZE));537OUT_RING(ring, A4XX_VPC_PACK_NUMFPNONPOSVAR(s[FS].v->total_in) |538A4XX_VPC_PACK_NUMNONPOSVSVAR(s[FS].v->total_in));539540OUT_PKT0(ring, REG_A4XX_VPC_VARYING_INTERP_MODE(0), 8);541for (i = 0; i < 8; i++)542OUT_RING(ring, vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */543544OUT_PKT0(ring, REG_A4XX_VPC_VARYING_PS_REPL_MODE(0), 8);545for (i = 0; i < 8; i++)546OUT_RING(ring, vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */547}548549if (s[VS].instrlen)550emit_shader(ring, s[VS].v);551552if (!emit->binning_pass)553if (s[FS].instrlen)554emit_shader(ring, s[FS].v);555}556557static struct ir3_program_state *558fd4_program_create(void *data, struct ir3_shader_variant *bs,559struct ir3_shader_variant *vs, struct ir3_shader_variant *hs,560struct ir3_shader_variant *ds, struct ir3_shader_variant *gs,561struct ir3_shader_variant *fs,562const struct ir3_shader_key *key) in_dt563{564struct fd_context *ctx = fd_context(data);565struct fd4_program_state *state = CALLOC_STRUCT(fd4_program_state);566567tc_assert_driver_thread(ctx->tc);568569state->bs = bs;570state->vs = vs;571state->fs = fs;572573return &state->base;574}575576static void577fd4_program_destroy(void *data, struct ir3_program_state *state)578{579struct fd4_program_state *so = fd4_program_state(state);580free(so);581}582583static const struct ir3_cache_funcs cache_funcs = {584.create_state = fd4_program_create,585.destroy_state = fd4_program_destroy,586};587588void589fd4_prog_init(struct pipe_context *pctx)590{591struct fd_context *ctx = fd_context(pctx);592593ctx->shader_cache = ir3_cache_create(&cache_funcs, ctx);594ir3_prog_init(pctx);595fd_prog_init(pctx);596}597598599