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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/freedreno/a5xx/fd5_context.h
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/*
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* Copyright (C) 2016 Rob Clark <[email protected]>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Rob Clark <[email protected]>
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*/
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#ifndef FD5_CONTEXT_H_
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#define FD5_CONTEXT_H_
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#include "util/u_upload_mgr.h"
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#include "freedreno_context.h"
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#include "ir3/ir3_shader.h"
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struct fd5_context {
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struct fd_context base;
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/* This only needs to be 4 * num_of_pipes bytes (ie. 32 bytes). We
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* could combine it with another allocation.
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*/
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struct fd_bo *vsc_size_mem;
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/* TODO not sure what this is for.. probably similar to
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* CACHE_FLUSH_TS on kernel side, where value gets written
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* to this address synchronized w/ 3d (ie. a way to
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* synchronize when the CP is running far ahead)
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*/
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struct fd_bo *blit_mem;
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struct u_upload_mgr *border_color_uploader;
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struct pipe_resource *border_color_buf;
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/* bitmask of samplers which need astc srgb workaround: */
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uint16_t vastc_srgb, fastc_srgb;
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/* storage for ctx->last.key: */
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struct ir3_shader_key last_key;
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/* number of active samples-passed queries: */
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int samples_passed_queries;
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/* cached state about current emitted shader program (3d): */
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unsigned max_loc;
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};
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static inline struct fd5_context *
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fd5_context(struct fd_context *ctx)
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{
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return (struct fd5_context *)ctx;
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}
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struct pipe_context *fd5_context_create(struct pipe_screen *pscreen, void *priv,
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unsigned flags);
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/* helper for places where we need to stall CP to wait for previous draws: */
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static inline void
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fd5_emit_flush(struct fd_context *ctx, struct fd_ringbuffer *ring)
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{
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OUT_PKT7(ring, CP_EVENT_WRITE, 4);
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OUT_RING(ring, CACHE_FLUSH_TS);
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OUT_RELOC(ring, fd5_context(ctx)->blit_mem, 0, 0, 0); /* ADDR_LO/HI */
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OUT_RING(ring, 0x00000000);
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OUT_WFI5(ring);
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}
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#endif /* FD5_CONTEXT_H_ */
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