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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/freedreno/a5xx/fd5_program.c
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/*
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* Copyright (C) 2016 Rob Clark <[email protected]>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Rob Clark <[email protected]>
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*/
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#include "pipe/p_state.h"
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#include "util/bitset.h"
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#include "util/format/u_format.h"
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#include "util/u_inlines.h"
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#include "util/u_memory.h"
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#include "util/u_string.h"
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#include "freedreno_program.h"
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#include "fd5_emit.h"
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#include "fd5_format.h"
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#include "fd5_program.h"
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#include "fd5_texture.h"
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#include "ir3_cache.h"
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void
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fd5_emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
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{
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const struct ir3_info *si = &so->info;
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enum a4xx_state_block sb = fd4_stage2shadersb(so->type);
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enum a4xx_state_src src;
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uint32_t i, sz, *bin;
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if (FD_DBG(DIRECT)) {
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sz = si->sizedwords;
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src = SS4_DIRECT;
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bin = fd_bo_map(so->bo);
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} else {
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sz = 0;
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src = SS4_INDIRECT;
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bin = NULL;
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}
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OUT_PKT7(ring, CP_LOAD_STATE4, 3 + sz);
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OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) |
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CP_LOAD_STATE4_0_STATE_SRC(src) |
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CP_LOAD_STATE4_0_STATE_BLOCK(sb) |
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CP_LOAD_STATE4_0_NUM_UNIT(so->instrlen));
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if (bin) {
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OUT_RING(ring, CP_LOAD_STATE4_1_EXT_SRC_ADDR(0) |
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CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER));
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OUT_RING(ring, CP_LOAD_STATE4_2_EXT_SRC_ADDR_HI(0));
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} else {
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OUT_RELOC(ring, so->bo, 0, CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER), 0);
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}
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/* for how clever coverity is, it is sometimes rather dull, and
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* doesn't realize that the only case where bin==NULL, sz==0:
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*/
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assume(bin || (sz == 0));
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for (i = 0; i < sz; i++) {
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OUT_RING(ring, bin[i]);
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}
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}
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/* TODO maybe some of this we could pre-compute once rather than having
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* so much draw-time logic?
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*/
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static void
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emit_stream_out(struct fd_ringbuffer *ring, const struct ir3_shader_variant *v,
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struct ir3_shader_linkage *l)
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{
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const struct ir3_stream_output_info *strmout = &v->shader->stream_output;
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unsigned ncomp[PIPE_MAX_SO_BUFFERS] = {0};
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unsigned prog[align(l->max_loc, 2) / 2];
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memset(prog, 0, sizeof(prog));
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for (unsigned i = 0; i < strmout->num_outputs; i++) {
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const struct ir3_stream_output *out = &strmout->output[i];
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unsigned k = out->register_index;
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unsigned idx;
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ncomp[out->output_buffer] += out->num_components;
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/* linkage map sorted by order frag shader wants things, so
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* a bit less ideal here..
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*/
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for (idx = 0; idx < l->cnt; idx++)
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if (l->var[idx].regid == v->outputs[k].regid)
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break;
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debug_assert(idx < l->cnt);
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for (unsigned j = 0; j < out->num_components; j++) {
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unsigned c = j + out->start_component;
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unsigned loc = l->var[idx].loc + c;
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unsigned off = j + out->dst_offset; /* in dwords */
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if (loc & 1) {
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prog[loc / 2] |= A5XX_VPC_SO_PROG_B_EN |
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A5XX_VPC_SO_PROG_B_BUF(out->output_buffer) |
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A5XX_VPC_SO_PROG_B_OFF(off * 4);
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} else {
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prog[loc / 2] |= A5XX_VPC_SO_PROG_A_EN |
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A5XX_VPC_SO_PROG_A_BUF(out->output_buffer) |
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A5XX_VPC_SO_PROG_A_OFF(off * 4);
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}
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}
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}
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OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 12 + (2 * ARRAY_SIZE(prog)));
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OUT_RING(ring, REG_A5XX_VPC_SO_BUF_CNTL);
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OUT_RING(ring, A5XX_VPC_SO_BUF_CNTL_ENABLE |
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COND(ncomp[0] > 0, A5XX_VPC_SO_BUF_CNTL_BUF0) |
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COND(ncomp[1] > 0, A5XX_VPC_SO_BUF_CNTL_BUF1) |
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COND(ncomp[2] > 0, A5XX_VPC_SO_BUF_CNTL_BUF2) |
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COND(ncomp[3] > 0, A5XX_VPC_SO_BUF_CNTL_BUF3));
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OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(0));
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OUT_RING(ring, ncomp[0]);
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OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(1));
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OUT_RING(ring, ncomp[1]);
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OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(2));
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OUT_RING(ring, ncomp[2]);
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OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(3));
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OUT_RING(ring, ncomp[3]);
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OUT_RING(ring, REG_A5XX_VPC_SO_CNTL);
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OUT_RING(ring, A5XX_VPC_SO_CNTL_ENABLE);
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for (unsigned i = 0; i < ARRAY_SIZE(prog); i++) {
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OUT_RING(ring, REG_A5XX_VPC_SO_PROG);
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OUT_RING(ring, prog[i]);
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}
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}
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struct stage {
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const struct ir3_shader_variant *v;
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const struct ir3_info *i;
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/* const sizes are in units of 4 * vec4 */
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uint8_t constoff;
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uint8_t constlen;
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/* instr sizes are in units of 16 instructions */
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uint8_t instroff;
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uint8_t instrlen;
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};
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enum { VS = 0, FS = 1, HS = 2, DS = 3, GS = 4, MAX_STAGES };
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static void
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setup_stages(struct fd5_emit *emit, struct stage *s)
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{
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unsigned i;
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s[VS].v = fd5_emit_get_vp(emit);
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s[FS].v = fd5_emit_get_fp(emit);
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s[HS].v = s[DS].v = s[GS].v = NULL; /* for now */
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for (i = 0; i < MAX_STAGES; i++) {
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if (s[i].v) {
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s[i].i = &s[i].v->info;
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/* constlen is in units of 4 * vec4: */
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assert(s[i].v->constlen % 4 == 0);
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s[i].constlen = s[i].v->constlen / 4;
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/* instrlen is already in units of 16 instr.. although
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* probably we should ditch that and not make the compiler
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* care about instruction group size of a3xx vs a5xx
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*/
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s[i].instrlen = s[i].v->instrlen;
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} else {
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s[i].i = NULL;
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s[i].constlen = 0;
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s[i].instrlen = 0;
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}
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}
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/* NOTE: at least for gles2, blob partitions VS at bottom of const
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* space and FS taking entire remaining space. We probably don't
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* need to do that the same way, but for now mimic what the blob
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* does to make it easier to diff against register values from blob
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*
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* NOTE: if VS.instrlen + FS.instrlen > 64, then one or both shaders
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* is run from external memory.
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*/
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if ((s[VS].instrlen + s[FS].instrlen) > 64) {
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/* prioritize FS for internal memory: */
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if (s[FS].instrlen < 64) {
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/* if FS can fit, kick VS out to external memory: */
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s[VS].instrlen = 0;
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} else if (s[VS].instrlen < 64) {
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/* otherwise if VS can fit, kick out FS: */
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s[FS].instrlen = 0;
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} else {
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/* neither can fit, run both from external memory: */
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s[VS].instrlen = 0;
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s[FS].instrlen = 0;
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}
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}
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unsigned constoff = 0;
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for (i = 0; i < MAX_STAGES; i++) {
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s[i].constoff = constoff;
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constoff += s[i].constlen;
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}
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s[VS].instroff = 0;
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s[FS].instroff = 64 - s[FS].instrlen;
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s[HS].instroff = s[DS].instroff = s[GS].instroff = s[FS].instroff;
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}
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static inline uint32_t
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next_regid(uint32_t reg, uint32_t increment)
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{
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if (VALIDREG(reg))
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return reg + increment;
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else
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return regid(63, 0);
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}
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void
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fd5_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
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struct fd5_emit *emit)
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{
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struct stage s[MAX_STAGES];
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uint32_t pos_regid, psize_regid, color_regid[8];
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uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid,
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samp_mask_regid;
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uint32_t ij_regid[IJ_COUNT], vertex_regid, instance_regid, clip0_regid,
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clip1_regid;
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enum a3xx_threadsize fssz;
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uint8_t psize_loc = ~0;
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int i, j;
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setup_stages(emit, s);
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bool do_streamout = (s[VS].v->shader->stream_output.num_outputs > 0);
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uint8_t clip_mask = s[VS].v->clip_mask, cull_mask = s[VS].v->cull_mask;
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uint8_t clip_cull_mask = clip_mask | cull_mask;
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fssz = (s[FS].i->double_threadsize) ? FOUR_QUADS : TWO_QUADS;
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pos_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_POS);
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psize_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_PSIZ);
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clip0_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_CLIP_DIST0);
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clip1_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_CLIP_DIST1);
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vertex_regid =
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ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);
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instance_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_INSTANCE_ID);
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if (s[FS].v->color0_mrt) {
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color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
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color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] =
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ir3_find_output_regid(s[FS].v, FRAG_RESULT_COLOR);
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} else {
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color_regid[0] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA0);
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color_regid[1] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA1);
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color_regid[2] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA2);
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color_regid[3] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA3);
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color_regid[4] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA4);
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color_regid[5] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA5);
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color_regid[6] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA6);
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color_regid[7] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA7);
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}
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samp_id_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_SAMPLE_ID);
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samp_mask_regid =
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ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_SAMPLE_MASK_IN);
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face_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRONT_FACE);
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coord_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRAG_COORD);
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zwcoord_regid = next_regid(coord_regid, 2);
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for (unsigned i = 0; i < ARRAY_SIZE(ij_regid); i++)
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ij_regid[i] = ir3_find_sysval_regid(
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s[FS].v, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL + i);
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/* we could probably divide this up into things that need to be
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* emitted if frag-prog is dirty vs if vert-prog is dirty..
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*/
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OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CONFIG, 5);
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OUT_RING(ring, A5XX_HLSQ_VS_CONFIG_CONSTOBJECTOFFSET(s[VS].constoff) |
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A5XX_HLSQ_VS_CONFIG_SHADEROBJOFFSET(s[VS].instroff) |
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COND(s[VS].v, A5XX_HLSQ_VS_CONFIG_ENABLED));
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OUT_RING(ring, A5XX_HLSQ_FS_CONFIG_CONSTOBJECTOFFSET(s[FS].constoff) |
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A5XX_HLSQ_FS_CONFIG_SHADEROBJOFFSET(s[FS].instroff) |
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COND(s[FS].v, A5XX_HLSQ_FS_CONFIG_ENABLED));
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OUT_RING(ring, A5XX_HLSQ_HS_CONFIG_CONSTOBJECTOFFSET(s[HS].constoff) |
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A5XX_HLSQ_HS_CONFIG_SHADEROBJOFFSET(s[HS].instroff) |
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COND(s[HS].v, A5XX_HLSQ_HS_CONFIG_ENABLED));
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OUT_RING(ring, A5XX_HLSQ_DS_CONFIG_CONSTOBJECTOFFSET(s[DS].constoff) |
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A5XX_HLSQ_DS_CONFIG_SHADEROBJOFFSET(s[DS].instroff) |
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COND(s[DS].v, A5XX_HLSQ_DS_CONFIG_ENABLED));
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OUT_RING(ring, A5XX_HLSQ_GS_CONFIG_CONSTOBJECTOFFSET(s[GS].constoff) |
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A5XX_HLSQ_GS_CONFIG_SHADEROBJOFFSET(s[GS].instroff) |
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COND(s[GS].v, A5XX_HLSQ_GS_CONFIG_ENABLED));
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OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CONFIG, 1);
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OUT_RING(ring, 0x00000000);
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OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CNTL, 5);
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OUT_RING(ring, A5XX_HLSQ_VS_CNTL_INSTRLEN(s[VS].instrlen) |
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COND(s[VS].v && s[VS].v->has_ssbo,
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A5XX_HLSQ_VS_CNTL_SSBO_ENABLE));
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OUT_RING(ring, A5XX_HLSQ_FS_CNTL_INSTRLEN(s[FS].instrlen) |
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COND(s[FS].v && s[FS].v->has_ssbo,
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A5XX_HLSQ_FS_CNTL_SSBO_ENABLE));
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OUT_RING(ring, A5XX_HLSQ_HS_CNTL_INSTRLEN(s[HS].instrlen) |
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COND(s[HS].v && s[HS].v->has_ssbo,
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A5XX_HLSQ_HS_CNTL_SSBO_ENABLE));
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OUT_RING(ring, A5XX_HLSQ_DS_CNTL_INSTRLEN(s[DS].instrlen) |
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COND(s[DS].v && s[DS].v->has_ssbo,
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A5XX_HLSQ_DS_CNTL_SSBO_ENABLE));
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OUT_RING(ring, A5XX_HLSQ_GS_CNTL_INSTRLEN(s[GS].instrlen) |
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COND(s[GS].v && s[GS].v->has_ssbo,
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A5XX_HLSQ_GS_CNTL_SSBO_ENABLE));
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OUT_PKT4(ring, REG_A5XX_SP_VS_CONFIG, 5);
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OUT_RING(ring, A5XX_SP_VS_CONFIG_CONSTOBJECTOFFSET(s[VS].constoff) |
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A5XX_SP_VS_CONFIG_SHADEROBJOFFSET(s[VS].instroff) |
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COND(s[VS].v, A5XX_SP_VS_CONFIG_ENABLED));
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OUT_RING(ring, A5XX_SP_FS_CONFIG_CONSTOBJECTOFFSET(s[FS].constoff) |
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A5XX_SP_FS_CONFIG_SHADEROBJOFFSET(s[FS].instroff) |
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COND(s[FS].v, A5XX_SP_FS_CONFIG_ENABLED));
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OUT_RING(ring, A5XX_SP_HS_CONFIG_CONSTOBJECTOFFSET(s[HS].constoff) |
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A5XX_SP_HS_CONFIG_SHADEROBJOFFSET(s[HS].instroff) |
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COND(s[HS].v, A5XX_SP_HS_CONFIG_ENABLED));
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OUT_RING(ring, A5XX_SP_DS_CONFIG_CONSTOBJECTOFFSET(s[DS].constoff) |
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A5XX_SP_DS_CONFIG_SHADEROBJOFFSET(s[DS].instroff) |
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COND(s[DS].v, A5XX_SP_DS_CONFIG_ENABLED));
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OUT_RING(ring, A5XX_SP_GS_CONFIG_CONSTOBJECTOFFSET(s[GS].constoff) |
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A5XX_SP_GS_CONFIG_SHADEROBJOFFSET(s[GS].instroff) |
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COND(s[GS].v, A5XX_SP_GS_CONFIG_ENABLED));
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OUT_PKT4(ring, REG_A5XX_SP_CS_CONFIG, 1);
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OUT_RING(ring, 0x00000000);
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OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CONSTLEN, 2);
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OUT_RING(ring, s[VS].constlen); /* HLSQ_VS_CONSTLEN */
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OUT_RING(ring, s[VS].instrlen); /* HLSQ_VS_INSTRLEN */
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OUT_PKT4(ring, REG_A5XX_HLSQ_FS_CONSTLEN, 2);
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OUT_RING(ring, s[FS].constlen); /* HLSQ_FS_CONSTLEN */
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OUT_RING(ring, s[FS].instrlen); /* HLSQ_FS_INSTRLEN */
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OUT_PKT4(ring, REG_A5XX_HLSQ_HS_CONSTLEN, 2);
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OUT_RING(ring, s[HS].constlen); /* HLSQ_HS_CONSTLEN */
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OUT_RING(ring, s[HS].instrlen); /* HLSQ_HS_INSTRLEN */
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OUT_PKT4(ring, REG_A5XX_HLSQ_DS_CONSTLEN, 2);
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OUT_RING(ring, s[DS].constlen); /* HLSQ_DS_CONSTLEN */
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OUT_RING(ring, s[DS].instrlen); /* HLSQ_DS_INSTRLEN */
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OUT_PKT4(ring, REG_A5XX_HLSQ_GS_CONSTLEN, 2);
369
OUT_RING(ring, s[GS].constlen); /* HLSQ_GS_CONSTLEN */
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OUT_RING(ring, s[GS].instrlen); /* HLSQ_GS_INSTRLEN */
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OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CONSTLEN, 2);
373
OUT_RING(ring, 0x00000000); /* HLSQ_CS_CONSTLEN */
374
OUT_RING(ring, 0x00000000); /* HLSQ_CS_INSTRLEN */
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OUT_PKT4(ring, REG_A5XX_SP_VS_CTRL_REG0, 1);
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OUT_RING(
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ring,
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A5XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(s[VS].i->max_half_reg + 1) |
380
A5XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) |
381
0x6 | /* XXX seems to be always set? */
382
A5XX_SP_VS_CTRL_REG0_BRANCHSTACK(ir3_shader_branchstack_hw(s[VS].v)) |
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COND(s[VS].v->need_pixlod, A5XX_SP_VS_CTRL_REG0_PIXLODENABLE));
384
385
/* If we have streamout, link against the real FS in the binning program,
386
* rather than the dummy FS used for binning pass state, to ensure the
387
* OUTLOC's match. Depending on whether we end up doing sysmem or gmem, the
388
* actual streamout could happen with either the binning pass or draw pass
389
* program, but the same streamout stateobj is used in either case:
390
*/
391
const struct ir3_shader_variant *link_fs = s[FS].v;
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if (do_streamout && emit->binning_pass)
393
link_fs = emit->prog->fs;
394
struct ir3_shader_linkage l = {0};
395
ir3_link_shaders(&l, s[VS].v, link_fs, true);
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uint8_t clip0_loc = l.clip0_loc;
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uint8_t clip1_loc = l.clip1_loc;
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OUT_PKT4(ring, REG_A5XX_VPC_VAR_DISABLE(0), 4);
401
OUT_RING(ring, ~l.varmask[0]); /* VPC_VAR[0].DISABLE */
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OUT_RING(ring, ~l.varmask[1]); /* VPC_VAR[1].DISABLE */
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OUT_RING(ring, ~l.varmask[2]); /* VPC_VAR[2].DISABLE */
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OUT_RING(ring, ~l.varmask[3]); /* VPC_VAR[3].DISABLE */
405
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/* Add stream out outputs after computing the VPC_VAR_DISABLE bitmask. */
407
ir3_link_stream_out(&l, s[VS].v);
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/* a5xx appends pos/psize to end of the linkage map: */
410
if (VALIDREG(pos_regid))
411
ir3_link_add(&l, pos_regid, 0xf, l.max_loc);
412
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if (VALIDREG(psize_regid)) {
414
psize_loc = l.max_loc;
415
ir3_link_add(&l, psize_regid, 0x1, l.max_loc);
416
}
417
418
/* Handle the case where clip/cull distances aren't read by the FS. Make
419
* sure to avoid adding an output with an empty writemask if the user
420
* disables all the clip distances in the API so that the slot is unused.
421
*/
422
if (clip0_loc == 0xff && VALIDREG(clip0_regid) &&
423
(clip_cull_mask & 0xf) != 0) {
424
clip0_loc = l.max_loc;
425
ir3_link_add(&l, clip0_regid, clip_cull_mask & 0xf, l.max_loc);
426
}
427
428
if (clip1_loc == 0xff && VALIDREG(clip1_regid) &&
429
(clip_cull_mask >> 4) != 0) {
430
clip1_loc = l.max_loc;
431
ir3_link_add(&l, clip1_regid, clip_cull_mask >> 4, l.max_loc);
432
}
433
434
/* If we have stream-out, we use the full shader for binning
435
* pass, rather than the optimized binning pass one, so that we
436
* have all the varying outputs available for xfb. So streamout
437
* state should always be derived from the non-binning pass
438
* program:
439
*/
440
if (do_streamout && !emit->binning_pass)
441
emit_stream_out(ring, s[VS].v, &l);
442
443
for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) {
444
uint32_t reg = 0;
445
446
OUT_PKT4(ring, REG_A5XX_SP_VS_OUT_REG(i), 1);
447
448
reg |= A5XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);
449
reg |= A5XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);
450
j++;
451
452
reg |= A5XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);
453
reg |= A5XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);
454
j++;
455
456
OUT_RING(ring, reg);
457
}
458
459
for (i = 0, j = 0; (i < 8) && (j < l.cnt); i++) {
460
uint32_t reg = 0;
461
462
OUT_PKT4(ring, REG_A5XX_SP_VS_VPC_DST_REG(i), 1);
463
464
reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc);
465
reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc);
466
reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc);
467
reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc);
468
469
OUT_RING(ring, reg);
470
}
471
472
OUT_PKT4(ring, REG_A5XX_SP_VS_OBJ_START_LO, 2);
473
OUT_RELOC(ring, s[VS].v->bo, 0, 0, 0); /* SP_VS_OBJ_START_LO/HI */
474
475
if (s[VS].instrlen)
476
fd5_emit_shader(ring, s[VS].v);
477
478
// TODO depending on other bits in this reg (if any) set somewhere else?
479
OUT_PKT4(ring, REG_A5XX_PC_PRIM_VTX_CNTL, 1);
480
OUT_RING(ring, COND(s[VS].v->writes_psize, A5XX_PC_PRIM_VTX_CNTL_PSIZE));
481
482
OUT_PKT4(ring, REG_A5XX_SP_PRIMITIVE_CNTL, 1);
483
OUT_RING(ring, A5XX_SP_PRIMITIVE_CNTL_VSOUT(l.cnt));
484
485
OUT_PKT4(ring, REG_A5XX_VPC_CNTL_0, 1);
486
OUT_RING(ring, A5XX_VPC_CNTL_0_STRIDE_IN_VPC(l.max_loc) |
487
COND(s[FS].v->total_in > 0, A5XX_VPC_CNTL_0_VARYING) |
488
0x10000); // XXX
489
490
fd5_context(ctx)->max_loc = l.max_loc;
491
492
if (emit->binning_pass) {
493
OUT_PKT4(ring, REG_A5XX_SP_FS_OBJ_START_LO, 2);
494
OUT_RING(ring, 0x00000000); /* SP_FS_OBJ_START_LO */
495
OUT_RING(ring, 0x00000000); /* SP_FS_OBJ_START_HI */
496
} else {
497
OUT_PKT4(ring, REG_A5XX_SP_FS_OBJ_START_LO, 2);
498
OUT_RELOC(ring, s[FS].v->bo, 0, 0, 0); /* SP_FS_OBJ_START_LO/HI */
499
}
500
501
OUT_PKT4(ring, REG_A5XX_HLSQ_CONTROL_0_REG, 5);
502
OUT_RING(ring, A5XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(fssz) |
503
A5XX_HLSQ_CONTROL_0_REG_CSTHREADSIZE(TWO_QUADS) |
504
0x00000880); /* XXX HLSQ_CONTROL_0 */
505
OUT_RING(ring, A5XX_HLSQ_CONTROL_1_REG_PRIMALLOCTHRESHOLD(63));
506
OUT_RING(ring, A5XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) |
507
A5XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid) |
508
A5XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(samp_mask_regid) |
509
A5XX_HLSQ_CONTROL_2_REG_SIZE(ij_regid[IJ_PERSP_SIZE]));
510
OUT_RING(
511
ring,
512
A5XX_HLSQ_CONTROL_3_REG_IJ_PERSP_PIXEL(ij_regid[IJ_PERSP_PIXEL]) |
513
A5XX_HLSQ_CONTROL_3_REG_IJ_LINEAR_PIXEL(ij_regid[IJ_LINEAR_PIXEL]) |
514
A5XX_HLSQ_CONTROL_3_REG_IJ_PERSP_CENTROID(
515
ij_regid[IJ_PERSP_CENTROID]) |
516
A5XX_HLSQ_CONTROL_3_REG_IJ_PERSP_CENTROID(
517
ij_regid[IJ_LINEAR_CENTROID]));
518
OUT_RING(
519
ring,
520
A5XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid) |
521
A5XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) |
522
A5XX_HLSQ_CONTROL_4_REG_IJ_PERSP_SAMPLE(ij_regid[IJ_PERSP_SAMPLE]) |
523
A5XX_HLSQ_CONTROL_4_REG_IJ_LINEAR_SAMPLE(ij_regid[IJ_LINEAR_SAMPLE]));
524
525
OUT_PKT4(ring, REG_A5XX_SP_FS_CTRL_REG0, 1);
526
OUT_RING(
527
ring,
528
COND(s[FS].v->total_in > 0, A5XX_SP_FS_CTRL_REG0_VARYING) |
529
0x40006 | /* XXX set pretty much everywhere */
530
A5XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
531
A5XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) |
532
A5XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) |
533
A5XX_SP_FS_CTRL_REG0_BRANCHSTACK(ir3_shader_branchstack_hw(s[FS].v)) |
534
COND(s[FS].v->need_pixlod, A5XX_SP_FS_CTRL_REG0_PIXLODENABLE));
535
536
OUT_PKT4(ring, REG_A5XX_HLSQ_UPDATE_CNTL, 1);
537
OUT_RING(ring, 0x020fffff); /* XXX */
538
539
OUT_PKT4(ring, REG_A5XX_VPC_GS_SIV_CNTL, 1);
540
OUT_RING(ring, 0x0000ffff); /* XXX */
541
542
OUT_PKT4(ring, REG_A5XX_SP_SP_CNTL, 1);
543
OUT_RING(ring, 0x00000010); /* XXX */
544
545
/* XXX: missing enable bits for per-sample bary linear centroid and
546
* IJ_PERSP_SIZE (should be identical to a6xx)
547
*/
548
549
OUT_PKT4(ring, REG_A5XX_GRAS_CNTL, 1);
550
OUT_RING(ring,
551
CONDREG(ij_regid[IJ_PERSP_PIXEL], A5XX_GRAS_CNTL_IJ_PERSP_PIXEL) |
552
CONDREG(ij_regid[IJ_PERSP_CENTROID],
553
A5XX_GRAS_CNTL_IJ_PERSP_CENTROID) |
554
COND(s[FS].v->fragcoord_compmask != 0,
555
A5XX_GRAS_CNTL_COORD_MASK(s[FS].v->fragcoord_compmask) |
556
A5XX_GRAS_CNTL_SIZE) |
557
COND(s[FS].v->frag_face, A5XX_GRAS_CNTL_SIZE) |
558
CONDREG(ij_regid[IJ_LINEAR_PIXEL], A5XX_GRAS_CNTL_SIZE));
559
560
OUT_PKT4(ring, REG_A5XX_RB_RENDER_CONTROL0, 2);
561
OUT_RING(
562
ring,
563
CONDREG(ij_regid[IJ_PERSP_PIXEL],
564
A5XX_RB_RENDER_CONTROL0_IJ_PERSP_PIXEL) |
565
CONDREG(ij_regid[IJ_PERSP_CENTROID],
566
A5XX_RB_RENDER_CONTROL0_IJ_PERSP_CENTROID) |
567
COND(s[FS].v->fragcoord_compmask != 0,
568
A5XX_RB_RENDER_CONTROL0_COORD_MASK(s[FS].v->fragcoord_compmask) |
569
A5XX_RB_RENDER_CONTROL0_SIZE) |
570
COND(s[FS].v->frag_face, A5XX_RB_RENDER_CONTROL0_SIZE) |
571
CONDREG(ij_regid[IJ_LINEAR_PIXEL], A5XX_RB_RENDER_CONTROL0_SIZE));
572
OUT_RING(ring,
573
CONDREG(samp_mask_regid, A5XX_RB_RENDER_CONTROL1_SAMPLEMASK) |
574
COND(s[FS].v->frag_face, A5XX_RB_RENDER_CONTROL1_FACENESS) |
575
CONDREG(samp_id_regid, A5XX_RB_RENDER_CONTROL1_SAMPLEID));
576
577
OUT_PKT4(ring, REG_A5XX_SP_FS_OUTPUT_REG(0), 8);
578
for (i = 0; i < 8; i++) {
579
OUT_RING(ring, A5XX_SP_FS_OUTPUT_REG_REGID(color_regid[i]) |
580
COND(color_regid[i] & HALF_REG_ID,
581
A5XX_SP_FS_OUTPUT_REG_HALF_PRECISION));
582
}
583
584
OUT_PKT4(ring, REG_A5XX_VPC_PACK, 1);
585
OUT_RING(ring, A5XX_VPC_PACK_NUMNONPOSVAR(s[FS].v->total_in) |
586
A5XX_VPC_PACK_PSIZELOC(psize_loc));
587
588
if (!emit->binning_pass) {
589
uint32_t vinterp[8], vpsrepl[8];
590
591
memset(vinterp, 0, sizeof(vinterp));
592
memset(vpsrepl, 0, sizeof(vpsrepl));
593
594
/* looks like we need to do int varyings in the frag
595
* shader on a5xx (no flatshad reg? or a420.0 bug?):
596
*
597
* (sy)(ss)nop
598
* (sy)ldlv.u32 r0.x,l[r0.x], 1
599
* ldlv.u32 r0.y,l[r0.x+1], 1
600
* (ss)bary.f (ei)r63.x, 0, r0.x
601
* (ss)(rpt1)cov.s32f16 hr0.x, (r)r0.x
602
* (rpt5)nop
603
* sam (f16)(xyzw)hr0.x, hr0.x, s#0, t#0
604
*
605
* Possibly on later a5xx variants we'll be able to use
606
* something like the code below instead of workaround
607
* in the shader:
608
*/
609
/* figure out VARYING_INTERP / VARYING_PS_REPL register values: */
610
for (j = -1;
611
(j = ir3_next_varying(s[FS].v, j)) < (int)s[FS].v->inputs_count;) {
612
/* NOTE: varyings are packed, so if compmask is 0xb
613
* then first, third, and fourth component occupy
614
* three consecutive varying slots:
615
*/
616
unsigned compmask = s[FS].v->inputs[j].compmask;
617
618
uint32_t inloc = s[FS].v->inputs[j].inloc;
619
620
if (s[FS].v->inputs[j].flat ||
621
(s[FS].v->inputs[j].rasterflat && emit->rasterflat)) {
622
uint32_t loc = inloc;
623
624
for (i = 0; i < 4; i++) {
625
if (compmask & (1 << i)) {
626
vinterp[loc / 16] |= 1 << ((loc % 16) * 2);
627
// flatshade[loc / 32] |= 1 << (loc % 32);
628
loc++;
629
}
630
}
631
}
632
633
bool coord_mode = emit->sprite_coord_mode;
634
if (ir3_point_sprite(s[FS].v, j, emit->sprite_coord_enable,
635
&coord_mode)) {
636
/* mask is two 2-bit fields, where:
637
* '01' -> S
638
* '10' -> T
639
* '11' -> 1 - T (flip mode)
640
*/
641
unsigned mask = coord_mode ? 0b1101 : 0b1001;
642
uint32_t loc = inloc;
643
if (compmask & 0x1) {
644
vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
645
loc++;
646
}
647
if (compmask & 0x2) {
648
vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
649
loc++;
650
}
651
if (compmask & 0x4) {
652
/* .z <- 0.0f */
653
vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
654
loc++;
655
}
656
if (compmask & 0x8) {
657
/* .w <- 1.0f */
658
vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
659
loc++;
660
}
661
}
662
}
663
664
OUT_PKT4(ring, REG_A5XX_VPC_VARYING_INTERP_MODE(0), 8);
665
for (i = 0; i < 8; i++)
666
OUT_RING(ring, vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */
667
668
OUT_PKT4(ring, REG_A5XX_VPC_VARYING_PS_REPL_MODE(0), 8);
669
for (i = 0; i < 8; i++)
670
OUT_RING(ring, vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */
671
}
672
673
OUT_PKT4(ring, REG_A5XX_GRAS_VS_CL_CNTL, 1);
674
OUT_RING(ring, A5XX_GRAS_VS_CL_CNTL_CLIP_MASK(clip_mask) |
675
A5XX_GRAS_VS_CL_CNTL_CULL_MASK(cull_mask));
676
677
OUT_PKT4(ring, REG_A5XX_VPC_CLIP_CNTL, 1);
678
OUT_RING(ring, A5XX_VPC_CLIP_CNTL_CLIP_MASK(clip_cull_mask) |
679
A5XX_VPC_CLIP_CNTL_CLIP_DIST_03_LOC(clip0_loc) |
680
A5XX_VPC_CLIP_CNTL_CLIP_DIST_47_LOC(clip1_loc));
681
682
OUT_PKT4(ring, REG_A5XX_PC_CLIP_CNTL, 1);
683
OUT_RING(ring, A5XX_PC_CLIP_CNTL_CLIP_MASK(clip_mask));
684
685
if (!emit->binning_pass)
686
if (s[FS].instrlen)
687
fd5_emit_shader(ring, s[FS].v);
688
689
OUT_PKT4(ring, REG_A5XX_VFD_CONTROL_1, 5);
690
OUT_RING(ring, A5XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) |
691
A5XX_VFD_CONTROL_1_REGID4INST(instance_regid) | 0xfc0000);
692
OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_2 */
693
OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_3 */
694
OUT_RING(ring, 0x000000fc); /* VFD_CONTROL_4 */
695
OUT_RING(ring, 0x00000000); /* VFD_CONTROL_5 */
696
}
697
698
static struct ir3_program_state *
699
fd5_program_create(void *data, struct ir3_shader_variant *bs,
700
struct ir3_shader_variant *vs, struct ir3_shader_variant *hs,
701
struct ir3_shader_variant *ds, struct ir3_shader_variant *gs,
702
struct ir3_shader_variant *fs,
703
const struct ir3_shader_key *key) in_dt
704
{
705
struct fd_context *ctx = fd_context(data);
706
struct fd5_program_state *state = CALLOC_STRUCT(fd5_program_state);
707
708
tc_assert_driver_thread(ctx->tc);
709
710
state->bs = bs;
711
state->vs = vs;
712
state->fs = fs;
713
714
return &state->base;
715
}
716
717
static void
718
fd5_program_destroy(void *data, struct ir3_program_state *state)
719
{
720
struct fd5_program_state *so = fd5_program_state(state);
721
free(so);
722
}
723
724
static const struct ir3_cache_funcs cache_funcs = {
725
.create_state = fd5_program_create,
726
.destroy_state = fd5_program_destroy,
727
};
728
729
void
730
fd5_prog_init(struct pipe_context *pctx)
731
{
732
struct fd_context *ctx = fd_context(pctx);
733
734
ctx->shader_cache = ir3_cache_create(&cache_funcs, ctx);
735
ir3_prog_init(pctx);
736
fd_prog_init(pctx);
737
}
738
739