Path: blob/21.2-virgl/src/gallium/drivers/freedreno/a5xx/fd5_program.c
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/*1* Copyright (C) 2016 Rob Clark <[email protected]>2*3* Permission is hereby granted, free of charge, to any person obtaining a4* copy of this software and associated documentation files (the "Software"),5* to deal in the Software without restriction, including without limitation6* the rights to use, copy, modify, merge, publish, distribute, sublicense,7* and/or sell copies of the Software, and to permit persons to whom the8* Software is furnished to do so, subject to the following conditions:9*10* The above copyright notice and this permission notice (including the next11* paragraph) shall be included in all copies or substantial portions of the12* Software.13*14* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR15* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,16* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL17* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER18* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,19* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE20* SOFTWARE.21*22* Authors:23* Rob Clark <[email protected]>24*/2526#include "pipe/p_state.h"27#include "util/bitset.h"28#include "util/format/u_format.h"29#include "util/u_inlines.h"30#include "util/u_memory.h"31#include "util/u_string.h"3233#include "freedreno_program.h"3435#include "fd5_emit.h"36#include "fd5_format.h"37#include "fd5_program.h"38#include "fd5_texture.h"3940#include "ir3_cache.h"4142void43fd5_emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)44{45const struct ir3_info *si = &so->info;46enum a4xx_state_block sb = fd4_stage2shadersb(so->type);47enum a4xx_state_src src;48uint32_t i, sz, *bin;4950if (FD_DBG(DIRECT)) {51sz = si->sizedwords;52src = SS4_DIRECT;53bin = fd_bo_map(so->bo);54} else {55sz = 0;56src = SS4_INDIRECT;57bin = NULL;58}5960OUT_PKT7(ring, CP_LOAD_STATE4, 3 + sz);61OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) |62CP_LOAD_STATE4_0_STATE_SRC(src) |63CP_LOAD_STATE4_0_STATE_BLOCK(sb) |64CP_LOAD_STATE4_0_NUM_UNIT(so->instrlen));65if (bin) {66OUT_RING(ring, CP_LOAD_STATE4_1_EXT_SRC_ADDR(0) |67CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER));68OUT_RING(ring, CP_LOAD_STATE4_2_EXT_SRC_ADDR_HI(0));69} else {70OUT_RELOC(ring, so->bo, 0, CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER), 0);71}7273/* for how clever coverity is, it is sometimes rather dull, and74* doesn't realize that the only case where bin==NULL, sz==0:75*/76assume(bin || (sz == 0));7778for (i = 0; i < sz; i++) {79OUT_RING(ring, bin[i]);80}81}8283/* TODO maybe some of this we could pre-compute once rather than having84* so much draw-time logic?85*/86static void87emit_stream_out(struct fd_ringbuffer *ring, const struct ir3_shader_variant *v,88struct ir3_shader_linkage *l)89{90const struct ir3_stream_output_info *strmout = &v->shader->stream_output;91unsigned ncomp[PIPE_MAX_SO_BUFFERS] = {0};92unsigned prog[align(l->max_loc, 2) / 2];9394memset(prog, 0, sizeof(prog));9596for (unsigned i = 0; i < strmout->num_outputs; i++) {97const struct ir3_stream_output *out = &strmout->output[i];98unsigned k = out->register_index;99unsigned idx;100101ncomp[out->output_buffer] += out->num_components;102103/* linkage map sorted by order frag shader wants things, so104* a bit less ideal here..105*/106for (idx = 0; idx < l->cnt; idx++)107if (l->var[idx].regid == v->outputs[k].regid)108break;109110debug_assert(idx < l->cnt);111112for (unsigned j = 0; j < out->num_components; j++) {113unsigned c = j + out->start_component;114unsigned loc = l->var[idx].loc + c;115unsigned off = j + out->dst_offset; /* in dwords */116117if (loc & 1) {118prog[loc / 2] |= A5XX_VPC_SO_PROG_B_EN |119A5XX_VPC_SO_PROG_B_BUF(out->output_buffer) |120A5XX_VPC_SO_PROG_B_OFF(off * 4);121} else {122prog[loc / 2] |= A5XX_VPC_SO_PROG_A_EN |123A5XX_VPC_SO_PROG_A_BUF(out->output_buffer) |124A5XX_VPC_SO_PROG_A_OFF(off * 4);125}126}127}128129OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 12 + (2 * ARRAY_SIZE(prog)));130OUT_RING(ring, REG_A5XX_VPC_SO_BUF_CNTL);131OUT_RING(ring, A5XX_VPC_SO_BUF_CNTL_ENABLE |132COND(ncomp[0] > 0, A5XX_VPC_SO_BUF_CNTL_BUF0) |133COND(ncomp[1] > 0, A5XX_VPC_SO_BUF_CNTL_BUF1) |134COND(ncomp[2] > 0, A5XX_VPC_SO_BUF_CNTL_BUF2) |135COND(ncomp[3] > 0, A5XX_VPC_SO_BUF_CNTL_BUF3));136OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(0));137OUT_RING(ring, ncomp[0]);138OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(1));139OUT_RING(ring, ncomp[1]);140OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(2));141OUT_RING(ring, ncomp[2]);142OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(3));143OUT_RING(ring, ncomp[3]);144OUT_RING(ring, REG_A5XX_VPC_SO_CNTL);145OUT_RING(ring, A5XX_VPC_SO_CNTL_ENABLE);146for (unsigned i = 0; i < ARRAY_SIZE(prog); i++) {147OUT_RING(ring, REG_A5XX_VPC_SO_PROG);148OUT_RING(ring, prog[i]);149}150}151152struct stage {153const struct ir3_shader_variant *v;154const struct ir3_info *i;155/* const sizes are in units of 4 * vec4 */156uint8_t constoff;157uint8_t constlen;158/* instr sizes are in units of 16 instructions */159uint8_t instroff;160uint8_t instrlen;161};162163enum { VS = 0, FS = 1, HS = 2, DS = 3, GS = 4, MAX_STAGES };164165static void166setup_stages(struct fd5_emit *emit, struct stage *s)167{168unsigned i;169170s[VS].v = fd5_emit_get_vp(emit);171s[FS].v = fd5_emit_get_fp(emit);172173s[HS].v = s[DS].v = s[GS].v = NULL; /* for now */174175for (i = 0; i < MAX_STAGES; i++) {176if (s[i].v) {177s[i].i = &s[i].v->info;178/* constlen is in units of 4 * vec4: */179assert(s[i].v->constlen % 4 == 0);180s[i].constlen = s[i].v->constlen / 4;181/* instrlen is already in units of 16 instr.. although182* probably we should ditch that and not make the compiler183* care about instruction group size of a3xx vs a5xx184*/185s[i].instrlen = s[i].v->instrlen;186} else {187s[i].i = NULL;188s[i].constlen = 0;189s[i].instrlen = 0;190}191}192193/* NOTE: at least for gles2, blob partitions VS at bottom of const194* space and FS taking entire remaining space. We probably don't195* need to do that the same way, but for now mimic what the blob196* does to make it easier to diff against register values from blob197*198* NOTE: if VS.instrlen + FS.instrlen > 64, then one or both shaders199* is run from external memory.200*/201if ((s[VS].instrlen + s[FS].instrlen) > 64) {202/* prioritize FS for internal memory: */203if (s[FS].instrlen < 64) {204/* if FS can fit, kick VS out to external memory: */205s[VS].instrlen = 0;206} else if (s[VS].instrlen < 64) {207/* otherwise if VS can fit, kick out FS: */208s[FS].instrlen = 0;209} else {210/* neither can fit, run both from external memory: */211s[VS].instrlen = 0;212s[FS].instrlen = 0;213}214}215216unsigned constoff = 0;217for (i = 0; i < MAX_STAGES; i++) {218s[i].constoff = constoff;219constoff += s[i].constlen;220}221222s[VS].instroff = 0;223s[FS].instroff = 64 - s[FS].instrlen;224s[HS].instroff = s[DS].instroff = s[GS].instroff = s[FS].instroff;225}226227static inline uint32_t228next_regid(uint32_t reg, uint32_t increment)229{230if (VALIDREG(reg))231return reg + increment;232else233return regid(63, 0);234}235void236fd5_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,237struct fd5_emit *emit)238{239struct stage s[MAX_STAGES];240uint32_t pos_regid, psize_regid, color_regid[8];241uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid,242samp_mask_regid;243uint32_t ij_regid[IJ_COUNT], vertex_regid, instance_regid, clip0_regid,244clip1_regid;245enum a3xx_threadsize fssz;246uint8_t psize_loc = ~0;247int i, j;248249setup_stages(emit, s);250251bool do_streamout = (s[VS].v->shader->stream_output.num_outputs > 0);252uint8_t clip_mask = s[VS].v->clip_mask, cull_mask = s[VS].v->cull_mask;253uint8_t clip_cull_mask = clip_mask | cull_mask;254255fssz = (s[FS].i->double_threadsize) ? FOUR_QUADS : TWO_QUADS;256257pos_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_POS);258psize_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_PSIZ);259clip0_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_CLIP_DIST0);260clip1_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_CLIP_DIST1);261vertex_regid =262ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);263instance_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_INSTANCE_ID);264265if (s[FS].v->color0_mrt) {266color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =267color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] =268ir3_find_output_regid(s[FS].v, FRAG_RESULT_COLOR);269} else {270color_regid[0] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA0);271color_regid[1] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA1);272color_regid[2] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA2);273color_regid[3] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA3);274color_regid[4] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA4);275color_regid[5] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA5);276color_regid[6] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA6);277color_regid[7] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA7);278}279280samp_id_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_SAMPLE_ID);281samp_mask_regid =282ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_SAMPLE_MASK_IN);283face_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRONT_FACE);284coord_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRAG_COORD);285zwcoord_regid = next_regid(coord_regid, 2);286for (unsigned i = 0; i < ARRAY_SIZE(ij_regid); i++)287ij_regid[i] = ir3_find_sysval_regid(288s[FS].v, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL + i);289290/* we could probably divide this up into things that need to be291* emitted if frag-prog is dirty vs if vert-prog is dirty..292*/293294OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CONFIG, 5);295OUT_RING(ring, A5XX_HLSQ_VS_CONFIG_CONSTOBJECTOFFSET(s[VS].constoff) |296A5XX_HLSQ_VS_CONFIG_SHADEROBJOFFSET(s[VS].instroff) |297COND(s[VS].v, A5XX_HLSQ_VS_CONFIG_ENABLED));298OUT_RING(ring, A5XX_HLSQ_FS_CONFIG_CONSTOBJECTOFFSET(s[FS].constoff) |299A5XX_HLSQ_FS_CONFIG_SHADEROBJOFFSET(s[FS].instroff) |300COND(s[FS].v, A5XX_HLSQ_FS_CONFIG_ENABLED));301OUT_RING(ring, A5XX_HLSQ_HS_CONFIG_CONSTOBJECTOFFSET(s[HS].constoff) |302A5XX_HLSQ_HS_CONFIG_SHADEROBJOFFSET(s[HS].instroff) |303COND(s[HS].v, A5XX_HLSQ_HS_CONFIG_ENABLED));304OUT_RING(ring, A5XX_HLSQ_DS_CONFIG_CONSTOBJECTOFFSET(s[DS].constoff) |305A5XX_HLSQ_DS_CONFIG_SHADEROBJOFFSET(s[DS].instroff) |306COND(s[DS].v, A5XX_HLSQ_DS_CONFIG_ENABLED));307OUT_RING(ring, A5XX_HLSQ_GS_CONFIG_CONSTOBJECTOFFSET(s[GS].constoff) |308A5XX_HLSQ_GS_CONFIG_SHADEROBJOFFSET(s[GS].instroff) |309COND(s[GS].v, A5XX_HLSQ_GS_CONFIG_ENABLED));310311OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CONFIG, 1);312OUT_RING(ring, 0x00000000);313314OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CNTL, 5);315OUT_RING(ring, A5XX_HLSQ_VS_CNTL_INSTRLEN(s[VS].instrlen) |316COND(s[VS].v && s[VS].v->has_ssbo,317A5XX_HLSQ_VS_CNTL_SSBO_ENABLE));318OUT_RING(ring, A5XX_HLSQ_FS_CNTL_INSTRLEN(s[FS].instrlen) |319COND(s[FS].v && s[FS].v->has_ssbo,320A5XX_HLSQ_FS_CNTL_SSBO_ENABLE));321OUT_RING(ring, A5XX_HLSQ_HS_CNTL_INSTRLEN(s[HS].instrlen) |322COND(s[HS].v && s[HS].v->has_ssbo,323A5XX_HLSQ_HS_CNTL_SSBO_ENABLE));324OUT_RING(ring, A5XX_HLSQ_DS_CNTL_INSTRLEN(s[DS].instrlen) |325COND(s[DS].v && s[DS].v->has_ssbo,326A5XX_HLSQ_DS_CNTL_SSBO_ENABLE));327OUT_RING(ring, A5XX_HLSQ_GS_CNTL_INSTRLEN(s[GS].instrlen) |328COND(s[GS].v && s[GS].v->has_ssbo,329A5XX_HLSQ_GS_CNTL_SSBO_ENABLE));330331OUT_PKT4(ring, REG_A5XX_SP_VS_CONFIG, 5);332OUT_RING(ring, A5XX_SP_VS_CONFIG_CONSTOBJECTOFFSET(s[VS].constoff) |333A5XX_SP_VS_CONFIG_SHADEROBJOFFSET(s[VS].instroff) |334COND(s[VS].v, A5XX_SP_VS_CONFIG_ENABLED));335OUT_RING(ring, A5XX_SP_FS_CONFIG_CONSTOBJECTOFFSET(s[FS].constoff) |336A5XX_SP_FS_CONFIG_SHADEROBJOFFSET(s[FS].instroff) |337COND(s[FS].v, A5XX_SP_FS_CONFIG_ENABLED));338OUT_RING(ring, A5XX_SP_HS_CONFIG_CONSTOBJECTOFFSET(s[HS].constoff) |339A5XX_SP_HS_CONFIG_SHADEROBJOFFSET(s[HS].instroff) |340COND(s[HS].v, A5XX_SP_HS_CONFIG_ENABLED));341OUT_RING(ring, A5XX_SP_DS_CONFIG_CONSTOBJECTOFFSET(s[DS].constoff) |342A5XX_SP_DS_CONFIG_SHADEROBJOFFSET(s[DS].instroff) |343COND(s[DS].v, A5XX_SP_DS_CONFIG_ENABLED));344OUT_RING(ring, A5XX_SP_GS_CONFIG_CONSTOBJECTOFFSET(s[GS].constoff) |345A5XX_SP_GS_CONFIG_SHADEROBJOFFSET(s[GS].instroff) |346COND(s[GS].v, A5XX_SP_GS_CONFIG_ENABLED));347348OUT_PKT4(ring, REG_A5XX_SP_CS_CONFIG, 1);349OUT_RING(ring, 0x00000000);350351OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CONSTLEN, 2);352OUT_RING(ring, s[VS].constlen); /* HLSQ_VS_CONSTLEN */353OUT_RING(ring, s[VS].instrlen); /* HLSQ_VS_INSTRLEN */354355OUT_PKT4(ring, REG_A5XX_HLSQ_FS_CONSTLEN, 2);356OUT_RING(ring, s[FS].constlen); /* HLSQ_FS_CONSTLEN */357OUT_RING(ring, s[FS].instrlen); /* HLSQ_FS_INSTRLEN */358359OUT_PKT4(ring, REG_A5XX_HLSQ_HS_CONSTLEN, 2);360OUT_RING(ring, s[HS].constlen); /* HLSQ_HS_CONSTLEN */361OUT_RING(ring, s[HS].instrlen); /* HLSQ_HS_INSTRLEN */362363OUT_PKT4(ring, REG_A5XX_HLSQ_DS_CONSTLEN, 2);364OUT_RING(ring, s[DS].constlen); /* HLSQ_DS_CONSTLEN */365OUT_RING(ring, s[DS].instrlen); /* HLSQ_DS_INSTRLEN */366367OUT_PKT4(ring, REG_A5XX_HLSQ_GS_CONSTLEN, 2);368OUT_RING(ring, s[GS].constlen); /* HLSQ_GS_CONSTLEN */369OUT_RING(ring, s[GS].instrlen); /* HLSQ_GS_INSTRLEN */370371OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CONSTLEN, 2);372OUT_RING(ring, 0x00000000); /* HLSQ_CS_CONSTLEN */373OUT_RING(ring, 0x00000000); /* HLSQ_CS_INSTRLEN */374375OUT_PKT4(ring, REG_A5XX_SP_VS_CTRL_REG0, 1);376OUT_RING(377ring,378A5XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(s[VS].i->max_half_reg + 1) |379A5XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) |3800x6 | /* XXX seems to be always set? */381A5XX_SP_VS_CTRL_REG0_BRANCHSTACK(ir3_shader_branchstack_hw(s[VS].v)) |382COND(s[VS].v->need_pixlod, A5XX_SP_VS_CTRL_REG0_PIXLODENABLE));383384/* If we have streamout, link against the real FS in the binning program,385* rather than the dummy FS used for binning pass state, to ensure the386* OUTLOC's match. Depending on whether we end up doing sysmem or gmem, the387* actual streamout could happen with either the binning pass or draw pass388* program, but the same streamout stateobj is used in either case:389*/390const struct ir3_shader_variant *link_fs = s[FS].v;391if (do_streamout && emit->binning_pass)392link_fs = emit->prog->fs;393struct ir3_shader_linkage l = {0};394ir3_link_shaders(&l, s[VS].v, link_fs, true);395396uint8_t clip0_loc = l.clip0_loc;397uint8_t clip1_loc = l.clip1_loc;398399OUT_PKT4(ring, REG_A5XX_VPC_VAR_DISABLE(0), 4);400OUT_RING(ring, ~l.varmask[0]); /* VPC_VAR[0].DISABLE */401OUT_RING(ring, ~l.varmask[1]); /* VPC_VAR[1].DISABLE */402OUT_RING(ring, ~l.varmask[2]); /* VPC_VAR[2].DISABLE */403OUT_RING(ring, ~l.varmask[3]); /* VPC_VAR[3].DISABLE */404405/* Add stream out outputs after computing the VPC_VAR_DISABLE bitmask. */406ir3_link_stream_out(&l, s[VS].v);407408/* a5xx appends pos/psize to end of the linkage map: */409if (VALIDREG(pos_regid))410ir3_link_add(&l, pos_regid, 0xf, l.max_loc);411412if (VALIDREG(psize_regid)) {413psize_loc = l.max_loc;414ir3_link_add(&l, psize_regid, 0x1, l.max_loc);415}416417/* Handle the case where clip/cull distances aren't read by the FS. Make418* sure to avoid adding an output with an empty writemask if the user419* disables all the clip distances in the API so that the slot is unused.420*/421if (clip0_loc == 0xff && VALIDREG(clip0_regid) &&422(clip_cull_mask & 0xf) != 0) {423clip0_loc = l.max_loc;424ir3_link_add(&l, clip0_regid, clip_cull_mask & 0xf, l.max_loc);425}426427if (clip1_loc == 0xff && VALIDREG(clip1_regid) &&428(clip_cull_mask >> 4) != 0) {429clip1_loc = l.max_loc;430ir3_link_add(&l, clip1_regid, clip_cull_mask >> 4, l.max_loc);431}432433/* If we have stream-out, we use the full shader for binning434* pass, rather than the optimized binning pass one, so that we435* have all the varying outputs available for xfb. So streamout436* state should always be derived from the non-binning pass437* program:438*/439if (do_streamout && !emit->binning_pass)440emit_stream_out(ring, s[VS].v, &l);441442for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) {443uint32_t reg = 0;444445OUT_PKT4(ring, REG_A5XX_SP_VS_OUT_REG(i), 1);446447reg |= A5XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);448reg |= A5XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);449j++;450451reg |= A5XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);452reg |= A5XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);453j++;454455OUT_RING(ring, reg);456}457458for (i = 0, j = 0; (i < 8) && (j < l.cnt); i++) {459uint32_t reg = 0;460461OUT_PKT4(ring, REG_A5XX_SP_VS_VPC_DST_REG(i), 1);462463reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc);464reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc);465reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc);466reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc);467468OUT_RING(ring, reg);469}470471OUT_PKT4(ring, REG_A5XX_SP_VS_OBJ_START_LO, 2);472OUT_RELOC(ring, s[VS].v->bo, 0, 0, 0); /* SP_VS_OBJ_START_LO/HI */473474if (s[VS].instrlen)475fd5_emit_shader(ring, s[VS].v);476477// TODO depending on other bits in this reg (if any) set somewhere else?478OUT_PKT4(ring, REG_A5XX_PC_PRIM_VTX_CNTL, 1);479OUT_RING(ring, COND(s[VS].v->writes_psize, A5XX_PC_PRIM_VTX_CNTL_PSIZE));480481OUT_PKT4(ring, REG_A5XX_SP_PRIMITIVE_CNTL, 1);482OUT_RING(ring, A5XX_SP_PRIMITIVE_CNTL_VSOUT(l.cnt));483484OUT_PKT4(ring, REG_A5XX_VPC_CNTL_0, 1);485OUT_RING(ring, A5XX_VPC_CNTL_0_STRIDE_IN_VPC(l.max_loc) |486COND(s[FS].v->total_in > 0, A5XX_VPC_CNTL_0_VARYING) |4870x10000); // XXX488489fd5_context(ctx)->max_loc = l.max_loc;490491if (emit->binning_pass) {492OUT_PKT4(ring, REG_A5XX_SP_FS_OBJ_START_LO, 2);493OUT_RING(ring, 0x00000000); /* SP_FS_OBJ_START_LO */494OUT_RING(ring, 0x00000000); /* SP_FS_OBJ_START_HI */495} else {496OUT_PKT4(ring, REG_A5XX_SP_FS_OBJ_START_LO, 2);497OUT_RELOC(ring, s[FS].v->bo, 0, 0, 0); /* SP_FS_OBJ_START_LO/HI */498}499500OUT_PKT4(ring, REG_A5XX_HLSQ_CONTROL_0_REG, 5);501OUT_RING(ring, A5XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(fssz) |502A5XX_HLSQ_CONTROL_0_REG_CSTHREADSIZE(TWO_QUADS) |5030x00000880); /* XXX HLSQ_CONTROL_0 */504OUT_RING(ring, A5XX_HLSQ_CONTROL_1_REG_PRIMALLOCTHRESHOLD(63));505OUT_RING(ring, A5XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) |506A5XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid) |507A5XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(samp_mask_regid) |508A5XX_HLSQ_CONTROL_2_REG_SIZE(ij_regid[IJ_PERSP_SIZE]));509OUT_RING(510ring,511A5XX_HLSQ_CONTROL_3_REG_IJ_PERSP_PIXEL(ij_regid[IJ_PERSP_PIXEL]) |512A5XX_HLSQ_CONTROL_3_REG_IJ_LINEAR_PIXEL(ij_regid[IJ_LINEAR_PIXEL]) |513A5XX_HLSQ_CONTROL_3_REG_IJ_PERSP_CENTROID(514ij_regid[IJ_PERSP_CENTROID]) |515A5XX_HLSQ_CONTROL_3_REG_IJ_PERSP_CENTROID(516ij_regid[IJ_LINEAR_CENTROID]));517OUT_RING(518ring,519A5XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid) |520A5XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) |521A5XX_HLSQ_CONTROL_4_REG_IJ_PERSP_SAMPLE(ij_regid[IJ_PERSP_SAMPLE]) |522A5XX_HLSQ_CONTROL_4_REG_IJ_LINEAR_SAMPLE(ij_regid[IJ_LINEAR_SAMPLE]));523524OUT_PKT4(ring, REG_A5XX_SP_FS_CTRL_REG0, 1);525OUT_RING(526ring,527COND(s[FS].v->total_in > 0, A5XX_SP_FS_CTRL_REG0_VARYING) |5280x40006 | /* XXX set pretty much everywhere */529A5XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |530A5XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) |531A5XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) |532A5XX_SP_FS_CTRL_REG0_BRANCHSTACK(ir3_shader_branchstack_hw(s[FS].v)) |533COND(s[FS].v->need_pixlod, A5XX_SP_FS_CTRL_REG0_PIXLODENABLE));534535OUT_PKT4(ring, REG_A5XX_HLSQ_UPDATE_CNTL, 1);536OUT_RING(ring, 0x020fffff); /* XXX */537538OUT_PKT4(ring, REG_A5XX_VPC_GS_SIV_CNTL, 1);539OUT_RING(ring, 0x0000ffff); /* XXX */540541OUT_PKT4(ring, REG_A5XX_SP_SP_CNTL, 1);542OUT_RING(ring, 0x00000010); /* XXX */543544/* XXX: missing enable bits for per-sample bary linear centroid and545* IJ_PERSP_SIZE (should be identical to a6xx)546*/547548OUT_PKT4(ring, REG_A5XX_GRAS_CNTL, 1);549OUT_RING(ring,550CONDREG(ij_regid[IJ_PERSP_PIXEL], A5XX_GRAS_CNTL_IJ_PERSP_PIXEL) |551CONDREG(ij_regid[IJ_PERSP_CENTROID],552A5XX_GRAS_CNTL_IJ_PERSP_CENTROID) |553COND(s[FS].v->fragcoord_compmask != 0,554A5XX_GRAS_CNTL_COORD_MASK(s[FS].v->fragcoord_compmask) |555A5XX_GRAS_CNTL_SIZE) |556COND(s[FS].v->frag_face, A5XX_GRAS_CNTL_SIZE) |557CONDREG(ij_regid[IJ_LINEAR_PIXEL], A5XX_GRAS_CNTL_SIZE));558559OUT_PKT4(ring, REG_A5XX_RB_RENDER_CONTROL0, 2);560OUT_RING(561ring,562CONDREG(ij_regid[IJ_PERSP_PIXEL],563A5XX_RB_RENDER_CONTROL0_IJ_PERSP_PIXEL) |564CONDREG(ij_regid[IJ_PERSP_CENTROID],565A5XX_RB_RENDER_CONTROL0_IJ_PERSP_CENTROID) |566COND(s[FS].v->fragcoord_compmask != 0,567A5XX_RB_RENDER_CONTROL0_COORD_MASK(s[FS].v->fragcoord_compmask) |568A5XX_RB_RENDER_CONTROL0_SIZE) |569COND(s[FS].v->frag_face, A5XX_RB_RENDER_CONTROL0_SIZE) |570CONDREG(ij_regid[IJ_LINEAR_PIXEL], A5XX_RB_RENDER_CONTROL0_SIZE));571OUT_RING(ring,572CONDREG(samp_mask_regid, A5XX_RB_RENDER_CONTROL1_SAMPLEMASK) |573COND(s[FS].v->frag_face, A5XX_RB_RENDER_CONTROL1_FACENESS) |574CONDREG(samp_id_regid, A5XX_RB_RENDER_CONTROL1_SAMPLEID));575576OUT_PKT4(ring, REG_A5XX_SP_FS_OUTPUT_REG(0), 8);577for (i = 0; i < 8; i++) {578OUT_RING(ring, A5XX_SP_FS_OUTPUT_REG_REGID(color_regid[i]) |579COND(color_regid[i] & HALF_REG_ID,580A5XX_SP_FS_OUTPUT_REG_HALF_PRECISION));581}582583OUT_PKT4(ring, REG_A5XX_VPC_PACK, 1);584OUT_RING(ring, A5XX_VPC_PACK_NUMNONPOSVAR(s[FS].v->total_in) |585A5XX_VPC_PACK_PSIZELOC(psize_loc));586587if (!emit->binning_pass) {588uint32_t vinterp[8], vpsrepl[8];589590memset(vinterp, 0, sizeof(vinterp));591memset(vpsrepl, 0, sizeof(vpsrepl));592593/* looks like we need to do int varyings in the frag594* shader on a5xx (no flatshad reg? or a420.0 bug?):595*596* (sy)(ss)nop597* (sy)ldlv.u32 r0.x,l[r0.x], 1598* ldlv.u32 r0.y,l[r0.x+1], 1599* (ss)bary.f (ei)r63.x, 0, r0.x600* (ss)(rpt1)cov.s32f16 hr0.x, (r)r0.x601* (rpt5)nop602* sam (f16)(xyzw)hr0.x, hr0.x, s#0, t#0603*604* Possibly on later a5xx variants we'll be able to use605* something like the code below instead of workaround606* in the shader:607*/608/* figure out VARYING_INTERP / VARYING_PS_REPL register values: */609for (j = -1;610(j = ir3_next_varying(s[FS].v, j)) < (int)s[FS].v->inputs_count;) {611/* NOTE: varyings are packed, so if compmask is 0xb612* then first, third, and fourth component occupy613* three consecutive varying slots:614*/615unsigned compmask = s[FS].v->inputs[j].compmask;616617uint32_t inloc = s[FS].v->inputs[j].inloc;618619if (s[FS].v->inputs[j].flat ||620(s[FS].v->inputs[j].rasterflat && emit->rasterflat)) {621uint32_t loc = inloc;622623for (i = 0; i < 4; i++) {624if (compmask & (1 << i)) {625vinterp[loc / 16] |= 1 << ((loc % 16) * 2);626// flatshade[loc / 32] |= 1 << (loc % 32);627loc++;628}629}630}631632bool coord_mode = emit->sprite_coord_mode;633if (ir3_point_sprite(s[FS].v, j, emit->sprite_coord_enable,634&coord_mode)) {635/* mask is two 2-bit fields, where:636* '01' -> S637* '10' -> T638* '11' -> 1 - T (flip mode)639*/640unsigned mask = coord_mode ? 0b1101 : 0b1001;641uint32_t loc = inloc;642if (compmask & 0x1) {643vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);644loc++;645}646if (compmask & 0x2) {647vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);648loc++;649}650if (compmask & 0x4) {651/* .z <- 0.0f */652vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);653loc++;654}655if (compmask & 0x8) {656/* .w <- 1.0f */657vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);658loc++;659}660}661}662663OUT_PKT4(ring, REG_A5XX_VPC_VARYING_INTERP_MODE(0), 8);664for (i = 0; i < 8; i++)665OUT_RING(ring, vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */666667OUT_PKT4(ring, REG_A5XX_VPC_VARYING_PS_REPL_MODE(0), 8);668for (i = 0; i < 8; i++)669OUT_RING(ring, vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */670}671672OUT_PKT4(ring, REG_A5XX_GRAS_VS_CL_CNTL, 1);673OUT_RING(ring, A5XX_GRAS_VS_CL_CNTL_CLIP_MASK(clip_mask) |674A5XX_GRAS_VS_CL_CNTL_CULL_MASK(cull_mask));675676OUT_PKT4(ring, REG_A5XX_VPC_CLIP_CNTL, 1);677OUT_RING(ring, A5XX_VPC_CLIP_CNTL_CLIP_MASK(clip_cull_mask) |678A5XX_VPC_CLIP_CNTL_CLIP_DIST_03_LOC(clip0_loc) |679A5XX_VPC_CLIP_CNTL_CLIP_DIST_47_LOC(clip1_loc));680681OUT_PKT4(ring, REG_A5XX_PC_CLIP_CNTL, 1);682OUT_RING(ring, A5XX_PC_CLIP_CNTL_CLIP_MASK(clip_mask));683684if (!emit->binning_pass)685if (s[FS].instrlen)686fd5_emit_shader(ring, s[FS].v);687688OUT_PKT4(ring, REG_A5XX_VFD_CONTROL_1, 5);689OUT_RING(ring, A5XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) |690A5XX_VFD_CONTROL_1_REGID4INST(instance_regid) | 0xfc0000);691OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_2 */692OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_3 */693OUT_RING(ring, 0x000000fc); /* VFD_CONTROL_4 */694OUT_RING(ring, 0x00000000); /* VFD_CONTROL_5 */695}696697static struct ir3_program_state *698fd5_program_create(void *data, struct ir3_shader_variant *bs,699struct ir3_shader_variant *vs, struct ir3_shader_variant *hs,700struct ir3_shader_variant *ds, struct ir3_shader_variant *gs,701struct ir3_shader_variant *fs,702const struct ir3_shader_key *key) in_dt703{704struct fd_context *ctx = fd_context(data);705struct fd5_program_state *state = CALLOC_STRUCT(fd5_program_state);706707tc_assert_driver_thread(ctx->tc);708709state->bs = bs;710state->vs = vs;711state->fs = fs;712713return &state->base;714}715716static void717fd5_program_destroy(void *data, struct ir3_program_state *state)718{719struct fd5_program_state *so = fd5_program_state(state);720free(so);721}722723static const struct ir3_cache_funcs cache_funcs = {724.create_state = fd5_program_create,725.destroy_state = fd5_program_destroy,726};727728void729fd5_prog_init(struct pipe_context *pctx)730{731struct fd_context *ctx = fd_context(pctx);732733ctx->shader_cache = ir3_cache_create(&cache_funcs, ctx);734ir3_prog_init(pctx);735fd_prog_init(pctx);736}737738739