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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/freedreno/a6xx/fd6_program.c
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/*
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* Copyright (C) 2016 Rob Clark <[email protected]>
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* Copyright © 2018 Google, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Rob Clark <[email protected]>
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*/
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#include "pipe/p_state.h"
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#include "util/bitset.h"
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#include "util/format/u_format.h"
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#include "util/u_inlines.h"
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#include "util/u_memory.h"
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#include "util/u_string.h"
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#include "freedreno_program.h"
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#include "fd6_const.h"
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#include "fd6_emit.h"
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#include "fd6_format.h"
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#include "fd6_pack.h"
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#include "fd6_program.h"
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#include "fd6_texture.h"
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void
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fd6_emit_shader(struct fd_context *ctx, struct fd_ringbuffer *ring,
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const struct ir3_shader_variant *so)
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{
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enum a6xx_state_block sb = fd6_stage2shadersb(so->type);
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uint32_t first_exec_offset = 0;
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uint32_t instrlen = 0;
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uint32_t hw_stack_offset = 0;
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switch (so->type) {
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case MESA_SHADER_VERTEX:
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first_exec_offset = REG_A6XX_SP_VS_OBJ_FIRST_EXEC_OFFSET;
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instrlen = REG_A6XX_SP_VS_INSTRLEN;
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hw_stack_offset = REG_A6XX_SP_VS_PVT_MEM_HW_STACK_OFFSET;
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break;
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case MESA_SHADER_TESS_CTRL:
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first_exec_offset = REG_A6XX_SP_HS_OBJ_FIRST_EXEC_OFFSET;
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instrlen = REG_A6XX_SP_HS_INSTRLEN;
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hw_stack_offset = REG_A6XX_SP_HS_PVT_MEM_HW_STACK_OFFSET;
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break;
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case MESA_SHADER_TESS_EVAL:
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first_exec_offset = REG_A6XX_SP_DS_OBJ_FIRST_EXEC_OFFSET;
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instrlen = REG_A6XX_SP_DS_INSTRLEN;
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hw_stack_offset = REG_A6XX_SP_DS_PVT_MEM_HW_STACK_OFFSET;
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break;
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case MESA_SHADER_GEOMETRY:
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first_exec_offset = REG_A6XX_SP_GS_OBJ_FIRST_EXEC_OFFSET;
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instrlen = REG_A6XX_SP_GS_INSTRLEN;
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hw_stack_offset = REG_A6XX_SP_GS_PVT_MEM_HW_STACK_OFFSET;
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break;
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case MESA_SHADER_FRAGMENT:
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first_exec_offset = REG_A6XX_SP_FS_OBJ_FIRST_EXEC_OFFSET;
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instrlen = REG_A6XX_SP_FS_INSTRLEN;
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hw_stack_offset = REG_A6XX_SP_FS_PVT_MEM_HW_STACK_OFFSET;
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break;
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case MESA_SHADER_COMPUTE:
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case MESA_SHADER_KERNEL:
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first_exec_offset = REG_A6XX_SP_CS_OBJ_FIRST_EXEC_OFFSET;
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instrlen = REG_A6XX_SP_CS_INSTRLEN;
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hw_stack_offset = REG_A6XX_SP_CS_PVT_MEM_HW_STACK_OFFSET;
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break;
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case MESA_SHADER_TASK:
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case MESA_SHADER_MESH:
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case MESA_SHADER_RAYGEN:
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case MESA_SHADER_ANY_HIT:
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case MESA_SHADER_CLOSEST_HIT:
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case MESA_SHADER_MISS:
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case MESA_SHADER_INTERSECTION:
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case MESA_SHADER_CALLABLE:
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unreachable("Unsupported shader stage");
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case MESA_SHADER_NONE:
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unreachable("");
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}
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#ifdef DEBUG
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/* Name should generally match what you get with MESA_SHADER_CAPTURE_PATH: */
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const char *name = so->shader->nir->info.name;
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if (name)
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fd_emit_string5(ring, name, strlen(name));
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#endif
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uint32_t fibers_per_sp = ctx->screen->info->a6xx.fibers_per_sp;
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uint32_t num_sp_cores = ctx->screen->info->num_sp_cores;
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uint32_t per_fiber_size = ALIGN(so->pvtmem_size, 512);
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if (per_fiber_size > ctx->pvtmem[so->pvtmem_per_wave].per_fiber_size) {
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if (ctx->pvtmem[so->pvtmem_per_wave].bo)
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fd_bo_del(ctx->pvtmem[so->pvtmem_per_wave].bo);
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ctx->pvtmem[so->pvtmem_per_wave].per_fiber_size = per_fiber_size;
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uint32_t total_size =
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ALIGN(per_fiber_size * fibers_per_sp, 1 << 12) * num_sp_cores;
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ctx->pvtmem[so->pvtmem_per_wave].bo = fd_bo_new(
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ctx->screen->dev, total_size, 0,
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"pvtmem_%s_%d", so->pvtmem_per_wave ? "per_wave" : "per_fiber",
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per_fiber_size);
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} else {
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per_fiber_size = ctx->pvtmem[so->pvtmem_per_wave].per_fiber_size;
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}
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uint32_t per_sp_size = ALIGN(per_fiber_size * fibers_per_sp, 1 << 12);
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OUT_PKT4(ring, instrlen, 1);
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OUT_RING(ring, so->instrlen);
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OUT_PKT4(ring, first_exec_offset, 7);
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OUT_RING(ring, 0); /* SP_xS_OBJ_FIRST_EXEC_OFFSET */
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OUT_RELOC(ring, so->bo, 0, 0, 0); /* SP_xS_OBJ_START_LO */
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OUT_RING(ring, A6XX_SP_VS_PVT_MEM_PARAM_MEMSIZEPERITEM(per_fiber_size));
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if (so->pvtmem_size > 0) { /* SP_xS_PVT_MEM_ADDR */
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OUT_RELOC(ring, ctx->pvtmem[so->pvtmem_per_wave].bo, 0, 0, 0);
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} else {
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OUT_RING(ring, 0);
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OUT_RING(ring, 0);
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}
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OUT_RING(ring, A6XX_SP_VS_PVT_MEM_SIZE_TOTALPVTMEMSIZE(per_sp_size) |
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COND(so->pvtmem_per_wave,
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A6XX_SP_VS_PVT_MEM_SIZE_PERWAVEMEMLAYOUT));
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OUT_PKT4(ring, hw_stack_offset, 1);
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OUT_RING(ring, A6XX_SP_VS_PVT_MEM_HW_STACK_OFFSET_OFFSET(per_sp_size));
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OUT_PKT7(ring, fd6_stage2opcode(so->type), 3);
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OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
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CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
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CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
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CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
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CP_LOAD_STATE6_0_NUM_UNIT(so->instrlen));
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OUT_RELOC(ring, so->bo, 0, 0, 0);
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}
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static void
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setup_stream_out(struct fd_context *ctx, struct fd6_program_state *state,
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const struct ir3_shader_variant *v,
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struct ir3_shader_linkage *l)
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{
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const struct ir3_stream_output_info *strmout = &v->shader->stream_output;
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uint32_t ncomp[PIPE_MAX_SO_BUFFERS];
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uint32_t prog[256 / 2];
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uint32_t prog_count;
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memset(ncomp, 0, sizeof(ncomp));
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memset(prog, 0, sizeof(prog));
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prog_count = align(l->max_loc, 2) / 2;
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debug_assert(prog_count < ARRAY_SIZE(prog));
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for (unsigned i = 0; i < strmout->num_outputs; i++) {
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const struct ir3_stream_output *out = &strmout->output[i];
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unsigned k = out->register_index;
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unsigned idx;
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ncomp[out->output_buffer] += out->num_components;
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/* linkage map sorted by order frag shader wants things, so
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* a bit less ideal here..
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*/
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for (idx = 0; idx < l->cnt; idx++)
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if (l->var[idx].regid == v->outputs[k].regid)
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break;
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debug_assert(idx < l->cnt);
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for (unsigned j = 0; j < out->num_components; j++) {
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unsigned c = j + out->start_component;
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unsigned loc = l->var[idx].loc + c;
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unsigned off = j + out->dst_offset; /* in dwords */
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if (loc & 1) {
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prog[loc / 2] |= A6XX_VPC_SO_PROG_B_EN |
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A6XX_VPC_SO_PROG_B_BUF(out->output_buffer) |
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A6XX_VPC_SO_PROG_B_OFF(off * 4);
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} else {
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prog[loc / 2] |= A6XX_VPC_SO_PROG_A_EN |
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A6XX_VPC_SO_PROG_A_BUF(out->output_buffer) |
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A6XX_VPC_SO_PROG_A_OFF(off * 4);
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}
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}
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}
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struct fd_ringbuffer *ring =
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fd_ringbuffer_new_object(ctx->pipe, (13 + (2 * prog_count)) * 4);
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OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 12 + (2 * prog_count));
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OUT_RING(ring, REG_A6XX_VPC_SO_STREAM_CNTL);
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OUT_RING(ring,
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A6XX_VPC_SO_STREAM_CNTL_STREAM_ENABLE(0x1) |
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COND(ncomp[0] > 0, A6XX_VPC_SO_STREAM_CNTL_BUF0_STREAM(1)) |
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COND(ncomp[1] > 0, A6XX_VPC_SO_STREAM_CNTL_BUF1_STREAM(1)) |
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COND(ncomp[2] > 0, A6XX_VPC_SO_STREAM_CNTL_BUF2_STREAM(1)) |
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COND(ncomp[3] > 0, A6XX_VPC_SO_STREAM_CNTL_BUF3_STREAM(1)));
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OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(0));
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OUT_RING(ring, ncomp[0]);
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OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(1));
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OUT_RING(ring, ncomp[1]);
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OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(2));
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OUT_RING(ring, ncomp[2]);
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OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(3));
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OUT_RING(ring, ncomp[3]);
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OUT_RING(ring, REG_A6XX_VPC_SO_CNTL);
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OUT_RING(ring, A6XX_VPC_SO_CNTL_RESET);
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for (unsigned i = 0; i < prog_count; i++) {
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OUT_RING(ring, REG_A6XX_VPC_SO_PROG);
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OUT_RING(ring, prog[i]);
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}
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state->streamout_stateobj = ring;
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}
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static void
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setup_config_stateobj(struct fd_context *ctx, struct fd6_program_state *state)
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{
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struct fd_ringbuffer *ring = fd_ringbuffer_new_object(ctx->pipe, 100 * 4);
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OUT_REG(ring, A6XX_HLSQ_INVALIDATE_CMD(.vs_state = true, .hs_state = true,
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.ds_state = true, .gs_state = true,
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.fs_state = true, .cs_state = true,
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.gfx_ibo = true, .cs_ibo = true, ));
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debug_assert(state->vs->constlen >= state->bs->constlen);
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OUT_PKT4(ring, REG_A6XX_HLSQ_VS_CNTL, 4);
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OUT_RING(ring, A6XX_HLSQ_VS_CNTL_CONSTLEN(state->vs->constlen) |
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A6XX_HLSQ_VS_CNTL_ENABLED);
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OUT_RING(ring, COND(state->hs,
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A6XX_HLSQ_HS_CNTL_ENABLED |
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A6XX_HLSQ_HS_CNTL_CONSTLEN(state->hs->constlen)));
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OUT_RING(ring, COND(state->ds,
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A6XX_HLSQ_DS_CNTL_ENABLED |
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A6XX_HLSQ_DS_CNTL_CONSTLEN(state->ds->constlen)));
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OUT_RING(ring, COND(state->gs,
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A6XX_HLSQ_GS_CNTL_ENABLED |
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A6XX_HLSQ_GS_CNTL_CONSTLEN(state->gs->constlen)));
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OUT_PKT4(ring, REG_A6XX_HLSQ_FS_CNTL, 1);
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OUT_RING(ring, A6XX_HLSQ_FS_CNTL_CONSTLEN(state->fs->constlen) |
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A6XX_HLSQ_FS_CNTL_ENABLED);
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OUT_PKT4(ring, REG_A6XX_SP_VS_CONFIG, 1);
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OUT_RING(ring, COND(state->vs, A6XX_SP_VS_CONFIG_ENABLED) |
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A6XX_SP_VS_CONFIG_NIBO(ir3_shader_nibo(state->vs)) |
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A6XX_SP_VS_CONFIG_NTEX(state->vs->num_samp) |
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A6XX_SP_VS_CONFIG_NSAMP(state->vs->num_samp));
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OUT_PKT4(ring, REG_A6XX_SP_HS_CONFIG, 1);
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OUT_RING(ring, COND(state->hs,
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A6XX_SP_HS_CONFIG_ENABLED |
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A6XX_SP_HS_CONFIG_NIBO(ir3_shader_nibo(state->hs)) |
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A6XX_SP_HS_CONFIG_NTEX(state->hs->num_samp) |
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A6XX_SP_HS_CONFIG_NSAMP(state->hs->num_samp)));
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OUT_PKT4(ring, REG_A6XX_SP_DS_CONFIG, 1);
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OUT_RING(ring, COND(state->ds,
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A6XX_SP_DS_CONFIG_ENABLED |
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A6XX_SP_DS_CONFIG_NIBO(ir3_shader_nibo(state->ds)) |
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A6XX_SP_DS_CONFIG_NTEX(state->ds->num_samp) |
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A6XX_SP_DS_CONFIG_NSAMP(state->ds->num_samp)));
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OUT_PKT4(ring, REG_A6XX_SP_GS_CONFIG, 1);
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OUT_RING(ring, COND(state->gs,
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A6XX_SP_GS_CONFIG_ENABLED |
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A6XX_SP_GS_CONFIG_NIBO(ir3_shader_nibo(state->gs)) |
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A6XX_SP_GS_CONFIG_NTEX(state->gs->num_samp) |
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A6XX_SP_GS_CONFIG_NSAMP(state->gs->num_samp)));
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290
OUT_PKT4(ring, REG_A6XX_SP_FS_CONFIG, 1);
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OUT_RING(ring, COND(state->fs, A6XX_SP_FS_CONFIG_ENABLED) |
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A6XX_SP_FS_CONFIG_NIBO(ir3_shader_nibo(state->fs)) |
293
A6XX_SP_FS_CONFIG_NTEX(state->fs->num_samp) |
294
A6XX_SP_FS_CONFIG_NSAMP(state->fs->num_samp));
295
296
OUT_PKT4(ring, REG_A6XX_SP_IBO_COUNT, 1);
297
OUT_RING(ring, ir3_shader_nibo(state->fs));
298
299
state->config_stateobj = ring;
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}
301
302
static inline uint32_t
303
next_regid(uint32_t reg, uint32_t increment)
304
{
305
if (VALIDREG(reg))
306
return reg + increment;
307
else
308
return regid(63, 0);
309
}
310
311
static void
312
setup_stateobj(struct fd_ringbuffer *ring, struct fd_context *ctx,
313
struct fd6_program_state *state,
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const struct ir3_shader_key *key, bool binning_pass) assert_dt
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{
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uint32_t pos_regid, psize_regid, color_regid[8], posz_regid;
317
uint32_t clip0_regid, clip1_regid;
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uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid;
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uint32_t smask_in_regid, smask_regid;
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uint32_t stencilref_regid;
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uint32_t vertex_regid, instance_regid, layer_regid, primitive_regid;
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uint32_t hs_invocation_regid;
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uint32_t tess_coord_x_regid, tess_coord_y_regid, hs_patch_regid,
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ds_patch_regid;
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uint32_t ij_regid[IJ_COUNT];
326
uint32_t gs_header_regid;
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enum a6xx_threadsize fssz;
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uint8_t psize_loc = ~0, pos_loc = ~0, layer_loc = ~0;
329
uint8_t clip0_loc, clip1_loc;
330
int i, j;
331
332
static const struct ir3_shader_variant dummy_fs = {0};
333
const struct ir3_shader_variant *vs = binning_pass ? state->bs : state->vs;
334
const struct ir3_shader_variant *hs = state->hs;
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const struct ir3_shader_variant *ds = state->ds;
336
const struct ir3_shader_variant *gs = state->gs;
337
const struct ir3_shader_variant *fs = binning_pass ? &dummy_fs : state->fs;
338
339
/* binning VS is wrong when GS is present, so use nonbinning VS
340
* TODO: compile both binning VS/GS variants correctly
341
*/
342
if (binning_pass && state->gs)
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vs = state->vs;
344
345
bool sample_shading = fs->per_samp | key->sample_shading;
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347
fssz = fs->info.double_threadsize ? THREAD128 : THREAD64;
348
349
pos_regid = ir3_find_output_regid(vs, VARYING_SLOT_POS);
350
psize_regid = ir3_find_output_regid(vs, VARYING_SLOT_PSIZ);
351
clip0_regid = ir3_find_output_regid(vs, VARYING_SLOT_CLIP_DIST0);
352
clip1_regid = ir3_find_output_regid(vs, VARYING_SLOT_CLIP_DIST1);
353
layer_regid = ir3_find_output_regid(vs, VARYING_SLOT_LAYER);
354
vertex_regid = ir3_find_sysval_regid(vs, SYSTEM_VALUE_VERTEX_ID);
355
instance_regid = ir3_find_sysval_regid(vs, SYSTEM_VALUE_INSTANCE_ID);
356
357
if (hs) {
358
tess_coord_x_regid = ir3_find_sysval_regid(ds, SYSTEM_VALUE_TESS_COORD);
359
tess_coord_y_regid = next_regid(tess_coord_x_regid, 1);
360
hs_patch_regid = ir3_find_sysval_regid(hs, SYSTEM_VALUE_PRIMITIVE_ID);
361
ds_patch_regid = ir3_find_sysval_regid(ds, SYSTEM_VALUE_PRIMITIVE_ID);
362
hs_invocation_regid =
363
ir3_find_sysval_regid(hs, SYSTEM_VALUE_TCS_HEADER_IR3);
364
365
pos_regid = ir3_find_output_regid(ds, VARYING_SLOT_POS);
366
psize_regid = ir3_find_output_regid(ds, VARYING_SLOT_PSIZ);
367
clip0_regid = ir3_find_output_regid(ds, VARYING_SLOT_CLIP_DIST0);
368
clip1_regid = ir3_find_output_regid(ds, VARYING_SLOT_CLIP_DIST1);
369
} else {
370
tess_coord_x_regid = regid(63, 0);
371
tess_coord_y_regid = regid(63, 0);
372
hs_patch_regid = regid(63, 0);
373
ds_patch_regid = regid(63, 0);
374
hs_invocation_regid = regid(63, 0);
375
}
376
377
if (gs) {
378
gs_header_regid = ir3_find_sysval_regid(gs, SYSTEM_VALUE_GS_HEADER_IR3);
379
primitive_regid = ir3_find_sysval_regid(gs, SYSTEM_VALUE_PRIMITIVE_ID);
380
pos_regid = ir3_find_output_regid(gs, VARYING_SLOT_POS);
381
psize_regid = ir3_find_output_regid(gs, VARYING_SLOT_PSIZ);
382
clip0_regid = ir3_find_output_regid(gs, VARYING_SLOT_CLIP_DIST0);
383
clip1_regid = ir3_find_output_regid(gs, VARYING_SLOT_CLIP_DIST1);
384
layer_regid = ir3_find_output_regid(gs, VARYING_SLOT_LAYER);
385
} else {
386
gs_header_regid = regid(63, 0);
387
primitive_regid = regid(63, 0);
388
}
389
390
if (fs->color0_mrt) {
391
color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
392
color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] =
393
ir3_find_output_regid(fs, FRAG_RESULT_COLOR);
394
} else {
395
color_regid[0] = ir3_find_output_regid(fs, FRAG_RESULT_DATA0);
396
color_regid[1] = ir3_find_output_regid(fs, FRAG_RESULT_DATA1);
397
color_regid[2] = ir3_find_output_regid(fs, FRAG_RESULT_DATA2);
398
color_regid[3] = ir3_find_output_regid(fs, FRAG_RESULT_DATA3);
399
color_regid[4] = ir3_find_output_regid(fs, FRAG_RESULT_DATA4);
400
color_regid[5] = ir3_find_output_regid(fs, FRAG_RESULT_DATA5);
401
color_regid[6] = ir3_find_output_regid(fs, FRAG_RESULT_DATA6);
402
color_regid[7] = ir3_find_output_regid(fs, FRAG_RESULT_DATA7);
403
}
404
405
samp_id_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_ID);
406
smask_in_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_MASK_IN);
407
face_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRONT_FACE);
408
coord_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRAG_COORD);
409
zwcoord_regid = next_regid(coord_regid, 2);
410
posz_regid = ir3_find_output_regid(fs, FRAG_RESULT_DEPTH);
411
smask_regid = ir3_find_output_regid(fs, FRAG_RESULT_SAMPLE_MASK);
412
stencilref_regid = ir3_find_output_regid(fs, FRAG_RESULT_STENCIL);
413
for (unsigned i = 0; i < ARRAY_SIZE(ij_regid); i++)
414
ij_regid[i] =
415
ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL + i);
416
417
/* If we have pre-dispatch texture fetches, then ij_pix should not
418
* be DCE'd, even if not actually used in the shader itself:
419
*/
420
if (fs->num_sampler_prefetch > 0) {
421
assert(VALIDREG(ij_regid[IJ_PERSP_PIXEL]));
422
/* also, it seems like ij_pix is *required* to be r0.x */
423
assert(ij_regid[IJ_PERSP_PIXEL] == regid(0, 0));
424
}
425
426
/* we can't write gl_SampleMask for !msaa.. if b0 is zero then we
427
* end up masking the single sample!!
428
*/
429
if (!key->msaa)
430
smask_regid = regid(63, 0);
431
432
/* we could probably divide this up into things that need to be
433
* emitted if frag-prog is dirty vs if vert-prog is dirty..
434
*/
435
436
OUT_PKT4(ring, REG_A6XX_SP_FS_PREFETCH_CNTL, 1 + fs->num_sampler_prefetch);
437
OUT_RING(ring, A6XX_SP_FS_PREFETCH_CNTL_COUNT(fs->num_sampler_prefetch) |
438
A6XX_SP_FS_PREFETCH_CNTL_UNK4(regid(63, 0)) |
439
0x7000); // XXX
440
for (int i = 0; i < fs->num_sampler_prefetch; i++) {
441
const struct ir3_sampler_prefetch *prefetch = &fs->sampler_prefetch[i];
442
OUT_RING(ring,
443
A6XX_SP_FS_PREFETCH_CMD_SRC(prefetch->src) |
444
A6XX_SP_FS_PREFETCH_CMD_SAMP_ID(prefetch->samp_id) |
445
A6XX_SP_FS_PREFETCH_CMD_TEX_ID(prefetch->tex_id) |
446
A6XX_SP_FS_PREFETCH_CMD_DST(prefetch->dst) |
447
A6XX_SP_FS_PREFETCH_CMD_WRMASK(prefetch->wrmask) |
448
COND(prefetch->half_precision, A6XX_SP_FS_PREFETCH_CMD_HALF) |
449
A6XX_SP_FS_PREFETCH_CMD_CMD(prefetch->cmd));
450
}
451
452
OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A9A8, 1);
453
OUT_RING(ring, 0);
454
455
OUT_PKT4(ring, REG_A6XX_SP_MODE_CONTROL, 1);
456
OUT_RING(ring, A6XX_SP_MODE_CONTROL_CONSTANT_DEMOTION_ENABLE | 4);
457
458
bool fs_has_dual_src_color =
459
!binning_pass && fs->shader->nir->info.fs.color_is_dual_source;
460
461
OUT_PKT4(ring, REG_A6XX_SP_FS_OUTPUT_CNTL0, 1);
462
OUT_RING(ring,
463
A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(posz_regid) |
464
A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(smask_regid) |
465
A6XX_SP_FS_OUTPUT_CNTL0_STENCILREF_REGID(stencilref_regid) |
466
COND(fs_has_dual_src_color,
467
A6XX_SP_FS_OUTPUT_CNTL0_DUAL_COLOR_IN_ENABLE));
468
469
OUT_PKT4(ring, REG_A6XX_SP_VS_CTRL_REG0, 1);
470
OUT_RING(
471
ring,
472
A6XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vs->info.max_reg + 1) |
473
A6XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vs->info.max_half_reg + 1) |
474
COND(vs->mergedregs, A6XX_SP_VS_CTRL_REG0_MERGEDREGS) |
475
A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(ir3_shader_branchstack_hw(vs)));
476
477
fd6_emit_shader(ctx, ring, vs);
478
fd6_emit_immediates(ctx->screen, vs, ring);
479
480
struct ir3_shader_linkage l = {0};
481
const struct ir3_shader_variant *last_shader = fd6_last_shader(state);
482
483
bool do_streamout = (last_shader->shader->stream_output.num_outputs > 0);
484
uint8_t clip_mask = last_shader->clip_mask,
485
cull_mask = last_shader->cull_mask;
486
uint8_t clip_cull_mask = clip_mask | cull_mask;
487
488
/* If we have streamout, link against the real FS, rather than the
489
* dummy FS used for binning pass state, to ensure the OUTLOC's
490
* match. Depending on whether we end up doing sysmem or gmem,
491
* the actual streamout could happen with either the binning pass
492
* or draw pass program, but the same streamout stateobj is used
493
* in either case:
494
*/
495
ir3_link_shaders(&l, last_shader, do_streamout ? state->fs : fs, true);
496
497
bool primid_passthru = l.primid_loc != 0xff;
498
clip0_loc = l.clip0_loc;
499
clip1_loc = l.clip1_loc;
500
501
OUT_PKT4(ring, REG_A6XX_VPC_VAR_DISABLE(0), 4);
502
OUT_RING(ring, ~l.varmask[0]); /* VPC_VAR[0].DISABLE */
503
OUT_RING(ring, ~l.varmask[1]); /* VPC_VAR[1].DISABLE */
504
OUT_RING(ring, ~l.varmask[2]); /* VPC_VAR[2].DISABLE */
505
OUT_RING(ring, ~l.varmask[3]); /* VPC_VAR[3].DISABLE */
506
507
/* Add stream out outputs after computing the VPC_VAR_DISABLE bitmask. */
508
ir3_link_stream_out(&l, last_shader);
509
510
if (VALIDREG(layer_regid)) {
511
layer_loc = l.max_loc;
512
ir3_link_add(&l, layer_regid, 0x1, l.max_loc);
513
}
514
515
if (VALIDREG(pos_regid)) {
516
pos_loc = l.max_loc;
517
ir3_link_add(&l, pos_regid, 0xf, l.max_loc);
518
}
519
520
if (VALIDREG(psize_regid)) {
521
psize_loc = l.max_loc;
522
ir3_link_add(&l, psize_regid, 0x1, l.max_loc);
523
}
524
525
/* Handle the case where clip/cull distances aren't read by the FS. Make
526
* sure to avoid adding an output with an empty writemask if the user
527
* disables all the clip distances in the API so that the slot is unused.
528
*/
529
if (clip0_loc == 0xff && VALIDREG(clip0_regid) &&
530
(clip_cull_mask & 0xf) != 0) {
531
clip0_loc = l.max_loc;
532
ir3_link_add(&l, clip0_regid, clip_cull_mask & 0xf, l.max_loc);
533
}
534
535
if (clip1_loc == 0xff && VALIDREG(clip1_regid) &&
536
(clip_cull_mask >> 4) != 0) {
537
clip1_loc = l.max_loc;
538
ir3_link_add(&l, clip1_regid, clip_cull_mask >> 4, l.max_loc);
539
}
540
541
/* If we have stream-out, we use the full shader for binning
542
* pass, rather than the optimized binning pass one, so that we
543
* have all the varying outputs available for xfb. So streamout
544
* state should always be derived from the non-binning pass
545
* program:
546
*/
547
if (do_streamout && !binning_pass) {
548
setup_stream_out(ctx, state, last_shader, &l);
549
}
550
551
debug_assert(l.cnt <= 32);
552
if (gs)
553
OUT_PKT4(ring, REG_A6XX_SP_GS_OUT_REG(0), DIV_ROUND_UP(l.cnt, 2));
554
else if (ds)
555
OUT_PKT4(ring, REG_A6XX_SP_DS_OUT_REG(0), DIV_ROUND_UP(l.cnt, 2));
556
else
557
OUT_PKT4(ring, REG_A6XX_SP_VS_OUT_REG(0), DIV_ROUND_UP(l.cnt, 2));
558
559
for (j = 0; j < l.cnt;) {
560
uint32_t reg = 0;
561
562
reg |= A6XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);
563
reg |= A6XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);
564
j++;
565
566
reg |= A6XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);
567
reg |= A6XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);
568
j++;
569
570
OUT_RING(ring, reg);
571
}
572
573
if (gs)
574
OUT_PKT4(ring, REG_A6XX_SP_GS_VPC_DST_REG(0), DIV_ROUND_UP(l.cnt, 4));
575
else if (ds)
576
OUT_PKT4(ring, REG_A6XX_SP_DS_VPC_DST_REG(0), DIV_ROUND_UP(l.cnt, 4));
577
else
578
OUT_PKT4(ring, REG_A6XX_SP_VS_VPC_DST_REG(0), DIV_ROUND_UP(l.cnt, 4));
579
580
for (j = 0; j < l.cnt;) {
581
uint32_t reg = 0;
582
583
reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc);
584
reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc);
585
reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc);
586
reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc);
587
588
OUT_RING(ring, reg);
589
}
590
591
if (hs) {
592
assert(vs->mergedregs == hs->mergedregs);
593
OUT_PKT4(ring, REG_A6XX_SP_HS_CTRL_REG0, 1);
594
OUT_RING(
595
ring,
596
A6XX_SP_HS_CTRL_REG0_FULLREGFOOTPRINT(hs->info.max_reg + 1) |
597
A6XX_SP_HS_CTRL_REG0_HALFREGFOOTPRINT(hs->info.max_half_reg + 1) |
598
A6XX_SP_HS_CTRL_REG0_BRANCHSTACK(ir3_shader_branchstack_hw(hs)));
599
600
fd6_emit_shader(ctx, ring, hs);
601
fd6_emit_immediates(ctx->screen, hs, ring);
602
fd6_emit_link_map(ctx->screen, vs, hs, ring);
603
604
OUT_PKT4(ring, REG_A6XX_SP_DS_CTRL_REG0, 1);
605
OUT_RING(
606
ring,
607
A6XX_SP_DS_CTRL_REG0_FULLREGFOOTPRINT(ds->info.max_reg + 1) |
608
A6XX_SP_DS_CTRL_REG0_HALFREGFOOTPRINT(ds->info.max_half_reg + 1) |
609
COND(ds->mergedregs, A6XX_SP_DS_CTRL_REG0_MERGEDREGS) |
610
A6XX_SP_DS_CTRL_REG0_BRANCHSTACK(ir3_shader_branchstack_hw(ds)));
611
612
fd6_emit_shader(ctx, ring, ds);
613
fd6_emit_immediates(ctx->screen, ds, ring);
614
fd6_emit_link_map(ctx->screen, hs, ds, ring);
615
616
shader_info *hs_info = &hs->shader->nir->info;
617
OUT_PKT4(ring, REG_A6XX_PC_TESS_NUM_VERTEX, 1);
618
OUT_RING(ring, hs_info->tess.tcs_vertices_out);
619
620
/* Total attribute slots in HS incoming patch. */
621
OUT_PKT4(ring, REG_A6XX_PC_HS_INPUT_SIZE, 1);
622
OUT_RING(ring, hs_info->tess.tcs_vertices_out * vs->output_size / 4);
623
624
const uint32_t wavesize = 64;
625
const uint32_t max_wave_input_size = 64;
626
const uint32_t patch_control_points = hs_info->tess.tcs_vertices_out;
627
628
/* note: if HS is really just the VS extended, then this
629
* should be by MAX2(patch_control_points, hs_info->tess.tcs_vertices_out)
630
* however that doesn't match the blob, and fails some dEQP tests.
631
*/
632
uint32_t prims_per_wave = wavesize / hs_info->tess.tcs_vertices_out;
633
uint32_t max_prims_per_wave = max_wave_input_size * wavesize /
634
(vs->output_size * patch_control_points);
635
prims_per_wave = MIN2(prims_per_wave, max_prims_per_wave);
636
637
uint32_t total_size =
638
vs->output_size * patch_control_points * prims_per_wave;
639
uint32_t wave_input_size = DIV_ROUND_UP(total_size, wavesize);
640
641
OUT_PKT4(ring, REG_A6XX_SP_HS_WAVE_INPUT_SIZE, 1);
642
OUT_RING(ring, wave_input_size);
643
644
shader_info *ds_info = &ds->shader->nir->info;
645
OUT_PKT4(ring, REG_A6XX_PC_TESS_CNTL, 1);
646
uint32_t output;
647
if (ds_info->tess.point_mode)
648
output = TESS_POINTS;
649
else if (ds_info->tess.primitive_mode == GL_ISOLINES)
650
output = TESS_LINES;
651
else if (ds_info->tess.ccw)
652
output = TESS_CCW_TRIS;
653
else
654
output = TESS_CW_TRIS;
655
656
OUT_RING(ring, A6XX_PC_TESS_CNTL_SPACING(
657
fd6_gl2spacing(ds_info->tess.spacing)) |
658
A6XX_PC_TESS_CNTL_OUTPUT(output));
659
660
OUT_PKT4(ring, REG_A6XX_VPC_DS_CLIP_CNTL, 1);
661
OUT_RING(ring, A6XX_VPC_DS_CLIP_CNTL_CLIP_MASK(clip_cull_mask) |
662
A6XX_VPC_DS_CLIP_CNTL_CLIP_DIST_03_LOC(clip0_loc) |
663
A6XX_VPC_DS_CLIP_CNTL_CLIP_DIST_47_LOC(clip1_loc));
664
665
OUT_PKT4(ring, REG_A6XX_VPC_DS_LAYER_CNTL, 1);
666
OUT_RING(ring, 0x0000ffff);
667
668
OUT_PKT4(ring, REG_A6XX_GRAS_DS_LAYER_CNTL, 1);
669
OUT_RING(ring, 0x0);
670
671
OUT_PKT4(ring, REG_A6XX_GRAS_DS_CL_CNTL, 1);
672
OUT_RING(ring, A6XX_GRAS_DS_CL_CNTL_CLIP_MASK(clip_mask) |
673
A6XX_GRAS_DS_CL_CNTL_CULL_MASK(cull_mask));
674
675
OUT_PKT4(ring, REG_A6XX_VPC_VS_PACK, 1);
676
OUT_RING(ring, A6XX_VPC_VS_PACK_POSITIONLOC(pos_loc) |
677
A6XX_VPC_VS_PACK_PSIZELOC(255) |
678
A6XX_VPC_VS_PACK_STRIDE_IN_VPC(l.max_loc));
679
680
OUT_PKT4(ring, REG_A6XX_VPC_DS_PACK, 1);
681
OUT_RING(ring, A6XX_VPC_DS_PACK_POSITIONLOC(pos_loc) |
682
A6XX_VPC_DS_PACK_PSIZELOC(psize_loc) |
683
A6XX_VPC_DS_PACK_STRIDE_IN_VPC(l.max_loc));
684
685
OUT_PKT4(ring, REG_A6XX_SP_DS_PRIMITIVE_CNTL, 1);
686
OUT_RING(ring, A6XX_SP_DS_PRIMITIVE_CNTL_OUT(l.cnt));
687
688
OUT_PKT4(ring, REG_A6XX_PC_DS_OUT_CNTL, 1);
689
OUT_RING(ring, A6XX_PC_DS_OUT_CNTL_STRIDE_IN_VPC(l.max_loc) |
690
CONDREG(psize_regid, A6XX_PC_DS_OUT_CNTL_PSIZE) |
691
A6XX_PC_DS_OUT_CNTL_CLIP_MASK(clip_cull_mask));
692
693
} else {
694
OUT_PKT4(ring, REG_A6XX_SP_HS_WAVE_INPUT_SIZE, 1);
695
OUT_RING(ring, 0);
696
}
697
698
OUT_PKT4(ring, REG_A6XX_SP_VS_PRIMITIVE_CNTL, 1);
699
OUT_RING(ring, A6XX_SP_VS_PRIMITIVE_CNTL_OUT(l.cnt));
700
701
bool enable_varyings = fs->total_in > 0;
702
703
OUT_PKT4(ring, REG_A6XX_VPC_CNTL_0, 1);
704
OUT_RING(ring, A6XX_VPC_CNTL_0_NUMNONPOSVAR(fs->total_in) |
705
COND(enable_varyings, A6XX_VPC_CNTL_0_VARYING) |
706
A6XX_VPC_CNTL_0_PRIMIDLOC(l.primid_loc) |
707
A6XX_VPC_CNTL_0_VIEWIDLOC(0xff));
708
709
OUT_PKT4(ring, REG_A6XX_PC_VS_OUT_CNTL, 1);
710
OUT_RING(ring, A6XX_PC_VS_OUT_CNTL_STRIDE_IN_VPC(l.max_loc) |
711
CONDREG(psize_regid, A6XX_PC_VS_OUT_CNTL_PSIZE) |
712
CONDREG(layer_regid, A6XX_PC_VS_OUT_CNTL_LAYER) |
713
A6XX_PC_VS_OUT_CNTL_CLIP_MASK(clip_cull_mask));
714
715
OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_3, 1);
716
OUT_RING(ring, 0);
717
718
OUT_PKT4(ring, REG_A6XX_HLSQ_CONTROL_1_REG, 5);
719
OUT_RING(ring, 0x7); /* XXX */
720
OUT_RING(ring, A6XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) |
721
A6XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid) |
722
A6XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(smask_in_regid) |
723
A6XX_HLSQ_CONTROL_2_REG_SIZE(ij_regid[IJ_PERSP_SIZE]));
724
OUT_RING(
725
ring,
726
A6XX_HLSQ_CONTROL_3_REG_IJ_PERSP_PIXEL(ij_regid[IJ_PERSP_PIXEL]) |
727
A6XX_HLSQ_CONTROL_3_REG_IJ_LINEAR_PIXEL(ij_regid[IJ_LINEAR_PIXEL]) |
728
A6XX_HLSQ_CONTROL_3_REG_IJ_PERSP_CENTROID(
729
ij_regid[IJ_PERSP_CENTROID]) |
730
A6XX_HLSQ_CONTROL_3_REG_IJ_LINEAR_CENTROID(
731
ij_regid[IJ_LINEAR_CENTROID]));
732
OUT_RING(
733
ring,
734
A6XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid) |
735
A6XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) |
736
A6XX_HLSQ_CONTROL_4_REG_IJ_PERSP_SAMPLE(ij_regid[IJ_PERSP_SAMPLE]) |
737
A6XX_HLSQ_CONTROL_4_REG_IJ_LINEAR_SAMPLE(ij_regid[IJ_LINEAR_SAMPLE]));
738
OUT_RING(ring, 0xfc); /* XXX */
739
740
OUT_PKT4(ring, REG_A6XX_HLSQ_FS_CNTL_0, 1);
741
OUT_RING(ring, A6XX_HLSQ_FS_CNTL_0_THREADSIZE(fssz) |
742
COND(enable_varyings, A6XX_HLSQ_FS_CNTL_0_VARYINGS));
743
744
OUT_PKT4(ring, REG_A6XX_SP_FS_CTRL_REG0, 1);
745
OUT_RING(
746
ring,
747
A6XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
748
COND(enable_varyings, A6XX_SP_FS_CTRL_REG0_VARYING) | 0x1000000 |
749
A6XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fs->info.max_reg + 1) |
750
A6XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fs->info.max_half_reg + 1) |
751
COND(fs->mergedregs, A6XX_SP_FS_CTRL_REG0_MERGEDREGS) |
752
A6XX_SP_FS_CTRL_REG0_BRANCHSTACK(ir3_shader_branchstack_hw(fs)) |
753
COND(fs->need_pixlod, A6XX_SP_FS_CTRL_REG0_PIXLODENABLE));
754
755
OUT_PKT4(ring, REG_A6XX_VPC_VS_LAYER_CNTL, 1);
756
OUT_RING(ring, A6XX_VPC_VS_LAYER_CNTL_LAYERLOC(layer_loc) |
757
A6XX_VPC_VS_LAYER_CNTL_VIEWLOC(0xff));
758
759
bool need_size = fs->frag_face || fs->fragcoord_compmask != 0;
760
bool need_size_persamp = false;
761
if (VALIDREG(ij_regid[IJ_PERSP_SIZE])) {
762
if (sample_shading)
763
need_size_persamp = true;
764
else
765
need_size = true;
766
}
767
if (VALIDREG(ij_regid[IJ_LINEAR_PIXEL]))
768
need_size = true;
769
770
/* XXX: enable bits for linear centroid and linear sample bary */
771
772
OUT_PKT4(ring, REG_A6XX_GRAS_CNTL, 1);
773
OUT_RING(
774
ring,
775
CONDREG(ij_regid[IJ_PERSP_PIXEL], A6XX_GRAS_CNTL_IJ_PERSP_PIXEL) |
776
CONDREG(ij_regid[IJ_PERSP_CENTROID],
777
A6XX_GRAS_CNTL_IJ_PERSP_CENTROID) |
778
CONDREG(ij_regid[IJ_PERSP_SAMPLE], A6XX_GRAS_CNTL_IJ_PERSP_SAMPLE) |
779
COND(need_size, A6XX_GRAS_CNTL_SIZE) |
780
COND(need_size_persamp, A6XX_GRAS_CNTL_SIZE_PERSAMP) |
781
COND(fs->fragcoord_compmask != 0,
782
A6XX_GRAS_CNTL_COORD_MASK(fs->fragcoord_compmask)));
783
784
OUT_PKT4(ring, REG_A6XX_RB_RENDER_CONTROL0, 2);
785
OUT_RING(
786
ring,
787
CONDREG(ij_regid[IJ_PERSP_PIXEL],
788
A6XX_RB_RENDER_CONTROL0_IJ_PERSP_PIXEL) |
789
CONDREG(ij_regid[IJ_PERSP_CENTROID],
790
A6XX_RB_RENDER_CONTROL0_IJ_PERSP_CENTROID) |
791
CONDREG(ij_regid[IJ_PERSP_SAMPLE],
792
A6XX_RB_RENDER_CONTROL0_IJ_PERSP_SAMPLE) |
793
COND(need_size, A6XX_RB_RENDER_CONTROL0_SIZE) |
794
COND(enable_varyings, A6XX_RB_RENDER_CONTROL0_UNK10) |
795
COND(need_size_persamp, A6XX_RB_RENDER_CONTROL0_SIZE_PERSAMP) |
796
COND(fs->fragcoord_compmask != 0,
797
A6XX_RB_RENDER_CONTROL0_COORD_MASK(fs->fragcoord_compmask)));
798
799
OUT_RING(ring,
800
CONDREG(smask_in_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEMASK) |
801
CONDREG(samp_id_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEID) |
802
CONDREG(ij_regid[IJ_PERSP_SIZE], A6XX_RB_RENDER_CONTROL1_SIZE) |
803
COND(fs->frag_face, A6XX_RB_RENDER_CONTROL1_FACENESS));
804
805
OUT_PKT4(ring, REG_A6XX_RB_SAMPLE_CNTL, 1);
806
OUT_RING(ring, COND(sample_shading, A6XX_RB_SAMPLE_CNTL_PER_SAMP_MODE));
807
808
OUT_PKT4(ring, REG_A6XX_GRAS_UNKNOWN_8101, 1);
809
OUT_RING(ring, COND(sample_shading, 0x6)); // XXX
810
811
OUT_PKT4(ring, REG_A6XX_GRAS_SAMPLE_CNTL, 1);
812
OUT_RING(ring, COND(sample_shading, A6XX_GRAS_SAMPLE_CNTL_PER_SAMP_MODE));
813
814
OUT_PKT4(ring, REG_A6XX_SP_FS_OUTPUT_REG(0), 8);
815
for (i = 0; i < 8; i++) {
816
OUT_RING(ring, A6XX_SP_FS_OUTPUT_REG_REGID(color_regid[i]) |
817
COND(color_regid[i] & HALF_REG_ID,
818
A6XX_SP_FS_OUTPUT_REG_HALF_PRECISION));
819
if (VALIDREG(color_regid[i])) {
820
state->mrt_components |= 0xf << (i * 4);
821
}
822
}
823
824
/* dual source blending has an extra fs output in the 2nd slot */
825
if (fs_has_dual_src_color) {
826
state->mrt_components |= 0xf << 4;
827
}
828
829
OUT_PKT4(ring, REG_A6XX_VPC_VS_PACK, 1);
830
OUT_RING(ring, A6XX_VPC_VS_PACK_POSITIONLOC(pos_loc) |
831
A6XX_VPC_VS_PACK_PSIZELOC(psize_loc) |
832
A6XX_VPC_VS_PACK_STRIDE_IN_VPC(l.max_loc));
833
834
if (gs) {
835
assert(gs->mergedregs == (ds ? ds->mergedregs : vs->mergedregs));
836
OUT_PKT4(ring, REG_A6XX_SP_GS_CTRL_REG0, 1);
837
OUT_RING(
838
ring,
839
A6XX_SP_GS_CTRL_REG0_FULLREGFOOTPRINT(gs->info.max_reg + 1) |
840
A6XX_SP_GS_CTRL_REG0_HALFREGFOOTPRINT(gs->info.max_half_reg + 1) |
841
A6XX_SP_GS_CTRL_REG0_BRANCHSTACK(ir3_shader_branchstack_hw(gs)));
842
843
fd6_emit_shader(ctx, ring, gs);
844
fd6_emit_immediates(ctx->screen, gs, ring);
845
if (ds)
846
fd6_emit_link_map(ctx->screen, ds, gs, ring);
847
else
848
fd6_emit_link_map(ctx->screen, vs, gs, ring);
849
850
OUT_PKT4(ring, REG_A6XX_VPC_GS_PACK, 1);
851
OUT_RING(ring, A6XX_VPC_GS_PACK_POSITIONLOC(pos_loc) |
852
A6XX_VPC_GS_PACK_PSIZELOC(psize_loc) |
853
A6XX_VPC_GS_PACK_STRIDE_IN_VPC(l.max_loc));
854
855
OUT_PKT4(ring, REG_A6XX_VPC_GS_LAYER_CNTL, 1);
856
OUT_RING(ring, A6XX_VPC_GS_LAYER_CNTL_LAYERLOC(layer_loc) | 0xff00);
857
858
OUT_PKT4(ring, REG_A6XX_GRAS_GS_LAYER_CNTL, 1);
859
OUT_RING(ring,
860
CONDREG(layer_regid, A6XX_GRAS_GS_LAYER_CNTL_WRITES_LAYER));
861
862
uint32_t flags_regid =
863
ir3_find_output_regid(gs, VARYING_SLOT_GS_VERTEX_FLAGS_IR3);
864
865
OUT_PKT4(ring, REG_A6XX_SP_GS_PRIMITIVE_CNTL, 1);
866
OUT_RING(ring, A6XX_SP_GS_PRIMITIVE_CNTL_OUT(l.cnt) |
867
A6XX_SP_GS_PRIMITIVE_CNTL_FLAGS_REGID(flags_regid));
868
869
OUT_PKT4(ring, REG_A6XX_PC_GS_OUT_CNTL, 1);
870
OUT_RING(ring,
871
A6XX_PC_GS_OUT_CNTL_STRIDE_IN_VPC(l.max_loc) |
872
CONDREG(psize_regid, A6XX_PC_GS_OUT_CNTL_PSIZE) |
873
CONDREG(layer_regid, A6XX_PC_GS_OUT_CNTL_LAYER) |
874
CONDREG(primitive_regid, A6XX_PC_GS_OUT_CNTL_PRIMITIVE_ID) |
875
A6XX_PC_GS_OUT_CNTL_CLIP_MASK(clip_cull_mask));
876
877
uint32_t output;
878
switch (gs->shader->nir->info.gs.output_primitive) {
879
case GL_POINTS:
880
output = TESS_POINTS;
881
break;
882
case GL_LINE_STRIP:
883
output = TESS_LINES;
884
break;
885
case GL_TRIANGLE_STRIP:
886
output = TESS_CW_TRIS;
887
break;
888
default:
889
unreachable("");
890
}
891
OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_5, 1);
892
OUT_RING(ring, A6XX_PC_PRIMITIVE_CNTL_5_GS_VERTICES_OUT(
893
gs->shader->nir->info.gs.vertices_out - 1) |
894
A6XX_PC_PRIMITIVE_CNTL_5_GS_OUTPUT(output) |
895
A6XX_PC_PRIMITIVE_CNTL_5_GS_INVOCATIONS(
896
gs->shader->nir->info.gs.invocations - 1));
897
898
OUT_PKT4(ring, REG_A6XX_GRAS_GS_CL_CNTL, 1);
899
OUT_RING(ring, A6XX_GRAS_GS_CL_CNTL_CLIP_MASK(clip_mask) |
900
A6XX_GRAS_GS_CL_CNTL_CULL_MASK(cull_mask));
901
902
OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9100, 1);
903
OUT_RING(ring, 0xff);
904
905
OUT_PKT4(ring, REG_A6XX_VPC_GS_CLIP_CNTL, 1);
906
OUT_RING(ring, A6XX_VPC_GS_CLIP_CNTL_CLIP_MASK(clip_cull_mask) |
907
A6XX_VPC_GS_CLIP_CNTL_CLIP_DIST_03_LOC(clip0_loc) |
908
A6XX_VPC_GS_CLIP_CNTL_CLIP_DIST_47_LOC(clip1_loc));
909
910
const struct ir3_shader_variant *prev = state->ds ? state->ds : state->vs;
911
912
/* Size of per-primitive alloction in ldlw memory in vec4s. */
913
uint32_t vec4_size = gs->shader->nir->info.gs.vertices_in *
914
DIV_ROUND_UP(prev->output_size, 4);
915
OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_6, 1);
916
OUT_RING(ring, A6XX_PC_PRIMITIVE_CNTL_6_STRIDE_IN_VPC(vec4_size));
917
918
OUT_PKT4(ring, REG_A6XX_PC_MULTIVIEW_CNTL, 1);
919
OUT_RING(ring, 0);
920
921
uint32_t prim_size = prev->output_size;
922
if (prim_size > 64)
923
prim_size = 64;
924
else if (prim_size == 64)
925
prim_size = 63;
926
OUT_PKT4(ring, REG_A6XX_SP_GS_PRIM_SIZE, 1);
927
OUT_RING(ring, prim_size);
928
} else {
929
OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_6, 1);
930
OUT_RING(ring, 0);
931
OUT_PKT4(ring, REG_A6XX_SP_GS_PRIM_SIZE, 1);
932
OUT_RING(ring, 0);
933
934
OUT_PKT4(ring, REG_A6XX_GRAS_VS_LAYER_CNTL, 1);
935
OUT_RING(ring,
936
CONDREG(layer_regid, A6XX_GRAS_VS_LAYER_CNTL_WRITES_LAYER));
937
}
938
939
OUT_PKT4(ring, REG_A6XX_VPC_VS_CLIP_CNTL, 1);
940
OUT_RING(ring, A6XX_VPC_VS_CLIP_CNTL_CLIP_MASK(clip_cull_mask) |
941
A6XX_VPC_VS_CLIP_CNTL_CLIP_DIST_03_LOC(clip0_loc) |
942
A6XX_VPC_VS_CLIP_CNTL_CLIP_DIST_47_LOC(clip1_loc));
943
944
OUT_PKT4(ring, REG_A6XX_GRAS_VS_CL_CNTL, 1);
945
OUT_RING(ring, A6XX_GRAS_VS_CL_CNTL_CLIP_MASK(clip_mask) |
946
A6XX_GRAS_VS_CL_CNTL_CULL_MASK(cull_mask));
947
948
OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9107, 1);
949
OUT_RING(ring, 0);
950
951
if (fs->instrlen)
952
fd6_emit_shader(ctx, ring, fs);
953
954
OUT_REG(ring, A6XX_PC_PRIMID_PASSTHRU(primid_passthru));
955
956
uint32_t non_sysval_input_count = 0;
957
for (uint32_t i = 0; i < vs->inputs_count; i++)
958
if (!vs->inputs[i].sysval)
959
non_sysval_input_count++;
960
961
OUT_PKT4(ring, REG_A6XX_VFD_CONTROL_0, 1);
962
OUT_RING(ring, A6XX_VFD_CONTROL_0_FETCH_CNT(non_sysval_input_count) |
963
A6XX_VFD_CONTROL_0_DECODE_CNT(non_sysval_input_count));
964
965
OUT_PKT4(ring, REG_A6XX_VFD_DEST_CNTL(0), non_sysval_input_count);
966
for (uint32_t i = 0; i < non_sysval_input_count; i++) {
967
assert(vs->inputs[i].compmask);
968
OUT_RING(ring,
969
A6XX_VFD_DEST_CNTL_INSTR_WRITEMASK(vs->inputs[i].compmask) |
970
A6XX_VFD_DEST_CNTL_INSTR_REGID(vs->inputs[i].regid));
971
}
972
973
OUT_PKT4(ring, REG_A6XX_VFD_CONTROL_1, 6);
974
OUT_RING(ring, A6XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) |
975
A6XX_VFD_CONTROL_1_REGID4INST(instance_regid) |
976
A6XX_VFD_CONTROL_1_REGID4PRIMID(primitive_regid) |
977
0xfc000000);
978
OUT_RING(ring,
979
A6XX_VFD_CONTROL_2_REGID_HSPATCHID(hs_patch_regid) |
980
A6XX_VFD_CONTROL_2_REGID_INVOCATIONID(hs_invocation_regid));
981
OUT_RING(ring, A6XX_VFD_CONTROL_3_REGID_DSPATCHID(ds_patch_regid) |
982
A6XX_VFD_CONTROL_3_REGID_TESSX(tess_coord_x_regid) |
983
A6XX_VFD_CONTROL_3_REGID_TESSY(tess_coord_y_regid) | 0xfc);
984
OUT_RING(ring, 0x000000fc); /* VFD_CONTROL_4 */
985
OUT_RING(ring, A6XX_VFD_CONTROL_5_REGID_GSHEADER(gs_header_regid) |
986
0xfc00); /* VFD_CONTROL_5 */
987
OUT_RING(ring, COND(primid_passthru,
988
A6XX_VFD_CONTROL_6_PRIMID_PASSTHRU)); /* VFD_CONTROL_6 */
989
990
if (!binning_pass)
991
fd6_emit_immediates(ctx->screen, fs, ring);
992
}
993
994
static void emit_interp_state(struct fd_ringbuffer *ring,
995
struct ir3_shader_variant *fs, bool rasterflat,
996
bool sprite_coord_mode,
997
uint32_t sprite_coord_enable);
998
999
static struct fd_ringbuffer *
1000
create_interp_stateobj(struct fd_context *ctx, struct fd6_program_state *state)
1001
{
1002
struct fd_ringbuffer *ring = fd_ringbuffer_new_object(ctx->pipe, 18 * 4);
1003
1004
emit_interp_state(ring, state->fs, false, false, 0);
1005
1006
return ring;
1007
}
1008
1009
/* build the program streaming state which is not part of the pre-
1010
* baked stateobj because of dependency on other gl state (rasterflat
1011
* or sprite-coord-replacement)
1012
*/
1013
struct fd_ringbuffer *
1014
fd6_program_interp_state(struct fd6_emit *emit)
1015
{
1016
const struct fd6_program_state *state = fd6_emit_get_prog(emit);
1017
1018
if (!unlikely(emit->rasterflat || emit->sprite_coord_enable)) {
1019
/* fastpath: */
1020
return fd_ringbuffer_ref(state->interp_stateobj);
1021
} else {
1022
struct fd_ringbuffer *ring = fd_submit_new_ringbuffer(
1023
emit->ctx->batch->submit, 18 * 4, FD_RINGBUFFER_STREAMING);
1024
1025
emit_interp_state(ring, state->fs, emit->rasterflat,
1026
emit->sprite_coord_mode, emit->sprite_coord_enable);
1027
1028
return ring;
1029
}
1030
}
1031
1032
static void
1033
emit_interp_state(struct fd_ringbuffer *ring, struct ir3_shader_variant *fs,
1034
bool rasterflat, bool sprite_coord_mode,
1035
uint32_t sprite_coord_enable)
1036
{
1037
uint32_t vinterp[8], vpsrepl[8];
1038
1039
memset(vinterp, 0, sizeof(vinterp));
1040
memset(vpsrepl, 0, sizeof(vpsrepl));
1041
1042
for (int j = -1; (j = ir3_next_varying(fs, j)) < (int)fs->inputs_count;) {
1043
1044
/* NOTE: varyings are packed, so if compmask is 0xb
1045
* then first, third, and fourth component occupy
1046
* three consecutive varying slots:
1047
*/
1048
unsigned compmask = fs->inputs[j].compmask;
1049
1050
uint32_t inloc = fs->inputs[j].inloc;
1051
1052
if (fs->inputs[j].flat || (fs->inputs[j].rasterflat && rasterflat)) {
1053
uint32_t loc = inloc;
1054
1055
for (int i = 0; i < 4; i++) {
1056
if (compmask & (1 << i)) {
1057
vinterp[loc / 16] |= 1 << ((loc % 16) * 2);
1058
loc++;
1059
}
1060
}
1061
}
1062
1063
bool coord_mode = sprite_coord_mode;
1064
if (ir3_point_sprite(fs, j, sprite_coord_enable, &coord_mode)) {
1065
/* mask is two 2-bit fields, where:
1066
* '01' -> S
1067
* '10' -> T
1068
* '11' -> 1 - T (flip mode)
1069
*/
1070
unsigned mask = coord_mode ? 0b1101 : 0b1001;
1071
uint32_t loc = inloc;
1072
if (compmask & 0x1) {
1073
vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
1074
loc++;
1075
}
1076
if (compmask & 0x2) {
1077
vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
1078
loc++;
1079
}
1080
if (compmask & 0x4) {
1081
/* .z <- 0.0f */
1082
vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
1083
loc++;
1084
}
1085
if (compmask & 0x8) {
1086
/* .w <- 1.0f */
1087
vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
1088
loc++;
1089
}
1090
}
1091
}
1092
1093
OUT_PKT4(ring, REG_A6XX_VPC_VARYING_INTERP_MODE(0), 8);
1094
for (int i = 0; i < 8; i++)
1095
OUT_RING(ring, vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */
1096
1097
OUT_PKT4(ring, REG_A6XX_VPC_VARYING_PS_REPL_MODE(0), 8);
1098
for (int i = 0; i < 8; i++)
1099
OUT_RING(ring, vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */
1100
}
1101
1102
static struct ir3_program_state *
1103
fd6_program_create(void *data, struct ir3_shader_variant *bs,
1104
struct ir3_shader_variant *vs, struct ir3_shader_variant *hs,
1105
struct ir3_shader_variant *ds, struct ir3_shader_variant *gs,
1106
struct ir3_shader_variant *fs,
1107
const struct ir3_shader_key *key) in_dt
1108
{
1109
struct fd_context *ctx = fd_context(data);
1110
struct fd6_program_state *state = CALLOC_STRUCT(fd6_program_state);
1111
1112
tc_assert_driver_thread(ctx->tc);
1113
1114
/* if we have streamout, use full VS in binning pass, as the
1115
* binning pass VS will have outputs on other than position/psize
1116
* stripped out:
1117
*/
1118
state->bs = vs->shader->stream_output.num_outputs ? vs : bs;
1119
state->vs = vs;
1120
state->hs = hs;
1121
state->ds = ds;
1122
state->gs = gs;
1123
state->fs = fs;
1124
state->binning_stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);
1125
state->stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);
1126
1127
#ifdef DEBUG
1128
if (!ds) {
1129
for (unsigned i = 0; i < bs->inputs_count; i++) {
1130
if (vs->inputs[i].sysval)
1131
continue;
1132
debug_assert(bs->inputs[i].regid == vs->inputs[i].regid);
1133
}
1134
}
1135
#endif
1136
1137
setup_config_stateobj(ctx, state);
1138
setup_stateobj(state->binning_stateobj, ctx, state, key, true);
1139
setup_stateobj(state->stateobj, ctx, state, key, false);
1140
state->interp_stateobj = create_interp_stateobj(ctx, state);
1141
1142
struct ir3_stream_output_info *stream_output =
1143
&fd6_last_shader(state)->shader->stream_output;
1144
if (stream_output->num_outputs > 0)
1145
state->stream_output = stream_output;
1146
1147
return &state->base;
1148
}
1149
1150
static void
1151
fd6_program_destroy(void *data, struct ir3_program_state *state)
1152
{
1153
struct fd6_program_state *so = fd6_program_state(state);
1154
fd_ringbuffer_del(so->stateobj);
1155
fd_ringbuffer_del(so->binning_stateobj);
1156
fd_ringbuffer_del(so->config_stateobj);
1157
fd_ringbuffer_del(so->interp_stateobj);
1158
if (so->streamout_stateobj)
1159
fd_ringbuffer_del(so->streamout_stateobj);
1160
free(so);
1161
}
1162
1163
static const struct ir3_cache_funcs cache_funcs = {
1164
.create_state = fd6_program_create,
1165
.destroy_state = fd6_program_destroy,
1166
};
1167
1168
void
1169
fd6_prog_init(struct pipe_context *pctx)
1170
{
1171
struct fd_context *ctx = fd_context(pctx);
1172
1173
ctx->shader_cache = ir3_cache_create(&cache_funcs, ctx);
1174
1175
ir3_prog_init(pctx);
1176
1177
fd_prog_init(pctx);
1178
}
1179
1180