Path: blob/21.2-virgl/src/gallium/drivers/freedreno/a6xx/fd6_program.c
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/*1* Copyright (C) 2016 Rob Clark <[email protected]>2* Copyright © 2018 Google, Inc.3*4* Permission is hereby granted, free of charge, to any person obtaining a5* copy of this software and associated documentation files (the "Software"),6* to deal in the Software without restriction, including without limitation7* the rights to use, copy, modify, merge, publish, distribute, sublicense,8* and/or sell copies of the Software, and to permit persons to whom the9* Software is furnished to do so, subject to the following conditions:10*11* The above copyright notice and this permission notice (including the next12* paragraph) shall be included in all copies or substantial portions of the13* Software.14*15* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR16* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,17* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL18* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER19* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,20* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE21* SOFTWARE.22*23* Authors:24* Rob Clark <[email protected]>25*/2627#include "pipe/p_state.h"28#include "util/bitset.h"29#include "util/format/u_format.h"30#include "util/u_inlines.h"31#include "util/u_memory.h"32#include "util/u_string.h"3334#include "freedreno_program.h"3536#include "fd6_const.h"37#include "fd6_emit.h"38#include "fd6_format.h"39#include "fd6_pack.h"40#include "fd6_program.h"41#include "fd6_texture.h"4243void44fd6_emit_shader(struct fd_context *ctx, struct fd_ringbuffer *ring,45const struct ir3_shader_variant *so)46{47enum a6xx_state_block sb = fd6_stage2shadersb(so->type);4849uint32_t first_exec_offset = 0;50uint32_t instrlen = 0;51uint32_t hw_stack_offset = 0;5253switch (so->type) {54case MESA_SHADER_VERTEX:55first_exec_offset = REG_A6XX_SP_VS_OBJ_FIRST_EXEC_OFFSET;56instrlen = REG_A6XX_SP_VS_INSTRLEN;57hw_stack_offset = REG_A6XX_SP_VS_PVT_MEM_HW_STACK_OFFSET;58break;59case MESA_SHADER_TESS_CTRL:60first_exec_offset = REG_A6XX_SP_HS_OBJ_FIRST_EXEC_OFFSET;61instrlen = REG_A6XX_SP_HS_INSTRLEN;62hw_stack_offset = REG_A6XX_SP_HS_PVT_MEM_HW_STACK_OFFSET;63break;64case MESA_SHADER_TESS_EVAL:65first_exec_offset = REG_A6XX_SP_DS_OBJ_FIRST_EXEC_OFFSET;66instrlen = REG_A6XX_SP_DS_INSTRLEN;67hw_stack_offset = REG_A6XX_SP_DS_PVT_MEM_HW_STACK_OFFSET;68break;69case MESA_SHADER_GEOMETRY:70first_exec_offset = REG_A6XX_SP_GS_OBJ_FIRST_EXEC_OFFSET;71instrlen = REG_A6XX_SP_GS_INSTRLEN;72hw_stack_offset = REG_A6XX_SP_GS_PVT_MEM_HW_STACK_OFFSET;73break;74case MESA_SHADER_FRAGMENT:75first_exec_offset = REG_A6XX_SP_FS_OBJ_FIRST_EXEC_OFFSET;76instrlen = REG_A6XX_SP_FS_INSTRLEN;77hw_stack_offset = REG_A6XX_SP_FS_PVT_MEM_HW_STACK_OFFSET;78break;79case MESA_SHADER_COMPUTE:80case MESA_SHADER_KERNEL:81first_exec_offset = REG_A6XX_SP_CS_OBJ_FIRST_EXEC_OFFSET;82instrlen = REG_A6XX_SP_CS_INSTRLEN;83hw_stack_offset = REG_A6XX_SP_CS_PVT_MEM_HW_STACK_OFFSET;84break;85case MESA_SHADER_TASK:86case MESA_SHADER_MESH:87case MESA_SHADER_RAYGEN:88case MESA_SHADER_ANY_HIT:89case MESA_SHADER_CLOSEST_HIT:90case MESA_SHADER_MISS:91case MESA_SHADER_INTERSECTION:92case MESA_SHADER_CALLABLE:93unreachable("Unsupported shader stage");94case MESA_SHADER_NONE:95unreachable("");96}9798#ifdef DEBUG99/* Name should generally match what you get with MESA_SHADER_CAPTURE_PATH: */100const char *name = so->shader->nir->info.name;101if (name)102fd_emit_string5(ring, name, strlen(name));103#endif104105uint32_t fibers_per_sp = ctx->screen->info->a6xx.fibers_per_sp;106uint32_t num_sp_cores = ctx->screen->info->num_sp_cores;107108uint32_t per_fiber_size = ALIGN(so->pvtmem_size, 512);109if (per_fiber_size > ctx->pvtmem[so->pvtmem_per_wave].per_fiber_size) {110if (ctx->pvtmem[so->pvtmem_per_wave].bo)111fd_bo_del(ctx->pvtmem[so->pvtmem_per_wave].bo);112ctx->pvtmem[so->pvtmem_per_wave].per_fiber_size = per_fiber_size;113uint32_t total_size =114ALIGN(per_fiber_size * fibers_per_sp, 1 << 12) * num_sp_cores;115ctx->pvtmem[so->pvtmem_per_wave].bo = fd_bo_new(116ctx->screen->dev, total_size, 0,117"pvtmem_%s_%d", so->pvtmem_per_wave ? "per_wave" : "per_fiber",118per_fiber_size);119} else {120per_fiber_size = ctx->pvtmem[so->pvtmem_per_wave].per_fiber_size;121}122123uint32_t per_sp_size = ALIGN(per_fiber_size * fibers_per_sp, 1 << 12);124125OUT_PKT4(ring, instrlen, 1);126OUT_RING(ring, so->instrlen);127128OUT_PKT4(ring, first_exec_offset, 7);129OUT_RING(ring, 0); /* SP_xS_OBJ_FIRST_EXEC_OFFSET */130OUT_RELOC(ring, so->bo, 0, 0, 0); /* SP_xS_OBJ_START_LO */131OUT_RING(ring, A6XX_SP_VS_PVT_MEM_PARAM_MEMSIZEPERITEM(per_fiber_size));132if (so->pvtmem_size > 0) { /* SP_xS_PVT_MEM_ADDR */133OUT_RELOC(ring, ctx->pvtmem[so->pvtmem_per_wave].bo, 0, 0, 0);134} else {135OUT_RING(ring, 0);136OUT_RING(ring, 0);137}138OUT_RING(ring, A6XX_SP_VS_PVT_MEM_SIZE_TOTALPVTMEMSIZE(per_sp_size) |139COND(so->pvtmem_per_wave,140A6XX_SP_VS_PVT_MEM_SIZE_PERWAVEMEMLAYOUT));141142OUT_PKT4(ring, hw_stack_offset, 1);143OUT_RING(ring, A6XX_SP_VS_PVT_MEM_HW_STACK_OFFSET_OFFSET(per_sp_size));144145OUT_PKT7(ring, fd6_stage2opcode(so->type), 3);146OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |147CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |148CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |149CP_LOAD_STATE6_0_STATE_BLOCK(sb) |150CP_LOAD_STATE6_0_NUM_UNIT(so->instrlen));151OUT_RELOC(ring, so->bo, 0, 0, 0);152}153154static void155setup_stream_out(struct fd_context *ctx, struct fd6_program_state *state,156const struct ir3_shader_variant *v,157struct ir3_shader_linkage *l)158{159const struct ir3_stream_output_info *strmout = &v->shader->stream_output;160161uint32_t ncomp[PIPE_MAX_SO_BUFFERS];162uint32_t prog[256 / 2];163uint32_t prog_count;164165memset(ncomp, 0, sizeof(ncomp));166memset(prog, 0, sizeof(prog));167168prog_count = align(l->max_loc, 2) / 2;169170debug_assert(prog_count < ARRAY_SIZE(prog));171172for (unsigned i = 0; i < strmout->num_outputs; i++) {173const struct ir3_stream_output *out = &strmout->output[i];174unsigned k = out->register_index;175unsigned idx;176177ncomp[out->output_buffer] += out->num_components;178179/* linkage map sorted by order frag shader wants things, so180* a bit less ideal here..181*/182for (idx = 0; idx < l->cnt; idx++)183if (l->var[idx].regid == v->outputs[k].regid)184break;185186debug_assert(idx < l->cnt);187188for (unsigned j = 0; j < out->num_components; j++) {189unsigned c = j + out->start_component;190unsigned loc = l->var[idx].loc + c;191unsigned off = j + out->dst_offset; /* in dwords */192193if (loc & 1) {194prog[loc / 2] |= A6XX_VPC_SO_PROG_B_EN |195A6XX_VPC_SO_PROG_B_BUF(out->output_buffer) |196A6XX_VPC_SO_PROG_B_OFF(off * 4);197} else {198prog[loc / 2] |= A6XX_VPC_SO_PROG_A_EN |199A6XX_VPC_SO_PROG_A_BUF(out->output_buffer) |200A6XX_VPC_SO_PROG_A_OFF(off * 4);201}202}203}204205struct fd_ringbuffer *ring =206fd_ringbuffer_new_object(ctx->pipe, (13 + (2 * prog_count)) * 4);207208OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 12 + (2 * prog_count));209OUT_RING(ring, REG_A6XX_VPC_SO_STREAM_CNTL);210OUT_RING(ring,211A6XX_VPC_SO_STREAM_CNTL_STREAM_ENABLE(0x1) |212COND(ncomp[0] > 0, A6XX_VPC_SO_STREAM_CNTL_BUF0_STREAM(1)) |213COND(ncomp[1] > 0, A6XX_VPC_SO_STREAM_CNTL_BUF1_STREAM(1)) |214COND(ncomp[2] > 0, A6XX_VPC_SO_STREAM_CNTL_BUF2_STREAM(1)) |215COND(ncomp[3] > 0, A6XX_VPC_SO_STREAM_CNTL_BUF3_STREAM(1)));216OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(0));217OUT_RING(ring, ncomp[0]);218OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(1));219OUT_RING(ring, ncomp[1]);220OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(2));221OUT_RING(ring, ncomp[2]);222OUT_RING(ring, REG_A6XX_VPC_SO_NCOMP(3));223OUT_RING(ring, ncomp[3]);224OUT_RING(ring, REG_A6XX_VPC_SO_CNTL);225OUT_RING(ring, A6XX_VPC_SO_CNTL_RESET);226for (unsigned i = 0; i < prog_count; i++) {227OUT_RING(ring, REG_A6XX_VPC_SO_PROG);228OUT_RING(ring, prog[i]);229}230231state->streamout_stateobj = ring;232}233234static void235setup_config_stateobj(struct fd_context *ctx, struct fd6_program_state *state)236{237struct fd_ringbuffer *ring = fd_ringbuffer_new_object(ctx->pipe, 100 * 4);238239OUT_REG(ring, A6XX_HLSQ_INVALIDATE_CMD(.vs_state = true, .hs_state = true,240.ds_state = true, .gs_state = true,241.fs_state = true, .cs_state = true,242.gfx_ibo = true, .cs_ibo = true, ));243244debug_assert(state->vs->constlen >= state->bs->constlen);245246OUT_PKT4(ring, REG_A6XX_HLSQ_VS_CNTL, 4);247OUT_RING(ring, A6XX_HLSQ_VS_CNTL_CONSTLEN(state->vs->constlen) |248A6XX_HLSQ_VS_CNTL_ENABLED);249OUT_RING(ring, COND(state->hs,250A6XX_HLSQ_HS_CNTL_ENABLED |251A6XX_HLSQ_HS_CNTL_CONSTLEN(state->hs->constlen)));252OUT_RING(ring, COND(state->ds,253A6XX_HLSQ_DS_CNTL_ENABLED |254A6XX_HLSQ_DS_CNTL_CONSTLEN(state->ds->constlen)));255OUT_RING(ring, COND(state->gs,256A6XX_HLSQ_GS_CNTL_ENABLED |257A6XX_HLSQ_GS_CNTL_CONSTLEN(state->gs->constlen)));258OUT_PKT4(ring, REG_A6XX_HLSQ_FS_CNTL, 1);259OUT_RING(ring, A6XX_HLSQ_FS_CNTL_CONSTLEN(state->fs->constlen) |260A6XX_HLSQ_FS_CNTL_ENABLED);261262OUT_PKT4(ring, REG_A6XX_SP_VS_CONFIG, 1);263OUT_RING(ring, COND(state->vs, A6XX_SP_VS_CONFIG_ENABLED) |264A6XX_SP_VS_CONFIG_NIBO(ir3_shader_nibo(state->vs)) |265A6XX_SP_VS_CONFIG_NTEX(state->vs->num_samp) |266A6XX_SP_VS_CONFIG_NSAMP(state->vs->num_samp));267268OUT_PKT4(ring, REG_A6XX_SP_HS_CONFIG, 1);269OUT_RING(ring, COND(state->hs,270A6XX_SP_HS_CONFIG_ENABLED |271A6XX_SP_HS_CONFIG_NIBO(ir3_shader_nibo(state->hs)) |272A6XX_SP_HS_CONFIG_NTEX(state->hs->num_samp) |273A6XX_SP_HS_CONFIG_NSAMP(state->hs->num_samp)));274275OUT_PKT4(ring, REG_A6XX_SP_DS_CONFIG, 1);276OUT_RING(ring, COND(state->ds,277A6XX_SP_DS_CONFIG_ENABLED |278A6XX_SP_DS_CONFIG_NIBO(ir3_shader_nibo(state->ds)) |279A6XX_SP_DS_CONFIG_NTEX(state->ds->num_samp) |280A6XX_SP_DS_CONFIG_NSAMP(state->ds->num_samp)));281282OUT_PKT4(ring, REG_A6XX_SP_GS_CONFIG, 1);283OUT_RING(ring, COND(state->gs,284A6XX_SP_GS_CONFIG_ENABLED |285A6XX_SP_GS_CONFIG_NIBO(ir3_shader_nibo(state->gs)) |286A6XX_SP_GS_CONFIG_NTEX(state->gs->num_samp) |287A6XX_SP_GS_CONFIG_NSAMP(state->gs->num_samp)));288289OUT_PKT4(ring, REG_A6XX_SP_FS_CONFIG, 1);290OUT_RING(ring, COND(state->fs, A6XX_SP_FS_CONFIG_ENABLED) |291A6XX_SP_FS_CONFIG_NIBO(ir3_shader_nibo(state->fs)) |292A6XX_SP_FS_CONFIG_NTEX(state->fs->num_samp) |293A6XX_SP_FS_CONFIG_NSAMP(state->fs->num_samp));294295OUT_PKT4(ring, REG_A6XX_SP_IBO_COUNT, 1);296OUT_RING(ring, ir3_shader_nibo(state->fs));297298state->config_stateobj = ring;299}300301static inline uint32_t302next_regid(uint32_t reg, uint32_t increment)303{304if (VALIDREG(reg))305return reg + increment;306else307return regid(63, 0);308}309310static void311setup_stateobj(struct fd_ringbuffer *ring, struct fd_context *ctx,312struct fd6_program_state *state,313const struct ir3_shader_key *key, bool binning_pass) assert_dt314{315uint32_t pos_regid, psize_regid, color_regid[8], posz_regid;316uint32_t clip0_regid, clip1_regid;317uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid;318uint32_t smask_in_regid, smask_regid;319uint32_t stencilref_regid;320uint32_t vertex_regid, instance_regid, layer_regid, primitive_regid;321uint32_t hs_invocation_regid;322uint32_t tess_coord_x_regid, tess_coord_y_regid, hs_patch_regid,323ds_patch_regid;324uint32_t ij_regid[IJ_COUNT];325uint32_t gs_header_regid;326enum a6xx_threadsize fssz;327uint8_t psize_loc = ~0, pos_loc = ~0, layer_loc = ~0;328uint8_t clip0_loc, clip1_loc;329int i, j;330331static const struct ir3_shader_variant dummy_fs = {0};332const struct ir3_shader_variant *vs = binning_pass ? state->bs : state->vs;333const struct ir3_shader_variant *hs = state->hs;334const struct ir3_shader_variant *ds = state->ds;335const struct ir3_shader_variant *gs = state->gs;336const struct ir3_shader_variant *fs = binning_pass ? &dummy_fs : state->fs;337338/* binning VS is wrong when GS is present, so use nonbinning VS339* TODO: compile both binning VS/GS variants correctly340*/341if (binning_pass && state->gs)342vs = state->vs;343344bool sample_shading = fs->per_samp | key->sample_shading;345346fssz = fs->info.double_threadsize ? THREAD128 : THREAD64;347348pos_regid = ir3_find_output_regid(vs, VARYING_SLOT_POS);349psize_regid = ir3_find_output_regid(vs, VARYING_SLOT_PSIZ);350clip0_regid = ir3_find_output_regid(vs, VARYING_SLOT_CLIP_DIST0);351clip1_regid = ir3_find_output_regid(vs, VARYING_SLOT_CLIP_DIST1);352layer_regid = ir3_find_output_regid(vs, VARYING_SLOT_LAYER);353vertex_regid = ir3_find_sysval_regid(vs, SYSTEM_VALUE_VERTEX_ID);354instance_regid = ir3_find_sysval_regid(vs, SYSTEM_VALUE_INSTANCE_ID);355356if (hs) {357tess_coord_x_regid = ir3_find_sysval_regid(ds, SYSTEM_VALUE_TESS_COORD);358tess_coord_y_regid = next_regid(tess_coord_x_regid, 1);359hs_patch_regid = ir3_find_sysval_regid(hs, SYSTEM_VALUE_PRIMITIVE_ID);360ds_patch_regid = ir3_find_sysval_regid(ds, SYSTEM_VALUE_PRIMITIVE_ID);361hs_invocation_regid =362ir3_find_sysval_regid(hs, SYSTEM_VALUE_TCS_HEADER_IR3);363364pos_regid = ir3_find_output_regid(ds, VARYING_SLOT_POS);365psize_regid = ir3_find_output_regid(ds, VARYING_SLOT_PSIZ);366clip0_regid = ir3_find_output_regid(ds, VARYING_SLOT_CLIP_DIST0);367clip1_regid = ir3_find_output_regid(ds, VARYING_SLOT_CLIP_DIST1);368} else {369tess_coord_x_regid = regid(63, 0);370tess_coord_y_regid = regid(63, 0);371hs_patch_regid = regid(63, 0);372ds_patch_regid = regid(63, 0);373hs_invocation_regid = regid(63, 0);374}375376if (gs) {377gs_header_regid = ir3_find_sysval_regid(gs, SYSTEM_VALUE_GS_HEADER_IR3);378primitive_regid = ir3_find_sysval_regid(gs, SYSTEM_VALUE_PRIMITIVE_ID);379pos_regid = ir3_find_output_regid(gs, VARYING_SLOT_POS);380psize_regid = ir3_find_output_regid(gs, VARYING_SLOT_PSIZ);381clip0_regid = ir3_find_output_regid(gs, VARYING_SLOT_CLIP_DIST0);382clip1_regid = ir3_find_output_regid(gs, VARYING_SLOT_CLIP_DIST1);383layer_regid = ir3_find_output_regid(gs, VARYING_SLOT_LAYER);384} else {385gs_header_regid = regid(63, 0);386primitive_regid = regid(63, 0);387}388389if (fs->color0_mrt) {390color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =391color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] =392ir3_find_output_regid(fs, FRAG_RESULT_COLOR);393} else {394color_regid[0] = ir3_find_output_regid(fs, FRAG_RESULT_DATA0);395color_regid[1] = ir3_find_output_regid(fs, FRAG_RESULT_DATA1);396color_regid[2] = ir3_find_output_regid(fs, FRAG_RESULT_DATA2);397color_regid[3] = ir3_find_output_regid(fs, FRAG_RESULT_DATA3);398color_regid[4] = ir3_find_output_regid(fs, FRAG_RESULT_DATA4);399color_regid[5] = ir3_find_output_regid(fs, FRAG_RESULT_DATA5);400color_regid[6] = ir3_find_output_regid(fs, FRAG_RESULT_DATA6);401color_regid[7] = ir3_find_output_regid(fs, FRAG_RESULT_DATA7);402}403404samp_id_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_ID);405smask_in_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_MASK_IN);406face_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRONT_FACE);407coord_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRAG_COORD);408zwcoord_regid = next_regid(coord_regid, 2);409posz_regid = ir3_find_output_regid(fs, FRAG_RESULT_DEPTH);410smask_regid = ir3_find_output_regid(fs, FRAG_RESULT_SAMPLE_MASK);411stencilref_regid = ir3_find_output_regid(fs, FRAG_RESULT_STENCIL);412for (unsigned i = 0; i < ARRAY_SIZE(ij_regid); i++)413ij_regid[i] =414ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL + i);415416/* If we have pre-dispatch texture fetches, then ij_pix should not417* be DCE'd, even if not actually used in the shader itself:418*/419if (fs->num_sampler_prefetch > 0) {420assert(VALIDREG(ij_regid[IJ_PERSP_PIXEL]));421/* also, it seems like ij_pix is *required* to be r0.x */422assert(ij_regid[IJ_PERSP_PIXEL] == regid(0, 0));423}424425/* we can't write gl_SampleMask for !msaa.. if b0 is zero then we426* end up masking the single sample!!427*/428if (!key->msaa)429smask_regid = regid(63, 0);430431/* we could probably divide this up into things that need to be432* emitted if frag-prog is dirty vs if vert-prog is dirty..433*/434435OUT_PKT4(ring, REG_A6XX_SP_FS_PREFETCH_CNTL, 1 + fs->num_sampler_prefetch);436OUT_RING(ring, A6XX_SP_FS_PREFETCH_CNTL_COUNT(fs->num_sampler_prefetch) |437A6XX_SP_FS_PREFETCH_CNTL_UNK4(regid(63, 0)) |4380x7000); // XXX439for (int i = 0; i < fs->num_sampler_prefetch; i++) {440const struct ir3_sampler_prefetch *prefetch = &fs->sampler_prefetch[i];441OUT_RING(ring,442A6XX_SP_FS_PREFETCH_CMD_SRC(prefetch->src) |443A6XX_SP_FS_PREFETCH_CMD_SAMP_ID(prefetch->samp_id) |444A6XX_SP_FS_PREFETCH_CMD_TEX_ID(prefetch->tex_id) |445A6XX_SP_FS_PREFETCH_CMD_DST(prefetch->dst) |446A6XX_SP_FS_PREFETCH_CMD_WRMASK(prefetch->wrmask) |447COND(prefetch->half_precision, A6XX_SP_FS_PREFETCH_CMD_HALF) |448A6XX_SP_FS_PREFETCH_CMD_CMD(prefetch->cmd));449}450451OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A9A8, 1);452OUT_RING(ring, 0);453454OUT_PKT4(ring, REG_A6XX_SP_MODE_CONTROL, 1);455OUT_RING(ring, A6XX_SP_MODE_CONTROL_CONSTANT_DEMOTION_ENABLE | 4);456457bool fs_has_dual_src_color =458!binning_pass && fs->shader->nir->info.fs.color_is_dual_source;459460OUT_PKT4(ring, REG_A6XX_SP_FS_OUTPUT_CNTL0, 1);461OUT_RING(ring,462A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(posz_regid) |463A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(smask_regid) |464A6XX_SP_FS_OUTPUT_CNTL0_STENCILREF_REGID(stencilref_regid) |465COND(fs_has_dual_src_color,466A6XX_SP_FS_OUTPUT_CNTL0_DUAL_COLOR_IN_ENABLE));467468OUT_PKT4(ring, REG_A6XX_SP_VS_CTRL_REG0, 1);469OUT_RING(470ring,471A6XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vs->info.max_reg + 1) |472A6XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vs->info.max_half_reg + 1) |473COND(vs->mergedregs, A6XX_SP_VS_CTRL_REG0_MERGEDREGS) |474A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(ir3_shader_branchstack_hw(vs)));475476fd6_emit_shader(ctx, ring, vs);477fd6_emit_immediates(ctx->screen, vs, ring);478479struct ir3_shader_linkage l = {0};480const struct ir3_shader_variant *last_shader = fd6_last_shader(state);481482bool do_streamout = (last_shader->shader->stream_output.num_outputs > 0);483uint8_t clip_mask = last_shader->clip_mask,484cull_mask = last_shader->cull_mask;485uint8_t clip_cull_mask = clip_mask | cull_mask;486487/* If we have streamout, link against the real FS, rather than the488* dummy FS used for binning pass state, to ensure the OUTLOC's489* match. Depending on whether we end up doing sysmem or gmem,490* the actual streamout could happen with either the binning pass491* or draw pass program, but the same streamout stateobj is used492* in either case:493*/494ir3_link_shaders(&l, last_shader, do_streamout ? state->fs : fs, true);495496bool primid_passthru = l.primid_loc != 0xff;497clip0_loc = l.clip0_loc;498clip1_loc = l.clip1_loc;499500OUT_PKT4(ring, REG_A6XX_VPC_VAR_DISABLE(0), 4);501OUT_RING(ring, ~l.varmask[0]); /* VPC_VAR[0].DISABLE */502OUT_RING(ring, ~l.varmask[1]); /* VPC_VAR[1].DISABLE */503OUT_RING(ring, ~l.varmask[2]); /* VPC_VAR[2].DISABLE */504OUT_RING(ring, ~l.varmask[3]); /* VPC_VAR[3].DISABLE */505506/* Add stream out outputs after computing the VPC_VAR_DISABLE bitmask. */507ir3_link_stream_out(&l, last_shader);508509if (VALIDREG(layer_regid)) {510layer_loc = l.max_loc;511ir3_link_add(&l, layer_regid, 0x1, l.max_loc);512}513514if (VALIDREG(pos_regid)) {515pos_loc = l.max_loc;516ir3_link_add(&l, pos_regid, 0xf, l.max_loc);517}518519if (VALIDREG(psize_regid)) {520psize_loc = l.max_loc;521ir3_link_add(&l, psize_regid, 0x1, l.max_loc);522}523524/* Handle the case where clip/cull distances aren't read by the FS. Make525* sure to avoid adding an output with an empty writemask if the user526* disables all the clip distances in the API so that the slot is unused.527*/528if (clip0_loc == 0xff && VALIDREG(clip0_regid) &&529(clip_cull_mask & 0xf) != 0) {530clip0_loc = l.max_loc;531ir3_link_add(&l, clip0_regid, clip_cull_mask & 0xf, l.max_loc);532}533534if (clip1_loc == 0xff && VALIDREG(clip1_regid) &&535(clip_cull_mask >> 4) != 0) {536clip1_loc = l.max_loc;537ir3_link_add(&l, clip1_regid, clip_cull_mask >> 4, l.max_loc);538}539540/* If we have stream-out, we use the full shader for binning541* pass, rather than the optimized binning pass one, so that we542* have all the varying outputs available for xfb. So streamout543* state should always be derived from the non-binning pass544* program:545*/546if (do_streamout && !binning_pass) {547setup_stream_out(ctx, state, last_shader, &l);548}549550debug_assert(l.cnt <= 32);551if (gs)552OUT_PKT4(ring, REG_A6XX_SP_GS_OUT_REG(0), DIV_ROUND_UP(l.cnt, 2));553else if (ds)554OUT_PKT4(ring, REG_A6XX_SP_DS_OUT_REG(0), DIV_ROUND_UP(l.cnt, 2));555else556OUT_PKT4(ring, REG_A6XX_SP_VS_OUT_REG(0), DIV_ROUND_UP(l.cnt, 2));557558for (j = 0; j < l.cnt;) {559uint32_t reg = 0;560561reg |= A6XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);562reg |= A6XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);563j++;564565reg |= A6XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);566reg |= A6XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);567j++;568569OUT_RING(ring, reg);570}571572if (gs)573OUT_PKT4(ring, REG_A6XX_SP_GS_VPC_DST_REG(0), DIV_ROUND_UP(l.cnt, 4));574else if (ds)575OUT_PKT4(ring, REG_A6XX_SP_DS_VPC_DST_REG(0), DIV_ROUND_UP(l.cnt, 4));576else577OUT_PKT4(ring, REG_A6XX_SP_VS_VPC_DST_REG(0), DIV_ROUND_UP(l.cnt, 4));578579for (j = 0; j < l.cnt;) {580uint32_t reg = 0;581582reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc);583reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc);584reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc);585reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc);586587OUT_RING(ring, reg);588}589590if (hs) {591assert(vs->mergedregs == hs->mergedregs);592OUT_PKT4(ring, REG_A6XX_SP_HS_CTRL_REG0, 1);593OUT_RING(594ring,595A6XX_SP_HS_CTRL_REG0_FULLREGFOOTPRINT(hs->info.max_reg + 1) |596A6XX_SP_HS_CTRL_REG0_HALFREGFOOTPRINT(hs->info.max_half_reg + 1) |597A6XX_SP_HS_CTRL_REG0_BRANCHSTACK(ir3_shader_branchstack_hw(hs)));598599fd6_emit_shader(ctx, ring, hs);600fd6_emit_immediates(ctx->screen, hs, ring);601fd6_emit_link_map(ctx->screen, vs, hs, ring);602603OUT_PKT4(ring, REG_A6XX_SP_DS_CTRL_REG0, 1);604OUT_RING(605ring,606A6XX_SP_DS_CTRL_REG0_FULLREGFOOTPRINT(ds->info.max_reg + 1) |607A6XX_SP_DS_CTRL_REG0_HALFREGFOOTPRINT(ds->info.max_half_reg + 1) |608COND(ds->mergedregs, A6XX_SP_DS_CTRL_REG0_MERGEDREGS) |609A6XX_SP_DS_CTRL_REG0_BRANCHSTACK(ir3_shader_branchstack_hw(ds)));610611fd6_emit_shader(ctx, ring, ds);612fd6_emit_immediates(ctx->screen, ds, ring);613fd6_emit_link_map(ctx->screen, hs, ds, ring);614615shader_info *hs_info = &hs->shader->nir->info;616OUT_PKT4(ring, REG_A6XX_PC_TESS_NUM_VERTEX, 1);617OUT_RING(ring, hs_info->tess.tcs_vertices_out);618619/* Total attribute slots in HS incoming patch. */620OUT_PKT4(ring, REG_A6XX_PC_HS_INPUT_SIZE, 1);621OUT_RING(ring, hs_info->tess.tcs_vertices_out * vs->output_size / 4);622623const uint32_t wavesize = 64;624const uint32_t max_wave_input_size = 64;625const uint32_t patch_control_points = hs_info->tess.tcs_vertices_out;626627/* note: if HS is really just the VS extended, then this628* should be by MAX2(patch_control_points, hs_info->tess.tcs_vertices_out)629* however that doesn't match the blob, and fails some dEQP tests.630*/631uint32_t prims_per_wave = wavesize / hs_info->tess.tcs_vertices_out;632uint32_t max_prims_per_wave = max_wave_input_size * wavesize /633(vs->output_size * patch_control_points);634prims_per_wave = MIN2(prims_per_wave, max_prims_per_wave);635636uint32_t total_size =637vs->output_size * patch_control_points * prims_per_wave;638uint32_t wave_input_size = DIV_ROUND_UP(total_size, wavesize);639640OUT_PKT4(ring, REG_A6XX_SP_HS_WAVE_INPUT_SIZE, 1);641OUT_RING(ring, wave_input_size);642643shader_info *ds_info = &ds->shader->nir->info;644OUT_PKT4(ring, REG_A6XX_PC_TESS_CNTL, 1);645uint32_t output;646if (ds_info->tess.point_mode)647output = TESS_POINTS;648else if (ds_info->tess.primitive_mode == GL_ISOLINES)649output = TESS_LINES;650else if (ds_info->tess.ccw)651output = TESS_CCW_TRIS;652else653output = TESS_CW_TRIS;654655OUT_RING(ring, A6XX_PC_TESS_CNTL_SPACING(656fd6_gl2spacing(ds_info->tess.spacing)) |657A6XX_PC_TESS_CNTL_OUTPUT(output));658659OUT_PKT4(ring, REG_A6XX_VPC_DS_CLIP_CNTL, 1);660OUT_RING(ring, A6XX_VPC_DS_CLIP_CNTL_CLIP_MASK(clip_cull_mask) |661A6XX_VPC_DS_CLIP_CNTL_CLIP_DIST_03_LOC(clip0_loc) |662A6XX_VPC_DS_CLIP_CNTL_CLIP_DIST_47_LOC(clip1_loc));663664OUT_PKT4(ring, REG_A6XX_VPC_DS_LAYER_CNTL, 1);665OUT_RING(ring, 0x0000ffff);666667OUT_PKT4(ring, REG_A6XX_GRAS_DS_LAYER_CNTL, 1);668OUT_RING(ring, 0x0);669670OUT_PKT4(ring, REG_A6XX_GRAS_DS_CL_CNTL, 1);671OUT_RING(ring, A6XX_GRAS_DS_CL_CNTL_CLIP_MASK(clip_mask) |672A6XX_GRAS_DS_CL_CNTL_CULL_MASK(cull_mask));673674OUT_PKT4(ring, REG_A6XX_VPC_VS_PACK, 1);675OUT_RING(ring, A6XX_VPC_VS_PACK_POSITIONLOC(pos_loc) |676A6XX_VPC_VS_PACK_PSIZELOC(255) |677A6XX_VPC_VS_PACK_STRIDE_IN_VPC(l.max_loc));678679OUT_PKT4(ring, REG_A6XX_VPC_DS_PACK, 1);680OUT_RING(ring, A6XX_VPC_DS_PACK_POSITIONLOC(pos_loc) |681A6XX_VPC_DS_PACK_PSIZELOC(psize_loc) |682A6XX_VPC_DS_PACK_STRIDE_IN_VPC(l.max_loc));683684OUT_PKT4(ring, REG_A6XX_SP_DS_PRIMITIVE_CNTL, 1);685OUT_RING(ring, A6XX_SP_DS_PRIMITIVE_CNTL_OUT(l.cnt));686687OUT_PKT4(ring, REG_A6XX_PC_DS_OUT_CNTL, 1);688OUT_RING(ring, A6XX_PC_DS_OUT_CNTL_STRIDE_IN_VPC(l.max_loc) |689CONDREG(psize_regid, A6XX_PC_DS_OUT_CNTL_PSIZE) |690A6XX_PC_DS_OUT_CNTL_CLIP_MASK(clip_cull_mask));691692} else {693OUT_PKT4(ring, REG_A6XX_SP_HS_WAVE_INPUT_SIZE, 1);694OUT_RING(ring, 0);695}696697OUT_PKT4(ring, REG_A6XX_SP_VS_PRIMITIVE_CNTL, 1);698OUT_RING(ring, A6XX_SP_VS_PRIMITIVE_CNTL_OUT(l.cnt));699700bool enable_varyings = fs->total_in > 0;701702OUT_PKT4(ring, REG_A6XX_VPC_CNTL_0, 1);703OUT_RING(ring, A6XX_VPC_CNTL_0_NUMNONPOSVAR(fs->total_in) |704COND(enable_varyings, A6XX_VPC_CNTL_0_VARYING) |705A6XX_VPC_CNTL_0_PRIMIDLOC(l.primid_loc) |706A6XX_VPC_CNTL_0_VIEWIDLOC(0xff));707708OUT_PKT4(ring, REG_A6XX_PC_VS_OUT_CNTL, 1);709OUT_RING(ring, A6XX_PC_VS_OUT_CNTL_STRIDE_IN_VPC(l.max_loc) |710CONDREG(psize_regid, A6XX_PC_VS_OUT_CNTL_PSIZE) |711CONDREG(layer_regid, A6XX_PC_VS_OUT_CNTL_LAYER) |712A6XX_PC_VS_OUT_CNTL_CLIP_MASK(clip_cull_mask));713714OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_3, 1);715OUT_RING(ring, 0);716717OUT_PKT4(ring, REG_A6XX_HLSQ_CONTROL_1_REG, 5);718OUT_RING(ring, 0x7); /* XXX */719OUT_RING(ring, A6XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) |720A6XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid) |721A6XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(smask_in_regid) |722A6XX_HLSQ_CONTROL_2_REG_SIZE(ij_regid[IJ_PERSP_SIZE]));723OUT_RING(724ring,725A6XX_HLSQ_CONTROL_3_REG_IJ_PERSP_PIXEL(ij_regid[IJ_PERSP_PIXEL]) |726A6XX_HLSQ_CONTROL_3_REG_IJ_LINEAR_PIXEL(ij_regid[IJ_LINEAR_PIXEL]) |727A6XX_HLSQ_CONTROL_3_REG_IJ_PERSP_CENTROID(728ij_regid[IJ_PERSP_CENTROID]) |729A6XX_HLSQ_CONTROL_3_REG_IJ_LINEAR_CENTROID(730ij_regid[IJ_LINEAR_CENTROID]));731OUT_RING(732ring,733A6XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid) |734A6XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) |735A6XX_HLSQ_CONTROL_4_REG_IJ_PERSP_SAMPLE(ij_regid[IJ_PERSP_SAMPLE]) |736A6XX_HLSQ_CONTROL_4_REG_IJ_LINEAR_SAMPLE(ij_regid[IJ_LINEAR_SAMPLE]));737OUT_RING(ring, 0xfc); /* XXX */738739OUT_PKT4(ring, REG_A6XX_HLSQ_FS_CNTL_0, 1);740OUT_RING(ring, A6XX_HLSQ_FS_CNTL_0_THREADSIZE(fssz) |741COND(enable_varyings, A6XX_HLSQ_FS_CNTL_0_VARYINGS));742743OUT_PKT4(ring, REG_A6XX_SP_FS_CTRL_REG0, 1);744OUT_RING(745ring,746A6XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |747COND(enable_varyings, A6XX_SP_FS_CTRL_REG0_VARYING) | 0x1000000 |748A6XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fs->info.max_reg + 1) |749A6XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fs->info.max_half_reg + 1) |750COND(fs->mergedregs, A6XX_SP_FS_CTRL_REG0_MERGEDREGS) |751A6XX_SP_FS_CTRL_REG0_BRANCHSTACK(ir3_shader_branchstack_hw(fs)) |752COND(fs->need_pixlod, A6XX_SP_FS_CTRL_REG0_PIXLODENABLE));753754OUT_PKT4(ring, REG_A6XX_VPC_VS_LAYER_CNTL, 1);755OUT_RING(ring, A6XX_VPC_VS_LAYER_CNTL_LAYERLOC(layer_loc) |756A6XX_VPC_VS_LAYER_CNTL_VIEWLOC(0xff));757758bool need_size = fs->frag_face || fs->fragcoord_compmask != 0;759bool need_size_persamp = false;760if (VALIDREG(ij_regid[IJ_PERSP_SIZE])) {761if (sample_shading)762need_size_persamp = true;763else764need_size = true;765}766if (VALIDREG(ij_regid[IJ_LINEAR_PIXEL]))767need_size = true;768769/* XXX: enable bits for linear centroid and linear sample bary */770771OUT_PKT4(ring, REG_A6XX_GRAS_CNTL, 1);772OUT_RING(773ring,774CONDREG(ij_regid[IJ_PERSP_PIXEL], A6XX_GRAS_CNTL_IJ_PERSP_PIXEL) |775CONDREG(ij_regid[IJ_PERSP_CENTROID],776A6XX_GRAS_CNTL_IJ_PERSP_CENTROID) |777CONDREG(ij_regid[IJ_PERSP_SAMPLE], A6XX_GRAS_CNTL_IJ_PERSP_SAMPLE) |778COND(need_size, A6XX_GRAS_CNTL_SIZE) |779COND(need_size_persamp, A6XX_GRAS_CNTL_SIZE_PERSAMP) |780COND(fs->fragcoord_compmask != 0,781A6XX_GRAS_CNTL_COORD_MASK(fs->fragcoord_compmask)));782783OUT_PKT4(ring, REG_A6XX_RB_RENDER_CONTROL0, 2);784OUT_RING(785ring,786CONDREG(ij_regid[IJ_PERSP_PIXEL],787A6XX_RB_RENDER_CONTROL0_IJ_PERSP_PIXEL) |788CONDREG(ij_regid[IJ_PERSP_CENTROID],789A6XX_RB_RENDER_CONTROL0_IJ_PERSP_CENTROID) |790CONDREG(ij_regid[IJ_PERSP_SAMPLE],791A6XX_RB_RENDER_CONTROL0_IJ_PERSP_SAMPLE) |792COND(need_size, A6XX_RB_RENDER_CONTROL0_SIZE) |793COND(enable_varyings, A6XX_RB_RENDER_CONTROL0_UNK10) |794COND(need_size_persamp, A6XX_RB_RENDER_CONTROL0_SIZE_PERSAMP) |795COND(fs->fragcoord_compmask != 0,796A6XX_RB_RENDER_CONTROL0_COORD_MASK(fs->fragcoord_compmask)));797798OUT_RING(ring,799CONDREG(smask_in_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEMASK) |800CONDREG(samp_id_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEID) |801CONDREG(ij_regid[IJ_PERSP_SIZE], A6XX_RB_RENDER_CONTROL1_SIZE) |802COND(fs->frag_face, A6XX_RB_RENDER_CONTROL1_FACENESS));803804OUT_PKT4(ring, REG_A6XX_RB_SAMPLE_CNTL, 1);805OUT_RING(ring, COND(sample_shading, A6XX_RB_SAMPLE_CNTL_PER_SAMP_MODE));806807OUT_PKT4(ring, REG_A6XX_GRAS_UNKNOWN_8101, 1);808OUT_RING(ring, COND(sample_shading, 0x6)); // XXX809810OUT_PKT4(ring, REG_A6XX_GRAS_SAMPLE_CNTL, 1);811OUT_RING(ring, COND(sample_shading, A6XX_GRAS_SAMPLE_CNTL_PER_SAMP_MODE));812813OUT_PKT4(ring, REG_A6XX_SP_FS_OUTPUT_REG(0), 8);814for (i = 0; i < 8; i++) {815OUT_RING(ring, A6XX_SP_FS_OUTPUT_REG_REGID(color_regid[i]) |816COND(color_regid[i] & HALF_REG_ID,817A6XX_SP_FS_OUTPUT_REG_HALF_PRECISION));818if (VALIDREG(color_regid[i])) {819state->mrt_components |= 0xf << (i * 4);820}821}822823/* dual source blending has an extra fs output in the 2nd slot */824if (fs_has_dual_src_color) {825state->mrt_components |= 0xf << 4;826}827828OUT_PKT4(ring, REG_A6XX_VPC_VS_PACK, 1);829OUT_RING(ring, A6XX_VPC_VS_PACK_POSITIONLOC(pos_loc) |830A6XX_VPC_VS_PACK_PSIZELOC(psize_loc) |831A6XX_VPC_VS_PACK_STRIDE_IN_VPC(l.max_loc));832833if (gs) {834assert(gs->mergedregs == (ds ? ds->mergedregs : vs->mergedregs));835OUT_PKT4(ring, REG_A6XX_SP_GS_CTRL_REG0, 1);836OUT_RING(837ring,838A6XX_SP_GS_CTRL_REG0_FULLREGFOOTPRINT(gs->info.max_reg + 1) |839A6XX_SP_GS_CTRL_REG0_HALFREGFOOTPRINT(gs->info.max_half_reg + 1) |840A6XX_SP_GS_CTRL_REG0_BRANCHSTACK(ir3_shader_branchstack_hw(gs)));841842fd6_emit_shader(ctx, ring, gs);843fd6_emit_immediates(ctx->screen, gs, ring);844if (ds)845fd6_emit_link_map(ctx->screen, ds, gs, ring);846else847fd6_emit_link_map(ctx->screen, vs, gs, ring);848849OUT_PKT4(ring, REG_A6XX_VPC_GS_PACK, 1);850OUT_RING(ring, A6XX_VPC_GS_PACK_POSITIONLOC(pos_loc) |851A6XX_VPC_GS_PACK_PSIZELOC(psize_loc) |852A6XX_VPC_GS_PACK_STRIDE_IN_VPC(l.max_loc));853854OUT_PKT4(ring, REG_A6XX_VPC_GS_LAYER_CNTL, 1);855OUT_RING(ring, A6XX_VPC_GS_LAYER_CNTL_LAYERLOC(layer_loc) | 0xff00);856857OUT_PKT4(ring, REG_A6XX_GRAS_GS_LAYER_CNTL, 1);858OUT_RING(ring,859CONDREG(layer_regid, A6XX_GRAS_GS_LAYER_CNTL_WRITES_LAYER));860861uint32_t flags_regid =862ir3_find_output_regid(gs, VARYING_SLOT_GS_VERTEX_FLAGS_IR3);863864OUT_PKT4(ring, REG_A6XX_SP_GS_PRIMITIVE_CNTL, 1);865OUT_RING(ring, A6XX_SP_GS_PRIMITIVE_CNTL_OUT(l.cnt) |866A6XX_SP_GS_PRIMITIVE_CNTL_FLAGS_REGID(flags_regid));867868OUT_PKT4(ring, REG_A6XX_PC_GS_OUT_CNTL, 1);869OUT_RING(ring,870A6XX_PC_GS_OUT_CNTL_STRIDE_IN_VPC(l.max_loc) |871CONDREG(psize_regid, A6XX_PC_GS_OUT_CNTL_PSIZE) |872CONDREG(layer_regid, A6XX_PC_GS_OUT_CNTL_LAYER) |873CONDREG(primitive_regid, A6XX_PC_GS_OUT_CNTL_PRIMITIVE_ID) |874A6XX_PC_GS_OUT_CNTL_CLIP_MASK(clip_cull_mask));875876uint32_t output;877switch (gs->shader->nir->info.gs.output_primitive) {878case GL_POINTS:879output = TESS_POINTS;880break;881case GL_LINE_STRIP:882output = TESS_LINES;883break;884case GL_TRIANGLE_STRIP:885output = TESS_CW_TRIS;886break;887default:888unreachable("");889}890OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_5, 1);891OUT_RING(ring, A6XX_PC_PRIMITIVE_CNTL_5_GS_VERTICES_OUT(892gs->shader->nir->info.gs.vertices_out - 1) |893A6XX_PC_PRIMITIVE_CNTL_5_GS_OUTPUT(output) |894A6XX_PC_PRIMITIVE_CNTL_5_GS_INVOCATIONS(895gs->shader->nir->info.gs.invocations - 1));896897OUT_PKT4(ring, REG_A6XX_GRAS_GS_CL_CNTL, 1);898OUT_RING(ring, A6XX_GRAS_GS_CL_CNTL_CLIP_MASK(clip_mask) |899A6XX_GRAS_GS_CL_CNTL_CULL_MASK(cull_mask));900901OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9100, 1);902OUT_RING(ring, 0xff);903904OUT_PKT4(ring, REG_A6XX_VPC_GS_CLIP_CNTL, 1);905OUT_RING(ring, A6XX_VPC_GS_CLIP_CNTL_CLIP_MASK(clip_cull_mask) |906A6XX_VPC_GS_CLIP_CNTL_CLIP_DIST_03_LOC(clip0_loc) |907A6XX_VPC_GS_CLIP_CNTL_CLIP_DIST_47_LOC(clip1_loc));908909const struct ir3_shader_variant *prev = state->ds ? state->ds : state->vs;910911/* Size of per-primitive alloction in ldlw memory in vec4s. */912uint32_t vec4_size = gs->shader->nir->info.gs.vertices_in *913DIV_ROUND_UP(prev->output_size, 4);914OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_6, 1);915OUT_RING(ring, A6XX_PC_PRIMITIVE_CNTL_6_STRIDE_IN_VPC(vec4_size));916917OUT_PKT4(ring, REG_A6XX_PC_MULTIVIEW_CNTL, 1);918OUT_RING(ring, 0);919920uint32_t prim_size = prev->output_size;921if (prim_size > 64)922prim_size = 64;923else if (prim_size == 64)924prim_size = 63;925OUT_PKT4(ring, REG_A6XX_SP_GS_PRIM_SIZE, 1);926OUT_RING(ring, prim_size);927} else {928OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_6, 1);929OUT_RING(ring, 0);930OUT_PKT4(ring, REG_A6XX_SP_GS_PRIM_SIZE, 1);931OUT_RING(ring, 0);932933OUT_PKT4(ring, REG_A6XX_GRAS_VS_LAYER_CNTL, 1);934OUT_RING(ring,935CONDREG(layer_regid, A6XX_GRAS_VS_LAYER_CNTL_WRITES_LAYER));936}937938OUT_PKT4(ring, REG_A6XX_VPC_VS_CLIP_CNTL, 1);939OUT_RING(ring, A6XX_VPC_VS_CLIP_CNTL_CLIP_MASK(clip_cull_mask) |940A6XX_VPC_VS_CLIP_CNTL_CLIP_DIST_03_LOC(clip0_loc) |941A6XX_VPC_VS_CLIP_CNTL_CLIP_DIST_47_LOC(clip1_loc));942943OUT_PKT4(ring, REG_A6XX_GRAS_VS_CL_CNTL, 1);944OUT_RING(ring, A6XX_GRAS_VS_CL_CNTL_CLIP_MASK(clip_mask) |945A6XX_GRAS_VS_CL_CNTL_CULL_MASK(cull_mask));946947OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9107, 1);948OUT_RING(ring, 0);949950if (fs->instrlen)951fd6_emit_shader(ctx, ring, fs);952953OUT_REG(ring, A6XX_PC_PRIMID_PASSTHRU(primid_passthru));954955uint32_t non_sysval_input_count = 0;956for (uint32_t i = 0; i < vs->inputs_count; i++)957if (!vs->inputs[i].sysval)958non_sysval_input_count++;959960OUT_PKT4(ring, REG_A6XX_VFD_CONTROL_0, 1);961OUT_RING(ring, A6XX_VFD_CONTROL_0_FETCH_CNT(non_sysval_input_count) |962A6XX_VFD_CONTROL_0_DECODE_CNT(non_sysval_input_count));963964OUT_PKT4(ring, REG_A6XX_VFD_DEST_CNTL(0), non_sysval_input_count);965for (uint32_t i = 0; i < non_sysval_input_count; i++) {966assert(vs->inputs[i].compmask);967OUT_RING(ring,968A6XX_VFD_DEST_CNTL_INSTR_WRITEMASK(vs->inputs[i].compmask) |969A6XX_VFD_DEST_CNTL_INSTR_REGID(vs->inputs[i].regid));970}971972OUT_PKT4(ring, REG_A6XX_VFD_CONTROL_1, 6);973OUT_RING(ring, A6XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) |974A6XX_VFD_CONTROL_1_REGID4INST(instance_regid) |975A6XX_VFD_CONTROL_1_REGID4PRIMID(primitive_regid) |9760xfc000000);977OUT_RING(ring,978A6XX_VFD_CONTROL_2_REGID_HSPATCHID(hs_patch_regid) |979A6XX_VFD_CONTROL_2_REGID_INVOCATIONID(hs_invocation_regid));980OUT_RING(ring, A6XX_VFD_CONTROL_3_REGID_DSPATCHID(ds_patch_regid) |981A6XX_VFD_CONTROL_3_REGID_TESSX(tess_coord_x_regid) |982A6XX_VFD_CONTROL_3_REGID_TESSY(tess_coord_y_regid) | 0xfc);983OUT_RING(ring, 0x000000fc); /* VFD_CONTROL_4 */984OUT_RING(ring, A6XX_VFD_CONTROL_5_REGID_GSHEADER(gs_header_regid) |9850xfc00); /* VFD_CONTROL_5 */986OUT_RING(ring, COND(primid_passthru,987A6XX_VFD_CONTROL_6_PRIMID_PASSTHRU)); /* VFD_CONTROL_6 */988989if (!binning_pass)990fd6_emit_immediates(ctx->screen, fs, ring);991}992993static void emit_interp_state(struct fd_ringbuffer *ring,994struct ir3_shader_variant *fs, bool rasterflat,995bool sprite_coord_mode,996uint32_t sprite_coord_enable);997998static struct fd_ringbuffer *999create_interp_stateobj(struct fd_context *ctx, struct fd6_program_state *state)1000{1001struct fd_ringbuffer *ring = fd_ringbuffer_new_object(ctx->pipe, 18 * 4);10021003emit_interp_state(ring, state->fs, false, false, 0);10041005return ring;1006}10071008/* build the program streaming state which is not part of the pre-1009* baked stateobj because of dependency on other gl state (rasterflat1010* or sprite-coord-replacement)1011*/1012struct fd_ringbuffer *1013fd6_program_interp_state(struct fd6_emit *emit)1014{1015const struct fd6_program_state *state = fd6_emit_get_prog(emit);10161017if (!unlikely(emit->rasterflat || emit->sprite_coord_enable)) {1018/* fastpath: */1019return fd_ringbuffer_ref(state->interp_stateobj);1020} else {1021struct fd_ringbuffer *ring = fd_submit_new_ringbuffer(1022emit->ctx->batch->submit, 18 * 4, FD_RINGBUFFER_STREAMING);10231024emit_interp_state(ring, state->fs, emit->rasterflat,1025emit->sprite_coord_mode, emit->sprite_coord_enable);10261027return ring;1028}1029}10301031static void1032emit_interp_state(struct fd_ringbuffer *ring, struct ir3_shader_variant *fs,1033bool rasterflat, bool sprite_coord_mode,1034uint32_t sprite_coord_enable)1035{1036uint32_t vinterp[8], vpsrepl[8];10371038memset(vinterp, 0, sizeof(vinterp));1039memset(vpsrepl, 0, sizeof(vpsrepl));10401041for (int j = -1; (j = ir3_next_varying(fs, j)) < (int)fs->inputs_count;) {10421043/* NOTE: varyings are packed, so if compmask is 0xb1044* then first, third, and fourth component occupy1045* three consecutive varying slots:1046*/1047unsigned compmask = fs->inputs[j].compmask;10481049uint32_t inloc = fs->inputs[j].inloc;10501051if (fs->inputs[j].flat || (fs->inputs[j].rasterflat && rasterflat)) {1052uint32_t loc = inloc;10531054for (int i = 0; i < 4; i++) {1055if (compmask & (1 << i)) {1056vinterp[loc / 16] |= 1 << ((loc % 16) * 2);1057loc++;1058}1059}1060}10611062bool coord_mode = sprite_coord_mode;1063if (ir3_point_sprite(fs, j, sprite_coord_enable, &coord_mode)) {1064/* mask is two 2-bit fields, where:1065* '01' -> S1066* '10' -> T1067* '11' -> 1 - T (flip mode)1068*/1069unsigned mask = coord_mode ? 0b1101 : 0b1001;1070uint32_t loc = inloc;1071if (compmask & 0x1) {1072vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);1073loc++;1074}1075if (compmask & 0x2) {1076vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);1077loc++;1078}1079if (compmask & 0x4) {1080/* .z <- 0.0f */1081vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);1082loc++;1083}1084if (compmask & 0x8) {1085/* .w <- 1.0f */1086vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);1087loc++;1088}1089}1090}10911092OUT_PKT4(ring, REG_A6XX_VPC_VARYING_INTERP_MODE(0), 8);1093for (int i = 0; i < 8; i++)1094OUT_RING(ring, vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */10951096OUT_PKT4(ring, REG_A6XX_VPC_VARYING_PS_REPL_MODE(0), 8);1097for (int i = 0; i < 8; i++)1098OUT_RING(ring, vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */1099}11001101static struct ir3_program_state *1102fd6_program_create(void *data, struct ir3_shader_variant *bs,1103struct ir3_shader_variant *vs, struct ir3_shader_variant *hs,1104struct ir3_shader_variant *ds, struct ir3_shader_variant *gs,1105struct ir3_shader_variant *fs,1106const struct ir3_shader_key *key) in_dt1107{1108struct fd_context *ctx = fd_context(data);1109struct fd6_program_state *state = CALLOC_STRUCT(fd6_program_state);11101111tc_assert_driver_thread(ctx->tc);11121113/* if we have streamout, use full VS in binning pass, as the1114* binning pass VS will have outputs on other than position/psize1115* stripped out:1116*/1117state->bs = vs->shader->stream_output.num_outputs ? vs : bs;1118state->vs = vs;1119state->hs = hs;1120state->ds = ds;1121state->gs = gs;1122state->fs = fs;1123state->binning_stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);1124state->stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);11251126#ifdef DEBUG1127if (!ds) {1128for (unsigned i = 0; i < bs->inputs_count; i++) {1129if (vs->inputs[i].sysval)1130continue;1131debug_assert(bs->inputs[i].regid == vs->inputs[i].regid);1132}1133}1134#endif11351136setup_config_stateobj(ctx, state);1137setup_stateobj(state->binning_stateobj, ctx, state, key, true);1138setup_stateobj(state->stateobj, ctx, state, key, false);1139state->interp_stateobj = create_interp_stateobj(ctx, state);11401141struct ir3_stream_output_info *stream_output =1142&fd6_last_shader(state)->shader->stream_output;1143if (stream_output->num_outputs > 0)1144state->stream_output = stream_output;11451146return &state->base;1147}11481149static void1150fd6_program_destroy(void *data, struct ir3_program_state *state)1151{1152struct fd6_program_state *so = fd6_program_state(state);1153fd_ringbuffer_del(so->stateobj);1154fd_ringbuffer_del(so->binning_stateobj);1155fd_ringbuffer_del(so->config_stateobj);1156fd_ringbuffer_del(so->interp_stateobj);1157if (so->streamout_stateobj)1158fd_ringbuffer_del(so->streamout_stateobj);1159free(so);1160}11611162static const struct ir3_cache_funcs cache_funcs = {1163.create_state = fd6_program_create,1164.destroy_state = fd6_program_destroy,1165};11661167void1168fd6_prog_init(struct pipe_context *pctx)1169{1170struct fd_context *ctx = fd_context(pctx);11711172ctx->shader_cache = ir3_cache_create(&cache_funcs, ctx);11731174ir3_prog_init(pctx);11751176fd_prog_init(pctx);1177}117811791180