Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/freedreno/a6xx/fd6_program.h
4574 views
1
/*
2
* Copyright (C) 2016 Rob Clark <[email protected]>
3
* Copyright © 2018 Google, Inc.
4
*
5
* Permission is hereby granted, free of charge, to any person obtaining a
6
* copy of this software and associated documentation files (the "Software"),
7
* to deal in the Software without restriction, including without limitation
8
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
9
* and/or sell copies of the Software, and to permit persons to whom the
10
* Software is furnished to do so, subject to the following conditions:
11
*
12
* The above copyright notice and this permission notice (including the next
13
* paragraph) shall be included in all copies or substantial portions of the
14
* Software.
15
*
16
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22
* SOFTWARE.
23
*
24
* Authors:
25
* Rob Clark <[email protected]>
26
*/
27
28
#ifndef FD6_PROGRAM_H_
29
#define FD6_PROGRAM_H_
30
31
#include "pipe/p_context.h"
32
#include "freedreno_context.h"
33
34
#include "ir3/ir3_shader.h"
35
#include "ir3_cache.h"
36
37
struct fd6_emit;
38
39
struct fd6_program_state {
40
struct ir3_program_state base;
41
struct ir3_shader_variant *bs; /* binning pass vs */
42
struct ir3_shader_variant *vs;
43
struct ir3_shader_variant *hs;
44
struct ir3_shader_variant *ds;
45
struct ir3_shader_variant *gs;
46
struct ir3_shader_variant *fs;
47
struct fd_ringbuffer *config_stateobj;
48
struct fd_ringbuffer *interp_stateobj;
49
struct fd_ringbuffer *binning_stateobj;
50
struct fd_ringbuffer *streamout_stateobj;
51
struct fd_ringbuffer *stateobj;
52
53
struct ir3_stream_output_info *stream_output;
54
55
/**
56
* Output components from frag shader. It is possible to have
57
* a fragment shader that only writes a subset of the bound
58
* render targets.
59
*/
60
uint32_t mrt_components;
61
};
62
63
static inline struct fd6_program_state *
64
fd6_program_state(struct ir3_program_state *state)
65
{
66
return (struct fd6_program_state *)state;
67
}
68
69
static inline const struct ir3_shader_variant *
70
fd6_last_shader(const struct fd6_program_state *state)
71
{
72
if (state->gs)
73
return state->gs;
74
else if (state->ds)
75
return state->ds;
76
else
77
return state->vs;
78
}
79
80
void fd6_emit_shader(struct fd_context *ctx, struct fd_ringbuffer *ring,
81
const struct ir3_shader_variant *so) assert_dt;
82
83
struct fd_ringbuffer *fd6_program_interp_state(struct fd6_emit *emit) assert_dt;
84
85
void fd6_prog_init(struct pipe_context *pctx);
86
87
#endif /* FD6_PROGRAM_H_ */
88
89