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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/freedreno/freedreno_blitter.c
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/*
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* Copyright (C) 2017 Rob Clark <[email protected]>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Rob Clark <[email protected]>
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*/
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#include "util/u_blitter.h"
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#include "util/u_surface.h"
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#include "freedreno_blitter.h"
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#include "freedreno_context.h"
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#include "freedreno_fence.h"
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#include "freedreno_resource.h"
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/* generic blit using u_blitter.. slightly modified version of util_blitter_blit
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* which also handles PIPE_BUFFER:
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*/
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static void
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default_dst_texture(struct pipe_surface *dst_templ, struct pipe_resource *dst,
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unsigned dstlevel, unsigned dstz)
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{
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memset(dst_templ, 0, sizeof(*dst_templ));
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dst_templ->u.tex.level = dstlevel;
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dst_templ->u.tex.first_layer = dstz;
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dst_templ->u.tex.last_layer = dstz;
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}
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static void
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default_src_texture(struct pipe_sampler_view *src_templ,
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struct pipe_resource *src, unsigned srclevel)
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{
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bool cube_as_2darray =
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src->screen->get_param(src->screen, PIPE_CAP_SAMPLER_VIEW_TARGET);
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memset(src_templ, 0, sizeof(*src_templ));
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if (cube_as_2darray && (src->target == PIPE_TEXTURE_CUBE ||
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src->target == PIPE_TEXTURE_CUBE_ARRAY))
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src_templ->target = PIPE_TEXTURE_2D_ARRAY;
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else
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src_templ->target = src->target;
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if (src->target == PIPE_BUFFER) {
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src_templ->target = PIPE_TEXTURE_1D;
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}
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src_templ->u.tex.first_level = srclevel;
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src_templ->u.tex.last_level = srclevel;
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src_templ->u.tex.first_layer = 0;
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src_templ->u.tex.last_layer = src->target == PIPE_TEXTURE_3D
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? u_minify(src->depth0, srclevel) - 1
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: (unsigned)(src->array_size - 1);
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src_templ->swizzle_r = PIPE_SWIZZLE_X;
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src_templ->swizzle_g = PIPE_SWIZZLE_Y;
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src_templ->swizzle_b = PIPE_SWIZZLE_Z;
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src_templ->swizzle_a = PIPE_SWIZZLE_W;
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}
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static void
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fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond) assert_dt
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{
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util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
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util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
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util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vs);
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util_blitter_save_tessctrl_shader(ctx->blitter, ctx->prog.hs);
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util_blitter_save_tesseval_shader(ctx->blitter, ctx->prog.ds);
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util_blitter_save_geometry_shader(ctx->blitter, ctx->prog.gs);
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util_blitter_save_so_targets(ctx->blitter, ctx->streamout.num_targets,
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ctx->streamout.targets);
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util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
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util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
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util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
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util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fs);
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util_blitter_save_blend(ctx->blitter, ctx->blend);
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util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
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util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
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util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask);
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util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer);
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util_blitter_save_fragment_sampler_states(
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ctx->blitter, ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers,
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(void **)ctx->tex[PIPE_SHADER_FRAGMENT].samplers);
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util_blitter_save_fragment_sampler_views(
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ctx->blitter, ctx->tex[PIPE_SHADER_FRAGMENT].num_textures,
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ctx->tex[PIPE_SHADER_FRAGMENT].textures);
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if (!render_cond)
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util_blitter_save_render_condition(ctx->blitter, ctx->cond_query,
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ctx->cond_cond, ctx->cond_mode);
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if (ctx->batch)
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fd_batch_update_queries(ctx->batch);
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}
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static void
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fd_blitter_pipe_end(struct fd_context *ctx) assert_dt
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{
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}
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bool
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fd_blitter_blit(struct fd_context *ctx, const struct pipe_blit_info *info)
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{
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struct pipe_context *pctx = &ctx->base;
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struct pipe_resource *dst = info->dst.resource;
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struct pipe_resource *src = info->src.resource;
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struct pipe_context *pipe = &ctx->base;
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struct pipe_surface *dst_view, dst_templ;
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struct pipe_sampler_view src_templ, *src_view;
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/* If the blit is updating the whole contents of the resource,
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* invalidate it so we don't trigger any unnecessary tile loads in the 3D
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* path.
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*/
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if (util_blit_covers_whole_resource(info))
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pctx->invalidate_resource(pctx, info->dst.resource);
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/* The blit format may not match the resource format in this path, so
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* we need to validate that we can use the src/dst resource with the
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* requested format (and uncompress if necessary). Normally this would
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* happen in ->set_sampler_view(), ->set_framebuffer_state(), etc. But
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* that would cause recursion back into u_blitter, which ends in tears.
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*
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* To avoid recursion, this needs to be done before util_blitter_save_*()
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*/
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if (ctx->validate_format) {
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ctx->validate_format(ctx, fd_resource(dst), info->dst.format);
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ctx->validate_format(ctx, fd_resource(src), info->src.format);
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}
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if (src == dst)
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pipe->flush(pipe, NULL, 0);
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DBG_BLIT(info, NULL);
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fd_blitter_pipe_begin(ctx, info->render_condition_enable);
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/* Initialize the surface. */
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default_dst_texture(&dst_templ, dst, info->dst.level, info->dst.box.z);
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dst_templ.format = info->dst.format;
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dst_view = pipe->create_surface(pipe, dst, &dst_templ);
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/* Initialize the sampler view. */
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default_src_texture(&src_templ, src, info->src.level);
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src_templ.format = info->src.format;
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src_view = pipe->create_sampler_view(pipe, src, &src_templ);
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/* Copy. */
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util_blitter_blit_generic(
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ctx->blitter, dst_view, &info->dst.box, src_view, &info->src.box,
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src->width0, src->height0, info->mask, info->filter,
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info->scissor_enable ? &info->scissor : NULL, info->alpha_blend);
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pipe_surface_reference(&dst_view, NULL);
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pipe_sampler_view_reference(&src_view, NULL);
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fd_blitter_pipe_end(ctx);
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/* While this shouldn't technically be necessary, it is required for
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* dEQP-GLES31.functional.stencil_texturing.format.stencil_index8_cube and
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* 2d_array to pass.
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*/
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fd_bc_flush_writer(ctx, fd_resource(info->dst.resource));
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/* The fallback blitter must never fail: */
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return true;
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}
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/* Generic clear implementation (partially) using u_blitter: */
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void
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fd_blitter_clear(struct pipe_context *pctx, unsigned buffers,
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const union pipe_color_union *color, double depth,
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unsigned stencil)
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{
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struct fd_context *ctx = fd_context(pctx);
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struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
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struct blitter_context *blitter = ctx->blitter;
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/* Note: don't use discard=true, if there was something to
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* discard, that would have been already handled in fd_clear().
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*/
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fd_blitter_pipe_begin(ctx, false);
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util_blitter_save_fragment_constant_buffer_slot(
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ctx->blitter, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb);
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util_blitter_common_clear_setup(blitter, pfb->width, pfb->height, buffers,
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NULL, NULL);
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struct pipe_stencil_ref sr = {.ref_value = {stencil & 0xff}};
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pctx->set_stencil_ref(pctx, sr);
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struct pipe_constant_buffer cb = {
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.buffer_size = 16,
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.user_buffer = &color->ui,
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};
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pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, false, &cb);
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unsigned rs_idx = pfb->samples > 1 ? 1 : 0;
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if (!ctx->clear_rs_state[rs_idx]) {
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const struct pipe_rasterizer_state tmpl = {
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.cull_face = PIPE_FACE_NONE,
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.half_pixel_center = 1,
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.bottom_edge_rule = 1,
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.flatshade = 1,
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.depth_clip_near = 1,
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.depth_clip_far = 1,
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.multisample = pfb->samples > 1,
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};
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ctx->clear_rs_state[rs_idx] = pctx->create_rasterizer_state(pctx, &tmpl);
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}
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pctx->bind_rasterizer_state(pctx, ctx->clear_rs_state[rs_idx]);
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struct pipe_viewport_state vp = {
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.scale = {0.5f * pfb->width, -0.5f * pfb->height, depth},
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.translate = {0.5f * pfb->width, 0.5f * pfb->height, 0.0f},
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};
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pctx->set_viewport_states(pctx, 0, 1, &vp);
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pctx->bind_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
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pctx->set_vertex_buffers(pctx, blitter->vb_slot, 1, 0, false,
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&ctx->solid_vbuf_state.vertexbuf.vb[0]);
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pctx->set_stream_output_targets(pctx, 0, NULL, NULL);
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if (pfb->layers > 1)
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pctx->bind_vs_state(pctx, ctx->solid_layered_prog.vs);
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else
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pctx->bind_vs_state(pctx, ctx->solid_prog.vs);
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pctx->bind_fs_state(pctx, ctx->solid_prog.fs);
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/* Clear geom/tess shaders, lest the draw emit code think we are
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* trying to use use them:
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*/
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pctx->bind_gs_state(pctx, NULL);
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pctx->bind_tcs_state(pctx, NULL);
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pctx->bind_tes_state(pctx, NULL);
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struct pipe_draw_info info = {
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.mode = PIPE_PRIM_MAX, /* maps to DI_PT_RECTLIST */
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.index_bounds_valid = true,
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.max_index = 1,
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.instance_count = MAX2(1, pfb->layers),
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};
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struct pipe_draw_start_count_bias draw = {
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.count = 2,
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};
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pctx->draw_vbo(pctx, &info, 0, NULL, &draw, 1);
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/* We expect that this should not have triggered a change in pfb: */
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assert(util_framebuffer_state_equal(pfb, &ctx->framebuffer));
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util_blitter_restore_constant_buffer_state(blitter);
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util_blitter_restore_vertex_states(blitter);
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util_blitter_restore_fragment_states(blitter);
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util_blitter_restore_textures(blitter);
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util_blitter_restore_fb_state(blitter);
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util_blitter_restore_render_cond(blitter);
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util_blitter_unset_running_flag(blitter);
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fd_blitter_pipe_end(ctx);
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}
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/**
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* Optimal hardware path for blitting pixels.
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* Scaling, format conversion, up- and downsampling (resolve) are allowed.
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*/
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bool
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fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
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{
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struct fd_context *ctx = fd_context(pctx);
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struct pipe_blit_info info = *blit_info;
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if (info.render_condition_enable && !fd_render_condition_check(pctx))
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return true;
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if (ctx->blit && ctx->blit(ctx, &info))
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return true;
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if (info.mask & PIPE_MASK_S) {
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DBG("cannot blit stencil, skipping");
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info.mask &= ~PIPE_MASK_S;
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}
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if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
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DBG("blit unsupported %s -> %s",
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util_format_short_name(info.src.resource->format),
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util_format_short_name(info.dst.resource->format));
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return false;
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}
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return fd_blitter_blit(ctx, &info);
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}
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/**
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* _copy_region using pipe (3d engine)
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*/
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static bool
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fd_blitter_pipe_copy_region(struct fd_context *ctx, struct pipe_resource *dst,
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unsigned dst_level, unsigned dstx, unsigned dsty,
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unsigned dstz, struct pipe_resource *src,
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unsigned src_level,
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const struct pipe_box *src_box) assert_dt
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{
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/* not until we allow rendertargets to be buffers */
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if (dst->target == PIPE_BUFFER || src->target == PIPE_BUFFER)
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return false;
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if (!util_blitter_is_copy_supported(ctx->blitter, dst, src))
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return false;
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if (src == dst) {
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struct pipe_context *pctx = &ctx->base;
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pctx->flush(pctx, NULL, 0);
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}
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/* TODO we could invalidate if dst box covers dst level fully. */
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fd_blitter_pipe_begin(ctx, false);
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util_blitter_copy_texture(ctx->blitter, dst, dst_level, dstx, dsty, dstz,
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src, src_level, src_box);
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fd_blitter_pipe_end(ctx);
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return true;
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}
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/**
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* Copy a block of pixels from one resource to another.
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* The resource must be of the same format.
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*/
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void
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fd_resource_copy_region(struct pipe_context *pctx, struct pipe_resource *dst,
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unsigned dst_level, unsigned dstx, unsigned dsty,
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unsigned dstz, struct pipe_resource *src,
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unsigned src_level, const struct pipe_box *src_box)
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{
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struct fd_context *ctx = fd_context(pctx);
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/* The blitter path handles compressed formats only if src and dst format
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* match, in other cases just fall back to sw:
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*/
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if ((src->format != dst->format) &&
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(util_format_is_compressed(src->format) ||
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util_format_is_compressed(dst->format))) {
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perf_debug_ctx(ctx, "copy_region falls back to sw for {%"PRSC_FMT"} to {%"PRSC_FMT"}",
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PRSC_ARGS(src), PRSC_ARGS(dst));
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goto fallback;
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}
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if (ctx->blit) {
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struct pipe_blit_info info;
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memset(&info, 0, sizeof info);
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info.dst.resource = dst;
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info.dst.level = dst_level;
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info.dst.box.x = dstx;
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info.dst.box.y = dsty;
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info.dst.box.z = dstz;
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info.dst.box.width = src_box->width;
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info.dst.box.height = src_box->height;
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assert(info.dst.box.width >= 0);
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assert(info.dst.box.height >= 0);
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info.dst.box.depth = 1;
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info.dst.format = dst->format;
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info.src.resource = src;
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info.src.level = src_level;
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info.src.box = *src_box;
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info.src.format = src->format;
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info.mask = util_format_get_mask(src->format);
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info.filter = PIPE_TEX_FILTER_NEAREST;
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info.scissor_enable = 0;
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if (ctx->blit(ctx, &info))
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return;
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}
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/* try blit on 3d pipe: */
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if (fd_blitter_pipe_copy_region(ctx, dst, dst_level, dstx, dsty, dstz, src,
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src_level, src_box))
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return;
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/* else fallback to pure sw: */
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fallback:
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util_resource_copy_region(pctx, dst, dst_level, dstx, dsty, dstz, src,
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src_level, src_box);
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}
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