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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/freedreno/freedreno_screen.c
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/*
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* Copyright (C) 2012 Rob Clark <[email protected]>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Rob Clark <[email protected]>
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*/
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#include "pipe/p_defines.h"
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#include "pipe/p_screen.h"
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#include "pipe/p_state.h"
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#include "util/format/u_format.h"
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#include "util/format/u_format_s3tc.h"
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#include "util/u_debug.h"
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#include "util/u_inlines.h"
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#include "util/u_memory.h"
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#include "util/u_screen.h"
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#include "util/u_string.h"
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#include "util/os_time.h"
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#include <errno.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "drm-uapi/drm_fourcc.h"
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#include <sys/sysinfo.h>
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#include "freedreno_fence.h"
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#include "freedreno_perfetto.h"
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#include "freedreno_query.h"
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#include "freedreno_resource.h"
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#include "freedreno_screen.h"
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#include "freedreno_util.h"
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#include "a2xx/fd2_screen.h"
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#include "a3xx/fd3_screen.h"
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#include "a4xx/fd4_screen.h"
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#include "a5xx/fd5_screen.h"
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#include "a6xx/fd6_screen.h"
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/* for fd_get_driver/device_uuid() */
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#include "common/freedreno_uuid.h"
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#include "a2xx/ir2.h"
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#include "ir3/ir3_gallium.h"
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#include "ir3/ir3_nir.h"
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/* clang-format off */
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static const struct debug_named_value fd_debug_options[] = {
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{"msgs", FD_DBG_MSGS, "Print debug messages"},
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{"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
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{"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
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{"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
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{"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
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{"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
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{"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
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{"perf", FD_DBG_PERF, "Enable performance warnings"},
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{"nobin", FD_DBG_NOBIN, "Disable hw binning"},
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{"nogmem", FD_DBG_NOGMEM, "Disable GMEM rendering (bypass only)"},
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{"serialc", FD_DBG_SERIALC,"Disable asynchronous shader compile"},
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{"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
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{"flush", FD_DBG_FLUSH, "Force flush after every draw"},
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{"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
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{"inorder", FD_DBG_INORDER, "Disable reordering for draws/blits"},
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{"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
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{"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
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{"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx)"},
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{"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
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{"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
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{"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
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{"ttile", FD_DBG_TTILE, "Enable texture tiling (a2xx/a3xx/a5xx)"},
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{"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
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{"noubwc", FD_DBG_NOUBWC, "Disable UBWC for all internal buffers"},
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{"nolrz", FD_DBG_NOLRZ, "Disable LRZ (a6xx)"},
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{"notile", FD_DBG_NOTILE, "Disable tiling for all internal buffers"},
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{"layout", FD_DBG_LAYOUT, "Dump resource layouts"},
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{"nofp16", FD_DBG_NOFP16, "Disable mediump precision lowering"},
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{"nohw", FD_DBG_NOHW, "Disable submitting commands to the HW"},
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DEBUG_NAMED_VALUE_END
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};
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/* clang-format on */
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DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", fd_debug_options, 0)
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int fd_mesa_debug = 0;
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bool fd_binning_enabled = true;
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static const char *
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fd_screen_get_name(struct pipe_screen *pscreen)
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{
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return fd_dev_name(fd_screen(pscreen)->gpu_id);
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}
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static const char *
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fd_screen_get_vendor(struct pipe_screen *pscreen)
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{
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return "freedreno";
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}
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static const char *
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fd_screen_get_device_vendor(struct pipe_screen *pscreen)
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{
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return "Qualcomm";
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}
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static uint64_t
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fd_screen_get_timestamp(struct pipe_screen *pscreen)
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{
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struct fd_screen *screen = fd_screen(pscreen);
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if (screen->has_timestamp) {
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uint64_t n;
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fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
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debug_assert(screen->max_freq > 0);
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return n * 1000000000 / screen->max_freq;
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} else {
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int64_t cpu_time = os_time_get() * 1000;
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return cpu_time + screen->cpu_gpu_time_delta;
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}
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}
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static void
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fd_screen_destroy(struct pipe_screen *pscreen)
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{
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struct fd_screen *screen = fd_screen(pscreen);
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if (screen->pipe)
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fd_pipe_del(screen->pipe);
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if (screen->dev) {
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fd_device_purge(screen->dev);
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fd_device_del(screen->dev);
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}
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if (screen->ro)
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screen->ro->destroy(screen->ro);
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fd_bc_fini(&screen->batch_cache);
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fd_gmem_screen_fini(pscreen);
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slab_destroy_parent(&screen->transfer_pool);
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simple_mtx_destroy(&screen->lock);
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util_idalloc_mt_fini(&screen->buffer_ids);
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u_transfer_helper_destroy(pscreen->transfer_helper);
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if (screen->compiler)
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ir3_screen_fini(pscreen);
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free(screen->perfcntr_queries);
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free(screen);
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}
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/*
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TODO either move caps to a2xx/a3xx specific code, or maybe have some
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tables for things that differ if the delta is not too much..
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*/
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static int
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fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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{
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struct fd_screen *screen = fd_screen(pscreen);
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/* this is probably not totally correct.. but it's a start: */
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switch (param) {
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/* Supported features (boolean caps). */
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case PIPE_CAP_NPOT_TEXTURES:
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case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
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case PIPE_CAP_ANISOTROPIC_FILTER:
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case PIPE_CAP_POINT_SPRITE:
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case PIPE_CAP_BLEND_EQUATION_SEPARATE:
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case PIPE_CAP_TEXTURE_SWIZZLE:
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case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
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case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
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case PIPE_CAP_SEAMLESS_CUBE_MAP:
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case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
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case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
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case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
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case PIPE_CAP_STRING_MARKER:
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case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
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case PIPE_CAP_TEXTURE_BARRIER:
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case PIPE_CAP_INVALIDATE_BUFFER:
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case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
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case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS:
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case PIPE_CAP_NIR_COMPACT_ARRAYS:
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return 1;
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case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
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return is_a6xx(screen);
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case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
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case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
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case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
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return !is_a2xx(screen);
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case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
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return is_a2xx(screen);
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case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
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return !is_a2xx(screen);
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case PIPE_CAP_PACKED_UNIFORMS:
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return !is_a2xx(screen);
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case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
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case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
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return screen->has_robustness;
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case PIPE_CAP_VERTEXID_NOBASE:
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return is_a3xx(screen) || is_a4xx(screen);
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case PIPE_CAP_COMPUTE:
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return has_compute(screen);
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case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
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case PIPE_CAP_PCI_GROUP:
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case PIPE_CAP_PCI_BUS:
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case PIPE_CAP_PCI_DEVICE:
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case PIPE_CAP_PCI_FUNCTION:
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return 0;
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case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
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case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
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case PIPE_CAP_VERTEX_SHADER_SATURATE:
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case PIPE_CAP_PRIMITIVE_RESTART:
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case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
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case PIPE_CAP_TGSI_INSTANCEID:
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case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
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case PIPE_CAP_INDEP_BLEND_ENABLE:
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case PIPE_CAP_INDEP_BLEND_FUNC:
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case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
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case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
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case PIPE_CAP_CONDITIONAL_RENDER:
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case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
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case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
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case PIPE_CAP_CLIP_HALFZ:
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return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) ||
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is_a6xx(screen);
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case PIPE_CAP_FAKE_SW_MSAA:
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return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
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case PIPE_CAP_TEXTURE_MULTISAMPLE:
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return is_a5xx(screen) || is_a6xx(screen);
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case PIPE_CAP_SURFACE_SAMPLE_COUNT:
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return is_a6xx(screen);
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case PIPE_CAP_DEPTH_CLIP_DISABLE:
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return is_a3xx(screen) || is_a4xx(screen) || is_a6xx(screen);
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case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
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return is_a6xx(screen);
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case PIPE_CAP_POLYGON_OFFSET_CLAMP:
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return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
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case PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF:
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return 0;
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case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
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if (is_a3xx(screen))
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return 16;
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if (is_a4xx(screen))
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return 32;
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if (is_a5xx(screen) || is_a6xx(screen))
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return 64;
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return 0;
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case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
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/* We could possibly emulate more by pretending 2d/rect textures and
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* splitting high bits of index into 2nd dimension..
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*/
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if (is_a3xx(screen))
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return 8192;
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if (is_a4xx(screen))
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return 16384;
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297
/* Note that the Vulkan blob on a540 and 640 report a
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* maxTexelBufferElements of just 65536 (the GLES3.2 and Vulkan
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* minimum).
300
*/
301
if (is_a5xx(screen) || is_a6xx(screen))
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return 1 << 27;
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return 0;
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case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
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case PIPE_CAP_CUBE_MAP_ARRAY:
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case PIPE_CAP_SAMPLER_VIEW_TARGET:
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case PIPE_CAP_TEXTURE_QUERY_LOD:
309
return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
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311
case PIPE_CAP_START_INSTANCE:
312
/* Note that a5xx can do this, it just can't (at least with
313
* current firmware) do draw_indirect with base_instance.
314
* Since draw_indirect is needed sooner (gles31 and gl40 vs
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* gl42), hide base_instance on a5xx. :-/
316
*/
317
return is_a4xx(screen);
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case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
320
return 64;
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case PIPE_CAP_GLSL_FEATURE_LEVEL:
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case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
324
if (is_a6xx(screen))
325
return 330;
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else if (is_ir3(screen))
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return 140;
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else
329
return 120;
330
331
case PIPE_CAP_ESSL_FEATURE_LEVEL:
332
/* we can probably enable 320 for a5xx too, but need to test: */
333
if (is_a6xx(screen))
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return 320;
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if (is_a5xx(screen))
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return 310;
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if (is_ir3(screen))
338
return 300;
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return 120;
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341
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
342
if (is_a6xx(screen))
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return 64;
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if (is_a5xx(screen))
345
return 4;
346
return 0;
347
348
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
349
if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
350
return 4;
351
return 0;
352
353
/* TODO if we need this, do it in nir/ir3 backend to avoid breaking
354
* precompile: */
355
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
356
return 0;
357
358
case PIPE_CAP_FBFETCH:
359
if (fd_device_version(screen->dev) >= FD_VERSION_GMEM_BASE &&
360
is_a6xx(screen))
361
return 1;
362
return 0;
363
case PIPE_CAP_SAMPLE_SHADING:
364
if (is_a6xx(screen))
365
return 1;
366
return 0;
367
368
case PIPE_CAP_CONTEXT_PRIORITY_MASK:
369
return screen->priority_mask;
370
371
case PIPE_CAP_DRAW_INDIRECT:
372
if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
373
return 1;
374
return 0;
375
376
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
377
if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
378
return 1;
379
return 0;
380
381
case PIPE_CAP_LOAD_CONSTBUF:
382
/* name is confusing, but this turns on std430 packing */
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if (is_ir3(screen))
384
return 1;
385
return 0;
386
387
case PIPE_CAP_NIR_IMAGES_AS_DEREF:
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return 0;
389
390
case PIPE_CAP_MAX_VIEWPORTS:
391
return 1;
392
393
case PIPE_CAP_MAX_VARYINGS:
394
return is_a6xx(screen) ? 31 : 16;
395
396
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
397
/* We don't really have a limit on this, it all goes into the main
398
* memory buffer. Needs to be at least 120 / 4 (minimum requirement
399
* for GL_MAX_TESS_PATCH_COMPONENTS).
400
*/
401
return 128;
402
403
case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
404
return 64 * 1024 * 1024;
405
406
case PIPE_CAP_SHAREABLE_SHADERS:
407
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
408
if (is_ir3(screen))
409
return 1;
410
return 0;
411
412
/* Geometry shaders.. */
413
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
414
return 512;
415
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
416
return 2048;
417
case PIPE_CAP_MAX_GS_INVOCATIONS:
418
return 32;
419
420
/* Only a2xx has the half-border clamp mode in HW, just have mesa/st lower
421
* it for later HW.
422
*/
423
case PIPE_CAP_GL_CLAMP:
424
return is_a2xx(screen);
425
426
case PIPE_CAP_CLIP_PLANES:
427
/* On a3xx, there is HW support for GL user clip planes that
428
* occasionally has to fall back to shader key-based lowering to clip
429
* distances in the VS, and we don't support clip distances so that is
430
* always shader-based lowering in the FS.
431
*
432
* On a4xx, there is no HW support for clip planes, so they are
433
* always lowered to clip distances. We also lack SW support for the
434
* HW's clip distances in HW, so we do shader-based lowering in the FS
435
* in the driver backend.
436
*
437
* On a5xx-a6xx, we have the HW clip distances hooked up, so we just let
438
* mesa/st lower desktop GL's clip planes to clip distances in the last
439
* vertex shader stage.
440
*/
441
return !is_a5xx(screen) && !is_a6xx(screen);
442
443
/* Stream output. */
444
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
445
if (is_ir3(screen))
446
return PIPE_MAX_SO_BUFFERS;
447
return 0;
448
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
449
case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
450
case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
451
case PIPE_CAP_TGSI_TEXCOORD:
452
if (is_ir3(screen))
453
return 1;
454
return 0;
455
case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
456
return 1;
457
case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
458
return is_a2xx(screen);
459
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
460
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
461
if (is_ir3(screen))
462
return 16 * 4; /* should only be shader out limit? */
463
return 0;
464
465
/* Texturing. */
466
case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
467
if (is_a6xx(screen) || is_a5xx(screen) || is_a4xx(screen))
468
return 16384;
469
else
470
return 8192;
471
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
472
if (is_a6xx(screen) || is_a5xx(screen) || is_a4xx(screen))
473
return 15;
474
else
475
return 14;
476
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
477
return 11;
478
479
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
480
return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) ||
481
is_a6xx(screen))
482
? 256
483
: 0;
484
485
/* Render targets. */
486
case PIPE_CAP_MAX_RENDER_TARGETS:
487
return screen->max_rts;
488
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
489
return (is_a3xx(screen) || is_a6xx(screen)) ? 1 : 0;
490
491
/* Queries. */
492
case PIPE_CAP_OCCLUSION_QUERY:
493
return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) ||
494
is_a6xx(screen);
495
case PIPE_CAP_QUERY_TIMESTAMP:
496
case PIPE_CAP_QUERY_TIME_ELAPSED:
497
/* only a4xx, requires new enough kernel so we know max_freq: */
498
return (screen->max_freq > 0) &&
499
(is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
500
501
case PIPE_CAP_VENDOR_ID:
502
return 0x5143;
503
case PIPE_CAP_DEVICE_ID:
504
return 0xFFFFFFFF;
505
case PIPE_CAP_ACCELERATED:
506
return 1;
507
case PIPE_CAP_VIDEO_MEMORY:
508
DBG("FINISHME: The value returned is incorrect\n");
509
return 10;
510
case PIPE_CAP_UMA:
511
return 1;
512
case PIPE_CAP_MEMOBJ:
513
return fd_device_version(screen->dev) >= FD_VERSION_MEMORY_FD;
514
case PIPE_CAP_NATIVE_FENCE_FD:
515
return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
516
case PIPE_CAP_FENCE_SIGNAL:
517
return screen->has_syncobj;
518
case PIPE_CAP_CULL_DISTANCE:
519
return is_a6xx(screen);
520
case PIPE_CAP_SHADER_STENCIL_EXPORT:
521
return is_a6xx(screen);
522
case PIPE_CAP_TWO_SIDED_COLOR:
523
return 0;
524
default:
525
return u_pipe_screen_get_param_defaults(pscreen, param);
526
}
527
}
528
529
static float
530
fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
531
{
532
switch (param) {
533
case PIPE_CAPF_MAX_LINE_WIDTH:
534
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
535
/* NOTE: actual value is 127.0f, but this is working around a deqp
536
* bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
537
* uses too small of a render target size, and gets confused when
538
* the lines start going offscreen.
539
*
540
* See: https://code.google.com/p/android/issues/detail?id=206513
541
*/
542
if (FD_DBG(DEQP))
543
return 48.0f;
544
return 127.0f;
545
case PIPE_CAPF_MAX_POINT_WIDTH:
546
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
547
return 4092.0f;
548
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
549
return 16.0f;
550
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
551
return 15.0f;
552
case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
553
case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
554
case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
555
return 0.0f;
556
}
557
mesa_loge("unknown paramf %d", param);
558
return 0;
559
}
560
561
static int
562
fd_screen_get_shader_param(struct pipe_screen *pscreen,
563
enum pipe_shader_type shader,
564
enum pipe_shader_cap param)
565
{
566
struct fd_screen *screen = fd_screen(pscreen);
567
568
switch (shader) {
569
case PIPE_SHADER_FRAGMENT:
570
case PIPE_SHADER_VERTEX:
571
break;
572
case PIPE_SHADER_TESS_CTRL:
573
case PIPE_SHADER_TESS_EVAL:
574
case PIPE_SHADER_GEOMETRY:
575
if (is_a6xx(screen))
576
break;
577
return 0;
578
case PIPE_SHADER_COMPUTE:
579
if (has_compute(screen))
580
break;
581
return 0;
582
default:
583
mesa_loge("unknown shader type %d", shader);
584
return 0;
585
}
586
587
/* this is probably not totally correct.. but it's a start: */
588
switch (param) {
589
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
590
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
591
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
592
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
593
return 16384;
594
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
595
return 8; /* XXX */
596
case PIPE_SHADER_CAP_MAX_INPUTS:
597
if (shader == PIPE_SHADER_GEOMETRY && is_a6xx(screen))
598
return 16;
599
return is_a6xx(screen) ? 32 : 16;
600
case PIPE_SHADER_CAP_MAX_OUTPUTS:
601
return is_a6xx(screen) ? 32 : 16;
602
case PIPE_SHADER_CAP_MAX_TEMPS:
603
return 64; /* Max native temporaries. */
604
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
605
/* NOTE: seems to be limit for a3xx is actually 512 but
606
* split between VS and FS. Use lower limit of 256 to
607
* avoid getting into impossible situations:
608
*/
609
return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) ||
610
is_a6xx(screen))
611
? 4096
612
: 64) *
613
sizeof(float[4]);
614
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
615
return is_ir3(screen) ? 16 : 1;
616
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
617
return 1;
618
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
619
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
620
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
621
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
622
/* a2xx compiler doesn't handle indirect: */
623
return is_ir3(screen) ? 1 : 0;
624
case PIPE_SHADER_CAP_SUBROUTINES:
625
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
626
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
627
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
628
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
629
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
630
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
631
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
632
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
633
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
634
return 0;
635
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
636
return 1;
637
case PIPE_SHADER_CAP_INTEGERS:
638
return is_ir3(screen) ? 1 : 0;
639
case PIPE_SHADER_CAP_INT64_ATOMICS:
640
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
641
case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
642
case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
643
return 0;
644
case PIPE_SHADER_CAP_INT16:
645
case PIPE_SHADER_CAP_FP16:
646
return (
647
(is_a5xx(screen) || is_a6xx(screen)) &&
648
(shader == PIPE_SHADER_COMPUTE || shader == PIPE_SHADER_FRAGMENT) &&
649
!FD_DBG(NOFP16));
650
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
651
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
652
return 16;
653
case PIPE_SHADER_CAP_PREFERRED_IR:
654
return PIPE_SHADER_IR_NIR;
655
case PIPE_SHADER_CAP_SUPPORTED_IRS:
656
return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
657
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
658
return 32;
659
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
660
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
661
if (is_a5xx(screen) || is_a6xx(screen)) {
662
/* a5xx (and a4xx for that matter) has one state-block
663
* for compute-shader SSBO's and another that is shared
664
* by VS/HS/DS/GS/FS.. so to simplify things for now
665
* just advertise SSBOs for FS and CS. We could possibly
666
* do what blob does, and partition the space for
667
* VS/HS/DS/GS/FS. The blob advertises:
668
*
669
* GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
670
* GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
671
* GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
672
* GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
673
* GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
674
* GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
675
* GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
676
*
677
* I think that way we could avoid having to patch shaders
678
* for actual SSBO indexes by using a static partitioning.
679
*
680
* Note same state block is used for images and buffers,
681
* but images also need texture state for read access
682
* (isam/isam.3d)
683
*/
684
switch (shader) {
685
case PIPE_SHADER_FRAGMENT:
686
case PIPE_SHADER_COMPUTE:
687
return 24;
688
default:
689
return 0;
690
}
691
}
692
return 0;
693
}
694
mesa_loge("unknown shader param %d", param);
695
return 0;
696
}
697
698
/* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
699
* into per-generation backend?
700
*/
701
static int
702
fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
703
enum pipe_compute_cap param, void *ret)
704
{
705
struct fd_screen *screen = fd_screen(pscreen);
706
const char *const ir = "ir3";
707
708
if (!has_compute(screen))
709
return 0;
710
711
#define RET(x) \
712
do { \
713
if (ret) \
714
memcpy(ret, x, sizeof(x)); \
715
return sizeof(x); \
716
} while (0)
717
718
switch (param) {
719
case PIPE_COMPUTE_CAP_ADDRESS_BITS:
720
// don't expose 64b pointer support yet, until ir3 supports 64b
721
// math, otherwise spir64 target is used and we get 64b pointer
722
// calculations that we can't do yet
723
// if (is_a5xx(screen))
724
// RET((uint32_t []){ 64 });
725
RET((uint32_t[]){32});
726
727
case PIPE_COMPUTE_CAP_IR_TARGET:
728
if (ret)
729
sprintf(ret, "%s", ir);
730
return strlen(ir) * sizeof(char);
731
732
case PIPE_COMPUTE_CAP_GRID_DIMENSION:
733
RET((uint64_t[]){3});
734
735
case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
736
RET(((uint64_t[]){65535, 65535, 65535}));
737
738
case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
739
RET(((uint64_t[]){1024, 1024, 64}));
740
741
case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
742
RET((uint64_t[]){1024});
743
744
case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
745
RET((uint64_t[]){screen->ram_size});
746
747
case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
748
RET((uint64_t[]){32768});
749
750
case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
751
case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
752
RET((uint64_t[]){4096});
753
754
case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
755
RET((uint64_t[]){screen->ram_size});
756
757
case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
758
RET((uint32_t[]){screen->max_freq / 1000000});
759
760
case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
761
RET((uint32_t[]){9999}); // TODO
762
763
case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
764
RET((uint32_t[]){1});
765
766
case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
767
RET((uint32_t[]){32}); // TODO
768
769
case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
770
RET((uint64_t[]){1024}); // TODO
771
}
772
773
return 0;
774
}
775
776
static const void *
777
fd_get_compiler_options(struct pipe_screen *pscreen, enum pipe_shader_ir ir,
778
unsigned shader)
779
{
780
struct fd_screen *screen = fd_screen(pscreen);
781
782
if (is_ir3(screen))
783
return ir3_get_compiler_options(screen->compiler);
784
785
return ir2_get_compiler_options();
786
}
787
788
static struct disk_cache *
789
fd_get_disk_shader_cache(struct pipe_screen *pscreen)
790
{
791
struct fd_screen *screen = fd_screen(pscreen);
792
793
if (is_ir3(screen)) {
794
struct ir3_compiler *compiler = screen->compiler;
795
return compiler->disk_cache;
796
}
797
798
return NULL;
799
}
800
801
bool
802
fd_screen_bo_get_handle(struct pipe_screen *pscreen, struct fd_bo *bo,
803
struct renderonly_scanout *scanout, unsigned stride,
804
struct winsys_handle *whandle)
805
{
806
struct fd_screen *screen = fd_screen(pscreen);
807
808
whandle->stride = stride;
809
810
if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
811
return fd_bo_get_name(bo, &whandle->handle) == 0;
812
} else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
813
if (screen->ro) {
814
return renderonly_get_handle(scanout, whandle);
815
} else {
816
whandle->handle = fd_bo_handle(bo);
817
return true;
818
}
819
} else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
820
whandle->handle = fd_bo_dmabuf(bo);
821
return true;
822
} else {
823
return false;
824
}
825
}
826
827
static void
828
fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
829
enum pipe_format format, int max,
830
uint64_t *modifiers,
831
unsigned int *external_only, int *count)
832
{
833
struct fd_screen *screen = fd_screen(pscreen);
834
int i, num = 0;
835
836
max = MIN2(max, screen->num_supported_modifiers);
837
838
if (!max) {
839
max = screen->num_supported_modifiers;
840
external_only = NULL;
841
modifiers = NULL;
842
}
843
844
for (i = 0; i < max; i++) {
845
if (modifiers)
846
modifiers[num] = screen->supported_modifiers[i];
847
848
if (external_only)
849
external_only[num] = 0;
850
851
num++;
852
}
853
854
*count = num;
855
}
856
857
static bool
858
fd_screen_is_dmabuf_modifier_supported(struct pipe_screen *pscreen,
859
uint64_t modifier,
860
enum pipe_format format,
861
bool *external_only)
862
{
863
struct fd_screen *screen = fd_screen(pscreen);
864
int i;
865
866
for (i = 0; i < screen->num_supported_modifiers; i++) {
867
if (modifier == screen->supported_modifiers[i]) {
868
if (external_only)
869
*external_only = false;
870
871
return true;
872
}
873
}
874
875
return false;
876
}
877
878
struct fd_bo *
879
fd_screen_bo_from_handle(struct pipe_screen *pscreen,
880
struct winsys_handle *whandle)
881
{
882
struct fd_screen *screen = fd_screen(pscreen);
883
struct fd_bo *bo;
884
885
if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
886
bo = fd_bo_from_name(screen->dev, whandle->handle);
887
} else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
888
bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
889
} else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
890
bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
891
} else {
892
DBG("Attempt to import unsupported handle type %d", whandle->type);
893
return NULL;
894
}
895
896
if (!bo) {
897
DBG("ref name 0x%08x failed", whandle->handle);
898
return NULL;
899
}
900
901
return bo;
902
}
903
904
static void
905
_fd_fence_ref(struct pipe_screen *pscreen, struct pipe_fence_handle **ptr,
906
struct pipe_fence_handle *pfence)
907
{
908
fd_fence_ref(ptr, pfence);
909
}
910
911
static void
912
fd_screen_get_device_uuid(struct pipe_screen *pscreen, char *uuid)
913
{
914
struct fd_screen *screen = fd_screen(pscreen);
915
916
fd_get_device_uuid(uuid, screen->gpu_id);
917
}
918
919
static void
920
fd_screen_get_driver_uuid(struct pipe_screen *pscreen, char *uuid)
921
{
922
fd_get_driver_uuid(uuid);
923
}
924
925
struct pipe_screen *
926
fd_screen_create(struct fd_device *dev, struct renderonly *ro)
927
{
928
struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
929
struct pipe_screen *pscreen;
930
uint64_t val;
931
932
fd_mesa_debug = debug_get_option_fd_mesa_debug();
933
934
if (FD_DBG(NOBIN))
935
fd_binning_enabled = false;
936
937
if (!screen)
938
return NULL;
939
940
#ifdef HAVE_PERFETTO
941
fd_perfetto_init();
942
#endif
943
944
pscreen = &screen->base;
945
946
screen->dev = dev;
947
screen->ro = ro;
948
screen->refcnt = 1;
949
950
// maybe this should be in context?
951
screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
952
if (!screen->pipe) {
953
DBG("could not create 3d pipe");
954
goto fail;
955
}
956
957
if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
958
DBG("could not get GMEM size");
959
goto fail;
960
}
961
screen->gmemsize_bytes = env_var_as_unsigned("FD_MESA_GMEM", val);
962
963
if (fd_device_version(dev) >= FD_VERSION_GMEM_BASE) {
964
fd_pipe_get_param(screen->pipe, FD_GMEM_BASE, &screen->gmem_base);
965
}
966
967
if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
968
DBG("could not get device-id");
969
goto fail;
970
}
971
screen->device_id = val;
972
973
if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
974
DBG("could not get gpu freq");
975
/* this limits what performance related queries are
976
* supported but is not fatal
977
*/
978
screen->max_freq = 0;
979
} else {
980
screen->max_freq = val;
981
if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
982
screen->has_timestamp = true;
983
}
984
985
if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
986
DBG("could not get gpu-id");
987
goto fail;
988
}
989
screen->gpu_id = val;
990
991
if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
992
DBG("could not get chip-id");
993
/* older kernels may not have this property: */
994
unsigned core = screen->gpu_id / 100;
995
unsigned major = (screen->gpu_id % 100) / 10;
996
unsigned minor = screen->gpu_id % 10;
997
unsigned patch = 0; /* assume the worst */
998
val = (patch & 0xff) | ((minor & 0xff) << 8) | ((major & 0xff) << 16) |
999
((core & 0xff) << 24);
1000
}
1001
screen->chip_id = val;
1002
1003
if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
1004
DBG("could not get # of rings");
1005
screen->priority_mask = 0;
1006
} else {
1007
/* # of rings equates to number of unique priority values: */
1008
screen->priority_mask = (1 << val) - 1;
1009
}
1010
1011
if (fd_device_version(dev) >= FD_VERSION_ROBUSTNESS)
1012
screen->has_robustness = true;
1013
1014
screen->has_syncobj = fd_has_syncobj(screen->dev);
1015
1016
struct sysinfo si;
1017
sysinfo(&si);
1018
screen->ram_size = si.totalram;
1019
1020
DBG("Pipe Info:");
1021
DBG(" GPU-id: %d", screen->gpu_id);
1022
DBG(" Chip-id: 0x%08x", screen->chip_id);
1023
DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
1024
1025
const struct fd_dev_info *info = fd_dev_info(screen->gpu_id);
1026
if (!info) {
1027
mesa_loge("unsupported GPU: a%03d", screen->gpu_id);
1028
goto fail;
1029
}
1030
1031
/* explicitly checking for GPU revisions that are known to work. This
1032
* may be overly conservative for a3xx, where spoofing the gpu_id with
1033
* the blob driver seems to generate identical cmdstream dumps. But
1034
* on a2xx, there seem to be small differences between the GPU revs
1035
* so it is probably better to actually test first on real hardware
1036
* before enabling:
1037
*
1038
* If you have a different adreno version, feel free to add it to one
1039
* of the cases below and see what happens. And if it works, please
1040
* send a patch ;-)
1041
*/
1042
switch (screen->gpu_id / 100) {
1043
case 2:
1044
fd2_screen_init(pscreen);
1045
break;
1046
case 3:
1047
fd3_screen_init(pscreen);
1048
break;
1049
case 4:
1050
fd4_screen_init(pscreen);
1051
break;
1052
case 5:
1053
fd5_screen_init(pscreen);
1054
break;
1055
case 6:
1056
fd6_screen_init(pscreen);
1057
break;
1058
default:
1059
mesa_loge("unsupported GPU: a%03d", screen->gpu_id);
1060
goto fail;
1061
}
1062
1063
screen->info = info;
1064
1065
if (is_a6xx(screen)) {
1066
screen->ccu_offset_bypass = screen->info->num_ccu * A6XX_CCU_DEPTH_SIZE;
1067
screen->ccu_offset_gmem = (screen->gmemsize_bytes -
1068
screen->info->num_ccu * A6XX_CCU_GMEM_COLOR_SIZE);
1069
}
1070
1071
if (FD_DBG(PERFC)) {
1072
screen->perfcntr_groups =
1073
fd_perfcntrs(screen->gpu_id, &screen->num_perfcntr_groups);
1074
}
1075
1076
/* NOTE: don't enable if we have too old of a kernel to support
1077
* growable cmdstream buffers, since memory requirement for cmdstream
1078
* buffers would be too much otherwise.
1079
*/
1080
if (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)
1081
screen->reorder = !FD_DBG(INORDER);
1082
1083
fd_bc_init(&screen->batch_cache);
1084
1085
list_inithead(&screen->context_list);
1086
1087
util_idalloc_mt_init_tc(&screen->buffer_ids);
1088
1089
(void)simple_mtx_init(&screen->lock, mtx_plain);
1090
1091
pscreen->destroy = fd_screen_destroy;
1092
pscreen->get_param = fd_screen_get_param;
1093
pscreen->get_paramf = fd_screen_get_paramf;
1094
pscreen->get_shader_param = fd_screen_get_shader_param;
1095
pscreen->get_compute_param = fd_get_compute_param;
1096
pscreen->get_compiler_options = fd_get_compiler_options;
1097
pscreen->get_disk_shader_cache = fd_get_disk_shader_cache;
1098
1099
fd_resource_screen_init(pscreen);
1100
fd_query_screen_init(pscreen);
1101
fd_gmem_screen_init(pscreen);
1102
1103
pscreen->get_name = fd_screen_get_name;
1104
pscreen->get_vendor = fd_screen_get_vendor;
1105
pscreen->get_device_vendor = fd_screen_get_device_vendor;
1106
1107
pscreen->get_timestamp = fd_screen_get_timestamp;
1108
1109
pscreen->fence_reference = _fd_fence_ref;
1110
pscreen->fence_finish = fd_fence_finish;
1111
pscreen->fence_get_fd = fd_fence_get_fd;
1112
1113
pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
1114
pscreen->is_dmabuf_modifier_supported =
1115
fd_screen_is_dmabuf_modifier_supported;
1116
1117
pscreen->get_device_uuid = fd_screen_get_device_uuid;
1118
pscreen->get_driver_uuid = fd_screen_get_driver_uuid;
1119
1120
slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
1121
1122
return pscreen;
1123
1124
fail:
1125
fd_screen_destroy(pscreen);
1126
return NULL;
1127
}
1128
1129