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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/freedreno/ir3/ir3_gallium.h
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/*
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* Copyright (C) 2014 Rob Clark <[email protected]>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Rob Clark <[email protected]>
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*/
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#ifndef IR3_GALLIUM_H_
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#define IR3_GALLIUM_H_
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#include "ir3/ir3_shader.h"
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#include "pipe/p_screen.h"
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#include "pipe/p_state.h"
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#include "freedreno_util.h"
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/**
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* The ir3 hwcso type, use ir3_get_shader() to dereference the
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* underlying ir3_shader
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*/
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struct ir3_shader_state;
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struct ir3_shader_variant *
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ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
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bool binning_pass, struct pipe_debug_callback *debug);
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void *ir3_shader_compute_state_create(struct pipe_context *pctx,
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const struct pipe_compute_state *cso);
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void *ir3_shader_state_create(struct pipe_context *pctx,
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const struct pipe_shader_state *cso);
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void ir3_shader_state_delete(struct pipe_context *pctx, void *hwcso);
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struct ir3_shader *ir3_get_shader(struct ir3_shader_state *hwcso);
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struct shader_info *ir3_get_shader_info(struct ir3_shader_state *hwcso);
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void ir3_fixup_shader_state(struct pipe_context *pctx,
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struct ir3_shader_key *key) assert_dt;
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void ir3_prog_init(struct pipe_context *pctx);
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void ir3_screen_init(struct pipe_screen *pscreen);
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void ir3_screen_fini(struct pipe_screen *pscreen);
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/**
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* A helper to determine if a fs input 'i' is point/sprite coord, given
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* the specified sprite_coord_enable mask
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*/
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static inline bool
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ir3_point_sprite(const struct ir3_shader_variant *fs, int i,
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uint32_t sprite_coord_enable, bool *coord_mode)
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{
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gl_varying_slot slot = fs->inputs[i].slot;
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switch (slot) {
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case VARYING_SLOT_PNTC:
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*coord_mode = true;
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return true;
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case VARYING_SLOT_TEX0 ... VARYING_SLOT_TEX7:
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return !!(sprite_coord_enable & BITFIELD_BIT(slot - VARYING_SLOT_TEX0));
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default:
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return false;
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}
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}
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void ir3_update_max_tf_vtx(struct fd_context *ctx,
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const struct ir3_shader_variant *v) assert_dt;
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#endif /* IR3_GALLIUM_H_ */
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