Path: blob/21.2-virgl/src/gallium/drivers/i915/i915_reg.h
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/**************************************************************************1*2* Copyright 2003 VMware, Inc.3* All Rights Reserved.4*5* Permission is hereby granted, free of charge, to any person obtaining a6* copy of this software and associated documentation files (the7* "Software"), to deal in the Software without restriction, including8* without limitation the rights to use, copy, modify, merge, publish,9* distribute, sub license, and/or sell copies of the Software, and to10* permit persons to whom the Software is furnished to do so, subject to11* the following conditions:12*13* The above copyright notice and this permission notice (including the14* next paragraph) shall be included in all copies or substantial portions15* of the Software.16*17* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS18* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF19* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.20* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR21* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,22* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE23* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.24*25**************************************************************************/2627#ifndef I915_REG_H28#define I915_REG_H2930#define I915_SET_FIELD(var, mask, value) (var &= ~(mask), var |= value)3132#define CMD_3D (0x3 << 29)3334#define PRIM3D_INLINE (CMD_3D | (0x1f << 24))35#define PRIM3D_TRILIST (0x0 << 18)36#define PRIM3D_TRISTRIP (0x1 << 18)37#define PRIM3D_TRISTRIP_RVRSE (0x2 << 18)38#define PRIM3D_TRIFAN (0x3 << 18)39#define PRIM3D_POLY (0x4 << 18)40#define PRIM3D_LINELIST (0x5 << 18)41#define PRIM3D_LINESTRIP (0x6 << 18)42#define PRIM3D_RECTLIST (0x7 << 18)43#define PRIM3D_POINTLIST (0x8 << 18)44#define PRIM3D_DIB (0x9 << 18)45#define PRIM3D_CLEAR_RECT (0xa << 18)46#define PRIM3D_ZONE_INIT (0xd << 18)47#define PRIM3D_MASK (0x1f << 18)4849/* p137 */50#define _3DSTATE_AA_CMD (CMD_3D | (0x06 << 24))51#define AA_LINE_ECAAR_WIDTH_ENABLE (1 << 16)52#define AA_LINE_ECAAR_WIDTH_0_5 053#define AA_LINE_ECAAR_WIDTH_1_0 (1 << 14)54#define AA_LINE_ECAAR_WIDTH_2_0 (2 << 14)55#define AA_LINE_ECAAR_WIDTH_4_0 (3 << 14)56#define AA_LINE_REGION_WIDTH_ENABLE (1 << 8)57#define AA_LINE_REGION_WIDTH_0_5 058#define AA_LINE_REGION_WIDTH_1_0 (1 << 6)59#define AA_LINE_REGION_WIDTH_2_0 (2 << 6)60#define AA_LINE_REGION_WIDTH_4_0 (3 << 6)6162/* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/63#define _3DSTATE_BACKFACE_STENCIL_OPS (CMD_3D | (0x8 << 24))64#define BFO_ENABLE_STENCIL_REF (1 << 23)65#define BFO_STENCIL_REF_SHIFT 1566#define BFO_STENCIL_REF_MASK (0xff << 15)67#define BFO_ENABLE_STENCIL_FUNCS (1 << 14)68#define BFO_STENCIL_TEST_SHIFT 1169#define BFO_STENCIL_TEST_MASK (0x7 << 11)70#define BFO_STENCIL_FAIL_SHIFT 871#define BFO_STENCIL_FAIL_MASK (0x7 << 8)72#define BFO_STENCIL_PASS_Z_FAIL_SHIFT 573#define BFO_STENCIL_PASS_Z_FAIL_MASK (0x7 << 5)74#define BFO_STENCIL_PASS_Z_PASS_SHIFT 275#define BFO_STENCIL_PASS_Z_PASS_MASK (0x7 << 2)76#define BFO_ENABLE_STENCIL_TWO_SIDE (1 << 1)77#define BFO_STENCIL_TWO_SIDE (1 << 0)7879/* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */80#define _3DSTATE_BACKFACE_STENCIL_MASKS (CMD_3D | (0x9 << 24))81#define BFM_ENABLE_STENCIL_TEST_MASK (1 << 17)82#define BFM_ENABLE_STENCIL_WRITE_MASK (1 << 16)83#define BFM_STENCIL_TEST_MASK_SHIFT 884#define BFM_STENCIL_TEST_MASK_MASK (0xff << 8)85#define BFM_STENCIL_WRITE_MASK_SHIFT 086#define BFM_STENCIL_WRITE_MASK_MASK (0xff << 0)8788/* 3DSTATE_BIN_CONTROL p141 */8990/* p143 */91#define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d << 24) | (0x8e << 16) | 1)92/* Dword 1 */93#define BUF_3D_ID_COLOR_BACK (0x3 << 24)94#define BUF_3D_ID_DEPTH (0x7 << 24)95#define BUF_3D_USE_FENCE (1 << 23)96#define BUF_3D_TILED_SURFACE (1 << 22)97#define BUF_3D_TILE_WALK_X 098#define BUF_3D_TILE_WALK_Y (1 << 21)99#define BUF_3D_PITCH(x) (((x) / 4) << 2)100/* Dword 2 */101#define BUF_3D_ADDR(x) ((x) & ~0x3)102103/* 3DSTATE_CHROMA_KEY */104105/* 3DSTATE_CLEAR_PARAMETERS, p150 */106#define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d << 24) | (0x9c << 16) | 5)107/* Dword 1 */108#define CLEARPARAM_CLEAR_RECT (1 << 16)109#define CLEARPARAM_ZONE_INIT (0 << 16)110#define CLEARPARAM_WRITE_COLOR (1 << 2)111#define CLEARPARAM_WRITE_DEPTH (1 << 1)112#define CLEARPARAM_WRITE_STENCIL (1 << 0)113114/* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */115#define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d << 24) | (0x88 << 16))116117/* 3DSTATE_COORD_SET_BINDINGS, p154 */118#define _3DSTATE_COORD_SET_BINDINGS (CMD_3D | (0x16 << 24))119#define CSB_TCB(iunit, eunit) ((eunit) << (iunit * 3))120121/* p156 */122#define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d << 24) | (0x99 << 16))123124/* p157 */125#define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d << 24) | (0x9a << 16))126127/* p158 */128#define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d << 24) | (0x98 << 16))129130/* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */131#define _3DSTATE_DEPTH_OFFSET_SCALE (CMD_3D | (0x1d << 24) | (0x97 << 16))132/* scale in dword 1 */133134/* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */135#define _3DSTATE_DEPTH_SUBRECT_DISABLE \136(CMD_3D | (0x1c << 24) | (0x11 << 19) | 0x2)137138/* p161 */139#define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d << 24) | (0x85 << 16))140/* Dword 1 */141#define CLASSIC_EARLY_DEPTH (1 << 31)142#define TEX_DEFAULT_COLOR_OGL (0 << 30)143#define TEX_DEFAULT_COLOR_D3D (1 << 30)144#define ZR_EARLY_DEPTH (1 << 29)145#define LOD_PRECLAMP_OGL (1 << 28)146#define LOD_PRECLAMP_D3D (0 << 28)147#define DITHER_FULL_ALWAYS (0 << 26)148#define DITHER_FULL_ON_FB_BLEND (1 << 26)149#define DITHER_CLAMPED_ALWAYS (2 << 26)150#define LINEAR_GAMMA_BLEND_32BPP (1 << 25)151#define DEBUG_DISABLE_ENH_DITHER (1 << 24)152#define DSTORG_HORT_BIAS(x) ((x) << 20)153#define DSTORG_VERT_BIAS(x) ((x) << 16)154#define COLOR_4_2_2_CHNL_WRT_ALL 0155#define COLOR_4_2_2_CHNL_WRT_Y (1 << 12)156#define COLOR_4_2_2_CHNL_WRT_CR (2 << 12)157#define COLOR_4_2_2_CHNL_WRT_CB (3 << 12)158#define COLOR_4_2_2_CHNL_WRT_CRCB (4 << 12)159#define COLOR_BUF_8BIT 0160#define COLOR_BUF_RGB555 (1 << 8)161#define COLOR_BUF_RGB565 (2 << 8)162#define COLOR_BUF_ARGB8888 (3 << 8)163#define COLOR_BUF_YCRCB_SWAP (4 << 8)164#define COLOR_BUF_YCRCB_NORMAL (5 << 8)165#define COLOR_BUF_YCRCB_SWAPUV (6 << 8)166#define COLOR_BUF_YCRCB_SWAPUVY (7 << 8)167#define COLOR_BUF_ARGB4444 (8 << 8)168#define COLOR_BUF_ARGB1555 (9 << 8)169#define COLOR_BUF_ARGB2101010 (10 << 8)170#define DEPTH_FRMT_16_FIXED 0171#define DEPTH_FRMT_16_FLOAT (1 << 2)172#define DEPTH_FRMT_24_FIXED_8_OTHER (2 << 2)173#define VERT_LINE_STRIDE_1 (1 << 1)174#define VERT_LINE_STRIDE_0 (0 << 1)175#define VERT_LINE_STRIDE_OFS_1 1176#define VERT_LINE_STRIDE_OFS_0 0177178/* p166 */179#define _3DSTATE_DRAW_RECT_CMD (CMD_3D | (0x1d << 24) | (0x80 << 16) | 3)180/* Dword 1 */181#define DRAW_RECT_DIS_DEPTH_OFS (1 << 30)182#define DRAW_DITHER_OFS_X(x) ((x) << 26)183#define DRAW_DITHER_OFS_Y(x) ((x) << 24)184/* Dword 2 */185#define DRAW_YMIN(x) ((x) << 16)186#define DRAW_XMIN(x) (x)187/* Dword 3 */188#define DRAW_YMAX(x) ((x) << 16)189#define DRAW_XMAX(x) (x)190/* Dword 4 */191#define DRAW_YORG(x) ((x) << 16)192#define DRAW_XORG(x) (x)193194/* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */195196/* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */197198/* _3DSTATE_FOG_COLOR, p173 */199#define _3DSTATE_FOG_COLOR_CMD (CMD_3D | (0x15 << 24))200#define FOG_COLOR_RED(x) ((x) << 16)201#define FOG_COLOR_GREEN(x) ((x) << 8)202#define FOG_COLOR_BLUE(x) (x)203204/* _3DSTATE_FOG_MODE, p174 */205#define _3DSTATE_FOG_MODE_CMD (CMD_3D | (0x1d << 24) | (0x89 << 16) | 2)206/* Dword 1 */207#define FMC1_FOGFUNC_MODIFY_ENABLE (1 << 31)208#define FMC1_FOGFUNC_VERTEX (0 << 28)209#define FMC1_FOGFUNC_PIXEL_EXP (1 << 28)210#define FMC1_FOGFUNC_PIXEL_EXP2 (2 << 28)211#define FMC1_FOGFUNC_PIXEL_LINEAR (3 << 28)212#define FMC1_FOGFUNC_MASK (3 << 28)213#define FMC1_FOGINDEX_MODIFY_ENABLE (1 << 27)214#define FMC1_FOGINDEX_Z (0 << 25)215#define FMC1_FOGINDEX_W (1 << 25)216#define FMC1_C1_C2_MODIFY_ENABLE (1 << 24)217#define FMC1_DENSITY_MODIFY_ENABLE (1 << 23)218#define FMC1_C1_ONE (1 << 13)219#define FMC1_C1_MASK (0xffff << 4)220/* Dword 2 */221#define FMC2_C2_ONE (1 << 16)222/* Dword 3 */223#define FMC3_D_ONE (1 << 16)224225/* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */226#define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD (CMD_3D | (0x0b << 24))227#define IAB_MODIFY_ENABLE (1 << 23)228#define IAB_ENABLE (1 << 22)229#define IAB_MODIFY_FUNC (1 << 21)230#define IAB_FUNC_SHIFT 16231#define IAB_MODIFY_SRC_FACTOR (1 << 11)232#define IAB_SRC_FACTOR_SHIFT 6233#define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK << 6)234#define IAB_MODIFY_DST_FACTOR (1 << 5)235#define IAB_DST_FACTOR_SHIFT 0236#define IAB_DST_FACTOR_MASK (BLENDFACT_MASK << 0)237238#define BLENDFUNC_ADD 0x0239#define BLENDFUNC_SUBTRACT 0x1240#define BLENDFUNC_REVERSE_SUBTRACT 0x2241#define BLENDFUNC_MIN 0x3242#define BLENDFUNC_MAX 0x4243#define BLENDFUNC_MASK 0x7244245/* 3DSTATE_LOAD_INDIRECT, p180 */246247#define _3DSTATE_LOAD_INDIRECT (CMD_3D | (0x1d << 24) | (0x7 << 16))248#define LI0_STATE_STATIC_INDIRECT (0x01 << 8)249#define LI0_STATE_DYNAMIC_INDIRECT (0x02 << 8)250#define LI0_STATE_SAMPLER (0x04 << 8)251#define LI0_STATE_MAP (0x08 << 8)252#define LI0_STATE_PROGRAM (0x10 << 8)253#define LI0_STATE_CONSTANTS (0x20 << 8)254255#define SIS0_BUFFER_ADDRESS(x) ((x) & ~0x3)256#define SIS0_FORCE_LOAD (1 << 1)257#define SIS0_BUFFER_VALID (1 << 0)258#define SIS1_BUFFER_LENGTH(x) ((x)&0xff)259260#define DIS0_BUFFER_ADDRESS(x) ((x) & ~0x3)261#define DIS0_BUFFER_RESET (1 << 1)262#define DIS0_BUFFER_VALID (1 << 0)263264#define SSB0_BUFFER_ADDRESS(x) ((x) & ~0x3)265#define SSB0_FORCE_LOAD (1 << 1)266#define SSB0_BUFFER_VALID (1 << 0)267#define SSB1_BUFFER_LENGTH(x) ((x)&0xff)268269#define MSB0_BUFFER_ADDRESS(x) ((x) & ~0x3)270#define MSB0_FORCE_LOAD (1 << 1)271#define MSB0_BUFFER_VALID (1 << 0)272#define MSB1_BUFFER_LENGTH(x) ((x)&0xff)273274#define PSP0_BUFFER_ADDRESS(x) ((x) & ~0x3)275#define PSP0_FORCE_LOAD (1 << 1)276#define PSP0_BUFFER_VALID (1 << 0)277#define PSP1_BUFFER_LENGTH(x) ((x)&0xff)278279#define PSC0_BUFFER_ADDRESS(x) ((x) & ~0x3)280#define PSC0_FORCE_LOAD (1 << 1)281#define PSC0_BUFFER_VALID (1 << 0)282#define PSC1_BUFFER_LENGTH(x) ((x)&0xff)283284/* _3DSTATE_RASTERIZATION_RULES */285#define _3DSTATE_RASTER_RULES_CMD (CMD_3D | (0x07 << 24))286#define ENABLE_POINT_RASTER_RULE (1 << 15)287#define OGL_POINT_RASTER_RULE (1 << 13)288#define ENABLE_TEXKILL_3D_4D (1 << 10)289#define TEXKILL_3D (0 << 9)290#define TEXKILL_4D (1 << 9)291#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1 << 8)292#define ENABLE_TRI_FAN_PROVOKE_VRTX (1 << 5)293#define LINE_STRIP_PROVOKE_VRTX(x) ((x) << 6)294#define TRI_FAN_PROVOKE_VRTX(x) ((x) << 3)295296/* _3DSTATE_SCISSOR_ENABLE, p256 */297#define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D | (0x1c << 24) | (0x10 << 19))298#define ENABLE_SCISSOR_RECT ((1 << 1) | 1)299#define DISABLE_SCISSOR_RECT (1 << 1)300301/* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */302#define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D | (0x1d << 24) | (0x81 << 16) | 1)303/* Dword 1 */304#define SCISSOR_RECT_0_YMIN(x) ((x) << 16)305#define SCISSOR_RECT_0_XMIN(x) (x)306/* Dword 2 */307#define SCISSOR_RECT_0_YMAX(x) ((x) << 16)308#define SCISSOR_RECT_0_XMAX(x) (x)309310/* p189 */311#define _3DSTATE_LOAD_STATE_IMMEDIATE_1 \312((0x3 << 29) | (0x1d << 24) | (0x04 << 16))313#define I1_LOAD_S(n) (1 << (4 + n))314315#define S0_VB_OFFSET_MASK 0xffffffc316#define S0_AUTO_CACHE_INV_DISABLE (1 << 0)317318#define S1_VERTEX_WIDTH_SHIFT 24319#define S1_VERTEX_WIDTH_MASK (0x3f << 24)320#define S1_VERTEX_PITCH_SHIFT 16321#define S1_VERTEX_PITCH_MASK (0x3f << 16)322323#define TEXCOORDFMT_2D 0x0324#define TEXCOORDFMT_3D 0x1325#define TEXCOORDFMT_4D 0x2326#define TEXCOORDFMT_1D 0x3327#define TEXCOORDFMT_2D_16 0x4328#define TEXCOORDFMT_4D_16 0x5329#define TEXCOORDFMT_NOT_PRESENT 0xf330#define S2_TEXCOORD_FMT0_MASK 0xf331#define S2_TEXCOORD_FMT1_SHIFT 4332#define S2_TEXCOORD_FMT(unit, type) ((type) << (unit * 4))333#define S2_TEXCOORD_NONE (~0)334335/* S3 not interesting */336337#define S4_POINT_WIDTH_SHIFT 23338#define S4_POINT_WIDTH_MASK (0x1ff << 23)339#define S4_LINE_WIDTH_SHIFT 19340#define S4_LINE_WIDTH_ONE (0x2 << 19)341#define S4_LINE_WIDTH_MASK (0xf << 19)342#define S4_FLATSHADE_ALPHA (1 << 18)343#define S4_FLATSHADE_FOG (1 << 17)344#define S4_FLATSHADE_SPECULAR (1 << 16)345#define S4_FLATSHADE_COLOR (1 << 15)346#define S4_CULLMODE_BOTH (0 << 13)347#define S4_CULLMODE_NONE (1 << 13)348#define S4_CULLMODE_CW (2 << 13)349#define S4_CULLMODE_CCW (3 << 13)350#define S4_CULLMODE_MASK (3 << 13)351#define S4_VFMT_POINT_WIDTH (1 << 12)352#define S4_VFMT_SPEC_FOG (1 << 11)353#define S4_VFMT_COLOR (1 << 10)354#define S4_VFMT_DEPTH_OFFSET (1 << 9)355#define S4_VFMT_XYZ (1 << 6)356#define S4_VFMT_XYZW (2 << 6)357#define S4_VFMT_XY (3 << 6)358#define S4_VFMT_XYW (4 << 6)359#define S4_VFMT_XYZW_MASK (7 << 6)360#define S4_FORCE_DEFAULT_DIFFUSE (1 << 5)361#define S4_FORCE_DEFAULT_SPECULAR (1 << 4)362#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1 << 3)363#define S4_VFMT_FOG_PARAM (1 << 2)364#define S4_SPRITE_POINT_ENABLE (1 << 1)365#define S4_LINE_ANTIALIAS_ENABLE (1 << 0)366367#define S4_VFMT_MASK \368(S4_VFMT_POINT_WIDTH | S4_VFMT_SPEC_FOG | S4_VFMT_COLOR | \369S4_VFMT_DEPTH_OFFSET | S4_VFMT_XYZW_MASK | S4_VFMT_FOG_PARAM)370371#define S5_WRITEDISABLE_ALPHA (1 << 31)372#define S5_WRITEDISABLE_RED (1 << 30)373#define S5_WRITEDISABLE_GREEN (1 << 29)374#define S5_WRITEDISABLE_BLUE (1 << 28)375#define S5_WRITEDISABLE_MASK (0xf << 28)376#define S5_FORCE_DEFAULT_POINT_SIZE (1 << 27)377#define S5_LAST_PIXEL_ENABLE (1 << 26)378#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1 << 25)379#define S5_FOG_ENABLE (1 << 24)380#define S5_STENCIL_REF_SHIFT 16381#define S5_STENCIL_REF_MASK (0xff << 16)382#define S5_STENCIL_TEST_FUNC_SHIFT 13383#define S5_STENCIL_TEST_FUNC_MASK (0x7 << 13)384#define S5_STENCIL_FAIL_SHIFT 10385#define S5_STENCIL_FAIL_MASK (0x7 << 10)386#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7387#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7 << 7)388#define S5_STENCIL_PASS_Z_PASS_SHIFT 4389#define S5_STENCIL_PASS_Z_PASS_MASK (0x7 << 4)390#define S5_STENCIL_WRITE_ENABLE (1 << 3)391#define S5_STENCIL_TEST_ENABLE (1 << 2)392#define S5_COLOR_DITHER_ENABLE (1 << 1)393#define S5_LOGICOP_ENABLE (1 << 0)394395#define S6_ALPHA_TEST_ENABLE (1 << 31)396#define S6_ALPHA_TEST_FUNC_SHIFT 28397#define S6_ALPHA_TEST_FUNC_MASK (0x7 << 28)398#define S6_ALPHA_REF_SHIFT 20399#define S6_ALPHA_REF_MASK (0xff << 20)400#define S6_DEPTH_TEST_ENABLE (1 << 19)401#define S6_DEPTH_TEST_FUNC_SHIFT 16402#define S6_DEPTH_TEST_FUNC_MASK (0x7 << 16)403#define S6_CBUF_BLEND_ENABLE (1 << 15)404#define S6_CBUF_BLEND_FUNC_SHIFT 12405#define S6_CBUF_BLEND_FUNC_MASK (0x7 << 12)406#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8407#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf << 8)408#define S6_CBUF_DST_BLEND_FACT_SHIFT 4409#define S6_CBUF_DST_BLEND_FACT_MASK (0xf << 4)410#define S6_DEPTH_WRITE_ENABLE (1 << 3)411#define S6_COLOR_WRITE_ENABLE (1 << 2)412#define S6_TRISTRIP_PV_SHIFT 0413#define S6_TRISTRIP_PV_MASK (0x3 << 0)414415#define S7_DEPTH_OFFSET_CONST_MASK ~0416417#define DST_BLND_FACT(f) ((f) << S6_CBUF_DST_BLEND_FACT_SHIFT)418#define SRC_BLND_FACT(f) ((f) << S6_CBUF_SRC_BLEND_FACT_SHIFT)419#define DST_ABLND_FACT(f) ((f) << IAB_DST_FACTOR_SHIFT)420#define SRC_ABLND_FACT(f) ((f) << IAB_SRC_FACTOR_SHIFT)421422/* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */423424/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */425#define _3DSTATE_MAP_PALETTE_LOAD_32 (CMD_3D | (0x1d << 24) | (0x8f << 16))426/* subsequent dwords up to length (max 16) are ARGB8888 color values */427428/* _3DSTATE_MODES_4, p218 */429#define _3DSTATE_MODES_4_CMD (CMD_3D | (0x0d << 24))430#define ENABLE_LOGIC_OP_FUNC (1 << 23)431#define LOGIC_OP_FUNC(x) ((x) << 18)432#define LOGICOP_MASK (0xf << 18)433#define MODE4_ENABLE_STENCIL_TEST_MASK ((1 << 17) | (0xff00))434#define ENABLE_STENCIL_TEST_MASK (1 << 17)435#define STENCIL_TEST_MASK(x) (((x)&0xff) << 8)436#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1 << 16) | (0x00ff))437#define ENABLE_STENCIL_WRITE_MASK (1 << 16)438#define STENCIL_WRITE_MASK(x) ((x)&0xff)439440/* _3DSTATE_MODES_5, p220 */441#define _3DSTATE_MODES_5_CMD (CMD_3D | (0x0c << 24))442#define PIPELINE_FLUSH_RENDER_CACHE (1 << 18)443#define PIPELINE_FLUSH_TEXTURE_CACHE (1 << 16)444445/* p221 */446#define _3DSTATE_PIXEL_SHADER_CONSTANTS (CMD_3D | (0x1d << 24) | (0x6 << 16))447#define PS1_REG(n) (1 << (n))448#define PS2_CONST_X(n) (n)449#define PS3_CONST_Y(n) (n)450#define PS4_CONST_Z(n) (n)451#define PS5_CONST_W(n) (n)452453/* p222 */454455#define I915_MAX_TEX_INDIRECT 4456#define I915_MAX_TEX_INSN 32457#define I915_MAX_ALU_INSN 64458#define I915_MAX_DECL_INSN 27459#define I915_MAX_TEMPORARY 16460461/* Each instruction is 3 dwords long, though most don't require all462* this space. Maximum of 123 instructions. Smaller maxes per insn463* type.464*/465#define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D | (0x1d << 24) | (0x5 << 16))466467#define REG_TYPE_R \4680 /* temporary regs, no need to \469* dcl, must be written before \470* read -- Preserved between \471* phases. \472*/473#define REG_TYPE_T \4741 /* Interpolated values, must be \475* dcl'ed before use. \476* \477* 0..7: texture coord, \478* 8: diffuse spec, \479* 9: specular color, \480* 10: fog parameter in w. \481*/482#define REG_TYPE_CONST \4832 /* Restriction: only one const \484* can be referenced per \485* instruction, though it may be \486* selected for multiple inputs. \487* Constants not initialized \488* default to zero. \489*/490#define REG_TYPE_S 3 /* sampler */491#define REG_TYPE_OC 4 /* output color (rgba) */492#define REG_TYPE_OD \4935 /* output depth (w), xyz are \494* temporaries. If not written, \495* interpolated depth is used? \496*/497#define REG_TYPE_U 6 /* unpreserved temporaries */498#define REG_TYPE_MASK 0x7499#define REG_NR_MASK 0xf500501/* REG_TYPE_T:502*/503#define T_TEX0 0504#define T_TEX1 1505#define T_TEX2 2506#define T_TEX3 3507#define T_TEX4 4508#define T_TEX5 5509#define T_TEX6 6510#define T_TEX7 7511#define T_DIFFUSE 8512#define T_SPECULAR 9513#define T_FOG_W 10 /* interpolated fog is in W coord */514515/* Arithmetic instructions */516517/* .replicate_swizzle == selection and replication of a particular518* scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww519*/520#define A0_NOP (0x0 << 24) /* no operation */521#define A0_ADD (0x1 << 24) /* dst = src0 + src1 */522#define A0_MOV (0x2 << 24) /* dst = src0 */523#define A0_MUL (0x3 << 24) /* dst = src0 * src1 */524#define A0_MAD (0x4 << 24) /* dst = src0 * src1 + src2 */525#define A0_DP2ADD \526(0x5 << 24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */527#define A0_DP3 (0x6 << 24) /* dst.xyzw = src0.xyz dot src1.xyz */528#define A0_DP4 (0x7 << 24) /* dst.xyzw = src0.xyzw dot src1.xyzw */529#define A0_FRC (0x8 << 24) /* dst = src0 - floor(src0) */530#define A0_RCP (0x9 << 24) /* dst.xyzw = 1/(src0.replicate_swizzle) */531#define A0_RSQ \532(0xa << 24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */533#define A0_EXP (0xb << 24) /* dst.xyzw = exp2(src0.replicate_swizzle) */534#define A0_LOG (0xc << 24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */535#define A0_CMP (0xd << 24) /* dst = (src0 >= 0.0) ? src1 : src2 */536#define A0_MIN (0xe << 24) /* dst = (src0 < src1) ? src0 : src1 */537#define A0_MAX (0xf << 24) /* dst = (src0 >= src1) ? src0 : src1 */538#define A0_FLR (0x10 << 24) /* dst = floor(src0) */539#define A0_MOD (0x11 << 24) /* dst = src0 fmod 1.0 */540#define A0_TRC (0x12 << 24) /* dst = int(src0) */541#define A0_SGE (0x13 << 24) /* dst = src0 >= src1 ? 1.0 : 0.0 */542#define A0_SLT (0x14 << 24) /* dst = src0 < src1 ? 1.0 : 0.0 */543#define A0_DEST_SATURATE (1 << 22)544#define A0_DEST_TYPE_SHIFT 19545/* Allow: R, OC, OD, U */546#define A0_DEST_NR_SHIFT 14547/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */548#define A0_DEST_CHANNEL_X (1 << 10)549#define A0_DEST_CHANNEL_Y (2 << 10)550#define A0_DEST_CHANNEL_Z (4 << 10)551#define A0_DEST_CHANNEL_W (8 << 10)552#define A0_DEST_CHANNEL_ALL (0xf << 10)553#define A0_DEST_CHANNEL_SHIFT 10554#define A0_SRC0_TYPE_SHIFT 7555#define A0_SRC0_NR_SHIFT 2556557#define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X | A0_DEST_CHANNEL_Y)558#define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY | A0_DEST_CHANNEL_Z)559560#define SRC_X 0561#define SRC_Y 1562#define SRC_Z 2563#define SRC_W 3564#define SRC_ZERO 4565#define SRC_ONE 5566567#define A1_SRC0_CHANNEL_X_NEGATE (1 << 31)568#define A1_SRC0_CHANNEL_X_SHIFT 28569#define A1_SRC0_CHANNEL_Y_NEGATE (1 << 27)570#define A1_SRC0_CHANNEL_Y_SHIFT 24571#define A1_SRC0_CHANNEL_Z_NEGATE (1 << 23)572#define A1_SRC0_CHANNEL_Z_SHIFT 20573#define A1_SRC0_CHANNEL_W_NEGATE (1 << 19)574#define A1_SRC0_CHANNEL_W_SHIFT 16575#define A1_SRC1_TYPE_SHIFT 13576#define A1_SRC1_NR_SHIFT 8577#define A1_SRC1_CHANNEL_X_NEGATE (1 << 7)578#define A1_SRC1_CHANNEL_X_SHIFT 4579#define A1_SRC1_CHANNEL_Y_NEGATE (1 << 3)580#define A1_SRC1_CHANNEL_Y_SHIFT 0581582#define A2_SRC1_CHANNEL_Z_NEGATE (1 << 31)583#define A2_SRC1_CHANNEL_Z_SHIFT 28584#define A2_SRC1_CHANNEL_W_NEGATE (1 << 27)585#define A2_SRC1_CHANNEL_W_SHIFT 24586#define A2_SRC2_TYPE_SHIFT 21587#define A2_SRC2_NR_SHIFT 16588#define A2_SRC2_CHANNEL_X_NEGATE (1 << 15)589#define A2_SRC2_CHANNEL_X_SHIFT 12590#define A2_SRC2_CHANNEL_Y_NEGATE (1 << 11)591#define A2_SRC2_CHANNEL_Y_SHIFT 8592#define A2_SRC2_CHANNEL_Z_NEGATE (1 << 7)593#define A2_SRC2_CHANNEL_Z_SHIFT 4594#define A2_SRC2_CHANNEL_W_NEGATE (1 << 3)595#define A2_SRC2_CHANNEL_W_SHIFT 0596597/* Texture instructions */598#define T0_TEXLD \599(0x15 << 24) /* Sample texture using predeclared \600* sampler and address, and output \601* filtered texel data to destination \602* register */603#define T0_TEXLDP \604(0x16 << 24) /* Same as texld but performs a \605* perspective divide of the texture \606* coordinate .xyz values by .w before \607* sampling. */608#define T0_TEXLDB \609(0x17 << 24) /* Same as texld but biases the \610* computed LOD by w. Only S4.6 two's \611* comp is used. This implies that a \612* float to fixed conversion is \613* done. */614#define T0_TEXKILL \615(0x18 << 24) /* Does not perform a sampling \616* operation. Simply kills the pixel \617* if any channel of the address \618* register is < 0.0. */619#define T0_DEST_TYPE_SHIFT 19620/* Allow: R, OC, OD, U */621/* Note: U (unpreserved) regs do not retain their values between622* phases (cannot be used for feedback)623*624* Note: oC and OD registers can only be used as the destination of a625* texture instruction once per phase (this is an implementation626* restriction).627*/628#define T0_DEST_NR_SHIFT 14629/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */630#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */631#define T0_SAMPLER_NR_MASK (0xf << 0)632633#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */634/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */635#define T1_ADDRESS_REG_NR_SHIFT 17636#define T2_MBZ 0637638/* Declaration instructions */639#define D0_DCL \640(0x19 << 24) /* Declare a t (interpolated attrib) \641* register or an s (sampler) \642* register. */643#define D0_SAMPLE_TYPE_SHIFT 22644#define D0_SAMPLE_TYPE_2D (0x0 << 22)645#define D0_SAMPLE_TYPE_CUBE (0x1 << 22)646#define D0_SAMPLE_TYPE_VOLUME (0x2 << 22)647#define D0_SAMPLE_TYPE_MASK (0x3 << 22)648649#define D0_TYPE_SHIFT 19650/* Allow: T, S */651#define D0_NR_SHIFT 14652/* Allow T: 0..10, S: 0..15 */653#define D0_CHANNEL_X (1 << 10)654#define D0_CHANNEL_Y (2 << 10)655#define D0_CHANNEL_Z (4 << 10)656#define D0_CHANNEL_W (8 << 10)657#define D0_CHANNEL_ALL (0xf << 10)658#define D0_CHANNEL_NONE (0 << 10)659660#define D0_CHANNEL_XY (D0_CHANNEL_X | D0_CHANNEL_Y)661#define D0_CHANNEL_XYZ (D0_CHANNEL_XY | D0_CHANNEL_Z)662663/* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse664* or specular declarations.665*666* For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw)667*668* Must be zero for S (sampler) dcls669*/670#define D1_MBZ 0671#define D2_MBZ 0672673/* p207 */674#define _3DSTATE_MAP_STATE (CMD_3D | (0x1d << 24) | (0x0 << 16))675676#define MS1_MAPMASK_SHIFT 0677#define MS1_MAPMASK_MASK (0x8fff << 0)678679#define MS2_UNTRUSTED_SURFACE (1 << 31)680#define MS2_ADDRESS_MASK 0xfffffffc681#define MS2_VERTICAL_LINE_STRIDE (1 << 1)682#define MS2_VERTICAL_OFFSET (1 << 1)683684#define MS3_HEIGHT_SHIFT 21685#define MS3_WIDTH_SHIFT 10686#define MS3_PALETTE_SELECT (1 << 9)687#define MS3_MAPSURF_FORMAT_SHIFT 7688#define MS3_MAPSURF_FORMAT_MASK (0x7 << 7)689#define MAPSURF_8BIT (1 << 7)690#define MAPSURF_16BIT (2 << 7)691#define MAPSURF_32BIT (3 << 7)692#define MAPSURF_422 (5 << 7)693#define MAPSURF_COMPRESSED (6 << 7)694#define MAPSURF_4BIT_INDEXED (7 << 7)695#define MS3_MT_FORMAT_MASK (0x7 << 3)696#define MS3_MT_FORMAT_SHIFT 3697#define MT_4BIT_P4 (7 << 3) /* SURFACE_4BIT_INDEXED */698#define MT_8BIT_I8 (0 << 3) /* SURFACE_8BIT */699#define MT_8BIT_L8 (1 << 3)700#define MT_8BIT_A4P4 (2 << 3)701#define MT_8BIT_P4A4 (3 << 3)702#define MT_8BIT_A8 (4 << 3)703#define MT_8BIT_MONO8 (5 << 3)704#define MT_16BIT_RGB565 (0 << 3) /* SURFACE_16BIT */705#define MT_16BIT_ARGB1555 (1 << 3)706#define MT_16BIT_ARGB4444 (2 << 3)707#define MT_16BIT_AY88 (3 << 3)708#define MT_16BIT_88DVDU (5 << 3)709#define MT_16BIT_BUMP_655LDVDU (6 << 3)710#define MT_16BIT_I16 (7 << 3)711#define MT_16BIT_L16 (8 << 3)712#define MT_16BIT_A16 (9 << 3)713#define MT_32BIT_ARGB8888 (0 << 3) /* SURFACE_32BIT */714#define MT_32BIT_ABGR8888 (1 << 3)715#define MT_32BIT_XRGB8888 (2 << 3)716#define MT_32BIT_XBGR8888 (3 << 3)717#define MT_32BIT_QWVU8888 (4 << 3)718#define MT_32BIT_AXVU8888 (5 << 3)719#define MT_32BIT_LXVU8888 (6 << 3)720#define MT_32BIT_XLVU8888 (7 << 3)721#define MT_32BIT_ARGB2101010 (8 << 3)722#define MT_32BIT_ABGR2101010 (9 << 3)723#define MT_32BIT_AWVU2101010 (0xA << 3)724#define MT_32BIT_GR1616 (0xB << 3)725#define MT_32BIT_VU1616 (0xC << 3)726#define MT_32BIT_xI824 (0xD << 3)727#define MT_32BIT_xL824 (0xE << 3)728#define MT_32BIT_xA824 (0xF << 3)729#define MT_422_YCRCB_SWAPY (0 << 3) /* SURFACE_422 */730#define MT_422_YCRCB_NORMAL (1 << 3)731#define MT_422_YCRCB_SWAPUV (2 << 3)732#define MT_422_YCRCB_SWAPUVY (3 << 3)733#define MT_COMPRESS_DXT1 (0 << 3) /* SURFACE_COMPRESSED */734#define MT_COMPRESS_DXT2_3 (1 << 3)735#define MT_COMPRESS_DXT4_5 (2 << 3)736#define MT_COMPRESS_FXT1 (3 << 3)737#define MT_COMPRESS_DXT1_RGB (4 << 3)738#define MS3_USE_FENCE_REGS (1 << 2)739#define MS3_TILED_SURFACE (1 << 1)740#define MS3_TILE_WALK_Y (1 << 0)741742#define MS4_PITCH_SHIFT 21743#define MS4_CUBE_FACE_ENA_NEGX (1 << 20)744#define MS4_CUBE_FACE_ENA_POSX (1 << 19)745#define MS4_CUBE_FACE_ENA_NEGY (1 << 18)746#define MS4_CUBE_FACE_ENA_POSY (1 << 17)747#define MS4_CUBE_FACE_ENA_NEGZ (1 << 16)748#define MS4_CUBE_FACE_ENA_POSZ (1 << 15)749#define MS4_CUBE_FACE_ENA_MASK (0x3f << 15)750#define MS4_MAX_LOD_SHIFT 9751#define MS4_MAX_LOD_MASK (0x3f << 9)752#define MS4_MIP_LAYOUT_LEGACY (0 << 8)753#define MS4_MIP_LAYOUT_BELOW_LPT (0 << 8)754#define MS4_MIP_LAYOUT_RIGHT_LPT (1 << 8)755#define MS4_VOLUME_DEPTH_SHIFT 0756#define MS4_VOLUME_DEPTH_MASK (0xff << 0)757758/* p244 */759#define _3DSTATE_SAMPLER_STATE (CMD_3D | (0x1d << 24) | (0x1 << 16))760761#define SS1_MAPMASK_SHIFT 0762#define SS1_MAPMASK_MASK (0x8fff << 0)763764#define SS2_REVERSE_GAMMA_ENABLE (1 << 31)765#define SS2_PACKED_TO_PLANAR_ENABLE (1 << 30)766#define SS2_COLORSPACE_CONVERSION (1 << 29)767#define SS2_CHROMAKEY_SHIFT 27768#define SS2_BASE_MIP_LEVEL_SHIFT 22769#define SS2_BASE_MIP_LEVEL_MASK (0x1f << 22)770#define SS2_MIP_FILTER_SHIFT 20771#define SS2_MIP_FILTER_MASK (0x3 << 20)772#define MIPFILTER_NONE 0773#define MIPFILTER_NEAREST 1774#define MIPFILTER_LINEAR 3775#define SS2_MAG_FILTER_SHIFT 17776#define SS2_MAG_FILTER_MASK (0x7 << 17)777#define FILTER_NEAREST 0778#define FILTER_LINEAR 1779#define FILTER_ANISOTROPIC 2780#define FILTER_4X4_1 3781#define FILTER_4X4_2 4782#define FILTER_4X4_FLAT 5783#define FILTER_6X5_MONO 6 /* XXX - check */784#define SS2_MIN_FILTER_SHIFT 14785#define SS2_MIN_FILTER_MASK (0x7 << 14)786#define SS2_LOD_BIAS_SHIFT 5787#define SS2_LOD_BIAS_ONE (0x10 << 5)788#define SS2_LOD_BIAS_MASK (0x1ff << 5)789/* Shadow requires:790* MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format791* FILTER_4X4_x MIN and MAG filters792*/793#define SS2_SHADOW_ENABLE (1 << 4)794#define SS2_MAX_ANISO_MASK (1 << 3)795#define SS2_MAX_ANISO_2 (0 << 3)796#define SS2_MAX_ANISO_4 (1 << 3)797#define SS2_SHADOW_FUNC_SHIFT 0798#define SS2_SHADOW_FUNC_MASK (0x7 << 0)799/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */800801#define SS3_MIN_LOD_SHIFT 24802#define SS3_MIN_LOD_ONE (0x10 << 24)803#define SS3_MIN_LOD_MASK (0xff << 24)804#define SS3_KILL_PIXEL_ENABLE (1 << 17)805#define SS3_TCX_ADDR_MODE_SHIFT 12806#define SS3_TCX_ADDR_MODE_MASK (0x7 << 12)807#define TEXCOORDMODE_WRAP 0808#define TEXCOORDMODE_MIRROR 1809#define TEXCOORDMODE_CLAMP_EDGE 2810#define TEXCOORDMODE_CUBE 3811#define TEXCOORDMODE_CLAMP_BORDER 4812#define TEXCOORDMODE_MIRROR_ONCE 5813#define SS3_TCY_ADDR_MODE_SHIFT 9814#define SS3_TCY_ADDR_MODE_MASK (0x7 << 9)815#define SS3_TCZ_ADDR_MODE_SHIFT 6816#define SS3_TCZ_ADDR_MODE_MASK (0x7 << 6)817#define SS3_NORMALIZED_COORDS (1 << 5)818#define SS3_TEXTUREMAP_INDEX_SHIFT 1819#define SS3_TEXTUREMAP_INDEX_MASK (0xf << 1)820#define SS3_DEINTERLACER_ENABLE (1 << 0)821822#define SS4_BORDER_COLOR_MASK (~0)823824/* 3DSTATE_SPAN_STIPPLE, p258825*/826#define _3DSTATE_STIPPLE ((0x3 << 29) | (0x1d << 24) | (0x83 << 16))827#define ST1_ENABLE (1 << 16)828#define ST1_MASK (0xffff)829830#define _3DSTATE_DEFAULT_Z ((0x3 << 29) | (0x1d << 24) | (0x98 << 16))831#define _3DSTATE_DEFAULT_DIFFUSE ((0x3 << 29) | (0x1d << 24) | (0x99 << 16))832#define _3DSTATE_DEFAULT_SPECULAR ((0x3 << 29) | (0x1d << 24) | (0x9a << 16))833834#define MI_FLUSH ((0 << 29) | (4 << 23))835#define FLUSH_MAP_CACHE (1 << 0)836#define INHIBIT_FLUSH_RENDER_CACHE (1 << 2)837#define MI_NOOP 0838839#define CMD_3D (0x3 << 29)840841#define _3DPRIMITIVE ((0x3 << 29) | (0x1f << 24))842#define PRIM_INDIRECT (1 << 23)843#define PRIM_INLINE (0 << 23)844#define PRIM_INDIRECT_SEQUENTIAL (0 << 17)845#define PRIM_INDIRECT_ELTS (1 << 17)846847#define PRIM3D_TRILIST (0x0 << 18)848#define PRIM3D_TRISTRIP (0x1 << 18)849#define PRIM3D_TRISTRIP_RVRSE (0x2 << 18)850#define PRIM3D_TRIFAN (0x3 << 18)851#define PRIM3D_POLY (0x4 << 18)852#define PRIM3D_LINELIST (0x5 << 18)853#define PRIM3D_LINESTRIP (0x6 << 18)854#define PRIM3D_RECTLIST (0x7 << 18)855#define PRIM3D_POINTLIST (0x8 << 18)856#define PRIM3D_DIB (0x9 << 18)857#define PRIM3D_MASK (0x1f << 18)858859#define I915PACKCOLOR4444(r, g, b, a) \860((((a)&0xf0) << 8) | (((r)&0xf0) << 4) | ((g)&0xf0) | ((b) >> 4))861862#define I915PACKCOLOR1555(r, g, b, a) \863((((r)&0xf8) << 7) | (((g)&0xf8) << 2) | (((b)&0xf8) >> 3) | \864((a) ? 0x8000 : 0))865866#define I915PACKCOLOR565(r, g, b) \867((((r)&0xf8) << 8) | (((g)&0xfc) << 3) | (((b)&0xf8) >> 3))868869#define I915PACKCOLOR8888(r, g, b, a) ((a << 24) | (r << 16) | (g << 8) | b)870871#define BR00_BITBLT_CLIENT 0x40000000872#define BR00_OP_COLOR_BLT 0x10000000873#define BR00_OP_SRC_COPY_BLT 0x10C00000874#define BR13_SOLID_PATTERN 0x80000000875876#define XY_COLOR_BLT_CMD ((2 << 29) | (0x50 << 22) | 0x4)877#define XY_COLOR_BLT_WRITE_ALPHA (1 << 21)878#define XY_COLOR_BLT_WRITE_RGB (1 << 20)879880#define XY_SRC_COPY_BLT_CMD ((2 << 29) | (0x53 << 22) | 6)881#define XY_SRC_COPY_BLT_WRITE_ALPHA (1 << 21)882#define XY_SRC_COPY_BLT_WRITE_RGB (1 << 20)883884#define MI_WAIT_FOR_EVENT ((0x3 << 23))885#define MI_WAIT_FOR_PLANE_B_FLIP (1 << 6)886#define MI_WAIT_FOR_PLANE_A_FLIP (1 << 2)887888#define MI_BATCH_BUFFER (0x30 << 23)889#define MI_BATCH_BUFFER_START (0x31 << 23)890#define MI_BATCH_BUFFER_END (0xa << 23)891892#define COMPAREFUNC_ALWAYS 0893#define COMPAREFUNC_NEVER 0x1894#define COMPAREFUNC_LESS 0x2895#define COMPAREFUNC_EQUAL 0x3896#define COMPAREFUNC_LEQUAL 0x4897#define COMPAREFUNC_GREATER 0x5898#define COMPAREFUNC_NOTEQUAL 0x6899#define COMPAREFUNC_GEQUAL 0x7900901#define STENCILOP_KEEP 0902#define STENCILOP_ZERO 0x1903#define STENCILOP_REPLACE 0x2904#define STENCILOP_INCRSAT 0x3905#define STENCILOP_DECRSAT 0x4906#define STENCILOP_INCR 0x5907#define STENCILOP_DECR 0x6908#define STENCILOP_INVERT 0x7909910#define LOGICOP_CLEAR 0911#define LOGICOP_NOR 0x1912#define LOGICOP_AND_INV 0x2913#define LOGICOP_COPY_INV 0x3914#define LOGICOP_AND_RVRSE 0x4915#define LOGICOP_INV 0x5916#define LOGICOP_XOR 0x6917#define LOGICOP_NAND 0x7918#define LOGICOP_AND 0x8919#define LOGICOP_EQUIV 0x9920#define LOGICOP_NOOP 0xa921#define LOGICOP_OR_INV 0xb922#define LOGICOP_COPY 0xc923#define LOGICOP_OR_RVRSE 0xd924#define LOGICOP_OR 0xe925#define LOGICOP_SET 0xf926927#define BLENDFACT_ZERO 0x01928#define BLENDFACT_ONE 0x02929#define BLENDFACT_SRC_COLR 0x03930#define BLENDFACT_INV_SRC_COLR 0x04931#define BLENDFACT_SRC_ALPHA 0x05932#define BLENDFACT_INV_SRC_ALPHA 0x06933#define BLENDFACT_DST_ALPHA 0x07934#define BLENDFACT_INV_DST_ALPHA 0x08935#define BLENDFACT_DST_COLR 0x09936#define BLENDFACT_INV_DST_COLR 0x0a937#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b938#define BLENDFACT_CONST_COLOR 0x0c939#define BLENDFACT_INV_CONST_COLOR 0x0d940#define BLENDFACT_CONST_ALPHA 0x0e941#define BLENDFACT_INV_CONST_ALPHA 0x0f942#define BLENDFACT_MASK 0x0f943944#define PCI_CHIP_I915_G 0x2582945#define PCI_CHIP_I915_GM 0x2592946#define PCI_CHIP_I945_G 0x2772947#define PCI_CHIP_I945_GM 0x27A2948#define PCI_CHIP_I945_GME 0x27AE949#define PCI_CHIP_G33_G 0x29C2950#define PCI_CHIP_Q35_G 0x29B2951#define PCI_CHIP_Q33_G 0x29D2952#define PCI_CHIP_PINEVIEW_G 0xA001953#define PCI_CHIP_PINEVIEW_M 0xA011954955#endif956957958