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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/i915/i915_reg.h
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/**************************************************************************
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*
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* Copyright 2003 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef I915_REG_H
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#define I915_REG_H
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#define I915_SET_FIELD(var, mask, value) (var &= ~(mask), var |= value)
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#define CMD_3D (0x3 << 29)
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#define PRIM3D_INLINE (CMD_3D | (0x1f << 24))
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#define PRIM3D_TRILIST (0x0 << 18)
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#define PRIM3D_TRISTRIP (0x1 << 18)
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#define PRIM3D_TRISTRIP_RVRSE (0x2 << 18)
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#define PRIM3D_TRIFAN (0x3 << 18)
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#define PRIM3D_POLY (0x4 << 18)
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#define PRIM3D_LINELIST (0x5 << 18)
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#define PRIM3D_LINESTRIP (0x6 << 18)
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#define PRIM3D_RECTLIST (0x7 << 18)
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#define PRIM3D_POINTLIST (0x8 << 18)
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#define PRIM3D_DIB (0x9 << 18)
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#define PRIM3D_CLEAR_RECT (0xa << 18)
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#define PRIM3D_ZONE_INIT (0xd << 18)
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#define PRIM3D_MASK (0x1f << 18)
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/* p137 */
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#define _3DSTATE_AA_CMD (CMD_3D | (0x06 << 24))
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#define AA_LINE_ECAAR_WIDTH_ENABLE (1 << 16)
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#define AA_LINE_ECAAR_WIDTH_0_5 0
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#define AA_LINE_ECAAR_WIDTH_1_0 (1 << 14)
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#define AA_LINE_ECAAR_WIDTH_2_0 (2 << 14)
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#define AA_LINE_ECAAR_WIDTH_4_0 (3 << 14)
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#define AA_LINE_REGION_WIDTH_ENABLE (1 << 8)
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#define AA_LINE_REGION_WIDTH_0_5 0
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#define AA_LINE_REGION_WIDTH_1_0 (1 << 6)
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#define AA_LINE_REGION_WIDTH_2_0 (2 << 6)
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#define AA_LINE_REGION_WIDTH_4_0 (3 << 6)
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/* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/
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#define _3DSTATE_BACKFACE_STENCIL_OPS (CMD_3D | (0x8 << 24))
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#define BFO_ENABLE_STENCIL_REF (1 << 23)
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#define BFO_STENCIL_REF_SHIFT 15
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#define BFO_STENCIL_REF_MASK (0xff << 15)
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#define BFO_ENABLE_STENCIL_FUNCS (1 << 14)
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#define BFO_STENCIL_TEST_SHIFT 11
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#define BFO_STENCIL_TEST_MASK (0x7 << 11)
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#define BFO_STENCIL_FAIL_SHIFT 8
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#define BFO_STENCIL_FAIL_MASK (0x7 << 8)
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#define BFO_STENCIL_PASS_Z_FAIL_SHIFT 5
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#define BFO_STENCIL_PASS_Z_FAIL_MASK (0x7 << 5)
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#define BFO_STENCIL_PASS_Z_PASS_SHIFT 2
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#define BFO_STENCIL_PASS_Z_PASS_MASK (0x7 << 2)
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#define BFO_ENABLE_STENCIL_TWO_SIDE (1 << 1)
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#define BFO_STENCIL_TWO_SIDE (1 << 0)
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/* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */
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#define _3DSTATE_BACKFACE_STENCIL_MASKS (CMD_3D | (0x9 << 24))
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#define BFM_ENABLE_STENCIL_TEST_MASK (1 << 17)
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#define BFM_ENABLE_STENCIL_WRITE_MASK (1 << 16)
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#define BFM_STENCIL_TEST_MASK_SHIFT 8
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#define BFM_STENCIL_TEST_MASK_MASK (0xff << 8)
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#define BFM_STENCIL_WRITE_MASK_SHIFT 0
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#define BFM_STENCIL_WRITE_MASK_MASK (0xff << 0)
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/* 3DSTATE_BIN_CONTROL p141 */
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/* p143 */
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#define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d << 24) | (0x8e << 16) | 1)
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/* Dword 1 */
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#define BUF_3D_ID_COLOR_BACK (0x3 << 24)
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#define BUF_3D_ID_DEPTH (0x7 << 24)
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#define BUF_3D_USE_FENCE (1 << 23)
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#define BUF_3D_TILED_SURFACE (1 << 22)
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#define BUF_3D_TILE_WALK_X 0
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#define BUF_3D_TILE_WALK_Y (1 << 21)
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#define BUF_3D_PITCH(x) (((x) / 4) << 2)
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/* Dword 2 */
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#define BUF_3D_ADDR(x) ((x) & ~0x3)
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/* 3DSTATE_CHROMA_KEY */
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/* 3DSTATE_CLEAR_PARAMETERS, p150 */
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#define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d << 24) | (0x9c << 16) | 5)
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/* Dword 1 */
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#define CLEARPARAM_CLEAR_RECT (1 << 16)
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#define CLEARPARAM_ZONE_INIT (0 << 16)
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#define CLEARPARAM_WRITE_COLOR (1 << 2)
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#define CLEARPARAM_WRITE_DEPTH (1 << 1)
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#define CLEARPARAM_WRITE_STENCIL (1 << 0)
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/* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */
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#define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d << 24) | (0x88 << 16))
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/* 3DSTATE_COORD_SET_BINDINGS, p154 */
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#define _3DSTATE_COORD_SET_BINDINGS (CMD_3D | (0x16 << 24))
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#define CSB_TCB(iunit, eunit) ((eunit) << (iunit * 3))
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/* p156 */
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#define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d << 24) | (0x99 << 16))
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/* p157 */
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#define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d << 24) | (0x9a << 16))
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/* p158 */
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#define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d << 24) | (0x98 << 16))
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/* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */
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#define _3DSTATE_DEPTH_OFFSET_SCALE (CMD_3D | (0x1d << 24) | (0x97 << 16))
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/* scale in dword 1 */
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/* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */
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#define _3DSTATE_DEPTH_SUBRECT_DISABLE \
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(CMD_3D | (0x1c << 24) | (0x11 << 19) | 0x2)
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/* p161 */
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#define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d << 24) | (0x85 << 16))
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/* Dword 1 */
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#define CLASSIC_EARLY_DEPTH (1 << 31)
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#define TEX_DEFAULT_COLOR_OGL (0 << 30)
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#define TEX_DEFAULT_COLOR_D3D (1 << 30)
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#define ZR_EARLY_DEPTH (1 << 29)
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#define LOD_PRECLAMP_OGL (1 << 28)
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#define LOD_PRECLAMP_D3D (0 << 28)
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#define DITHER_FULL_ALWAYS (0 << 26)
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#define DITHER_FULL_ON_FB_BLEND (1 << 26)
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#define DITHER_CLAMPED_ALWAYS (2 << 26)
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#define LINEAR_GAMMA_BLEND_32BPP (1 << 25)
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#define DEBUG_DISABLE_ENH_DITHER (1 << 24)
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#define DSTORG_HORT_BIAS(x) ((x) << 20)
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#define DSTORG_VERT_BIAS(x) ((x) << 16)
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#define COLOR_4_2_2_CHNL_WRT_ALL 0
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#define COLOR_4_2_2_CHNL_WRT_Y (1 << 12)
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#define COLOR_4_2_2_CHNL_WRT_CR (2 << 12)
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#define COLOR_4_2_2_CHNL_WRT_CB (3 << 12)
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#define COLOR_4_2_2_CHNL_WRT_CRCB (4 << 12)
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#define COLOR_BUF_8BIT 0
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#define COLOR_BUF_RGB555 (1 << 8)
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#define COLOR_BUF_RGB565 (2 << 8)
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#define COLOR_BUF_ARGB8888 (3 << 8)
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#define COLOR_BUF_YCRCB_SWAP (4 << 8)
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#define COLOR_BUF_YCRCB_NORMAL (5 << 8)
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#define COLOR_BUF_YCRCB_SWAPUV (6 << 8)
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#define COLOR_BUF_YCRCB_SWAPUVY (7 << 8)
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#define COLOR_BUF_ARGB4444 (8 << 8)
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#define COLOR_BUF_ARGB1555 (9 << 8)
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#define COLOR_BUF_ARGB2101010 (10 << 8)
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#define DEPTH_FRMT_16_FIXED 0
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#define DEPTH_FRMT_16_FLOAT (1 << 2)
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#define DEPTH_FRMT_24_FIXED_8_OTHER (2 << 2)
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#define VERT_LINE_STRIDE_1 (1 << 1)
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#define VERT_LINE_STRIDE_0 (0 << 1)
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#define VERT_LINE_STRIDE_OFS_1 1
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#define VERT_LINE_STRIDE_OFS_0 0
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/* p166 */
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#define _3DSTATE_DRAW_RECT_CMD (CMD_3D | (0x1d << 24) | (0x80 << 16) | 3)
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/* Dword 1 */
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#define DRAW_RECT_DIS_DEPTH_OFS (1 << 30)
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#define DRAW_DITHER_OFS_X(x) ((x) << 26)
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#define DRAW_DITHER_OFS_Y(x) ((x) << 24)
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/* Dword 2 */
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#define DRAW_YMIN(x) ((x) << 16)
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#define DRAW_XMIN(x) (x)
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/* Dword 3 */
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#define DRAW_YMAX(x) ((x) << 16)
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#define DRAW_XMAX(x) (x)
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/* Dword 4 */
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#define DRAW_YORG(x) ((x) << 16)
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#define DRAW_XORG(x) (x)
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/* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */
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/* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */
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/* _3DSTATE_FOG_COLOR, p173 */
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#define _3DSTATE_FOG_COLOR_CMD (CMD_3D | (0x15 << 24))
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#define FOG_COLOR_RED(x) ((x) << 16)
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#define FOG_COLOR_GREEN(x) ((x) << 8)
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#define FOG_COLOR_BLUE(x) (x)
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/* _3DSTATE_FOG_MODE, p174 */
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#define _3DSTATE_FOG_MODE_CMD (CMD_3D | (0x1d << 24) | (0x89 << 16) | 2)
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/* Dword 1 */
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#define FMC1_FOGFUNC_MODIFY_ENABLE (1 << 31)
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#define FMC1_FOGFUNC_VERTEX (0 << 28)
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#define FMC1_FOGFUNC_PIXEL_EXP (1 << 28)
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#define FMC1_FOGFUNC_PIXEL_EXP2 (2 << 28)
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#define FMC1_FOGFUNC_PIXEL_LINEAR (3 << 28)
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#define FMC1_FOGFUNC_MASK (3 << 28)
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#define FMC1_FOGINDEX_MODIFY_ENABLE (1 << 27)
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#define FMC1_FOGINDEX_Z (0 << 25)
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#define FMC1_FOGINDEX_W (1 << 25)
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#define FMC1_C1_C2_MODIFY_ENABLE (1 << 24)
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#define FMC1_DENSITY_MODIFY_ENABLE (1 << 23)
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#define FMC1_C1_ONE (1 << 13)
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#define FMC1_C1_MASK (0xffff << 4)
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/* Dword 2 */
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#define FMC2_C2_ONE (1 << 16)
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/* Dword 3 */
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#define FMC3_D_ONE (1 << 16)
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/* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */
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#define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD (CMD_3D | (0x0b << 24))
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#define IAB_MODIFY_ENABLE (1 << 23)
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#define IAB_ENABLE (1 << 22)
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#define IAB_MODIFY_FUNC (1 << 21)
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#define IAB_FUNC_SHIFT 16
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#define IAB_MODIFY_SRC_FACTOR (1 << 11)
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#define IAB_SRC_FACTOR_SHIFT 6
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#define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK << 6)
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#define IAB_MODIFY_DST_FACTOR (1 << 5)
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#define IAB_DST_FACTOR_SHIFT 0
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#define IAB_DST_FACTOR_MASK (BLENDFACT_MASK << 0)
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#define BLENDFUNC_ADD 0x0
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#define BLENDFUNC_SUBTRACT 0x1
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#define BLENDFUNC_REVERSE_SUBTRACT 0x2
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#define BLENDFUNC_MIN 0x3
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#define BLENDFUNC_MAX 0x4
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#define BLENDFUNC_MASK 0x7
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/* 3DSTATE_LOAD_INDIRECT, p180 */
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#define _3DSTATE_LOAD_INDIRECT (CMD_3D | (0x1d << 24) | (0x7 << 16))
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#define LI0_STATE_STATIC_INDIRECT (0x01 << 8)
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#define LI0_STATE_DYNAMIC_INDIRECT (0x02 << 8)
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#define LI0_STATE_SAMPLER (0x04 << 8)
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#define LI0_STATE_MAP (0x08 << 8)
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#define LI0_STATE_PROGRAM (0x10 << 8)
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#define LI0_STATE_CONSTANTS (0x20 << 8)
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#define SIS0_BUFFER_ADDRESS(x) ((x) & ~0x3)
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#define SIS0_FORCE_LOAD (1 << 1)
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#define SIS0_BUFFER_VALID (1 << 0)
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#define SIS1_BUFFER_LENGTH(x) ((x)&0xff)
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#define DIS0_BUFFER_ADDRESS(x) ((x) & ~0x3)
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#define DIS0_BUFFER_RESET (1 << 1)
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#define DIS0_BUFFER_VALID (1 << 0)
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#define SSB0_BUFFER_ADDRESS(x) ((x) & ~0x3)
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#define SSB0_FORCE_LOAD (1 << 1)
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#define SSB0_BUFFER_VALID (1 << 0)
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#define SSB1_BUFFER_LENGTH(x) ((x)&0xff)
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#define MSB0_BUFFER_ADDRESS(x) ((x) & ~0x3)
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#define MSB0_FORCE_LOAD (1 << 1)
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#define MSB0_BUFFER_VALID (1 << 0)
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#define MSB1_BUFFER_LENGTH(x) ((x)&0xff)
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#define PSP0_BUFFER_ADDRESS(x) ((x) & ~0x3)
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#define PSP0_FORCE_LOAD (1 << 1)
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#define PSP0_BUFFER_VALID (1 << 0)
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#define PSP1_BUFFER_LENGTH(x) ((x)&0xff)
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#define PSC0_BUFFER_ADDRESS(x) ((x) & ~0x3)
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#define PSC0_FORCE_LOAD (1 << 1)
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#define PSC0_BUFFER_VALID (1 << 0)
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#define PSC1_BUFFER_LENGTH(x) ((x)&0xff)
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/* _3DSTATE_RASTERIZATION_RULES */
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#define _3DSTATE_RASTER_RULES_CMD (CMD_3D | (0x07 << 24))
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#define ENABLE_POINT_RASTER_RULE (1 << 15)
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#define OGL_POINT_RASTER_RULE (1 << 13)
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#define ENABLE_TEXKILL_3D_4D (1 << 10)
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#define TEXKILL_3D (0 << 9)
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#define TEXKILL_4D (1 << 9)
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#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1 << 8)
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#define ENABLE_TRI_FAN_PROVOKE_VRTX (1 << 5)
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#define LINE_STRIP_PROVOKE_VRTX(x) ((x) << 6)
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#define TRI_FAN_PROVOKE_VRTX(x) ((x) << 3)
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/* _3DSTATE_SCISSOR_ENABLE, p256 */
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#define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D | (0x1c << 24) | (0x10 << 19))
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#define ENABLE_SCISSOR_RECT ((1 << 1) | 1)
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#define DISABLE_SCISSOR_RECT (1 << 1)
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/* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */
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#define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D | (0x1d << 24) | (0x81 << 16) | 1)
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/* Dword 1 */
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#define SCISSOR_RECT_0_YMIN(x) ((x) << 16)
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#define SCISSOR_RECT_0_XMIN(x) (x)
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/* Dword 2 */
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#define SCISSOR_RECT_0_YMAX(x) ((x) << 16)
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#define SCISSOR_RECT_0_XMAX(x) (x)
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/* p189 */
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#define _3DSTATE_LOAD_STATE_IMMEDIATE_1 \
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((0x3 << 29) | (0x1d << 24) | (0x04 << 16))
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#define I1_LOAD_S(n) (1 << (4 + n))
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#define S0_VB_OFFSET_MASK 0xffffffc
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#define S0_AUTO_CACHE_INV_DISABLE (1 << 0)
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#define S1_VERTEX_WIDTH_SHIFT 24
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#define S1_VERTEX_WIDTH_MASK (0x3f << 24)
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#define S1_VERTEX_PITCH_SHIFT 16
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#define S1_VERTEX_PITCH_MASK (0x3f << 16)
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#define TEXCOORDFMT_2D 0x0
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#define TEXCOORDFMT_3D 0x1
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#define TEXCOORDFMT_4D 0x2
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#define TEXCOORDFMT_1D 0x3
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#define TEXCOORDFMT_2D_16 0x4
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#define TEXCOORDFMT_4D_16 0x5
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#define TEXCOORDFMT_NOT_PRESENT 0xf
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#define S2_TEXCOORD_FMT0_MASK 0xf
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#define S2_TEXCOORD_FMT1_SHIFT 4
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#define S2_TEXCOORD_FMT(unit, type) ((type) << (unit * 4))
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#define S2_TEXCOORD_NONE (~0)
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/* S3 not interesting */
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#define S4_POINT_WIDTH_SHIFT 23
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#define S4_POINT_WIDTH_MASK (0x1ff << 23)
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#define S4_LINE_WIDTH_SHIFT 19
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#define S4_LINE_WIDTH_ONE (0x2 << 19)
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#define S4_LINE_WIDTH_MASK (0xf << 19)
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#define S4_FLATSHADE_ALPHA (1 << 18)
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#define S4_FLATSHADE_FOG (1 << 17)
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#define S4_FLATSHADE_SPECULAR (1 << 16)
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#define S4_FLATSHADE_COLOR (1 << 15)
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#define S4_CULLMODE_BOTH (0 << 13)
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#define S4_CULLMODE_NONE (1 << 13)
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#define S4_CULLMODE_CW (2 << 13)
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#define S4_CULLMODE_CCW (3 << 13)
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#define S4_CULLMODE_MASK (3 << 13)
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#define S4_VFMT_POINT_WIDTH (1 << 12)
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#define S4_VFMT_SPEC_FOG (1 << 11)
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#define S4_VFMT_COLOR (1 << 10)
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#define S4_VFMT_DEPTH_OFFSET (1 << 9)
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#define S4_VFMT_XYZ (1 << 6)
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#define S4_VFMT_XYZW (2 << 6)
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#define S4_VFMT_XY (3 << 6)
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#define S4_VFMT_XYW (4 << 6)
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#define S4_VFMT_XYZW_MASK (7 << 6)
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#define S4_FORCE_DEFAULT_DIFFUSE (1 << 5)
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#define S4_FORCE_DEFAULT_SPECULAR (1 << 4)
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#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1 << 3)
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#define S4_VFMT_FOG_PARAM (1 << 2)
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#define S4_SPRITE_POINT_ENABLE (1 << 1)
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#define S4_LINE_ANTIALIAS_ENABLE (1 << 0)
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#define S4_VFMT_MASK \
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(S4_VFMT_POINT_WIDTH | S4_VFMT_SPEC_FOG | S4_VFMT_COLOR | \
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S4_VFMT_DEPTH_OFFSET | S4_VFMT_XYZW_MASK | S4_VFMT_FOG_PARAM)
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#define S5_WRITEDISABLE_ALPHA (1 << 31)
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#define S5_WRITEDISABLE_RED (1 << 30)
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#define S5_WRITEDISABLE_GREEN (1 << 29)
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#define S5_WRITEDISABLE_BLUE (1 << 28)
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#define S5_WRITEDISABLE_MASK (0xf << 28)
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#define S5_FORCE_DEFAULT_POINT_SIZE (1 << 27)
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#define S5_LAST_PIXEL_ENABLE (1 << 26)
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#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1 << 25)
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#define S5_FOG_ENABLE (1 << 24)
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#define S5_STENCIL_REF_SHIFT 16
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#define S5_STENCIL_REF_MASK (0xff << 16)
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#define S5_STENCIL_TEST_FUNC_SHIFT 13
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#define S5_STENCIL_TEST_FUNC_MASK (0x7 << 13)
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#define S5_STENCIL_FAIL_SHIFT 10
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#define S5_STENCIL_FAIL_MASK (0x7 << 10)
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#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7
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#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7 << 7)
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#define S5_STENCIL_PASS_Z_PASS_SHIFT 4
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#define S5_STENCIL_PASS_Z_PASS_MASK (0x7 << 4)
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#define S5_STENCIL_WRITE_ENABLE (1 << 3)
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#define S5_STENCIL_TEST_ENABLE (1 << 2)
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#define S5_COLOR_DITHER_ENABLE (1 << 1)
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#define S5_LOGICOP_ENABLE (1 << 0)
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#define S6_ALPHA_TEST_ENABLE (1 << 31)
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#define S6_ALPHA_TEST_FUNC_SHIFT 28
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#define S6_ALPHA_TEST_FUNC_MASK (0x7 << 28)
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#define S6_ALPHA_REF_SHIFT 20
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#define S6_ALPHA_REF_MASK (0xff << 20)
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#define S6_DEPTH_TEST_ENABLE (1 << 19)
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#define S6_DEPTH_TEST_FUNC_SHIFT 16
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#define S6_DEPTH_TEST_FUNC_MASK (0x7 << 16)
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#define S6_CBUF_BLEND_ENABLE (1 << 15)
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#define S6_CBUF_BLEND_FUNC_SHIFT 12
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#define S6_CBUF_BLEND_FUNC_MASK (0x7 << 12)
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#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8
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#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf << 8)
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#define S6_CBUF_DST_BLEND_FACT_SHIFT 4
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#define S6_CBUF_DST_BLEND_FACT_MASK (0xf << 4)
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#define S6_DEPTH_WRITE_ENABLE (1 << 3)
412
#define S6_COLOR_WRITE_ENABLE (1 << 2)
413
#define S6_TRISTRIP_PV_SHIFT 0
414
#define S6_TRISTRIP_PV_MASK (0x3 << 0)
415
416
#define S7_DEPTH_OFFSET_CONST_MASK ~0
417
418
#define DST_BLND_FACT(f) ((f) << S6_CBUF_DST_BLEND_FACT_SHIFT)
419
#define SRC_BLND_FACT(f) ((f) << S6_CBUF_SRC_BLEND_FACT_SHIFT)
420
#define DST_ABLND_FACT(f) ((f) << IAB_DST_FACTOR_SHIFT)
421
#define SRC_ABLND_FACT(f) ((f) << IAB_SRC_FACTOR_SHIFT)
422
423
/* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */
424
425
/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */
426
#define _3DSTATE_MAP_PALETTE_LOAD_32 (CMD_3D | (0x1d << 24) | (0x8f << 16))
427
/* subsequent dwords up to length (max 16) are ARGB8888 color values */
428
429
/* _3DSTATE_MODES_4, p218 */
430
#define _3DSTATE_MODES_4_CMD (CMD_3D | (0x0d << 24))
431
#define ENABLE_LOGIC_OP_FUNC (1 << 23)
432
#define LOGIC_OP_FUNC(x) ((x) << 18)
433
#define LOGICOP_MASK (0xf << 18)
434
#define MODE4_ENABLE_STENCIL_TEST_MASK ((1 << 17) | (0xff00))
435
#define ENABLE_STENCIL_TEST_MASK (1 << 17)
436
#define STENCIL_TEST_MASK(x) (((x)&0xff) << 8)
437
#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1 << 16) | (0x00ff))
438
#define ENABLE_STENCIL_WRITE_MASK (1 << 16)
439
#define STENCIL_WRITE_MASK(x) ((x)&0xff)
440
441
/* _3DSTATE_MODES_5, p220 */
442
#define _3DSTATE_MODES_5_CMD (CMD_3D | (0x0c << 24))
443
#define PIPELINE_FLUSH_RENDER_CACHE (1 << 18)
444
#define PIPELINE_FLUSH_TEXTURE_CACHE (1 << 16)
445
446
/* p221 */
447
#define _3DSTATE_PIXEL_SHADER_CONSTANTS (CMD_3D | (0x1d << 24) | (0x6 << 16))
448
#define PS1_REG(n) (1 << (n))
449
#define PS2_CONST_X(n) (n)
450
#define PS3_CONST_Y(n) (n)
451
#define PS4_CONST_Z(n) (n)
452
#define PS5_CONST_W(n) (n)
453
454
/* p222 */
455
456
#define I915_MAX_TEX_INDIRECT 4
457
#define I915_MAX_TEX_INSN 32
458
#define I915_MAX_ALU_INSN 64
459
#define I915_MAX_DECL_INSN 27
460
#define I915_MAX_TEMPORARY 16
461
462
/* Each instruction is 3 dwords long, though most don't require all
463
* this space. Maximum of 123 instructions. Smaller maxes per insn
464
* type.
465
*/
466
#define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D | (0x1d << 24) | (0x5 << 16))
467
468
#define REG_TYPE_R \
469
0 /* temporary regs, no need to \
470
* dcl, must be written before \
471
* read -- Preserved between \
472
* phases. \
473
*/
474
#define REG_TYPE_T \
475
1 /* Interpolated values, must be \
476
* dcl'ed before use. \
477
* \
478
* 0..7: texture coord, \
479
* 8: diffuse spec, \
480
* 9: specular color, \
481
* 10: fog parameter in w. \
482
*/
483
#define REG_TYPE_CONST \
484
2 /* Restriction: only one const \
485
* can be referenced per \
486
* instruction, though it may be \
487
* selected for multiple inputs. \
488
* Constants not initialized \
489
* default to zero. \
490
*/
491
#define REG_TYPE_S 3 /* sampler */
492
#define REG_TYPE_OC 4 /* output color (rgba) */
493
#define REG_TYPE_OD \
494
5 /* output depth (w), xyz are \
495
* temporaries. If not written, \
496
* interpolated depth is used? \
497
*/
498
#define REG_TYPE_U 6 /* unpreserved temporaries */
499
#define REG_TYPE_MASK 0x7
500
#define REG_NR_MASK 0xf
501
502
/* REG_TYPE_T:
503
*/
504
#define T_TEX0 0
505
#define T_TEX1 1
506
#define T_TEX2 2
507
#define T_TEX3 3
508
#define T_TEX4 4
509
#define T_TEX5 5
510
#define T_TEX6 6
511
#define T_TEX7 7
512
#define T_DIFFUSE 8
513
#define T_SPECULAR 9
514
#define T_FOG_W 10 /* interpolated fog is in W coord */
515
516
/* Arithmetic instructions */
517
518
/* .replicate_swizzle == selection and replication of a particular
519
* scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
520
*/
521
#define A0_NOP (0x0 << 24) /* no operation */
522
#define A0_ADD (0x1 << 24) /* dst = src0 + src1 */
523
#define A0_MOV (0x2 << 24) /* dst = src0 */
524
#define A0_MUL (0x3 << 24) /* dst = src0 * src1 */
525
#define A0_MAD (0x4 << 24) /* dst = src0 * src1 + src2 */
526
#define A0_DP2ADD \
527
(0x5 << 24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
528
#define A0_DP3 (0x6 << 24) /* dst.xyzw = src0.xyz dot src1.xyz */
529
#define A0_DP4 (0x7 << 24) /* dst.xyzw = src0.xyzw dot src1.xyzw */
530
#define A0_FRC (0x8 << 24) /* dst = src0 - floor(src0) */
531
#define A0_RCP (0x9 << 24) /* dst.xyzw = 1/(src0.replicate_swizzle) */
532
#define A0_RSQ \
533
(0xa << 24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
534
#define A0_EXP (0xb << 24) /* dst.xyzw = exp2(src0.replicate_swizzle) */
535
#define A0_LOG (0xc << 24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
536
#define A0_CMP (0xd << 24) /* dst = (src0 >= 0.0) ? src1 : src2 */
537
#define A0_MIN (0xe << 24) /* dst = (src0 < src1) ? src0 : src1 */
538
#define A0_MAX (0xf << 24) /* dst = (src0 >= src1) ? src0 : src1 */
539
#define A0_FLR (0x10 << 24) /* dst = floor(src0) */
540
#define A0_MOD (0x11 << 24) /* dst = src0 fmod 1.0 */
541
#define A0_TRC (0x12 << 24) /* dst = int(src0) */
542
#define A0_SGE (0x13 << 24) /* dst = src0 >= src1 ? 1.0 : 0.0 */
543
#define A0_SLT (0x14 << 24) /* dst = src0 < src1 ? 1.0 : 0.0 */
544
#define A0_DEST_SATURATE (1 << 22)
545
#define A0_DEST_TYPE_SHIFT 19
546
/* Allow: R, OC, OD, U */
547
#define A0_DEST_NR_SHIFT 14
548
/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
549
#define A0_DEST_CHANNEL_X (1 << 10)
550
#define A0_DEST_CHANNEL_Y (2 << 10)
551
#define A0_DEST_CHANNEL_Z (4 << 10)
552
#define A0_DEST_CHANNEL_W (8 << 10)
553
#define A0_DEST_CHANNEL_ALL (0xf << 10)
554
#define A0_DEST_CHANNEL_SHIFT 10
555
#define A0_SRC0_TYPE_SHIFT 7
556
#define A0_SRC0_NR_SHIFT 2
557
558
#define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X | A0_DEST_CHANNEL_Y)
559
#define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY | A0_DEST_CHANNEL_Z)
560
561
#define SRC_X 0
562
#define SRC_Y 1
563
#define SRC_Z 2
564
#define SRC_W 3
565
#define SRC_ZERO 4
566
#define SRC_ONE 5
567
568
#define A1_SRC0_CHANNEL_X_NEGATE (1 << 31)
569
#define A1_SRC0_CHANNEL_X_SHIFT 28
570
#define A1_SRC0_CHANNEL_Y_NEGATE (1 << 27)
571
#define A1_SRC0_CHANNEL_Y_SHIFT 24
572
#define A1_SRC0_CHANNEL_Z_NEGATE (1 << 23)
573
#define A1_SRC0_CHANNEL_Z_SHIFT 20
574
#define A1_SRC0_CHANNEL_W_NEGATE (1 << 19)
575
#define A1_SRC0_CHANNEL_W_SHIFT 16
576
#define A1_SRC1_TYPE_SHIFT 13
577
#define A1_SRC1_NR_SHIFT 8
578
#define A1_SRC1_CHANNEL_X_NEGATE (1 << 7)
579
#define A1_SRC1_CHANNEL_X_SHIFT 4
580
#define A1_SRC1_CHANNEL_Y_NEGATE (1 << 3)
581
#define A1_SRC1_CHANNEL_Y_SHIFT 0
582
583
#define A2_SRC1_CHANNEL_Z_NEGATE (1 << 31)
584
#define A2_SRC1_CHANNEL_Z_SHIFT 28
585
#define A2_SRC1_CHANNEL_W_NEGATE (1 << 27)
586
#define A2_SRC1_CHANNEL_W_SHIFT 24
587
#define A2_SRC2_TYPE_SHIFT 21
588
#define A2_SRC2_NR_SHIFT 16
589
#define A2_SRC2_CHANNEL_X_NEGATE (1 << 15)
590
#define A2_SRC2_CHANNEL_X_SHIFT 12
591
#define A2_SRC2_CHANNEL_Y_NEGATE (1 << 11)
592
#define A2_SRC2_CHANNEL_Y_SHIFT 8
593
#define A2_SRC2_CHANNEL_Z_NEGATE (1 << 7)
594
#define A2_SRC2_CHANNEL_Z_SHIFT 4
595
#define A2_SRC2_CHANNEL_W_NEGATE (1 << 3)
596
#define A2_SRC2_CHANNEL_W_SHIFT 0
597
598
/* Texture instructions */
599
#define T0_TEXLD \
600
(0x15 << 24) /* Sample texture using predeclared \
601
* sampler and address, and output \
602
* filtered texel data to destination \
603
* register */
604
#define T0_TEXLDP \
605
(0x16 << 24) /* Same as texld but performs a \
606
* perspective divide of the texture \
607
* coordinate .xyz values by .w before \
608
* sampling. */
609
#define T0_TEXLDB \
610
(0x17 << 24) /* Same as texld but biases the \
611
* computed LOD by w. Only S4.6 two's \
612
* comp is used. This implies that a \
613
* float to fixed conversion is \
614
* done. */
615
#define T0_TEXKILL \
616
(0x18 << 24) /* Does not perform a sampling \
617
* operation. Simply kills the pixel \
618
* if any channel of the address \
619
* register is < 0.0. */
620
#define T0_DEST_TYPE_SHIFT 19
621
/* Allow: R, OC, OD, U */
622
/* Note: U (unpreserved) regs do not retain their values between
623
* phases (cannot be used for feedback)
624
*
625
* Note: oC and OD registers can only be used as the destination of a
626
* texture instruction once per phase (this is an implementation
627
* restriction).
628
*/
629
#define T0_DEST_NR_SHIFT 14
630
/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
631
#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */
632
#define T0_SAMPLER_NR_MASK (0xf << 0)
633
634
#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */
635
/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
636
#define T1_ADDRESS_REG_NR_SHIFT 17
637
#define T2_MBZ 0
638
639
/* Declaration instructions */
640
#define D0_DCL \
641
(0x19 << 24) /* Declare a t (interpolated attrib) \
642
* register or an s (sampler) \
643
* register. */
644
#define D0_SAMPLE_TYPE_SHIFT 22
645
#define D0_SAMPLE_TYPE_2D (0x0 << 22)
646
#define D0_SAMPLE_TYPE_CUBE (0x1 << 22)
647
#define D0_SAMPLE_TYPE_VOLUME (0x2 << 22)
648
#define D0_SAMPLE_TYPE_MASK (0x3 << 22)
649
650
#define D0_TYPE_SHIFT 19
651
/* Allow: T, S */
652
#define D0_NR_SHIFT 14
653
/* Allow T: 0..10, S: 0..15 */
654
#define D0_CHANNEL_X (1 << 10)
655
#define D0_CHANNEL_Y (2 << 10)
656
#define D0_CHANNEL_Z (4 << 10)
657
#define D0_CHANNEL_W (8 << 10)
658
#define D0_CHANNEL_ALL (0xf << 10)
659
#define D0_CHANNEL_NONE (0 << 10)
660
661
#define D0_CHANNEL_XY (D0_CHANNEL_X | D0_CHANNEL_Y)
662
#define D0_CHANNEL_XYZ (D0_CHANNEL_XY | D0_CHANNEL_Z)
663
664
/* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse
665
* or specular declarations.
666
*
667
* For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw)
668
*
669
* Must be zero for S (sampler) dcls
670
*/
671
#define D1_MBZ 0
672
#define D2_MBZ 0
673
674
/* p207 */
675
#define _3DSTATE_MAP_STATE (CMD_3D | (0x1d << 24) | (0x0 << 16))
676
677
#define MS1_MAPMASK_SHIFT 0
678
#define MS1_MAPMASK_MASK (0x8fff << 0)
679
680
#define MS2_UNTRUSTED_SURFACE (1 << 31)
681
#define MS2_ADDRESS_MASK 0xfffffffc
682
#define MS2_VERTICAL_LINE_STRIDE (1 << 1)
683
#define MS2_VERTICAL_OFFSET (1 << 1)
684
685
#define MS3_HEIGHT_SHIFT 21
686
#define MS3_WIDTH_SHIFT 10
687
#define MS3_PALETTE_SELECT (1 << 9)
688
#define MS3_MAPSURF_FORMAT_SHIFT 7
689
#define MS3_MAPSURF_FORMAT_MASK (0x7 << 7)
690
#define MAPSURF_8BIT (1 << 7)
691
#define MAPSURF_16BIT (2 << 7)
692
#define MAPSURF_32BIT (3 << 7)
693
#define MAPSURF_422 (5 << 7)
694
#define MAPSURF_COMPRESSED (6 << 7)
695
#define MAPSURF_4BIT_INDEXED (7 << 7)
696
#define MS3_MT_FORMAT_MASK (0x7 << 3)
697
#define MS3_MT_FORMAT_SHIFT 3
698
#define MT_4BIT_P4 (7 << 3) /* SURFACE_4BIT_INDEXED */
699
#define MT_8BIT_I8 (0 << 3) /* SURFACE_8BIT */
700
#define MT_8BIT_L8 (1 << 3)
701
#define MT_8BIT_A4P4 (2 << 3)
702
#define MT_8BIT_P4A4 (3 << 3)
703
#define MT_8BIT_A8 (4 << 3)
704
#define MT_8BIT_MONO8 (5 << 3)
705
#define MT_16BIT_RGB565 (0 << 3) /* SURFACE_16BIT */
706
#define MT_16BIT_ARGB1555 (1 << 3)
707
#define MT_16BIT_ARGB4444 (2 << 3)
708
#define MT_16BIT_AY88 (3 << 3)
709
#define MT_16BIT_88DVDU (5 << 3)
710
#define MT_16BIT_BUMP_655LDVDU (6 << 3)
711
#define MT_16BIT_I16 (7 << 3)
712
#define MT_16BIT_L16 (8 << 3)
713
#define MT_16BIT_A16 (9 << 3)
714
#define MT_32BIT_ARGB8888 (0 << 3) /* SURFACE_32BIT */
715
#define MT_32BIT_ABGR8888 (1 << 3)
716
#define MT_32BIT_XRGB8888 (2 << 3)
717
#define MT_32BIT_XBGR8888 (3 << 3)
718
#define MT_32BIT_QWVU8888 (4 << 3)
719
#define MT_32BIT_AXVU8888 (5 << 3)
720
#define MT_32BIT_LXVU8888 (6 << 3)
721
#define MT_32BIT_XLVU8888 (7 << 3)
722
#define MT_32BIT_ARGB2101010 (8 << 3)
723
#define MT_32BIT_ABGR2101010 (9 << 3)
724
#define MT_32BIT_AWVU2101010 (0xA << 3)
725
#define MT_32BIT_GR1616 (0xB << 3)
726
#define MT_32BIT_VU1616 (0xC << 3)
727
#define MT_32BIT_xI824 (0xD << 3)
728
#define MT_32BIT_xL824 (0xE << 3)
729
#define MT_32BIT_xA824 (0xF << 3)
730
#define MT_422_YCRCB_SWAPY (0 << 3) /* SURFACE_422 */
731
#define MT_422_YCRCB_NORMAL (1 << 3)
732
#define MT_422_YCRCB_SWAPUV (2 << 3)
733
#define MT_422_YCRCB_SWAPUVY (3 << 3)
734
#define MT_COMPRESS_DXT1 (0 << 3) /* SURFACE_COMPRESSED */
735
#define MT_COMPRESS_DXT2_3 (1 << 3)
736
#define MT_COMPRESS_DXT4_5 (2 << 3)
737
#define MT_COMPRESS_FXT1 (3 << 3)
738
#define MT_COMPRESS_DXT1_RGB (4 << 3)
739
#define MS3_USE_FENCE_REGS (1 << 2)
740
#define MS3_TILED_SURFACE (1 << 1)
741
#define MS3_TILE_WALK_Y (1 << 0)
742
743
#define MS4_PITCH_SHIFT 21
744
#define MS4_CUBE_FACE_ENA_NEGX (1 << 20)
745
#define MS4_CUBE_FACE_ENA_POSX (1 << 19)
746
#define MS4_CUBE_FACE_ENA_NEGY (1 << 18)
747
#define MS4_CUBE_FACE_ENA_POSY (1 << 17)
748
#define MS4_CUBE_FACE_ENA_NEGZ (1 << 16)
749
#define MS4_CUBE_FACE_ENA_POSZ (1 << 15)
750
#define MS4_CUBE_FACE_ENA_MASK (0x3f << 15)
751
#define MS4_MAX_LOD_SHIFT 9
752
#define MS4_MAX_LOD_MASK (0x3f << 9)
753
#define MS4_MIP_LAYOUT_LEGACY (0 << 8)
754
#define MS4_MIP_LAYOUT_BELOW_LPT (0 << 8)
755
#define MS4_MIP_LAYOUT_RIGHT_LPT (1 << 8)
756
#define MS4_VOLUME_DEPTH_SHIFT 0
757
#define MS4_VOLUME_DEPTH_MASK (0xff << 0)
758
759
/* p244 */
760
#define _3DSTATE_SAMPLER_STATE (CMD_3D | (0x1d << 24) | (0x1 << 16))
761
762
#define SS1_MAPMASK_SHIFT 0
763
#define SS1_MAPMASK_MASK (0x8fff << 0)
764
765
#define SS2_REVERSE_GAMMA_ENABLE (1 << 31)
766
#define SS2_PACKED_TO_PLANAR_ENABLE (1 << 30)
767
#define SS2_COLORSPACE_CONVERSION (1 << 29)
768
#define SS2_CHROMAKEY_SHIFT 27
769
#define SS2_BASE_MIP_LEVEL_SHIFT 22
770
#define SS2_BASE_MIP_LEVEL_MASK (0x1f << 22)
771
#define SS2_MIP_FILTER_SHIFT 20
772
#define SS2_MIP_FILTER_MASK (0x3 << 20)
773
#define MIPFILTER_NONE 0
774
#define MIPFILTER_NEAREST 1
775
#define MIPFILTER_LINEAR 3
776
#define SS2_MAG_FILTER_SHIFT 17
777
#define SS2_MAG_FILTER_MASK (0x7 << 17)
778
#define FILTER_NEAREST 0
779
#define FILTER_LINEAR 1
780
#define FILTER_ANISOTROPIC 2
781
#define FILTER_4X4_1 3
782
#define FILTER_4X4_2 4
783
#define FILTER_4X4_FLAT 5
784
#define FILTER_6X5_MONO 6 /* XXX - check */
785
#define SS2_MIN_FILTER_SHIFT 14
786
#define SS2_MIN_FILTER_MASK (0x7 << 14)
787
#define SS2_LOD_BIAS_SHIFT 5
788
#define SS2_LOD_BIAS_ONE (0x10 << 5)
789
#define SS2_LOD_BIAS_MASK (0x1ff << 5)
790
/* Shadow requires:
791
* MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format
792
* FILTER_4X4_x MIN and MAG filters
793
*/
794
#define SS2_SHADOW_ENABLE (1 << 4)
795
#define SS2_MAX_ANISO_MASK (1 << 3)
796
#define SS2_MAX_ANISO_2 (0 << 3)
797
#define SS2_MAX_ANISO_4 (1 << 3)
798
#define SS2_SHADOW_FUNC_SHIFT 0
799
#define SS2_SHADOW_FUNC_MASK (0x7 << 0)
800
/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */
801
802
#define SS3_MIN_LOD_SHIFT 24
803
#define SS3_MIN_LOD_ONE (0x10 << 24)
804
#define SS3_MIN_LOD_MASK (0xff << 24)
805
#define SS3_KILL_PIXEL_ENABLE (1 << 17)
806
#define SS3_TCX_ADDR_MODE_SHIFT 12
807
#define SS3_TCX_ADDR_MODE_MASK (0x7 << 12)
808
#define TEXCOORDMODE_WRAP 0
809
#define TEXCOORDMODE_MIRROR 1
810
#define TEXCOORDMODE_CLAMP_EDGE 2
811
#define TEXCOORDMODE_CUBE 3
812
#define TEXCOORDMODE_CLAMP_BORDER 4
813
#define TEXCOORDMODE_MIRROR_ONCE 5
814
#define SS3_TCY_ADDR_MODE_SHIFT 9
815
#define SS3_TCY_ADDR_MODE_MASK (0x7 << 9)
816
#define SS3_TCZ_ADDR_MODE_SHIFT 6
817
#define SS3_TCZ_ADDR_MODE_MASK (0x7 << 6)
818
#define SS3_NORMALIZED_COORDS (1 << 5)
819
#define SS3_TEXTUREMAP_INDEX_SHIFT 1
820
#define SS3_TEXTUREMAP_INDEX_MASK (0xf << 1)
821
#define SS3_DEINTERLACER_ENABLE (1 << 0)
822
823
#define SS4_BORDER_COLOR_MASK (~0)
824
825
/* 3DSTATE_SPAN_STIPPLE, p258
826
*/
827
#define _3DSTATE_STIPPLE ((0x3 << 29) | (0x1d << 24) | (0x83 << 16))
828
#define ST1_ENABLE (1 << 16)
829
#define ST1_MASK (0xffff)
830
831
#define _3DSTATE_DEFAULT_Z ((0x3 << 29) | (0x1d << 24) | (0x98 << 16))
832
#define _3DSTATE_DEFAULT_DIFFUSE ((0x3 << 29) | (0x1d << 24) | (0x99 << 16))
833
#define _3DSTATE_DEFAULT_SPECULAR ((0x3 << 29) | (0x1d << 24) | (0x9a << 16))
834
835
#define MI_FLUSH ((0 << 29) | (4 << 23))
836
#define FLUSH_MAP_CACHE (1 << 0)
837
#define INHIBIT_FLUSH_RENDER_CACHE (1 << 2)
838
#define MI_NOOP 0
839
840
#define CMD_3D (0x3 << 29)
841
842
#define _3DPRIMITIVE ((0x3 << 29) | (0x1f << 24))
843
#define PRIM_INDIRECT (1 << 23)
844
#define PRIM_INLINE (0 << 23)
845
#define PRIM_INDIRECT_SEQUENTIAL (0 << 17)
846
#define PRIM_INDIRECT_ELTS (1 << 17)
847
848
#define PRIM3D_TRILIST (0x0 << 18)
849
#define PRIM3D_TRISTRIP (0x1 << 18)
850
#define PRIM3D_TRISTRIP_RVRSE (0x2 << 18)
851
#define PRIM3D_TRIFAN (0x3 << 18)
852
#define PRIM3D_POLY (0x4 << 18)
853
#define PRIM3D_LINELIST (0x5 << 18)
854
#define PRIM3D_LINESTRIP (0x6 << 18)
855
#define PRIM3D_RECTLIST (0x7 << 18)
856
#define PRIM3D_POINTLIST (0x8 << 18)
857
#define PRIM3D_DIB (0x9 << 18)
858
#define PRIM3D_MASK (0x1f << 18)
859
860
#define I915PACKCOLOR4444(r, g, b, a) \
861
((((a)&0xf0) << 8) | (((r)&0xf0) << 4) | ((g)&0xf0) | ((b) >> 4))
862
863
#define I915PACKCOLOR1555(r, g, b, a) \
864
((((r)&0xf8) << 7) | (((g)&0xf8) << 2) | (((b)&0xf8) >> 3) | \
865
((a) ? 0x8000 : 0))
866
867
#define I915PACKCOLOR565(r, g, b) \
868
((((r)&0xf8) << 8) | (((g)&0xfc) << 3) | (((b)&0xf8) >> 3))
869
870
#define I915PACKCOLOR8888(r, g, b, a) ((a << 24) | (r << 16) | (g << 8) | b)
871
872
#define BR00_BITBLT_CLIENT 0x40000000
873
#define BR00_OP_COLOR_BLT 0x10000000
874
#define BR00_OP_SRC_COPY_BLT 0x10C00000
875
#define BR13_SOLID_PATTERN 0x80000000
876
877
#define XY_COLOR_BLT_CMD ((2 << 29) | (0x50 << 22) | 0x4)
878
#define XY_COLOR_BLT_WRITE_ALPHA (1 << 21)
879
#define XY_COLOR_BLT_WRITE_RGB (1 << 20)
880
881
#define XY_SRC_COPY_BLT_CMD ((2 << 29) | (0x53 << 22) | 6)
882
#define XY_SRC_COPY_BLT_WRITE_ALPHA (1 << 21)
883
#define XY_SRC_COPY_BLT_WRITE_RGB (1 << 20)
884
885
#define MI_WAIT_FOR_EVENT ((0x3 << 23))
886
#define MI_WAIT_FOR_PLANE_B_FLIP (1 << 6)
887
#define MI_WAIT_FOR_PLANE_A_FLIP (1 << 2)
888
889
#define MI_BATCH_BUFFER (0x30 << 23)
890
#define MI_BATCH_BUFFER_START (0x31 << 23)
891
#define MI_BATCH_BUFFER_END (0xa << 23)
892
893
#define COMPAREFUNC_ALWAYS 0
894
#define COMPAREFUNC_NEVER 0x1
895
#define COMPAREFUNC_LESS 0x2
896
#define COMPAREFUNC_EQUAL 0x3
897
#define COMPAREFUNC_LEQUAL 0x4
898
#define COMPAREFUNC_GREATER 0x5
899
#define COMPAREFUNC_NOTEQUAL 0x6
900
#define COMPAREFUNC_GEQUAL 0x7
901
902
#define STENCILOP_KEEP 0
903
#define STENCILOP_ZERO 0x1
904
#define STENCILOP_REPLACE 0x2
905
#define STENCILOP_INCRSAT 0x3
906
#define STENCILOP_DECRSAT 0x4
907
#define STENCILOP_INCR 0x5
908
#define STENCILOP_DECR 0x6
909
#define STENCILOP_INVERT 0x7
910
911
#define LOGICOP_CLEAR 0
912
#define LOGICOP_NOR 0x1
913
#define LOGICOP_AND_INV 0x2
914
#define LOGICOP_COPY_INV 0x3
915
#define LOGICOP_AND_RVRSE 0x4
916
#define LOGICOP_INV 0x5
917
#define LOGICOP_XOR 0x6
918
#define LOGICOP_NAND 0x7
919
#define LOGICOP_AND 0x8
920
#define LOGICOP_EQUIV 0x9
921
#define LOGICOP_NOOP 0xa
922
#define LOGICOP_OR_INV 0xb
923
#define LOGICOP_COPY 0xc
924
#define LOGICOP_OR_RVRSE 0xd
925
#define LOGICOP_OR 0xe
926
#define LOGICOP_SET 0xf
927
928
#define BLENDFACT_ZERO 0x01
929
#define BLENDFACT_ONE 0x02
930
#define BLENDFACT_SRC_COLR 0x03
931
#define BLENDFACT_INV_SRC_COLR 0x04
932
#define BLENDFACT_SRC_ALPHA 0x05
933
#define BLENDFACT_INV_SRC_ALPHA 0x06
934
#define BLENDFACT_DST_ALPHA 0x07
935
#define BLENDFACT_INV_DST_ALPHA 0x08
936
#define BLENDFACT_DST_COLR 0x09
937
#define BLENDFACT_INV_DST_COLR 0x0a
938
#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
939
#define BLENDFACT_CONST_COLOR 0x0c
940
#define BLENDFACT_INV_CONST_COLOR 0x0d
941
#define BLENDFACT_CONST_ALPHA 0x0e
942
#define BLENDFACT_INV_CONST_ALPHA 0x0f
943
#define BLENDFACT_MASK 0x0f
944
945
#define PCI_CHIP_I915_G 0x2582
946
#define PCI_CHIP_I915_GM 0x2592
947
#define PCI_CHIP_I945_G 0x2772
948
#define PCI_CHIP_I945_GM 0x27A2
949
#define PCI_CHIP_I945_GME 0x27AE
950
#define PCI_CHIP_G33_G 0x29C2
951
#define PCI_CHIP_Q35_G 0x29B2
952
#define PCI_CHIP_Q33_G 0x29D2
953
#define PCI_CHIP_PINEVIEW_G 0xA001
954
#define PCI_CHIP_PINEVIEW_M 0xA011
955
956
#endif
957
958