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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/iris/iris_blorp.c
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/*
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* Copyright © 2018 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* @file iris_blorp.c
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*
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* ============================= GENXML CODE =============================
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* [This file is compiled once per generation.]
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* =======================================================================
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*
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* GenX specific code for working with BLORP (blitting, resolves, clears
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* on the 3D engine). This provides the driver-specific hooks needed to
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* implement the BLORP API.
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*
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* See iris_blit.c, iris_clear.c, and so on.
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*/
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#include <assert.h>
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#include "iris_batch.h"
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#include "iris_resource.h"
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#include "iris_context.h"
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#include "util/u_upload_mgr.h"
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#include "intel/common/intel_l3_config.h"
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#include "blorp/blorp_genX_exec.h"
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static uint32_t *
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stream_state(struct iris_batch *batch,
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struct u_upload_mgr *uploader,
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unsigned size,
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unsigned alignment,
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uint32_t *out_offset,
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struct iris_bo **out_bo)
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{
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struct pipe_resource *res = NULL;
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void *ptr = NULL;
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u_upload_alloc(uploader, 0, size, alignment, out_offset, &res, &ptr);
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struct iris_bo *bo = iris_resource_bo(res);
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iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_NONE);
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iris_record_state_size(batch->state_sizes,
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bo->gtt_offset + *out_offset, size);
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/* If the caller has asked for a BO, we leave them the responsibility of
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* adding bo->gtt_offset (say, by handing an address to genxml). If not,
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* we assume they want the offset from a base address.
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*/
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if (out_bo)
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*out_bo = bo;
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else
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*out_offset += iris_bo_offset_from_base_address(bo);
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pipe_resource_reference(&res, NULL);
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return ptr;
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}
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static void *
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blorp_emit_dwords(struct blorp_batch *blorp_batch, unsigned n)
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{
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struct iris_batch *batch = blorp_batch->driver_batch;
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return iris_get_command_space(batch, n * sizeof(uint32_t));
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}
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static uint64_t
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combine_and_pin_address(struct blorp_batch *blorp_batch,
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struct blorp_address addr)
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{
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struct iris_batch *batch = blorp_batch->driver_batch;
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struct iris_bo *bo = addr.buffer;
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iris_use_pinned_bo(batch, bo, addr.reloc_flags & RELOC_WRITE,
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IRIS_DOMAIN_NONE);
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/* Assume this is a general address, not relative to a base. */
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return bo->gtt_offset + addr.offset;
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}
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static uint64_t
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blorp_emit_reloc(struct blorp_batch *blorp_batch, UNUSED void *location,
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struct blorp_address addr, uint32_t delta)
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{
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return combine_and_pin_address(blorp_batch, addr) + delta;
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}
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static void
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blorp_surface_reloc(struct blorp_batch *blorp_batch, uint32_t ss_offset,
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struct blorp_address addr, uint32_t delta)
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{
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/* Let blorp_get_surface_address do the pinning. */
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}
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static uint64_t
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blorp_get_surface_address(struct blorp_batch *blorp_batch,
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struct blorp_address addr)
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{
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return combine_and_pin_address(blorp_batch, addr);
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}
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UNUSED static struct blorp_address
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blorp_get_surface_base_address(UNUSED struct blorp_batch *blorp_batch)
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{
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return (struct blorp_address) { .offset = IRIS_MEMZONE_BINDER_START };
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}
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static void *
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blorp_alloc_dynamic_state(struct blorp_batch *blorp_batch,
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uint32_t size,
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uint32_t alignment,
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uint32_t *offset)
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{
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struct iris_context *ice = blorp_batch->blorp->driver_ctx;
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struct iris_batch *batch = blorp_batch->driver_batch;
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return stream_state(batch, ice->state.dynamic_uploader,
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size, alignment, offset, NULL);
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}
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static void
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blorp_alloc_binding_table(struct blorp_batch *blorp_batch,
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unsigned num_entries,
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unsigned state_size,
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unsigned state_alignment,
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uint32_t *bt_offset,
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uint32_t *surface_offsets,
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void **surface_maps)
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{
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struct iris_context *ice = blorp_batch->blorp->driver_ctx;
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struct iris_binder *binder = &ice->state.binder;
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struct iris_batch *batch = blorp_batch->driver_batch;
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*bt_offset = iris_binder_reserve(ice, num_entries * sizeof(uint32_t));
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uint32_t *bt_map = binder->map + *bt_offset;
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for (unsigned i = 0; i < num_entries; i++) {
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surface_maps[i] = stream_state(batch, ice->state.surface_uploader,
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state_size, state_alignment,
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&surface_offsets[i], NULL);
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bt_map[i] = surface_offsets[i] - (uint32_t) binder->bo->gtt_offset;
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}
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iris_use_pinned_bo(batch, binder->bo, false, IRIS_DOMAIN_NONE);
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batch->screen->vtbl.update_surface_base_address(batch, binder);
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}
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static void *
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blorp_alloc_vertex_buffer(struct blorp_batch *blorp_batch,
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uint32_t size,
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struct blorp_address *addr)
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{
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struct iris_context *ice = blorp_batch->blorp->driver_ctx;
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struct iris_batch *batch = blorp_batch->driver_batch;
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struct iris_bo *bo;
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uint32_t offset;
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void *map = stream_state(batch, ice->ctx.const_uploader, size, 64,
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&offset, &bo);
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*addr = (struct blorp_address) {
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.buffer = bo,
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.offset = offset,
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.mocs = iris_mocs(bo, &batch->screen->isl_dev,
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ISL_SURF_USAGE_VERTEX_BUFFER_BIT),
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};
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return map;
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}
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/**
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* See iris_upload_render_state's IRIS_DIRTY_VERTEX_BUFFERS handling for
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* a comment about why these VF invalidations are needed.
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*/
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static void
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blorp_vf_invalidate_for_vb_48b_transitions(struct blorp_batch *blorp_batch,
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const struct blorp_address *addrs,
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UNUSED uint32_t *sizes,
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unsigned num_vbs)
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{
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#if GFX_VER < 11
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struct iris_context *ice = blorp_batch->blorp->driver_ctx;
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struct iris_batch *batch = blorp_batch->driver_batch;
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bool need_invalidate = false;
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for (unsigned i = 0; i < num_vbs; i++) {
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struct iris_bo *bo = addrs[i].buffer;
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uint16_t high_bits = bo->gtt_offset >> 32u;
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if (high_bits != ice->state.last_vbo_high_bits[i]) {
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need_invalidate = true;
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ice->state.last_vbo_high_bits[i] = high_bits;
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}
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}
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if (need_invalidate) {
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iris_emit_pipe_control_flush(batch,
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"workaround: VF cache 32-bit key [blorp]",
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PIPE_CONTROL_VF_CACHE_INVALIDATE |
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PIPE_CONTROL_CS_STALL);
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}
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#endif
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}
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static struct blorp_address
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blorp_get_workaround_address(struct blorp_batch *blorp_batch)
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{
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struct iris_batch *batch = blorp_batch->driver_batch;
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return (struct blorp_address) {
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.buffer = batch->screen->workaround_address.bo,
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.offset = batch->screen->workaround_address.offset,
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};
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}
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static void
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blorp_flush_range(UNUSED struct blorp_batch *blorp_batch,
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UNUSED void *start,
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UNUSED size_t size)
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{
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/* All allocated states come from the batch which we will flush before we
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* submit it. There's nothing for us to do here.
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*/
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}
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static const struct intel_l3_config *
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blorp_get_l3_config(struct blorp_batch *blorp_batch)
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{
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struct iris_batch *batch = blorp_batch->driver_batch;
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return batch->screen->l3_config_3d;
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}
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static void
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iris_blorp_exec(struct blorp_batch *blorp_batch,
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const struct blorp_params *params)
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{
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struct iris_context *ice = blorp_batch->blorp->driver_ctx;
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struct iris_batch *batch = blorp_batch->driver_batch;
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#if GFX_VER >= 11
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/* The PIPE_CONTROL command description says:
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*
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* "Whenever a Binding Table Index (BTI) used by a Render Target Message
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* points to a different RENDER_SURFACE_STATE, SW must issue a Render
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* Target Cache Flush by enabling this bit. When render target flush
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* is set due to new association of BTI, PS Scoreboard Stall bit must
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* be set in this packet."
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*/
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iris_emit_pipe_control_flush(batch,
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"workaround: RT BTI change [blorp]",
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PIPE_CONTROL_RENDER_TARGET_FLUSH |
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PIPE_CONTROL_STALL_AT_SCOREBOARD);
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#endif
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#if GFX_VERx10 == 120
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if (!(blorp_batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL)) {
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/* Wa_14010455700
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*
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* ISL will change some CHICKEN registers depending on the depth surface
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* format, along with emitting the depth and stencil packets. In that
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* case, we want to do a depth flush and stall, so the pipeline is not
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* using these settings while we change the registers.
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*/
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iris_emit_end_of_pipe_sync(batch,
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"Workaround: Stop pipeline for 14010455700",
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PIPE_CONTROL_DEPTH_STALL |
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PIPE_CONTROL_DEPTH_CACHE_FLUSH);
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}
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#endif
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/* Flush the render cache in cases where the same surface is used with
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* different aux modes, which can lead to GPU hangs. Invalidation of
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* sampler caches and flushing of any caches which had previously written
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* the source surfaces should already have been handled by the caller.
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*/
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if (params->dst.enabled) {
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iris_cache_flush_for_render(batch, params->dst.addr.buffer,
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params->dst.aux_usage);
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}
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iris_require_command_space(batch, 1400);
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#if GFX_VER == 8
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genX(update_pma_fix)(ice, batch, false);
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#endif
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const unsigned scale = params->fast_clear_op ? UINT_MAX : 1;
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if (ice->state.current_hash_scale != scale) {
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genX(emit_hashing_mode)(ice, batch, params->x1 - params->x0,
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params->y1 - params->y0, scale);
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}
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#if GFX_VER >= 12
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genX(invalidate_aux_map_state)(batch);
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#endif
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iris_handle_always_flush_cache(batch);
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blorp_exec(blorp_batch, params);
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iris_handle_always_flush_cache(batch);
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/* We've smashed all state compared to what the normal 3D pipeline
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* rendering tracks for GL.
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*/
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uint64_t skip_bits = (IRIS_DIRTY_POLYGON_STIPPLE |
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IRIS_DIRTY_SO_BUFFERS |
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IRIS_DIRTY_SO_DECL_LIST |
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IRIS_DIRTY_LINE_STIPPLE |
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IRIS_ALL_DIRTY_FOR_COMPUTE |
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IRIS_DIRTY_SCISSOR_RECT |
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IRIS_DIRTY_VF |
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IRIS_DIRTY_SF_CL_VIEWPORT);
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uint64_t skip_stage_bits = (IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE |
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IRIS_STAGE_DIRTY_UNCOMPILED_VS |
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IRIS_STAGE_DIRTY_UNCOMPILED_TCS |
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IRIS_STAGE_DIRTY_UNCOMPILED_TES |
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IRIS_STAGE_DIRTY_UNCOMPILED_GS |
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IRIS_STAGE_DIRTY_UNCOMPILED_FS |
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IRIS_STAGE_DIRTY_SAMPLER_STATES_VS |
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IRIS_STAGE_DIRTY_SAMPLER_STATES_TCS |
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IRIS_STAGE_DIRTY_SAMPLER_STATES_TES |
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IRIS_STAGE_DIRTY_SAMPLER_STATES_GS);
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if (!ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL]) {
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/* BLORP disabled tessellation, that's fine for the next draw */
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skip_stage_bits |= IRIS_STAGE_DIRTY_TCS |
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IRIS_STAGE_DIRTY_TES |
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IRIS_STAGE_DIRTY_CONSTANTS_TCS |
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IRIS_STAGE_DIRTY_CONSTANTS_TES |
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IRIS_STAGE_DIRTY_BINDINGS_TCS |
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IRIS_STAGE_DIRTY_BINDINGS_TES;
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}
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if (!ice->shaders.uncompiled[MESA_SHADER_GEOMETRY]) {
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/* BLORP disabled geometry shaders, that's fine for the next draw */
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skip_stage_bits |= IRIS_STAGE_DIRTY_GS |
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IRIS_STAGE_DIRTY_CONSTANTS_GS |
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IRIS_STAGE_DIRTY_BINDINGS_GS;
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}
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/* we can skip flagging IRIS_DIRTY_DEPTH_BUFFER, if
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* BLORP_BATCH_NO_EMIT_DEPTH_STENCIL is set.
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*/
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if (blorp_batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL)
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skip_bits |= IRIS_DIRTY_DEPTH_BUFFER;
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if (!params->wm_prog_data)
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skip_bits |= IRIS_DIRTY_BLEND_STATE | IRIS_DIRTY_PS_BLEND;
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ice->state.dirty |= ~skip_bits;
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ice->state.stage_dirty |= ~skip_stage_bits;
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for (int i = 0; i < ARRAY_SIZE(ice->shaders.urb.size); i++)
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ice->shaders.urb.size[i] = 0;
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if (params->src.enabled)
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iris_bo_bump_seqno(params->src.addr.buffer, batch->next_seqno,
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IRIS_DOMAIN_OTHER_READ);
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if (params->dst.enabled)
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iris_bo_bump_seqno(params->dst.addr.buffer, batch->next_seqno,
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IRIS_DOMAIN_RENDER_WRITE);
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if (params->depth.enabled)
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iris_bo_bump_seqno(params->depth.addr.buffer, batch->next_seqno,
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IRIS_DOMAIN_DEPTH_WRITE);
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if (params->stencil.enabled)
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iris_bo_bump_seqno(params->stencil.addr.buffer, batch->next_seqno,
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IRIS_DOMAIN_DEPTH_WRITE);
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}
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static void
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blorp_measure_start(struct blorp_batch *blorp_batch,
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const struct blorp_params *params)
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{
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struct iris_context *ice = blorp_batch->blorp->driver_ctx;
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struct iris_batch *batch = blorp_batch->driver_batch;
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if (batch->measure == NULL)
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return;
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iris_measure_snapshot(ice, batch, params->snapshot_type, NULL, NULL, NULL);
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}
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void
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genX(init_blorp)(struct iris_context *ice)
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{
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struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
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blorp_init(&ice->blorp, ice, &screen->isl_dev);
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ice->blorp.compiler = screen->compiler;
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ice->blorp.lookup_shader = iris_blorp_lookup_shader;
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ice->blorp.upload_shader = iris_blorp_upload_shader;
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ice->blorp.exec = iris_blorp_exec;
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}
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