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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/lima/ir/lima_nir_duplicate_intrinsic.c
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/*
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* Copyright (c) 2020 Lima Project
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "nir.h"
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#include "nir_builder.h"
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#include "lima_ir.h"
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static bool
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lima_nir_duplicate_intrinsic(nir_builder *b, nir_intrinsic_instr *itr,
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nir_intrinsic_op op)
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{
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nir_intrinsic_instr *last_dupl = NULL;
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nir_instr *last_parent_instr = NULL;
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nir_foreach_use_safe(use_src, &itr->dest.ssa) {
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nir_intrinsic_instr *dupl;
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if (last_parent_instr != use_src->parent_instr) {
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/* if ssa use, clone for the target block */
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b->cursor = nir_before_instr(use_src->parent_instr);
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dupl = nir_intrinsic_instr_create(b->shader, op);
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dupl->num_components = itr->num_components;
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memcpy(dupl->const_index, itr->const_index, sizeof(itr->const_index));
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dupl->src[0].is_ssa = itr->src[0].is_ssa;
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if (itr->src[0].is_ssa)
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dupl->src[0].ssa = itr->src[0].ssa;
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else
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dupl->src[0].reg = itr->src[0].reg;
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nir_ssa_dest_init(&dupl->instr, &dupl->dest,
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dupl->num_components, itr->dest.ssa.bit_size, NULL);
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dupl->instr.pass_flags = 1;
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nir_builder_instr_insert(b, &dupl->instr);
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}
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else {
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dupl = last_dupl;
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}
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nir_instr_rewrite_src(use_src->parent_instr, use_src, nir_src_for_ssa(&dupl->dest.ssa));
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last_parent_instr = use_src->parent_instr;
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last_dupl = dupl;
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}
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last_dupl = NULL;
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last_parent_instr = NULL;
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nir_foreach_if_use_safe(use_src, &itr->dest.ssa) {
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nir_intrinsic_instr *dupl;
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if (last_parent_instr != use_src->parent_instr) {
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/* if 'if use', clone where it is */
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b->cursor = nir_before_instr(&itr->instr);
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dupl = nir_intrinsic_instr_create(b->shader, op);
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dupl->num_components = itr->num_components;
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memcpy(dupl->const_index, itr->const_index, sizeof(itr->const_index));
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dupl->src[0].is_ssa = itr->src[0].is_ssa;
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if (itr->src[0].is_ssa)
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dupl->src[0].ssa = itr->src[0].ssa;
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else
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dupl->src[0].reg = itr->src[0].reg;
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nir_ssa_dest_init(&dupl->instr, &dupl->dest,
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dupl->num_components, itr->dest.ssa.bit_size, NULL);
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dupl->instr.pass_flags = 1;
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nir_builder_instr_insert(b, &dupl->instr);
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}
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else {
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dupl = last_dupl;
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}
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nir_if_rewrite_condition(use_src->parent_if, nir_src_for_ssa(&dupl->dest.ssa));
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last_parent_instr = use_src->parent_instr;
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last_dupl = dupl;
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}
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nir_instr_remove(&itr->instr);
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return true;
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}
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static void
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lima_nir_duplicate_intrinsic_impl(nir_shader *shader, nir_function_impl *impl,
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nir_intrinsic_op op)
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{
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nir_builder builder;
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nir_builder_init(&builder, impl);
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nir_foreach_block(block, impl) {
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nir_foreach_instr(instr, block) {
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instr->pass_flags = 0;
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}
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nir_foreach_instr_safe(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *itr = nir_instr_as_intrinsic(instr);
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if (itr->intrinsic != op)
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continue;
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if (itr->instr.pass_flags)
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continue;
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if (!itr->dest.is_ssa)
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continue;
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lima_nir_duplicate_intrinsic(&builder, itr, op);
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}
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}
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nir_metadata_preserve(impl, nir_metadata_block_index |
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nir_metadata_dominance);
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}
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/* Duplicate load uniforms for every user.
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* Helps by utilizing the load uniform instruction slots that would
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* otherwise stay empty, and reduces register pressure. */
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void
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lima_nir_duplicate_load_uniforms(nir_shader *shader)
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{
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nir_foreach_function(function, shader) {
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if (function->impl) {
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lima_nir_duplicate_intrinsic_impl(shader, function->impl, nir_intrinsic_load_uniform);
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}
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}
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}
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/* Duplicate load inputs for every user.
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* Helps by utilizing the load input instruction slots that would
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* otherwise stay empty, and reduces register pressure. */
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void
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lima_nir_duplicate_load_inputs(nir_shader *shader)
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{
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nir_foreach_function(function, shader) {
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if (function->impl) {
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lima_nir_duplicate_intrinsic_impl(shader, function->impl, nir_intrinsic_load_input);
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}
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}
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}
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