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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/llvmpipe/lp_context.h
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/**************************************************************************
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*
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* Copyright 2007 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/* Authors: Keith Whitwell <[email protected]>
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*/
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#ifndef LP_CONTEXT_H
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#define LP_CONTEXT_H
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#include "pipe/p_context.h"
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#include "draw/draw_vertex.h"
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#include "util/u_blitter.h"
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#include "lp_tex_sample.h"
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#include "lp_jit.h"
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#include "lp_setup.h"
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#include "lp_state_fs.h"
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#include "lp_state_cs.h"
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#include "lp_state_setup.h"
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struct llvmpipe_vbuf_render;
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struct draw_context;
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struct draw_stage;
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struct draw_vertex_shader;
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struct lp_fragment_shader;
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struct lp_compute_shader;
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struct lp_blend_state;
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struct lp_setup_context;
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struct lp_setup_variant;
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struct lp_velems_state;
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struct llvmpipe_context {
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struct pipe_context pipe; /**< base class */
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/** Constant state objects */
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const struct pipe_blend_state *blend;
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struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
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const struct pipe_depth_stencil_alpha_state *depth_stencil;
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const struct pipe_rasterizer_state *rasterizer;
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struct lp_fragment_shader *fs;
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struct draw_vertex_shader *vs;
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const struct lp_geometry_shader *gs;
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const struct lp_tess_ctrl_shader *tcs;
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const struct lp_tess_eval_shader *tes;
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struct lp_compute_shader *cs;
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const struct lp_velems_state *velems;
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const struct lp_so_state *so;
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/** Other rendering state */
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unsigned sample_mask;
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unsigned min_samples;
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struct pipe_blend_color blend_color;
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struct pipe_stencil_ref stencil_ref;
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struct pipe_clip_state clip;
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struct pipe_constant_buffer constants[PIPE_SHADER_TYPES][LP_MAX_TGSI_CONST_BUFFERS];
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struct pipe_framebuffer_state framebuffer;
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struct pipe_poly_stipple poly_stipple;
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struct pipe_scissor_state scissors[PIPE_MAX_VIEWPORTS];
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struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
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struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
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struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
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struct pipe_shader_buffer ssbos[PIPE_SHADER_TYPES][LP_MAX_TGSI_SHADER_BUFFERS];
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struct pipe_image_view images[PIPE_SHADER_TYPES][LP_MAX_TGSI_SHADER_IMAGES];
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unsigned num_samplers[PIPE_SHADER_TYPES];
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unsigned num_sampler_views[PIPE_SHADER_TYPES];
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unsigned num_images[PIPE_SHADER_TYPES];
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unsigned num_vertex_buffers;
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struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
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int num_so_targets;
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struct pipe_query_data_so_statistics so_stats[PIPE_MAX_VERTEX_STREAMS];
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struct pipe_query_data_pipeline_statistics pipeline_statistics;
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unsigned active_statistics_queries;
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unsigned active_occlusion_queries;
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unsigned active_primgen_queries;
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bool queries_disabled;
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unsigned dirty; /**< Mask of LP_NEW_x flags */
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unsigned cs_dirty; /**< Mask of LP_CSNEW_x flags */
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/** Mapped vertex buffers */
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ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
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/** Vertex format */
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struct vertex_info vertex_info;
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/** Which vertex shader output slot contains color */
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int8_t color_slot[2];
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/** Which vertex shader output slot contains bcolor */
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int8_t bcolor_slot[2];
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/** Which vertex shader output slot contains point size */
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int8_t psize_slot;
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/** Which vertex shader output slot contains viewport index */
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int8_t viewport_index_slot;
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/** Which geometry shader output slot contains layer */
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int8_t layer_slot;
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/** A fake frontface output for unfilled primitives */
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int8_t face_slot;
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/** Depth format and bias settings. */
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boolean floating_point_depth;
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double mrd; /**< minimum resolvable depth value, for polygon offset */
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/** The tiling engine */
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struct lp_setup_context *setup;
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struct lp_setup_variant setup_variant;
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/** The primitive drawing context */
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struct draw_context *draw;
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struct blitter_context *blitter;
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unsigned tex_timestamp;
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/** List of all fragment shader variants */
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struct lp_fs_variant_list_item fs_variants_list;
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unsigned nr_fs_variants;
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unsigned nr_fs_instrs;
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struct lp_setup_variant_list_item setup_variants_list;
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unsigned nr_setup_variants;
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/** List of all compute shader variants */
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struct lp_cs_variant_list_item cs_variants_list;
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unsigned nr_cs_variants;
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unsigned nr_cs_instrs;
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struct lp_cs_context *csctx;
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/** Conditional query object and mode */
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struct pipe_query *render_cond_query;
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enum pipe_render_cond_flag render_cond_mode;
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boolean render_cond_cond;
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/** VK render cond */
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struct llvmpipe_resource *render_cond_buffer;
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unsigned render_cond_offset;
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/** The LLVMContext to use for LLVM related work */
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LLVMContextRef context;
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int max_global_buffers;
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struct pipe_resource **global_buffers;
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};
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struct pipe_context *
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llvmpipe_create_context(struct pipe_screen *screen, void *priv,
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unsigned flags);
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struct pipe_resource *
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llvmpipe_user_buffer_create(struct pipe_screen *screen,
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void *ptr,
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unsigned bytes,
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unsigned bind_flags);
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static inline struct llvmpipe_context *
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llvmpipe_context( struct pipe_context *pipe )
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{
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return (struct llvmpipe_context *)pipe;
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}
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#endif /* LP_CONTEXT_H */
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