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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/llvmpipe/lp_scene_queue.c
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/**************************************************************************
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*
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* Copyright 2009 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* Scene queue. We'll use two queues. One contains "full" scenes which
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* are produced by the "setup" code. The other contains "empty" scenes
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* which are produced by the "rast" code when it finishes rendering a scene.
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*/
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#include "os/os_thread.h"
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#include "util/u_memory.h"
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#include "lp_scene_queue.h"
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#include "util/u_math.h"
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#define SCENE_QUEUE_SIZE 4
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/**
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* A queue of scenes
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*/
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struct lp_scene_queue
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{
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struct lp_scene *scenes[SCENE_QUEUE_SIZE];
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mtx_t mutex;
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cnd_t change;
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/* These values wrap around, so that head == tail means empty. When used
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* to index the array, we use them modulo the queue size. This scheme
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* works because the queue size is a power of two.
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*/
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unsigned head;
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unsigned tail;
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};
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/** Allocate a new scene queue */
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struct lp_scene_queue *
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lp_scene_queue_create(void)
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{
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/* Circular queue behavior depends on size being a power of two. */
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STATIC_ASSERT(SCENE_QUEUE_SIZE > 0);
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STATIC_ASSERT((SCENE_QUEUE_SIZE & (SCENE_QUEUE_SIZE - 1)) == 0);
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struct lp_scene_queue *queue = CALLOC_STRUCT(lp_scene_queue);
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if (!queue)
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return NULL;
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(void) mtx_init(&queue->mutex, mtx_plain);
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cnd_init(&queue->change);
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return queue;
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}
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/** Delete a scene queue */
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void
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lp_scene_queue_destroy(struct lp_scene_queue *queue)
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{
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cnd_destroy(&queue->change);
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mtx_destroy(&queue->mutex);
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FREE(queue);
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}
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/** Remove first lp_scene from head of queue */
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struct lp_scene *
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lp_scene_dequeue(struct lp_scene_queue *queue, boolean wait)
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{
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mtx_lock(&queue->mutex);
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if (wait) {
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/* Wait for queue to be not empty. */
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while (queue->head == queue->tail)
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cnd_wait(&queue->change, &queue->mutex);
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} else {
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if (queue->head == queue->tail) {
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mtx_unlock(&queue->mutex);
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return NULL;
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}
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}
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struct lp_scene *scene = queue->scenes[queue->head++ % SCENE_QUEUE_SIZE];
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cnd_signal(&queue->change);
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mtx_unlock(&queue->mutex);
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return scene;
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}
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/** Add an lp_scene to tail of queue */
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void
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lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene)
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{
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mtx_lock(&queue->mutex);
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/* Wait for free space. */
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while (queue->tail - queue->head >= SCENE_QUEUE_SIZE)
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cnd_wait(&queue->change, &queue->mutex);
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queue->scenes[queue->tail++ % SCENE_QUEUE_SIZE] = scene;
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cnd_signal(&queue->change);
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mtx_unlock(&queue->mutex);
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}
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