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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/nouveau/nouveau_fence.c
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/*
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* Copyright 2010 Christoph Bumiller
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "nouveau_screen.h"
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#include "nouveau_winsys.h"
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#include "nouveau_fence.h"
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#include "util/os_time.h"
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#ifdef PIPE_OS_UNIX
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#include <sched.h>
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#endif
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bool
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nouveau_fence_new(struct nouveau_screen *screen, struct nouveau_fence **fence)
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{
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*fence = CALLOC_STRUCT(nouveau_fence);
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if (!*fence)
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return false;
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(*fence)->screen = screen;
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(*fence)->ref = 1;
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list_inithead(&(*fence)->work);
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return true;
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}
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static void
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nouveau_fence_trigger_work(struct nouveau_fence *fence)
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{
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struct nouveau_fence_work *work, *tmp;
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LIST_FOR_EACH_ENTRY_SAFE(work, tmp, &fence->work, list) {
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work->func(work->data);
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list_del(&work->list);
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FREE(work);
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}
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}
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void
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nouveau_fence_emit(struct nouveau_fence *fence)
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{
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struct nouveau_screen *screen = fence->screen;
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assert(fence->state == NOUVEAU_FENCE_STATE_AVAILABLE);
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/* set this now, so that if fence.emit triggers a flush we don't recurse */
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fence->state = NOUVEAU_FENCE_STATE_EMITTING;
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++fence->ref;
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if (screen->fence.tail)
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screen->fence.tail->next = fence;
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else
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screen->fence.head = fence;
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screen->fence.tail = fence;
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screen->fence.emit(&screen->base, &fence->sequence);
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assert(fence->state == NOUVEAU_FENCE_STATE_EMITTING);
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fence->state = NOUVEAU_FENCE_STATE_EMITTED;
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}
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void
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nouveau_fence_del(struct nouveau_fence *fence)
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{
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struct nouveau_fence *it;
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struct nouveau_screen *screen = fence->screen;
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if (fence->state == NOUVEAU_FENCE_STATE_EMITTED ||
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fence->state == NOUVEAU_FENCE_STATE_FLUSHED) {
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if (fence == screen->fence.head) {
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screen->fence.head = fence->next;
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if (!screen->fence.head)
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screen->fence.tail = NULL;
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} else {
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for (it = screen->fence.head; it && it->next != fence; it = it->next);
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it->next = fence->next;
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if (screen->fence.tail == fence)
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screen->fence.tail = it;
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}
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}
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if (!list_is_empty(&fence->work)) {
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debug_printf("WARNING: deleting fence with work still pending !\n");
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nouveau_fence_trigger_work(fence);
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}
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FREE(fence);
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}
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void
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nouveau_fence_cleanup(struct nouveau_screen *screen)
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{
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if (screen->fence.current) {
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struct nouveau_fence *current = NULL;
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/* nouveau_fence_wait will create a new current fence, so wait on the
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* _current_ one, and remove both.
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*/
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nouveau_fence_ref(screen->fence.current, &current);
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nouveau_fence_wait(current, NULL);
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nouveau_fence_ref(NULL, &current);
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nouveau_fence_ref(NULL, &screen->fence.current);
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}
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}
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void
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nouveau_fence_update(struct nouveau_screen *screen, bool flushed)
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{
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struct nouveau_fence *fence;
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struct nouveau_fence *next = NULL;
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u32 sequence = screen->fence.update(&screen->base);
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if (screen->fence.sequence_ack == sequence)
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return;
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screen->fence.sequence_ack = sequence;
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for (fence = screen->fence.head; fence; fence = next) {
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next = fence->next;
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sequence = fence->sequence;
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fence->state = NOUVEAU_FENCE_STATE_SIGNALLED;
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nouveau_fence_trigger_work(fence);
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nouveau_fence_ref(NULL, &fence);
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if (sequence == screen->fence.sequence_ack)
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break;
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}
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screen->fence.head = next;
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if (!next)
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screen->fence.tail = NULL;
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if (flushed) {
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for (fence = next; fence; fence = fence->next)
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if (fence->state == NOUVEAU_FENCE_STATE_EMITTED)
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fence->state = NOUVEAU_FENCE_STATE_FLUSHED;
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}
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}
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#define NOUVEAU_FENCE_MAX_SPINS (1 << 31)
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bool
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nouveau_fence_signalled(struct nouveau_fence *fence)
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{
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struct nouveau_screen *screen = fence->screen;
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if (fence->state == NOUVEAU_FENCE_STATE_SIGNALLED)
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return true;
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if (fence->state >= NOUVEAU_FENCE_STATE_EMITTED)
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nouveau_fence_update(screen, false);
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return fence->state == NOUVEAU_FENCE_STATE_SIGNALLED;
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}
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static bool
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nouveau_fence_kick(struct nouveau_fence *fence)
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{
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struct nouveau_screen *screen = fence->screen;
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/* wtf, someone is waiting on a fence in flush_notify handler? */
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assert(fence->state != NOUVEAU_FENCE_STATE_EMITTING);
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if (fence->state < NOUVEAU_FENCE_STATE_EMITTED) {
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PUSH_SPACE(screen->pushbuf, 8);
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/* The space allocation might trigger a flush, which could emit the
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* current fence. So check again.
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*/
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if (fence->state < NOUVEAU_FENCE_STATE_EMITTED)
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nouveau_fence_emit(fence);
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}
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if (fence->state < NOUVEAU_FENCE_STATE_FLUSHED)
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if (nouveau_pushbuf_kick(screen->pushbuf, screen->pushbuf->channel))
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return false;
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if (fence == screen->fence.current)
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nouveau_fence_next(screen);
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nouveau_fence_update(screen, false);
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return true;
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}
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bool
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nouveau_fence_wait(struct nouveau_fence *fence, struct pipe_debug_callback *debug)
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{
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struct nouveau_screen *screen = fence->screen;
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uint32_t spins = 0;
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int64_t start = 0;
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if (debug && debug->debug_message)
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start = os_time_get_nano();
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if (!nouveau_fence_kick(fence))
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return false;
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do {
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if (fence->state == NOUVEAU_FENCE_STATE_SIGNALLED) {
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if (debug && debug->debug_message)
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pipe_debug_message(debug, PERF_INFO,
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"stalled %.3f ms waiting for fence",
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(os_time_get_nano() - start) / 1000000.f);
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return true;
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}
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if (!spins)
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NOUVEAU_DRV_STAT(screen, any_non_kernel_fence_sync_count, 1);
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spins++;
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#ifdef PIPE_OS_UNIX
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if (!(spins % 8)) /* donate a few cycles */
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sched_yield();
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#endif
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nouveau_fence_update(screen, false);
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} while (spins < NOUVEAU_FENCE_MAX_SPINS);
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debug_printf("Wait on fence %u (ack = %u, next = %u) timed out !\n",
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fence->sequence,
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screen->fence.sequence_ack, screen->fence.sequence);
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return false;
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}
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void
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nouveau_fence_next(struct nouveau_screen *screen)
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{
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if (screen->fence.current->state < NOUVEAU_FENCE_STATE_EMITTING) {
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if (screen->fence.current->ref > 1)
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nouveau_fence_emit(screen->fence.current);
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else
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return;
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}
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nouveau_fence_ref(NULL, &screen->fence.current);
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nouveau_fence_new(screen, &screen->fence.current);
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}
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void
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nouveau_fence_unref_bo(void *data)
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{
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struct nouveau_bo *bo = data;
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nouveau_bo_ref(NULL, &bo);
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}
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bool
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nouveau_fence_work(struct nouveau_fence *fence,
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void (*func)(void *), void *data)
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{
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struct nouveau_fence_work *work;
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if (!fence || fence->state == NOUVEAU_FENCE_STATE_SIGNALLED) {
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func(data);
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return true;
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}
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work = CALLOC_STRUCT(nouveau_fence_work);
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if (!work)
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return false;
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work->func = func;
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work->data = data;
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list_add(&work->list, &fence->work);
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p_atomic_inc(&fence->work_count);
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if (fence->work_count > 64)
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nouveau_fence_kick(fence);
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return true;
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}
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