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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/nouveau/nv30/nv30_context.c
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/*
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* Copyright 2012 Red Hat Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors: Ben Skeggs
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*
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*/
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#include "draw/draw_context.h"
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#include "util/u_upload_mgr.h"
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#include "nv_object.xml.h"
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#include "nv30/nv30-40_3d.xml.h"
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#include "nouveau_fence.h"
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#include "nv30/nv30_context.h"
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#include "nv30/nv30_transfer.h"
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#include "nv30/nv30_state.h"
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static void
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nv30_context_kick_notify(struct nouveau_pushbuf *push)
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{
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struct nouveau_screen *screen;
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struct nv30_context *nv30;
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if (!push->user_priv)
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return;
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nv30 = container_of(push->user_priv, struct nv30_context, bufctx);
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screen = &nv30->screen->base;
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nouveau_fence_next(screen);
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nouveau_fence_update(screen, true);
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if (push->bufctx) {
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struct nouveau_bufref *bref;
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LIST_FOR_EACH_ENTRY(bref, &push->bufctx->current, thead) {
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struct nv04_resource *res = bref->priv;
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if (res && res->mm) {
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nouveau_fence_ref(screen->fence.current, &res->fence);
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if (bref->flags & NOUVEAU_BO_RD)
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res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
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if (bref->flags & NOUVEAU_BO_WR) {
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nouveau_fence_ref(screen->fence.current, &res->fence_wr);
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res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING |
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NOUVEAU_BUFFER_STATUS_DIRTY;
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}
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}
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}
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}
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}
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static void
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nv30_context_flush(struct pipe_context *pipe, struct pipe_fence_handle **fence,
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unsigned flags)
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{
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struct nv30_context *nv30 = nv30_context(pipe);
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struct nouveau_pushbuf *push = nv30->base.pushbuf;
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if (fence)
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nouveau_fence_ref(nv30->screen->base.fence.current,
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(struct nouveau_fence **)fence);
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PUSH_KICK(push);
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nouveau_context_update_frame_stats(&nv30->base);
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}
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static int
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nv30_invalidate_resource_storage(struct nouveau_context *nv,
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struct pipe_resource *res,
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int ref)
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{
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struct nv30_context *nv30 = nv30_context(&nv->pipe);
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unsigned i;
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if (res->bind & PIPE_BIND_RENDER_TARGET) {
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for (i = 0; i < nv30->framebuffer.nr_cbufs; ++i) {
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if (nv30->framebuffer.cbufs[i] &&
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nv30->framebuffer.cbufs[i]->texture == res) {
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nv30->dirty |= NV30_NEW_FRAMEBUFFER;
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nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FB);
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if (!--ref)
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return ref;
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}
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}
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}
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if (res->bind & PIPE_BIND_DEPTH_STENCIL) {
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if (nv30->framebuffer.zsbuf &&
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nv30->framebuffer.zsbuf->texture == res) {
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nv30->dirty |= NV30_NEW_FRAMEBUFFER;
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nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FB);
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if (!--ref)
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return ref;
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}
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}
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if (res->bind & PIPE_BIND_VERTEX_BUFFER) {
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for (i = 0; i < nv30->num_vtxbufs; ++i) {
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if (nv30->vtxbuf[i].buffer.resource == res) {
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nv30->dirty |= NV30_NEW_ARRAYS;
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nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXBUF);
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if (!--ref)
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return ref;
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}
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}
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}
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if (res->bind & PIPE_BIND_SAMPLER_VIEW) {
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for (i = 0; i < nv30->fragprog.num_textures; ++i) {
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if (nv30->fragprog.textures[i] &&
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nv30->fragprog.textures[i]->texture == res) {
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nv30->dirty |= NV30_NEW_FRAGTEX;
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nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FRAGTEX(i));
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if (!--ref)
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return ref;
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}
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}
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for (i = 0; i < nv30->vertprog.num_textures; ++i) {
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if (nv30->vertprog.textures[i] &&
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nv30->vertprog.textures[i]->texture == res) {
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nv30->dirty |= NV30_NEW_VERTTEX;
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nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VERTTEX(i));
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if (!--ref)
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return ref;
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}
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}
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}
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return ref;
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}
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static void
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nv30_context_destroy(struct pipe_context *pipe)
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{
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struct nv30_context *nv30 = nv30_context(pipe);
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if (nv30->blitter)
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util_blitter_destroy(nv30->blitter);
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if (nv30->draw)
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draw_destroy(nv30->draw);
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if (nv30->base.pipe.stream_uploader)
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u_upload_destroy(nv30->base.pipe.stream_uploader);
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if (nv30->blit_vp)
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nouveau_heap_free(&nv30->blit_vp);
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if (nv30->blit_fp)
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pipe_resource_reference(&nv30->blit_fp, NULL);
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if (nv30->screen->base.pushbuf->user_priv == &nv30->bufctx)
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nv30->screen->base.pushbuf->user_priv = NULL;
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nouveau_bufctx_del(&nv30->bufctx);
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if (nv30->screen->cur_ctx == nv30)
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nv30->screen->cur_ctx = NULL;
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nouveau_context_destroy(&nv30->base);
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}
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#define FAIL_CONTEXT_INIT(str, err) \
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do { \
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NOUVEAU_ERR(str, err); \
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nv30_context_destroy(pipe); \
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return NULL; \
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} while(0)
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struct pipe_context *
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nv30_context_create(struct pipe_screen *pscreen, void *priv, unsigned ctxflags)
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{
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struct nv30_screen *screen = nv30_screen(pscreen);
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struct nv30_context *nv30 = CALLOC_STRUCT(nv30_context);
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struct nouveau_pushbuf *push;
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struct pipe_context *pipe;
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int ret;
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if (!nv30)
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return NULL;
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nv30->screen = screen;
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nv30->base.screen = &screen->base;
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nv30->base.copy_data = nv30_transfer_copy_data;
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pipe = &nv30->base.pipe;
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pipe->screen = pscreen;
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pipe->priv = priv;
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pipe->destroy = nv30_context_destroy;
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pipe->flush = nv30_context_flush;
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nv30->base.pipe.stream_uploader = u_upload_create_default(&nv30->base.pipe);
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if (!nv30->base.pipe.stream_uploader) {
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nv30_context_destroy(pipe);
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return NULL;
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}
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nv30->base.pipe.const_uploader = nv30->base.pipe.stream_uploader;
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/*XXX: *cough* per-context client */
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nv30->base.client = screen->base.client;
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/*XXX: *cough* per-context pushbufs */
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push = screen->base.pushbuf;
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nv30->base.pushbuf = push;
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push->kick_notify = nv30_context_kick_notify;
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nv30->base.invalidate_resource_storage = nv30_invalidate_resource_storage;
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ret = nouveau_bufctx_new(nv30->base.client, 64, &nv30->bufctx);
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if (ret) {
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nv30_context_destroy(pipe);
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return NULL;
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}
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/*XXX: make configurable with performance vs quality, these defaults
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* match the binary driver's defaults
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*/
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if (screen->eng3d->oclass < NV40_3D_CLASS)
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nv30->config.filter = 0x00000004;
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else
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nv30->config.filter = 0x00002dc4;
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nv30->config.aniso = NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_OFF;
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if (debug_get_bool_option("NV30_SWTNL", false))
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nv30->draw_flags |= NV30_NEW_SWTNL;
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nouveau_context_init(&nv30->base);
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nv30->sample_mask = 0xffff;
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nv30_vbo_init(pipe);
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nv30_query_init(pipe);
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nv30_state_init(pipe);
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nv30_resource_init(pipe);
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nv30_clear_init(pipe);
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nv30_fragprog_init(pipe);
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nv30_vertprog_init(pipe);
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nv30_texture_init(pipe);
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nv30_fragtex_init(pipe);
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nv40_verttex_init(pipe);
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nv30_draw_init(pipe);
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nv30->blitter = util_blitter_create(pipe);
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if (!nv30->blitter) {
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nv30_context_destroy(pipe);
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return NULL;
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}
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nouveau_context_init_vdec(&nv30->base);
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return pipe;
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}
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