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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/nouveau/nv30/nv30_fragprog.c
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/*
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* Copyright 2012 Red Hat Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors: Ben Skeggs
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*
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*/
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#include "draw/draw_context.h"
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#include "tgsi/tgsi_parse.h"
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#include "nv_object.xml.h"
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#include "nv30/nv30-40_3d.xml.h"
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#include "nv30/nv30_context.h"
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#include "nv30/nvfx_shader.h"
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static void
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nv30_fragprog_upload(struct nv30_context *nv30)
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{
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struct nouveau_context *nv = &nv30->base;
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struct nv30_fragprog *fp = nv30->fragprog.program;
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struct pipe_context *pipe = &nv30->base.pipe;
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if (unlikely(!fp->buffer))
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fp->buffer = pipe_buffer_create(pipe->screen, 0, 0, fp->insn_len * 4);
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#if !UTIL_ARCH_BIG_ENDIAN
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pipe_buffer_write(pipe, fp->buffer, 0, fp->insn_len * 4, fp->insn);
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#else
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{
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struct pipe_transfer *transfer;
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uint32_t *map;
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int i;
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map = pipe_buffer_map(pipe, fp->buffer,
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PIPE_MAP_WRITE | PIPE_MAP_DISCARD_WHOLE_RESOURCE,
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&transfer);
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for (i = 0; i < fp->insn_len; i++)
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*map++ = (fp->insn[i] >> 16) | (fp->insn[i] << 16);
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pipe_buffer_unmap(pipe, transfer);
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}
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#endif
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if (nv04_resource(fp->buffer)->domain != NOUVEAU_BO_VRAM)
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nouveau_buffer_migrate(nv, nv04_resource(fp->buffer), NOUVEAU_BO_VRAM);
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}
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void
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nv30_fragprog_validate(struct nv30_context *nv30)
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{
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struct nouveau_pushbuf *push = nv30->base.pushbuf;
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struct nouveau_object *eng3d = nv30->screen->eng3d;
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struct nv30_fragprog *fp = nv30->fragprog.program;
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bool upload = false;
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int i;
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if (!fp->translated) {
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_nvfx_fragprog_translate(eng3d->oclass, fp);
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if (!fp->translated)
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return;
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upload = true;
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}
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/* update constants, also needs to be done on every fp switch as we
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* have no idea whether the constbuf changed in the meantime
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*/
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if (nv30->fragprog.constbuf) {
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struct pipe_resource *constbuf = nv30->fragprog.constbuf;
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uint32_t *cbuf = (uint32_t *)nv04_resource(constbuf)->data;
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for (i = 0; i < fp->nr_consts; i++) {
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unsigned off = fp->consts[i].offset;
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unsigned idx = fp->consts[i].index * 4;
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if (!memcmp(&fp->insn[off], &cbuf[idx], 4 * 4))
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continue;
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memcpy(&fp->insn[off], &cbuf[idx], 4 * 4);
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upload = true;
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}
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}
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if (upload)
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nv30_fragprog_upload(nv30);
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/* FP_ACTIVE_PROGRAM needs to be done again even if only the consts
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* were updated. TEX_CACHE_CTL magic is not enough to convince the
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* GPU that it should re-read the fragprog from VRAM... sigh.
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*/
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if (nv30->state.fragprog != fp || upload) {
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struct nv04_resource *r = nv04_resource(fp->buffer);
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if (!PUSH_SPACE(push, 8))
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return;
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PUSH_RESET(push, BUFCTX_FRAGPROG);
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BEGIN_NV04(push, NV30_3D(FP_ACTIVE_PROGRAM), 1);
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PUSH_RESRC(push, NV30_3D(FP_ACTIVE_PROGRAM), BUFCTX_FRAGPROG, r, 0,
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NOUVEAU_BO_LOW | NOUVEAU_BO_RD | NOUVEAU_BO_OR,
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NV30_3D_FP_ACTIVE_PROGRAM_DMA0,
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NV30_3D_FP_ACTIVE_PROGRAM_DMA1);
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BEGIN_NV04(push, NV30_3D(FP_CONTROL), 1);
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PUSH_DATA (push, fp->fp_control);
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if (eng3d->oclass < NV40_3D_CLASS) {
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BEGIN_NV04(push, NV30_3D(FP_REG_CONTROL), 1);
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PUSH_DATA (push, 0x00010004);
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BEGIN_NV04(push, NV30_3D(TEX_UNITS_ENABLE), 1);
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PUSH_DATA (push, fp->texcoords);
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} else {
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BEGIN_NV04(push, SUBC_3D(0x0b40), 1);
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PUSH_DATA (push, 0x00000000);
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}
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nv30->state.fragprog = fp;
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}
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}
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static void *
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nv30_fp_state_create(struct pipe_context *pipe,
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const struct pipe_shader_state *cso)
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{
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struct nv30_fragprog *fp = CALLOC_STRUCT(nv30_fragprog);
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if (!fp)
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return NULL;
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fp->pipe.tokens = tgsi_dup_tokens(cso->tokens);
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tgsi_scan_shader(fp->pipe.tokens, &fp->info);
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return fp;
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}
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static void
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nv30_fp_state_delete(struct pipe_context *pipe, void *hwcso)
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{
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struct nv30_fragprog *fp = hwcso;
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pipe_resource_reference(&fp->buffer, NULL);
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if (fp->draw)
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draw_delete_fragment_shader(nv30_context(pipe)->draw, fp->draw);
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FREE((void *)fp->pipe.tokens);
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FREE(fp->insn);
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FREE(fp->consts);
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FREE(fp);
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}
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static void
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nv30_fp_state_bind(struct pipe_context *pipe, void *hwcso)
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{
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struct nv30_context *nv30 = nv30_context(pipe);
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struct nv30_fragprog *fp = hwcso;
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/* reset the bucftx so that we don't keep a dangling reference to the fp
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* code
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*/
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if (fp != nv30->state.fragprog)
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nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FRAGPROG);
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nv30->fragprog.program = fp;
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nv30->dirty |= NV30_NEW_FRAGPROG;
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}
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void
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nv30_fragprog_init(struct pipe_context *pipe)
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{
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pipe->create_fs_state = nv30_fp_state_create;
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pipe->bind_fs_state = nv30_fp_state_bind;
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pipe->delete_fs_state = nv30_fp_state_delete;
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}
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