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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/nouveau/nv30/nv30_fragtex.c
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/*
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* Copyright 2012 Red Hat Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors: Ben Skeggs
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*
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*/
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#include "util/u_inlines.h"
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#include "nv_object.xml.h"
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#include "nv30/nv30-40_3d.xml.h"
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#include "nv30/nv30_context.h"
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#include "nv30/nv30_format.h"
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void
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nv30_fragtex_validate(struct nv30_context *nv30)
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{
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struct pipe_screen *pscreen = &nv30->screen->base.base;
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struct nouveau_object *eng3d = nv30->screen->eng3d;
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struct nouveau_pushbuf *push = nv30->base.pushbuf;
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unsigned dirty = nv30->fragprog.dirty_samplers;
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while (dirty) {
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unsigned unit = ffs(dirty) - 1;
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struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit];
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struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit];
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PUSH_RESET(push, BUFCTX_FRAGTEX(unit));
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if (ss && sv) {
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const struct nv30_texfmt *fmt = nv30_texfmt(pscreen, sv->pipe.format);
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struct pipe_resource *pt = sv->pipe.texture;
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struct nv30_miptree *mt = nv30_miptree(pt);
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unsigned min_lod, max_lod;
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u32 filter = sv->filt | (ss->filt & sv->filt_mask);
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u32 format = sv->fmt | ss->fmt;
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u32 enable = ss->en;
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/* handle base_level when not using a mip filter, min/max level
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* is unfortunately ignored by the hardware otherwise
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*/
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if (ss->pipe.min_mip_filter == PIPE_TEX_MIPFILTER_NONE) {
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if (sv->base_lod)
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filter += 0x00020000; /* N/L -> NMN/LMN */
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max_lod = sv->base_lod;
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min_lod = sv->base_lod;
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} else {
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max_lod = MIN2(ss->max_lod + sv->base_lod, sv->high_lod);
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min_lod = MIN2(ss->min_lod + sv->base_lod, max_lod);
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}
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if (eng3d->oclass >= NV40_3D_CLASS) {
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/* this is a tad stupid of the hardware, but there's no non-rcomp
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* z16/z24 texture formats to be had, we have to suffer and lose
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* some precision to handle this case.
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*/
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if (ss->pipe.compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) {
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if (fmt->nv40 == NV40_3D_TEX_FORMAT_FORMAT_Z16)
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format |= NV40_3D_TEX_FORMAT_FORMAT_A8L8;
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else
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if (fmt->nv40 == NV40_3D_TEX_FORMAT_FORMAT_Z24)
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format |= NV40_3D_TEX_FORMAT_FORMAT_A16L16;
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else
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format |= fmt->nv40;
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} else {
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format |= fmt->nv40;
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}
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enable |= (min_lod << 19) | (max_lod << 7);
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enable |= NV40_3D_TEX_ENABLE_ENABLE;
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BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1);
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PUSH_DATA (push, sv->npot_size1);
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} else {
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/* this is a tad stupid of the hardware, but there's no non-rcomp
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* z16/z24 texture formats to be had, we have to suffer and lose
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* some precision to handle this case.
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*/
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if (ss->pipe.compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) {
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if (fmt->nv30 == NV30_3D_TEX_FORMAT_FORMAT_Z16) {
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if (ss->pipe.normalized_coords)
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format |= NV30_3D_TEX_FORMAT_FORMAT_A8L8;
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else
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format |= NV30_3D_TEX_FORMAT_FORMAT_A8L8_RECT;
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} else
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if (fmt->nv30 == NV30_3D_TEX_FORMAT_FORMAT_Z24) {
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if (ss->pipe.normalized_coords)
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format |= NV30_3D_TEX_FORMAT_FORMAT_HILO16;
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else
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format |= NV30_3D_TEX_FORMAT_FORMAT_HILO16_RECT;
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} else {
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if (ss->pipe.normalized_coords)
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format |= fmt->nv30;
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else
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format |= fmt->nv30_rect;
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}
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} else {
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if (ss->pipe.normalized_coords)
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format |= fmt->nv30;
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else
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format |= fmt->nv30_rect;
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}
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enable |= NV30_3D_TEX_ENABLE_ENABLE;
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enable |= (min_lod << 18) | (max_lod << 6);
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}
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BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
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PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit),
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mt->base.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
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PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), BUFCTX_FRAGTEX(unit),
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mt->base.bo, format, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD,
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NV30_3D_TEX_FORMAT_DMA0,
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NV30_3D_TEX_FORMAT_DMA1);
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PUSH_DATA (push, sv->wrap | (ss->wrap & sv->wrap_mask));
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PUSH_DATA (push, enable);
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PUSH_DATA (push, sv->swz);
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PUSH_DATA (push, filter);
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PUSH_DATA (push, sv->npot_size0);
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PUSH_DATA (push, ss->bcol);
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BEGIN_NV04(push, NV30_3D(TEX_FILTER_OPTIMIZATION(unit)), 1);
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PUSH_DATA (push, nv30->config.filter);
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} else {
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BEGIN_NV04(push, NV30_3D(TEX_ENABLE(unit)), 1);
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PUSH_DATA (push, 0);
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}
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dirty &= ~(1 << unit);
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}
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nv30->fragprog.dirty_samplers = 0;
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}
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void
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nv30_fragtex_sampler_states_bind(struct pipe_context *pipe,
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unsigned nr, void **hwcso)
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{
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struct nv30_context *nv30 = nv30_context(pipe);
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unsigned i;
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for (i = 0; i < nr; i++) {
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nv30->fragprog.samplers[i] = hwcso[i];
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nv30->fragprog.dirty_samplers |= (1 << i);
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}
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for (; i < nv30->fragprog.num_samplers; i++) {
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nv30->fragprog.samplers[i] = NULL;
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nv30->fragprog.dirty_samplers |= (1 << i);
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}
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nv30->fragprog.num_samplers = nr;
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nv30->dirty |= NV30_NEW_FRAGTEX;
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}
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void
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nv30_fragtex_set_sampler_views(struct pipe_context *pipe, unsigned nr,
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struct pipe_sampler_view **views)
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{
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struct nv30_context *nv30 = nv30_context(pipe);
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unsigned i;
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for (i = 0; i < nr; i++) {
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nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FRAGTEX(i));
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pipe_sampler_view_reference(&nv30->fragprog.textures[i], views[i]);
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nv30->fragprog.dirty_samplers |= (1 << i);
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}
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for (; i < nv30->fragprog.num_textures; i++) {
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nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FRAGTEX(i));
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pipe_sampler_view_reference(&nv30->fragprog.textures[i], NULL);
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nv30->fragprog.dirty_samplers |= (1 << i);
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}
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nv30->fragprog.num_textures = nr;
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nv30->dirty |= NV30_NEW_FRAGTEX;
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}
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static void
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nv30_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader,
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unsigned start, unsigned nr,
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unsigned unbind_num_trailing_slots,
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struct pipe_sampler_view **views)
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{
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assert(start == 0);
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switch (shader) {
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case PIPE_SHADER_FRAGMENT:
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nv30_fragtex_set_sampler_views(pipe, nr, views);
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break;
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case PIPE_SHADER_VERTEX:
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nv40_verttex_set_sampler_views(pipe, nr, views);
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break;
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default:
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;
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}
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}
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void
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nv30_fragtex_init(struct pipe_context *pipe)
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{
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pipe->set_sampler_views = nv30_set_sampler_views;
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}
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