Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/nouveau/nv30/nv30_screen.c
4574 views
1
/*
2
* Copyright 2012 Red Hat Inc.
3
*
4
* Permission is hereby granted, free of charge, to any person obtaining a
5
* copy of this software and associated documentation files (the "Software"),
6
* to deal in the Software without restriction, including without limitation
7
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
8
* and/or sell copies of the Software, and to permit persons to whom the
9
* Software is furnished to do so, subject to the following conditions:
10
*
11
* The above copyright notice and this permission notice shall be included in
12
* all copies or substantial portions of the Software.
13
*
14
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20
* OTHER DEALINGS IN THE SOFTWARE.
21
*
22
* Authors: Ben Skeggs
23
*
24
*/
25
26
#include <xf86drm.h>
27
#include <nouveau_drm.h>
28
#include "util/format/u_format.h"
29
#include "util/format/u_format_s3tc.h"
30
#include "util/u_screen.h"
31
32
#include "nv_object.xml.h"
33
#include "nv_m2mf.xml.h"
34
#include "nv30/nv30-40_3d.xml.h"
35
#include "nv30/nv01_2d.xml.h"
36
37
#include "nouveau_fence.h"
38
#include "nv30/nv30_screen.h"
39
#include "nv30/nv30_context.h"
40
#include "nv30/nv30_resource.h"
41
#include "nv30/nv30_format.h"
42
43
#define RANKINE_0397_CHIPSET 0x00000003
44
#define RANKINE_0497_CHIPSET 0x000001e0
45
#define RANKINE_0697_CHIPSET 0x00000010
46
#define CURIE_4097_CHIPSET 0x00000baf
47
#define CURIE_4497_CHIPSET 0x00005450
48
#define CURIE_4497_CHIPSET6X 0x00000088
49
50
static int
51
nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
52
{
53
struct nv30_screen *screen = nv30_screen(pscreen);
54
struct nouveau_object *eng3d = screen->eng3d;
55
struct nouveau_device *dev = nouveau_screen(pscreen)->device;
56
57
switch (param) {
58
/* non-boolean capabilities */
59
case PIPE_CAP_MAX_RENDER_TARGETS:
60
return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
61
case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
62
return 4096;
63
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
64
return 10;
65
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
66
return 13;
67
case PIPE_CAP_GLSL_FEATURE_LEVEL:
68
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
69
return 120;
70
case PIPE_CAP_ENDIANNESS:
71
return PIPE_ENDIAN_LITTLE;
72
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
73
return 16;
74
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
75
return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
76
case PIPE_CAP_MAX_VIEWPORTS:
77
return 1;
78
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
79
return 2048;
80
case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
81
return 8 * 1024 * 1024;
82
case PIPE_CAP_MAX_VARYINGS:
83
return 8;
84
85
/* supported capabilities */
86
case PIPE_CAP_ANISOTROPIC_FILTER:
87
case PIPE_CAP_POINT_SPRITE:
88
case PIPE_CAP_OCCLUSION_QUERY:
89
case PIPE_CAP_QUERY_TIME_ELAPSED:
90
case PIPE_CAP_QUERY_TIMESTAMP:
91
case PIPE_CAP_TEXTURE_SWIZZLE:
92
case PIPE_CAP_DEPTH_CLIP_DISABLE:
93
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
94
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
95
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
96
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
97
case PIPE_CAP_TGSI_TEXCOORD:
98
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
99
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
100
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
101
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
102
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
103
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
104
return 1;
105
/* nv35 capabilities */
106
case PIPE_CAP_DEPTH_BOUNDS_TEST:
107
return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
108
case PIPE_CAP_SUPPORTED_PRIM_MODES_WITH_RESTART:
109
case PIPE_CAP_SUPPORTED_PRIM_MODES:
110
return BITFIELD_MASK(PIPE_PRIM_MAX);
111
/* nv4x capabilities */
112
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
113
case PIPE_CAP_NPOT_TEXTURES:
114
case PIPE_CAP_CONDITIONAL_RENDER:
115
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
116
case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
117
case PIPE_CAP_PRIMITIVE_RESTART:
118
case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
119
return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
120
/* unsupported */
121
case PIPE_CAP_EMULATE_NONFIXED_PRIMITIVE_RESTART:
122
case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
123
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
124
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
125
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
126
case PIPE_CAP_VERTEX_SHADER_SATURATE:
127
case PIPE_CAP_INDEP_BLEND_ENABLE:
128
case PIPE_CAP_INDEP_BLEND_FUNC:
129
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
130
case PIPE_CAP_SHADER_STENCIL_EXPORT:
131
case PIPE_CAP_TGSI_INSTANCEID:
132
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
133
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
134
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
135
case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
136
case PIPE_CAP_MIN_TEXEL_OFFSET:
137
case PIPE_CAP_MAX_TEXEL_OFFSET:
138
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
139
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
140
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
141
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
142
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
143
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
144
case PIPE_CAP_MAX_VERTEX_STREAMS:
145
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
146
case PIPE_CAP_TEXTURE_BARRIER:
147
case PIPE_CAP_SEAMLESS_CUBE_MAP:
148
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
149
case PIPE_CAP_CUBE_MAP_ARRAY:
150
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
151
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
152
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
153
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
154
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
155
case PIPE_CAP_START_INSTANCE:
156
case PIPE_CAP_TEXTURE_MULTISAMPLE:
157
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
158
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
159
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
160
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
161
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
162
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
163
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
164
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
165
case PIPE_CAP_TEXTURE_GATHER_SM5:
166
case PIPE_CAP_FAKE_SW_MSAA:
167
case PIPE_CAP_TEXTURE_QUERY_LOD:
168
case PIPE_CAP_SAMPLE_SHADING:
169
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
170
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
171
case PIPE_CAP_USER_VERTEX_BUFFERS:
172
case PIPE_CAP_COMPUTE:
173
case PIPE_CAP_DRAW_INDIRECT:
174
case PIPE_CAP_MULTI_DRAW_INDIRECT:
175
case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
176
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
177
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
178
case PIPE_CAP_SAMPLER_VIEW_TARGET:
179
case PIPE_CAP_CLIP_HALFZ:
180
case PIPE_CAP_VERTEXID_NOBASE:
181
case PIPE_CAP_POLYGON_OFFSET_CLAMP:
182
case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
183
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
184
case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
185
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
186
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
187
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
188
case PIPE_CAP_TGSI_TXQS:
189
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
190
case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
191
case PIPE_CAP_SHAREABLE_SHADERS:
192
case PIPE_CAP_CLEAR_TEXTURE:
193
case PIPE_CAP_DRAW_PARAMETERS:
194
case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
195
case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
196
case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
197
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
198
case PIPE_CAP_INVALIDATE_BUFFER:
199
case PIPE_CAP_GENERATE_MIPMAP:
200
case PIPE_CAP_STRING_MARKER:
201
case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
202
case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
203
case PIPE_CAP_QUERY_BUFFER_OBJECT:
204
case PIPE_CAP_QUERY_MEMORY_INFO:
205
case PIPE_CAP_PCI_GROUP:
206
case PIPE_CAP_PCI_BUS:
207
case PIPE_CAP_PCI_DEVICE:
208
case PIPE_CAP_PCI_FUNCTION:
209
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
210
case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
211
case PIPE_CAP_CULL_DISTANCE:
212
case PIPE_CAP_TGSI_VOTE:
213
case PIPE_CAP_MAX_WINDOW_RECTANGLES:
214
case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
215
case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
216
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
217
case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
218
case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
219
case PIPE_CAP_NATIVE_FENCE_FD:
220
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
221
case PIPE_CAP_FBFETCH:
222
case PIPE_CAP_TGSI_MUL_ZERO_WINS:
223
case PIPE_CAP_DOUBLES:
224
case PIPE_CAP_INT64:
225
case PIPE_CAP_INT64_DIVMOD:
226
case PIPE_CAP_TGSI_TEX_TXF_LZ:
227
case PIPE_CAP_TGSI_CLOCK:
228
case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
229
case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
230
case PIPE_CAP_TGSI_BALLOT:
231
case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
232
case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
233
case PIPE_CAP_POST_DEPTH_COVERAGE:
234
case PIPE_CAP_BINDLESS_TEXTURE:
235
case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
236
case PIPE_CAP_QUERY_SO_OVERFLOW:
237
case PIPE_CAP_MEMOBJ:
238
case PIPE_CAP_LOAD_CONSTBUF:
239
case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
240
case PIPE_CAP_TILE_RASTER_ORDER:
241
case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
242
case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
243
case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
244
case PIPE_CAP_CONTEXT_PRIORITY_MASK:
245
case PIPE_CAP_FENCE_SIGNAL:
246
case PIPE_CAP_CONSTBUF0_FLAGS:
247
case PIPE_CAP_PACKED_UNIFORMS:
248
case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
249
case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
250
case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
251
case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
252
case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
253
case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
254
case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
255
case PIPE_CAP_IMAGE_LOAD_FORMATTED:
256
case PIPE_CAP_TGSI_DIV:
257
case PIPE_CAP_TGSI_ATOMINC_WRAP:
258
return 0;
259
260
case PIPE_CAP_MAX_GS_INVOCATIONS:
261
return 32;
262
case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
263
return 1 << 27;
264
case PIPE_CAP_VENDOR_ID:
265
return 0x10de;
266
case PIPE_CAP_DEVICE_ID: {
267
uint64_t device_id;
268
if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
269
NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
270
return -1;
271
}
272
return device_id;
273
}
274
case PIPE_CAP_ACCELERATED:
275
return 1;
276
case PIPE_CAP_VIDEO_MEMORY:
277
return dev->vram_size >> 20;
278
case PIPE_CAP_UMA:
279
return 0;
280
default:
281
return u_pipe_screen_get_param_defaults(pscreen, param);
282
}
283
}
284
285
static float
286
nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
287
{
288
struct nv30_screen *screen = nv30_screen(pscreen);
289
struct nouveau_object *eng3d = screen->eng3d;
290
291
switch (param) {
292
case PIPE_CAPF_MAX_LINE_WIDTH:
293
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
294
return 10.0;
295
case PIPE_CAPF_MAX_POINT_WIDTH:
296
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
297
return 64.0;
298
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
299
return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
300
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
301
return 15.0;
302
case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
303
case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
304
case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
305
return 0.0;
306
default:
307
debug_printf("unknown paramf %d\n", param);
308
return 0;
309
}
310
}
311
312
static int
313
nv30_screen_get_shader_param(struct pipe_screen *pscreen,
314
enum pipe_shader_type shader,
315
enum pipe_shader_cap param)
316
{
317
struct nv30_screen *screen = nv30_screen(pscreen);
318
struct nouveau_object *eng3d = screen->eng3d;
319
320
switch (shader) {
321
case PIPE_SHADER_VERTEX:
322
switch (param) {
323
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
324
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
325
return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
326
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
327
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
328
return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
329
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
330
return 0;
331
case PIPE_SHADER_CAP_MAX_INPUTS:
332
case PIPE_SHADER_CAP_MAX_OUTPUTS:
333
return 16;
334
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
335
return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
336
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
337
return 1;
338
case PIPE_SHADER_CAP_MAX_TEMPS:
339
return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
340
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
341
return 32;
342
case PIPE_SHADER_CAP_PREFERRED_IR:
343
return PIPE_SHADER_IR_TGSI;
344
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
345
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
346
return 0;
347
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
348
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
349
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
350
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
351
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
352
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
353
case PIPE_SHADER_CAP_SUBROUTINES:
354
case PIPE_SHADER_CAP_INTEGERS:
355
case PIPE_SHADER_CAP_INT64_ATOMICS:
356
case PIPE_SHADER_CAP_FP16:
357
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
358
case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
359
case PIPE_SHADER_CAP_INT16:
360
case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
361
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
362
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
363
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
364
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
365
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
366
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
367
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
368
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
369
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
370
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
371
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
372
return 0;
373
case PIPE_SHADER_CAP_SUPPORTED_IRS:
374
return 1 << PIPE_SHADER_IR_TGSI;
375
default:
376
debug_printf("unknown vertex shader param %d\n", param);
377
return 0;
378
}
379
break;
380
case PIPE_SHADER_FRAGMENT:
381
switch (param) {
382
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
383
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
384
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
385
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
386
return 4096;
387
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
388
return 0;
389
case PIPE_SHADER_CAP_MAX_INPUTS:
390
return 8; /* should be possible to do 10 with nv4x */
391
case PIPE_SHADER_CAP_MAX_OUTPUTS:
392
return 4;
393
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
394
return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
395
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
396
return 1;
397
case PIPE_SHADER_CAP_MAX_TEMPS:
398
return 32;
399
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
400
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
401
return 16;
402
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
403
return 32;
404
case PIPE_SHADER_CAP_PREFERRED_IR:
405
return PIPE_SHADER_IR_TGSI;
406
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
407
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
408
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
409
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
410
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
411
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
412
case PIPE_SHADER_CAP_SUBROUTINES:
413
case PIPE_SHADER_CAP_INTEGERS:
414
case PIPE_SHADER_CAP_FP16:
415
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
416
case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
417
case PIPE_SHADER_CAP_INT16:
418
case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
419
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
420
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
421
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
422
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
423
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
424
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
425
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
426
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
427
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
428
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
429
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
430
return 0;
431
case PIPE_SHADER_CAP_SUPPORTED_IRS:
432
return 1 << PIPE_SHADER_IR_TGSI;
433
default:
434
debug_printf("unknown fragment shader param %d\n", param);
435
return 0;
436
}
437
break;
438
default:
439
return 0;
440
}
441
}
442
443
static bool
444
nv30_screen_is_format_supported(struct pipe_screen *pscreen,
445
enum pipe_format format,
446
enum pipe_texture_target target,
447
unsigned sample_count,
448
unsigned storage_sample_count,
449
unsigned bindings)
450
{
451
if (sample_count > nv30_screen(pscreen)->max_sample_count)
452
return false;
453
454
if (!(0x00000017 & (1 << sample_count)))
455
return false;
456
457
if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
458
return false;
459
460
/* No way to render to a swizzled 3d texture. We don't necessarily know if
461
* it's swizzled or not here, but we have to assume anyways.
462
*/
463
if (target == PIPE_TEXTURE_3D && (bindings & PIPE_BIND_RENDER_TARGET))
464
return false;
465
466
/* shared is always supported */
467
bindings &= ~PIPE_BIND_SHARED;
468
469
if (bindings & PIPE_BIND_INDEX_BUFFER) {
470
if (format != PIPE_FORMAT_R8_UINT &&
471
format != PIPE_FORMAT_R16_UINT &&
472
format != PIPE_FORMAT_R32_UINT)
473
return false;
474
bindings &= ~PIPE_BIND_INDEX_BUFFER;
475
}
476
477
return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
478
}
479
480
static void
481
nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
482
{
483
struct nv30_screen *screen = nv30_screen(pscreen);
484
struct nouveau_pushbuf *push = screen->base.pushbuf;
485
486
*sequence = ++screen->base.fence.sequence;
487
488
assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
489
PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
490
(2 /* size */ << 18) | (7 /* subchan */ << 13));
491
PUSH_DATA (push, 0);
492
PUSH_DATA (push, *sequence);
493
}
494
495
static uint32_t
496
nv30_screen_fence_update(struct pipe_screen *pscreen)
497
{
498
struct nv30_screen *screen = nv30_screen(pscreen);
499
struct nv04_notify *fence = screen->fence->data;
500
return *(uint32_t *)((char *)screen->notify->map + fence->offset);
501
}
502
503
static void
504
nv30_screen_destroy(struct pipe_screen *pscreen)
505
{
506
struct nv30_screen *screen = nv30_screen(pscreen);
507
508
if (!nouveau_drm_screen_unref(&screen->base))
509
return;
510
511
nouveau_fence_cleanup(&screen->base);
512
513
nouveau_bo_ref(NULL, &screen->notify);
514
515
nouveau_heap_destroy(&screen->query_heap);
516
nouveau_heap_destroy(&screen->vp_exec_heap);
517
nouveau_heap_destroy(&screen->vp_data_heap);
518
519
nouveau_object_del(&screen->query);
520
nouveau_object_del(&screen->fence);
521
nouveau_object_del(&screen->ntfy);
522
523
nouveau_object_del(&screen->sifm);
524
nouveau_object_del(&screen->swzsurf);
525
nouveau_object_del(&screen->surf2d);
526
nouveau_object_del(&screen->m2mf);
527
nouveau_object_del(&screen->eng3d);
528
nouveau_object_del(&screen->null);
529
530
nouveau_screen_fini(&screen->base);
531
FREE(screen);
532
}
533
534
#define FAIL_SCREEN_INIT(str, err) \
535
do { \
536
NOUVEAU_ERR(str, err); \
537
screen->base.base.context_create = NULL; \
538
return &screen->base; \
539
} while(0)
540
541
struct nouveau_screen *
542
nv30_screen_create(struct nouveau_device *dev)
543
{
544
struct nv30_screen *screen;
545
struct pipe_screen *pscreen;
546
struct nouveau_pushbuf *push;
547
struct nv04_fifo *fifo;
548
unsigned oclass = 0;
549
int ret, i;
550
551
switch (dev->chipset & 0xf0) {
552
case 0x30:
553
if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
554
oclass = NV30_3D_CLASS;
555
else
556
if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
557
oclass = NV34_3D_CLASS;
558
else
559
if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
560
oclass = NV35_3D_CLASS;
561
break;
562
case 0x40:
563
if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
564
oclass = NV40_3D_CLASS;
565
else
566
if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
567
oclass = NV44_3D_CLASS;
568
break;
569
case 0x60:
570
if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
571
oclass = NV44_3D_CLASS;
572
break;
573
default:
574
break;
575
}
576
577
if (!oclass) {
578
NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
579
return NULL;
580
}
581
582
screen = CALLOC_STRUCT(nv30_screen);
583
if (!screen)
584
return NULL;
585
586
pscreen = &screen->base.base;
587
pscreen->destroy = nv30_screen_destroy;
588
589
/*
590
* Some modern apps try to use msaa without keeping in mind the
591
* restrictions on videomem of older cards. Resulting in dmesg saying:
592
* [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
593
* [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
594
* [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
595
*
596
* Because we are running out of video memory, after which the program
597
* using the msaa visual freezes, and eventually the entire system freezes.
598
*
599
* To work around this we do not allow msaa visauls by default and allow
600
* the user to override this via NV30_MAX_MSAA.
601
*/
602
screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
603
if (screen->max_sample_count > 4)
604
screen->max_sample_count = 4;
605
606
pscreen->get_param = nv30_screen_get_param;
607
pscreen->get_paramf = nv30_screen_get_paramf;
608
pscreen->get_shader_param = nv30_screen_get_shader_param;
609
pscreen->context_create = nv30_context_create;
610
pscreen->is_format_supported = nv30_screen_is_format_supported;
611
nv30_resource_screen_init(pscreen);
612
nouveau_screen_init_vdec(&screen->base);
613
614
screen->base.fence.emit = nv30_screen_fence_emit;
615
screen->base.fence.update = nv30_screen_fence_update;
616
617
ret = nouveau_screen_init(&screen->base, dev);
618
if (ret)
619
FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
620
621
screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
622
screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
623
if (oclass == NV40_3D_CLASS) {
624
screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
625
screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
626
}
627
628
fifo = screen->base.channel->data;
629
push = screen->base.pushbuf;
630
push->rsvd_kick = 16;
631
632
ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
633
NULL, 0, &screen->null);
634
if (ret)
635
FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
636
637
/* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
638
* this means that the address pointed at by the DMA object must
639
* be 4KiB aligned, which means this object needs to be the first
640
* one allocated on the channel.
641
*/
642
ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
643
NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
644
.length = 32 }, sizeof(struct nv04_notify),
645
&screen->fence);
646
if (ret)
647
FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
648
649
/* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
650
ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
651
NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
652
.length = 32 }, sizeof(struct nv04_notify),
653
&screen->ntfy);
654
if (ret)
655
FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
656
657
/* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
658
* the remainder of the "notifier block" assigned by the kernel for
659
* use as query objects
660
*/
661
ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
662
NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
663
.length = 4096 - 128 }, sizeof(struct nv04_notify),
664
&screen->query);
665
if (ret)
666
FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
667
668
ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
669
if (ret)
670
FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
671
672
list_inithead(&screen->queries);
673
674
/* Vertex program resources (code/data), currently 6 of the constant
675
* slots are reserved to implement user clipping planes
676
*/
677
if (oclass < NV40_3D_CLASS) {
678
nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
679
nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
680
} else {
681
nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
682
nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
683
}
684
685
ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
686
if (ret == 0)
687
ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
688
if (ret)
689
FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
690
691
ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
692
NULL, 0, &screen->eng3d);
693
if (ret)
694
FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
695
696
BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
697
PUSH_DATA (push, screen->eng3d->handle);
698
BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
699
PUSH_DATA (push, screen->ntfy->handle);
700
PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
701
PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
702
PUSH_DATA (push, fifo->vram); /* COLOR1 */
703
PUSH_DATA (push, screen->null->handle); /* UNK190 */
704
PUSH_DATA (push, fifo->vram); /* COLOR0 */
705
PUSH_DATA (push, fifo->vram); /* ZETA */
706
PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
707
PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
708
PUSH_DATA (push, screen->fence->handle); /* FENCE */
709
PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
710
PUSH_DATA (push, screen->null->handle); /* UNK1AC */
711
PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
712
if (screen->eng3d->oclass < NV40_3D_CLASS) {
713
BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
714
PUSH_DATA (push, 0x00100000);
715
BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
716
PUSH_DATA (push, 3);
717
718
BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
719
PUSH_DATA (push, 0);
720
BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
721
PUSH_DATA (push, fui(0.0));
722
PUSH_DATA (push, fui(0.0));
723
PUSH_DATA (push, fui(1.0));
724
BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
725
for (i = 0; i < 16; i++)
726
PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
727
728
BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
729
PUSH_DATA (push, 0);
730
} else {
731
BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
732
PUSH_DATA (push, fifo->vram);
733
PUSH_DATA (push, fifo->vram); /* COLOR3 */
734
735
BEGIN_NV04(push, SUBC_3D(0x1450), 1);
736
PUSH_DATA (push, 0x00000004);
737
738
BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
739
PUSH_DATA (push, 0x00000010);
740
PUSH_DATA (push, 0x01000100);
741
PUSH_DATA (push, 0xff800006);
742
743
/* vtxprog output routing */
744
BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
745
PUSH_DATA (push, 0x06144321);
746
BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
747
PUSH_DATA (push, 0xedcba987);
748
PUSH_DATA (push, 0x0000006f);
749
BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
750
PUSH_DATA (push, 0x00171615);
751
BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
752
PUSH_DATA (push, 0x001b1a19);
753
754
BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
755
PUSH_DATA (push, 0x0020ffff);
756
BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
757
PUSH_DATA (push, 0x01d300d4);
758
759
BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
760
PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
761
}
762
763
ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
764
NULL, 0, &screen->m2mf);
765
if (ret)
766
FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
767
768
BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
769
PUSH_DATA (push, screen->m2mf->handle);
770
BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
771
PUSH_DATA (push, screen->ntfy->handle);
772
773
ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
774
NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
775
if (ret)
776
FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
777
778
BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
779
PUSH_DATA (push, screen->surf2d->handle);
780
BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
781
PUSH_DATA (push, screen->ntfy->handle);
782
783
if (dev->chipset < 0x40)
784
oclass = NV30_SURFACE_SWZ_CLASS;
785
else
786
oclass = NV40_SURFACE_SWZ_CLASS;
787
788
ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
789
NULL, 0, &screen->swzsurf);
790
if (ret)
791
FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
792
793
BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
794
PUSH_DATA (push, screen->swzsurf->handle);
795
BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
796
PUSH_DATA (push, screen->ntfy->handle);
797
798
if (dev->chipset < 0x40)
799
oclass = NV30_SIFM_CLASS;
800
else
801
oclass = NV40_SIFM_CLASS;
802
803
ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
804
NULL, 0, &screen->sifm);
805
if (ret)
806
FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
807
808
BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
809
PUSH_DATA (push, screen->sifm->handle);
810
BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
811
PUSH_DATA (push, screen->ntfy->handle);
812
BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
813
PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
814
815
nouveau_pushbuf_kick(push, push->channel);
816
817
nouveau_fence_new(&screen->base, &screen->base.fence.current);
818
return &screen->base;
819
}
820
821