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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/nouveau/nv30/nv30_texture.c
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/*
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* Copyright 2012 Red Hat Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors: Ben Skeggs
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*
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*/
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#include "util/u_inlines.h"
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#include "util/format/u_format.h"
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#include "nv_object.xml.h"
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#include "nv30/nv30-40_3d.xml.h"
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#include "nv30/nv30_context.h"
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#include "nv30/nv30_format.h"
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#define NV30_3D_TEX_WRAP_S_MIRROR_REPEAT NV30_3D_TEX_WRAP_S_MIRRORED_REPEAT
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#define NV30_WRAP(n) \
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case PIPE_TEX_WRAP_##n: ret = NV30_3D_TEX_WRAP_S_##n; break
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#define NV40_WRAP(n) \
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case PIPE_TEX_WRAP_##n: ret = NV40_3D_TEX_WRAP_S_##n; break
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static inline unsigned
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wrap_mode(unsigned pipe)
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{
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unsigned ret = NV30_3D_TEX_WRAP_S_REPEAT;
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switch (pipe) {
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NV30_WRAP(REPEAT);
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NV30_WRAP(MIRROR_REPEAT);
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NV30_WRAP(CLAMP_TO_EDGE);
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NV30_WRAP(CLAMP_TO_BORDER);
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NV30_WRAP(CLAMP);
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NV40_WRAP(MIRROR_CLAMP_TO_EDGE);
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NV40_WRAP(MIRROR_CLAMP_TO_BORDER);
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NV40_WRAP(MIRROR_CLAMP);
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default:
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break;
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}
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return ret >> NV30_3D_TEX_WRAP_S__SHIFT;
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}
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static inline unsigned
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filter_mode(const struct pipe_sampler_state *cso)
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{
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unsigned filter;
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switch (cso->mag_img_filter) {
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case PIPE_TEX_FILTER_LINEAR:
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filter = NV30_3D_TEX_FILTER_MAG_LINEAR;
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break;
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default:
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filter = NV30_3D_TEX_FILTER_MAG_NEAREST;
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break;
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}
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switch (cso->min_img_filter) {
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case PIPE_TEX_FILTER_LINEAR:
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switch (cso->min_mip_filter) {
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case PIPE_TEX_MIPFILTER_NEAREST:
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filter |= NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_NEAREST;
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break;
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case PIPE_TEX_MIPFILTER_LINEAR:
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filter |= NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_LINEAR;
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break;
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default:
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filter |= NV30_3D_TEX_FILTER_MIN_LINEAR;
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break;
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}
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break;
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default:
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switch (cso->min_mip_filter) {
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case PIPE_TEX_MIPFILTER_NEAREST:
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filter |= NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_NEAREST;
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break;
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case PIPE_TEX_MIPFILTER_LINEAR:
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filter |= NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_LINEAR;
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break;
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default:
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filter |= NV30_3D_TEX_FILTER_MIN_NEAREST;
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break;
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}
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break;
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}
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return filter;
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}
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static inline unsigned
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compare_mode(const struct pipe_sampler_state *cso)
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{
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if (cso->compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE)
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return 0;
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switch (cso->compare_func) {
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case PIPE_FUNC_NEVER : return NV30_3D_TEX_WRAP_RCOMP_NEVER;
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case PIPE_FUNC_GREATER : return NV30_3D_TEX_WRAP_RCOMP_GREATER;
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case PIPE_FUNC_EQUAL : return NV30_3D_TEX_WRAP_RCOMP_EQUAL;
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case PIPE_FUNC_GEQUAL : return NV30_3D_TEX_WRAP_RCOMP_GEQUAL;
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case PIPE_FUNC_LESS : return NV30_3D_TEX_WRAP_RCOMP_LESS;
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case PIPE_FUNC_NOTEQUAL: return NV30_3D_TEX_WRAP_RCOMP_NOTEQUAL;
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case PIPE_FUNC_LEQUAL : return NV30_3D_TEX_WRAP_RCOMP_LEQUAL;
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case PIPE_FUNC_ALWAYS : return NV30_3D_TEX_WRAP_RCOMP_ALWAYS;
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default:
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return 0;
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}
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}
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static void *
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nv30_sampler_state_create(struct pipe_context *pipe,
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const struct pipe_sampler_state *cso)
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{
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struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
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struct nv30_sampler_state *so;
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const float max_lod = 15.0 + (255.0 / 256.0);
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so = MALLOC_STRUCT(nv30_sampler_state);
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if (!so)
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return NULL;
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so->pipe = *cso;
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so->fmt = 0;
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so->wrap = (wrap_mode(cso->wrap_s) << NV30_3D_TEX_WRAP_S__SHIFT) |
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(wrap_mode(cso->wrap_t) << NV30_3D_TEX_WRAP_T__SHIFT) |
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(wrap_mode(cso->wrap_r) << NV30_3D_TEX_WRAP_R__SHIFT);
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so->en = 0;
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so->wrap |= compare_mode(cso);
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so->filt = filter_mode(cso) | 0x00002000;
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so->bcol = (float_to_ubyte(cso->border_color.f[3]) << 24) |
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(float_to_ubyte(cso->border_color.f[0]) << 16) |
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(float_to_ubyte(cso->border_color.f[1]) << 8) |
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(float_to_ubyte(cso->border_color.f[2]) << 0);
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if (eng3d->oclass >= NV40_3D_CLASS) {
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unsigned aniso = cso->max_anisotropy;
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if (!cso->normalized_coords)
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so->fmt |= NV40_3D_TEX_FORMAT_RECT;
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if (aniso > 1) {
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if (aniso >= 16) so->en |= NV40_3D_TEX_ENABLE_ANISO_16X;
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else if (aniso >= 12) so->en |= NV40_3D_TEX_ENABLE_ANISO_12X;
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else if (aniso >= 10) so->en |= NV40_3D_TEX_ENABLE_ANISO_10X;
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else if (aniso >= 8) so->en |= NV40_3D_TEX_ENABLE_ANISO_8X;
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else if (aniso >= 6) so->en |= NV40_3D_TEX_ENABLE_ANISO_6X;
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else if (aniso >= 4) so->en |= NV40_3D_TEX_ENABLE_ANISO_4X;
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else so->en |= NV40_3D_TEX_ENABLE_ANISO_2X;
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so->wrap |= nv30_context(pipe)->config.aniso;
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}
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} else {
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so->en |= NV30_3D_TEX_ENABLE_ENABLE;
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if (cso->max_anisotropy >= 8) so->en |= NV30_3D_TEX_ENABLE_ANISO_8X;
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else if (cso->max_anisotropy >= 4) so->en |= NV30_3D_TEX_ENABLE_ANISO_4X;
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else if (cso->max_anisotropy >= 2) so->en |= NV30_3D_TEX_ENABLE_ANISO_2X;
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}
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so->filt |= (int)(cso->lod_bias * 256.0) & 0x1fff;
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so->max_lod = (int)(CLAMP(cso->max_lod, 0.0, max_lod) * 256.0);
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so->min_lod = (int)(CLAMP(cso->min_lod, 0.0, max_lod) * 256.0);
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return so;
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}
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static void
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nv30_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
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{
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FREE(hwcso);
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}
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static void
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nv30_bind_sampler_states(struct pipe_context *pipe,
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enum pipe_shader_type shader, unsigned start_slot,
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unsigned num_samplers, void **samplers)
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{
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switch (shader) {
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case PIPE_SHADER_VERTEX:
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nv40_verttex_sampler_states_bind(pipe, num_samplers, samplers);
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break;
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case PIPE_SHADER_FRAGMENT:
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nv30_fragtex_sampler_states_bind(pipe, num_samplers, samplers);
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break;
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default:
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assert(!"unexpected shader type");
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break;
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}
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}
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static inline uint32_t
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swizzle(const struct nv30_texfmt *fmt, unsigned cmp, unsigned swz)
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{
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uint32_t data = fmt->swz[swz].src << 8;
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if (swz <= PIPE_SWIZZLE_W)
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data |= fmt->swz[swz].cmp;
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else
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data |= fmt->swz[cmp].cmp;
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return data;
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}
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static struct pipe_sampler_view *
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nv30_sampler_view_create(struct pipe_context *pipe, struct pipe_resource *pt,
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const struct pipe_sampler_view *tmpl)
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{
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const struct nv30_texfmt *fmt = nv30_texfmt(pipe->screen, tmpl->format);
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struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
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struct nv30_miptree *mt = nv30_miptree(pt);
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struct nv30_sampler_view *so;
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so = MALLOC_STRUCT(nv30_sampler_view);
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if (!so)
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return NULL;
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so->pipe = *tmpl;
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so->pipe.reference.count = 1;
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so->pipe.texture = NULL;
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so->pipe.context = pipe;
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pipe_resource_reference(&so->pipe.texture, pt);
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so->fmt = NV30_3D_TEX_FORMAT_NO_BORDER;
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switch (pt->target) {
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case PIPE_TEXTURE_1D:
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so->fmt |= NV30_3D_TEX_FORMAT_DIMS_1D;
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break;
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case PIPE_TEXTURE_CUBE:
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so->fmt |= NV30_3D_TEX_FORMAT_CUBIC;
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FALLTHROUGH;
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case PIPE_TEXTURE_2D:
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case PIPE_TEXTURE_RECT:
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so->fmt |= NV30_3D_TEX_FORMAT_DIMS_2D;
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break;
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case PIPE_TEXTURE_3D:
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so->fmt |= NV30_3D_TEX_FORMAT_DIMS_3D;
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break;
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default:
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assert(0);
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so->fmt |= NV30_3D_TEX_FORMAT_DIMS_1D;
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break;
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}
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so->filt = fmt->filter;
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so->wrap = fmt->wrap;
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so->swz = fmt->swizzle;
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so->swz |= swizzle(fmt, 3, tmpl->swizzle_a);
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so->swz |= swizzle(fmt, 0, tmpl->swizzle_r) << 2;
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so->swz |= swizzle(fmt, 1, tmpl->swizzle_g) << 4;
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so->swz |= swizzle(fmt, 2, tmpl->swizzle_b) << 6;
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/* apparently, we need to ignore the t coordinate for 1D textures to
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* fix piglit tex1d-2dborder
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*/
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so->wrap_mask = ~0;
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if (pt->target == PIPE_TEXTURE_1D) {
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so->wrap_mask &= ~NV30_3D_TEX_WRAP_T__MASK;
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so->wrap |= NV30_3D_TEX_WRAP_T_REPEAT;
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}
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/* yet more hardware suckage, can't filter 32-bit float formats */
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switch (tmpl->format) {
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case PIPE_FORMAT_R32_FLOAT:
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case PIPE_FORMAT_R32G32B32A32_FLOAT:
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so->filt_mask = ~(NV30_3D_TEX_FILTER_MIN__MASK |
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NV30_3D_TEX_FILTER_MAG__MASK);
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so->filt |= NV30_3D_TEX_FILTER_MIN_NEAREST |
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NV30_3D_TEX_FILTER_MAG_NEAREST;
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break;
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default:
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so->filt_mask = ~0;
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break;
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}
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so->npot_size0 = (pt->width0 << 16) | pt->height0;
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if (eng3d->oclass >= NV40_3D_CLASS) {
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so->npot_size1 = (pt->depth0 << 20) | mt->uniform_pitch;
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if (mt->uniform_pitch)
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so->fmt |= NV40_3D_TEX_FORMAT_LINEAR;
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so->fmt |= 0x00008000;
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so->fmt |= (pt->last_level + 1) << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT;
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} else {
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so->swz |= mt->uniform_pitch << NV30_3D_TEX_SWIZZLE_RECT_PITCH__SHIFT;
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if (pt->last_level)
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so->fmt |= NV30_3D_TEX_FORMAT_MIPMAP;
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so->fmt |= util_logbase2(pt->width0) << 20;
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so->fmt |= util_logbase2(pt->height0) << 24;
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so->fmt |= util_logbase2(pt->depth0) << 28;
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so->fmt |= 0x00010000;
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}
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so->base_lod = so->pipe.u.tex.first_level << 8;
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so->high_lod = MIN2(pt->last_level, so->pipe.u.tex.last_level) << 8;
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return &so->pipe;
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}
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static void
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nv30_sampler_view_destroy(struct pipe_context *pipe,
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struct pipe_sampler_view *view)
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{
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pipe_resource_reference(&view->texture, NULL);
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FREE(view);
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}
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void
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nv30_texture_init(struct pipe_context *pipe)
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{
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pipe->create_sampler_state = nv30_sampler_state_create;
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pipe->delete_sampler_state = nv30_sampler_state_delete;
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pipe->bind_sampler_states = nv30_bind_sampler_states;
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pipe->create_sampler_view = nv30_sampler_view_create;
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pipe->sampler_view_destroy = nv30_sampler_view_destroy;
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}
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