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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/nouveau/nv30/nv30_vertprog.c
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/*
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* Copyright 2012 Red Hat Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors: Ben Skeggs
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*
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*/
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#include "draw/draw_context.h"
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#include "util/u_dynarray.h"
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#include "tgsi/tgsi_parse.h"
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#include "nv_object.xml.h"
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#include "nv30/nv30-40_3d.xml.h"
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#include "nv30/nv30_context.h"
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#include "nv30/nvfx_shader.h"
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#include "nv30/nv30_state.h"
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static void
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nv30_vertprog_destroy(struct nv30_vertprog *vp)
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{
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util_dynarray_fini(&vp->branch_relocs);
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nouveau_heap_free(&vp->exec);
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FREE(vp->insns);
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vp->insns = NULL;
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vp->nr_insns = 0;
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util_dynarray_fini(&vp->const_relocs);
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nouveau_heap_free(&vp->data);
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FREE(vp->consts);
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vp->consts = NULL;
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vp->nr_consts = 0;
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vp->translated = false;
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}
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void
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nv30_vertprog_validate(struct nv30_context *nv30)
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{
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struct nouveau_pushbuf *push = nv30->base.pushbuf;
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struct nouveau_object *eng3d = nv30->screen->eng3d;
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struct nv30_vertprog *vp = nv30->vertprog.program;
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struct nv30_fragprog *fp = nv30->fragprog.program;
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bool upload_code = false;
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bool upload_data = false;
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unsigned i;
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if (nv30->dirty & NV30_NEW_FRAGPROG) {
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if (memcmp(vp->texcoord, fp->texcoord, sizeof(vp->texcoord))) {
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if (vp->translated)
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nv30_vertprog_destroy(vp);
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memcpy(vp->texcoord, fp->texcoord, sizeof(vp->texcoord));
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}
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}
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if (nv30->rast && nv30->rast->pipe.clip_plane_enable != vp->enabled_ucps) {
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vp->enabled_ucps = nv30->rast->pipe.clip_plane_enable;
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if (vp->translated)
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nv30_vertprog_destroy(vp);
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}
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if (!vp->translated) {
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vp->translated = _nvfx_vertprog_translate(eng3d->oclass, vp);
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if (!vp->translated) {
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nv30->draw_flags |= NV30_NEW_VERTPROG;
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return;
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}
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nv30->dirty |= NV30_NEW_VERTPROG;
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}
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if (!vp->exec) {
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struct nouveau_heap *heap = nv30->screen->vp_exec_heap;
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struct nv30_shader_reloc *reloc = vp->branch_relocs.data;
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unsigned nr_reloc = vp->branch_relocs.size / sizeof(*reloc);
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uint32_t *inst, target;
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if (nouveau_heap_alloc(heap, vp->nr_insns, &vp->exec, &vp->exec)) {
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while (heap->next && heap->size < vp->nr_insns) {
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struct nouveau_heap **evict = heap->next->priv;
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nouveau_heap_free(evict);
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}
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if (nouveau_heap_alloc(heap, vp->nr_insns, &vp->exec, &vp->exec)) {
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nv30->draw_flags |= NV30_NEW_VERTPROG;
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return;
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}
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}
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if (eng3d->oclass < NV40_3D_CLASS) {
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while (nr_reloc--) {
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inst = vp->insns[reloc->location].data;
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target = vp->exec->start + reloc->target;
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inst[2] &= ~0x000007fc;
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inst[2] |= target << 2;
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reloc++;
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}
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} else {
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while (nr_reloc--) {
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inst = vp->insns[reloc->location].data;
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target = vp->exec->start + reloc->target;
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inst[2] &= ~0x0000003f;
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inst[2] |= target >> 3;
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inst[3] &= ~0xe0000000;
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inst[3] |= target << 29;
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reloc++;
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}
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}
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upload_code = true;
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}
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if (vp->nr_consts && !vp->data) {
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struct nouveau_heap *heap = nv30->screen->vp_data_heap;
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struct nv30_shader_reloc *reloc = vp->const_relocs.data;
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unsigned nr_reloc = vp->const_relocs.size / sizeof(*reloc);
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uint32_t *inst, target;
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if (nouveau_heap_alloc(heap, vp->nr_consts, vp, &vp->data)) {
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while (heap->next && heap->size < vp->nr_consts) {
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struct nv30_vertprog *evp = heap->next->priv;
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nouveau_heap_free(&evp->data);
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}
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if (nouveau_heap_alloc(heap, vp->nr_consts, vp, &vp->data)) {
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nv30->draw_flags |= NV30_NEW_VERTPROG;
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return;
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}
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}
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if (eng3d->oclass < NV40_3D_CLASS) {
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while (nr_reloc--) {
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inst = vp->insns[reloc->location].data;
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target = vp->data->start + reloc->target;
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inst[1] &= ~0x0007fc000;
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inst[1] |= (target & 0x1ff) << 14;
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reloc++;
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}
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} else {
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while (nr_reloc--) {
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inst = vp->insns[reloc->location].data;
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target = vp->data->start + reloc->target;
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inst[1] &= ~0x0001ff000;
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inst[1] |= (target & 0x1ff) << 12;
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reloc++;
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}
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}
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upload_code = true;
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upload_data = true;
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}
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if (vp->nr_consts) {
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struct nv04_resource *res = nv04_resource(nv30->vertprog.constbuf);
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for (i = 0; i < vp->nr_consts; i++) {
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struct nv30_vertprog_data *data = &vp->consts[i];
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if (data->index < 0) {
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if (!upload_data)
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continue;
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} else {
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float *constbuf = (float *)res->data;
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if (!upload_data &&
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!memcmp(data->value, &constbuf[data->index * 4], 16))
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continue;
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memcpy(data->value, &constbuf[data->index * 4], 16);
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}
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BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 5);
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PUSH_DATA (push, vp->data->start + i);
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PUSH_DATAp(push, data->value, 4);
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}
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}
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if (upload_code) {
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BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1);
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PUSH_DATA (push, vp->exec->start);
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for (i = 0; i < vp->nr_insns; i++) {
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BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
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PUSH_DATAp(push, vp->insns[i].data, 4);
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}
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}
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if (nv30->dirty & (NV30_NEW_VERTPROG | NV30_NEW_FRAGPROG)) {
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BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1);
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PUSH_DATA (push, vp->exec->start);
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if (eng3d->oclass < NV40_3D_CLASS) {
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BEGIN_NV04(push, NV30_3D(ENGINE), 1);
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PUSH_DATA (push, 0x00000013); /* vp instead of ff, somehow */
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} else {
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BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2);
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PUSH_DATA (push, vp->ir);
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PUSH_DATA (push, vp->or | fp->vp_or);
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BEGIN_NV04(push, NV30_3D(ENGINE), 1);
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PUSH_DATA (push, 0x00000011);
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}
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}
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}
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static void *
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nv30_vp_state_create(struct pipe_context *pipe,
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const struct pipe_shader_state *cso)
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{
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struct nv30_vertprog *vp = CALLOC_STRUCT(nv30_vertprog);
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if (!vp)
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return NULL;
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vp->pipe.tokens = tgsi_dup_tokens(cso->tokens);
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tgsi_scan_shader(vp->pipe.tokens, &vp->info);
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return vp;
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}
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static void
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nv30_vp_state_delete(struct pipe_context *pipe, void *hwcso)
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{
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struct nv30_vertprog *vp = hwcso;
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if (vp->translated)
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nv30_vertprog_destroy(vp);
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if (vp->draw)
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draw_delete_vertex_shader(nv30_context(pipe)->draw, vp->draw);
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FREE((void *)vp->pipe.tokens);
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FREE(vp);
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}
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static void
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nv30_vp_state_bind(struct pipe_context *pipe, void *hwcso)
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{
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struct nv30_context *nv30 = nv30_context(pipe);
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nv30->vertprog.program = hwcso;
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nv30->dirty |= NV30_NEW_VERTPROG;
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}
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void
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nv30_vertprog_init(struct pipe_context *pipe)
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{
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pipe->create_vs_state = nv30_vp_state_create;
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pipe->bind_vs_state = nv30_vp_state_bind;
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pipe->delete_vs_state = nv30_vp_state_delete;
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}
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