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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/nouveau/nv50/nv50_context.h
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#ifndef __NV50_CONTEXT_H__
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#define __NV50_CONTEXT_H__
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_state.h"
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#include "util/u_memory.h"
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#include "util/u_math.h"
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#include "util/u_inlines.h"
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#include "util/u_dynarray.h"
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#include "nv50/nv50_winsys.h"
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#include "nv50/nv50_stateobj.h"
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#include "nv50/nv50_screen.h"
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#include "nv50/nv50_program.h"
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#include "nv50/nv50_resource.h"
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#include "nv50/nv50_transfer.h"
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#include "nv50/nv50_query.h"
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#include "nouveau_context.h"
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#include "nouveau_debug.h"
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#include "nv_object.xml.h"
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#include "nv_m2mf.xml.h"
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#include "nv50/nv50_3ddefs.xml.h"
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#include "nv50/nv50_3d.xml.h"
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#include "nv50/nv50_2d.xml.h"
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#include "nv50/nv50_compute.xml.h"
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// NOTE: the VS/GS/FS order is based on how command methods are laid out for
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// TSC/TIC setting.
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#define NV50_SHADER_STAGE_VERTEX 0
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#define NV50_SHADER_STAGE_GEOMETRY 1
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#define NV50_SHADER_STAGE_FRAGMENT 2
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#define NV50_SHADER_STAGE_COMPUTE 3
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#define NV50_MAX_SHADER_STAGES 4
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#define NV50_MAX_3D_SHADER_STAGES 3
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#define NV50_NEW_3D_BLEND (1 << 0)
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#define NV50_NEW_3D_RASTERIZER (1 << 1)
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#define NV50_NEW_3D_ZSA (1 << 2)
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#define NV50_NEW_3D_VERTPROG (1 << 3)
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#define NV50_NEW_3D_GMTYPROG (1 << 6)
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#define NV50_NEW_3D_FRAGPROG (1 << 7)
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#define NV50_NEW_3D_BLEND_COLOUR (1 << 8)
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#define NV50_NEW_3D_STENCIL_REF (1 << 9)
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#define NV50_NEW_3D_CLIP (1 << 10)
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#define NV50_NEW_3D_SAMPLE_MASK (1 << 11)
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#define NV50_NEW_3D_FRAMEBUFFER (1 << 12)
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#define NV50_NEW_3D_STIPPLE (1 << 13)
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#define NV50_NEW_3D_SCISSOR (1 << 14)
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#define NV50_NEW_3D_VIEWPORT (1 << 15)
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#define NV50_NEW_3D_ARRAYS (1 << 16)
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#define NV50_NEW_3D_VERTEX (1 << 17)
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#define NV50_NEW_3D_CONSTBUF (1 << 18)
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#define NV50_NEW_3D_TEXTURES (1 << 19)
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#define NV50_NEW_3D_SAMPLERS (1 << 20)
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#define NV50_NEW_3D_STRMOUT (1 << 21)
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#define NV50_NEW_3D_MIN_SAMPLES (1 << 22)
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#define NV50_NEW_3D_WINDOW_RECTS (1 << 23)
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#define NV50_NEW_CP_PROGRAM (1 << 0)
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#define NV50_NEW_CP_SURFACES (1 << 1)
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#define NV50_NEW_CP_TEXTURES (1 << 2)
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#define NV50_NEW_CP_SAMPLERS (1 << 3)
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#define NV50_NEW_CP_CONSTBUF (1 << 4)
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#define NV50_NEW_CP_GLOBALS (1 << 5)
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#define NV50_NEW_CP_DRIVERCONST (1 << 6)
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#define NV50_NEW_CP_BUFFERS (1 << 7)
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/* 3d bufctx (during draw_vbo, blit_3d) */
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#define NV50_BIND_3D_FB 0
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#define NV50_BIND_3D_VERTEX 1
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#define NV50_BIND_3D_VERTEX_TMP 2
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#define NV50_BIND_3D_INDEX 3
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#define NV50_BIND_3D_TEXTURES 4
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#define NV50_BIND_3D_CB(s, i) (5 + 16 * (s) + (i))
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#define NV50_BIND_3D_SO 53
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#define NV50_BIND_3D_SCREEN 54
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#define NV50_BIND_3D_TLS 55
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#define NV50_BIND_3D_COUNT 56
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/* compute bufctx (during launch_grid) */
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#define NV50_BIND_CP_CB(i) ( 0 + (i))
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#define NV50_BIND_CP_TEXTURES 16
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#define NV50_BIND_CP_SUF 17
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#define NV50_BIND_CP_BUF 18
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#define NV50_BIND_CP_GLOBAL 19
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#define NV50_BIND_CP_SCREEN 20
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#define NV50_BIND_CP_QUERY 21
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#define NV50_BIND_CP_COUNT 22
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/* bufctx for other operations */
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#define NV50_BIND_2D 0
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#define NV50_BIND_M2MF 0
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#define NV50_BIND_FENCE 1
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/* fixed constant buffer binding points - low indices for user's constbufs */
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#define NV50_CB_PVP 123
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#define NV50_CB_PGP 124
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#define NV50_CB_PFP 125
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#define NV50_CB_PCP 126
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/* constant buffer permanently mapped in as c15[] */
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#define NV50_CB_AUX 127
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/* size of the buffer: 64k. not all taken up, can be reduced if needed. */
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#define NV50_CB_AUX_SIZE (1 << 16)
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/* 8 user clip planes, at 4 32-bit floats each */
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#define NV50_CB_AUX_UCP_OFFSET 0x0000
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#define NV50_CB_AUX_UCP_SIZE (8 * 4 * 4)
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/* 16 textures * NV50_MAX_SHADER_STAGES shaders, each with ms_x, ms_y u32 pairs */
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#define NV50_CB_AUX_TEX_MS_OFFSET 0x0080
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#define NV50_CB_AUX_TEX_MS_SIZE (16 * NV50_MAX_SHADER_STAGES * 2 * 4)
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/* For each MS level (4), 8 sets of 32-bit integer pairs sample offsets */
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#define NV50_CB_AUX_MS_OFFSET 0x280
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#define NV50_CB_AUX_MS_SIZE (4 * 8 * 4 * 2)
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/* Sample position pairs for the current output MS level */
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#define NV50_CB_AUX_SAMPLE_OFFSET 0x380
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#define NV50_CB_AUX_SAMPLE_OFFSET_SIZE (4 * 8 * 2)
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/* Alpha test ref value */
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#define NV50_CB_AUX_ALPHATEST_OFFSET 0x3c0
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#define NV50_CB_AUX_ALPHATEST_SIZE (4)
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/* Compute buffer info: 16 surfaces, 12 32-bit integers each */
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#define NV50_CB_AUX_BUF_INFO(i) (0x3c4 + (i) * 12 * 4)
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#define NV50_CB_AUX_BUF_SIZE (NV50_MAX_GLOBALS * 12 * 4)
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/* Compute membar mapped area */
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#define NV50_CB_AUX_MEMBAR_OFFSET 0x6c4
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/* next spot: 0x6c8 */
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/* 0x800 from the end for compute shader membars, reads only. */
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#define NV50_CB_AUX_MEMBAR (NV50_CB_AUX_SIZE - 0x800)
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/* 4 32-bit floats for the vertex runout, put at the end */
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#define NV50_CB_AUX_RUNOUT_OFFSET (NV50_CB_AUX_SIZE - 0x10)
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struct nv50_blitctx;
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bool nv50_blitctx_create(struct nv50_context *);
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struct nv50_context {
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struct nouveau_context base;
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struct nv50_screen *screen;
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struct nouveau_bufctx *bufctx_3d;
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struct nouveau_bufctx *bufctx;
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struct nouveau_bufctx *bufctx_cp;
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uint32_t dirty_3d; /* dirty flags for 3d state */
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uint32_t dirty_cp; /* dirty flags for compute state */
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bool cb_dirty;
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struct nv50_graph_state state;
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struct nv50_blend_stateobj *blend;
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struct nv50_rasterizer_stateobj *rast;
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struct nv50_zsa_stateobj *zsa;
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struct nv50_vertex_stateobj *vertex;
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struct nv50_program *vertprog;
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struct nv50_program *gmtyprog;
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struct nv50_program *fragprog;
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struct nv50_program *compprog;
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struct nv50_constbuf constbuf[NV50_MAX_SHADER_STAGES][NV50_MAX_PIPE_CONSTBUFS];
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uint16_t constbuf_dirty[NV50_MAX_SHADER_STAGES];
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uint16_t constbuf_valid[NV50_MAX_SHADER_STAGES];
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uint16_t constbuf_coherent[NV50_MAX_SHADER_STAGES];
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struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
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unsigned num_vtxbufs;
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uint32_t vtxbufs_coherent;
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uint32_t vbo_fifo; /* bitmask of vertex elements to be pushed to FIFO */
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uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
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uint32_t vbo_constant; /* bitmask of user buffers with stride 0 */
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uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */
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uint32_t vb_elt_limit; /* max - min element (count - 1) */
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uint32_t instance_off; /* base vertex for instanced arrays */
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uint32_t instance_max; /* max instance for current draw call */
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struct pipe_sampler_view *textures[NV50_MAX_SHADER_STAGES][PIPE_MAX_SAMPLERS];
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unsigned num_textures[NV50_MAX_SHADER_STAGES];
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uint32_t textures_coherent[NV50_MAX_SHADER_STAGES];
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struct nv50_tsc_entry *samplers[NV50_MAX_SHADER_STAGES][PIPE_MAX_SAMPLERS];
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unsigned num_samplers[NV50_MAX_SHADER_STAGES];
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bool seamless_cube_map;
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uint8_t num_so_targets;
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uint8_t so_targets_dirty;
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struct pipe_stream_output_target *so_target[4];
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/* keeps track of how much of an SO is used. normally this doesn't work in
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* the presence of GS, but this only needs to work for ES 3.0 which doesn't
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* have GS or any other oddities. only used pre-NVA0.
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*/
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uint32_t so_used[4];
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struct pipe_framebuffer_state framebuffer;
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struct pipe_blend_color blend_colour;
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struct pipe_stencil_ref stencil_ref;
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struct pipe_poly_stipple stipple;
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struct pipe_scissor_state scissors[NV50_MAX_VIEWPORTS];
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unsigned scissors_dirty;
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struct pipe_viewport_state viewports[NV50_MAX_VIEWPORTS];
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unsigned viewports_dirty;
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struct pipe_clip_state clip;
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struct nv50_window_rect_stateobj window_rect;
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unsigned sample_mask;
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unsigned min_samples;
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bool vbo_push_hint;
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uint32_t rt_array_mode;
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struct pipe_query *cond_query;
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bool cond_cond; /* inverted rendering condition */
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uint cond_mode;
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uint32_t cond_condmode; /* the calculated condition */
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struct nv50_blitctx *blit;
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/* compute stage only */
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struct pipe_shader_buffer buffers[NV50_MAX_GLOBALS];
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uint16_t buffers_dirty;
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uint16_t buffers_valid;
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struct pipe_image_view images[NV50_MAX_GLOBALS];
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uint16_t images_dirty;
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uint16_t images_valid;
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struct util_dynarray global_residents;
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uint64_t compute_invocations;
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};
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static inline struct nv50_context *
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nv50_context(struct pipe_context *pipe)
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{
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return (struct nv50_context *)pipe;
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}
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/* return index used in nv50_context arrays for a specific shader type */
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static inline unsigned
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nv50_context_shader_stage(unsigned pipe)
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{
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switch (pipe) {
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case PIPE_SHADER_VERTEX: return NV50_SHADER_STAGE_VERTEX;
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case PIPE_SHADER_FRAGMENT: return NV50_SHADER_STAGE_FRAGMENT;
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case PIPE_SHADER_GEOMETRY: return NV50_SHADER_STAGE_GEOMETRY;
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case PIPE_SHADER_COMPUTE: return NV50_SHADER_STAGE_COMPUTE;
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default:
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assert(!"invalid/unhandled shader type");
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return 0;
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}
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}
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/* nv50_context.c */
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struct pipe_context *nv50_create(struct pipe_screen *, void *, unsigned flags);
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void nv50_bufctx_fence(struct nouveau_bufctx *, bool on_flush);
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void nv50_default_kick_notify(struct nouveau_pushbuf *);
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/* nv50_draw.c */
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extern struct draw_stage *nv50_draw_render_stage(struct nv50_context *);
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/* nv50_shader_state.c */
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void nv50_vertprog_validate(struct nv50_context *);
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void nv50_gmtyprog_validate(struct nv50_context *);
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void nv50_fragprog_validate(struct nv50_context *);
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void nv50_compprog_validate(struct nv50_context *);
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void nv50_fp_linkage_validate(struct nv50_context *);
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void nv50_gp_linkage_validate(struct nv50_context *);
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void nv50_constbufs_validate(struct nv50_context *);
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void nv50_validate_derived_rs(struct nv50_context *);
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void nv50_stream_output_validate(struct nv50_context *);
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/* nv50_state.c */
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extern void nv50_init_state_functions(struct nv50_context *);
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/* nv50_state_validate.c */
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struct nv50_state_validate {
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void (*func)(struct nv50_context *);
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uint32_t states;
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};
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bool nv50_state_validate(struct nv50_context *, uint32_t,
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struct nv50_state_validate *, int, uint32_t *,
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struct nouveau_bufctx *);
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bool nv50_state_validate_3d(struct nv50_context *, uint32_t);
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/* nv50_surface.c */
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extern void nv50_clear(struct pipe_context *, unsigned buffers,
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const struct pipe_scissor_state *scissor_state,
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const union pipe_color_union *color,
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double depth, unsigned stencil);
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extern void nv50_init_surface_functions(struct nv50_context *);
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/* nv50_tex.c */
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bool nv50_validate_tic(struct nv50_context *nv50, int s);
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void nv50_validate_textures(struct nv50_context *);
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bool nv50_validate_tsc(struct nv50_context *nv50, int s);
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void nv50_validate_samplers(struct nv50_context *);
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void nv50_upload_ms_info(struct nouveau_pushbuf *);
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void nv50_upload_tsc0(struct nv50_context *);
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struct pipe_sampler_view *
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nv50_create_texture_view(struct pipe_context *,
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struct pipe_resource *,
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const struct pipe_sampler_view *,
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uint32_t flags);
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struct pipe_sampler_view *
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nv50_create_sampler_view(struct pipe_context *,
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struct pipe_resource *,
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const struct pipe_sampler_view *);
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/* nv50_transfer.c */
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void
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nv50_m2mf_transfer_rect(struct nv50_context *,
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const struct nv50_m2mf_rect *dst,
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const struct nv50_m2mf_rect *src,
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uint32_t nblocksx, uint32_t nblocksy);
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void
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nv50_sifc_linear_u8(struct nouveau_context *pipe,
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struct nouveau_bo *dst, unsigned offset, unsigned domain,
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unsigned size, const void *data);
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void
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nv50_m2mf_copy_linear(struct nouveau_context *pipe,
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struct nouveau_bo *dst, unsigned dstoff, unsigned dstdom,
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struct nouveau_bo *src, unsigned srcoff, unsigned srcdom,
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unsigned size);
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void
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nv50_cb_push(struct nouveau_context *nv,
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struct nv04_resource *res,
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unsigned offset, unsigned words, const uint32_t *data);
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/* nv50_vbo.c */
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void nv50_draw_vbo(struct pipe_context *, const struct pipe_draw_info *, unsigned,
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const struct pipe_draw_indirect_info *indirect,
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const struct pipe_draw_start_count_bias *draws,
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unsigned num_draws);
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void *
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nv50_vertex_state_create(struct pipe_context *pipe,
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unsigned num_elements,
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const struct pipe_vertex_element *elements);
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void
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nv50_vertex_state_delete(struct pipe_context *pipe, void *hwcso);
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void nv50_vertex_arrays_validate(struct nv50_context *nv50);
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/* nv50_push.c */
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void nv50_push_vbo(struct nv50_context *, const struct pipe_draw_info *,
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const struct pipe_draw_indirect_info *indirect,
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const struct pipe_draw_start_count_bias *draw);
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/* nv84_video.c */
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struct pipe_video_codec *
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nv84_create_decoder(struct pipe_context *context,
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const struct pipe_video_codec *templ);
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struct pipe_video_buffer *
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nv84_video_buffer_create(struct pipe_context *pipe,
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const struct pipe_video_buffer *template);
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int
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nv84_screen_get_video_param(struct pipe_screen *pscreen,
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enum pipe_video_profile profile,
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enum pipe_video_entrypoint entrypoint,
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enum pipe_video_cap param);
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bool
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nv84_screen_video_supported(struct pipe_screen *screen,
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enum pipe_format format,
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enum pipe_video_profile profile,
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enum pipe_video_entrypoint entrypoint);
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/* nv98_video.c */
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struct pipe_video_codec *
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nv98_create_decoder(struct pipe_context *context,
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const struct pipe_video_codec *templ);
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struct pipe_video_buffer *
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nv98_video_buffer_create(struct pipe_context *pipe,
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const struct pipe_video_buffer *template);
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/* nv50_compute.c */
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void
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nv50_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
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#endif
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