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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/nouveau/nv50/nv50_screen.c
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/*
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* Copyright 2010 Christoph Bumiller
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <errno.h>
24
#include <xf86drm.h>
25
#include <nouveau_drm.h>
26
#include "util/format/u_format.h"
27
#include "util/format/u_format_s3tc.h"
28
#include "util/u_screen.h"
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#include "pipe/p_screen.h"
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#include "compiler/nir/nir.h"
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32
#include "nv50/nv50_context.h"
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#include "nv50/nv50_screen.h"
34
35
#include "nouveau_vp3_video.h"
36
37
#include "nv_object.xml.h"
38
39
/* affected by LOCAL_WARPS_LOG_ALLOC / LOCAL_WARPS_NO_CLAMP */
40
#define LOCAL_WARPS_ALLOC 32
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/* affected by STACK_WARPS_LOG_ALLOC / STACK_WARPS_NO_CLAMP */
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#define STACK_WARPS_ALLOC 32
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#define THREADS_IN_WARP 32
45
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static bool
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nv50_screen_is_format_supported(struct pipe_screen *pscreen,
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enum pipe_format format,
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enum pipe_texture_target target,
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unsigned sample_count,
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unsigned storage_sample_count,
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unsigned bindings)
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{
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if (sample_count > 8)
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return false;
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if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
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return false;
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if (sample_count == 8 && util_format_get_blocksizebits(format) >= 128)
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return false;
60
61
if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
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return false;
63
64
/* Short-circuit the rest of the logic -- this is used by the gallium frontend
65
* to determine valid MS levels in a no-attachments scenario.
66
*/
67
if (format == PIPE_FORMAT_NONE && bindings & PIPE_BIND_RENDER_TARGET)
68
return true;
69
70
switch (format) {
71
case PIPE_FORMAT_Z16_UNORM:
72
if (nv50_screen(pscreen)->tesla->oclass < NVA0_3D_CLASS)
73
return false;
74
break;
75
default:
76
break;
77
}
78
79
if (bindings & PIPE_BIND_LINEAR)
80
if (util_format_is_depth_or_stencil(format) ||
81
(target != PIPE_TEXTURE_1D &&
82
target != PIPE_TEXTURE_2D &&
83
target != PIPE_TEXTURE_RECT) ||
84
sample_count > 1)
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return false;
86
87
/* shared is always supported */
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bindings &= ~(PIPE_BIND_LINEAR |
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PIPE_BIND_SHARED);
90
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if (bindings & PIPE_BIND_INDEX_BUFFER) {
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if (format != PIPE_FORMAT_R8_UINT &&
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format != PIPE_FORMAT_R16_UINT &&
94
format != PIPE_FORMAT_R32_UINT)
95
return false;
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bindings &= ~PIPE_BIND_INDEX_BUFFER;
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}
98
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return (( nv50_format_table[format].usage |
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nv50_vertex_format[format].usage) & bindings) == bindings;
101
}
102
103
static int
104
nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
105
{
106
const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
107
struct nouveau_device *dev = nouveau_screen(pscreen)->device;
108
static bool debug_cap_printed[PIPE_CAP_LAST] = {};
109
110
switch (param) {
111
/* non-boolean caps */
112
case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
113
return 8192;
114
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
115
return 12;
116
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
117
return 14;
118
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
119
return 512;
120
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
121
case PIPE_CAP_MIN_TEXEL_OFFSET:
122
return -8;
123
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
124
case PIPE_CAP_MAX_TEXEL_OFFSET:
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return 7;
126
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
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return 128 * 1024 * 1024;
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case PIPE_CAP_GLSL_FEATURE_LEVEL:
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return 330;
130
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
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return 330;
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case PIPE_CAP_ESSL_FEATURE_LEVEL:
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return class_3d >= NVA3_3D_CLASS ? 310 : 300;
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case PIPE_CAP_MAX_RENDER_TARGETS:
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return 8;
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case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
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return 1;
138
case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
139
return NV50_MAX_GLOBALS - 1;
140
case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
141
case PIPE_CAP_RASTERIZER_SUBPIXEL_BITS:
142
return 8;
143
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
144
return 4;
145
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
146
return 64;
147
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
148
return 4;
149
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
150
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
151
return 1024;
152
case PIPE_CAP_MAX_VERTEX_STREAMS:
153
return 1;
154
case PIPE_CAP_MAX_GS_INVOCATIONS:
155
return 0;
156
case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
157
return 1 << 27;
158
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
159
return 2048;
160
case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET:
161
return 2047;
162
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
163
return 256;
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case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
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return 16; /* 256 for binding as RT, but that's not possible in GL */
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case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
167
return 256; /* the access limit is aligned to 256 */
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case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
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return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
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case PIPE_CAP_MAX_VIEWPORTS:
171
return NV50_MAX_VIEWPORTS;
172
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
173
return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
174
case PIPE_CAP_ENDIANNESS:
175
return PIPE_ENDIAN_LITTLE;
176
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
177
return (class_3d >= NVA3_3D_CLASS) ? 4 : 0;
178
case PIPE_CAP_MAX_WINDOW_RECTANGLES:
179
return NV50_MAX_WINDOW_RECTANGLES;
180
case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
181
return 16 * 1024 * 1024;
182
case PIPE_CAP_MAX_VARYINGS:
183
return 15;
184
case PIPE_CAP_MAX_VERTEX_BUFFERS:
185
return 16;
186
case PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE:
187
return 512 * 1024; /* TODO: Investigate tuning this */
188
case PIPE_CAP_MAX_TEXTURE_MB:
189
return 0; /* TODO: use 1/2 of VRAM for this? */
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191
case PIPE_CAP_SUPPORTED_PRIM_MODES_WITH_RESTART:
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case PIPE_CAP_SUPPORTED_PRIM_MODES:
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return BITFIELD_MASK(PIPE_PRIM_MAX);
194
195
/* supported caps */
196
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
197
case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
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case PIPE_CAP_TEXTURE_SWIZZLE:
199
case PIPE_CAP_TEXTURE_SHADOW_MAP:
200
case PIPE_CAP_NPOT_TEXTURES:
201
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
202
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
203
case PIPE_CAP_ANISOTROPIC_FILTER:
204
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
205
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
206
case PIPE_CAP_DEPTH_CLIP_DISABLE:
207
case PIPE_CAP_POINT_SPRITE:
208
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
209
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
210
case PIPE_CAP_VERTEX_SHADER_SATURATE:
211
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
212
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
213
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
214
case PIPE_CAP_QUERY_TIMESTAMP:
215
case PIPE_CAP_QUERY_TIME_ELAPSED:
216
case PIPE_CAP_OCCLUSION_QUERY:
217
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
218
case PIPE_CAP_INDEP_BLEND_ENABLE:
219
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
220
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
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case PIPE_CAP_PRIMITIVE_RESTART:
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case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
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case PIPE_CAP_TGSI_INSTANCEID:
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case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
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case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
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case PIPE_CAP_CONDITIONAL_RENDER:
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case PIPE_CAP_TEXTURE_BARRIER:
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case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
229
case PIPE_CAP_START_INSTANCE:
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case PIPE_CAP_USER_VERTEX_BUFFERS:
231
case PIPE_CAP_TEXTURE_MULTISAMPLE:
232
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
233
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
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case PIPE_CAP_SAMPLER_VIEW_TARGET:
235
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
236
case PIPE_CAP_CLIP_HALFZ:
237
case PIPE_CAP_POLYGON_OFFSET_CLAMP:
238
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
239
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
240
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
241
case PIPE_CAP_DEPTH_BOUNDS_TEST:
242
case PIPE_CAP_TGSI_TXQS:
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case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
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case PIPE_CAP_CLEAR_TEXTURE:
245
case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
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case PIPE_CAP_INVALIDATE_BUFFER:
247
case PIPE_CAP_STRING_MARKER:
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case PIPE_CAP_CULL_DISTANCE:
249
case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
250
case PIPE_CAP_TGSI_MUL_ZERO_WINS:
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case PIPE_CAP_TGSI_TEX_TXF_LZ:
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case PIPE_CAP_TGSI_CLOCK:
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case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
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case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
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case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
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case PIPE_CAP_TGSI_DIV:
257
case PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF:
258
case PIPE_CAP_FLATSHADE:
259
case PIPE_CAP_ALPHA_TEST:
260
case PIPE_CAP_POINT_SIZE_FIXED:
261
case PIPE_CAP_TWO_SIDED_COLOR:
262
case PIPE_CAP_CLIP_PLANES:
263
case PIPE_CAP_PACKED_STREAM_OUTPUT:
264
case PIPE_CAP_CLEAR_SCISSORED:
265
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
266
case PIPE_CAP_COMPUTE:
267
return 1;
268
case PIPE_CAP_SEAMLESS_CUBE_MAP:
269
return 1; /* class_3d >= NVA0_3D_CLASS; */
270
/* supported on nva0+ */
271
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
272
return class_3d >= NVA0_3D_CLASS;
273
/* supported on nva3+ */
274
case PIPE_CAP_CUBE_MAP_ARRAY:
275
case PIPE_CAP_INDEP_BLEND_FUNC:
276
case PIPE_CAP_TEXTURE_QUERY_LOD:
277
case PIPE_CAP_SAMPLE_SHADING:
278
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
279
return class_3d >= NVA3_3D_CLASS;
280
281
/* unsupported caps */
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case PIPE_CAP_EMULATE_NONFIXED_PRIMITIVE_RESTART:
283
case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
284
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
285
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
286
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
287
case PIPE_CAP_SHADER_STENCIL_EXPORT:
288
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
289
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
290
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
291
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
292
case PIPE_CAP_TGSI_TEXCOORD:
293
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
294
case PIPE_CAP_TEXTURE_GATHER_SM5:
295
case PIPE_CAP_FAKE_SW_MSAA:
296
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
297
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
298
case PIPE_CAP_DRAW_INDIRECT:
299
case PIPE_CAP_MULTI_DRAW_INDIRECT:
300
case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
301
case PIPE_CAP_VERTEXID_NOBASE:
302
case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: /* potentially supported on some hw */
303
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
304
case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
305
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
306
case PIPE_CAP_DRAW_PARAMETERS:
307
case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
308
case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
309
case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
310
case PIPE_CAP_GENERATE_MIPMAP:
311
case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
312
case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
313
case PIPE_CAP_QUERY_BUFFER_OBJECT:
314
case PIPE_CAP_QUERY_MEMORY_INFO:
315
case PIPE_CAP_PCI_GROUP:
316
case PIPE_CAP_PCI_BUS:
317
case PIPE_CAP_PCI_DEVICE:
318
case PIPE_CAP_PCI_FUNCTION:
319
case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
320
case PIPE_CAP_TGSI_VOTE:
321
case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
322
case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
323
case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
324
case PIPE_CAP_NATIVE_FENCE_FD:
325
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
326
case PIPE_CAP_FBFETCH:
327
case PIPE_CAP_DOUBLES:
328
case PIPE_CAP_INT64:
329
case PIPE_CAP_INT64_DIVMOD:
330
case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
331
case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
332
case PIPE_CAP_TGSI_BALLOT:
333
case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
334
case PIPE_CAP_POST_DEPTH_COVERAGE:
335
case PIPE_CAP_BINDLESS_TEXTURE:
336
case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
337
case PIPE_CAP_QUERY_SO_OVERFLOW:
338
case PIPE_CAP_MEMOBJ:
339
case PIPE_CAP_LOAD_CONSTBUF:
340
case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
341
case PIPE_CAP_TILE_RASTER_ORDER:
342
case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
343
case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
344
case PIPE_CAP_CONTEXT_PRIORITY_MASK:
345
case PIPE_CAP_FENCE_SIGNAL:
346
case PIPE_CAP_CONSTBUF0_FLAGS:
347
case PIPE_CAP_PACKED_UNIFORMS:
348
case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
349
case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
350
case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
351
case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
352
case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
353
case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
354
case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
355
case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
356
case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
357
case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
358
case PIPE_CAP_SURFACE_SAMPLE_COUNT:
359
case PIPE_CAP_TGSI_ATOMFADD:
360
case PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE:
361
case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
362
case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS:
363
case PIPE_CAP_NIR_COMPACT_ARRAYS:
364
case PIPE_CAP_IMAGE_LOAD_FORMATTED:
365
case PIPE_CAP_COMPUTE_SHADER_DERIVATIVES:
366
case PIPE_CAP_ATOMIC_FLOAT_MINMAX:
367
case PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE:
368
case PIPE_CAP_FRAGMENT_SHADER_INTERLOCK:
369
case PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED:
370
case PIPE_CAP_FBFETCH_COHERENT:
371
case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS:
372
case PIPE_CAP_TGSI_ATOMINC_WRAP:
373
case PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION:
374
case PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE:
375
case PIPE_CAP_OPENCL_INTEGER_FUNCTIONS:
376
case PIPE_CAP_INTEGER_MULTIPLY_32X16: /* could be done */
377
case PIPE_CAP_FRONTEND_NOOP:
378
case PIPE_CAP_GL_SPIRV:
379
case PIPE_CAP_SHADER_SAMPLES_IDENTICAL:
380
case PIPE_CAP_TEXTURE_SHADOW_LOD:
381
case PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED:
382
case PIPE_CAP_PSIZ_CLAMPED:
383
case PIPE_CAP_VIEWPORT_SWIZZLE:
384
case PIPE_CAP_VIEWPORT_MASK:
385
case PIPE_CAP_TEXTURE_BUFFER_SAMPLER:
386
case PIPE_CAP_PREFER_REAL_BUFFER_IN_CONSTBUF0:
387
case PIPE_CAP_MAP_UNSYNCHRONIZED_THREAD_SAFE: /* when we fix MT stuff */
388
case PIPE_CAP_ALPHA_TO_COVERAGE_DITHER_CONTROL:
389
case PIPE_CAP_SHADER_ATOMIC_INT64:
390
case PIPE_CAP_GLSL_ZERO_INIT:
391
case PIPE_CAP_BLEND_EQUATION_ADVANCED:
392
case PIPE_CAP_NO_CLIP_ON_COPY_TEX:
393
case PIPE_CAP_DEVICE_PROTECTED_CONTENT:
394
case PIPE_CAP_NIR_IMAGES_AS_DEREF:
395
return 0;
396
397
case PIPE_CAP_VENDOR_ID:
398
return 0x10de;
399
case PIPE_CAP_DEVICE_ID: {
400
uint64_t device_id;
401
if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
402
NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
403
return -1;
404
}
405
return device_id;
406
}
407
case PIPE_CAP_ACCELERATED:
408
return 1;
409
case PIPE_CAP_VIDEO_MEMORY:
410
return dev->vram_size >> 20;
411
case PIPE_CAP_UMA:
412
return 0;
413
414
default:
415
if (!debug_cap_printed[param]) {
416
debug_printf("%s: unhandled cap %d\n", __func__, param);
417
debug_cap_printed[param] = true;
418
}
419
FALLTHROUGH;
420
/* caps where we want the default value */
421
case PIPE_CAP_DMABUF:
422
case PIPE_CAP_THROTTLE:
423
return u_pipe_screen_get_param_defaults(pscreen, param);
424
}
425
}
426
427
static int
428
nv50_screen_get_shader_param(struct pipe_screen *pscreen,
429
enum pipe_shader_type shader,
430
enum pipe_shader_cap param)
431
{
432
const struct nouveau_screen *screen = nouveau_screen(pscreen);
433
434
switch (shader) {
435
case PIPE_SHADER_VERTEX:
436
case PIPE_SHADER_GEOMETRY:
437
case PIPE_SHADER_FRAGMENT:
438
case PIPE_SHADER_COMPUTE:
439
break;
440
default:
441
return 0;
442
}
443
444
switch (param) {
445
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
446
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
447
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
448
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
449
return 16384;
450
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
451
return 4;
452
case PIPE_SHADER_CAP_MAX_INPUTS:
453
if (shader == PIPE_SHADER_VERTEX)
454
return 32;
455
return 15;
456
case PIPE_SHADER_CAP_MAX_OUTPUTS:
457
return 16;
458
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
459
return 65536;
460
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
461
return NV50_MAX_PIPE_CONSTBUFS;
462
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
463
return shader != PIPE_SHADER_FRAGMENT;
464
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
465
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
466
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
467
return 1;
468
case PIPE_SHADER_CAP_MAX_TEMPS:
469
return nv50_screen(pscreen)->max_tls_space / ONE_TEMP_SIZE;
470
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
471
return 1;
472
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
473
return 1;
474
case PIPE_SHADER_CAP_INT64_ATOMICS:
475
case PIPE_SHADER_CAP_FP16:
476
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
477
case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
478
case PIPE_SHADER_CAP_INT16:
479
case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
480
case PIPE_SHADER_CAP_SUBROUTINES:
481
return 0; /* please inline, or provide function declarations */
482
case PIPE_SHADER_CAP_INTEGERS:
483
return 1;
484
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
485
return 1;
486
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
487
/* The chip could handle more sampler views than samplers */
488
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
489
return MIN2(16, PIPE_MAX_SAMPLERS);
490
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
491
return shader == PIPE_SHADER_COMPUTE ? NV50_MAX_GLOBALS - 1 : 0;
492
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
493
return shader == PIPE_SHADER_COMPUTE ? NV50_MAX_GLOBALS - 1 : 0;
494
case PIPE_SHADER_CAP_PREFERRED_IR:
495
return screen->prefer_nir ? PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI;
496
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
497
return 32;
498
case PIPE_SHADER_CAP_SUPPORTED_IRS:
499
return (1 << PIPE_SHADER_IR_TGSI) | (1 << PIPE_SHADER_IR_NIR);
500
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
501
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
502
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
503
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
504
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
505
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
506
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
507
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
508
return 0;
509
default:
510
NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
511
return 0;
512
}
513
}
514
515
static float
516
nv50_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
517
{
518
switch (param) {
519
case PIPE_CAPF_MAX_LINE_WIDTH:
520
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
521
return 10.0f;
522
case PIPE_CAPF_MAX_POINT_WIDTH:
523
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
524
return 64.0f;
525
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
526
return 16.0f;
527
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
528
return 15.0f;
529
case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
530
case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
531
case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
532
return 0.0f;
533
}
534
535
NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param);
536
return 0.0f;
537
}
538
539
static int
540
nv50_screen_get_compute_param(struct pipe_screen *pscreen,
541
enum pipe_shader_ir ir_type,
542
enum pipe_compute_cap param, void *data)
543
{
544
struct nv50_screen *screen = nv50_screen(pscreen);
545
546
#define RET(x) do { \
547
if (data) \
548
memcpy(data, x, sizeof(x)); \
549
return sizeof(x); \
550
} while (0)
551
552
switch (param) {
553
case PIPE_COMPUTE_CAP_GRID_DIMENSION:
554
RET((uint64_t []) { 3 });
555
case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
556
RET(((uint64_t []) { 65535, 65535, 65535 }));
557
case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
558
RET(((uint64_t []) { 512, 512, 64 }));
559
case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
560
RET((uint64_t []) { 512 });
561
case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE: /* g0-15[] */
562
RET((uint64_t []) { 1ULL << 32 });
563
case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE: /* s[] */
564
RET((uint64_t []) { 16 << 10 });
565
case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE: /* l[] */
566
RET((uint64_t []) { 16 << 10 });
567
case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE: /* c[], arbitrary limit */
568
RET((uint64_t []) { 4096 });
569
case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
570
RET((uint32_t []) { 32 });
571
case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
572
RET((uint64_t []) { 1ULL << 40 });
573
case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
574
RET((uint32_t []) { 0 });
575
case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
576
RET((uint32_t []) { screen->mp_count });
577
case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
578
RET((uint32_t []) { 512 }); /* FIXME: arbitrary limit */
579
case PIPE_COMPUTE_CAP_ADDRESS_BITS:
580
RET((uint32_t []) { 32 });
581
case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
582
RET((uint64_t []) { 0 });
583
default:
584
return 0;
585
}
586
587
#undef RET
588
}
589
590
static void
591
nv50_screen_destroy(struct pipe_screen *pscreen)
592
{
593
struct nv50_screen *screen = nv50_screen(pscreen);
594
595
if (!nouveau_drm_screen_unref(&screen->base))
596
return;
597
598
nouveau_fence_cleanup(&screen->base);
599
600
if (screen->base.pushbuf)
601
screen->base.pushbuf->user_priv = NULL;
602
603
if (screen->blitter)
604
nv50_blitter_destroy(screen);
605
if (screen->pm.prog) {
606
screen->pm.prog->code = NULL; /* hardcoded, don't FREE */
607
nv50_program_destroy(NULL, screen->pm.prog);
608
FREE(screen->pm.prog);
609
}
610
611
nouveau_bo_ref(NULL, &screen->code);
612
nouveau_bo_ref(NULL, &screen->tls_bo);
613
nouveau_bo_ref(NULL, &screen->stack_bo);
614
nouveau_bo_ref(NULL, &screen->txc);
615
nouveau_bo_ref(NULL, &screen->uniforms);
616
nouveau_bo_ref(NULL, &screen->fence.bo);
617
618
nouveau_heap_destroy(&screen->vp_code_heap);
619
nouveau_heap_destroy(&screen->gp_code_heap);
620
nouveau_heap_destroy(&screen->fp_code_heap);
621
622
FREE(screen->tic.entries);
623
624
nouveau_object_del(&screen->tesla);
625
nouveau_object_del(&screen->eng2d);
626
nouveau_object_del(&screen->m2mf);
627
nouveau_object_del(&screen->compute);
628
nouveau_object_del(&screen->sync);
629
630
nouveau_screen_fini(&screen->base);
631
632
FREE(screen);
633
}
634
635
static void
636
nv50_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
637
{
638
struct nv50_screen *screen = nv50_screen(pscreen);
639
struct nouveau_pushbuf *push = screen->base.pushbuf;
640
641
/* we need to do it after possible flush in MARK_RING */
642
*sequence = ++screen->base.fence.sequence;
643
644
assert(PUSH_AVAIL(push) + push->rsvd_kick >= 5);
645
PUSH_DATA (push, NV50_FIFO_PKHDR(NV50_3D(QUERY_ADDRESS_HIGH), 4));
646
PUSH_DATAh(push, screen->fence.bo->offset);
647
PUSH_DATA (push, screen->fence.bo->offset);
648
PUSH_DATA (push, *sequence);
649
PUSH_DATA (push, NV50_3D_QUERY_GET_MODE_WRITE_UNK0 |
650
NV50_3D_QUERY_GET_UNK4 |
651
NV50_3D_QUERY_GET_UNIT_CROP |
652
NV50_3D_QUERY_GET_TYPE_QUERY |
653
NV50_3D_QUERY_GET_QUERY_SELECT_ZERO |
654
NV50_3D_QUERY_GET_SHORT);
655
}
656
657
static u32
658
nv50_screen_fence_update(struct pipe_screen *pscreen)
659
{
660
return nv50_screen(pscreen)->fence.map[0];
661
}
662
663
static void
664
nv50_screen_init_hwctx(struct nv50_screen *screen)
665
{
666
struct nouveau_pushbuf *push = screen->base.pushbuf;
667
struct nv04_fifo *fifo;
668
unsigned i;
669
670
fifo = (struct nv04_fifo *)screen->base.channel->data;
671
672
BEGIN_NV04(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
673
PUSH_DATA (push, screen->m2mf->handle);
674
BEGIN_NV04(push, SUBC_M2MF(NV03_M2MF_DMA_NOTIFY), 3);
675
PUSH_DATA (push, screen->sync->handle);
676
PUSH_DATA (push, fifo->vram);
677
PUSH_DATA (push, fifo->vram);
678
679
BEGIN_NV04(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
680
PUSH_DATA (push, screen->eng2d->handle);
681
BEGIN_NV04(push, NV50_2D(DMA_NOTIFY), 4);
682
PUSH_DATA (push, screen->sync->handle);
683
PUSH_DATA (push, fifo->vram);
684
PUSH_DATA (push, fifo->vram);
685
PUSH_DATA (push, fifo->vram);
686
BEGIN_NV04(push, NV50_2D(OPERATION), 1);
687
PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
688
BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1);
689
PUSH_DATA (push, 0);
690
BEGIN_NV04(push, NV50_2D(COLOR_KEY_ENABLE), 1);
691
PUSH_DATA (push, 0);
692
BEGIN_NV04(push, NV50_2D(SET_PIXELS_FROM_MEMORY_SAFE_OVERLAP), 1);
693
PUSH_DATA (push, 1);
694
BEGIN_NV04(push, NV50_2D(COND_MODE), 1);
695
PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
696
697
BEGIN_NV04(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
698
PUSH_DATA (push, screen->tesla->handle);
699
700
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
701
PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
702
703
BEGIN_NV04(push, NV50_3D(DMA_NOTIFY), 1);
704
PUSH_DATA (push, screen->sync->handle);
705
BEGIN_NV04(push, NV50_3D(DMA_ZETA), 11);
706
for (i = 0; i < 11; ++i)
707
PUSH_DATA(push, fifo->vram);
708
BEGIN_NV04(push, NV50_3D(DMA_COLOR(0)), NV50_3D_DMA_COLOR__LEN);
709
for (i = 0; i < NV50_3D_DMA_COLOR__LEN; ++i)
710
PUSH_DATA(push, fifo->vram);
711
712
BEGIN_NV04(push, NV50_3D(REG_MODE), 1);
713
PUSH_DATA (push, NV50_3D_REG_MODE_STRIPED);
714
BEGIN_NV04(push, NV50_3D(UNK1400_LANES), 1);
715
PUSH_DATA (push, 0xf);
716
717
if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", true)) {
718
BEGIN_NV04(push, NV50_3D(WATCHDOG_TIMER), 1);
719
PUSH_DATA (push, 0x18);
720
}
721
722
BEGIN_NV04(push, NV50_3D(ZETA_COMP_ENABLE), 1);
723
PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
724
725
BEGIN_NV04(push, NV50_3D(RT_COMP_ENABLE(0)), 8);
726
for (i = 0; i < 8; ++i)
727
PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
728
729
BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
730
PUSH_DATA (push, 1);
731
732
BEGIN_NV04(push, NV50_3D(CSAA_ENABLE), 1);
733
PUSH_DATA (push, 0);
734
BEGIN_NV04(push, NV50_3D(MULTISAMPLE_ENABLE), 1);
735
PUSH_DATA (push, 0);
736
BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1);
737
PUSH_DATA (push, NV50_3D_MULTISAMPLE_MODE_MS1);
738
BEGIN_NV04(push, NV50_3D(MULTISAMPLE_CTRL), 1);
739
PUSH_DATA (push, 0);
740
BEGIN_NV04(push, NV50_3D(PRIM_RESTART_WITH_DRAW_ARRAYS), 1);
741
PUSH_DATA (push, 1);
742
BEGIN_NV04(push, NV50_3D(BLEND_SEPARATE_ALPHA), 1);
743
PUSH_DATA (push, 1);
744
745
if (screen->tesla->oclass >= NVA0_3D_CLASS) {
746
BEGIN_NV04(push, SUBC_3D(NVA0_3D_TEX_MISC), 1);
747
PUSH_DATA (push, 0);
748
}
749
750
BEGIN_NV04(push, NV50_3D(SCREEN_Y_CONTROL), 1);
751
PUSH_DATA (push, 0);
752
BEGIN_NV04(push, NV50_3D(WINDOW_OFFSET_X), 2);
753
PUSH_DATA (push, 0);
754
PUSH_DATA (push, 0);
755
BEGIN_NV04(push, NV50_3D(ZCULL_REGION), 1);
756
PUSH_DATA (push, 0x3f);
757
758
BEGIN_NV04(push, NV50_3D(VP_ADDRESS_HIGH), 2);
759
PUSH_DATAh(push, screen->code->offset + (0 << NV50_CODE_BO_SIZE_LOG2));
760
PUSH_DATA (push, screen->code->offset + (0 << NV50_CODE_BO_SIZE_LOG2));
761
762
BEGIN_NV04(push, NV50_3D(FP_ADDRESS_HIGH), 2);
763
PUSH_DATAh(push, screen->code->offset + (1 << NV50_CODE_BO_SIZE_LOG2));
764
PUSH_DATA (push, screen->code->offset + (1 << NV50_CODE_BO_SIZE_LOG2));
765
766
BEGIN_NV04(push, NV50_3D(GP_ADDRESS_HIGH), 2);
767
PUSH_DATAh(push, screen->code->offset + (2 << NV50_CODE_BO_SIZE_LOG2));
768
PUSH_DATA (push, screen->code->offset + (2 << NV50_CODE_BO_SIZE_LOG2));
769
770
BEGIN_NV04(push, NV50_3D(LOCAL_ADDRESS_HIGH), 3);
771
PUSH_DATAh(push, screen->tls_bo->offset);
772
PUSH_DATA (push, screen->tls_bo->offset);
773
PUSH_DATA (push, util_logbase2(screen->cur_tls_space / 8));
774
775
BEGIN_NV04(push, NV50_3D(STACK_ADDRESS_HIGH), 3);
776
PUSH_DATAh(push, screen->stack_bo->offset);
777
PUSH_DATA (push, screen->stack_bo->offset);
778
PUSH_DATA (push, 4);
779
780
BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
781
PUSH_DATAh(push, screen->uniforms->offset + (0 << 16));
782
PUSH_DATA (push, screen->uniforms->offset + (0 << 16));
783
PUSH_DATA (push, (NV50_CB_PVP << 16) | 0x0000);
784
785
BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
786
PUSH_DATAh(push, screen->uniforms->offset + (1 << 16));
787
PUSH_DATA (push, screen->uniforms->offset + (1 << 16));
788
PUSH_DATA (push, (NV50_CB_PGP << 16) | 0x0000);
789
790
BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
791
PUSH_DATAh(push, screen->uniforms->offset + (2 << 16));
792
PUSH_DATA (push, screen->uniforms->offset + (2 << 16));
793
PUSH_DATA (push, (NV50_CB_PFP << 16) | 0x0000);
794
795
BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
796
PUSH_DATAh(push, screen->uniforms->offset + (4 << 16));
797
PUSH_DATA (push, screen->uniforms->offset + (4 << 16));
798
PUSH_DATA (push, (NV50_CB_AUX << 16) | (NV50_CB_AUX_SIZE & 0xffff));
799
800
BEGIN_NI04(push, NV50_3D(SET_PROGRAM_CB), 3);
801
PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf01);
802
PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf21);
803
PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf31);
804
805
/* return { 0.0, 0.0, 0.0, 0.0 } on out-of-bounds vtxbuf access */
806
BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
807
PUSH_DATA (push, (NV50_CB_AUX_RUNOUT_OFFSET << (8 - 2)) | NV50_CB_AUX);
808
BEGIN_NI04(push, NV50_3D(CB_DATA(0)), 4);
809
PUSH_DATAf(push, 0.0f);
810
PUSH_DATAf(push, 0.0f);
811
PUSH_DATAf(push, 0.0f);
812
PUSH_DATAf(push, 0.0f);
813
BEGIN_NV04(push, NV50_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
814
PUSH_DATAh(push, screen->uniforms->offset + (4 << 16) + NV50_CB_AUX_RUNOUT_OFFSET);
815
PUSH_DATA (push, screen->uniforms->offset + (4 << 16) + NV50_CB_AUX_RUNOUT_OFFSET);
816
817
/* set the membar offset */
818
BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
819
PUSH_DATA (push, (NV50_CB_AUX_MEMBAR_OFFSET << (8 - 2)) | NV50_CB_AUX);
820
BEGIN_NI04(push, NV50_3D(CB_DATA(0)), 1);
821
PUSH_DATA (push, screen->uniforms->offset + (4 << 16) + NV50_CB_AUX_MEMBAR_OFFSET);
822
823
nv50_upload_ms_info(push);
824
825
/* max TIC (bits 4:8) & TSC bindings, per program type */
826
for (i = 0; i < NV50_MAX_3D_SHADER_STAGES; ++i) {
827
BEGIN_NV04(push, NV50_3D(TEX_LIMITS(i)), 1);
828
PUSH_DATA (push, 0x54);
829
}
830
831
BEGIN_NV04(push, NV50_3D(TIC_ADDRESS_HIGH), 3);
832
PUSH_DATAh(push, screen->txc->offset);
833
PUSH_DATA (push, screen->txc->offset);
834
PUSH_DATA (push, NV50_TIC_MAX_ENTRIES - 1);
835
836
BEGIN_NV04(push, NV50_3D(TSC_ADDRESS_HIGH), 3);
837
PUSH_DATAh(push, screen->txc->offset + 65536);
838
PUSH_DATA (push, screen->txc->offset + 65536);
839
PUSH_DATA (push, NV50_TSC_MAX_ENTRIES - 1);
840
841
BEGIN_NV04(push, NV50_3D(LINKED_TSC), 1);
842
PUSH_DATA (push, 0);
843
844
BEGIN_NV04(push, NV50_3D(CLIP_RECTS_EN), 1);
845
PUSH_DATA (push, 0);
846
BEGIN_NV04(push, NV50_3D(CLIP_RECTS_MODE), 1);
847
PUSH_DATA (push, NV50_3D_CLIP_RECTS_MODE_INSIDE_ANY);
848
BEGIN_NV04(push, NV50_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
849
for (i = 0; i < 8 * 2; ++i)
850
PUSH_DATA(push, 0);
851
BEGIN_NV04(push, NV50_3D(CLIPID_ENABLE), 1);
852
PUSH_DATA (push, 0);
853
854
BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
855
PUSH_DATA (push, 1);
856
for (i = 0; i < NV50_MAX_VIEWPORTS; i++) {
857
BEGIN_NV04(push, NV50_3D(DEPTH_RANGE_NEAR(i)), 2);
858
PUSH_DATAf(push, 0.0f);
859
PUSH_DATAf(push, 1.0f);
860
BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(i)), 2);
861
PUSH_DATA (push, 8192 << 16);
862
PUSH_DATA (push, 8192 << 16);
863
}
864
865
BEGIN_NV04(push, NV50_3D(VIEW_VOLUME_CLIP_CTRL), 1);
866
#ifdef NV50_SCISSORS_CLIPPING
867
PUSH_DATA (push, 0x0000);
868
#else
869
PUSH_DATA (push, 0x1080);
870
#endif
871
872
BEGIN_NV04(push, NV50_3D(CLEAR_FLAGS), 1);
873
PUSH_DATA (push, NV50_3D_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT);
874
875
/* We use scissors instead of exact view volume clipping,
876
* so they're always enabled.
877
*/
878
for (i = 0; i < NV50_MAX_VIEWPORTS; i++) {
879
BEGIN_NV04(push, NV50_3D(SCISSOR_ENABLE(i)), 3);
880
PUSH_DATA (push, 1);
881
PUSH_DATA (push, 8192 << 16);
882
PUSH_DATA (push, 8192 << 16);
883
}
884
885
BEGIN_NV04(push, NV50_3D(RASTERIZE_ENABLE), 1);
886
PUSH_DATA (push, 1);
887
BEGIN_NV04(push, NV50_3D(POINT_RASTER_RULES), 1);
888
PUSH_DATA (push, NV50_3D_POINT_RASTER_RULES_OGL);
889
BEGIN_NV04(push, NV50_3D(FRAG_COLOR_CLAMP_EN), 1);
890
PUSH_DATA (push, 0x11111111);
891
BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1);
892
PUSH_DATA (push, 1);
893
894
BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
895
PUSH_DATA (push, 0);
896
if (screen->base.class_3d >= NV84_3D_CLASS) {
897
BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
898
PUSH_DATA (push, 0);
899
}
900
901
BEGIN_NV04(push, NV50_3D(UNK0FDC), 1);
902
PUSH_DATA (push, 1);
903
BEGIN_NV04(push, NV50_3D(UNK19C0), 1);
904
PUSH_DATA (push, 1);
905
906
PUSH_KICK (push);
907
}
908
909
static int nv50_tls_alloc(struct nv50_screen *screen, unsigned tls_space,
910
uint64_t *tls_size)
911
{
912
struct nouveau_device *dev = screen->base.device;
913
int ret;
914
915
screen->cur_tls_space = util_next_power_of_two(tls_space / ONE_TEMP_SIZE) *
916
ONE_TEMP_SIZE;
917
if (nouveau_mesa_debug)
918
debug_printf("allocating space for %u temps\n",
919
util_next_power_of_two(tls_space / ONE_TEMP_SIZE));
920
*tls_size = screen->cur_tls_space * util_next_power_of_two(screen->TPs) *
921
screen->MPsInTP * LOCAL_WARPS_ALLOC * THREADS_IN_WARP;
922
923
ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16,
924
*tls_size, NULL, &screen->tls_bo);
925
if (ret) {
926
NOUVEAU_ERR("Failed to allocate local bo: %d\n", ret);
927
return ret;
928
}
929
930
return 0;
931
}
932
933
int nv50_tls_realloc(struct nv50_screen *screen, unsigned tls_space)
934
{
935
struct nouveau_pushbuf *push = screen->base.pushbuf;
936
int ret;
937
uint64_t tls_size;
938
939
if (tls_space < screen->cur_tls_space)
940
return 0;
941
if (tls_space > screen->max_tls_space) {
942
/* fixable by limiting number of warps (LOCAL_WARPS_LOG_ALLOC /
943
* LOCAL_WARPS_NO_CLAMP) */
944
NOUVEAU_ERR("Unsupported number of temporaries (%u > %u). Fixable if someone cares.\n",
945
(unsigned)(tls_space / ONE_TEMP_SIZE),
946
(unsigned)(screen->max_tls_space / ONE_TEMP_SIZE));
947
return -ENOMEM;
948
}
949
950
nouveau_bo_ref(NULL, &screen->tls_bo);
951
ret = nv50_tls_alloc(screen, tls_space, &tls_size);
952
if (ret)
953
return ret;
954
955
BEGIN_NV04(push, NV50_3D(LOCAL_ADDRESS_HIGH), 3);
956
PUSH_DATAh(push, screen->tls_bo->offset);
957
PUSH_DATA (push, screen->tls_bo->offset);
958
PUSH_DATA (push, util_logbase2(screen->cur_tls_space / 8));
959
960
return 1;
961
}
962
963
static const nir_shader_compiler_options nir_options = {
964
.fuse_ffma16 = false, /* nir doesn't track mad vs fma */
965
.fuse_ffma32 = false, /* nir doesn't track mad vs fma */
966
.fuse_ffma64 = false, /* nir doesn't track mad vs fma */
967
.lower_flrp32 = true,
968
.lower_flrp64 = true,
969
.lower_fpow = false,
970
.lower_uadd_carry = true,
971
.lower_usub_borrow = true,
972
.lower_ffract = true,
973
.lower_pack_half_2x16 = true,
974
.lower_pack_unorm_2x16 = true,
975
.lower_pack_snorm_2x16 = true,
976
.lower_pack_unorm_4x8 = true,
977
.lower_pack_snorm_4x8 = true,
978
.lower_unpack_half_2x16 = true,
979
.lower_unpack_unorm_2x16 = true,
980
.lower_unpack_snorm_2x16 = true,
981
.lower_unpack_unorm_4x8 = true,
982
.lower_unpack_snorm_4x8 = true,
983
.lower_extract_byte = true,
984
.lower_extract_word = true,
985
.lower_insert_byte = true,
986
.lower_insert_word = true,
987
.lower_all_io_to_temps = false,
988
.lower_cs_local_index_from_id = true,
989
.lower_rotate = true,
990
.lower_to_scalar = true,
991
.use_interpolated_input_intrinsics = true,
992
.max_unroll_iterations = 32,
993
};
994
995
static const void *
996
nv50_screen_get_compiler_options(struct pipe_screen *pscreen,
997
enum pipe_shader_ir ir,
998
enum pipe_shader_type shader)
999
{
1000
if (ir == PIPE_SHADER_IR_NIR)
1001
return &nir_options;
1002
return NULL;
1003
}
1004
1005
struct nouveau_screen *
1006
nv50_screen_create(struct nouveau_device *dev)
1007
{
1008
struct nv50_screen *screen;
1009
struct pipe_screen *pscreen;
1010
struct nouveau_object *chan;
1011
uint64_t value;
1012
uint32_t tesla_class;
1013
unsigned stack_size;
1014
int ret;
1015
1016
screen = CALLOC_STRUCT(nv50_screen);
1017
if (!screen)
1018
return NULL;
1019
pscreen = &screen->base.base;
1020
pscreen->destroy = nv50_screen_destroy;
1021
1022
ret = nouveau_screen_init(&screen->base, dev);
1023
if (ret) {
1024
NOUVEAU_ERR("nouveau_screen_init failed: %d\n", ret);
1025
goto fail;
1026
}
1027
1028
/* TODO: Prevent FIFO prefetch before transfer of index buffers and
1029
* admit them to VRAM.
1030
*/
1031
screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
1032
PIPE_BIND_VERTEX_BUFFER;
1033
screen->base.sysmem_bindings |=
1034
PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
1035
1036
screen->base.pushbuf->user_priv = screen;
1037
screen->base.pushbuf->rsvd_kick = 5;
1038
1039
chan = screen->base.channel;
1040
1041
pscreen->context_create = nv50_create;
1042
pscreen->is_format_supported = nv50_screen_is_format_supported;
1043
pscreen->get_param = nv50_screen_get_param;
1044
pscreen->get_shader_param = nv50_screen_get_shader_param;
1045
pscreen->get_paramf = nv50_screen_get_paramf;
1046
pscreen->get_compute_param = nv50_screen_get_compute_param;
1047
pscreen->get_driver_query_info = nv50_screen_get_driver_query_info;
1048
pscreen->get_driver_query_group_info = nv50_screen_get_driver_query_group_info;
1049
1050
/* nir stuff */
1051
pscreen->get_compiler_options = nv50_screen_get_compiler_options;
1052
1053
nv50_screen_init_resource_functions(pscreen);
1054
1055
if (screen->base.device->chipset < 0x84 ||
1056
debug_get_bool_option("NOUVEAU_PMPEG", false)) {
1057
/* PMPEG */
1058
nouveau_screen_init_vdec(&screen->base);
1059
} else if (screen->base.device->chipset < 0x98 ||
1060
screen->base.device->chipset == 0xa0) {
1061
/* VP2 */
1062
screen->base.base.get_video_param = nv84_screen_get_video_param;
1063
screen->base.base.is_video_format_supported = nv84_screen_video_supported;
1064
} else {
1065
/* VP3/4 */
1066
screen->base.base.get_video_param = nouveau_vp3_screen_get_video_param;
1067
screen->base.base.is_video_format_supported = nouveau_vp3_screen_video_supported;
1068
}
1069
1070
ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096,
1071
NULL, &screen->fence.bo);
1072
if (ret) {
1073
NOUVEAU_ERR("Failed to allocate fence bo: %d\n", ret);
1074
goto fail;
1075
}
1076
1077
nouveau_bo_map(screen->fence.bo, 0, NULL);
1078
screen->fence.map = screen->fence.bo->map;
1079
screen->base.fence.emit = nv50_screen_fence_emit;
1080
screen->base.fence.update = nv50_screen_fence_update;
1081
1082
ret = nouveau_object_new(chan, 0xbeef0301, NOUVEAU_NOTIFIER_CLASS,
1083
&(struct nv04_notify){ .length = 32 },
1084
sizeof(struct nv04_notify), &screen->sync);
1085
if (ret) {
1086
NOUVEAU_ERR("Failed to allocate notifier: %d\n", ret);
1087
goto fail;
1088
}
1089
1090
ret = nouveau_object_new(chan, 0xbeef5039, NV50_M2MF_CLASS,
1091
NULL, 0, &screen->m2mf);
1092
if (ret) {
1093
NOUVEAU_ERR("Failed to allocate PGRAPH context for M2MF: %d\n", ret);
1094
goto fail;
1095
}
1096
1097
ret = nouveau_object_new(chan, 0xbeef502d, NV50_2D_CLASS,
1098
NULL, 0, &screen->eng2d);
1099
if (ret) {
1100
NOUVEAU_ERR("Failed to allocate PGRAPH context for 2D: %d\n", ret);
1101
goto fail;
1102
}
1103
1104
switch (dev->chipset & 0xf0) {
1105
case 0x50:
1106
tesla_class = NV50_3D_CLASS;
1107
break;
1108
case 0x80:
1109
case 0x90:
1110
tesla_class = NV84_3D_CLASS;
1111
break;
1112
case 0xa0:
1113
switch (dev->chipset) {
1114
case 0xa0:
1115
case 0xaa:
1116
case 0xac:
1117
tesla_class = NVA0_3D_CLASS;
1118
break;
1119
case 0xaf:
1120
tesla_class = NVAF_3D_CLASS;
1121
break;
1122
default:
1123
tesla_class = NVA3_3D_CLASS;
1124
break;
1125
}
1126
break;
1127
default:
1128
NOUVEAU_ERR("Not a known NV50 chipset: NV%02x\n", dev->chipset);
1129
goto fail;
1130
}
1131
screen->base.class_3d = tesla_class;
1132
1133
ret = nouveau_object_new(chan, 0xbeef5097, tesla_class,
1134
NULL, 0, &screen->tesla);
1135
if (ret) {
1136
NOUVEAU_ERR("Failed to allocate PGRAPH context for 3D: %d\n", ret);
1137
goto fail;
1138
}
1139
1140
/* This over-allocates by a page. The GP, which would execute at the end of
1141
* the last page, would trigger faults. The going theory is that it
1142
* prefetches up to a certain amount.
1143
*/
1144
ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16,
1145
(3 << NV50_CODE_BO_SIZE_LOG2) + 0x1000,
1146
NULL, &screen->code);
1147
if (ret) {
1148
NOUVEAU_ERR("Failed to allocate code bo: %d\n", ret);
1149
goto fail;
1150
}
1151
1152
nouveau_heap_init(&screen->vp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
1153
nouveau_heap_init(&screen->gp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
1154
nouveau_heap_init(&screen->fp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
1155
1156
nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value);
1157
1158
screen->TPs = util_bitcount(value & 0xffff);
1159
screen->MPsInTP = util_bitcount(value & 0x0f000000);
1160
1161
screen->mp_count = screen->TPs * screen->MPsInTP;
1162
1163
stack_size = util_next_power_of_two(screen->TPs) * screen->MPsInTP *
1164
STACK_WARPS_ALLOC * 64 * 8;
1165
1166
ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, stack_size, NULL,
1167
&screen->stack_bo);
1168
if (ret) {
1169
NOUVEAU_ERR("Failed to allocate stack bo: %d\n", ret);
1170
goto fail;
1171
}
1172
1173
uint64_t size_of_one_temp = util_next_power_of_two(screen->TPs) *
1174
screen->MPsInTP * LOCAL_WARPS_ALLOC * THREADS_IN_WARP *
1175
ONE_TEMP_SIZE;
1176
screen->max_tls_space = dev->vram_size / size_of_one_temp * ONE_TEMP_SIZE;
1177
screen->max_tls_space /= 2; /* half of vram */
1178
1179
/* hw can address max 64 KiB */
1180
screen->max_tls_space = MIN2(screen->max_tls_space, 64 << 10);
1181
1182
uint64_t tls_size;
1183
unsigned tls_space = 4/*temps*/ * ONE_TEMP_SIZE;
1184
ret = nv50_tls_alloc(screen, tls_space, &tls_size);
1185
if (ret)
1186
goto fail;
1187
1188
if (nouveau_mesa_debug)
1189
debug_printf("TPs = %u, MPsInTP = %u, VRAM = %"PRIu64" MiB, tls_size = %"PRIu64" KiB\n",
1190
screen->TPs, screen->MPsInTP, dev->vram_size >> 20, tls_size >> 10);
1191
1192
ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, 5 << 16, NULL,
1193
&screen->uniforms);
1194
if (ret) {
1195
NOUVEAU_ERR("Failed to allocate uniforms bo: %d\n", ret);
1196
goto fail;
1197
}
1198
1199
ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, 3 << 16, NULL,
1200
&screen->txc);
1201
if (ret) {
1202
NOUVEAU_ERR("Failed to allocate TIC/TSC bo: %d\n", ret);
1203
goto fail;
1204
}
1205
1206
screen->tic.entries = CALLOC(4096, sizeof(void *));
1207
screen->tsc.entries = screen->tic.entries + 2048;
1208
1209
if (!nv50_blitter_create(screen))
1210
goto fail;
1211
1212
nv50_screen_init_hwctx(screen);
1213
1214
ret = nv50_screen_compute_setup(screen, screen->base.pushbuf);
1215
if (ret) {
1216
NOUVEAU_ERR("Failed to init compute context: %d\n", ret);
1217
goto fail;
1218
}
1219
1220
nouveau_fence_new(&screen->base, &screen->base.fence.current);
1221
1222
return &screen->base;
1223
1224
fail:
1225
screen->base.base.context_create = NULL;
1226
return &screen->base;
1227
}
1228
1229
int
1230
nv50_screen_tic_alloc(struct nv50_screen *screen, void *entry)
1231
{
1232
int i = screen->tic.next;
1233
1234
while (screen->tic.lock[i / 32] & (1 << (i % 32)))
1235
i = (i + 1) & (NV50_TIC_MAX_ENTRIES - 1);
1236
1237
screen->tic.next = (i + 1) & (NV50_TIC_MAX_ENTRIES - 1);
1238
1239
if (screen->tic.entries[i])
1240
nv50_tic_entry(screen->tic.entries[i])->id = -1;
1241
1242
screen->tic.entries[i] = entry;
1243
return i;
1244
}
1245
1246
int
1247
nv50_screen_tsc_alloc(struct nv50_screen *screen, void *entry)
1248
{
1249
int i = screen->tsc.next;
1250
1251
while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
1252
i = (i + 1) & (NV50_TSC_MAX_ENTRIES - 1);
1253
1254
screen->tsc.next = (i + 1) & (NV50_TSC_MAX_ENTRIES - 1);
1255
1256
if (screen->tsc.entries[i])
1257
nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
1258
1259
screen->tsc.entries[i] = entry;
1260
return i;
1261
}
1262
1263