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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/nouveau/nv50/nv50_surface.c
4574 views
1
/*
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* Copyright 2008 Ben Skeggs
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <stdint.h>
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#include "pipe/p_defines.h"
26
27
#include "util/u_inlines.h"
28
#include "util/u_pack_color.h"
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#include "util/format/u_format.h"
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#include "util/u_math.h"
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#include "util/u_surface.h"
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#include "tgsi/tgsi_ureg.h"
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#include "os/os_thread.h"
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#include "nv50/nv50_context.h"
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#include "nv50/nv50_resource.h"
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#include "nv50/g80_defs.xml.h"
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#include "nv50/g80_texture.xml.h"
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/* these are used in nv50_blit.h */
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#define NV50_ENG2D_SUPPORTED_FORMATS 0xff0843e080608409ULL
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#define NV50_ENG2D_NOCONVERT_FORMATS 0x0008402000000000ULL
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#define NV50_ENG2D_LUMINANCE_FORMATS 0x0008402000000000ULL
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#define NV50_ENG2D_INTENSITY_FORMATS 0x0000000000000000ULL
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#define NV50_ENG2D_OPERATION_FORMATS 0x060001c000608000ULL
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#define NOUVEAU_DRIVER 0x50
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#include "nv50/nv50_blit.h"
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static inline uint8_t
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nv50_2d_format(enum pipe_format format, bool dst, bool dst_src_equal)
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{
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uint8_t id = nv50_format_table[format].rt;
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/* Hardware values for color formats range from 0xc0 to 0xff,
59
* but the 2D engine doesn't support all of them.
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*/
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if ((id >= 0xc0) && (NV50_ENG2D_SUPPORTED_FORMATS & (1ULL << (id - 0xc0))))
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return id;
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assert(dst_src_equal);
64
65
switch (util_format_get_blocksize(format)) {
66
case 1:
67
return G80_SURFACE_FORMAT_R8_UNORM;
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case 2:
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return G80_SURFACE_FORMAT_R16_UNORM;
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case 4:
71
return G80_SURFACE_FORMAT_BGRA8_UNORM;
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case 8:
73
return G80_SURFACE_FORMAT_RGBA16_FLOAT;
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case 16:
75
return G80_SURFACE_FORMAT_RGBA32_FLOAT;
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default:
77
return 0;
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}
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}
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static int
82
nv50_2d_texture_set(struct nouveau_pushbuf *push, int dst,
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struct nv50_miptree *mt, unsigned level, unsigned layer,
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enum pipe_format pformat, bool dst_src_pformat_equal)
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{
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struct nouveau_bo *bo = mt->base.bo;
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uint32_t width, height, depth;
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uint32_t format;
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uint32_t mthd = dst ? NV50_2D_DST_FORMAT : NV50_2D_SRC_FORMAT;
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uint32_t offset = mt->level[level].offset;
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format = nv50_2d_format(pformat, dst, dst_src_pformat_equal);
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if (!format) {
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NOUVEAU_ERR("invalid/unsupported surface format: %s\n",
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util_format_name(pformat));
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return 1;
97
}
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99
width = u_minify(mt->base.base.width0, level) << mt->ms_x;
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height = u_minify(mt->base.base.height0, level) << mt->ms_y;
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depth = u_minify(mt->base.base.depth0, level);
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103
offset = mt->level[level].offset;
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if (!mt->layout_3d) {
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offset += mt->layer_stride * layer;
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depth = 1;
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layer = 0;
108
} else
109
if (!dst) {
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offset += nv50_mt_zslice_offset(mt, level, layer);
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layer = 0;
112
}
113
114
if (!nouveau_bo_memtype(bo)) {
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BEGIN_NV04(push, SUBC_2D(mthd), 2);
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PUSH_DATA (push, format);
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PUSH_DATA (push, 1);
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BEGIN_NV04(push, SUBC_2D(mthd + 0x14), 5);
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PUSH_DATA (push, mt->level[level].pitch);
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PUSH_DATA (push, width);
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PUSH_DATA (push, height);
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PUSH_DATAh(push, mt->base.address + offset);
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PUSH_DATA (push, mt->base.address + offset);
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} else {
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BEGIN_NV04(push, SUBC_2D(mthd), 5);
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PUSH_DATA (push, format);
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PUSH_DATA (push, 0);
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PUSH_DATA (push, mt->level[level].tile_mode);
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PUSH_DATA (push, depth);
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PUSH_DATA (push, layer);
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BEGIN_NV04(push, SUBC_2D(mthd + 0x18), 4);
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PUSH_DATA (push, width);
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PUSH_DATA (push, height);
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PUSH_DATAh(push, mt->base.address + offset);
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PUSH_DATA (push, mt->base.address + offset);
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}
137
138
#if 0
139
if (dst) {
140
BEGIN_NV04(push, SUBC_2D(NV50_2D_CLIP_X), 4);
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PUSH_DATA (push, 0);
142
PUSH_DATA (push, 0);
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PUSH_DATA (push, width);
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PUSH_DATA (push, height);
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}
146
#endif
147
return 0;
148
}
149
150
static int
151
nv50_2d_texture_do_copy(struct nouveau_pushbuf *push,
152
struct nv50_miptree *dst, unsigned dst_level,
153
unsigned dx, unsigned dy, unsigned dz,
154
struct nv50_miptree *src, unsigned src_level,
155
unsigned sx, unsigned sy, unsigned sz,
156
unsigned w, unsigned h)
157
{
158
const enum pipe_format dfmt = dst->base.base.format;
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const enum pipe_format sfmt = src->base.base.format;
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int ret;
161
bool eqfmt = dfmt == sfmt;
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if (!PUSH_SPACE(push, 2 * 16 + 32))
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return PIPE_ERROR;
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ret = nv50_2d_texture_set(push, 1, dst, dst_level, dz, dfmt, eqfmt);
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if (ret)
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return ret;
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ret = nv50_2d_texture_set(push, 0, src, src_level, sz, sfmt, eqfmt);
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if (ret)
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return ret;
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174
BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1);
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PUSH_DATA (push, NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE);
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BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4);
177
PUSH_DATA (push, dx << dst->ms_x);
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PUSH_DATA (push, dy << dst->ms_y);
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PUSH_DATA (push, w << dst->ms_x);
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PUSH_DATA (push, h << dst->ms_y);
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BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4);
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PUSH_DATA (push, 0);
183
PUSH_DATA (push, 1);
184
PUSH_DATA (push, 0);
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PUSH_DATA (push, 1);
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BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4);
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PUSH_DATA (push, 0);
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PUSH_DATA (push, sx << src->ms_x);
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PUSH_DATA (push, 0);
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PUSH_DATA (push, sy << src->ms_y);
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return 0;
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}
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static void
196
nv50_resource_copy_region(struct pipe_context *pipe,
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struct pipe_resource *dst, unsigned dst_level,
198
unsigned dstx, unsigned dsty, unsigned dstz,
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struct pipe_resource *src, unsigned src_level,
200
const struct pipe_box *src_box)
201
{
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struct nv50_context *nv50 = nv50_context(pipe);
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int ret;
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bool m2mf;
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unsigned dst_layer = dstz, src_layer = src_box->z;
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207
if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
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nouveau_copy_buffer(&nv50->base,
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nv04_resource(dst), dstx,
210
nv04_resource(src), src_box->x, src_box->width);
211
return;
212
}
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/* 0 and 1 are equal, only supporting 0/1, 2, 4 and 8 */
215
assert((src->nr_samples | 1) == (dst->nr_samples | 1));
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217
m2mf = (src->format == dst->format) ||
218
(util_format_get_blocksizebits(src->format) ==
219
util_format_get_blocksizebits(dst->format));
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221
nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
222
223
if (m2mf) {
224
struct nv50_miptree *src_mt = nv50_miptree(src);
225
struct nv50_miptree *dst_mt = nv50_miptree(dst);
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struct nv50_m2mf_rect drect, srect;
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unsigned i;
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unsigned nx = util_format_get_nblocksx(src->format, src_box->width)
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<< src_mt->ms_x;
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unsigned ny = util_format_get_nblocksy(src->format, src_box->height)
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<< src_mt->ms_y;
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233
nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz);
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nv50_m2mf_rect_setup(&srect, src, src_level,
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src_box->x, src_box->y, src_box->z);
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for (i = 0; i < src_box->depth; ++i) {
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nv50_m2mf_transfer_rect(nv50, &drect, &srect, nx, ny);
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240
if (dst_mt->layout_3d)
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drect.z++;
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else
243
drect.base += dst_mt->layer_stride;
244
245
if (src_mt->layout_3d)
246
srect.z++;
247
else
248
srect.base += src_mt->layer_stride;
249
}
250
return;
251
}
252
253
assert((src->format == dst->format) ||
254
(nv50_2d_src_format_faithful(src->format) &&
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nv50_2d_dst_format_faithful(dst->format)));
256
257
BCTX_REFN(nv50->bufctx, 2D, nv04_resource(src), RD);
258
BCTX_REFN(nv50->bufctx, 2D, nv04_resource(dst), WR);
259
nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx);
260
nouveau_pushbuf_validate(nv50->base.pushbuf);
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262
for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) {
263
ret = nv50_2d_texture_do_copy(nv50->base.pushbuf,
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nv50_miptree(dst), dst_level,
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dstx, dsty, dst_layer,
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nv50_miptree(src), src_level,
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src_box->x, src_box->y, src_layer,
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src_box->width, src_box->height);
269
if (ret)
270
break;
271
}
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nouveau_bufctx_reset(nv50->bufctx, NV50_BIND_2D);
273
}
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275
static void
276
nv50_clear_render_target(struct pipe_context *pipe,
277
struct pipe_surface *dst,
278
const union pipe_color_union *color,
279
unsigned dstx, unsigned dsty,
280
unsigned width, unsigned height,
281
bool render_condition_enabled)
282
{
283
struct nv50_context *nv50 = nv50_context(pipe);
284
struct nouveau_pushbuf *push = nv50->base.pushbuf;
285
struct nv50_miptree *mt = nv50_miptree(dst->texture);
286
struct nv50_surface *sf = nv50_surface(dst);
287
struct nouveau_bo *bo = mt->base.bo;
288
unsigned z;
289
290
assert(dst->texture->target != PIPE_BUFFER);
291
292
BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
293
PUSH_DATAf(push, color->f[0]);
294
PUSH_DATAf(push, color->f[1]);
295
PUSH_DATAf(push, color->f[2]);
296
PUSH_DATAf(push, color->f[3]);
297
298
if (nouveau_pushbuf_space(push, 64 + sf->depth, 1, 0))
299
return;
300
301
PUSH_REFN(push, bo, mt->base.domain | NOUVEAU_BO_WR);
302
303
BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2);
304
PUSH_DATA (push, ( width << 16) | dstx);
305
PUSH_DATA (push, (height << 16) | dsty);
306
BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
307
PUSH_DATA (push, 8192 << 16);
308
PUSH_DATA (push, 8192 << 16);
309
nv50->scissors_dirty |= 1;
310
311
BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
312
PUSH_DATA (push, 1);
313
BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 5);
314
PUSH_DATAh(push, mt->base.address + sf->offset);
315
PUSH_DATA (push, mt->base.address + sf->offset);
316
PUSH_DATA (push, nv50_format_table[dst->format].rt);
317
PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
318
PUSH_DATA (push, mt->layer_stride >> 2);
319
BEGIN_NV04(push, NV50_3D(RT_HORIZ(0)), 2);
320
if (nouveau_bo_memtype(bo))
321
PUSH_DATA(push, sf->width);
322
else
323
PUSH_DATA(push, NV50_3D_RT_HORIZ_LINEAR | mt->level[0].pitch);
324
PUSH_DATA (push, sf->height);
325
BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
326
if (mt->layout_3d)
327
PUSH_DATA(push, NV50_3D_RT_ARRAY_MODE_MODE_3D | 512);
328
else
329
PUSH_DATA(push, 512);
330
331
BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1);
332
PUSH_DATA (push, mt->ms_mode);
333
334
if (!nouveau_bo_memtype(bo)) {
335
BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
336
PUSH_DATA (push, 0);
337
}
338
339
/* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */
340
341
BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
342
PUSH_DATA (push, (width << 16) | dstx);
343
PUSH_DATA (push, (height << 16) | dsty);
344
345
if (!render_condition_enabled) {
346
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
347
PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
348
}
349
350
BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), sf->depth);
351
for (z = 0; z < sf->depth; ++z) {
352
PUSH_DATA (push, 0x3c |
353
(z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
354
}
355
356
if (!render_condition_enabled) {
357
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
358
PUSH_DATA (push, nv50->cond_condmode);
359
}
360
361
nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR;
362
}
363
364
static void
365
nv50_clear_depth_stencil(struct pipe_context *pipe,
366
struct pipe_surface *dst,
367
unsigned clear_flags,
368
double depth,
369
unsigned stencil,
370
unsigned dstx, unsigned dsty,
371
unsigned width, unsigned height,
372
bool render_condition_enabled)
373
{
374
struct nv50_context *nv50 = nv50_context(pipe);
375
struct nouveau_pushbuf *push = nv50->base.pushbuf;
376
struct nv50_miptree *mt = nv50_miptree(dst->texture);
377
struct nv50_surface *sf = nv50_surface(dst);
378
struct nouveau_bo *bo = mt->base.bo;
379
uint32_t mode = 0;
380
unsigned z;
381
382
assert(dst->texture->target != PIPE_BUFFER);
383
assert(nouveau_bo_memtype(bo)); /* ZETA cannot be linear */
384
385
if (clear_flags & PIPE_CLEAR_DEPTH) {
386
BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1);
387
PUSH_DATAf(push, depth);
388
mode |= NV50_3D_CLEAR_BUFFERS_Z;
389
}
390
391
if (clear_flags & PIPE_CLEAR_STENCIL) {
392
BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1);
393
PUSH_DATA (push, stencil & 0xff);
394
mode |= NV50_3D_CLEAR_BUFFERS_S;
395
}
396
397
if (nouveau_pushbuf_space(push, 64 + sf->depth, 1, 0))
398
return;
399
400
PUSH_REFN(push, bo, mt->base.domain | NOUVEAU_BO_WR);
401
402
BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2);
403
PUSH_DATA (push, ( width << 16) | dstx);
404
PUSH_DATA (push, (height << 16) | dsty);
405
BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
406
PUSH_DATA (push, 8192 << 16);
407
PUSH_DATA (push, 8192 << 16);
408
nv50->scissors_dirty |= 1;
409
410
BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5);
411
PUSH_DATAh(push, mt->base.address + sf->offset);
412
PUSH_DATA (push, mt->base.address + sf->offset);
413
PUSH_DATA (push, nv50_format_table[dst->format].rt);
414
PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
415
PUSH_DATA (push, mt->layer_stride >> 2);
416
BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
417
PUSH_DATA (push, 1);
418
BEGIN_NV04(push, NV50_3D(ZETA_HORIZ), 3);
419
PUSH_DATA (push, sf->width);
420
PUSH_DATA (push, sf->height);
421
PUSH_DATA (push, (1 << 16) | 1);
422
423
BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
424
PUSH_DATA (push, 512);
425
426
BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1);
427
PUSH_DATA (push, mt->ms_mode);
428
429
BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
430
PUSH_DATA (push, (width << 16) | dstx);
431
PUSH_DATA (push, (height << 16) | dsty);
432
433
if (!render_condition_enabled) {
434
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
435
PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
436
}
437
438
BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), sf->depth);
439
for (z = 0; z < sf->depth; ++z) {
440
PUSH_DATA (push, mode |
441
(z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
442
}
443
444
if (!render_condition_enabled) {
445
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
446
PUSH_DATA (push, nv50->cond_condmode);
447
}
448
449
nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR;
450
}
451
452
void
453
nv50_clear_texture(struct pipe_context *pipe,
454
struct pipe_resource *res,
455
unsigned level,
456
const struct pipe_box *box,
457
const void *data)
458
{
459
struct pipe_surface tmpl = {{0}}, *sf;
460
461
tmpl.format = res->format;
462
tmpl.u.tex.first_layer = box->z;
463
tmpl.u.tex.last_layer = box->z + box->depth - 1;
464
tmpl.u.tex.level = level;
465
sf = pipe->create_surface(pipe, res, &tmpl);
466
if (!sf)
467
return;
468
469
if (util_format_is_depth_or_stencil(res->format)) {
470
float depth = 0;
471
uint8_t stencil = 0;
472
unsigned clear = 0;
473
const struct util_format_description *desc =
474
util_format_description(res->format);
475
476
if (util_format_has_depth(desc)) {
477
clear |= PIPE_CLEAR_DEPTH;
478
util_format_unpack_z_float(res->format, &depth, data, 1);
479
}
480
if (util_format_has_stencil(desc)) {
481
clear |= PIPE_CLEAR_STENCIL;
482
util_format_unpack_s_8uint(res->format, &stencil, data, 1);
483
}
484
pipe->clear_depth_stencil(pipe, sf, clear, depth, stencil,
485
box->x, box->y, box->width, box->height, false);
486
} else {
487
union pipe_color_union color;
488
489
switch (util_format_get_blocksizebits(res->format)) {
490
case 128:
491
sf->format = PIPE_FORMAT_R32G32B32A32_UINT;
492
memcpy(&color.ui, data, 128 / 8);
493
break;
494
case 64:
495
sf->format = PIPE_FORMAT_R32G32_UINT;
496
memcpy(&color.ui, data, 64 / 8);
497
memset(&color.ui[2], 0, 64 / 8);
498
break;
499
case 32:
500
sf->format = PIPE_FORMAT_R32_UINT;
501
memcpy(&color.ui, data, 32 / 8);
502
memset(&color.ui[1], 0, 96 / 8);
503
break;
504
case 16:
505
sf->format = PIPE_FORMAT_R16_UINT;
506
color.ui[0] = util_cpu_to_le32(
507
util_le16_to_cpu(*(unsigned short *)data));
508
memset(&color.ui[1], 0, 96 / 8);
509
break;
510
case 8:
511
sf->format = PIPE_FORMAT_R8_UINT;
512
color.ui[0] = util_cpu_to_le32(*(unsigned char *)data);
513
memset(&color.ui[1], 0, 96 / 8);
514
break;
515
default:
516
assert(!"Unknown texel element size");
517
return;
518
}
519
520
pipe->clear_render_target(pipe, sf, &color,
521
box->x, box->y, box->width, box->height, false);
522
}
523
pipe->surface_destroy(pipe, sf);
524
}
525
526
void
527
nv50_clear(struct pipe_context *pipe, unsigned buffers, const struct pipe_scissor_state *scissor_state,
528
const union pipe_color_union *color,
529
double depth, unsigned stencil)
530
{
531
struct nv50_context *nv50 = nv50_context(pipe);
532
struct nouveau_pushbuf *push = nv50->base.pushbuf;
533
struct pipe_framebuffer_state *fb = &nv50->framebuffer;
534
unsigned i, j, k;
535
uint32_t mode = 0;
536
537
/* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
538
if (!nv50_state_validate_3d(nv50, NV50_NEW_3D_FRAMEBUFFER))
539
return;
540
541
if (scissor_state) {
542
uint32_t minx = scissor_state->minx;
543
uint32_t maxx = MIN2(fb->width, scissor_state->maxx);
544
uint32_t miny = scissor_state->miny;
545
uint32_t maxy = MIN2(fb->height, scissor_state->maxy);
546
if (maxx <= minx || maxy <= miny)
547
return;
548
549
BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2);
550
PUSH_DATA (push, minx | (maxx - minx) << 16);
551
PUSH_DATA (push, miny | (maxy - miny) << 16);
552
}
553
554
/* We have to clear ALL of the layers, not up to the min number of layers
555
* of any attachment. */
556
BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
557
PUSH_DATA (push, (nv50->rt_array_mode & NV50_3D_RT_ARRAY_MODE_MODE_3D) | 512);
558
559
if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
560
BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
561
PUSH_DATAf(push, color->f[0]);
562
PUSH_DATAf(push, color->f[1]);
563
PUSH_DATAf(push, color->f[2]);
564
PUSH_DATAf(push, color->f[3]);
565
if (buffers & PIPE_CLEAR_COLOR0)
566
mode =
567
NV50_3D_CLEAR_BUFFERS_R | NV50_3D_CLEAR_BUFFERS_G |
568
NV50_3D_CLEAR_BUFFERS_B | NV50_3D_CLEAR_BUFFERS_A;
569
}
570
571
if (buffers & PIPE_CLEAR_DEPTH) {
572
BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1);
573
PUSH_DATA (push, fui(depth));
574
mode |= NV50_3D_CLEAR_BUFFERS_Z;
575
}
576
577
if (buffers & PIPE_CLEAR_STENCIL) {
578
BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1);
579
PUSH_DATA (push, stencil & 0xff);
580
mode |= NV50_3D_CLEAR_BUFFERS_S;
581
}
582
583
if (mode) {
584
int zs_layers = 0, color0_layers = 0;
585
if (fb->cbufs[0] && (mode & 0x3c))
586
color0_layers = nv50_surface(fb->cbufs[0])->depth;
587
if (fb->zsbuf && (mode & ~0x3c))
588
zs_layers = nv50_surface(fb->zsbuf)->depth;
589
590
for (j = 0; j < MIN2(zs_layers, color0_layers); j++) {
591
BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
592
PUSH_DATA(push, mode | (j << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
593
}
594
for (k = j; k < zs_layers; k++) {
595
BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
596
PUSH_DATA(push, (mode & ~0x3c) | (k << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
597
}
598
for (k = j; k < color0_layers; k++) {
599
BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
600
PUSH_DATA(push, (mode & 0x3c) | (k << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
601
}
602
}
603
604
for (i = 1; i < fb->nr_cbufs; i++) {
605
struct pipe_surface *sf = fb->cbufs[i];
606
if (!sf || !(buffers & (PIPE_CLEAR_COLOR0 << i)))
607
continue;
608
for (j = 0; j < nv50_surface(sf)->depth; j++) {
609
BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
610
PUSH_DATA (push, (i << 6) | 0x3c |
611
(j << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
612
}
613
}
614
615
/* restore the array mode */
616
BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
617
PUSH_DATA (push, nv50->rt_array_mode);
618
619
/* restore screen scissor */
620
if (scissor_state) {
621
BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2);
622
PUSH_DATA (push, fb->width << 16);
623
PUSH_DATA (push, fb->height << 16);
624
}
625
}
626
627
static void
628
nv50_clear_buffer_push(struct pipe_context *pipe,
629
struct pipe_resource *res,
630
unsigned offset, unsigned size,
631
const void *data, int data_size)
632
{
633
struct nv50_context *nv50 = nv50_context(pipe);
634
struct nouveau_pushbuf *push = nv50->base.pushbuf;
635
struct nv04_resource *buf = nv04_resource(res);
636
unsigned count = (size + 3) / 4;
637
unsigned xcoord = offset & 0xff;
638
unsigned tmp, i;
639
640
if (data_size == 1) {
641
tmp = *(unsigned char *)data;
642
tmp = (tmp << 24) | (tmp << 16) | (tmp << 8) | tmp;
643
data = &tmp;
644
data_size = 4;
645
} else if (data_size == 2) {
646
tmp = *(unsigned short *)data;
647
tmp = (tmp << 16) | tmp;
648
data = &tmp;
649
data_size = 4;
650
}
651
652
unsigned data_words = data_size / 4;
653
654
nouveau_bufctx_refn(nv50->bufctx, 0, buf->bo, buf->domain | NOUVEAU_BO_WR);
655
nouveau_pushbuf_bufctx(push, nv50->bufctx);
656
nouveau_pushbuf_validate(push);
657
658
offset &= ~0xff;
659
660
BEGIN_NV04(push, NV50_2D(DST_FORMAT), 2);
661
PUSH_DATA (push, G80_SURFACE_FORMAT_R8_UNORM);
662
PUSH_DATA (push, 1);
663
BEGIN_NV04(push, NV50_2D(DST_PITCH), 5);
664
PUSH_DATA (push, 262144);
665
PUSH_DATA (push, 65536);
666
PUSH_DATA (push, 1);
667
PUSH_DATAh(push, buf->address + offset);
668
PUSH_DATA (push, buf->address + offset);
669
BEGIN_NV04(push, NV50_2D(SIFC_BITMAP_ENABLE), 2);
670
PUSH_DATA (push, 0);
671
PUSH_DATA (push, G80_SURFACE_FORMAT_R8_UNORM);
672
BEGIN_NV04(push, NV50_2D(SIFC_WIDTH), 10);
673
PUSH_DATA (push, size);
674
PUSH_DATA (push, 1);
675
PUSH_DATA (push, 0);
676
PUSH_DATA (push, 1);
677
PUSH_DATA (push, 0);
678
PUSH_DATA (push, 1);
679
PUSH_DATA (push, 0);
680
PUSH_DATA (push, xcoord);
681
PUSH_DATA (push, 0);
682
PUSH_DATA (push, 0);
683
684
while (count) {
685
unsigned nr_data = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN) / data_words;
686
unsigned nr = nr_data * data_words;
687
688
BEGIN_NI04(push, NV50_2D(SIFC_DATA), nr);
689
for (i = 0; i < nr_data; i++)
690
PUSH_DATAp(push, data, data_words);
691
692
count -= nr;
693
}
694
695
nv50_resource_validate(buf, NOUVEAU_BO_WR);
696
697
nouveau_bufctx_reset(nv50->bufctx, 0);
698
}
699
700
static void
701
nv50_clear_buffer(struct pipe_context *pipe,
702
struct pipe_resource *res,
703
unsigned offset, unsigned size,
704
const void *data, int data_size)
705
{
706
struct nv50_context *nv50 = nv50_context(pipe);
707
struct nouveau_pushbuf *push = nv50->base.pushbuf;
708
struct nv04_resource *buf = (struct nv04_resource *)res;
709
union pipe_color_union color;
710
enum pipe_format dst_fmt;
711
unsigned width, height, elements;
712
713
assert(res->target == PIPE_BUFFER);
714
assert(nouveau_bo_memtype(buf->bo) == 0);
715
716
switch (data_size) {
717
case 16:
718
dst_fmt = PIPE_FORMAT_R32G32B32A32_UINT;
719
memcpy(&color.ui, data, 16);
720
break;
721
case 8:
722
dst_fmt = PIPE_FORMAT_R32G32_UINT;
723
memcpy(&color.ui, data, 8);
724
memset(&color.ui[2], 0, 8);
725
break;
726
case 4:
727
dst_fmt = PIPE_FORMAT_R32_UINT;
728
memcpy(&color.ui, data, 4);
729
memset(&color.ui[1], 0, 12);
730
break;
731
case 2:
732
dst_fmt = PIPE_FORMAT_R16_UINT;
733
color.ui[0] = util_cpu_to_le32(
734
util_le16_to_cpu(*(unsigned short *)data));
735
memset(&color.ui[1], 0, 12);
736
break;
737
case 1:
738
dst_fmt = PIPE_FORMAT_R8_UINT;
739
color.ui[0] = util_cpu_to_le32(*(unsigned char *)data);
740
memset(&color.ui[1], 0, 12);
741
break;
742
default:
743
assert(!"Unsupported element size");
744
return;
745
}
746
747
util_range_add(&buf->base, &buf->valid_buffer_range, offset, offset + size);
748
749
assert(size % data_size == 0);
750
751
if (offset & 0xff) {
752
unsigned fixup_size = MIN2(size, align(offset, 0x100) - offset);
753
assert(fixup_size % data_size == 0);
754
nv50_clear_buffer_push(pipe, res, offset, fixup_size, data, data_size);
755
offset += fixup_size;
756
size -= fixup_size;
757
if (!size)
758
return;
759
}
760
761
elements = size / data_size;
762
height = (elements + 8191) / 8192;
763
width = elements / height;
764
if (height > 1)
765
width &= ~0xff;
766
assert(width > 0);
767
768
BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
769
PUSH_DATA (push, color.ui[0]);
770
PUSH_DATA (push, color.ui[1]);
771
PUSH_DATA (push, color.ui[2]);
772
PUSH_DATA (push, color.ui[3]);
773
774
if (nouveau_pushbuf_space(push, 64, 1, 0))
775
return;
776
777
PUSH_REFN(push, buf->bo, buf->domain | NOUVEAU_BO_WR);
778
779
BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2);
780
PUSH_DATA (push, width << 16);
781
PUSH_DATA (push, height << 16);
782
BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
783
PUSH_DATA (push, 8192 << 16);
784
PUSH_DATA (push, 8192 << 16);
785
nv50->scissors_dirty |= 1;
786
787
BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
788
PUSH_DATA (push, 1);
789
BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 5);
790
PUSH_DATAh(push, buf->address + offset);
791
PUSH_DATA (push, buf->address + offset);
792
PUSH_DATA (push, nv50_format_table[dst_fmt].rt);
793
PUSH_DATA (push, 0);
794
PUSH_DATA (push, 0);
795
BEGIN_NV04(push, NV50_3D(RT_HORIZ(0)), 2);
796
PUSH_DATA (push, NV50_3D_RT_HORIZ_LINEAR | align(width * data_size, 0x100));
797
PUSH_DATA (push, height);
798
BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
799
PUSH_DATA (push, 0);
800
BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1);
801
PUSH_DATA (push, 0);
802
803
/* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */
804
805
BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
806
PUSH_DATA (push, (width << 16));
807
PUSH_DATA (push, (height << 16));
808
809
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
810
PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
811
812
BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), 1);
813
PUSH_DATA (push, 0x3c);
814
815
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
816
PUSH_DATA (push, nv50->cond_condmode);
817
818
nv50_resource_validate(buf, NOUVEAU_BO_WR);
819
820
if (width * height != elements) {
821
offset += width * height * data_size;
822
width = elements - width * height;
823
nv50_clear_buffer_push(pipe, res, offset, width * data_size,
824
data, data_size);
825
}
826
827
nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR;
828
}
829
830
/* =============================== BLIT CODE ===================================
831
*/
832
833
struct nv50_blitter
834
{
835
struct nv50_program *fp[NV50_BLIT_MAX_TEXTURE_TYPES][NV50_BLIT_MODES];
836
struct nv50_program vp;
837
838
struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */
839
840
mtx_t mutex;
841
};
842
843
struct nv50_blitctx
844
{
845
struct nv50_context *nv50;
846
struct nv50_program *fp;
847
uint8_t mode;
848
uint16_t color_mask;
849
uint8_t filter;
850
uint8_t render_condition_enable;
851
enum pipe_texture_target target;
852
struct {
853
struct pipe_framebuffer_state fb;
854
struct nv50_window_rect_stateobj window_rect;
855
struct nv50_rasterizer_stateobj *rast;
856
struct nv50_program *vp;
857
struct nv50_program *gp;
858
struct nv50_program *fp;
859
unsigned num_textures[NV50_MAX_3D_SHADER_STAGES];
860
unsigned num_samplers[NV50_MAX_3D_SHADER_STAGES];
861
struct pipe_sampler_view *texture[2];
862
struct nv50_tsc_entry *sampler[2];
863
unsigned min_samples;
864
uint32_t dirty_3d;
865
} saved;
866
struct nv50_rasterizer_stateobj rast;
867
};
868
869
static void
870
nv50_blitter_make_vp(struct nv50_blitter *blit)
871
{
872
static const uint32_t code[] =
873
{
874
0x10000001, 0x0423c788, /* mov b32 o[0x00] s[0x00] */ /* HPOS.x */
875
0x10000205, 0x0423c788, /* mov b32 o[0x04] s[0x04] */ /* HPOS.y */
876
0x10000409, 0x0423c788, /* mov b32 o[0x08] s[0x08] */ /* TEXC.x */
877
0x1000060d, 0x0423c788, /* mov b32 o[0x0c] s[0x0c] */ /* TEXC.y */
878
0x10000811, 0x0423c789, /* mov b32 o[0x10] s[0x10] */ /* TEXC.z */
879
};
880
881
blit->vp.type = PIPE_SHADER_VERTEX;
882
blit->vp.translated = true;
883
blit->vp.code = (uint32_t *)code; /* const_cast */
884
blit->vp.code_size = sizeof(code);
885
blit->vp.max_gpr = 4;
886
blit->vp.max_out = 5;
887
blit->vp.out_nr = 2;
888
blit->vp.out[0].mask = 0x3;
889
blit->vp.out[0].sn = TGSI_SEMANTIC_POSITION;
890
blit->vp.out[1].hw = 2;
891
blit->vp.out[1].mask = 0x7;
892
blit->vp.out[1].sn = TGSI_SEMANTIC_GENERIC;
893
blit->vp.out[1].si = 0;
894
blit->vp.vp.attrs[0] = 0x73;
895
blit->vp.vp.psiz = 0x40;
896
blit->vp.vp.edgeflag = 0x40;
897
}
898
899
void *
900
nv50_blitter_make_fp(struct pipe_context *pipe,
901
unsigned mode,
902
enum pipe_texture_target ptarg)
903
{
904
struct ureg_program *ureg;
905
struct ureg_src tc;
906
struct ureg_dst out;
907
struct ureg_dst data;
908
909
const unsigned target = nv50_blit_get_tgsi_texture_target(ptarg);
910
911
bool tex_rgbaz = false;
912
bool tex_s = false;
913
bool cvt_un8 = false;
914
915
bool int_clamp = mode == NV50_BLIT_MODE_INT_CLAMP;
916
if (int_clamp)
917
mode = NV50_BLIT_MODE_PASS;
918
919
if (mode != NV50_BLIT_MODE_PASS &&
920
mode != NV50_BLIT_MODE_Z24X8 &&
921
mode != NV50_BLIT_MODE_X8Z24)
922
tex_s = true;
923
924
if (mode != NV50_BLIT_MODE_X24S8 &&
925
mode != NV50_BLIT_MODE_S8X24 &&
926
mode != NV50_BLIT_MODE_XS)
927
tex_rgbaz = true;
928
929
if (mode != NV50_BLIT_MODE_PASS &&
930
mode != NV50_BLIT_MODE_ZS &&
931
mode != NV50_BLIT_MODE_XS)
932
cvt_un8 = true;
933
934
ureg = ureg_create(PIPE_SHADER_FRAGMENT);
935
if (!ureg)
936
return NULL;
937
938
out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
939
tc = ureg_DECL_fs_input(
940
ureg, TGSI_SEMANTIC_GENERIC, 0, TGSI_INTERPOLATE_LINEAR);
941
942
if (ptarg == PIPE_TEXTURE_1D_ARRAY) {
943
/* Adjust coordinates. Depth is in z, but TEX expects it to be in y. */
944
tc = ureg_swizzle(tc, TGSI_SWIZZLE_X, TGSI_SWIZZLE_Z,
945
TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z);
946
}
947
948
data = ureg_DECL_temporary(ureg);
949
950
if (tex_s) {
951
ureg_TEX(ureg, ureg_writemask(data, TGSI_WRITEMASK_X),
952
target, tc, ureg_DECL_sampler(ureg, 1));
953
ureg_MOV(ureg, ureg_writemask(data, TGSI_WRITEMASK_Y),
954
ureg_scalar(ureg_src(data), TGSI_SWIZZLE_X));
955
}
956
if (tex_rgbaz) {
957
const unsigned mask = (mode == NV50_BLIT_MODE_PASS) ?
958
TGSI_WRITEMASK_XYZW : TGSI_WRITEMASK_X;
959
ureg_TEX(ureg, ureg_writemask(data, mask),
960
target, tc, ureg_DECL_sampler(ureg, 0));
961
}
962
963
/* handle signed to unsigned integer conversions */
964
if (int_clamp)
965
ureg_UMIN(ureg, data, ureg_src(data), ureg_imm1u(ureg, 0x7fffffff));
966
967
if (cvt_un8) {
968
struct ureg_src mask;
969
struct ureg_src scale;
970
struct ureg_dst outz;
971
struct ureg_dst outs;
972
struct ureg_dst zdst3 = ureg_writemask(data, TGSI_WRITEMASK_XYZ);
973
struct ureg_dst zdst = ureg_writemask(data, TGSI_WRITEMASK_X);
974
struct ureg_dst sdst = ureg_writemask(data, TGSI_WRITEMASK_Y);
975
struct ureg_src zsrc3 = ureg_src(data);
976
struct ureg_src zsrc = ureg_scalar(zsrc3, TGSI_SWIZZLE_X);
977
struct ureg_src ssrc = ureg_scalar(zsrc3, TGSI_SWIZZLE_Y);
978
struct ureg_src zshuf;
979
980
mask = ureg_imm3u(ureg, 0x0000ff, 0x00ff00, 0xff0000);
981
scale = ureg_imm4f(ureg,
982
1.0f / 0x0000ff, 1.0f / 0x00ff00, 1.0f / 0xff0000,
983
(1 << 24) - 1);
984
985
if (mode == NV50_BLIT_MODE_Z24S8 ||
986
mode == NV50_BLIT_MODE_X24S8 ||
987
mode == NV50_BLIT_MODE_Z24X8) {
988
outz = ureg_writemask(out, TGSI_WRITEMASK_XYZ);
989
outs = ureg_writemask(out, TGSI_WRITEMASK_W);
990
zshuf = ureg_src(data);
991
} else {
992
outz = ureg_writemask(out, TGSI_WRITEMASK_YZW);
993
outs = ureg_writemask(out, TGSI_WRITEMASK_X);
994
zshuf = ureg_swizzle(zsrc3, TGSI_SWIZZLE_W,
995
TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z);
996
}
997
998
if (tex_s) {
999
ureg_I2F(ureg, sdst, ssrc);
1000
ureg_MUL(ureg, outs, ssrc, ureg_scalar(scale, TGSI_SWIZZLE_X));
1001
}
1002
1003
if (tex_rgbaz) {
1004
ureg_MUL(ureg, zdst, zsrc, ureg_scalar(scale, TGSI_SWIZZLE_W));
1005
ureg_F2I(ureg, zdst, zsrc);
1006
ureg_AND(ureg, zdst3, zsrc, mask);
1007
ureg_I2F(ureg, zdst3, zsrc3);
1008
ureg_MUL(ureg, zdst3, zsrc3, scale);
1009
ureg_MOV(ureg, outz, zshuf);
1010
}
1011
} else {
1012
unsigned mask = TGSI_WRITEMASK_XYZW;
1013
1014
if (mode != NV50_BLIT_MODE_PASS) {
1015
mask &= ~TGSI_WRITEMASK_ZW;
1016
if (!tex_s)
1017
mask = TGSI_WRITEMASK_X;
1018
if (!tex_rgbaz)
1019
mask = TGSI_WRITEMASK_Y;
1020
}
1021
ureg_MOV(ureg, ureg_writemask(out, mask), ureg_src(data));
1022
}
1023
ureg_END(ureg);
1024
1025
return ureg_create_shader_and_destroy(ureg, pipe);
1026
}
1027
1028
static void
1029
nv50_blitter_make_sampler(struct nv50_blitter *blit)
1030
{
1031
/* clamp to edge, min/max lod = 0, nearest filtering */
1032
1033
blit->sampler[0].id = -1;
1034
1035
blit->sampler[0].tsc[0] = G80_TSC_0_SRGB_CONVERSION |
1036
(G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_U__SHIFT) |
1037
(G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_V__SHIFT) |
1038
(G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_P__SHIFT);
1039
blit->sampler[0].tsc[1] =
1040
G80_TSC_1_MAG_FILTER_NEAREST |
1041
G80_TSC_1_MIN_FILTER_NEAREST |
1042
G80_TSC_1_MIP_FILTER_NONE;
1043
1044
/* clamp to edge, min/max lod = 0, bilinear filtering */
1045
1046
blit->sampler[1].id = -1;
1047
1048
blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0];
1049
blit->sampler[1].tsc[1] =
1050
G80_TSC_1_MAG_FILTER_LINEAR |
1051
G80_TSC_1_MIN_FILTER_LINEAR |
1052
G80_TSC_1_MIP_FILTER_NONE;
1053
}
1054
1055
unsigned
1056
nv50_blit_select_mode(const struct pipe_blit_info *info)
1057
{
1058
const unsigned mask = info->mask;
1059
1060
switch (info->dst.resource->format) {
1061
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1062
case PIPE_FORMAT_Z24X8_UNORM:
1063
case PIPE_FORMAT_X24S8_UINT:
1064
switch (mask & PIPE_MASK_ZS) {
1065
case PIPE_MASK_ZS: return NV50_BLIT_MODE_Z24S8;
1066
case PIPE_MASK_Z: return NV50_BLIT_MODE_Z24X8;
1067
default:
1068
return NV50_BLIT_MODE_X24S8;
1069
}
1070
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1071
case PIPE_FORMAT_X8Z24_UNORM:
1072
case PIPE_FORMAT_S8X24_UINT:
1073
switch (mask & PIPE_MASK_ZS) {
1074
case PIPE_MASK_ZS: return NV50_BLIT_MODE_S8Z24;
1075
case PIPE_MASK_Z: return NV50_BLIT_MODE_X8Z24;
1076
default:
1077
return NV50_BLIT_MODE_S8X24;
1078
}
1079
case PIPE_FORMAT_Z32_FLOAT:
1080
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1081
case PIPE_FORMAT_X32_S8X24_UINT:
1082
switch (mask & PIPE_MASK_ZS) {
1083
case PIPE_MASK_ZS: return NV50_BLIT_MODE_ZS;
1084
case PIPE_MASK_Z: return NV50_BLIT_MODE_PASS;
1085
default:
1086
return NV50_BLIT_MODE_XS;
1087
}
1088
default:
1089
if (util_format_is_pure_uint(info->src.format) &&
1090
util_format_is_pure_sint(info->dst.format))
1091
return NV50_BLIT_MODE_INT_CLAMP;
1092
return NV50_BLIT_MODE_PASS;
1093
}
1094
}
1095
1096
static void
1097
nv50_blit_select_fp(struct nv50_blitctx *ctx, const struct pipe_blit_info *info)
1098
{
1099
struct nv50_blitter *blitter = ctx->nv50->screen->blitter;
1100
1101
const enum pipe_texture_target ptarg =
1102
nv50_blit_reinterpret_pipe_texture_target(info->src.resource->target);
1103
1104
const unsigned targ = nv50_blit_texture_type(ptarg);
1105
const unsigned mode = ctx->mode;
1106
1107
if (!blitter->fp[targ][mode]) {
1108
mtx_lock(&blitter->mutex);
1109
if (!blitter->fp[targ][mode])
1110
blitter->fp[targ][mode] =
1111
nv50_blitter_make_fp(&ctx->nv50->base.pipe, mode, ptarg);
1112
mtx_unlock(&blitter->mutex);
1113
}
1114
ctx->fp = blitter->fp[targ][mode];
1115
}
1116
1117
static void
1118
nv50_blit_set_dst(struct nv50_blitctx *ctx,
1119
struct pipe_resource *res, unsigned level, unsigned layer,
1120
enum pipe_format format)
1121
{
1122
struct nv50_context *nv50 = ctx->nv50;
1123
struct pipe_context *pipe = &nv50->base.pipe;
1124
struct pipe_surface templ;
1125
1126
if (util_format_is_depth_or_stencil(format))
1127
templ.format = nv50_blit_zeta_to_colour_format(format);
1128
else
1129
templ.format = format;
1130
1131
templ.u.tex.level = level;
1132
templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
1133
1134
if (layer == -1) {
1135
templ.u.tex.first_layer = 0;
1136
templ.u.tex.last_layer =
1137
(res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1;
1138
}
1139
1140
nv50->framebuffer.cbufs[0] = nv50_miptree_surface_new(pipe, res, &templ);
1141
nv50->framebuffer.nr_cbufs = 1;
1142
nv50->framebuffer.zsbuf = NULL;
1143
nv50->framebuffer.width = nv50->framebuffer.cbufs[0]->width;
1144
nv50->framebuffer.height = nv50->framebuffer.cbufs[0]->height;
1145
}
1146
1147
static void
1148
nv50_blit_set_src(struct nv50_blitctx *blit,
1149
struct pipe_resource *res, unsigned level, unsigned layer,
1150
enum pipe_format format, const uint8_t filter)
1151
{
1152
struct nv50_context *nv50 = blit->nv50;
1153
struct pipe_context *pipe = &nv50->base.pipe;
1154
struct pipe_sampler_view templ;
1155
uint32_t flags;
1156
enum pipe_texture_target target;
1157
1158
target = nv50_blit_reinterpret_pipe_texture_target(res->target);
1159
1160
templ.target = target;
1161
templ.format = format;
1162
templ.u.tex.first_level = templ.u.tex.last_level = level;
1163
templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
1164
templ.swizzle_r = PIPE_SWIZZLE_X;
1165
templ.swizzle_g = PIPE_SWIZZLE_Y;
1166
templ.swizzle_b = PIPE_SWIZZLE_Z;
1167
templ.swizzle_a = PIPE_SWIZZLE_W;
1168
1169
if (layer == -1) {
1170
templ.u.tex.first_layer = 0;
1171
templ.u.tex.last_layer =
1172
(res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1;
1173
}
1174
1175
flags = res->last_level ? 0 : NV50_TEXVIEW_SCALED_COORDS;
1176
flags |= NV50_TEXVIEW_ACCESS_RESOLVE;
1177
if (filter && res->nr_samples == 8)
1178
flags |= NV50_TEXVIEW_FILTER_MSAA8;
1179
1180
nv50->textures[NV50_SHADER_STAGE_FRAGMENT][0] = nv50_create_texture_view(
1181
pipe, res, &templ, flags);
1182
nv50->textures[NV50_SHADER_STAGE_FRAGMENT][1] = NULL;
1183
1184
nv50->num_textures[NV50_SHADER_STAGE_VERTEX] = 0;
1185
nv50->num_textures[NV50_SHADER_STAGE_GEOMETRY] = 0;
1186
nv50->num_textures[NV50_SHADER_STAGE_FRAGMENT] = 1;
1187
1188
templ.format = nv50_zs_to_s_format(format);
1189
if (templ.format != res->format) {
1190
nv50->textures[NV50_SHADER_STAGE_FRAGMENT][1] = nv50_create_texture_view(
1191
pipe, res, &templ, flags);
1192
nv50->num_textures[NV50_SHADER_STAGE_FRAGMENT] = 2;
1193
}
1194
}
1195
1196
static void
1197
nv50_blitctx_prepare_state(struct nv50_blitctx *blit)
1198
{
1199
struct nouveau_pushbuf *push = blit->nv50->base.pushbuf;
1200
1201
if (blit->nv50->cond_query && !blit->render_condition_enable) {
1202
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
1203
PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
1204
}
1205
1206
/* blend state */
1207
BEGIN_NV04(push, NV50_3D(COLOR_MASK(0)), 1);
1208
PUSH_DATA (push, blit->color_mask);
1209
BEGIN_NV04(push, NV50_3D(BLEND_ENABLE(0)), 1);
1210
PUSH_DATA (push, 0);
1211
BEGIN_NV04(push, NV50_3D(LOGIC_OP_ENABLE), 1);
1212
PUSH_DATA (push, 0);
1213
1214
/* rasterizer state */
1215
#ifndef NV50_SCISSORS_CLIPPING
1216
BEGIN_NV04(push, NV50_3D(SCISSOR_ENABLE(0)), 1);
1217
PUSH_DATA (push, 1);
1218
#endif
1219
BEGIN_NV04(push, NV50_3D(VERTEX_TWO_SIDE_ENABLE), 1);
1220
PUSH_DATA (push, 0);
1221
BEGIN_NV04(push, NV50_3D(FRAG_COLOR_CLAMP_EN), 1);
1222
PUSH_DATA (push, 0);
1223
BEGIN_NV04(push, NV50_3D(MULTISAMPLE_ENABLE), 1);
1224
PUSH_DATA (push, 0);
1225
BEGIN_NV04(push, NV50_3D(MSAA_MASK(0)), 4);
1226
PUSH_DATA (push, 0xffff);
1227
PUSH_DATA (push, 0xffff);
1228
PUSH_DATA (push, 0xffff);
1229
PUSH_DATA (push, 0xffff);
1230
BEGIN_NV04(push, NV50_3D(POLYGON_MODE_FRONT), 3);
1231
PUSH_DATA (push, NV50_3D_POLYGON_MODE_FRONT_FILL);
1232
PUSH_DATA (push, NV50_3D_POLYGON_MODE_BACK_FILL);
1233
PUSH_DATA (push, 0);
1234
BEGIN_NV04(push, NV50_3D(CULL_FACE_ENABLE), 1);
1235
PUSH_DATA (push, 0);
1236
BEGIN_NV04(push, NV50_3D(POLYGON_STIPPLE_ENABLE), 1);
1237
PUSH_DATA (push, 0);
1238
BEGIN_NV04(push, NV50_3D(POLYGON_OFFSET_FILL_ENABLE), 1);
1239
PUSH_DATA (push, 0);
1240
1241
/* zsa state */
1242
BEGIN_NV04(push, NV50_3D(DEPTH_TEST_ENABLE), 1);
1243
PUSH_DATA (push, 0);
1244
BEGIN_NV04(push, NV50_3D(DEPTH_BOUNDS_EN), 1);
1245
PUSH_DATA (push, 0);
1246
BEGIN_NV04(push, NV50_3D(STENCIL_ENABLE), 1);
1247
PUSH_DATA (push, 0);
1248
BEGIN_NV04(push, NV50_3D(ALPHA_TEST_ENABLE), 1);
1249
PUSH_DATA (push, 0);
1250
}
1251
1252
static void
1253
nv50_blitctx_pre_blit(struct nv50_blitctx *ctx,
1254
const struct pipe_blit_info *info)
1255
{
1256
struct nv50_context *nv50 = ctx->nv50;
1257
struct nv50_blitter *blitter = nv50->screen->blitter;
1258
int s;
1259
1260
ctx->saved.fb.width = nv50->framebuffer.width;
1261
ctx->saved.fb.height = nv50->framebuffer.height;
1262
ctx->saved.fb.nr_cbufs = nv50->framebuffer.nr_cbufs;
1263
ctx->saved.fb.cbufs[0] = nv50->framebuffer.cbufs[0];
1264
ctx->saved.fb.zsbuf = nv50->framebuffer.zsbuf;
1265
1266
ctx->saved.rast = nv50->rast;
1267
1268
ctx->saved.vp = nv50->vertprog;
1269
ctx->saved.gp = nv50->gmtyprog;
1270
ctx->saved.fp = nv50->fragprog;
1271
1272
ctx->saved.min_samples = nv50->min_samples;
1273
ctx->saved.window_rect = nv50->window_rect;
1274
1275
nv50->rast = &ctx->rast;
1276
1277
nv50->vertprog = &blitter->vp;
1278
nv50->gmtyprog = NULL;
1279
nv50->fragprog = ctx->fp;
1280
1281
nv50->window_rect.rects =
1282
MIN2(info->num_window_rectangles, NV50_MAX_WINDOW_RECTANGLES);
1283
nv50->window_rect.inclusive = info->window_rectangle_include;
1284
if (nv50->window_rect.rects)
1285
memcpy(nv50->window_rect.rect, info->window_rectangles,
1286
sizeof(struct pipe_scissor_state) * nv50->window_rect.rects);
1287
1288
for (s = 0; s < NV50_MAX_3D_SHADER_STAGES; ++s) {
1289
ctx->saved.num_textures[s] = nv50->num_textures[s];
1290
ctx->saved.num_samplers[s] = nv50->num_samplers[s];
1291
}
1292
ctx->saved.texture[0] = nv50->textures[NV50_SHADER_STAGE_FRAGMENT][0];
1293
ctx->saved.texture[1] = nv50->textures[NV50_SHADER_STAGE_FRAGMENT][1];
1294
ctx->saved.sampler[0] = nv50->samplers[NV50_SHADER_STAGE_FRAGMENT][0];
1295
ctx->saved.sampler[1] = nv50->samplers[NV50_SHADER_STAGE_FRAGMENT][1];
1296
1297
nv50->samplers[NV50_SHADER_STAGE_FRAGMENT][0] = &blitter->sampler[ctx->filter];
1298
nv50->samplers[NV50_SHADER_STAGE_FRAGMENT][1] = &blitter->sampler[ctx->filter];
1299
1300
nv50->num_samplers[NV50_SHADER_STAGE_VERTEX] = 0;
1301
nv50->num_samplers[NV50_SHADER_STAGE_GEOMETRY] = 0;
1302
nv50->num_samplers[NV50_SHADER_STAGE_FRAGMENT] = 2;
1303
1304
nv50->min_samples = 1;
1305
1306
ctx->saved.dirty_3d = nv50->dirty_3d;
1307
1308
nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB);
1309
nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TEXTURES);
1310
1311
nv50->dirty_3d =
1312
NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_MIN_SAMPLES |
1313
NV50_NEW_3D_VERTPROG | NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_GMTYPROG |
1314
NV50_NEW_3D_TEXTURES | NV50_NEW_3D_SAMPLERS | NV50_NEW_3D_WINDOW_RECTS;
1315
}
1316
1317
static void
1318
nv50_blitctx_post_blit(struct nv50_blitctx *blit)
1319
{
1320
struct nv50_context *nv50 = blit->nv50;
1321
int s;
1322
1323
pipe_surface_reference(&nv50->framebuffer.cbufs[0], NULL);
1324
1325
nv50->framebuffer.width = blit->saved.fb.width;
1326
nv50->framebuffer.height = blit->saved.fb.height;
1327
nv50->framebuffer.nr_cbufs = blit->saved.fb.nr_cbufs;
1328
nv50->framebuffer.cbufs[0] = blit->saved.fb.cbufs[0];
1329
nv50->framebuffer.zsbuf = blit->saved.fb.zsbuf;
1330
1331
nv50->rast = blit->saved.rast;
1332
1333
nv50->vertprog = blit->saved.vp;
1334
nv50->gmtyprog = blit->saved.gp;
1335
nv50->fragprog = blit->saved.fp;
1336
1337
nv50->min_samples = blit->saved.min_samples;
1338
nv50->window_rect = blit->saved.window_rect;
1339
1340
pipe_sampler_view_reference(&nv50->textures[NV50_SHADER_STAGE_FRAGMENT][0], NULL);
1341
pipe_sampler_view_reference(&nv50->textures[NV50_SHADER_STAGE_FRAGMENT][1], NULL);
1342
1343
for (s = 0; s < NV50_MAX_3D_SHADER_STAGES; ++s) {
1344
nv50->num_textures[s] = blit->saved.num_textures[s];
1345
nv50->num_samplers[s] = blit->saved.num_samplers[s];
1346
}
1347
nv50->textures[NV50_SHADER_STAGE_FRAGMENT][0] = blit->saved.texture[0];
1348
nv50->textures[NV50_SHADER_STAGE_FRAGMENT][1] = blit->saved.texture[1];
1349
nv50->samplers[NV50_SHADER_STAGE_FRAGMENT][0] = blit->saved.sampler[0];
1350
nv50->samplers[NV50_SHADER_STAGE_FRAGMENT][1] = blit->saved.sampler[1];
1351
1352
if (nv50->cond_query && !blit->render_condition_enable)
1353
nv50->base.pipe.render_condition(&nv50->base.pipe, nv50->cond_query,
1354
nv50->cond_cond, nv50->cond_mode);
1355
1356
nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB);
1357
nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TEXTURES);
1358
1359
nv50->dirty_3d = blit->saved.dirty_3d |
1360
(NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR | NV50_NEW_3D_SAMPLE_MASK |
1361
NV50_NEW_3D_RASTERIZER | NV50_NEW_3D_ZSA | NV50_NEW_3D_BLEND |
1362
NV50_NEW_3D_TEXTURES | NV50_NEW_3D_SAMPLERS | NV50_NEW_3D_WINDOW_RECTS |
1363
NV50_NEW_3D_VERTPROG | NV50_NEW_3D_GMTYPROG | NV50_NEW_3D_FRAGPROG);
1364
nv50->scissors_dirty |= 1;
1365
1366
nv50->base.pipe.set_min_samples(&nv50->base.pipe, blit->saved.min_samples);
1367
}
1368
1369
1370
static void
1371
nv50_blit_3d(struct nv50_context *nv50, const struct pipe_blit_info *info)
1372
{
1373
struct nv50_blitctx *blit = nv50->blit;
1374
struct nouveau_pushbuf *push = nv50->base.pushbuf;
1375
struct pipe_resource *src = info->src.resource;
1376
struct pipe_resource *dst = info->dst.resource;
1377
int32_t minx, maxx, miny, maxy;
1378
int32_t i;
1379
float x0, x1, y0, y1, z;
1380
float dz;
1381
float x_range, y_range;
1382
1383
blit->mode = nv50_blit_select_mode(info);
1384
blit->color_mask = nv50_blit_derive_color_mask(info);
1385
blit->filter = nv50_blit_get_filter(info);
1386
blit->render_condition_enable = info->render_condition_enable;
1387
1388
nv50_blit_select_fp(blit, info);
1389
nv50_blitctx_pre_blit(blit, info);
1390
1391
nv50_blit_set_dst(blit, dst, info->dst.level, -1, info->dst.format);
1392
nv50_blit_set_src(blit, src, info->src.level, -1, info->src.format,
1393
blit->filter);
1394
1395
nv50_blitctx_prepare_state(blit);
1396
1397
nv50_state_validate_3d(nv50, ~0);
1398
1399
/* When flipping a surface from zeta <-> color "mode", we have to wait for
1400
* the GPU to flush its current draws.
1401
*/
1402
struct nv50_miptree *mt = nv50_miptree(dst);
1403
bool serialize = util_format_is_depth_or_stencil(info->dst.format);
1404
if (serialize && mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
1405
BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
1406
PUSH_DATA (push, 0);
1407
}
1408
1409
x_range = (float)info->src.box.width / (float)info->dst.box.width;
1410
y_range = (float)info->src.box.height / (float)info->dst.box.height;
1411
1412
x0 = (float)info->src.box.x - x_range * (float)info->dst.box.x;
1413
y0 = (float)info->src.box.y - y_range * (float)info->dst.box.y;
1414
1415
x1 = x0 + 16384.0f * x_range;
1416
y1 = y0 + 16384.0f * y_range;
1417
1418
x0 *= (float)(1 << nv50_miptree(src)->ms_x);
1419
x1 *= (float)(1 << nv50_miptree(src)->ms_x);
1420
y0 *= (float)(1 << nv50_miptree(src)->ms_y);
1421
y1 *= (float)(1 << nv50_miptree(src)->ms_y);
1422
1423
/* XXX: multiply by 6 for cube arrays ? */
1424
dz = (float)info->src.box.depth / (float)info->dst.box.depth;
1425
z = (float)info->src.box.z;
1426
if (nv50_miptree(src)->layout_3d)
1427
z += 0.5f * dz;
1428
1429
if (src->last_level > 0) {
1430
/* If there are mip maps, GPU always assumes normalized coordinates. */
1431
const unsigned l = info->src.level;
1432
const float fh = u_minify(src->width0 << nv50_miptree(src)->ms_x, l);
1433
const float fv = u_minify(src->height0 << nv50_miptree(src)->ms_y, l);
1434
x0 /= fh;
1435
x1 /= fh;
1436
y0 /= fv;
1437
y1 /= fv;
1438
if (nv50_miptree(src)->layout_3d) {
1439
z /= u_minify(src->depth0, l);
1440
dz /= u_minify(src->depth0, l);
1441
}
1442
}
1443
1444
BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
1445
PUSH_DATA (push, 0);
1446
BEGIN_NV04(push, NV50_3D(VIEW_VOLUME_CLIP_CTRL), 1);
1447
PUSH_DATA (push, 0x1);
1448
1449
/* Draw a large triangle in screen coordinates covering the whole
1450
* render target, with scissors defining the destination region.
1451
* The vertex is supplied with non-normalized texture coordinates
1452
* arranged in a way to yield the desired offset and scale.
1453
*/
1454
1455
minx = info->dst.box.x;
1456
maxx = info->dst.box.x + info->dst.box.width;
1457
miny = info->dst.box.y;
1458
maxy = info->dst.box.y + info->dst.box.height;
1459
if (info->scissor_enable) {
1460
minx = MAX2(minx, info->scissor.minx);
1461
maxx = MIN2(maxx, info->scissor.maxx);
1462
miny = MAX2(miny, info->scissor.miny);
1463
maxy = MIN2(maxy, info->scissor.maxy);
1464
}
1465
BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
1466
PUSH_DATA (push, (maxx << 16) | minx);
1467
PUSH_DATA (push, (maxy << 16) | miny);
1468
1469
for (i = 0; i < info->dst.box.depth; ++i, z += dz) {
1470
if (info->dst.box.z + i) {
1471
BEGIN_NV04(push, NV50_3D(LAYER), 1);
1472
PUSH_DATA (push, info->dst.box.z + i);
1473
}
1474
PUSH_SPACE(push, 32);
1475
BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
1476
PUSH_DATA (push, NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES);
1477
BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
1478
PUSH_DATAf(push, x0);
1479
PUSH_DATAf(push, y0);
1480
PUSH_DATAf(push, z);
1481
BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
1482
PUSH_DATAf(push, 0.0f);
1483
PUSH_DATAf(push, 0.0f);
1484
BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
1485
PUSH_DATAf(push, x1);
1486
PUSH_DATAf(push, y0);
1487
PUSH_DATAf(push, z);
1488
BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
1489
PUSH_DATAf(push, 16384.0f);
1490
PUSH_DATAf(push, 0.0f);
1491
BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
1492
PUSH_DATAf(push, x0);
1493
PUSH_DATAf(push, y1);
1494
PUSH_DATAf(push, z);
1495
BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
1496
PUSH_DATAf(push, 0.0f);
1497
PUSH_DATAf(push, 16384.0f);
1498
BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
1499
PUSH_DATA (push, 0);
1500
}
1501
if (info->dst.box.z + info->dst.box.depth - 1) {
1502
BEGIN_NV04(push, NV50_3D(LAYER), 1);
1503
PUSH_DATA (push, 0);
1504
}
1505
1506
/* re-enable normally constant state */
1507
1508
BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
1509
PUSH_DATA (push, 1);
1510
1511
/* mark the surface as reading, which will force a serialize next time it's
1512
* used for writing.
1513
*/
1514
if (serialize)
1515
mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
1516
1517
nv50_blitctx_post_blit(blit);
1518
}
1519
1520
static void
1521
nv50_blit_eng2d(struct nv50_context *nv50, const struct pipe_blit_info *info)
1522
{
1523
struct nouveau_pushbuf *push = nv50->base.pushbuf;
1524
struct nv50_miptree *dst = nv50_miptree(info->dst.resource);
1525
struct nv50_miptree *src = nv50_miptree(info->src.resource);
1526
const int32_t srcx_adj = info->src.box.width < 0 ? -1 : 0;
1527
const int32_t srcy_adj = info->src.box.height < 0 ? -1 : 0;
1528
const int32_t dz = info->dst.box.z;
1529
const int32_t sz = info->src.box.z;
1530
uint32_t dstw, dsth;
1531
int32_t dstx, dsty;
1532
int64_t srcx, srcy;
1533
int64_t du_dx, dv_dy;
1534
int i;
1535
uint32_t mode;
1536
uint32_t mask = nv50_blit_eng2d_get_mask(info);
1537
bool b;
1538
1539
mode = nv50_blit_get_filter(info) ?
1540
NV50_2D_BLIT_CONTROL_FILTER_BILINEAR :
1541
NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE;
1542
mode |= (src->base.base.nr_samples > dst->base.base.nr_samples) ?
1543
NV50_2D_BLIT_CONTROL_ORIGIN_CORNER : NV50_2D_BLIT_CONTROL_ORIGIN_CENTER;
1544
1545
du_dx = ((int64_t)info->src.box.width << 32) / info->dst.box.width;
1546
dv_dy = ((int64_t)info->src.box.height << 32) / info->dst.box.height;
1547
1548
b = info->dst.format == info->src.format;
1549
nv50_2d_texture_set(push, 1, dst, info->dst.level, dz, info->dst.format, b);
1550
nv50_2d_texture_set(push, 0, src, info->src.level, sz, info->src.format, b);
1551
1552
if (info->scissor_enable) {
1553
BEGIN_NV04(push, NV50_2D(CLIP_X), 5);
1554
PUSH_DATA (push, info->scissor.minx << dst->ms_x);
1555
PUSH_DATA (push, info->scissor.miny << dst->ms_y);
1556
PUSH_DATA (push, (info->scissor.maxx - info->scissor.minx) << dst->ms_x);
1557
PUSH_DATA (push, (info->scissor.maxy - info->scissor.miny) << dst->ms_y);
1558
PUSH_DATA (push, 1); /* enable */
1559
}
1560
1561
if (nv50->cond_query && info->render_condition_enable) {
1562
BEGIN_NV04(push, NV50_2D(COND_MODE), 1);
1563
PUSH_DATA (push, nv50->cond_condmode);
1564
}
1565
1566
if (mask != 0xffffffff) {
1567
BEGIN_NV04(push, NV50_2D(ROP), 1);
1568
PUSH_DATA (push, 0xca); /* DPSDxax */
1569
BEGIN_NV04(push, NV50_2D(PATTERN_COLOR_FORMAT), 1);
1570
PUSH_DATA (push, NV50_2D_PATTERN_COLOR_FORMAT_A8R8G8B8);
1571
BEGIN_NV04(push, NV50_2D(PATTERN_BITMAP_COLOR(0)), 4);
1572
PUSH_DATA (push, 0x00000000);
1573
PUSH_DATA (push, mask);
1574
PUSH_DATA (push, 0xffffffff);
1575
PUSH_DATA (push, 0xffffffff);
1576
BEGIN_NV04(push, NV50_2D(OPERATION), 1);
1577
PUSH_DATA (push, NV50_2D_OPERATION_ROP);
1578
} else
1579
if (info->src.format != info->dst.format) {
1580
if (info->src.format == PIPE_FORMAT_R8_UNORM ||
1581
info->src.format == PIPE_FORMAT_R16_UNORM ||
1582
info->src.format == PIPE_FORMAT_R16_FLOAT ||
1583
info->src.format == PIPE_FORMAT_R32_FLOAT) {
1584
mask = 0xffff0000; /* also makes condition for OPERATION reset true */
1585
BEGIN_NV04(push, NV50_2D(BETA4), 2);
1586
PUSH_DATA (push, mask);
1587
PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY_PREMULT);
1588
}
1589
}
1590
1591
if (src->ms_x > dst->ms_x || src->ms_y > dst->ms_y) {
1592
/* ms_x is always >= ms_y */
1593
du_dx <<= src->ms_x - dst->ms_x;
1594
dv_dy <<= src->ms_y - dst->ms_y;
1595
} else {
1596
du_dx >>= dst->ms_x - src->ms_x;
1597
dv_dy >>= dst->ms_y - src->ms_y;
1598
}
1599
1600
srcx = (int64_t)(info->src.box.x + srcx_adj) << (src->ms_x + 32);
1601
srcy = (int64_t)(info->src.box.y + srcy_adj) << (src->ms_y + 32);
1602
1603
if (src->base.base.nr_samples > dst->base.base.nr_samples) {
1604
/* center src coorinates for proper MS resolve filtering */
1605
srcx += (int64_t)1 << (src->ms_x + 31);
1606
srcy += (int64_t)1 << (src->ms_y + 31);
1607
}
1608
1609
dstx = info->dst.box.x << dst->ms_x;
1610
dsty = info->dst.box.y << dst->ms_y;
1611
1612
dstw = info->dst.box.width << dst->ms_x;
1613
dsth = info->dst.box.height << dst->ms_y;
1614
1615
if (dstx < 0) {
1616
dstw += dstx;
1617
srcx -= du_dx * dstx;
1618
dstx = 0;
1619
}
1620
if (dsty < 0) {
1621
dsth += dsty;
1622
srcy -= dv_dy * dsty;
1623
dsty = 0;
1624
}
1625
1626
BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1);
1627
PUSH_DATA (push, mode);
1628
BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4);
1629
PUSH_DATA (push, dstx);
1630
PUSH_DATA (push, dsty);
1631
PUSH_DATA (push, dstw);
1632
PUSH_DATA (push, dsth);
1633
BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4);
1634
PUSH_DATA (push, du_dx);
1635
PUSH_DATA (push, du_dx >> 32);
1636
PUSH_DATA (push, dv_dy);
1637
PUSH_DATA (push, dv_dy >> 32);
1638
1639
BCTX_REFN(nv50->bufctx, 2D, &dst->base, WR);
1640
BCTX_REFN(nv50->bufctx, 2D, &src->base, RD);
1641
nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx);
1642
if (nouveau_pushbuf_validate(nv50->base.pushbuf))
1643
return;
1644
1645
for (i = 0; i < info->dst.box.depth; ++i) {
1646
if (i > 0) {
1647
/* no scaling in z-direction possible for eng2d blits */
1648
if (dst->layout_3d) {
1649
BEGIN_NV04(push, NV50_2D(DST_LAYER), 1);
1650
PUSH_DATA (push, info->dst.box.z + i);
1651
} else {
1652
const unsigned z = info->dst.box.z + i;
1653
const uint64_t address = dst->base.address +
1654
dst->level[info->dst.level].offset +
1655
z * dst->layer_stride;
1656
BEGIN_NV04(push, NV50_2D(DST_ADDRESS_HIGH), 2);
1657
PUSH_DATAh(push, address);
1658
PUSH_DATA (push, address);
1659
}
1660
if (src->layout_3d) {
1661
/* not possible because of depth tiling */
1662
assert(0);
1663
} else {
1664
const unsigned z = info->src.box.z + i;
1665
const uint64_t address = src->base.address +
1666
src->level[info->src.level].offset +
1667
z * src->layer_stride;
1668
BEGIN_NV04(push, NV50_2D(SRC_ADDRESS_HIGH), 2);
1669
PUSH_DATAh(push, address);
1670
PUSH_DATA (push, address);
1671
}
1672
BEGIN_NV04(push, NV50_2D(BLIT_SRC_Y_INT), 1); /* trigger */
1673
PUSH_DATA (push, srcy >> 32);
1674
} else {
1675
BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4);
1676
PUSH_DATA (push, srcx);
1677
PUSH_DATA (push, srcx >> 32);
1678
PUSH_DATA (push, srcy);
1679
PUSH_DATA (push, srcy >> 32);
1680
}
1681
}
1682
nv50_bufctx_fence(nv50->bufctx, false);
1683
1684
nouveau_bufctx_reset(nv50->bufctx, NV50_BIND_2D);
1685
1686
if (info->scissor_enable) {
1687
BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1);
1688
PUSH_DATA (push, 0);
1689
}
1690
if (mask != 0xffffffff) {
1691
BEGIN_NV04(push, NV50_2D(OPERATION), 1);
1692
PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
1693
}
1694
if (nv50->cond_query && info->render_condition_enable) {
1695
BEGIN_NV04(push, NV50_2D(COND_MODE), 1);
1696
PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
1697
}
1698
}
1699
1700
static void
1701
nv50_blit(struct pipe_context *pipe, const struct pipe_blit_info *info)
1702
{
1703
struct nv50_context *nv50 = nv50_context(pipe);
1704
struct nouveau_pushbuf *push = nv50->base.pushbuf;
1705
bool eng3d = FALSE;
1706
1707
if (info->src.box.width == 0 || info->src.box.height == 0 ||
1708
info->dst.box.width == 0 || info->dst.box.height == 0) {
1709
pipe_debug_message(&nv50->base.debug, ERROR,
1710
"Blit with zero-size src or dst box");
1711
return;
1712
}
1713
1714
if (util_format_is_depth_or_stencil(info->dst.resource->format)) {
1715
if (!(info->mask & PIPE_MASK_ZS))
1716
return;
1717
if (info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT ||
1718
info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
1719
eng3d = true;
1720
if (info->filter != PIPE_TEX_FILTER_NEAREST)
1721
eng3d = true;
1722
} else {
1723
if (!(info->mask & PIPE_MASK_RGBA))
1724
return;
1725
if (info->mask != PIPE_MASK_RGBA)
1726
eng3d = true;
1727
}
1728
1729
if (nv50_miptree(info->src.resource)->layout_3d) {
1730
eng3d = true;
1731
} else
1732
if (info->src.box.depth != info->dst.box.depth) {
1733
eng3d = true;
1734
debug_printf("blit: cannot filter array or cube textures in z direction");
1735
}
1736
1737
if (!eng3d && info->dst.format != info->src.format) {
1738
if (!nv50_2d_dst_format_faithful(info->dst.format) ||
1739
!nv50_2d_src_format_faithful(info->src.format)) {
1740
eng3d = true;
1741
} else
1742
if (!nv50_2d_src_format_faithful(info->src.format)) {
1743
if (!util_format_is_luminance(info->src.format)) {
1744
if (util_format_is_intensity(info->src.format))
1745
eng3d = true;
1746
else
1747
if (!nv50_2d_dst_format_ops_supported(info->dst.format))
1748
eng3d = true;
1749
else
1750
eng3d = !nv50_2d_format_supported(info->src.format);
1751
}
1752
} else
1753
if (util_format_is_luminance_alpha(info->src.format))
1754
eng3d = true;
1755
}
1756
1757
if (info->src.resource->nr_samples == 8 &&
1758
info->dst.resource->nr_samples <= 1)
1759
eng3d = true;
1760
1761
if (info->num_window_rectangles > 0 || info->window_rectangle_include)
1762
eng3d = true;
1763
1764
/* FIXME: can't make this work with eng2d anymore */
1765
if ((info->src.resource->nr_samples | 1) !=
1766
(info->dst.resource->nr_samples | 1))
1767
eng3d = true;
1768
1769
/* FIXME: find correct src coordinate adjustments */
1770
if ((info->src.box.width != info->dst.box.width &&
1771
info->src.box.width != -info->dst.box.width) ||
1772
(info->src.box.height != info->dst.box.height &&
1773
info->src.box.height != -info->dst.box.height))
1774
eng3d = true;
1775
1776
if (nv50->screen->num_occlusion_queries_active) {
1777
BEGIN_NV04(push, NV50_3D(SAMPLECNT_ENABLE), 1);
1778
PUSH_DATA (push, 0);
1779
}
1780
1781
if (!eng3d)
1782
nv50_blit_eng2d(nv50, info);
1783
else
1784
nv50_blit_3d(nv50, info);
1785
1786
if (nv50->screen->num_occlusion_queries_active) {
1787
BEGIN_NV04(push, NV50_3D(SAMPLECNT_ENABLE), 1);
1788
PUSH_DATA (push, 1);
1789
}
1790
}
1791
1792
static void
1793
nv50_flush_resource(struct pipe_context *ctx,
1794
struct pipe_resource *resource)
1795
{
1796
}
1797
1798
bool
1799
nv50_blitter_create(struct nv50_screen *screen)
1800
{
1801
screen->blitter = CALLOC_STRUCT(nv50_blitter);
1802
if (!screen->blitter) {
1803
NOUVEAU_ERR("failed to allocate blitter struct\n");
1804
return false;
1805
}
1806
1807
(void) mtx_init(&screen->blitter->mutex, mtx_plain);
1808
1809
nv50_blitter_make_vp(screen->blitter);
1810
nv50_blitter_make_sampler(screen->blitter);
1811
1812
return true;
1813
}
1814
1815
void
1816
nv50_blitter_destroy(struct nv50_screen *screen)
1817
{
1818
struct nv50_blitter *blitter = screen->blitter;
1819
unsigned i, m;
1820
1821
for (i = 0; i < NV50_BLIT_MAX_TEXTURE_TYPES; ++i) {
1822
for (m = 0; m < NV50_BLIT_MODES; ++m) {
1823
struct nv50_program *prog = blitter->fp[i][m];
1824
if (prog) {
1825
nv50_program_destroy(NULL, prog);
1826
FREE((void *)prog->pipe.tokens);
1827
FREE(prog);
1828
}
1829
}
1830
}
1831
1832
mtx_destroy(&blitter->mutex);
1833
FREE(blitter);
1834
}
1835
1836
bool
1837
nv50_blitctx_create(struct nv50_context *nv50)
1838
{
1839
nv50->blit = CALLOC_STRUCT(nv50_blitctx);
1840
if (!nv50->blit) {
1841
NOUVEAU_ERR("failed to allocate blit context\n");
1842
return false;
1843
}
1844
1845
nv50->blit->nv50 = nv50;
1846
1847
nv50->blit->rast.pipe.half_pixel_center = 1;
1848
1849
return true;
1850
}
1851
1852
void
1853
nv50_init_surface_functions(struct nv50_context *nv50)
1854
{
1855
struct pipe_context *pipe = &nv50->base.pipe;
1856
1857
pipe->resource_copy_region = nv50_resource_copy_region;
1858
pipe->blit = nv50_blit;
1859
pipe->flush_resource = nv50_flush_resource;
1860
pipe->clear_texture = nv50_clear_texture;
1861
pipe->clear_render_target = nv50_clear_render_target;
1862
pipe->clear_depth_stencil = nv50_clear_depth_stencil;
1863
pipe->clear_buffer = nv50_clear_buffer;
1864
}
1865
1866