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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
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#ifndef __NVC0_CONTEXT_H__
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#define __NVC0_CONTEXT_H__
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_state.h"
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#include "util/list.h"
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#include "util/u_memory.h"
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#include "util/u_math.h"
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#include "util/u_inlines.h"
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#include "util/u_dynarray.h"
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#include "nvc0/nvc0_winsys.h"
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#include "nvc0/nvc0_stateobj.h"
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#include "nvc0/nvc0_screen.h"
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#include "nvc0/nvc0_program.h"
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#include "nvc0/nvc0_resource.h"
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#include "nvc0/nvc0_query.h"
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#include "nv50/nv50_transfer.h"
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#include "nouveau_context.h"
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#include "nouveau_debug.h"
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#include "nv50/nv50_3ddefs.xml.h"
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#include "nvc0/nvc0_3d.xml.h"
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#include "nv50/nv50_2d.xml.h"
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#include "nvc0/nvc0_m2mf.xml.h"
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#include "nvc0/nve4_copy.xml.h"
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#include "nvc0/nve4_p2mf.xml.h"
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#include "nvc0/nvc0_compute.xml.h"
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#include "nvc0/nvc0_macros.h"
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/* NOTE: must keep NVC0_NEW_3D_...PROG in consecutive bits in this order */
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#define NVC0_NEW_3D_BLEND (1 << 0)
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#define NVC0_NEW_3D_RASTERIZER (1 << 1)
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#define NVC0_NEW_3D_ZSA (1 << 2)
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#define NVC0_NEW_3D_VERTPROG (1 << 3)
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#define NVC0_NEW_3D_TCTLPROG (1 << 4)
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#define NVC0_NEW_3D_TEVLPROG (1 << 5)
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#define NVC0_NEW_3D_GMTYPROG (1 << 6)
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#define NVC0_NEW_3D_FRAGPROG (1 << 7)
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#define NVC0_NEW_3D_BLEND_COLOUR (1 << 8)
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#define NVC0_NEW_3D_STENCIL_REF (1 << 9)
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#define NVC0_NEW_3D_CLIP (1 << 10)
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#define NVC0_NEW_3D_SAMPLE_MASK (1 << 11)
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#define NVC0_NEW_3D_FRAMEBUFFER (1 << 12)
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#define NVC0_NEW_3D_STIPPLE (1 << 13)
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#define NVC0_NEW_3D_SCISSOR (1 << 14)
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#define NVC0_NEW_3D_VIEWPORT (1 << 15)
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#define NVC0_NEW_3D_ARRAYS (1 << 16)
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#define NVC0_NEW_3D_VERTEX (1 << 17)
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#define NVC0_NEW_3D_CONSTBUF (1 << 18)
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#define NVC0_NEW_3D_TEXTURES (1 << 19)
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#define NVC0_NEW_3D_SAMPLERS (1 << 20)
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#define NVC0_NEW_3D_TFB_TARGETS (1 << 21)
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#define NVC0_NEW_3D_SURFACES (1 << 23)
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#define NVC0_NEW_3D_MIN_SAMPLES (1 << 24)
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#define NVC0_NEW_3D_TESSFACTOR (1 << 25)
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#define NVC0_NEW_3D_BUFFERS (1 << 26)
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#define NVC0_NEW_3D_DRIVERCONST (1 << 27)
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#define NVC0_NEW_3D_WINDOW_RECTS (1 << 28)
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#define NVC0_NEW_3D_SAMPLE_LOCATIONS (1 << 29)
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#define NVC0_NEW_CP_PROGRAM (1 << 0)
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#define NVC0_NEW_CP_SURFACES (1 << 1)
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#define NVC0_NEW_CP_TEXTURES (1 << 2)
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#define NVC0_NEW_CP_SAMPLERS (1 << 3)
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#define NVC0_NEW_CP_CONSTBUF (1 << 4)
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#define NVC0_NEW_CP_GLOBALS (1 << 5)
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#define NVC0_NEW_CP_DRIVERCONST (1 << 6)
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#define NVC0_NEW_CP_BUFFERS (1 << 7)
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/* 3d bufctx (during draw_vbo, blit_3d) */
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#define NVC0_BIND_3D_FB 0
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#define NVC0_BIND_3D_VTX 1
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#define NVC0_BIND_3D_VTX_TMP 2
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#define NVC0_BIND_3D_IDX 3
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#define NVC0_BIND_3D_TEX(s, i) ( 4 + 32 * (s) + (i))
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#define NVC0_BIND_3D_CB(s, i) (164 + 16 * (s) + (i))
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#define NVC0_BIND_3D_TFB 244
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#define NVC0_BIND_3D_SUF 245
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#define NVC0_BIND_3D_BUF 246
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#define NVC0_BIND_3D_SCREEN 247
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#define NVC0_BIND_3D_BINDLESS 248
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#define NVC0_BIND_3D_TLS 249
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#define NVC0_BIND_3D_TEXT 250
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#define NVC0_BIND_3D_COUNT 251
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/* compute bufctx (during launch_grid) */
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#define NVC0_BIND_CP_CB(i) ( 0 + (i))
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#define NVC0_BIND_CP_TEX(i) ( 16 + (i))
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#define NVC0_BIND_CP_SUF 48
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#define NVC0_BIND_CP_GLOBAL 49
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#define NVC0_BIND_CP_DESC 50
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#define NVC0_BIND_CP_SCREEN 51
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#define NVC0_BIND_CP_QUERY 52
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#define NVC0_BIND_CP_BUF 53
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#define NVC0_BIND_CP_TEXT 54
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#define NVC0_BIND_CP_BINDLESS 55
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#define NVC0_BIND_CP_COUNT 56
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/* bufctx for other operations */
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#define NVC0_BIND_2D 0
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#define NVC0_BIND_M2MF 0
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#define NVC0_BIND_FENCE 1
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/* 6 user uniform buffers, at 64K each */
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#define NVC0_CB_USR_INFO(s) (s << 16)
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#define NVC0_CB_USR_SIZE (6 << 16)
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/* 6 driver constbuts, at 64K each */
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#define NVC0_CB_AUX_INFO(s) NVC0_CB_USR_SIZE + (s << 16)
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#define NVC0_CB_AUX_SIZE (1 << 16)
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/* XXX: Figure out what this UNK data is. */
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#define NVC0_CB_AUX_UNK_INFO 0x000
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#define NVC0_CB_AUX_UNK_SIZE (8 * 4)
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/* 40 textures handles (8 for GM107+ images only), at 1 32-bits integer each */
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#define NVC0_CB_AUX_TEX_INFO(i) 0x020 + (i) * 4
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#define NVC0_CB_AUX_TEX_SIZE (40 * 4)
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/* 8 sets of 32-bits coordinate offsets */
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#define NVC0_CB_AUX_MS_INFO 0x0c0
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#define NVC0_CB_AUX_MS_SIZE (8 * 2 * 4)
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/* block/grid size, at 3 32-bits integers each, gridid and work_dim */
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#define NVC0_CB_AUX_GRID_INFO(i) 0x100 + (i) * 4 /* CP */
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#define NVC0_CB_AUX_GRID_SIZE (8 * 4)
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/* FB texture handle */
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#define NVC0_CB_AUX_FB_TEX_INFO 0x100 /* FP */
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#define NVC0_CB_AUX_FB_TEX_SIZE (4)
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/* 8 user clip planes, at 4 32-bits floats each */
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#define NVC0_CB_AUX_UCP_INFO 0x120
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#define NVC0_CB_AUX_UCP_SIZE (PIPE_MAX_CLIP_PLANES * 4 * 4)
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/* 13 ubos, at 4 32-bits integer each */
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#define NVC0_CB_AUX_UBO_INFO(i) 0x120 + (i) * 4 * 4 /* CP */
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#define NVC0_CB_AUX_UBO_SIZE ((NVC0_MAX_PIPE_CONSTBUFS - 1) * 4 * 4)
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/* 8 sets of 32-bits integer pairs sample offsets */
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#define NVC0_CB_AUX_SAMPLE_INFO 0x1a0 /* FP */
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/* 256 bytes, though only 64 bytes used before GM200 */
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#define NVC0_CB_AUX_SAMPLE_SIZE (8 * 2 * 4 * 4)
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/* draw parameters (index bias, base instance, drawid)
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* be sure to update the indirect draw macros in com9097.mme when changing this
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*/
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#define NVC0_CB_AUX_DRAW_INFO 0x1a0 /* VP */
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/* 32 user buffers, at 4 32-bits integers each */
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#define NVC0_CB_AUX_BUF_INFO(i) 0x2a0 + (i) * 4 * 4
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#define NVC0_CB_AUX_BUF_SIZE (NVC0_MAX_BUFFERS * 4 * 4)
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/* 8 surfaces, at 16 32-bits integers each */
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#define NVC0_CB_AUX_SU_INFO(i) 0x4a0 + (i) * 16 * 4
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#define NVC0_CB_AUX_SU_SIZE (NVC0_MAX_IMAGES * 16 * 4)
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/* 1 64-bits address and 1 32-bits sequence
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* be sure to update the shaders in nvc0_query_hw_sm.c when changing this
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*/
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#define NVC0_CB_AUX_MP_INFO 0x6a0
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#define NVC0_CB_AUX_MP_SIZE 3 * 4
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/* 512 64-byte blocks for bindless image handles */
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#define NVC0_CB_AUX_BINDLESS_INFO(i) 0x6b0 + (i) * 16 * 4
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#define NVC0_CB_AUX_BINDLESS_SIZE (NVE4_IMG_MAX_HANDLES * 16 * 4)
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/* 4 32-bits floats for the vertex runout, put at the end */
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#define NVC0_CB_AUX_RUNOUT_INFO NVC0_CB_USR_SIZE + (NVC0_CB_AUX_SIZE * 6)
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struct nvc0_blitctx;
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bool nvc0_blitctx_create(struct nvc0_context *);
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void nvc0_blitctx_destroy(struct nvc0_context *);
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struct nvc0_resident {
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struct list_head list;
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uint64_t handle;
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struct nv04_resource *buf;
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uint32_t flags;
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};
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struct nvc0_context {
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struct nouveau_context base;
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struct nouveau_bufctx *bufctx_3d;
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struct nouveau_bufctx *bufctx;
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struct nouveau_bufctx *bufctx_cp;
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struct nvc0_screen *screen;
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void (*m2mf_copy_rect)(struct nvc0_context *,
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const struct nv50_m2mf_rect *dst,
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const struct nv50_m2mf_rect *src,
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uint32_t nblocksx, uint32_t nblocksy);
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uint32_t dirty_3d; /* dirty flags for 3d state */
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uint32_t dirty_cp; /* dirty flags for compute state */
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struct nvc0_graph_state state;
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struct nvc0_blend_stateobj *blend;
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struct nvc0_rasterizer_stateobj *rast;
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struct nvc0_zsa_stateobj *zsa;
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struct nvc0_vertex_stateobj *vertex;
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struct nvc0_program *vertprog;
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struct nvc0_program *tctlprog;
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struct nvc0_program *tevlprog;
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struct nvc0_program *gmtyprog;
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struct nvc0_program *fragprog;
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struct nvc0_program *compprog;
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struct nvc0_program *tcp_empty;
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struct nvc0_constbuf constbuf[6][NVC0_MAX_PIPE_CONSTBUFS];
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uint16_t constbuf_dirty[6];
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uint16_t constbuf_valid[6];
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uint16_t constbuf_coherent[6];
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bool cb_dirty;
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struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
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unsigned num_vtxbufs;
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uint32_t vtxbufs_coherent;
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uint32_t constant_vbos;
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uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
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uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */
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uint32_t vb_elt_limit; /* max - min element (count - 1) */
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uint32_t instance_off; /* current base vertex for instanced arrays */
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uint32_t instance_max; /* last instance for current draw call */
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struct pipe_sampler_view *textures[6][PIPE_MAX_SAMPLERS];
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unsigned num_textures[6];
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uint32_t textures_dirty[6];
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uint32_t textures_coherent[6];
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struct nv50_tsc_entry *samplers[6][PIPE_MAX_SAMPLERS];
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unsigned num_samplers[6];
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uint32_t samplers_dirty[6];
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bool seamless_cube_map;
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struct pipe_sampler_view *fbtexture;
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uint32_t tex_handles[6][PIPE_MAX_SAMPLERS]; /* for nve4 */
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struct list_head tex_head;
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struct list_head img_head;
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struct pipe_framebuffer_state framebuffer;
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bool sample_locations_enabled;
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uint8_t sample_locations[2 * 4 * 8];
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struct pipe_blend_color blend_colour;
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struct pipe_stencil_ref stencil_ref;
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struct pipe_poly_stipple stipple;
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struct pipe_scissor_state scissors[NVC0_MAX_VIEWPORTS];
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unsigned scissors_dirty;
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struct pipe_viewport_state viewports[NVC0_MAX_VIEWPORTS];
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unsigned viewports_dirty;
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struct pipe_clip_state clip;
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struct nvc0_window_rect_stateobj window_rect;
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unsigned sample_mask;
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unsigned min_samples;
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float default_tess_outer[4];
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float default_tess_inner[2];
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bool vbo_push_hint;
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uint8_t tfbbuf_dirty;
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struct pipe_stream_output_target *tfbbuf[4];
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unsigned num_tfbbufs;
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struct pipe_query *cond_query;
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bool cond_cond; /* inverted rendering condition */
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uint cond_mode;
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uint32_t cond_condmode; /* the calculated condition */
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struct nvc0_blitctx *blit;
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/* NOTE: some of these surfaces may reference buffers */
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struct pipe_surface *surfaces[2][NVC0_MAX_SURFACE_SLOTS];
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uint16_t surfaces_dirty[2];
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uint16_t surfaces_valid[2];
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struct pipe_shader_buffer buffers[6][NVC0_MAX_BUFFERS];
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uint32_t buffers_dirty[6];
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uint32_t buffers_valid[6];
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struct pipe_image_view images[6][NVC0_MAX_IMAGES];
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struct pipe_sampler_view *images_tic[6][NVC0_MAX_IMAGES]; /* GM107+ */
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uint16_t images_dirty[6];
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uint16_t images_valid[6];
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struct util_dynarray global_residents;
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uint64_t compute_invocations;
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};
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static inline struct nvc0_context *
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nvc0_context(struct pipe_context *pipe)
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{
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return (struct nvc0_context *)pipe;
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}
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static inline unsigned
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nvc0_shader_stage(unsigned pipe)
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{
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switch (pipe) {
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case PIPE_SHADER_VERTEX: return 0;
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case PIPE_SHADER_TESS_CTRL: return 1;
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case PIPE_SHADER_TESS_EVAL: return 2;
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case PIPE_SHADER_GEOMETRY: return 3;
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case PIPE_SHADER_FRAGMENT: return 4;
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case PIPE_SHADER_COMPUTE: return 5;
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default:
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assert(!"invalid PIPE_SHADER type");
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return 0;
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}
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}
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/* nvc0_context.c */
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struct pipe_context *nvc0_create(struct pipe_screen *, void *, unsigned flags);
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void nvc0_bufctx_fence(struct nvc0_context *, struct nouveau_bufctx *,
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bool on_flush);
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void nvc0_default_kick_notify(struct nouveau_pushbuf *);
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const void *nvc0_get_sample_locations(unsigned);
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/* nvc0_draw.c */
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extern struct draw_stage *nvc0_draw_render_stage(struct nvc0_context *);
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/* nvc0_program.c */
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bool nvc0_program_translate(struct nvc0_program *, uint16_t chipset,
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struct disk_cache *,
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struct pipe_debug_callback *);
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bool nvc0_program_upload(struct nvc0_context *, struct nvc0_program *);
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void nvc0_program_destroy(struct nvc0_context *, struct nvc0_program *);
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void nvc0_program_library_upload(struct nvc0_context *);
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void nvc0_program_init_tcp_empty(struct nvc0_context *);
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/* nvc0_shader_state.c */
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void nvc0_vertprog_validate(struct nvc0_context *);
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void nvc0_tctlprog_validate(struct nvc0_context *);
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void nvc0_tevlprog_validate(struct nvc0_context *);
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void nvc0_gmtyprog_validate(struct nvc0_context *);
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void nvc0_fragprog_validate(struct nvc0_context *);
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void nvc0_compprog_validate(struct nvc0_context *);
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void nvc0_tfb_validate(struct nvc0_context *);
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void nvc0_layer_validate(struct nvc0_context *);
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/* nvc0_state.c */
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extern void nvc0_init_state_functions(struct nvc0_context *);
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/* nvc0_state_validate.c */
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struct nvc0_state_validate {
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void (*func)(struct nvc0_context *);
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uint32_t states;
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};
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bool nvc0_state_validate(struct nvc0_context *, uint32_t,
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struct nvc0_state_validate *, int, uint32_t *,
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struct nouveau_bufctx *);
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bool nvc0_state_validate_3d(struct nvc0_context *, uint32_t);
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/* nvc0_surface.c */
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extern void nvc0_clear(struct pipe_context *, unsigned buffers,
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const struct pipe_scissor_state *scissor_state,
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const union pipe_color_union *color,
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double depth, unsigned stencil);
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extern void nvc0_init_surface_functions(struct nvc0_context *);
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/* nvc0_tex.c */
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bool nvc0_validate_tic(struct nvc0_context *nvc0, int s);
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bool nvc0_validate_tsc(struct nvc0_context *nvc0, int s);
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bool nve4_validate_tsc(struct nvc0_context *nvc0, int s);
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void nvc0_validate_suf(struct nvc0_context *nvc0, int s);
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void nvc0_validate_textures(struct nvc0_context *);
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void nvc0_validate_samplers(struct nvc0_context *);
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void nvc0_upload_tsc0(struct nvc0_context *);
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void nve4_set_tex_handles(struct nvc0_context *);
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void nvc0_validate_surfaces(struct nvc0_context *);
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void nve4_set_surface_info(struct nouveau_pushbuf *,
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const struct pipe_image_view *,
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struct nvc0_context *);
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void nvc0_mark_image_range_valid(const struct pipe_image_view *);
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bool nvc0_update_tic(struct nvc0_context *, struct nv50_tic_entry *,
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struct nv04_resource *);
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struct pipe_sampler_view *
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nvc0_create_texture_view(struct pipe_context *,
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struct pipe_resource *,
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const struct pipe_sampler_view *,
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uint32_t flags);
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struct pipe_sampler_view *
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nvc0_create_sampler_view(struct pipe_context *,
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struct pipe_resource *,
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const struct pipe_sampler_view *);
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struct pipe_sampler_view *
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gm107_create_texture_view_from_image(struct pipe_context *,
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const struct pipe_image_view *);
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void nvc0_init_bindless_functions(struct pipe_context *);
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/* nvc0_transfer.c */
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void
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nvc0_init_transfer_functions(struct nvc0_context *);
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void
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nvc0_m2mf_push_linear(struct nouveau_context *nv,
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struct nouveau_bo *dst, unsigned offset, unsigned domain,
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unsigned size, const void *data);
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void
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nve4_p2mf_push_linear(struct nouveau_context *nv,
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struct nouveau_bo *dst, unsigned offset, unsigned domain,
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unsigned size, const void *data);
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void
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nvc0_cb_bo_push(struct nouveau_context *,
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struct nouveau_bo *bo, unsigned domain,
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unsigned base, unsigned size,
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unsigned offset, unsigned words, const uint32_t *data);
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/* nvc0_vbo.c */
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void nvc0_draw_vbo(struct pipe_context *, const struct pipe_draw_info *, unsigned,
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const struct pipe_draw_indirect_info *indirect,
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const struct pipe_draw_start_count_bias *draws,
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unsigned num_draws);
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void *
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nvc0_vertex_state_create(struct pipe_context *pipe,
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unsigned num_elements,
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const struct pipe_vertex_element *elements);
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void
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nvc0_vertex_state_delete(struct pipe_context *pipe, void *hwcso);
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void nvc0_vertex_arrays_validate(struct nvc0_context *);
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void nvc0_idxbuf_validate(struct nvc0_context *);
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/* nvc0_video.c */
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struct pipe_video_codec *
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nvc0_create_decoder(struct pipe_context *context,
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const struct pipe_video_codec *templ);
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struct pipe_video_buffer *
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nvc0_video_buffer_create(struct pipe_context *pipe,
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const struct pipe_video_buffer *templat);
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/* nvc0_push.c */
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void nvc0_push_vbo(struct nvc0_context *, const struct pipe_draw_info *,
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const struct pipe_draw_indirect_info *indirect,
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const struct pipe_draw_start_count_bias *draw);
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void nvc0_push_vbo_indirect(struct nvc0_context *, const struct pipe_draw_info *,
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unsigned drawid_offset,
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const struct pipe_draw_indirect_info *indirect,
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const struct pipe_draw_start_count_bias *draw);
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/* nve4_compute.c */
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void nve4_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
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/* nvc0_compute.c */
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void nvc0_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
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void nvc0_compute_validate_globals(struct nvc0_context *);
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void nvc0_update_compute_invocations_counter(struct nvc0_context *nvc0,
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const struct pipe_grid_info *info);
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#endif
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