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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
4574 views
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/*
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* Copyright 2010 Christoph Bumiller
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <xf86drm.h>
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#include <nouveau_drm.h>
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#include <nvif/class.h>
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#include "util/format/u_format.h"
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#include "util/format/u_format_s3tc.h"
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#include "util/u_screen.h"
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#include "pipe/p_screen.h"
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#include "nouveau_vp3_video.h"
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#include "codegen/nv50_ir_driver.h"
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#include "nvc0/nvc0_context.h"
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#include "nvc0/nvc0_screen.h"
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#include "nvc0/mme/com9097.mme.h"
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#include "nvc0/mme/com90c0.mme.h"
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#include "nvc0/mme/comc597.mme.h"
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#include "nv50/g80_texture.xml.h"
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static bool
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nvc0_screen_is_format_supported(struct pipe_screen *pscreen,
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enum pipe_format format,
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enum pipe_texture_target target,
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unsigned sample_count,
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unsigned storage_sample_count,
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unsigned bindings)
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{
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const struct util_format_description *desc = util_format_description(format);
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if (sample_count > 8)
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return false;
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if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
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return false;
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if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
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return false;
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/* Short-circuit the rest of the logic -- this is used by the gallium frontend
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* to determine valid MS levels in a no-attachments scenario.
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*/
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if (format == PIPE_FORMAT_NONE && bindings & PIPE_BIND_RENDER_TARGET)
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return true;
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if ((bindings & PIPE_BIND_SAMPLER_VIEW) && (target != PIPE_BUFFER))
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if (util_format_get_blocksizebits(format) == 3 * 32)
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return false;
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if (bindings & PIPE_BIND_LINEAR)
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if (util_format_is_depth_or_stencil(format) ||
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(target != PIPE_TEXTURE_1D &&
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target != PIPE_TEXTURE_2D &&
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target != PIPE_TEXTURE_RECT) ||
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sample_count > 1)
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return false;
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/* Restrict ETC2 and ASTC formats here. These are only supported on GK20A
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* and GM20B.
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*/
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if ((desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
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desc->layout == UTIL_FORMAT_LAYOUT_ASTC) &&
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nouveau_screen(pscreen)->device->chipset != 0x12b &&
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nouveau_screen(pscreen)->class_3d != NVEA_3D_CLASS)
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return false;
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/* shared is always supported */
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bindings &= ~(PIPE_BIND_LINEAR |
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PIPE_BIND_SHARED);
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if (bindings & PIPE_BIND_SHADER_IMAGE) {
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if (format == PIPE_FORMAT_B8G8R8A8_UNORM &&
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nouveau_screen(pscreen)->class_3d < NVE4_3D_CLASS) {
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/* This should work on Fermi, but for currently unknown reasons it
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* does not and results in breaking reads from pbos. */
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return false;
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}
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}
101
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if (bindings & PIPE_BIND_INDEX_BUFFER) {
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if (format != PIPE_FORMAT_R8_UINT &&
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format != PIPE_FORMAT_R16_UINT &&
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format != PIPE_FORMAT_R32_UINT)
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return false;
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bindings &= ~PIPE_BIND_INDEX_BUFFER;
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}
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return (( nvc0_format_table[format].usage |
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nvc0_vertex_format[format].usage) & bindings) == bindings;
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}
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static int
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nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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{
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const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
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const struct nouveau_screen *screen = nouveau_screen(pscreen);
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struct nouveau_device *dev = screen->device;
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static bool debug_cap_printed[PIPE_CAP_LAST] = {};
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switch (param) {
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/* non-boolean caps */
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case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
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return 16384;
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case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
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return 15;
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case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
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return 12;
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case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
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return 2048;
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case PIPE_CAP_MIN_TEXEL_OFFSET:
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return -8;
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case PIPE_CAP_MAX_TEXEL_OFFSET:
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return 7;
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case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
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return -32;
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case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
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return 31;
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case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
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return 128 * 1024 * 1024;
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case PIPE_CAP_GLSL_FEATURE_LEVEL:
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return 430;
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case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
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return 430;
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case PIPE_CAP_MAX_RENDER_TARGETS:
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return 8;
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case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
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return 1;
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case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
151
case PIPE_CAP_RASTERIZER_SUBPIXEL_BITS:
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return 8;
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case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
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return 4;
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case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
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case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
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return 128;
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case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
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case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
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return 1024;
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case PIPE_CAP_MAX_VERTEX_STREAMS:
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return 4;
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case PIPE_CAP_MAX_GS_INVOCATIONS:
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return 32;
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case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
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return 1 << 27;
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case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
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return 2048;
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case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET:
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return 2047;
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case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
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return 256;
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case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
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if (class_3d < GM107_3D_CLASS)
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return 256; /* IMAGE bindings require alignment to 256 */
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return 16;
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case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
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return 16;
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case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
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return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
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case PIPE_CAP_MAX_VIEWPORTS:
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return NVC0_MAX_VIEWPORTS;
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case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
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return 4;
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case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
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return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
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case PIPE_CAP_ENDIANNESS:
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return PIPE_ENDIAN_LITTLE;
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case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
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return 30;
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case PIPE_CAP_MAX_WINDOW_RECTANGLES:
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return NVC0_MAX_WINDOW_RECTANGLES;
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case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
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return class_3d >= GM200_3D_CLASS ? 8 : 0;
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case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
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return 64 * 1024 * 1024;
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case PIPE_CAP_MAX_VARYINGS:
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/* NOTE: These only count our slots for GENERIC varyings.
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* The address space may be larger, but the actual hard limit seems to be
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* less than what the address space layout permits, so don't add TEXCOORD,
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* COLOR, etc. here.
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*/
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return 0x1f0 / 16;
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case PIPE_CAP_MAX_VERTEX_BUFFERS:
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return 16;
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case PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE:
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return 512 * 1024; /* TODO: Investigate tuning this */
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case PIPE_CAP_MAX_TEXTURE_MB:
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return 0; /* TODO: use 1/2 of VRAM for this? */
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case PIPE_CAP_SUPPORTED_PRIM_MODES_WITH_RESTART:
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case PIPE_CAP_SUPPORTED_PRIM_MODES:
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return BITFIELD_MASK(PIPE_PRIM_MAX);
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/* supported caps */
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case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
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case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
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case PIPE_CAP_TEXTURE_SWIZZLE:
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case PIPE_CAP_TEXTURE_SHADOW_MAP:
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case PIPE_CAP_NPOT_TEXTURES:
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case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
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case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
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case PIPE_CAP_ANISOTROPIC_FILTER:
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case PIPE_CAP_SEAMLESS_CUBE_MAP:
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case PIPE_CAP_CUBE_MAP_ARRAY:
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case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
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case PIPE_CAP_TEXTURE_MULTISAMPLE:
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case PIPE_CAP_DEPTH_CLIP_DISABLE:
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case PIPE_CAP_POINT_SPRITE:
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case PIPE_CAP_TGSI_TEXCOORD:
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case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
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case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
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case PIPE_CAP_VERTEX_SHADER_SATURATE:
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case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
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case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
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case PIPE_CAP_VERTEX_COLOR_CLAMPED:
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case PIPE_CAP_QUERY_TIMESTAMP:
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case PIPE_CAP_QUERY_TIME_ELAPSED:
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case PIPE_CAP_OCCLUSION_QUERY:
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case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
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case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
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case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
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case PIPE_CAP_BLEND_EQUATION_SEPARATE:
244
case PIPE_CAP_INDEP_BLEND_ENABLE:
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case PIPE_CAP_INDEP_BLEND_FUNC:
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case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
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case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
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case PIPE_CAP_PRIMITIVE_RESTART:
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case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
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case PIPE_CAP_TGSI_INSTANCEID:
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case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
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case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
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case PIPE_CAP_CONDITIONAL_RENDER:
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case PIPE_CAP_TEXTURE_BARRIER:
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case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
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case PIPE_CAP_START_INSTANCE:
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case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
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case PIPE_CAP_DRAW_INDIRECT:
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case PIPE_CAP_USER_VERTEX_BUFFERS:
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case PIPE_CAP_TEXTURE_QUERY_LOD:
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case PIPE_CAP_SAMPLE_SHADING:
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case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
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case PIPE_CAP_TEXTURE_GATHER_SM5:
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case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
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case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
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case PIPE_CAP_SAMPLER_VIEW_TARGET:
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case PIPE_CAP_CLIP_HALFZ:
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case PIPE_CAP_POLYGON_OFFSET_CLAMP:
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case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
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case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
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case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
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case PIPE_CAP_DEPTH_BOUNDS_TEST:
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case PIPE_CAP_TGSI_TXQS:
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case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
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case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
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case PIPE_CAP_CLEAR_TEXTURE:
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case PIPE_CAP_DRAW_PARAMETERS:
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case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
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case PIPE_CAP_MULTI_DRAW_INDIRECT:
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case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
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case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
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case PIPE_CAP_QUERY_BUFFER_OBJECT:
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case PIPE_CAP_INVALIDATE_BUFFER:
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case PIPE_CAP_STRING_MARKER:
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case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
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case PIPE_CAP_CULL_DISTANCE:
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case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
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case PIPE_CAP_TGSI_VOTE:
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case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
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case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
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case PIPE_CAP_TGSI_MUL_ZERO_WINS:
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case PIPE_CAP_DOUBLES:
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case PIPE_CAP_INT64:
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case PIPE_CAP_TGSI_TEX_TXF_LZ:
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case PIPE_CAP_TGSI_CLOCK:
296
case PIPE_CAP_COMPUTE:
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case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
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case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
299
case PIPE_CAP_QUERY_SO_OVERFLOW:
300
case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
301
case PIPE_CAP_TGSI_DIV:
302
case PIPE_CAP_TGSI_ATOMINC_WRAP:
303
case PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION:
304
case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
305
case PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF:
306
case PIPE_CAP_FLATSHADE:
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case PIPE_CAP_ALPHA_TEST:
308
case PIPE_CAP_POINT_SIZE_FIXED:
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case PIPE_CAP_TWO_SIDED_COLOR:
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case PIPE_CAP_CLIP_PLANES:
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case PIPE_CAP_TEXTURE_SHADOW_LOD:
312
case PIPE_CAP_PACKED_STREAM_OUTPUT:
313
case PIPE_CAP_CLEAR_SCISSORED:
314
case PIPE_CAP_GL_CLAMP:
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return 1;
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case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
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return nouveau_screen(pscreen)->vram_domain & NOUVEAU_BO_VRAM ? 1 : 0;
318
case PIPE_CAP_FBFETCH:
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return class_3d >= NVE4_3D_CLASS ? 1 : 0; /* needs testing on fermi */
320
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
321
case PIPE_CAP_TGSI_BALLOT:
322
return class_3d >= NVE4_3D_CLASS;
323
case PIPE_CAP_BINDLESS_TEXTURE:
324
return class_3d >= NVE4_3D_CLASS;
325
case PIPE_CAP_TGSI_ATOMFADD:
326
return class_3d < GM107_3D_CLASS; /* needs additional lowering */
327
case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
328
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
329
case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
330
case PIPE_CAP_POST_DEPTH_COVERAGE:
331
case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
332
case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
333
case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
334
case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
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case PIPE_CAP_VIEWPORT_SWIZZLE:
336
case PIPE_CAP_VIEWPORT_MASK:
337
case PIPE_CAP_SAMPLER_REDUCTION_MINMAX:
338
return class_3d >= GM200_3D_CLASS;
339
case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
340
return class_3d >= GP100_3D_CLASS;
341
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY_COMPUTE_ONLY:
342
case PIPE_CAP_SYSTEM_SVM:
343
return screen->has_svm ? 1 : 0;
344
345
/* caps has to be turned on with nir */
346
case PIPE_CAP_GL_SPIRV:
347
case PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS:
348
case PIPE_CAP_INT64_DIVMOD:
349
return screen->prefer_nir ? 1 : 0;
350
351
/* nir related caps */
352
case PIPE_CAP_NIR_IMAGES_AS_DEREF:
353
return 0;
354
355
/* unsupported caps */
356
case PIPE_CAP_EMULATE_NONFIXED_PRIMITIVE_RESTART:
357
case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
358
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
359
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
360
case PIPE_CAP_SHADER_STENCIL_EXPORT:
361
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
362
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
363
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
364
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
365
case PIPE_CAP_FAKE_SW_MSAA:
366
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
367
case PIPE_CAP_VERTEXID_NOBASE:
368
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
369
case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
370
case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
371
case PIPE_CAP_GENERATE_MIPMAP:
372
case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
373
case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
374
case PIPE_CAP_QUERY_MEMORY_INFO:
375
case PIPE_CAP_PCI_GROUP:
376
case PIPE_CAP_PCI_BUS:
377
case PIPE_CAP_PCI_DEVICE:
378
case PIPE_CAP_PCI_FUNCTION:
379
case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
380
case PIPE_CAP_NATIVE_FENCE_FD:
381
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
382
case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
383
case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
384
case PIPE_CAP_MEMOBJ:
385
case PIPE_CAP_LOAD_CONSTBUF:
386
case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
387
case PIPE_CAP_TILE_RASTER_ORDER:
388
case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
389
case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
390
case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
391
case PIPE_CAP_CONTEXT_PRIORITY_MASK:
392
case PIPE_CAP_FENCE_SIGNAL:
393
case PIPE_CAP_CONSTBUF0_FLAGS:
394
case PIPE_CAP_PACKED_UNIFORMS:
395
case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
396
case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
397
case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
398
case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
399
case PIPE_CAP_SURFACE_SAMPLE_COUNT:
400
case PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE:
401
case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
402
case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS:
403
case PIPE_CAP_NIR_COMPACT_ARRAYS:
404
case PIPE_CAP_IMAGE_LOAD_FORMATTED:
405
case PIPE_CAP_COMPUTE_SHADER_DERIVATIVES:
406
case PIPE_CAP_ATOMIC_FLOAT_MINMAX:
407
case PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE:
408
case PIPE_CAP_FRAGMENT_SHADER_INTERLOCK:
409
case PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED:
410
case PIPE_CAP_FBFETCH_COHERENT:
411
case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS:
412
case PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE:
413
case PIPE_CAP_OPENCL_INTEGER_FUNCTIONS: /* could be done */
414
case PIPE_CAP_INTEGER_MULTIPLY_32X16: /* could be done */
415
case PIPE_CAP_FRONTEND_NOOP:
416
case PIPE_CAP_SHADER_SAMPLES_IDENTICAL:
417
case PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED:
418
case PIPE_CAP_PSIZ_CLAMPED:
419
case PIPE_CAP_TEXTURE_BUFFER_SAMPLER:
420
case PIPE_CAP_PREFER_REAL_BUFFER_IN_CONSTBUF0:
421
case PIPE_CAP_MAP_UNSYNCHRONIZED_THREAD_SAFE: /* when we fix MT stuff */
422
case PIPE_CAP_ALPHA_TO_COVERAGE_DITHER_CONTROL: /* TODO */
423
case PIPE_CAP_SHADER_ATOMIC_INT64: /* TODO */
424
case PIPE_CAP_GLSL_ZERO_INIT:
425
case PIPE_CAP_BLEND_EQUATION_ADVANCED:
426
case PIPE_CAP_NO_CLIP_ON_COPY_TEX:
427
case PIPE_CAP_DEVICE_PROTECTED_CONTENT:
428
case PIPE_CAP_SAMPLER_REDUCTION_MINMAX_ARB:
429
return 0;
430
431
case PIPE_CAP_VENDOR_ID:
432
return 0x10de;
433
case PIPE_CAP_DEVICE_ID: {
434
uint64_t device_id;
435
if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
436
NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
437
return -1;
438
}
439
return device_id;
440
}
441
case PIPE_CAP_ACCELERATED:
442
return 1;
443
case PIPE_CAP_VIDEO_MEMORY:
444
return dev->vram_size >> 20;
445
case PIPE_CAP_UMA:
446
return 0;
447
448
default:
449
if (!debug_cap_printed[param]) {
450
debug_printf("%s: unhandled cap %d\n", __func__, param);
451
debug_cap_printed[param] = true;
452
}
453
FALLTHROUGH;
454
/* caps where we want the default value */
455
case PIPE_CAP_DMABUF:
456
case PIPE_CAP_ESSL_FEATURE_LEVEL:
457
case PIPE_CAP_THROTTLE:
458
return u_pipe_screen_get_param_defaults(pscreen, param);
459
}
460
}
461
462
static int
463
nvc0_screen_get_shader_param(struct pipe_screen *pscreen,
464
enum pipe_shader_type shader,
465
enum pipe_shader_cap param)
466
{
467
const struct nouveau_screen *screen = nouveau_screen(pscreen);
468
const uint16_t class_3d = screen->class_3d;
469
470
switch (shader) {
471
case PIPE_SHADER_VERTEX:
472
case PIPE_SHADER_GEOMETRY:
473
case PIPE_SHADER_FRAGMENT:
474
case PIPE_SHADER_COMPUTE:
475
case PIPE_SHADER_TESS_CTRL:
476
case PIPE_SHADER_TESS_EVAL:
477
break;
478
default:
479
return 0;
480
}
481
482
switch (param) {
483
case PIPE_SHADER_CAP_PREFERRED_IR:
484
return screen->prefer_nir ? PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI;
485
case PIPE_SHADER_CAP_SUPPORTED_IRS: {
486
uint32_t irs = 1 << PIPE_SHADER_IR_NIR |
487
((class_3d >= GV100_3D_CLASS) ? 0 : 1 << PIPE_SHADER_IR_TGSI);
488
if (screen->force_enable_cl)
489
irs |= 1 << PIPE_SHADER_IR_NIR_SERIALIZED;
490
return irs;
491
}
492
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
493
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
494
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
495
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
496
return 16384;
497
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
498
return 16;
499
case PIPE_SHADER_CAP_MAX_INPUTS:
500
return 0x200 / 16;
501
case PIPE_SHADER_CAP_MAX_OUTPUTS:
502
return 32;
503
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
504
return NVC0_MAX_CONSTBUF_SIZE;
505
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
506
return NVC0_MAX_PIPE_CONSTBUFS;
507
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
508
return shader != PIPE_SHADER_FRAGMENT;
509
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
510
/* HW doesn't support indirect addressing of fragment program inputs
511
* on Volta. The binary driver generates a function to handle every
512
* possible indirection, and indirectly calls the function to handle
513
* this instead.
514
*/
515
if (class_3d >= GV100_3D_CLASS)
516
return shader != PIPE_SHADER_FRAGMENT;
517
return 1;
518
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
519
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
520
return 1;
521
case PIPE_SHADER_CAP_MAX_TEMPS:
522
return NVC0_CAP_MAX_PROGRAM_TEMPS;
523
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
524
return 1;
525
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
526
return 1;
527
case PIPE_SHADER_CAP_SUBROUTINES:
528
return 1;
529
case PIPE_SHADER_CAP_INTEGERS:
530
return 1;
531
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
532
return 1;
533
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
534
return 1;
535
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
536
return 1;
537
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
538
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
539
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
540
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
541
case PIPE_SHADER_CAP_INT64_ATOMICS:
542
case PIPE_SHADER_CAP_FP16:
543
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
544
case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
545
case PIPE_SHADER_CAP_INT16:
546
case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
547
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
548
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
549
return 0;
550
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
551
return NVC0_MAX_BUFFERS;
552
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
553
return (class_3d >= NVE4_3D_CLASS) ? 32 : 16;
554
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
555
return (class_3d >= NVE4_3D_CLASS) ? 32 : 16;
556
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
557
return 32;
558
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
559
if (class_3d >= NVE4_3D_CLASS)
560
return NVC0_MAX_IMAGES;
561
if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
562
return NVC0_MAX_IMAGES;
563
return 0;
564
default:
565
NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
566
return 0;
567
}
568
}
569
570
static float
571
nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
572
{
573
const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
574
575
switch (param) {
576
case PIPE_CAPF_MAX_LINE_WIDTH:
577
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
578
return 10.0f;
579
case PIPE_CAPF_MAX_POINT_WIDTH:
580
return 63.0f;
581
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
582
return 63.375f;
583
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
584
return 16.0f;
585
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
586
return 15.0f;
587
case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
588
return 0.0f;
589
case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
590
return class_3d >= GM200_3D_CLASS ? 0.75f : 0.0f;
591
case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
592
return class_3d >= GM200_3D_CLASS ? 0.25f : 0.0f;
593
}
594
595
NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param);
596
return 0.0f;
597
}
598
599
static int
600
nvc0_screen_get_compute_param(struct pipe_screen *pscreen,
601
enum pipe_shader_ir ir_type,
602
enum pipe_compute_cap param, void *data)
603
{
604
struct nvc0_screen *screen = nvc0_screen(pscreen);
605
const uint16_t obj_class = screen->compute->oclass;
606
607
#define RET(x) do { \
608
if (data) \
609
memcpy(data, x, sizeof(x)); \
610
return sizeof(x); \
611
} while (0)
612
613
switch (param) {
614
case PIPE_COMPUTE_CAP_GRID_DIMENSION:
615
RET((uint64_t []) { 3 });
616
case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
617
if (obj_class >= NVE4_COMPUTE_CLASS) {
618
RET(((uint64_t []) { 0x7fffffff, 65535, 65535 }));
619
} else {
620
RET(((uint64_t []) { 65535, 65535, 65535 }));
621
}
622
case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
623
RET(((uint64_t []) { 1024, 1024, 64 }));
624
case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
625
RET((uint64_t []) { 1024 });
626
case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
627
if (obj_class >= NVE4_COMPUTE_CLASS) {
628
RET((uint64_t []) { 1024 });
629
} else {
630
RET((uint64_t []) { 512 });
631
}
632
case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE: /* g[] */
633
RET((uint64_t []) { 1ULL << 40 });
634
case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE: /* s[] */
635
switch (obj_class) {
636
case GM200_COMPUTE_CLASS:
637
RET((uint64_t []) { 96 << 10 });
638
case GM107_COMPUTE_CLASS:
639
RET((uint64_t []) { 64 << 10 });
640
default:
641
RET((uint64_t []) { 48 << 10 });
642
}
643
case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE: /* l[] */
644
RET((uint64_t []) { 512 << 10 });
645
case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE: /* c[], arbitrary limit */
646
RET((uint64_t []) { 4096 });
647
case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
648
RET((uint32_t []) { 32 });
649
case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
650
RET((uint64_t []) { 1ULL << 40 });
651
case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
652
RET((uint32_t []) { NVC0_MAX_IMAGES });
653
case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
654
RET((uint32_t []) { screen->mp_count_compute });
655
case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
656
RET((uint32_t []) { 512 }); /* FIXME: arbitrary limit */
657
case PIPE_COMPUTE_CAP_ADDRESS_BITS:
658
RET((uint32_t []) { 64 });
659
default:
660
return 0;
661
}
662
663
#undef RET
664
}
665
666
static void
667
nvc0_screen_get_sample_pixel_grid(struct pipe_screen *pscreen,
668
unsigned sample_count,
669
unsigned *width, unsigned *height)
670
{
671
switch (sample_count) {
672
case 0:
673
case 1:
674
/* this could be 4x4, but the GL state tracker makes it difficult to
675
* create a 1x MSAA texture and smaller grids save CB space */
676
*width = 2;
677
*height = 4;
678
break;
679
case 2:
680
*width = 2;
681
*height = 4;
682
break;
683
case 4:
684
*width = 2;
685
*height = 2;
686
break;
687
case 8:
688
*width = 1;
689
*height = 2;
690
break;
691
default:
692
assert(0);
693
}
694
}
695
696
static void
697
nvc0_screen_destroy(struct pipe_screen *pscreen)
698
{
699
struct nvc0_screen *screen = nvc0_screen(pscreen);
700
701
if (!nouveau_drm_screen_unref(&screen->base))
702
return;
703
704
nouveau_fence_cleanup(&screen->base);
705
706
if (screen->base.pushbuf)
707
screen->base.pushbuf->user_priv = NULL;
708
709
if (screen->blitter)
710
nvc0_blitter_destroy(screen);
711
if (screen->pm.prog) {
712
screen->pm.prog->code = NULL; /* hardcoded, don't FREE */
713
nvc0_program_destroy(NULL, screen->pm.prog);
714
FREE(screen->pm.prog);
715
}
716
717
nouveau_bo_ref(NULL, &screen->text);
718
nouveau_bo_ref(NULL, &screen->uniform_bo);
719
nouveau_bo_ref(NULL, &screen->tls);
720
nouveau_bo_ref(NULL, &screen->txc);
721
nouveau_bo_ref(NULL, &screen->fence.bo);
722
nouveau_bo_ref(NULL, &screen->poly_cache);
723
724
nouveau_heap_destroy(&screen->lib_code);
725
nouveau_heap_destroy(&screen->text_heap);
726
727
FREE(screen->tic.entries);
728
729
nouveau_object_del(&screen->eng3d);
730
nouveau_object_del(&screen->eng2d);
731
nouveau_object_del(&screen->m2mf);
732
nouveau_object_del(&screen->compute);
733
nouveau_object_del(&screen->nvsw);
734
735
nouveau_screen_fini(&screen->base);
736
737
FREE(screen);
738
}
739
740
static int
741
nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
742
unsigned size, const uint32_t *data)
743
{
744
struct nouveau_pushbuf *push = screen->base.pushbuf;
745
746
size /= 4;
747
748
assert((pos + size) <= 0x800);
749
750
BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2);
751
PUSH_DATA (push, (m - 0x3800) / 8);
752
PUSH_DATA (push, pos);
753
BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
754
PUSH_DATA (push, pos);
755
PUSH_DATAp(push, data, size);
756
757
return pos + size;
758
}
759
760
static int
761
tu102_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
762
unsigned size, const uint32_t *data)
763
{
764
struct nouveau_pushbuf *push = screen->base.pushbuf;
765
766
size /= 4;
767
768
assert((pos + size) <= 0x800);
769
770
BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2);
771
PUSH_DATA (push, (m - 0x3800) / 8);
772
PUSH_DATA (push, pos);
773
BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
774
PUSH_DATA (push, pos);
775
PUSH_DATAp(push, data, size);
776
777
return pos + (size / 3);
778
}
779
780
static void
781
nvc0_magic_3d_init(struct nouveau_pushbuf *push, uint16_t obj_class)
782
{
783
BEGIN_NVC0(push, SUBC_3D(0x10cc), 1);
784
PUSH_DATA (push, 0xff);
785
BEGIN_NVC0(push, SUBC_3D(0x10e0), 2);
786
PUSH_DATA (push, 0xff);
787
PUSH_DATA (push, 0xff);
788
BEGIN_NVC0(push, SUBC_3D(0x10ec), 2);
789
PUSH_DATA (push, 0xff);
790
PUSH_DATA (push, 0xff);
791
if (obj_class < GV100_3D_CLASS) {
792
BEGIN_NVC0(push, SUBC_3D(0x074c), 1);
793
PUSH_DATA (push, 0x3f);
794
}
795
796
BEGIN_NVC0(push, SUBC_3D(0x16a8), 1);
797
PUSH_DATA (push, (3 << 16) | 3);
798
BEGIN_NVC0(push, SUBC_3D(0x1794), 1);
799
PUSH_DATA (push, (2 << 16) | 2);
800
801
if (obj_class < GM107_3D_CLASS) {
802
BEGIN_NVC0(push, SUBC_3D(0x12ac), 1);
803
PUSH_DATA (push, 0);
804
}
805
BEGIN_NVC0(push, SUBC_3D(0x0218), 1);
806
PUSH_DATA (push, 0x10);
807
BEGIN_NVC0(push, SUBC_3D(0x10fc), 1);
808
PUSH_DATA (push, 0x10);
809
BEGIN_NVC0(push, SUBC_3D(0x1290), 1);
810
PUSH_DATA (push, 0x10);
811
BEGIN_NVC0(push, SUBC_3D(0x12d8), 2);
812
PUSH_DATA (push, 0x10);
813
PUSH_DATA (push, 0x10);
814
BEGIN_NVC0(push, SUBC_3D(0x1140), 1);
815
PUSH_DATA (push, 0x10);
816
BEGIN_NVC0(push, SUBC_3D(0x1610), 1);
817
PUSH_DATA (push, 0xe);
818
819
BEGIN_NVC0(push, NVC0_3D(VERTEX_ID_GEN_MODE), 1);
820
PUSH_DATA (push, NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START);
821
BEGIN_NVC0(push, SUBC_3D(0x030c), 1);
822
PUSH_DATA (push, 0);
823
BEGIN_NVC0(push, SUBC_3D(0x0300), 1);
824
PUSH_DATA (push, 3);
825
826
if (obj_class < GV100_3D_CLASS) {
827
BEGIN_NVC0(push, SUBC_3D(0x02d0), 1);
828
PUSH_DATA (push, 0x3fffff);
829
}
830
BEGIN_NVC0(push, SUBC_3D(0x0fdc), 1);
831
PUSH_DATA (push, 1);
832
BEGIN_NVC0(push, SUBC_3D(0x19c0), 1);
833
PUSH_DATA (push, 1);
834
835
if (obj_class < GM107_3D_CLASS) {
836
BEGIN_NVC0(push, SUBC_3D(0x075c), 1);
837
PUSH_DATA (push, 3);
838
839
if (obj_class >= NVE4_3D_CLASS) {
840
BEGIN_NVC0(push, SUBC_3D(0x07fc), 1);
841
PUSH_DATA (push, 1);
842
}
843
}
844
845
/* TODO: find out what software methods 0x1528, 0x1280 and (on nve4) 0x02dc
846
* are supposed to do */
847
}
848
849
static void
850
nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
851
{
852
struct nvc0_screen *screen = nvc0_screen(pscreen);
853
struct nouveau_pushbuf *push = screen->base.pushbuf;
854
855
/* we need to do it after possible flush in MARK_RING */
856
*sequence = ++screen->base.fence.sequence;
857
858
assert(PUSH_AVAIL(push) + push->rsvd_kick >= 5);
859
PUSH_DATA (push, NVC0_FIFO_PKHDR_SQ(NVC0_3D(QUERY_ADDRESS_HIGH), 4));
860
PUSH_DATAh(push, screen->fence.bo->offset);
861
PUSH_DATA (push, screen->fence.bo->offset);
862
PUSH_DATA (push, *sequence);
863
PUSH_DATA (push, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
864
(0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
865
}
866
867
static u32
868
nvc0_screen_fence_update(struct pipe_screen *pscreen)
869
{
870
struct nvc0_screen *screen = nvc0_screen(pscreen);
871
return screen->fence.map[0];
872
}
873
874
static int
875
nvc0_screen_init_compute(struct nvc0_screen *screen)
876
{
877
screen->base.base.get_compute_param = nvc0_screen_get_compute_param;
878
879
switch (screen->base.device->chipset & ~0xf) {
880
case 0xc0:
881
case 0xd0:
882
return nvc0_screen_compute_setup(screen, screen->base.pushbuf);
883
case 0xe0:
884
case 0xf0:
885
case 0x100:
886
case 0x110:
887
case 0x120:
888
case 0x130:
889
case 0x140:
890
case 0x160:
891
return nve4_screen_compute_setup(screen, screen->base.pushbuf);
892
default:
893
return -1;
894
}
895
}
896
897
static int
898
nvc0_screen_resize_tls_area(struct nvc0_screen *screen,
899
uint32_t lpos, uint32_t lneg, uint32_t cstack)
900
{
901
struct nouveau_bo *bo = NULL;
902
int ret;
903
uint64_t size = (lpos + lneg) * 32 + cstack;
904
905
if (size >= (1 << 20)) {
906
NOUVEAU_ERR("requested TLS size too large: 0x%"PRIx64"\n", size);
907
return -1;
908
}
909
910
size *= (screen->base.device->chipset >= 0xe0) ? 64 : 48; /* max warps */
911
size = align(size, 0x8000);
912
size *= screen->mp_count;
913
914
size = align(size, 1 << 17);
915
916
ret = nouveau_bo_new(screen->base.device, NV_VRAM_DOMAIN(&screen->base), 1 << 17, size,
917
NULL, &bo);
918
if (ret)
919
return ret;
920
921
/* Make sure that the pushbuf has acquired a reference to the old tls
922
* segment, as it may have commands that will reference it.
923
*/
924
if (screen->tls)
925
PUSH_REFN(screen->base.pushbuf, screen->tls,
926
NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RDWR);
927
nouveau_bo_ref(NULL, &screen->tls);
928
screen->tls = bo;
929
return 0;
930
}
931
932
int
933
nvc0_screen_resize_text_area(struct nvc0_screen *screen, uint64_t size)
934
{
935
struct nouveau_pushbuf *push = screen->base.pushbuf;
936
struct nouveau_bo *bo;
937
int ret;
938
939
ret = nouveau_bo_new(screen->base.device, NV_VRAM_DOMAIN(&screen->base),
940
1 << 17, size, NULL, &bo);
941
if (ret)
942
return ret;
943
944
/* Make sure that the pushbuf has acquired a reference to the old text
945
* segment, as it may have commands that will reference it.
946
*/
947
if (screen->text)
948
PUSH_REFN(push, screen->text,
949
NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RD);
950
nouveau_bo_ref(NULL, &screen->text);
951
screen->text = bo;
952
953
nouveau_heap_destroy(&screen->lib_code);
954
nouveau_heap_destroy(&screen->text_heap);
955
956
/* XXX: getting a page fault at the end of the code buffer every few
957
* launches, don't use the last 256 bytes to work around them - prefetch ?
958
*/
959
nouveau_heap_init(&screen->text_heap, 0, size - 0x100);
960
961
/* update the code segment setup */
962
if (screen->eng3d->oclass < GV100_3D_CLASS) {
963
BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2);
964
PUSH_DATAh(push, screen->text->offset);
965
PUSH_DATA (push, screen->text->offset);
966
if (screen->compute) {
967
BEGIN_NVC0(push, NVC0_CP(CODE_ADDRESS_HIGH), 2);
968
PUSH_DATAh(push, screen->text->offset);
969
PUSH_DATA (push, screen->text->offset);
970
}
971
}
972
973
return 0;
974
}
975
976
void
977
nvc0_screen_bind_cb_3d(struct nvc0_screen *screen, bool *can_serialize,
978
int stage, int index, int size, uint64_t addr)
979
{
980
assert(stage != 5);
981
982
struct nouveau_pushbuf *push = screen->base.pushbuf;
983
984
if (screen->base.class_3d >= GM107_3D_CLASS) {
985
struct nvc0_cb_binding *binding = &screen->cb_bindings[stage][index];
986
987
// TODO: Better figure out the conditions in which this is needed
988
bool serialize = binding->addr == addr && binding->size != size;
989
if (can_serialize)
990
serialize = serialize && *can_serialize;
991
if (serialize) {
992
IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
993
if (can_serialize)
994
*can_serialize = false;
995
}
996
997
binding->addr = addr;
998
binding->size = size;
999
}
1000
1001
if (size >= 0) {
1002
BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
1003
PUSH_DATA (push, size);
1004
PUSH_DATAh(push, addr);
1005
PUSH_DATA (push, addr);
1006
}
1007
IMMED_NVC0(push, NVC0_3D(CB_BIND(stage)), (index << 4) | (size >= 0));
1008
}
1009
1010
static const void *
1011
nvc0_screen_get_compiler_options(struct pipe_screen *pscreen,
1012
enum pipe_shader_ir ir,
1013
enum pipe_shader_type shader)
1014
{
1015
struct nvc0_screen *screen = nvc0_screen(pscreen);
1016
if (ir == PIPE_SHADER_IR_NIR)
1017
return nv50_ir_nir_shader_compiler_options(screen->base.device->chipset);
1018
return NULL;
1019
}
1020
1021
#define FAIL_SCREEN_INIT(str, err) \
1022
do { \
1023
NOUVEAU_ERR(str, err); \
1024
goto fail; \
1025
} while(0)
1026
1027
struct nouveau_screen *
1028
nvc0_screen_create(struct nouveau_device *dev)
1029
{
1030
struct nvc0_screen *screen;
1031
struct pipe_screen *pscreen;
1032
struct nouveau_object *chan;
1033
struct nouveau_pushbuf *push;
1034
uint64_t value;
1035
uint32_t obj_class;
1036
uint32_t flags;
1037
int ret;
1038
unsigned i;
1039
1040
switch (dev->chipset & ~0xf) {
1041
case 0xc0:
1042
case 0xd0:
1043
case 0xe0:
1044
case 0xf0:
1045
case 0x100:
1046
case 0x110:
1047
case 0x120:
1048
case 0x130:
1049
case 0x140:
1050
case 0x160:
1051
break;
1052
default:
1053
return NULL;
1054
}
1055
1056
screen = CALLOC_STRUCT(nvc0_screen);
1057
if (!screen)
1058
return NULL;
1059
pscreen = &screen->base.base;
1060
pscreen->destroy = nvc0_screen_destroy;
1061
1062
ret = nouveau_screen_init(&screen->base, dev);
1063
if (ret)
1064
FAIL_SCREEN_INIT("Base screen init failed: %d\n", ret);
1065
chan = screen->base.channel;
1066
push = screen->base.pushbuf;
1067
push->user_priv = screen;
1068
push->rsvd_kick = 5;
1069
1070
/* TODO: could this be higher on Kepler+? how does reclocking vs no
1071
* reclocking affect performance?
1072
* TODO: could this be higher on Fermi?
1073
*/
1074
if (dev->chipset >= 0xe0)
1075
screen->base.transfer_pushbuf_threshold = 1024;
1076
1077
screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
1078
PIPE_BIND_SHADER_BUFFER |
1079
PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER |
1080
PIPE_BIND_COMMAND_ARGS_BUFFER | PIPE_BIND_QUERY_BUFFER;
1081
screen->base.sysmem_bindings |=
1082
PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
1083
1084
if (screen->base.vram_domain & NOUVEAU_BO_GART) {
1085
screen->base.sysmem_bindings |= screen->base.vidmem_bindings;
1086
screen->base.vidmem_bindings = 0;
1087
}
1088
1089
pscreen->context_create = nvc0_create;
1090
pscreen->is_format_supported = nvc0_screen_is_format_supported;
1091
pscreen->get_param = nvc0_screen_get_param;
1092
pscreen->get_shader_param = nvc0_screen_get_shader_param;
1093
pscreen->get_paramf = nvc0_screen_get_paramf;
1094
pscreen->get_sample_pixel_grid = nvc0_screen_get_sample_pixel_grid;
1095
pscreen->get_driver_query_info = nvc0_screen_get_driver_query_info;
1096
pscreen->get_driver_query_group_info = nvc0_screen_get_driver_query_group_info;
1097
/* nir stuff */
1098
pscreen->get_compiler_options = nvc0_screen_get_compiler_options;
1099
1100
nvc0_screen_init_resource_functions(pscreen);
1101
1102
screen->base.base.get_video_param = nouveau_vp3_screen_get_video_param;
1103
screen->base.base.is_video_format_supported = nouveau_vp3_screen_video_supported;
1104
1105
flags = NOUVEAU_BO_GART | NOUVEAU_BO_MAP;
1106
if (screen->base.drm->version >= 0x01000202)
1107
flags |= NOUVEAU_BO_COHERENT;
1108
1109
ret = nouveau_bo_new(dev, flags, 0, 4096, NULL, &screen->fence.bo);
1110
if (ret)
1111
FAIL_SCREEN_INIT("Error allocating fence BO: %d\n", ret);
1112
nouveau_bo_map(screen->fence.bo, 0, NULL);
1113
screen->fence.map = screen->fence.bo->map;
1114
screen->base.fence.emit = nvc0_screen_fence_emit;
1115
screen->base.fence.update = nvc0_screen_fence_update;
1116
1117
if (dev->chipset < 0x140) {
1118
ret = nouveau_object_new(chan, (dev->chipset < 0xe0) ? 0x1f906e : 0x906e,
1119
NVIF_CLASS_SW_GF100, NULL, 0, &screen->nvsw);
1120
if (ret)
1121
FAIL_SCREEN_INIT("Error creating SW object: %d\n", ret);
1122
1123
BEGIN_NVC0(push, SUBC_SW(NV01_SUBCHAN_OBJECT), 1);
1124
PUSH_DATA (push, screen->nvsw->handle);
1125
}
1126
1127
switch (dev->chipset & ~0xf) {
1128
case 0x160:
1129
case 0x140:
1130
case 0x130:
1131
case 0x120:
1132
case 0x110:
1133
case 0x100:
1134
case 0xf0:
1135
obj_class = NVF0_P2MF_CLASS;
1136
break;
1137
case 0xe0:
1138
obj_class = NVE4_P2MF_CLASS;
1139
break;
1140
default:
1141
obj_class = NVC0_M2MF_CLASS;
1142
break;
1143
}
1144
ret = nouveau_object_new(chan, 0xbeef323f, obj_class, NULL, 0,
1145
&screen->m2mf);
1146
if (ret)
1147
FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret);
1148
1149
BEGIN_NVC0(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
1150
PUSH_DATA (push, screen->m2mf->oclass);
1151
if (screen->m2mf->oclass == NVE4_P2MF_CLASS) {
1152
BEGIN_NVC0(push, SUBC_COPY(NV01_SUBCHAN_OBJECT), 1);
1153
PUSH_DATA (push, NVE4_COPY_CLASS);
1154
}
1155
1156
ret = nouveau_object_new(chan, 0xbeef902d, NVC0_2D_CLASS, NULL, 0,
1157
&screen->eng2d);
1158
if (ret)
1159
FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret);
1160
1161
BEGIN_NVC0(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
1162
PUSH_DATA (push, screen->eng2d->oclass);
1163
BEGIN_NVC0(push, SUBC_2D(NVC0_2D_SINGLE_GPC), 1);
1164
PUSH_DATA (push, 0);
1165
BEGIN_NVC0(push, NVC0_2D(OPERATION), 1);
1166
PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
1167
BEGIN_NVC0(push, NVC0_2D(CLIP_ENABLE), 1);
1168
PUSH_DATA (push, 0);
1169
BEGIN_NVC0(push, NVC0_2D(COLOR_KEY_ENABLE), 1);
1170
PUSH_DATA (push, 0);
1171
BEGIN_NVC0(push, NVC0_2D(SET_PIXELS_FROM_MEMORY_CORRAL_SIZE), 1);
1172
PUSH_DATA (push, 0x3f);
1173
BEGIN_NVC0(push, NVC0_2D(SET_PIXELS_FROM_MEMORY_SAFE_OVERLAP), 1);
1174
PUSH_DATA (push, 1);
1175
BEGIN_NVC0(push, NVC0_2D(COND_MODE), 1);
1176
PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
1177
1178
BEGIN_NVC0(push, SUBC_2D(NVC0_GRAPH_NOTIFY_ADDRESS_HIGH), 2);
1179
PUSH_DATAh(push, screen->fence.bo->offset + 16);
1180
PUSH_DATA (push, screen->fence.bo->offset + 16);
1181
1182
switch (dev->chipset & ~0xf) {
1183
case 0x160:
1184
obj_class = TU102_3D_CLASS;
1185
break;
1186
case 0x140:
1187
obj_class = GV100_3D_CLASS;
1188
break;
1189
case 0x130:
1190
switch (dev->chipset) {
1191
case 0x130:
1192
case 0x13b:
1193
obj_class = GP100_3D_CLASS;
1194
break;
1195
default:
1196
obj_class = GP102_3D_CLASS;
1197
break;
1198
}
1199
break;
1200
case 0x120:
1201
obj_class = GM200_3D_CLASS;
1202
break;
1203
case 0x110:
1204
obj_class = GM107_3D_CLASS;
1205
break;
1206
case 0x100:
1207
case 0xf0:
1208
obj_class = NVF0_3D_CLASS;
1209
break;
1210
case 0xe0:
1211
switch (dev->chipset) {
1212
case 0xea:
1213
obj_class = NVEA_3D_CLASS;
1214
break;
1215
default:
1216
obj_class = NVE4_3D_CLASS;
1217
break;
1218
}
1219
break;
1220
case 0xd0:
1221
obj_class = NVC8_3D_CLASS;
1222
break;
1223
case 0xc0:
1224
default:
1225
switch (dev->chipset) {
1226
case 0xc8:
1227
obj_class = NVC8_3D_CLASS;
1228
break;
1229
case 0xc1:
1230
obj_class = NVC1_3D_CLASS;
1231
break;
1232
default:
1233
obj_class = NVC0_3D_CLASS;
1234
break;
1235
}
1236
break;
1237
}
1238
ret = nouveau_object_new(chan, 0xbeef003d, obj_class, NULL, 0,
1239
&screen->eng3d);
1240
if (ret)
1241
FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret);
1242
screen->base.class_3d = obj_class;
1243
1244
BEGIN_NVC0(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
1245
PUSH_DATA (push, screen->eng3d->oclass);
1246
1247
BEGIN_NVC0(push, NVC0_3D(COND_MODE), 1);
1248
PUSH_DATA (push, NVC0_3D_COND_MODE_ALWAYS);
1249
1250
if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", true)) {
1251
/* kill shaders after about 1 second (at 100 MHz) */
1252
BEGIN_NVC0(push, NVC0_3D(WATCHDOG_TIMER), 1);
1253
PUSH_DATA (push, 0x17);
1254
}
1255
1256
IMMED_NVC0(push, NVC0_3D(ZETA_COMP_ENABLE),
1257
screen->base.drm->version >= 0x01000101);
1258
BEGIN_NVC0(push, NVC0_3D(RT_COMP_ENABLE(0)), 8);
1259
for (i = 0; i < 8; ++i)
1260
PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
1261
1262
BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
1263
PUSH_DATA (push, 1);
1264
1265
BEGIN_NVC0(push, NVC0_3D(CSAA_ENABLE), 1);
1266
PUSH_DATA (push, 0);
1267
BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 1);
1268
PUSH_DATA (push, 0);
1269
BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 1);
1270
PUSH_DATA (push, NVC0_3D_MULTISAMPLE_MODE_MS1);
1271
BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_CTRL), 1);
1272
PUSH_DATA (push, 0);
1273
BEGIN_NVC0(push, NVC0_3D(LINE_WIDTH_SEPARATE), 1);
1274
PUSH_DATA (push, 1);
1275
BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_WITH_DRAW_ARRAYS), 1);
1276
PUSH_DATA (push, 1);
1277
BEGIN_NVC0(push, NVC0_3D(BLEND_SEPARATE_ALPHA), 1);
1278
PUSH_DATA (push, 1);
1279
BEGIN_NVC0(push, NVC0_3D(BLEND_ENABLE_COMMON), 1);
1280
PUSH_DATA (push, 0);
1281
BEGIN_NVC0(push, NVC0_3D(SHADE_MODEL), 1);
1282
PUSH_DATA (push, NVC0_3D_SHADE_MODEL_SMOOTH);
1283
if (screen->eng3d->oclass < NVE4_3D_CLASS) {
1284
IMMED_NVC0(push, NVC0_3D(TEX_MISC), 0);
1285
} else {
1286
BEGIN_NVC0(push, NVE4_3D(TEX_CB_INDEX), 1);
1287
PUSH_DATA (push, 15);
1288
}
1289
BEGIN_NVC0(push, NVC0_3D(CALL_LIMIT_LOG), 1);
1290
PUSH_DATA (push, 8); /* 128 */
1291
BEGIN_NVC0(push, NVC0_3D(ZCULL_STATCTRS_ENABLE), 1);
1292
PUSH_DATA (push, 1);
1293
if (screen->eng3d->oclass >= NVC1_3D_CLASS) {
1294
BEGIN_NVC0(push, NVC0_3D(CACHE_SPLIT), 1);
1295
PUSH_DATA (push, NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1);
1296
}
1297
1298
nvc0_magic_3d_init(push, screen->eng3d->oclass);
1299
1300
ret = nvc0_screen_resize_text_area(screen, 1 << 19);
1301
if (ret)
1302
FAIL_SCREEN_INIT("Error allocating TEXT area: %d\n", ret);
1303
1304
/* 6 user uniform areas, 6 driver areas, and 1 for the runout */
1305
ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 12, 13 << 16, NULL,
1306
&screen->uniform_bo);
1307
if (ret)
1308
FAIL_SCREEN_INIT("Error allocating uniform BO: %d\n", ret);
1309
1310
PUSH_REFN (push, screen->uniform_bo, NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_WR);
1311
1312
/* return { 0.0, 0.0, 0.0, 0.0 } for out-of-bounds vtxbuf access */
1313
BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
1314
PUSH_DATA (push, 256);
1315
PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1316
PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1317
BEGIN_1IC0(push, NVC0_3D(CB_POS), 5);
1318
PUSH_DATA (push, 0);
1319
PUSH_DATAf(push, 0.0f);
1320
PUSH_DATAf(push, 0.0f);
1321
PUSH_DATAf(push, 0.0f);
1322
PUSH_DATAf(push, 0.0f);
1323
BEGIN_NVC0(push, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
1324
PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1325
PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1326
1327
if (screen->base.drm->version >= 0x01000101) {
1328
ret = nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value);
1329
if (ret)
1330
FAIL_SCREEN_INIT("NOUVEAU_GETPARAM_GRAPH_UNITS failed: %d\n", ret);
1331
} else {
1332
if (dev->chipset >= 0xe0 && dev->chipset < 0xf0)
1333
value = (8 << 8) | 4;
1334
else
1335
value = (16 << 8) | 4;
1336
}
1337
screen->gpc_count = value & 0x000000ff;
1338
screen->mp_count = value >> 8;
1339
screen->mp_count_compute = screen->mp_count;
1340
1341
ret = nvc0_screen_resize_tls_area(screen, 128 * 16, 0, 0x200);
1342
if (ret)
1343
FAIL_SCREEN_INIT("Error allocating TLS area: %d\n", ret);
1344
1345
BEGIN_NVC0(push, NVC0_3D(TEMP_ADDRESS_HIGH), 4);
1346
PUSH_DATAh(push, screen->tls->offset);
1347
PUSH_DATA (push, screen->tls->offset);
1348
PUSH_DATA (push, screen->tls->size >> 32);
1349
PUSH_DATA (push, screen->tls->size);
1350
BEGIN_NVC0(push, NVC0_3D(WARP_TEMP_ALLOC), 1);
1351
PUSH_DATA (push, 0);
1352
/* Reduce likelihood of collision with real buffers by placing the hole at
1353
* the top of the 4G area. This will have to be dealt with for real
1354
* eventually by blocking off that area from the VM.
1355
*/
1356
BEGIN_NVC0(push, NVC0_3D(LOCAL_BASE), 1);
1357
PUSH_DATA (push, 0xff << 24);
1358
1359
if (screen->eng3d->oclass < GM107_3D_CLASS) {
1360
ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 20, NULL,
1361
&screen->poly_cache);
1362
if (ret)
1363
FAIL_SCREEN_INIT("Error allocating poly cache BO: %d\n", ret);
1364
1365
BEGIN_NVC0(push, NVC0_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3);
1366
PUSH_DATAh(push, screen->poly_cache->offset);
1367
PUSH_DATA (push, screen->poly_cache->offset);
1368
PUSH_DATA (push, 3);
1369
}
1370
1371
ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 17, NULL,
1372
&screen->txc);
1373
if (ret)
1374
FAIL_SCREEN_INIT("Error allocating txc BO: %d\n", ret);
1375
1376
BEGIN_NVC0(push, NVC0_3D(TIC_ADDRESS_HIGH), 3);
1377
PUSH_DATAh(push, screen->txc->offset);
1378
PUSH_DATA (push, screen->txc->offset);
1379
PUSH_DATA (push, NVC0_TIC_MAX_ENTRIES - 1);
1380
if (screen->eng3d->oclass >= GM107_3D_CLASS) {
1381
screen->tic.maxwell = true;
1382
if (screen->eng3d->oclass == GM107_3D_CLASS) {
1383
screen->tic.maxwell =
1384
debug_get_bool_option("NOUVEAU_MAXWELL_TIC", true);
1385
IMMED_NVC0(push, SUBC_3D(0x0f10), screen->tic.maxwell);
1386
}
1387
}
1388
1389
BEGIN_NVC0(push, NVC0_3D(TSC_ADDRESS_HIGH), 3);
1390
PUSH_DATAh(push, screen->txc->offset + 65536);
1391
PUSH_DATA (push, screen->txc->offset + 65536);
1392
PUSH_DATA (push, NVC0_TSC_MAX_ENTRIES - 1);
1393
1394
BEGIN_NVC0(push, NVC0_3D(SCREEN_Y_CONTROL), 1);
1395
PUSH_DATA (push, 0);
1396
BEGIN_NVC0(push, NVC0_3D(WINDOW_OFFSET_X), 2);
1397
PUSH_DATA (push, 0);
1398
PUSH_DATA (push, 0);
1399
BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1); /* deactivate ZCULL */
1400
PUSH_DATA (push, 0x3f);
1401
1402
BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_MODE), 1);
1403
PUSH_DATA (push, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY);
1404
BEGIN_NVC0(push, NVC0_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
1405
for (i = 0; i < 8 * 2; ++i)
1406
PUSH_DATA(push, 0);
1407
BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_EN), 1);
1408
PUSH_DATA (push, 0);
1409
BEGIN_NVC0(push, NVC0_3D(CLIPID_ENABLE), 1);
1410
PUSH_DATA (push, 0);
1411
1412
/* neither scissors, viewport nor stencil mask should affect clears */
1413
BEGIN_NVC0(push, NVC0_3D(CLEAR_FLAGS), 1);
1414
PUSH_DATA (push, 0);
1415
1416
BEGIN_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
1417
PUSH_DATA (push, 1);
1418
for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
1419
BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(i)), 2);
1420
PUSH_DATAf(push, 0.0f);
1421
PUSH_DATAf(push, 1.0f);
1422
}
1423
BEGIN_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 1);
1424
PUSH_DATA (push, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1);
1425
1426
/* We use scissors instead of exact view volume clipping,
1427
* so they're always enabled.
1428
*/
1429
for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
1430
BEGIN_NVC0(push, NVC0_3D(SCISSOR_ENABLE(i)), 3);
1431
PUSH_DATA (push, 1);
1432
PUSH_DATA (push, 16384 << 16);
1433
PUSH_DATA (push, 16384 << 16);
1434
}
1435
1436
if (screen->eng3d->oclass < TU102_3D_CLASS) {
1437
#define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
1438
1439
i = 0;
1440
MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, mme9097_per_instance_bf);
1441
MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, mme9097_blend_enables);
1442
MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, mme9097_vertex_array_select);
1443
MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, mme9097_tep_select);
1444
MK_MACRO(NVC0_3D_MACRO_GP_SELECT, mme9097_gp_select);
1445
MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, mme9097_poly_mode_front);
1446
MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, mme9097_poly_mode_back);
1447
MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT, mme9097_draw_arrays_indirect);
1448
MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT, mme9097_draw_elts_indirect);
1449
MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT, mme9097_draw_arrays_indirect_count);
1450
MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT, mme9097_draw_elts_indirect_count);
1451
MK_MACRO(NVC0_3D_MACRO_QUERY_BUFFER_WRITE, mme9097_query_buffer_write);
1452
MK_MACRO(NVC0_3D_MACRO_CONSERVATIVE_RASTER_STATE, mme9097_conservative_raster_state);
1453
MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER, mme9097_compute_counter);
1454
MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER_TO_QUERY, mme9097_compute_counter_to_query);
1455
MK_MACRO(NVC0_CP_MACRO_LAUNCH_GRID_INDIRECT, mme90c0_launch_grid_indirect);
1456
} else {
1457
#undef MK_MACRO
1458
#define MK_MACRO(m, n) i = tu102_graph_set_macro(screen, m, i, sizeof(n), n);
1459
1460
i = 0;
1461
MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, mmec597_per_instance_bf);
1462
MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, mmec597_blend_enables);
1463
MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, mmec597_vertex_array_select);
1464
MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, mmec597_tep_select);
1465
MK_MACRO(NVC0_3D_MACRO_GP_SELECT, mmec597_gp_select);
1466
MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, mmec597_poly_mode_front);
1467
MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, mmec597_poly_mode_back);
1468
MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT, mmec597_draw_arrays_indirect);
1469
MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT, mmec597_draw_elts_indirect);
1470
MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT, mmec597_draw_arrays_indirect_count);
1471
MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT, mmec597_draw_elts_indirect_count);
1472
MK_MACRO(NVC0_3D_MACRO_QUERY_BUFFER_WRITE, mmec597_query_buffer_write);
1473
MK_MACRO(NVC0_3D_MACRO_CONSERVATIVE_RASTER_STATE, mmec597_conservative_raster_state);
1474
MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER, mmec597_compute_counter);
1475
MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER_TO_QUERY, mmec597_compute_counter_to_query);
1476
}
1477
1478
BEGIN_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), 1);
1479
PUSH_DATA (push, 1);
1480
BEGIN_NVC0(push, NVC0_3D(RT_SEPARATE_FRAG_DATA), 1);
1481
PUSH_DATA (push, 1);
1482
BEGIN_NVC0(push, NVC0_3D(MACRO_GP_SELECT), 1);
1483
PUSH_DATA (push, 0x40);
1484
BEGIN_NVC0(push, NVC0_3D(LAYER), 1);
1485
PUSH_DATA (push, 0);
1486
BEGIN_NVC0(push, NVC0_3D(MACRO_TEP_SELECT), 1);
1487
PUSH_DATA (push, 0x30);
1488
BEGIN_NVC0(push, NVC0_3D(PATCH_VERTICES), 1);
1489
PUSH_DATA (push, 3);
1490
BEGIN_NVC0(push, NVC0_3D(SP_SELECT(2)), 1);
1491
PUSH_DATA (push, 0x20);
1492
BEGIN_NVC0(push, NVC0_3D(SP_SELECT(0)), 1);
1493
PUSH_DATA (push, 0x00);
1494
screen->save_state.patch_vertices = 3;
1495
1496
BEGIN_NVC0(push, NVC0_3D(POINT_COORD_REPLACE), 1);
1497
PUSH_DATA (push, 0);
1498
BEGIN_NVC0(push, NVC0_3D(POINT_RASTER_RULES), 1);
1499
PUSH_DATA (push, NVC0_3D_POINT_RASTER_RULES_OGL);
1500
1501
IMMED_NVC0(push, NVC0_3D(EDGEFLAG), 1);
1502
1503
if (nvc0_screen_init_compute(screen))
1504
goto fail;
1505
1506
/* XXX: Compute and 3D are somehow aliased on Fermi. */
1507
for (i = 0; i < 5; ++i) {
1508
unsigned j = 0;
1509
for (j = 0; j < 16; j++)
1510
screen->cb_bindings[i][j].size = -1;
1511
1512
/* TIC and TSC entries for each unit (nve4+ only) */
1513
/* auxiliary constants (6 user clip planes, base instance id) */
1514
nvc0_screen_bind_cb_3d(screen, NULL, i, 15, NVC0_CB_AUX_SIZE,
1515
screen->uniform_bo->offset + NVC0_CB_AUX_INFO(i));
1516
if (screen->eng3d->oclass >= NVE4_3D_CLASS) {
1517
unsigned j;
1518
BEGIN_1IC0(push, NVC0_3D(CB_POS), 9);
1519
PUSH_DATA (push, NVC0_CB_AUX_UNK_INFO);
1520
for (j = 0; j < 8; ++j)
1521
PUSH_DATA(push, j);
1522
} else {
1523
BEGIN_NVC0(push, NVC0_3D(TEX_LIMITS(i)), 1);
1524
PUSH_DATA (push, 0x54);
1525
}
1526
1527
/* MS sample coordinate offsets: these do not work with _ALT modes ! */
1528
BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 2 * 8);
1529
PUSH_DATA (push, NVC0_CB_AUX_MS_INFO);
1530
PUSH_DATA (push, 0); /* 0 */
1531
PUSH_DATA (push, 0);
1532
PUSH_DATA (push, 1); /* 1 */
1533
PUSH_DATA (push, 0);
1534
PUSH_DATA (push, 0); /* 2 */
1535
PUSH_DATA (push, 1);
1536
PUSH_DATA (push, 1); /* 3 */
1537
PUSH_DATA (push, 1);
1538
PUSH_DATA (push, 2); /* 4 */
1539
PUSH_DATA (push, 0);
1540
PUSH_DATA (push, 3); /* 5 */
1541
PUSH_DATA (push, 0);
1542
PUSH_DATA (push, 2); /* 6 */
1543
PUSH_DATA (push, 1);
1544
PUSH_DATA (push, 3); /* 7 */
1545
PUSH_DATA (push, 1);
1546
}
1547
BEGIN_NVC0(push, NVC0_3D(LINKED_TSC), 1);
1548
PUSH_DATA (push, 0);
1549
1550
PUSH_KICK (push);
1551
1552
screen->tic.entries = CALLOC(
1553
NVC0_TIC_MAX_ENTRIES + NVC0_TSC_MAX_ENTRIES + NVE4_IMG_MAX_HANDLES,
1554
sizeof(void *));
1555
screen->tsc.entries = screen->tic.entries + NVC0_TIC_MAX_ENTRIES;
1556
screen->img.entries = (void *)(screen->tsc.entries + NVC0_TSC_MAX_ENTRIES);
1557
1558
if (!nvc0_blitter_create(screen))
1559
goto fail;
1560
1561
nouveau_fence_new(&screen->base, &screen->base.fence.current);
1562
1563
return &screen->base;
1564
1565
fail:
1566
screen->base.base.context_create = NULL;
1567
return &screen->base;
1568
}
1569
1570
int
1571
nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry)
1572
{
1573
int i = screen->tic.next;
1574
1575
while (screen->tic.lock[i / 32] & (1 << (i % 32)))
1576
i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1577
1578
screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1579
1580
if (screen->tic.entries[i])
1581
nv50_tic_entry(screen->tic.entries[i])->id = -1;
1582
1583
screen->tic.entries[i] = entry;
1584
return i;
1585
}
1586
1587
int
1588
nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry)
1589
{
1590
int i = screen->tsc.next;
1591
1592
while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
1593
i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1594
1595
screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1596
1597
if (screen->tsc.entries[i])
1598
nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
1599
1600
screen->tsc.entries[i] = entry;
1601
return i;
1602
}
1603
1604