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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c
4574 views
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/*
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* Copyright 2010 Christoph Bumiller
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#define NVC0_PUSH_EXPLICIT_SPACE_CHECKING
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#include "pipe/p_context.h"
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#include "pipe/p_state.h"
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#include "util/u_draw.h"
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#include "util/u_inlines.h"
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#include "util/format/u_format.h"
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#include "translate/translate.h"
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#include "nvc0/nvc0_context.h"
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#include "nvc0/nvc0_query_hw.h"
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#include "nvc0/nvc0_resource.h"
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#include "nvc0/nvc0_3d.xml.h"
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void
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nvc0_vertex_state_delete(struct pipe_context *pipe,
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void *hwcso)
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{
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struct nvc0_vertex_stateobj *so = hwcso;
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if (so->translate)
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so->translate->release(so->translate);
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FREE(hwcso);
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}
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void *
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nvc0_vertex_state_create(struct pipe_context *pipe,
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unsigned num_elements,
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const struct pipe_vertex_element *elements)
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{
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struct nvc0_vertex_stateobj *so;
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struct translate_key transkey;
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unsigned i;
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unsigned src_offset_max = 0;
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so = MALLOC(sizeof(*so) +
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num_elements * sizeof(struct nvc0_vertex_element));
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if (!so)
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return NULL;
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so->num_elements = num_elements;
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so->instance_elts = 0;
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so->instance_bufs = 0;
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so->shared_slots = false;
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so->need_conversion = false;
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memset(so->vb_access_size, 0, sizeof(so->vb_access_size));
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for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
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so->min_instance_div[i] = 0xffffffff;
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transkey.nr_elements = 0;
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transkey.output_stride = 0;
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for (i = 0; i < num_elements; ++i) {
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const struct pipe_vertex_element *ve = &elements[i];
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const unsigned vbi = ve->vertex_buffer_index;
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unsigned size;
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enum pipe_format fmt = ve->src_format;
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so->element[i].pipe = elements[i];
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so->element[i].state = nvc0_vertex_format[fmt].vtx;
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if (!so->element[i].state) {
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switch (util_format_get_nr_components(fmt)) {
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case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
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case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
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case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
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case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
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default:
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assert(0);
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FREE(so);
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return NULL;
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}
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so->element[i].state = nvc0_vertex_format[fmt].vtx;
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so->need_conversion = true;
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pipe_debug_message(&nouveau_context(pipe)->debug, FALLBACK,
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"Converting vertex element %d, no hw format %s",
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i, util_format_name(ve->src_format));
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}
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size = util_format_get_blocksize(fmt);
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src_offset_max = MAX2(src_offset_max, ve->src_offset);
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if (so->vb_access_size[vbi] < (ve->src_offset + size))
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so->vb_access_size[vbi] = ve->src_offset + size;
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if (unlikely(ve->instance_divisor)) {
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so->instance_elts |= 1 << i;
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so->instance_bufs |= 1 << vbi;
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if (ve->instance_divisor < so->min_instance_div[vbi])
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so->min_instance_div[vbi] = ve->instance_divisor;
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}
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if (1) {
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unsigned ca;
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unsigned j = transkey.nr_elements++;
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ca = util_format_description(fmt)->channel[0].size / 8;
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if (ca != 1 && ca != 2)
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ca = 4;
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transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
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transkey.element[j].input_format = ve->src_format;
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transkey.element[j].input_buffer = vbi;
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transkey.element[j].input_offset = ve->src_offset;
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transkey.element[j].instance_divisor = ve->instance_divisor;
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transkey.output_stride = align(transkey.output_stride, ca);
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transkey.element[j].output_format = fmt;
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transkey.element[j].output_offset = transkey.output_stride;
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transkey.output_stride += size;
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so->element[i].state_alt = so->element[i].state;
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so->element[i].state_alt |= transkey.element[j].output_offset << 7;
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}
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so->element[i].state |= i << NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT;
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}
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transkey.output_stride = align(transkey.output_stride, 4);
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so->size = transkey.output_stride;
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so->translate = translate_create(&transkey);
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if (so->instance_elts || src_offset_max >= (1 << 14))
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return so;
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so->shared_slots = true;
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for (i = 0; i < num_elements; ++i) {
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const unsigned b = elements[i].vertex_buffer_index;
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const unsigned s = elements[i].src_offset;
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so->element[i].state &= ~NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK;
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so->element[i].state |= b << NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT;
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so->element[i].state |= s << NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT;
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}
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return so;
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}
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#define NVC0_3D_VERTEX_ATTRIB_INACTIVE \
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NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT | \
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NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 | NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST
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#define VTX_ATTR(a, c, t, s) \
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((NVC0_3D_VTX_ATTR_DEFINE_TYPE_##t) | \
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(NVC0_3D_VTX_ATTR_DEFINE_SIZE_##s) | \
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((a) << NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT) | \
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((c) << NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT))
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static void
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nvc0_set_constant_vertex_attrib(struct nvc0_context *nvc0, const unsigned a)
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{
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struct nouveau_pushbuf *push = nvc0->base.pushbuf;
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struct pipe_vertex_element *ve = &nvc0->vertex->element[a].pipe;
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struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[ve->vertex_buffer_index];
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uint32_t mode;
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const struct util_format_description *desc;
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void *dst;
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const void *src = (const uint8_t *)vb->buffer.user + ve->src_offset;
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assert(vb->is_user_buffer);
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desc = util_format_description(ve->src_format);
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PUSH_SPACE(push, 6);
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BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 5);
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dst = &push->cur[1];
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util_format_unpack_rgba(ve->src_format, dst, src, 1);
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if (desc->channel[0].pure_integer) {
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if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
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mode = VTX_ATTR(a, 4, SINT, 32);
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} else {
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mode = VTX_ATTR(a, 4, UINT, 32);
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}
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} else {
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mode = VTX_ATTR(a, 4, FLOAT, 32);
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}
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push->cur[0] = mode;
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push->cur += 5;
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}
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static inline void
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nvc0_user_vbuf_range(struct nvc0_context *nvc0, int vbi,
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uint32_t *base, uint32_t *size)
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{
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if (unlikely(nvc0->vertex->instance_bufs & (1 << vbi))) {
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const uint32_t div = nvc0->vertex->min_instance_div[vbi];
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*base = nvc0->instance_off * nvc0->vtxbuf[vbi].stride;
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*size = (nvc0->instance_max / div) * nvc0->vtxbuf[vbi].stride +
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nvc0->vertex->vb_access_size[vbi];
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} else {
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/* NOTE: if there are user buffers, we *must* have index bounds */
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assert(nvc0->vb_elt_limit != ~0);
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*base = nvc0->vb_elt_first * nvc0->vtxbuf[vbi].stride;
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*size = nvc0->vb_elt_limit * nvc0->vtxbuf[vbi].stride +
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nvc0->vertex->vb_access_size[vbi];
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}
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}
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static inline void
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nvc0_release_user_vbufs(struct nvc0_context *nvc0)
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{
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if (nvc0->vbo_user) {
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX_TMP);
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nouveau_scratch_done(&nvc0->base);
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}
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}
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static void
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nvc0_update_user_vbufs(struct nvc0_context *nvc0)
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{
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uint64_t address[PIPE_MAX_ATTRIBS];
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struct nouveau_pushbuf *push = nvc0->base.pushbuf;
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int i;
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uint32_t written = 0;
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PUSH_SPACE(push, nvc0->vertex->num_elements * 8);
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for (i = 0; i < nvc0->vertex->num_elements; ++i) {
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struct pipe_vertex_element *ve = &nvc0->vertex->element[i].pipe;
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const unsigned b = ve->vertex_buffer_index;
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struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[b];
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uint32_t base, size;
243
244
if (!(nvc0->vbo_user & (1 << b)))
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continue;
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if (nvc0->constant_vbos & (1 << b)) {
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nvc0_set_constant_vertex_attrib(nvc0, i);
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continue;
249
}
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nvc0_user_vbuf_range(nvc0, b, &base, &size);
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252
if (!(written & (1 << b))) {
253
struct nouveau_bo *bo;
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const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
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written |= 1 << b;
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address[b] = nouveau_scratch_data(&nvc0->base, vb->buffer.user,
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base, size, &bo);
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if (bo)
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BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, bo_flags, bo);
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261
NOUVEAU_DRV_STAT(&nvc0->screen->base, user_buffer_upload_bytes, size);
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}
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BEGIN_1IC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_SELECT), 5);
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PUSH_DATA (push, i);
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PUSH_DATAh(push, address[b] + base + size - 1);
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PUSH_DATA (push, address[b] + base + size - 1);
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PUSH_DATAh(push, address[b] + ve->src_offset);
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PUSH_DATA (push, address[b] + ve->src_offset);
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}
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nvc0->base.vbo_dirty = true;
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}
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274
static void
275
nvc0_update_user_vbufs_shared(struct nvc0_context *nvc0)
276
{
277
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
278
uint32_t mask = nvc0->vbo_user & ~nvc0->constant_vbos;
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280
PUSH_SPACE(push, nvc0->num_vtxbufs * 8);
281
while (mask) {
282
struct nouveau_bo *bo;
283
const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
284
uint64_t address;
285
uint32_t base, size;
286
const int b = ffs(mask) - 1;
287
mask &= ~(1 << b);
288
289
nvc0_user_vbuf_range(nvc0, b, &base, &size);
290
291
address = nouveau_scratch_data(&nvc0->base, nvc0->vtxbuf[b].buffer.user,
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base, size, &bo);
293
if (bo)
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BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, bo_flags, bo);
295
296
BEGIN_1IC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_SELECT), 5);
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PUSH_DATA (push, b);
298
PUSH_DATAh(push, address + base + size - 1);
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PUSH_DATA (push, address + base + size - 1);
300
PUSH_DATAh(push, address);
301
PUSH_DATA (push, address);
302
303
NOUVEAU_DRV_STAT(&nvc0->screen->base, user_buffer_upload_bytes, size);
304
}
305
306
mask = nvc0->state.constant_elts;
307
while (mask) {
308
int i = ffs(mask) - 1;
309
mask &= ~(1 << i);
310
nvc0_set_constant_vertex_attrib(nvc0, i);
311
}
312
}
313
314
static void
315
nvc0_validate_vertex_buffers(struct nvc0_context *nvc0)
316
{
317
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
318
const struct nvc0_vertex_stateobj *vertex = nvc0->vertex;
319
uint32_t refd = 0;
320
unsigned i;
321
322
PUSH_SPACE(push, vertex->num_elements * 8);
323
for (i = 0; i < vertex->num_elements; ++i) {
324
const struct nvc0_vertex_element *ve;
325
const struct pipe_vertex_buffer *vb;
326
struct nv04_resource *res;
327
unsigned b;
328
unsigned limit, offset;
329
330
if (nvc0->state.constant_elts & (1 << i))
331
continue;
332
ve = &vertex->element[i];
333
b = ve->pipe.vertex_buffer_index;
334
vb = &nvc0->vtxbuf[b];
335
336
if (nvc0->vbo_user & (1 << b)) {
337
if (!(nvc0->constant_vbos & (1 << b))) {
338
if (ve->pipe.instance_divisor) {
339
BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_DIVISOR(i)), 1);
340
PUSH_DATA (push, ve->pipe.instance_divisor);
341
}
342
BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 1);
343
PUSH_DATA (push, (1 << 12) | vb->stride);
344
}
345
/* address/value set in nvc0_update_user_vbufs */
346
continue;
347
}
348
res = nv04_resource(vb->buffer.resource);
349
offset = ve->pipe.src_offset + vb->buffer_offset;
350
limit = vb->buffer.resource->width0 - 1;
351
352
if (unlikely(ve->pipe.instance_divisor)) {
353
BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 4);
354
PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
355
PUSH_DATAh(push, res->address + offset);
356
PUSH_DATA (push, res->address + offset);
357
PUSH_DATA (push, ve->pipe.instance_divisor);
358
} else {
359
BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 3);
360
PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
361
PUSH_DATAh(push, res->address + offset);
362
PUSH_DATA (push, res->address + offset);
363
}
364
365
if (nvc0->screen->eng3d->oclass < TU102_3D_CLASS)
366
BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
367
else
368
BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
369
PUSH_DATAh(push, res->address + limit);
370
PUSH_DATA (push, res->address + limit);
371
372
if (!(refd & (1 << b))) {
373
refd |= 1 << b;
374
BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, res, RD);
375
}
376
}
377
if (nvc0->vbo_user)
378
nvc0_update_user_vbufs(nvc0);
379
}
380
381
static void
382
nvc0_validate_vertex_buffers_shared(struct nvc0_context *nvc0)
383
{
384
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
385
unsigned b;
386
const uint32_t mask = nvc0->vbo_user;
387
388
PUSH_SPACE(push, nvc0->num_vtxbufs * 8 + nvc0->vertex->num_elements);
389
for (b = 0; b < nvc0->num_vtxbufs; ++b) {
390
struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[b];
391
struct nv04_resource *buf;
392
uint32_t offset, limit;
393
394
if (mask & (1 << b)) {
395
if (!(nvc0->constant_vbos & (1 << b))) {
396
BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 1);
397
PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
398
}
399
/* address/value set in nvc0_update_user_vbufs_shared */
400
continue;
401
} else if (!vb->buffer.resource) {
402
/* there can be holes in the vertex buffer lists */
403
IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 0);
404
continue;
405
}
406
buf = nv04_resource(vb->buffer.resource);
407
offset = vb->buffer_offset;
408
limit = buf->base.width0 - 1;
409
410
BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 3);
411
PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
412
PUSH_DATAh(push, buf->address + offset);
413
PUSH_DATA (push, buf->address + offset);
414
415
if (nvc0->screen->eng3d->oclass < TU102_3D_CLASS)
416
BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(b)), 2);
417
else
418
BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(b)), 2);
419
PUSH_DATAh(push, buf->address + limit);
420
PUSH_DATA (push, buf->address + limit);
421
422
BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, buf, RD);
423
}
424
/* If there are more elements than buffers, we might not have unset
425
* fetching on the later elements.
426
*/
427
for (; b < nvc0->vertex->num_elements; ++b)
428
IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 0);
429
430
if (nvc0->vbo_user)
431
nvc0_update_user_vbufs_shared(nvc0);
432
}
433
434
void
435
nvc0_vertex_arrays_validate(struct nvc0_context *nvc0)
436
{
437
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
438
struct nvc0_vertex_stateobj *vertex = nvc0->vertex;
439
struct nvc0_vertex_element *ve;
440
uint32_t const_vbos;
441
unsigned i;
442
uint8_t vbo_mode;
443
bool update_vertex;
444
445
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX);
446
447
assert(vertex);
448
if (unlikely(vertex->need_conversion) ||
449
unlikely(nvc0->vertprog->vp.edgeflag < PIPE_MAX_ATTRIBS)) {
450
vbo_mode = 3;
451
} else if (nvc0->vbo_user & ~nvc0->constant_vbos) {
452
vbo_mode = nvc0->vbo_push_hint ? 1 : 0;
453
} else {
454
vbo_mode = 0;
455
}
456
const_vbos = vbo_mode ? 0 : nvc0->constant_vbos;
457
458
update_vertex = (nvc0->dirty_3d & NVC0_NEW_3D_VERTEX) ||
459
(const_vbos != nvc0->state.constant_vbos) ||
460
(vbo_mode != nvc0->state.vbo_mode);
461
462
if (update_vertex) {
463
const unsigned n = MAX2(vertex->num_elements, nvc0->state.num_vtxelts);
464
465
nvc0->state.constant_vbos = const_vbos;
466
nvc0->state.constant_elts = 0;
467
nvc0->state.num_vtxelts = vertex->num_elements;
468
nvc0->state.vbo_mode = vbo_mode;
469
470
if (unlikely(vbo_mode)) {
471
if (unlikely(nvc0->state.instance_elts & 3)) {
472
/* translate mode uses only 2 vertex buffers */
473
nvc0->state.instance_elts &= ~3;
474
PUSH_SPACE(push, 3);
475
BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_PER_INSTANCE(0)), 2);
476
PUSH_DATA (push, 0);
477
PUSH_DATA (push, 0);
478
}
479
480
PUSH_SPACE(push, n * 2 + 4);
481
482
BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
483
for (i = 0; i < vertex->num_elements; ++i)
484
PUSH_DATA(push, vertex->element[i].state_alt);
485
for (; i < n; ++i)
486
PUSH_DATA(push, NVC0_3D_VERTEX_ATTRIB_INACTIVE);
487
488
BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(0)), 1);
489
PUSH_DATA (push, (1 << 12) | vertex->size);
490
for (i = 1; i < n; ++i)
491
IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
492
} else {
493
uint32_t *restrict data;
494
495
if (unlikely(vertex->instance_elts != nvc0->state.instance_elts)) {
496
nvc0->state.instance_elts = vertex->instance_elts;
497
assert(n); /* if (n == 0), both masks should be 0 */
498
PUSH_SPACE(push, 3);
499
BEGIN_NVC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_PER_INSTANCE), 2);
500
PUSH_DATA (push, n);
501
PUSH_DATA (push, vertex->instance_elts);
502
}
503
504
PUSH_SPACE(push, n * 2 + 1);
505
BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
506
data = push->cur;
507
push->cur += n;
508
for (i = 0; i < vertex->num_elements; ++i) {
509
ve = &vertex->element[i];
510
data[i] = ve->state;
511
if (unlikely(const_vbos & (1 << ve->pipe.vertex_buffer_index))) {
512
nvc0->state.constant_elts |= 1 << i;
513
data[i] |= NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST;
514
IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
515
}
516
}
517
for (; i < n; ++i) {
518
data[i] = NVC0_3D_VERTEX_ATTRIB_INACTIVE;
519
IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
520
}
521
}
522
}
523
if (nvc0->state.vbo_mode) /* using translate, don't set up arrays here */
524
return;
525
526
if (vertex->shared_slots)
527
nvc0_validate_vertex_buffers_shared(nvc0);
528
else
529
nvc0_validate_vertex_buffers(nvc0);
530
}
531
532
#define NVC0_PRIM_GL_CASE(n) \
533
case PIPE_PRIM_##n: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
534
535
static inline unsigned
536
nvc0_prim_gl(unsigned prim)
537
{
538
switch (prim) {
539
NVC0_PRIM_GL_CASE(POINTS);
540
NVC0_PRIM_GL_CASE(LINES);
541
NVC0_PRIM_GL_CASE(LINE_LOOP);
542
NVC0_PRIM_GL_CASE(LINE_STRIP);
543
NVC0_PRIM_GL_CASE(TRIANGLES);
544
NVC0_PRIM_GL_CASE(TRIANGLE_STRIP);
545
NVC0_PRIM_GL_CASE(TRIANGLE_FAN);
546
NVC0_PRIM_GL_CASE(QUADS);
547
NVC0_PRIM_GL_CASE(QUAD_STRIP);
548
NVC0_PRIM_GL_CASE(POLYGON);
549
NVC0_PRIM_GL_CASE(LINES_ADJACENCY);
550
NVC0_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
551
NVC0_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
552
NVC0_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
553
NVC0_PRIM_GL_CASE(PATCHES);
554
default:
555
return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
556
}
557
}
558
559
static void
560
nvc0_draw_vbo_kick_notify(struct nouveau_pushbuf *push)
561
{
562
struct nvc0_screen *screen = push->user_priv;
563
564
nouveau_fence_update(&screen->base, true);
565
566
NOUVEAU_DRV_STAT(&screen->base, pushbuf_count, 1);
567
}
568
569
static void
570
nvc0_draw_arrays(struct nvc0_context *nvc0,
571
unsigned mode, unsigned start, unsigned count,
572
unsigned instance_count)
573
{
574
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
575
unsigned prim;
576
577
if (nvc0->state.index_bias) {
578
/* index_bias is implied 0 if !info->index_size (really ?) */
579
/* TODO: can we deactivate it for the VERTEX_BUFFER_FIRST command ? */
580
PUSH_SPACE(push, 2);
581
IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0);
582
IMMED_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 0);
583
nvc0->state.index_bias = 0;
584
}
585
586
prim = nvc0_prim_gl(mode);
587
588
while (instance_count--) {
589
PUSH_SPACE(push, 6);
590
BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
591
PUSH_DATA (push, prim);
592
BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2);
593
PUSH_DATA (push, start);
594
PUSH_DATA (push, count);
595
IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
596
597
prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
598
}
599
NOUVEAU_DRV_STAT(&nvc0->screen->base, draw_calls_array, 1);
600
}
601
602
static void
603
nvc0_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
604
unsigned start, unsigned count)
605
{
606
map += start;
607
608
if (count & 3) {
609
unsigned i;
610
PUSH_SPACE(push, 4);
611
BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U32), count & 3);
612
for (i = 0; i < (count & 3); ++i)
613
PUSH_DATA(push, *map++);
614
count &= ~3;
615
}
616
while (count) {
617
unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;
618
619
PUSH_SPACE(push, nr + 1);
620
BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U8), nr);
621
for (i = 0; i < nr; ++i) {
622
PUSH_DATA(push,
623
(map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
624
map += 4;
625
}
626
count -= nr * 4;
627
}
628
}
629
630
static void
631
nvc0_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
632
unsigned start, unsigned count)
633
{
634
map += start;
635
636
if (count & 1) {
637
count &= ~1;
638
PUSH_SPACE(push, 2);
639
BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
640
PUSH_DATA (push, *map++);
641
}
642
while (count) {
643
unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
644
645
PUSH_SPACE(push, nr + 1);
646
BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U16), nr);
647
for (i = 0; i < nr; ++i) {
648
PUSH_DATA(push, (map[1] << 16) | map[0]);
649
map += 2;
650
}
651
count -= nr * 2;
652
}
653
}
654
655
static void
656
nvc0_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
657
unsigned start, unsigned count)
658
{
659
map += start;
660
661
while (count) {
662
const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
663
664
PUSH_SPACE(push, nr + 1);
665
BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U32), nr);
666
PUSH_DATAp(push, map, nr);
667
668
map += nr;
669
count -= nr;
670
}
671
}
672
673
static void
674
nvc0_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
675
const uint32_t *map,
676
unsigned start, unsigned count)
677
{
678
map += start;
679
680
if (count & 1) {
681
count--;
682
PUSH_SPACE(push, 2);
683
BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
684
PUSH_DATA (push, *map++);
685
}
686
while (count) {
687
unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
688
689
PUSH_SPACE(push, nr + 1);
690
BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U16), nr);
691
for (i = 0; i < nr; ++i) {
692
PUSH_DATA(push, (map[1] << 16) | map[0]);
693
map += 2;
694
}
695
count -= nr * 2;
696
}
697
}
698
699
static void
700
nvc0_draw_elements(struct nvc0_context *nvc0, bool shorten,
701
const struct pipe_draw_info *info,
702
unsigned mode, unsigned start, unsigned count,
703
unsigned instance_count, int32_t index_bias,
704
unsigned index_size)
705
{
706
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
707
unsigned prim;
708
709
prim = nvc0_prim_gl(mode);
710
711
if (index_bias != nvc0->state.index_bias) {
712
PUSH_SPACE(push, 4);
713
BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 1);
714
PUSH_DATA (push, index_bias);
715
BEGIN_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 1);
716
PUSH_DATA (push, index_bias);
717
nvc0->state.index_bias = index_bias;
718
}
719
720
if (!info->has_user_indices) {
721
PUSH_SPACE(push, 1);
722
IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), prim);
723
do {
724
PUSH_SPACE(push, 7);
725
BEGIN_NVC0(push, NVC0_3D(INDEX_BATCH_FIRST), 2);
726
PUSH_DATA (push, start);
727
PUSH_DATA (push, count);
728
if (--instance_count) {
729
BEGIN_NVC0(push, NVC0_3D(VERTEX_END_GL), 2);
730
PUSH_DATA (push, 0);
731
PUSH_DATA (push, prim | NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT);
732
}
733
} while (instance_count);
734
IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
735
} else {
736
const void *data = info->index.user;
737
738
while (instance_count--) {
739
PUSH_SPACE(push, 2);
740
BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
741
PUSH_DATA (push, prim);
742
switch (index_size) {
743
case 1:
744
nvc0_draw_elements_inline_u08(push, data, start, count);
745
break;
746
case 2:
747
nvc0_draw_elements_inline_u16(push, data, start, count);
748
break;
749
case 4:
750
if (shorten)
751
nvc0_draw_elements_inline_u32_short(push, data, start, count);
752
else
753
nvc0_draw_elements_inline_u32(push, data, start, count);
754
break;
755
default:
756
assert(0);
757
return;
758
}
759
PUSH_SPACE(push, 1);
760
IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
761
762
prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
763
}
764
}
765
NOUVEAU_DRV_STAT(&nvc0->screen->base, draw_calls_indexed, 1);
766
}
767
768
static void
769
nvc0_draw_stream_output(struct nvc0_context *nvc0,
770
const struct pipe_draw_info *info,
771
const struct pipe_draw_indirect_info *indirect)
772
{
773
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
774
struct nvc0_so_target *so = nvc0_so_target(indirect->count_from_stream_output);
775
struct nv04_resource *res = nv04_resource(so->pipe.buffer);
776
unsigned mode = nvc0_prim_gl(info->mode);
777
unsigned num_instances = info->instance_count;
778
779
if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
780
res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
781
PUSH_SPACE(push, 2);
782
IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
783
nvc0_hw_query_fifo_wait(nvc0, nvc0_query(so->pq));
784
if (nvc0->screen->eng3d->oclass < GM107_3D_CLASS)
785
IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FLUSH), 0);
786
787
NOUVEAU_DRV_STAT(&nvc0->screen->base, gpu_serialize_count, 1);
788
}
789
790
while (num_instances--) {
791
nouveau_pushbuf_space(push, 16, 0, 1);
792
BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
793
PUSH_DATA (push, mode);
794
BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_BASE), 1);
795
PUSH_DATA (push, 0);
796
BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_STRIDE), 1);
797
PUSH_DATA (push, so->stride);
798
BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_BYTES), 1);
799
nvc0_hw_query_pushbuf_submit(push, nvc0_query(so->pq), 0x4);
800
IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
801
802
mode |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
803
}
804
}
805
806
static void
807
nvc0_draw_indirect(struct nvc0_context *nvc0, const struct pipe_draw_info *info,
808
unsigned drawid_offset,
809
const struct pipe_draw_indirect_info *indirect)
810
{
811
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
812
struct nv04_resource *buf = nv04_resource(indirect->buffer);
813
struct nv04_resource *buf_count = nv04_resource(indirect->indirect_draw_count);
814
unsigned size, macro, count = indirect->draw_count, drawid = drawid_offset;
815
uint32_t offset = buf->offset + indirect->offset;
816
struct nvc0_screen *screen = nvc0->screen;
817
818
PUSH_SPACE(push, 7);
819
820
/* must make FIFO wait for engines idle before continuing to process */
821
if ((buf->fence_wr && !nouveau_fence_signalled(buf->fence_wr)) ||
822
(buf_count && buf_count->fence_wr &&
823
!nouveau_fence_signalled(buf_count->fence_wr))) {
824
IMMED_NVC0(push, SUBC_3D(NV10_SUBCHAN_REF_CNT), 0);
825
}
826
827
/* Queue things up to let the macros write params to the driver constbuf */
828
BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
829
PUSH_DATA (push, NVC0_CB_AUX_SIZE);
830
PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
831
PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
832
BEGIN_NVC0(push, NVC0_3D(CB_POS), 1);
833
PUSH_DATA (push, NVC0_CB_AUX_DRAW_INFO);
834
835
if (info->index_size) {
836
assert(!info->has_user_indices);
837
assert(nouveau_resource_mapped_by_gpu(info->index.resource));
838
size = 5;
839
if (buf_count)
840
macro = NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT;
841
else
842
macro = NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT;
843
} else {
844
if (nvc0->state.index_bias) {
845
/* index_bias is implied 0 if !info->index_size (really ?) */
846
IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0);
847
IMMED_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 0);
848
nvc0->state.index_bias = 0;
849
}
850
size = 4;
851
if (buf_count)
852
macro = NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT;
853
else
854
macro = NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT;
855
}
856
857
/* If the stride is not the natural stride, we have to stick a separate
858
* push data reference for each draw. Otherwise it can all go in as one.
859
* Of course there is a maximum packet size, so we have to break things up
860
* along those borders as well.
861
*/
862
while (count) {
863
unsigned draws = count, pushes, i;
864
if (indirect->stride == size * 4) {
865
draws = MIN2(draws, (NV04_PFIFO_MAX_PACKET_LEN - 4) / size);
866
pushes = 1;
867
} else {
868
draws = MIN2(draws, 32);
869
pushes = draws;
870
}
871
872
nouveau_pushbuf_space(push, 16, 0, pushes + !!buf_count);
873
PUSH_REFN(push, buf->bo, NOUVEAU_BO_RD | buf->domain);
874
if (buf_count)
875
PUSH_REFN(push, buf_count->bo, NOUVEAU_BO_RD | buf_count->domain);
876
PUSH_DATA(push,
877
NVC0_FIFO_PKHDR_1I(0, macro, 3 + !!buf_count + draws * size));
878
PUSH_DATA(push, nvc0_prim_gl(info->mode));
879
PUSH_DATA(push, drawid);
880
PUSH_DATA(push, draws);
881
if (buf_count) {
882
nouveau_pushbuf_data(push,
883
buf_count->bo,
884
buf_count->offset + indirect->indirect_draw_count_offset,
885
NVC0_IB_ENTRY_1_NO_PREFETCH | 4);
886
}
887
if (pushes == 1) {
888
nouveau_pushbuf_data(push,
889
buf->bo, offset,
890
NVC0_IB_ENTRY_1_NO_PREFETCH | (size * 4 * draws));
891
offset += draws * indirect->stride;
892
} else {
893
for (i = 0; i < pushes; i++) {
894
nouveau_pushbuf_data(push,
895
buf->bo, offset,
896
NVC0_IB_ENTRY_1_NO_PREFETCH | (size * 4));
897
offset += indirect->stride;
898
}
899
}
900
count -= draws;
901
drawid += draws;
902
}
903
}
904
905
static inline void
906
nvc0_update_prim_restart(struct nvc0_context *nvc0, bool en, uint32_t index)
907
{
908
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
909
910
if (en != nvc0->state.prim_restart) {
911
if (en) {
912
BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 2);
913
PUSH_DATA (push, 1);
914
PUSH_DATA (push, index);
915
} else {
916
IMMED_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 0);
917
}
918
nvc0->state.prim_restart = en;
919
} else
920
if (en) {
921
BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_INDEX), 1);
922
PUSH_DATA (push, index);
923
}
924
}
925
926
void
927
nvc0_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info,
928
unsigned drawid_offset,
929
const struct pipe_draw_indirect_info *indirect,
930
const struct pipe_draw_start_count_bias *draws,
931
unsigned num_draws)
932
{
933
if (num_draws > 1) {
934
util_draw_multi(pipe, info, drawid_offset, indirect, draws, num_draws);
935
return;
936
}
937
938
if (!indirect && (!draws[0].count || !info->instance_count))
939
return;
940
941
struct nvc0_context *nvc0 = nvc0_context(pipe);
942
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
943
struct nvc0_screen *screen = nvc0->screen;
944
unsigned vram_domain = NV_VRAM_DOMAIN(&screen->base);
945
int s;
946
947
/* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
948
if (info->index_bounds_valid) {
949
nvc0->vb_elt_first = info->min_index + (info->index_size ? draws->index_bias : 0);
950
nvc0->vb_elt_limit = info->max_index - info->min_index;
951
} else {
952
nvc0->vb_elt_first = 0;
953
nvc0->vb_elt_limit = ~0;
954
}
955
nvc0->instance_off = info->start_instance;
956
nvc0->instance_max = info->instance_count - 1;
957
958
/* For picking only a few vertices from a large user buffer, push is better,
959
* if index count is larger and we expect repeated vertices, suggest upload.
960
*/
961
nvc0->vbo_push_hint =
962
(!indirect || indirect->count_from_stream_output) && info->index_size &&
963
(nvc0->vb_elt_limit >= (draws[0].count * 2));
964
965
/* Check whether we want to switch vertex-submission mode. */
966
if (nvc0->vbo_user && !(nvc0->dirty_3d & (NVC0_NEW_3D_ARRAYS | NVC0_NEW_3D_VERTEX))) {
967
if (nvc0->vbo_push_hint != !!nvc0->state.vbo_mode)
968
if (nvc0->state.vbo_mode != 3)
969
nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS;
970
971
if (!(nvc0->dirty_3d & NVC0_NEW_3D_ARRAYS) && nvc0->state.vbo_mode == 0) {
972
if (nvc0->vertex->shared_slots)
973
nvc0_update_user_vbufs_shared(nvc0);
974
else
975
nvc0_update_user_vbufs(nvc0);
976
}
977
}
978
979
if (info->mode == PIPE_PRIM_PATCHES &&
980
nvc0->state.patch_vertices != info->vertices_per_patch) {
981
nvc0->state.patch_vertices = info->vertices_per_patch;
982
PUSH_SPACE(push, 1);
983
IMMED_NVC0(push, NVC0_3D(PATCH_VERTICES), nvc0->state.patch_vertices);
984
}
985
986
if (info->index_size && !info->has_user_indices) {
987
struct nv04_resource *buf = nv04_resource(info->index.resource);
988
989
assert(buf);
990
assert(nouveau_resource_mapped_by_gpu(&buf->base));
991
992
PUSH_SPACE(push, 6);
993
if (nvc0->screen->eng3d->oclass < TU102_3D_CLASS) {
994
BEGIN_NVC0(push, NVC0_3D(INDEX_ARRAY_START_HIGH), 5);
995
PUSH_DATAh(push, buf->address);
996
PUSH_DATA (push, buf->address);
997
PUSH_DATAh(push, buf->address + buf->base.width0 - 1);
998
PUSH_DATA (push, buf->address + buf->base.width0 - 1);
999
PUSH_DATA (push, info->index_size >> 1);
1000
} else {
1001
BEGIN_NVC0(push, NVC0_3D(INDEX_ARRAY_START_HIGH), 2);
1002
PUSH_DATAh(push, buf->address);
1003
PUSH_DATA (push, buf->address);
1004
BEGIN_NVC0(push, SUBC_3D(TU102_3D_INDEX_ARRAY_LIMIT_HIGH), 2);
1005
PUSH_DATAh(push, buf->address + buf->base.width0 - 1);
1006
PUSH_DATA (push, buf->address + buf->base.width0 - 1);
1007
BEGIN_NVC0(push, NVC0_3D(INDEX_FORMAT), 1);
1008
PUSH_DATA (push, info->index_size >> 1);
1009
}
1010
1011
BCTX_REFN(nvc0->bufctx_3d, 3D_IDX, buf, RD);
1012
}
1013
1014
list_for_each_entry(struct nvc0_resident, resident, &nvc0->tex_head, list) {
1015
nvc0_add_resident(nvc0->bufctx_3d, NVC0_BIND_3D_BINDLESS, resident->buf,
1016
resident->flags);
1017
}
1018
1019
list_for_each_entry(struct nvc0_resident, resident, &nvc0->img_head, list) {
1020
nvc0_add_resident(nvc0->bufctx_3d, NVC0_BIND_3D_BINDLESS, resident->buf,
1021
resident->flags);
1022
}
1023
1024
BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TEXT, vram_domain | NOUVEAU_BO_RD,
1025
screen->text);
1026
1027
nvc0_state_validate_3d(nvc0, ~0);
1028
1029
if (nvc0->vertprog->vp.need_draw_parameters && (!indirect || indirect->count_from_stream_output)) {
1030
PUSH_SPACE(push, 9);
1031
BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
1032
PUSH_DATA (push, NVC0_CB_AUX_SIZE);
1033
PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
1034
PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
1035
BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 3);
1036
PUSH_DATA (push, NVC0_CB_AUX_DRAW_INFO);
1037
PUSH_DATA (push, info->index_size ? draws->index_bias : 0);
1038
PUSH_DATA (push, info->start_instance);
1039
PUSH_DATA (push, drawid_offset);
1040
}
1041
1042
if (nvc0->screen->base.class_3d < NVE4_3D_CLASS &&
1043
nvc0->seamless_cube_map != nvc0->state.seamless_cube_map) {
1044
nvc0->state.seamless_cube_map = nvc0->seamless_cube_map;
1045
PUSH_SPACE(push, 1);
1046
IMMED_NVC0(push, NVC0_3D(TEX_MISC),
1047
nvc0->seamless_cube_map ? NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP : 0);
1048
}
1049
1050
push->kick_notify = nvc0_draw_vbo_kick_notify;
1051
1052
for (s = 0; s < 5 && !nvc0->cb_dirty; ++s) {
1053
if (nvc0->constbuf_coherent[s])
1054
nvc0->cb_dirty = true;
1055
}
1056
1057
if (nvc0->cb_dirty) {
1058
PUSH_SPACE(push, 1);
1059
IMMED_NVC0(push, NVC0_3D(MEM_BARRIER), 0x1011);
1060
nvc0->cb_dirty = false;
1061
}
1062
1063
for (s = 0; s < 5; ++s) {
1064
if (!nvc0->textures_coherent[s])
1065
continue;
1066
1067
PUSH_SPACE(push, nvc0->num_textures[s] * 2);
1068
1069
for (int i = 0; i < nvc0->num_textures[s]; ++i) {
1070
struct nv50_tic_entry *tic = nv50_tic_entry(nvc0->textures[s][i]);
1071
if (!(nvc0->textures_coherent[s] & (1 << i)))
1072
continue;
1073
1074
BEGIN_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 1);
1075
PUSH_DATA (push, (tic->id << 4) | 1);
1076
NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_cache_flush_count, 1);
1077
}
1078
}
1079
1080
if (nvc0->state.vbo_mode) {
1081
if (indirect && indirect->buffer)
1082
nvc0_push_vbo_indirect(nvc0, info, drawid_offset, indirect, &draws[0]);
1083
else
1084
nvc0_push_vbo(nvc0, info, indirect, &draws[0]);
1085
goto cleanup;
1086
}
1087
1088
/* space for base instance, flush, and prim restart */
1089
PUSH_SPACE(push, 8);
1090
1091
if (nvc0->state.instance_base != info->start_instance) {
1092
nvc0->state.instance_base = info->start_instance;
1093
/* NOTE: this does not affect the shader input, should it ? */
1094
BEGIN_NVC0(push, NVC0_3D(VB_INSTANCE_BASE), 1);
1095
PUSH_DATA (push, info->start_instance);
1096
}
1097
1098
nvc0->base.vbo_dirty |= !!nvc0->vtxbufs_coherent;
1099
1100
if (!nvc0->base.vbo_dirty && info->index_size && !info->has_user_indices &&
1101
info->index.resource->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
1102
nvc0->base.vbo_dirty = true;
1103
1104
nvc0_update_prim_restart(nvc0, info->primitive_restart, info->restart_index);
1105
1106
if (nvc0->base.vbo_dirty) {
1107
if (nvc0->screen->eng3d->oclass < GM107_3D_CLASS)
1108
IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FLUSH), 0);
1109
nvc0->base.vbo_dirty = false;
1110
}
1111
1112
if (unlikely(indirect && indirect->buffer)) {
1113
nvc0_draw_indirect(nvc0, info, drawid_offset, indirect);
1114
} else
1115
if (unlikely(indirect && indirect->count_from_stream_output)) {
1116
nvc0_draw_stream_output(nvc0, info, indirect);
1117
} else
1118
if (info->index_size) {
1119
bool shorten = info->index_bounds_valid && info->max_index <= 65535;
1120
1121
if (info->primitive_restart && info->restart_index > 65535)
1122
shorten = false;
1123
1124
nvc0_draw_elements(nvc0, shorten, info,
1125
info->mode, draws[0].start, draws[0].count,
1126
info->instance_count, draws->index_bias, info->index_size);
1127
} else {
1128
nvc0_draw_arrays(nvc0,
1129
info->mode, draws[0].start, draws[0].count,
1130
info->instance_count);
1131
}
1132
1133
cleanup:
1134
push->kick_notify = nvc0_default_kick_notify;
1135
1136
nvc0_release_user_vbufs(nvc0);
1137
1138
nouveau_pushbuf_bufctx(push, NULL);
1139
1140
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEXT);
1141
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_IDX);
1142
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_BINDLESS);
1143
}
1144
1145