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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/nouveau/nvc0/nve4_compute.c
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/*
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* Copyright 2012 Nouveau Project
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors: Christoph Bumiller
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*/
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#include "nvc0/nvc0_context.h"
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#include "nvc0/nve4_compute.h"
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#include "codegen/nv50_ir_driver.h"
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#include "drf.h"
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#include "qmd.h"
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#include "cla0c0qmd.h"
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#include "clc0c0qmd.h"
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#include "clc3c0qmd.h"
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#define NVA0C0_QMDV00_06_VAL_SET(p,a...) NVVAL_MW_SET((p), NVA0C0, QMDV00_06, ##a)
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#define NVA0C0_QMDV00_06_DEF_SET(p,a...) NVDEF_MW_SET((p), NVA0C0, QMDV00_06, ##a)
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#define NVC0C0_QMDV02_01_VAL_SET(p,a...) NVVAL_MW_SET((p), NVC0C0, QMDV02_01, ##a)
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#define NVC0C0_QMDV02_01_DEF_SET(p,a...) NVDEF_MW_SET((p), NVC0C0, QMDV02_01, ##a)
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#define NVC3C0_QMDV02_02_VAL_SET(p,a...) NVVAL_MW_SET((p), NVC3C0, QMDV02_02, ##a)
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#define NVC3C0_QMDV02_02_DEF_SET(p,a...) NVDEF_MW_SET((p), NVC3C0, QMDV02_02, ##a)
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int
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nve4_screen_compute_setup(struct nvc0_screen *screen,
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struct nouveau_pushbuf *push)
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{
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struct nouveau_device *dev = screen->base.device;
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struct nouveau_object *chan = screen->base.channel;
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int i;
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int ret;
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uint32_t obj_class;
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uint64_t address;
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switch (dev->chipset & ~0xf) {
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case 0x160:
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obj_class = TU102_COMPUTE_CLASS;
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break;
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case 0x140:
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obj_class = GV100_COMPUTE_CLASS;
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break;
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case 0x100:
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case 0xf0:
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obj_class = NVF0_COMPUTE_CLASS; /* GK110 */
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break;
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case 0xe0:
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obj_class = NVE4_COMPUTE_CLASS; /* GK104 */
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break;
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case 0x110:
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obj_class = GM107_COMPUTE_CLASS;
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break;
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case 0x120:
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obj_class = GM200_COMPUTE_CLASS;
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break;
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case 0x130:
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obj_class = (dev->chipset == 0x130 || dev->chipset == 0x13b) ?
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GP100_COMPUTE_CLASS : GP104_COMPUTE_CLASS;
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break;
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default:
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NOUVEAU_ERR("unsupported chipset: NV%02x\n", dev->chipset);
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return -1;
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}
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ret = nouveau_object_new(chan, 0xbeef00c0, obj_class, NULL, 0,
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&screen->compute);
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if (ret) {
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NOUVEAU_ERR("Failed to allocate compute object: %d\n", ret);
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return ret;
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}
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BEGIN_NVC0(push, SUBC_CP(NV01_SUBCHAN_OBJECT), 1);
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PUSH_DATA (push, screen->compute->oclass);
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BEGIN_NVC0(push, NVE4_CP(TEMP_ADDRESS_HIGH), 2);
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PUSH_DATAh(push, screen->tls->offset);
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PUSH_DATA (push, screen->tls->offset);
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/* No idea why there are 2. Divide size by 2 to be safe.
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* Actually this might be per-MP TEMP size and looks like I'm only using
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* 2 MPs instead of all 8.
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*/
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BEGIN_NVC0(push, NVE4_CP(MP_TEMP_SIZE_HIGH(0)), 3);
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PUSH_DATAh(push, screen->tls->size / screen->mp_count);
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PUSH_DATA (push, (screen->tls->size / screen->mp_count) & ~0x7fff);
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PUSH_DATA (push, 0xff);
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if (obj_class < GV100_COMPUTE_CLASS) {
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BEGIN_NVC0(push, NVE4_CP(MP_TEMP_SIZE_HIGH(1)), 3);
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PUSH_DATAh(push, screen->tls->size / screen->mp_count);
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PUSH_DATA (push, (screen->tls->size / screen->mp_count) & ~0x7fff);
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PUSH_DATA (push, 0xff);
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}
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/* Unified address space ? Who needs that ? Certainly not OpenCL.
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*
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* FATAL: Buffers with addresses inside [0x1000000, 0x3000000] will NOT be
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* accessible. We cannot prevent that at the moment, so expect failure.
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*/
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if (obj_class < GV100_COMPUTE_CLASS) {
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BEGIN_NVC0(push, NVE4_CP(LOCAL_BASE), 1);
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PUSH_DATA (push, 0xff << 24);
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BEGIN_NVC0(push, NVE4_CP(SHARED_BASE), 1);
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PUSH_DATA (push, 0xfe << 24);
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BEGIN_NVC0(push, NVE4_CP(CODE_ADDRESS_HIGH), 2);
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PUSH_DATAh(push, screen->text->offset);
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PUSH_DATA (push, screen->text->offset);
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} else {
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BEGIN_NVC0(push, SUBC_CP(0x2a0), 2);
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PUSH_DATAh(push, 0xfeULL << 24);
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PUSH_DATA (push, 0xfeULL << 24);
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BEGIN_NVC0(push, SUBC_CP(0x7b0), 2);
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PUSH_DATAh(push, 0xffULL << 24);
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PUSH_DATA (push, 0xffULL << 24);
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}
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BEGIN_NVC0(push, SUBC_CP(0x0310), 1);
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PUSH_DATA (push, (obj_class >= NVF0_COMPUTE_CLASS) ? 0x400 : 0x300);
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/* NOTE: these do not affect the state used by the 3D object */
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BEGIN_NVC0(push, NVE4_CP(TIC_ADDRESS_HIGH), 3);
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PUSH_DATAh(push, screen->txc->offset);
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PUSH_DATA (push, screen->txc->offset);
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PUSH_DATA (push, NVC0_TIC_MAX_ENTRIES - 1);
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BEGIN_NVC0(push, NVE4_CP(TSC_ADDRESS_HIGH), 3);
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PUSH_DATAh(push, screen->txc->offset + 65536);
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PUSH_DATA (push, screen->txc->offset + 65536);
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PUSH_DATA (push, NVC0_TSC_MAX_ENTRIES - 1);
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if (obj_class >= NVF0_COMPUTE_CLASS) {
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/* The blob calls GK110_COMPUTE.FIRMWARE[0x6], along with the args (0x1)
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* passed with GK110_COMPUTE.GRAPH.SCRATCH[0x2]. This is currently
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* disabled because our firmware doesn't support these commands and the
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* GPU hangs if they are used. */
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BEGIN_NIC0(push, SUBC_CP(0x0248), 64);
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for (i = 63; i >= 0; i--)
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PUSH_DATA(push, 0x38000 | i);
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IMMED_NVC0(push, SUBC_CP(NV50_GRAPH_SERIALIZE), 0);
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}
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BEGIN_NVC0(push, NVE4_CP(TEX_CB_INDEX), 1);
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PUSH_DATA (push, 7); /* does not interfere with 3D */
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/* Disabling this UNK command avoid a read fault when using texelFetch()
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* from a compute shader for weird reasons.
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if (obj_class == NVF0_COMPUTE_CLASS)
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IMMED_NVC0(push, SUBC_CP(0x02c4), 1);
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*/
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address = screen->uniform_bo->offset + NVC0_CB_AUX_INFO(5);
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/* MS sample coordinate offsets: these do not work with _ALT modes ! */
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BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
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PUSH_DATAh(push, address + NVC0_CB_AUX_MS_INFO);
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PUSH_DATA (push, address + NVC0_CB_AUX_MS_INFO);
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BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
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PUSH_DATA (push, 64);
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PUSH_DATA (push, 1);
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BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 17);
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PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
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PUSH_DATA (push, 0); /* 0 */
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PUSH_DATA (push, 0);
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PUSH_DATA (push, 1); /* 1 */
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PUSH_DATA (push, 0);
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PUSH_DATA (push, 0); /* 2 */
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PUSH_DATA (push, 1);
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PUSH_DATA (push, 1); /* 3 */
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PUSH_DATA (push, 1);
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PUSH_DATA (push, 2); /* 4 */
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PUSH_DATA (push, 0);
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PUSH_DATA (push, 3); /* 5 */
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PUSH_DATA (push, 0);
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PUSH_DATA (push, 2); /* 6 */
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PUSH_DATA (push, 1);
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PUSH_DATA (push, 3); /* 7 */
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PUSH_DATA (push, 1);
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#ifdef NOUVEAU_NVE4_MP_TRAP_HANDLER
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BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
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PUSH_DATAh(push, screen->parm->offset + NVE4_CP_INPUT_TRAP_INFO_PTR);
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PUSH_DATA (push, screen->parm->offset + NVE4_CP_INPUT_TRAP_INFO_PTR);
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BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
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PUSH_DATA (push, 28);
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PUSH_DATA (push, 1);
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BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 8);
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PUSH_DATA (push, 1);
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PUSH_DATA (push, screen->parm->offset + NVE4_CP_PARAM_TRAP_INFO);
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PUSH_DATAh(push, screen->parm->offset + NVE4_CP_PARAM_TRAP_INFO);
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PUSH_DATA (push, screen->tls->offset);
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PUSH_DATAh(push, screen->tls->offset);
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PUSH_DATA (push, screen->tls->size / 2); /* MP TEMP block size */
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PUSH_DATA (push, screen->tls->size / 2 / 64); /* warp TEMP block size */
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PUSH_DATA (push, 0); /* warp cfstack size */
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#endif
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BEGIN_NVC0(push, NVE4_CP(FLUSH), 1);
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PUSH_DATA (push, NVE4_COMPUTE_FLUSH_CB);
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return 0;
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}
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static void
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gm107_compute_validate_surfaces(struct nvc0_context *nvc0,
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struct pipe_image_view *view, int slot)
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{
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struct nv04_resource *res = nv04_resource(view->resource);
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struct nouveau_pushbuf *push = nvc0->base.pushbuf;
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struct nvc0_screen *screen = nvc0->screen;
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struct nouveau_bo *txc = nvc0->screen->txc;
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struct nv50_tic_entry *tic;
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uint64_t address;
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const int s = 5;
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tic = nv50_tic_entry(nvc0->images_tic[s][slot]);
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res = nv04_resource(tic->pipe.texture);
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nvc0_update_tic(nvc0, tic, res);
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if (tic->id < 0) {
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tic->id = nvc0_screen_tic_alloc(nvc0->screen, tic);
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/* upload the texture view */
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PUSH_SPACE(push, 16);
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BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
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PUSH_DATAh(push, txc->offset + (tic->id * 32));
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PUSH_DATA (push, txc->offset + (tic->id * 32));
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BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
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PUSH_DATA (push, 32);
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PUSH_DATA (push, 1);
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BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 9);
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PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
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PUSH_DATAp(push, &tic->tic[0], 8);
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BEGIN_NIC0(push, NVE4_CP(TIC_FLUSH), 1);
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PUSH_DATA (push, (tic->id << 4) | 1);
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} else
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if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
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BEGIN_NIC0(push, NVE4_CP(TEX_CACHE_CTL), 1);
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PUSH_DATA (push, (tic->id << 4) | 1);
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}
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nvc0->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32);
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res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
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res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
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BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RD);
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address = screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s);
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/* upload the texture handle */
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BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
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PUSH_DATAh(push, address + NVC0_CB_AUX_TEX_INFO(slot + 32));
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PUSH_DATA (push, address + NVC0_CB_AUX_TEX_INFO(slot + 32));
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BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
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PUSH_DATA (push, 4);
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PUSH_DATA (push, 0x1);
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BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 2);
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PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
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PUSH_DATA (push, tic->id);
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BEGIN_NVC0(push, NVE4_CP(FLUSH), 1);
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PUSH_DATA (push, NVE4_COMPUTE_FLUSH_CB);
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}
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282
static void
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nve4_compute_validate_surfaces(struct nvc0_context *nvc0)
284
{
285
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
286
uint64_t address;
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const int s = 5;
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int i, j;
289
290
if (!nvc0->images_dirty[s])
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return;
292
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address = nvc0->screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s);
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295
for (i = 0; i < NVC0_MAX_IMAGES; ++i) {
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struct pipe_image_view *view = &nvc0->images[s][i];
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298
BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
299
PUSH_DATAh(push, address + NVC0_CB_AUX_SU_INFO(i));
300
PUSH_DATA (push, address + NVC0_CB_AUX_SU_INFO(i));
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BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
302
PUSH_DATA (push, 16 * 4);
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PUSH_DATA (push, 0x1);
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BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 1 + 16);
305
PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
306
307
if (view->resource) {
308
struct nv04_resource *res = nv04_resource(view->resource);
309
310
if (res->base.target == PIPE_BUFFER) {
311
if (view->access & PIPE_IMAGE_ACCESS_WRITE)
312
nvc0_mark_image_range_valid(view);
313
}
314
315
nve4_set_surface_info(push, view, nvc0);
316
BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RDWR);
317
318
if (nvc0->screen->base.class_3d >= GM107_3D_CLASS)
319
gm107_compute_validate_surfaces(nvc0, view, i);
320
} else {
321
for (j = 0; j < 16; j++)
322
PUSH_DATA(push, 0);
323
}
324
}
325
}
326
327
/* Thankfully, textures with samplers follow the normal rules. */
328
static void
329
nve4_compute_validate_samplers(struct nvc0_context *nvc0)
330
{
331
bool need_flush = nve4_validate_tsc(nvc0, 5);
332
if (need_flush) {
333
BEGIN_NVC0(nvc0->base.pushbuf, NVE4_CP(TSC_FLUSH), 1);
334
PUSH_DATA (nvc0->base.pushbuf, 0);
335
}
336
337
/* Invalidate all 3D samplers because they are aliased. */
338
for (int s = 0; s < 5; s++)
339
nvc0->samplers_dirty[s] = ~0;
340
nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLERS;
341
}
342
343
/* (Code duplicated at bottom for various non-convincing reasons.
344
* E.g. we might want to use the COMPUTE subchannel to upload TIC/TSC
345
* entries to avoid a subchannel switch.
346
* Same for texture cache flushes.
347
* Also, the bufctx differs, and more IFs in the 3D version looks ugly.)
348
*/
349
static void nve4_compute_validate_textures(struct nvc0_context *);
350
351
static void
352
nve4_compute_set_tex_handles(struct nvc0_context *nvc0)
353
{
354
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
355
struct nvc0_screen *screen = nvc0->screen;
356
uint64_t address;
357
const unsigned s = nvc0_shader_stage(PIPE_SHADER_COMPUTE);
358
unsigned i, n;
359
uint32_t dirty = nvc0->textures_dirty[s] | nvc0->samplers_dirty[s];
360
361
if (!dirty)
362
return;
363
i = ffs(dirty) - 1;
364
n = util_logbase2(dirty) + 1 - i;
365
assert(n);
366
367
address = screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s);
368
369
BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
370
PUSH_DATAh(push, address + NVC0_CB_AUX_TEX_INFO(i));
371
PUSH_DATA (push, address + NVC0_CB_AUX_TEX_INFO(i));
372
BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
373
PUSH_DATA (push, n * 4);
374
PUSH_DATA (push, 0x1);
375
BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 1 + n);
376
PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
377
PUSH_DATAp(push, &nvc0->tex_handles[s][i], n);
378
379
BEGIN_NVC0(push, NVE4_CP(FLUSH), 1);
380
PUSH_DATA (push, NVE4_COMPUTE_FLUSH_CB);
381
382
nvc0->textures_dirty[s] = 0;
383
nvc0->samplers_dirty[s] = 0;
384
}
385
386
static void
387
nve4_compute_validate_constbufs(struct nvc0_context *nvc0)
388
{
389
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
390
const int s = 5;
391
392
while (nvc0->constbuf_dirty[s]) {
393
int i = ffs(nvc0->constbuf_dirty[s]) - 1;
394
nvc0->constbuf_dirty[s] &= ~(1 << i);
395
396
if (nvc0->constbuf[s][i].user) {
397
struct nouveau_bo *bo = nvc0->screen->uniform_bo;
398
const unsigned base = NVC0_CB_USR_INFO(s);
399
const unsigned size = nvc0->constbuf[s][0].size;
400
assert(i == 0); /* we really only want OpenGL uniforms here */
401
assert(nvc0->constbuf[s][0].u.data);
402
403
BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
404
PUSH_DATAh(push, bo->offset + base);
405
PUSH_DATA (push, bo->offset + base);
406
BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
407
PUSH_DATA (push, size);
408
PUSH_DATA (push, 0x1);
409
BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 1 + (size / 4));
410
PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
411
PUSH_DATAp(push, nvc0->constbuf[s][0].u.data, size / 4);
412
}
413
else {
414
struct nv04_resource *res =
415
nv04_resource(nvc0->constbuf[s][i].u.buf);
416
if (res) {
417
uint64_t address
418
= nvc0->screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s);
419
420
/* constbufs above 0 will are fetched via ubo info in the shader */
421
if (i > 0) {
422
BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
423
PUSH_DATAh(push, address + NVC0_CB_AUX_UBO_INFO(i - 1));
424
PUSH_DATA (push, address + NVC0_CB_AUX_UBO_INFO(i - 1));
425
BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
426
PUSH_DATA (push, 4 * 4);
427
PUSH_DATA (push, 0x1);
428
BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 1 + 4);
429
PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
430
431
PUSH_DATA (push, res->address + nvc0->constbuf[s][i].offset);
432
PUSH_DATAh(push, res->address + nvc0->constbuf[s][i].offset);
433
PUSH_DATA (push, nvc0->constbuf[s][i].size);
434
PUSH_DATA (push, 0);
435
}
436
437
BCTX_REFN(nvc0->bufctx_cp, CP_CB(i), res, RD);
438
res->cb_bindings[s] |= 1 << i;
439
}
440
}
441
}
442
443
BEGIN_NVC0(push, NVE4_CP(FLUSH), 1);
444
PUSH_DATA (push, NVE4_COMPUTE_FLUSH_CB);
445
}
446
447
static void
448
nve4_compute_validate_buffers(struct nvc0_context *nvc0)
449
{
450
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
451
uint64_t address;
452
const int s = 5;
453
int i;
454
455
address = nvc0->screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s);
456
457
BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
458
PUSH_DATAh(push, address + NVC0_CB_AUX_BUF_INFO(0));
459
PUSH_DATA (push, address + NVC0_CB_AUX_BUF_INFO(0));
460
BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
461
PUSH_DATA (push, 4 * NVC0_MAX_BUFFERS * 4);
462
PUSH_DATA (push, 0x1);
463
BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 1 + 4 * NVC0_MAX_BUFFERS);
464
PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
465
466
for (i = 0; i < NVC0_MAX_BUFFERS; i++) {
467
if (nvc0->buffers[s][i].buffer) {
468
struct nv04_resource *res =
469
nv04_resource(nvc0->buffers[s][i].buffer);
470
PUSH_DATA (push, res->address + nvc0->buffers[s][i].buffer_offset);
471
PUSH_DATAh(push, res->address + nvc0->buffers[s][i].buffer_offset);
472
PUSH_DATA (push, nvc0->buffers[s][i].buffer_size);
473
PUSH_DATA (push, 0);
474
BCTX_REFN(nvc0->bufctx_cp, CP_BUF, res, RDWR);
475
util_range_add(&res->base, &res->valid_buffer_range,
476
nvc0->buffers[s][i].buffer_offset,
477
nvc0->buffers[s][i].buffer_offset +
478
nvc0->buffers[s][i].buffer_size);
479
} else {
480
PUSH_DATA (push, 0);
481
PUSH_DATA (push, 0);
482
PUSH_DATA (push, 0);
483
PUSH_DATA (push, 0);
484
}
485
}
486
}
487
488
static struct nvc0_state_validate
489
validate_list_cp[] = {
490
{ nvc0_compprog_validate, NVC0_NEW_CP_PROGRAM },
491
{ nve4_compute_validate_textures, NVC0_NEW_CP_TEXTURES },
492
{ nve4_compute_validate_samplers, NVC0_NEW_CP_SAMPLERS },
493
{ nve4_compute_set_tex_handles, NVC0_NEW_CP_TEXTURES |
494
NVC0_NEW_CP_SAMPLERS },
495
{ nve4_compute_validate_surfaces, NVC0_NEW_CP_SURFACES },
496
{ nvc0_compute_validate_globals, NVC0_NEW_CP_GLOBALS },
497
{ nve4_compute_validate_buffers, NVC0_NEW_CP_BUFFERS },
498
{ nve4_compute_validate_constbufs, NVC0_NEW_CP_CONSTBUF },
499
};
500
501
static bool
502
nve4_state_validate_cp(struct nvc0_context *nvc0, uint32_t mask)
503
{
504
bool ret;
505
506
ret = nvc0_state_validate(nvc0, mask, validate_list_cp,
507
ARRAY_SIZE(validate_list_cp), &nvc0->dirty_cp,
508
nvc0->bufctx_cp);
509
510
if (unlikely(nvc0->state.flushed))
511
nvc0_bufctx_fence(nvc0, nvc0->bufctx_cp, true);
512
return ret;
513
}
514
515
static void
516
nve4_compute_upload_input(struct nvc0_context *nvc0,
517
const struct pipe_grid_info *info)
518
{
519
struct nvc0_screen *screen = nvc0->screen;
520
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
521
struct nvc0_program *cp = nvc0->compprog;
522
uint64_t address;
523
524
address = screen->uniform_bo->offset + NVC0_CB_AUX_INFO(5);
525
526
if (cp->parm_size) {
527
BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
528
PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_USR_INFO(5));
529
PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_USR_INFO(5));
530
BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
531
PUSH_DATA (push, cp->parm_size);
532
PUSH_DATA (push, 0x1);
533
BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 1 + DIV_ROUND_UP(cp->parm_size, 4));
534
PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
535
PUSH_DATAb(push, info->input, cp->parm_size);
536
}
537
BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
538
PUSH_DATAh(push, address + NVC0_CB_AUX_GRID_INFO(0));
539
PUSH_DATA (push, address + NVC0_CB_AUX_GRID_INFO(0));
540
BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
541
PUSH_DATA (push, 8 * 4);
542
PUSH_DATA (push, 0x1);
543
544
if (unlikely(info->indirect)) {
545
struct nv04_resource *res = nv04_resource(info->indirect);
546
uint32_t offset = res->offset + info->indirect_offset;
547
548
nouveau_pushbuf_space(push, 32, 0, 1);
549
PUSH_REFN(push, res->bo, NOUVEAU_BO_RD | res->domain);
550
551
BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 1 + 8);
552
PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
553
PUSH_DATAp(push, info->block, 3);
554
nouveau_pushbuf_data(push, res->bo, offset,
555
NVC0_IB_ENTRY_1_NO_PREFETCH | 3 * 4);
556
} else {
557
BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 1 + 8);
558
PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
559
PUSH_DATAp(push, info->block, 3);
560
PUSH_DATAp(push, info->grid, 3);
561
}
562
PUSH_DATA (push, 0);
563
PUSH_DATA (push, info->work_dim);
564
565
BEGIN_NVC0(push, NVE4_CP(FLUSH), 1);
566
PUSH_DATA (push, NVE4_COMPUTE_FLUSH_CB);
567
}
568
569
static inline void
570
gp100_cp_launch_desc_set_cb(uint32_t *qmd, unsigned index,
571
struct nouveau_bo *bo, uint32_t base, uint32_t size)
572
{
573
uint64_t address = bo->offset + base;
574
575
assert(index < 8);
576
assert(!(base & 0xff));
577
578
NVC0C0_QMDV02_01_VAL_SET(qmd, CONSTANT_BUFFER_ADDR_LOWER, index, address);
579
NVC0C0_QMDV02_01_VAL_SET(qmd, CONSTANT_BUFFER_ADDR_UPPER, index, address >> 32);
580
NVC0C0_QMDV02_01_VAL_SET(qmd, CONSTANT_BUFFER_SIZE_SHIFTED4, index,
581
DIV_ROUND_UP(size, 16));
582
NVC0C0_QMDV02_01_DEF_SET(qmd, CONSTANT_BUFFER_VALID, index, TRUE);
583
}
584
585
static inline void
586
nve4_cp_launch_desc_set_cb(uint32_t *qmd, unsigned index, struct nouveau_bo *bo,
587
uint32_t base, uint32_t size)
588
{
589
uint64_t address = bo->offset + base;
590
591
assert(index < 8);
592
assert(!(base & 0xff));
593
594
NVA0C0_QMDV00_06_VAL_SET(qmd, CONSTANT_BUFFER_ADDR_LOWER, index, address);
595
NVA0C0_QMDV00_06_VAL_SET(qmd, CONSTANT_BUFFER_ADDR_UPPER, index, address >> 32);
596
NVA0C0_QMDV00_06_VAL_SET(qmd, CONSTANT_BUFFER_SIZE, index, size);
597
NVA0C0_QMDV00_06_DEF_SET(qmd, CONSTANT_BUFFER_VALID, index, TRUE);
598
}
599
600
static void
601
nve4_compute_setup_buf_cb(struct nvc0_context *nvc0, bool gp100, void *desc)
602
{
603
// only user constant buffers 0-6 can be put in the descriptor, the rest are
604
// loaded through global memory
605
for (int i = 0; i <= 6; i++) {
606
if (nvc0->constbuf[5][i].user || !nvc0->constbuf[5][i].u.buf)
607
continue;
608
609
struct nv04_resource *res =
610
nv04_resource(nvc0->constbuf[5][i].u.buf);
611
612
uint32_t base = res->offset + nvc0->constbuf[5][i].offset;
613
uint32_t size = nvc0->constbuf[5][i].size;
614
if (gp100)
615
gp100_cp_launch_desc_set_cb(desc, i, res->bo, base, size);
616
else
617
nve4_cp_launch_desc_set_cb(desc, i, res->bo, base, size);
618
}
619
620
// there is no need to do FLUSH(NVE4_COMPUTE_FLUSH_CB) because
621
// nve4_compute_upload_input() does it later
622
}
623
624
static void
625
nve4_compute_setup_launch_desc(struct nvc0_context *nvc0, uint32_t *qmd,
626
const struct pipe_grid_info *info)
627
{
628
const struct nvc0_screen *screen = nvc0->screen;
629
const struct nvc0_program *cp = nvc0->compprog;
630
631
NVA0C0_QMDV00_06_DEF_SET(qmd, INVALIDATE_TEXTURE_HEADER_CACHE, TRUE);
632
NVA0C0_QMDV00_06_DEF_SET(qmd, INVALIDATE_TEXTURE_SAMPLER_CACHE, TRUE);
633
NVA0C0_QMDV00_06_DEF_SET(qmd, INVALIDATE_TEXTURE_DATA_CACHE, TRUE);
634
NVA0C0_QMDV00_06_DEF_SET(qmd, INVALIDATE_SHADER_DATA_CACHE, TRUE);
635
NVA0C0_QMDV00_06_DEF_SET(qmd, INVALIDATE_SHADER_CONSTANT_CACHE, TRUE);
636
NVA0C0_QMDV00_06_DEF_SET(qmd, RELEASE_MEMBAR_TYPE, FE_SYSMEMBAR);
637
NVA0C0_QMDV00_06_DEF_SET(qmd, CWD_MEMBAR_TYPE, L1_SYSMEMBAR);
638
NVA0C0_QMDV00_06_DEF_SET(qmd, API_VISIBLE_CALL_LIMIT, NO_CHECK);
639
NVA0C0_QMDV00_06_VAL_SET(qmd, SASS_VERSION, 0x30);
640
641
NVA0C0_QMDV00_06_VAL_SET(qmd, PROGRAM_OFFSET, cp->code_base);
642
643
NVA0C0_QMDV00_06_VAL_SET(qmd, CTA_RASTER_WIDTH, info->grid[0]);
644
NVA0C0_QMDV00_06_VAL_SET(qmd, CTA_RASTER_HEIGHT, info->grid[1]);
645
NVA0C0_QMDV00_06_VAL_SET(qmd, CTA_RASTER_DEPTH, info->grid[2]);
646
NVA0C0_QMDV00_06_VAL_SET(qmd, CTA_THREAD_DIMENSION0, info->block[0]);
647
NVA0C0_QMDV00_06_VAL_SET(qmd, CTA_THREAD_DIMENSION1, info->block[1]);
648
NVA0C0_QMDV00_06_VAL_SET(qmd, CTA_THREAD_DIMENSION2, info->block[2]);
649
650
NVA0C0_QMDV00_06_VAL_SET(qmd, SHARED_MEMORY_SIZE,
651
align(cp->cp.smem_size, 0x100));
652
NVA0C0_QMDV00_06_VAL_SET(qmd, SHADER_LOCAL_MEMORY_LOW_SIZE,
653
(cp->hdr[1] & 0xfffff0) +
654
align(cp->cp.lmem_size, 0x10));
655
NVA0C0_QMDV00_06_VAL_SET(qmd, SHADER_LOCAL_MEMORY_HIGH_SIZE, 0);
656
NVA0C0_QMDV00_06_VAL_SET(qmd, SHADER_LOCAL_MEMORY_CRS_SIZE, 0x800);
657
658
if (cp->cp.smem_size > (32 << 10))
659
NVA0C0_QMDV00_06_DEF_SET(qmd, L1_CONFIGURATION,
660
DIRECTLY_ADDRESSABLE_MEMORY_SIZE_48KB);
661
else
662
if (cp->cp.smem_size > (16 << 10))
663
NVA0C0_QMDV00_06_DEF_SET(qmd, L1_CONFIGURATION,
664
DIRECTLY_ADDRESSABLE_MEMORY_SIZE_32KB);
665
else
666
NVA0C0_QMDV00_06_DEF_SET(qmd, L1_CONFIGURATION,
667
DIRECTLY_ADDRESSABLE_MEMORY_SIZE_16KB);
668
669
NVA0C0_QMDV00_06_VAL_SET(qmd, REGISTER_COUNT, cp->num_gprs);
670
NVA0C0_QMDV00_06_VAL_SET(qmd, BARRIER_COUNT, cp->num_barriers);
671
672
// Only bind user uniforms and the driver constant buffer through the
673
// launch descriptor because UBOs are sticked to the driver cb to avoid the
674
// limitation of 8 CBs.
675
if (nvc0->constbuf[5][0].user || cp->parm_size) {
676
nve4_cp_launch_desc_set_cb(qmd, 0, screen->uniform_bo,
677
NVC0_CB_USR_INFO(5), 1 << 16);
678
679
// Later logic will attempt to bind a real buffer at position 0. That
680
// should not happen if we've bound a user buffer.
681
assert(nvc0->constbuf[5][0].user || !nvc0->constbuf[5][0].u.buf);
682
}
683
nve4_cp_launch_desc_set_cb(qmd, 7, screen->uniform_bo,
684
NVC0_CB_AUX_INFO(5), 1 << 11);
685
686
nve4_compute_setup_buf_cb(nvc0, false, qmd);
687
}
688
689
static void
690
gp100_compute_setup_launch_desc(struct nvc0_context *nvc0, uint32_t *qmd,
691
const struct pipe_grid_info *info)
692
{
693
const struct nvc0_screen *screen = nvc0->screen;
694
const struct nvc0_program *cp = nvc0->compprog;
695
696
NVC0C0_QMDV02_01_VAL_SET(qmd, SM_GLOBAL_CACHING_ENABLE, 1);
697
NVC0C0_QMDV02_01_DEF_SET(qmd, RELEASE_MEMBAR_TYPE, FE_SYSMEMBAR);
698
NVC0C0_QMDV02_01_DEF_SET(qmd, CWD_MEMBAR_TYPE, L1_SYSMEMBAR);
699
NVC0C0_QMDV02_01_DEF_SET(qmd, API_VISIBLE_CALL_LIMIT, NO_CHECK);
700
701
NVC0C0_QMDV02_01_VAL_SET(qmd, PROGRAM_OFFSET, cp->code_base);
702
703
NVC0C0_QMDV02_01_VAL_SET(qmd, CTA_RASTER_WIDTH, info->grid[0]);
704
NVC0C0_QMDV02_01_VAL_SET(qmd, CTA_RASTER_HEIGHT, info->grid[1]);
705
NVC0C0_QMDV02_01_VAL_SET(qmd, CTA_RASTER_DEPTH, info->grid[2]);
706
NVC0C0_QMDV02_01_VAL_SET(qmd, CTA_THREAD_DIMENSION0, info->block[0]);
707
NVC0C0_QMDV02_01_VAL_SET(qmd, CTA_THREAD_DIMENSION1, info->block[1]);
708
NVC0C0_QMDV02_01_VAL_SET(qmd, CTA_THREAD_DIMENSION2, info->block[2]);
709
710
NVC0C0_QMDV02_01_VAL_SET(qmd, SHARED_MEMORY_SIZE,
711
align(cp->cp.smem_size, 0x100));
712
NVC0C0_QMDV02_01_VAL_SET(qmd, SHADER_LOCAL_MEMORY_LOW_SIZE,
713
(cp->hdr[1] & 0xfffff0) +
714
align(cp->cp.lmem_size, 0x10));
715
NVC0C0_QMDV02_01_VAL_SET(qmd, SHADER_LOCAL_MEMORY_HIGH_SIZE, 0);
716
NVC0C0_QMDV02_01_VAL_SET(qmd, SHADER_LOCAL_MEMORY_CRS_SIZE, 0x800);
717
718
NVC0C0_QMDV02_01_VAL_SET(qmd, REGISTER_COUNT, cp->num_gprs);
719
NVC0C0_QMDV02_01_VAL_SET(qmd, BARRIER_COUNT, cp->num_barriers);
720
721
// Only bind user uniforms and the driver constant buffer through the
722
// launch descriptor because UBOs are sticked to the driver cb to avoid the
723
// limitation of 8 CBs.
724
if (nvc0->constbuf[5][0].user || cp->parm_size) {
725
gp100_cp_launch_desc_set_cb(qmd, 0, screen->uniform_bo,
726
NVC0_CB_USR_INFO(5), 1 << 16);
727
728
// Later logic will attempt to bind a real buffer at position 0. That
729
// should not happen if we've bound a user buffer.
730
assert(nvc0->constbuf[5][0].user || !nvc0->constbuf[5][0].u.buf);
731
}
732
gp100_cp_launch_desc_set_cb(qmd, 7, screen->uniform_bo,
733
NVC0_CB_AUX_INFO(5), 1 << 11);
734
735
nve4_compute_setup_buf_cb(nvc0, true, qmd);
736
}
737
738
static int
739
gv100_sm_config_smem_size(u32 size)
740
{
741
if (size > 64 * 1024) size = 96 * 1024;
742
else if (size > 32 * 1024) size = 64 * 1024;
743
else if (size > 16 * 1024) size = 32 * 1024;
744
else if (size > 8 * 1024) size = 16 * 1024;
745
else size = 8 * 1024;
746
return (size / 4096) + 1;
747
}
748
749
static void
750
gv100_compute_setup_launch_desc(struct nvc0_context *nvc0, u32 *qmd,
751
const struct pipe_grid_info *info)
752
{
753
struct nvc0_program *cp = nvc0->compprog;
754
struct nvc0_screen *screen = nvc0->screen;
755
uint64_t entry = screen->text->offset + cp->code_base;
756
757
NVC3C0_QMDV02_02_VAL_SET(qmd, SM_GLOBAL_CACHING_ENABLE, 1);
758
NVC3C0_QMDV02_02_DEF_SET(qmd, API_VISIBLE_CALL_LIMIT, NO_CHECK);
759
NVC3C0_QMDV02_02_DEF_SET(qmd, SAMPLER_INDEX, INDEPENDENTLY);
760
NVC3C0_QMDV02_02_VAL_SET(qmd, SHARED_MEMORY_SIZE,
761
align(cp->cp.smem_size, 0x100));
762
NVC3C0_QMDV02_02_VAL_SET(qmd, SHADER_LOCAL_MEMORY_LOW_SIZE,
763
(cp->hdr[1] & 0xfffff0) +
764
align(cp->cp.lmem_size, 0x10));
765
NVC3C0_QMDV02_02_VAL_SET(qmd, SHADER_LOCAL_MEMORY_HIGH_SIZE, 0);
766
NVC3C0_QMDV02_02_VAL_SET(qmd, MIN_SM_CONFIG_SHARED_MEM_SIZE,
767
gv100_sm_config_smem_size(8 * 1024));
768
NVC3C0_QMDV02_02_VAL_SET(qmd, MAX_SM_CONFIG_SHARED_MEM_SIZE,
769
gv100_sm_config_smem_size(96 * 1024));
770
NVC3C0_QMDV02_02_VAL_SET(qmd, QMD_VERSION, 2);
771
NVC3C0_QMDV02_02_VAL_SET(qmd, QMD_MAJOR_VERSION, 2);
772
NVC3C0_QMDV02_02_VAL_SET(qmd, TARGET_SM_CONFIG_SHARED_MEM_SIZE,
773
gv100_sm_config_smem_size(cp->cp.smem_size));
774
775
NVC3C0_QMDV02_02_VAL_SET(qmd, CTA_RASTER_WIDTH, info->grid[0]);
776
NVC3C0_QMDV02_02_VAL_SET(qmd, CTA_RASTER_HEIGHT, info->grid[1]);
777
NVC3C0_QMDV02_02_VAL_SET(qmd, CTA_RASTER_DEPTH, info->grid[2]);
778
NVC3C0_QMDV02_02_VAL_SET(qmd, CTA_THREAD_DIMENSION0, info->block[0]);
779
NVC3C0_QMDV02_02_VAL_SET(qmd, CTA_THREAD_DIMENSION1, info->block[1]);
780
NVC3C0_QMDV02_02_VAL_SET(qmd, CTA_THREAD_DIMENSION2, info->block[2]);
781
NVC3C0_QMDV02_02_VAL_SET(qmd, REGISTER_COUNT_V, cp->num_gprs);
782
NVC3C0_QMDV02_02_VAL_SET(qmd, BARRIER_COUNT, cp->num_barriers);
783
784
// Only bind user uniforms and the driver constant buffer through the
785
// launch descriptor because UBOs are sticked to the driver cb to avoid the
786
// limitation of 8 CBs.
787
if (nvc0->constbuf[5][0].user || cp->parm_size) {
788
gp100_cp_launch_desc_set_cb(qmd, 0, screen->uniform_bo,
789
NVC0_CB_USR_INFO(5), 1 << 16);
790
791
// Later logic will attempt to bind a real buffer at position 0. That
792
// should not happen if we've bound a user buffer.
793
assert(nvc0->constbuf[5][0].user || !nvc0->constbuf[5][0].u.buf);
794
}
795
gp100_cp_launch_desc_set_cb(qmd, 7, screen->uniform_bo,
796
NVC0_CB_AUX_INFO(5), 1 << 11);
797
798
nve4_compute_setup_buf_cb(nvc0, true, qmd);
799
800
NVC3C0_QMDV02_02_VAL_SET(qmd, PROGRAM_ADDRESS_LOWER, entry & 0xffffffff);
801
NVC3C0_QMDV02_02_VAL_SET(qmd, PROGRAM_ADDRESS_UPPER, entry >> 32);
802
}
803
804
static inline void *
805
nve4_compute_alloc_launch_desc(struct nouveau_context *nv,
806
struct nouveau_bo **pbo, uint64_t *pgpuaddr)
807
{
808
uint8_t *ptr = nouveau_scratch_get(nv, 512, pgpuaddr, pbo);
809
if (!ptr)
810
return NULL;
811
if (*pgpuaddr & 255) {
812
unsigned adj = 256 - (*pgpuaddr & 255);
813
ptr += adj;
814
*pgpuaddr += adj;
815
}
816
memset(ptr, 0x00, 256);
817
return ptr;
818
}
819
820
static void
821
nve4_upload_indirect_desc(struct nouveau_pushbuf *push,
822
struct nv04_resource *res, uint64_t gpuaddr,
823
uint32_t length, uint32_t bo_offset)
824
{
825
BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
826
PUSH_DATAh(push, gpuaddr);
827
PUSH_DATA (push, gpuaddr);
828
BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
829
PUSH_DATA (push, length);
830
PUSH_DATA (push, 1);
831
832
nouveau_pushbuf_space(push, 32, 0, 1);
833
PUSH_REFN(push, res->bo, NOUVEAU_BO_RD | res->domain);
834
835
BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 1 + (length / 4));
836
PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x08 << 1));
837
nouveau_pushbuf_data(push, res->bo, bo_offset,
838
NVC0_IB_ENTRY_1_NO_PREFETCH | length);
839
}
840
841
void
842
nve4_launch_grid(struct pipe_context *pipe, const struct pipe_grid_info *info)
843
{
844
struct nvc0_context *nvc0 = nvc0_context(pipe);
845
struct nvc0_screen *screen = nvc0->screen;
846
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
847
void *desc;
848
uint64_t desc_gpuaddr;
849
struct nouveau_bo *desc_bo;
850
int ret;
851
852
desc = nve4_compute_alloc_launch_desc(&nvc0->base, &desc_bo, &desc_gpuaddr);
853
if (!desc) {
854
ret = -1;
855
goto out;
856
}
857
BCTX_REFN_bo(nvc0->bufctx_cp, CP_DESC, NOUVEAU_BO_GART | NOUVEAU_BO_RD,
858
desc_bo);
859
860
list_for_each_entry(struct nvc0_resident, resident, &nvc0->tex_head, list) {
861
nvc0_add_resident(nvc0->bufctx_cp, NVC0_BIND_CP_BINDLESS, resident->buf,
862
resident->flags);
863
}
864
865
list_for_each_entry(struct nvc0_resident, resident, &nvc0->img_head, list) {
866
nvc0_add_resident(nvc0->bufctx_cp, NVC0_BIND_CP_BINDLESS, resident->buf,
867
resident->flags);
868
}
869
870
ret = !nve4_state_validate_cp(nvc0, ~0);
871
if (ret)
872
goto out;
873
874
if (nvc0->screen->compute->oclass >= GV100_COMPUTE_CLASS)
875
gv100_compute_setup_launch_desc(nvc0, desc, info);
876
else
877
if (nvc0->screen->compute->oclass >= GP100_COMPUTE_CLASS)
878
gp100_compute_setup_launch_desc(nvc0, desc, info);
879
else
880
nve4_compute_setup_launch_desc(nvc0, desc, info);
881
882
nve4_compute_upload_input(nvc0, info);
883
884
#ifndef NDEBUG
885
if (debug_get_num_option("NV50_PROG_DEBUG", 0)) {
886
debug_printf("Queue Meta Data:\n");
887
if (nvc0->screen->compute->oclass >= GV100_COMPUTE_CLASS)
888
NVC3C0QmdDump_V02_02(desc);
889
else
890
if (nvc0->screen->compute->oclass >= GP100_COMPUTE_CLASS)
891
NVC0C0QmdDump_V02_01(desc);
892
else
893
NVA0C0QmdDump_V00_06(desc);
894
}
895
#endif
896
897
if (unlikely(info->indirect)) {
898
struct nv04_resource *res = nv04_resource(info->indirect);
899
uint32_t offset = res->offset + info->indirect_offset;
900
901
/* upload the descriptor */
902
BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
903
PUSH_DATAh(push, desc_gpuaddr);
904
PUSH_DATA (push, desc_gpuaddr);
905
BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
906
PUSH_DATA (push, 256);
907
PUSH_DATA (push, 1);
908
BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 1 + (256 / 4));
909
PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x08 << 1));
910
PUSH_DATAp(push, (const uint32_t *)desc, 256 / 4);
911
912
if (nvc0->screen->compute->oclass >= GP100_COMPUTE_CLASS) {
913
nve4_upload_indirect_desc(push, res, desc_gpuaddr + 48, 12, offset);
914
} else {
915
/* overwrite griddim_x and griddim_y as two 32-bits integers even
916
* if griddim_y must be a 16-bits integer */
917
nve4_upload_indirect_desc(push, res, desc_gpuaddr + 48, 8, offset);
918
919
/* overwrite the 16 high bits of griddim_y with griddim_z because
920
* we need (z << 16) | x */
921
nve4_upload_indirect_desc(push, res, desc_gpuaddr + 54, 4, offset + 8);
922
}
923
}
924
925
/* upload descriptor and flush */
926
nouveau_pushbuf_space(push, 32, 1, 0);
927
PUSH_REFN(push, screen->text, NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RD);
928
BEGIN_NVC0(push, NVE4_CP(LAUNCH_DESC_ADDRESS), 1);
929
PUSH_DATA (push, desc_gpuaddr >> 8);
930
BEGIN_NVC0(push, NVE4_CP(LAUNCH), 1);
931
PUSH_DATA (push, 0x3);
932
BEGIN_NVC0(push, SUBC_CP(NV50_GRAPH_SERIALIZE), 1);
933
PUSH_DATA (push, 0);
934
935
nvc0_update_compute_invocations_counter(nvc0, info);
936
937
out:
938
if (ret)
939
NOUVEAU_ERR("Failed to launch grid !\n");
940
nouveau_scratch_done(&nvc0->base);
941
nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_DESC);
942
nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_BINDLESS);
943
}
944
945
946
#define NVE4_TIC_ENTRY_INVALID 0x000fffff
947
948
static void
949
nve4_compute_validate_textures(struct nvc0_context *nvc0)
950
{
951
struct nouveau_bo *txc = nvc0->screen->txc;
952
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
953
const unsigned s = 5;
954
unsigned i;
955
uint32_t commands[2][32];
956
unsigned n[2] = { 0, 0 };
957
958
for (i = 0; i < nvc0->num_textures[s]; ++i) {
959
struct nv50_tic_entry *tic = nv50_tic_entry(nvc0->textures[s][i]);
960
struct nv04_resource *res;
961
const bool dirty = !!(nvc0->textures_dirty[s] & (1 << i));
962
963
if (!tic) {
964
nvc0->tex_handles[s][i] |= NVE4_TIC_ENTRY_INVALID;
965
continue;
966
}
967
res = nv04_resource(tic->pipe.texture);
968
nvc0_update_tic(nvc0, tic, res);
969
970
if (tic->id < 0) {
971
tic->id = nvc0_screen_tic_alloc(nvc0->screen, tic);
972
973
PUSH_SPACE(push, 16);
974
BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
975
PUSH_DATAh(push, txc->offset + (tic->id * 32));
976
PUSH_DATA (push, txc->offset + (tic->id * 32));
977
BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
978
PUSH_DATA (push, 32);
979
PUSH_DATA (push, 1);
980
BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 9);
981
PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
982
PUSH_DATAp(push, &tic->tic[0], 8);
983
984
commands[0][n[0]++] = (tic->id << 4) | 1;
985
} else
986
if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
987
commands[1][n[1]++] = (tic->id << 4) | 1;
988
}
989
nvc0->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32);
990
991
res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
992
res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
993
994
nvc0->tex_handles[s][i] &= ~NVE4_TIC_ENTRY_INVALID;
995
nvc0->tex_handles[s][i] |= tic->id;
996
if (dirty)
997
BCTX_REFN(nvc0->bufctx_cp, CP_TEX(i), res, RD);
998
}
999
for (; i < nvc0->state.num_textures[s]; ++i) {
1000
nvc0->tex_handles[s][i] |= NVE4_TIC_ENTRY_INVALID;
1001
nvc0->textures_dirty[s] |= 1 << i;
1002
}
1003
1004
if (n[0]) {
1005
BEGIN_NIC0(push, NVE4_CP(TIC_FLUSH), n[0]);
1006
PUSH_DATAp(push, commands[0], n[0]);
1007
}
1008
if (n[1]) {
1009
BEGIN_NIC0(push, NVE4_CP(TEX_CACHE_CTL), n[1]);
1010
PUSH_DATAp(push, commands[1], n[1]);
1011
}
1012
1013
nvc0->state.num_textures[s] = nvc0->num_textures[s];
1014
1015
/* Invalidate all 3D textures because they are aliased. */
1016
for (int s = 0; s < 5; s++) {
1017
for (int i = 0; i < nvc0->num_textures[s]; i++)
1018
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
1019
nvc0->textures_dirty[s] = ~0;
1020
}
1021
nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES;
1022
}
1023
1024
#ifdef NOUVEAU_NVE4_MP_TRAP_HANDLER
1025
static void
1026
nve4_compute_trap_info(struct nvc0_context *nvc0)
1027
{
1028
struct nvc0_screen *screen = nvc0->screen;
1029
struct nouveau_bo *bo = screen->parm;
1030
int ret, i;
1031
volatile struct nve4_mp_trap_info *info;
1032
uint8_t *map;
1033
1034
ret = nouveau_bo_map(bo, NOUVEAU_BO_RDWR, nvc0->base.client);
1035
if (ret)
1036
return;
1037
map = (uint8_t *)bo->map;
1038
info = (volatile struct nve4_mp_trap_info *)(map + NVE4_CP_PARAM_TRAP_INFO);
1039
1040
if (info->lock) {
1041
debug_printf("trapstat = %08x\n", info->trapstat);
1042
debug_printf("warperr = %08x\n", info->warperr);
1043
debug_printf("PC = %x\n", info->pc);
1044
debug_printf("tid = %u %u %u\n",
1045
info->tid[0], info->tid[1], info->tid[2]);
1046
debug_printf("ctaid = %u %u %u\n",
1047
info->ctaid[0], info->ctaid[1], info->ctaid[2]);
1048
for (i = 0; i <= 63; ++i)
1049
debug_printf("$r%i = %08x\n", i, info->r[i]);
1050
for (i = 0; i <= 6; ++i)
1051
debug_printf("$p%i = %i\n", i, (info->flags >> i) & 1);
1052
debug_printf("$c = %x\n", info->flags >> 12);
1053
}
1054
info->lock = 0;
1055
}
1056
#endif
1057
1058