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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/panfrost/pan_blit.c
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/*
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* Copyright (C) 2014 Broadcom
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* Copyright (C) 2019 Collabora, Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors (Collabora):
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* Tomeu Vizoso <[email protected]>
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* Alyssa Rosenzweig <[email protected]>
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*
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*/
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#include "pan_context.h"
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#include "pan_util.h"
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#include "util/format/u_format.h"
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static void
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panfrost_blitter_save(
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struct panfrost_context *ctx,
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struct blitter_context *blitter,
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bool render_cond)
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{
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util_blitter_save_vertex_buffer_slot(blitter, ctx->vertex_buffers);
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util_blitter_save_vertex_elements(blitter, ctx->vertex);
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util_blitter_save_vertex_shader(blitter, ctx->shader[PIPE_SHADER_VERTEX]);
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util_blitter_save_rasterizer(blitter, ctx->rasterizer);
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util_blitter_save_viewport(blitter, &ctx->pipe_viewport);
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util_blitter_save_scissor(blitter, &ctx->scissor);
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util_blitter_save_fragment_shader(blitter, ctx->shader[PIPE_SHADER_FRAGMENT]);
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util_blitter_save_blend(blitter, ctx->blend);
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util_blitter_save_depth_stencil_alpha(blitter, ctx->depth_stencil);
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util_blitter_save_stencil_ref(blitter, &ctx->stencil_ref);
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util_blitter_save_so_targets(blitter, 0, NULL);
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util_blitter_save_sample_mask(blitter, ctx->sample_mask);
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util_blitter_save_framebuffer(blitter, &ctx->pipe_framebuffer);
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util_blitter_save_fragment_sampler_states(blitter,
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ctx->sampler_count[PIPE_SHADER_FRAGMENT],
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(void **)(&ctx->samplers[PIPE_SHADER_FRAGMENT]));
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util_blitter_save_fragment_sampler_views(blitter,
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ctx->sampler_view_count[PIPE_SHADER_FRAGMENT],
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(struct pipe_sampler_view **)&ctx->sampler_views[PIPE_SHADER_FRAGMENT]);
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util_blitter_save_fragment_constant_buffer_slot(blitter,
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ctx->constant_buffer[PIPE_SHADER_FRAGMENT].cb);
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if (!render_cond) {
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util_blitter_save_render_condition(blitter,
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(struct pipe_query *) ctx->cond_query,
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ctx->cond_cond, ctx->cond_mode);
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}
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}
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void
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panfrost_blit(struct pipe_context *pipe,
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const struct pipe_blit_info *info)
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{
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struct panfrost_context *ctx = pan_context(pipe);
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if (info->render_condition_enable &&
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!panfrost_render_condition_check(ctx))
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return;
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if (!util_blitter_is_blit_supported(ctx->blitter, info))
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unreachable("Unsupported blit\n");
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panfrost_blitter_save(ctx, ctx->blitter, info->render_condition_enable);
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util_blitter_blit(ctx->blitter, info);
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}
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