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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/r300/r300_context.c
4570 views
1
/*
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* Copyright 2008 Corbin Simpson <[email protected]>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE. */
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23
#include "draw/draw_context.h"
24
25
#include "util/u_memory.h"
26
#include "util/u_sampler.h"
27
#include "util/simple_list.h"
28
#include "util/u_upload_mgr.h"
29
#include "util/os_time.h"
30
#include "vl/vl_decoder.h"
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#include "vl/vl_video_buffer.h"
32
33
#include "r300_cb.h"
34
#include "r300_context.h"
35
#include "r300_emit.h"
36
#include "r300_screen.h"
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#include "r300_screen_buffer.h"
38
#include "compiler/radeon_regalloc.h"
39
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#include <inttypes.h>
41
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static void r300_release_referenced_objects(struct r300_context *r300)
43
{
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struct pipe_framebuffer_state *fb =
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(struct pipe_framebuffer_state*)r300->fb_state.state;
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struct r300_textures_state *textures =
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(struct r300_textures_state*)r300->textures_state.state;
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unsigned i;
49
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/* Framebuffer state. */
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util_unreference_framebuffer_state(fb);
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53
/* Textures. */
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for (i = 0; i < textures->sampler_view_count; i++)
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pipe_sampler_view_reference(
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(struct pipe_sampler_view**)&textures->sampler_views[i], NULL);
57
58
/* The special dummy texture for texkill. */
59
if (r300->texkill_sampler) {
60
pipe_sampler_view_reference(
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(struct pipe_sampler_view**)&r300->texkill_sampler,
62
NULL);
63
}
64
65
/* Manually-created vertex buffers. */
66
pipe_vertex_buffer_unreference(&r300->dummy_vb);
67
pb_reference(&r300->vbo, NULL);
68
69
r300->context.delete_depth_stencil_alpha_state(&r300->context,
70
r300->dsa_decompress_zmask);
71
}
72
73
static void r300_destroy_context(struct pipe_context* context)
74
{
75
struct r300_context* r300 = r300_context(context);
76
77
if (r300->cs.priv && r300->hyperz_enabled) {
78
r300->rws->cs_request_feature(&r300->cs, RADEON_FID_R300_HYPERZ_ACCESS, FALSE);
79
}
80
if (r300->cs.priv && r300->cmask_access) {
81
r300->rws->cs_request_feature(&r300->cs, RADEON_FID_R300_CMASK_ACCESS, FALSE);
82
}
83
84
if (r300->blitter)
85
util_blitter_destroy(r300->blitter);
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if (r300->draw)
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draw_destroy(r300->draw);
88
89
if (r300->uploader)
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u_upload_destroy(r300->uploader);
91
if (r300->context.stream_uploader)
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u_upload_destroy(r300->context.stream_uploader);
93
94
/* XXX: This function assumes r300->query_list was initialized */
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r300_release_referenced_objects(r300);
96
97
r300->rws->cs_destroy(&r300->cs);
98
if (r300->ctx)
99
r300->rws->ctx_destroy(r300->ctx);
100
101
rc_destroy_regalloc_state(&r300->fs_regalloc_state);
102
103
/* XXX: No way to tell if this was initialized or not? */
104
slab_destroy_child(&r300->pool_transfers);
105
106
/* Free the structs allocated in r300_setup_atoms() */
107
if (r300->aa_state.state) {
108
FREE(r300->aa_state.state);
109
FREE(r300->blend_color_state.state);
110
FREE(r300->clip_state.state);
111
FREE(r300->fb_state.state);
112
FREE(r300->gpu_flush.state);
113
FREE(r300->hyperz_state.state);
114
FREE(r300->invariant_state.state);
115
FREE(r300->rs_block_state.state);
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FREE(r300->sample_mask.state);
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FREE(r300->scissor_state.state);
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FREE(r300->textures_state.state);
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FREE(r300->vap_invariant_state.state);
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FREE(r300->viewport_state.state);
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FREE(r300->ztop_state.state);
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FREE(r300->fs_constants.state);
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FREE(r300->vs_constants.state);
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if (!r300->screen->caps.has_tcl) {
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FREE(r300->vertex_stream_state.state);
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}
127
}
128
FREE(r300);
129
}
130
131
static void r300_flush_callback(void *data, unsigned flags,
132
struct pipe_fence_handle **fence)
133
{
134
struct r300_context* const cs_context_copy = data;
135
136
r300_flush(&cs_context_copy->context, flags, fence);
137
}
138
139
#define R300_INIT_ATOM(atomname, atomsize) \
140
do { \
141
r300->atomname.name = #atomname; \
142
r300->atomname.state = NULL; \
143
r300->atomname.size = atomsize; \
144
r300->atomname.emit = r300_emit_##atomname; \
145
r300->atomname.dirty = FALSE; \
146
} while (0)
147
148
#define R300_ALLOC_ATOM(atomname, statetype) \
149
do { \
150
r300->atomname.state = CALLOC_STRUCT(statetype); \
151
if (r300->atomname.state == NULL) \
152
return FALSE; \
153
} while (0)
154
155
static boolean r300_setup_atoms(struct r300_context* r300)
156
{
157
boolean is_rv350 = r300->screen->caps.is_rv350;
158
boolean is_r500 = r300->screen->caps.is_r500;
159
boolean has_tcl = r300->screen->caps.has_tcl;
160
161
/* Create the actual atom list.
162
*
163
* Some atoms never change size, others change every emit - those have
164
* the size of 0 here.
165
*
166
* NOTE: The framebuffer state is split into these atoms:
167
* - gpu_flush (unpipelined regs)
168
* - aa_state (unpipelined regs)
169
* - fb_state (unpipelined regs)
170
* - hyperz_state (unpipelined regs followed by pipelined ones)
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* - fb_state_pipelined (pipelined regs)
172
* The motivation behind this is to be able to emit a strict
173
* subset of the regs, and to have reasonable register ordering. */
174
/* SC, GB (unpipelined), RB3D (unpipelined), ZB (unpipelined). */
175
R300_INIT_ATOM(gpu_flush, 9);
176
R300_INIT_ATOM(aa_state, 4);
177
R300_INIT_ATOM(fb_state, 0);
178
R300_INIT_ATOM(hyperz_state, is_r500 || is_rv350 ? 10 : 8);
179
/* ZB (unpipelined), SC. */
180
R300_INIT_ATOM(ztop_state, 2);
181
/* ZB, FG. */
182
R300_INIT_ATOM(dsa_state, is_r500 ? 10 : 6);
183
/* RB3D. */
184
R300_INIT_ATOM(blend_state, 8);
185
R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2);
186
/* SC. */
187
R300_INIT_ATOM(sample_mask, 2);
188
R300_INIT_ATOM(scissor_state, 3);
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/* GB, FG, GA, SU, SC, RB3D. */
190
R300_INIT_ATOM(invariant_state, 14 + (is_rv350 ? 4 : 0) + (is_r500 ? 4 : 0));
191
/* VAP. */
192
R300_INIT_ATOM(viewport_state, 9);
193
R300_INIT_ATOM(pvs_flush, 2);
194
R300_INIT_ATOM(vap_invariant_state, is_r500 || !has_tcl ? 11 : 9);
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R300_INIT_ATOM(vertex_stream_state, 0);
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R300_INIT_ATOM(vs_state, 0);
197
R300_INIT_ATOM(vs_constants, 0);
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R300_INIT_ATOM(clip_state, has_tcl ? 3 + (6 * 4) : 0);
199
/* VAP, RS, GA, GB, SU, SC. */
200
R300_INIT_ATOM(rs_block_state, 0);
201
R300_INIT_ATOM(rs_state, 0);
202
/* SC, US. */
203
R300_INIT_ATOM(fb_state_pipelined, 8);
204
/* US. */
205
R300_INIT_ATOM(fs, 0);
206
R300_INIT_ATOM(fs_rc_constant_state, 0);
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R300_INIT_ATOM(fs_constants, 0);
208
/* TX. */
209
R300_INIT_ATOM(texture_cache_inval, 2);
210
R300_INIT_ATOM(textures_state, 0);
211
/* Clear commands */
212
R300_INIT_ATOM(hiz_clear, r300->screen->caps.hiz_ram > 0 ? 4 : 0);
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R300_INIT_ATOM(zmask_clear, r300->screen->caps.zmask_ram > 0 ? 4 : 0);
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R300_INIT_ATOM(cmask_clear, 4);
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/* ZB (unpipelined), SU. */
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R300_INIT_ATOM(query_start, 4);
217
218
/* Replace emission functions for r500. */
219
if (is_r500) {
220
r300->fs.emit = r500_emit_fs;
221
r300->fs_rc_constant_state.emit = r500_emit_fs_rc_constant_state;
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r300->fs_constants.emit = r500_emit_fs_constants;
223
}
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225
/* Some non-CSO atoms need explicit space to store the state locally. */
226
R300_ALLOC_ATOM(aa_state, r300_aa_state);
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R300_ALLOC_ATOM(blend_color_state, r300_blend_color_state);
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R300_ALLOC_ATOM(clip_state, r300_clip_state);
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R300_ALLOC_ATOM(hyperz_state, r300_hyperz_state);
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R300_ALLOC_ATOM(invariant_state, r300_invariant_state);
231
R300_ALLOC_ATOM(textures_state, r300_textures_state);
232
R300_ALLOC_ATOM(vap_invariant_state, r300_vap_invariant_state);
233
R300_ALLOC_ATOM(viewport_state, r300_viewport_state);
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R300_ALLOC_ATOM(ztop_state, r300_ztop_state);
235
R300_ALLOC_ATOM(fb_state, pipe_framebuffer_state);
236
R300_ALLOC_ATOM(gpu_flush, pipe_framebuffer_state);
237
r300->sample_mask.state = malloc(4);
238
R300_ALLOC_ATOM(scissor_state, pipe_scissor_state);
239
R300_ALLOC_ATOM(rs_block_state, r300_rs_block);
240
R300_ALLOC_ATOM(fs_constants, r300_constant_buffer);
241
R300_ALLOC_ATOM(vs_constants, r300_constant_buffer);
242
if (!r300->screen->caps.has_tcl) {
243
R300_ALLOC_ATOM(vertex_stream_state, r300_vertex_stream_state);
244
}
245
246
/* Some non-CSO atoms don't use the state pointer. */
247
r300->fb_state_pipelined.allow_null_state = TRUE;
248
r300->fs_rc_constant_state.allow_null_state = TRUE;
249
r300->pvs_flush.allow_null_state = TRUE;
250
r300->query_start.allow_null_state = TRUE;
251
r300->texture_cache_inval.allow_null_state = TRUE;
252
253
/* Some states must be marked as dirty here to properly set up
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* hardware in the first command stream. */
255
r300_mark_atom_dirty(r300, &r300->invariant_state);
256
r300_mark_atom_dirty(r300, &r300->pvs_flush);
257
r300_mark_atom_dirty(r300, &r300->vap_invariant_state);
258
r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
259
r300_mark_atom_dirty(r300, &r300->textures_state);
260
261
return TRUE;
262
}
263
264
/* Not every gallium frontend calls every driver function before the first draw
265
* call and we must initialize the command buffers somehow. */
266
static void r300_init_states(struct pipe_context *pipe)
267
{
268
struct r300_context *r300 = r300_context(pipe);
269
struct pipe_blend_color bc = {{0}};
270
struct pipe_clip_state cs = {{{0}}};
271
struct pipe_scissor_state ss = {0};
272
struct r300_gpu_flush *gpuflush =
273
(struct r300_gpu_flush*)r300->gpu_flush.state;
274
struct r300_vap_invariant_state *vap_invariant =
275
(struct r300_vap_invariant_state*)r300->vap_invariant_state.state;
276
struct r300_invariant_state *invariant =
277
(struct r300_invariant_state*)r300->invariant_state.state;
278
279
CB_LOCALS;
280
281
pipe->set_blend_color(pipe, &bc);
282
pipe->set_clip_state(pipe, &cs);
283
pipe->set_scissor_states(pipe, 0, 1, &ss);
284
pipe->set_sample_mask(pipe, ~0);
285
286
/* Initialize the GPU flush. */
287
{
288
BEGIN_CB(gpuflush->cb_flush_clean, 6);
289
290
/* Flush and free renderbuffer caches. */
291
OUT_CB_REG(R300_RB3D_DSTCACHE_CTLSTAT,
292
R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
293
R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
294
OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,
295
R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
296
R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
297
298
/* Wait until the GPU is idle.
299
* This fixes random pixels sometimes appearing probably caused
300
* by incomplete rendering. */
301
OUT_CB_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
302
END_CB;
303
}
304
305
/* Initialize the VAP invariant state. */
306
{
307
BEGIN_CB(vap_invariant->cb, r300->vap_invariant_state.size);
308
OUT_CB_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff);
309
OUT_CB_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4);
310
OUT_CB_32F(1.0);
311
OUT_CB_32F(1.0);
312
OUT_CB_32F(1.0);
313
OUT_CB_32F(1.0);
314
OUT_CB_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO);
315
316
if (r300->screen->caps.is_r500) {
317
OUT_CB_REG(R500_VAP_TEX_TO_COLOR_CNTL, 0);
318
} else if (!r300->screen->caps.has_tcl) {
319
/* RSxxx:
320
* Static VAP setup since r300_emit_vs_state() is never called.
321
*/
322
OUT_CB_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(10) |
323
R300_PVS_NUM_CNTLRS(5) |
324
R300_PVS_NUM_FPUS(2) |
325
R300_PVS_VF_MAX_VTX_NUM(5));
326
}
327
END_CB;
328
}
329
330
/* Initialize the invariant state. */
331
{
332
BEGIN_CB(invariant->cb, r300->invariant_state.size);
333
OUT_CB_REG(R300_GB_SELECT, 0);
334
OUT_CB_REG(R300_FG_FOG_BLEND, 0);
335
OUT_CB_REG(R300_GA_OFFSET, 0);
336
OUT_CB_REG(R300_SU_TEX_WRAP, 0);
337
OUT_CB_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF);
338
OUT_CB_REG(R300_SU_DEPTH_OFFSET, 0);
339
OUT_CB_REG(R300_SC_EDGERULE, 0x2DA49525);
340
341
if (r300->screen->caps.is_rv350) {
342
OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x01010101);
343
OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFEFEFEFE);
344
}
345
346
if (r300->screen->caps.is_r500) {
347
OUT_CB_REG(R500_GA_COLOR_CONTROL_PS3, 0);
348
OUT_CB_REG(R500_SU_TEX_WRAP_PS3, 0);
349
}
350
END_CB;
351
}
352
353
/* Initialize the hyperz state. */
354
{
355
struct r300_hyperz_state *hyperz =
356
(struct r300_hyperz_state*)r300->hyperz_state.state;
357
BEGIN_CB(&hyperz->cb_flush_begin, r300->hyperz_state.size);
358
OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,
359
R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE);
360
OUT_CB_REG(R300_ZB_BW_CNTL, 0);
361
OUT_CB_REG(R300_ZB_DEPTHCLEARVALUE, 0);
362
OUT_CB_REG(R300_SC_HYPERZ, R300_SC_HYPERZ_ADJ_2);
363
364
if (r300->screen->caps.is_r500 || r300->screen->caps.is_rv350) {
365
OUT_CB_REG(R300_GB_Z_PEQ_CONFIG, 0);
366
}
367
END_CB;
368
}
369
}
370
371
struct pipe_context* r300_create_context(struct pipe_screen* screen,
372
void *priv, unsigned flags)
373
{
374
struct r300_context* r300 = CALLOC_STRUCT(r300_context);
375
struct r300_screen* r300screen = r300_screen(screen);
376
struct radeon_winsys *rws = r300screen->rws;
377
378
if (!r300)
379
return NULL;
380
381
r300->rws = rws;
382
r300->screen = r300screen;
383
384
r300->context.screen = screen;
385
r300->context.priv = priv;
386
387
r300->context.destroy = r300_destroy_context;
388
389
slab_create_child(&r300->pool_transfers, &r300screen->pool_transfers);
390
391
r300->ctx = rws->ctx_create(rws);
392
if (!r300->ctx)
393
goto fail;
394
395
396
if (!rws->cs_create(&r300->cs, r300->ctx, RING_GFX, r300_flush_callback, r300, false))
397
goto fail;
398
399
if (!r300screen->caps.has_tcl) {
400
/* Create a Draw. This is used for SW TCL. */
401
r300->draw = draw_create(&r300->context);
402
if (r300->draw == NULL)
403
goto fail;
404
/* Enable our renderer. */
405
draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
406
/* Disable converting points/lines to triangles. */
407
draw_wide_line_threshold(r300->draw, 10000000.f);
408
draw_wide_point_threshold(r300->draw, 10000000.f);
409
draw_wide_point_sprites(r300->draw, FALSE);
410
draw_enable_line_stipple(r300->draw, TRUE);
411
draw_enable_point_sprites(r300->draw, FALSE);
412
}
413
414
if (!r300_setup_atoms(r300))
415
goto fail;
416
417
r300_init_blit_functions(r300);
418
r300_init_flush_functions(r300);
419
r300_init_query_functions(r300);
420
r300_init_state_functions(r300);
421
r300_init_resource_functions(r300);
422
r300_init_render_functions(r300);
423
r300_init_states(&r300->context);
424
425
r300->context.create_video_codec = vl_create_decoder;
426
r300->context.create_video_buffer = vl_video_buffer_create;
427
428
r300->uploader = u_upload_create(&r300->context, 128 * 1024,
429
PIPE_BIND_CUSTOM, PIPE_USAGE_STREAM, 0);
430
r300->context.stream_uploader = u_upload_create(&r300->context, 1024 * 1024,
431
0, PIPE_USAGE_STREAM, 0);
432
r300->context.const_uploader = r300->context.stream_uploader;
433
434
r300->blitter = util_blitter_create(&r300->context);
435
if (r300->blitter == NULL)
436
goto fail;
437
r300->blitter->draw_rectangle = r300_blitter_draw_rectangle;
438
439
/* The KIL opcode needs the first texture unit to be enabled
440
* on r3xx-r4xx. In order to calm down the CS checker, we bind this
441
* dummy texture there. */
442
if (!r300->screen->caps.is_r500) {
443
struct pipe_resource *tex;
444
struct pipe_resource rtempl = {{0}};
445
struct pipe_sampler_view vtempl = {{0}};
446
447
rtempl.target = PIPE_TEXTURE_2D;
448
rtempl.format = PIPE_FORMAT_I8_UNORM;
449
rtempl.usage = PIPE_USAGE_IMMUTABLE;
450
rtempl.width0 = 1;
451
rtempl.height0 = 1;
452
rtempl.depth0 = 1;
453
tex = screen->resource_create(screen, &rtempl);
454
455
u_sampler_view_default_template(&vtempl, tex, tex->format);
456
457
r300->texkill_sampler = (struct r300_sampler_view*)
458
r300->context.create_sampler_view(&r300->context, tex, &vtempl);
459
460
pipe_resource_reference(&tex, NULL);
461
}
462
463
if (r300screen->caps.has_tcl) {
464
struct pipe_resource vb;
465
memset(&vb, 0, sizeof(vb));
466
vb.target = PIPE_BUFFER;
467
vb.format = PIPE_FORMAT_R8_UNORM;
468
vb.usage = PIPE_USAGE_DEFAULT;
469
vb.width0 = sizeof(float) * 16;
470
vb.height0 = 1;
471
vb.depth0 = 1;
472
473
r300->dummy_vb.buffer.resource = screen->resource_create(screen, &vb);
474
r300->context.set_vertex_buffers(&r300->context, 0, 1, 0, false, &r300->dummy_vb);
475
}
476
477
{
478
struct pipe_depth_stencil_alpha_state dsa;
479
memset(&dsa, 0, sizeof(dsa));
480
dsa.depth_writemask = 1;
481
482
r300->dsa_decompress_zmask =
483
r300->context.create_depth_stencil_alpha_state(&r300->context,
484
&dsa);
485
}
486
487
r300->hyperz_time_of_last_flush = os_time_get();
488
489
/* Register allocator state */
490
rc_init_regalloc_state(&r300->fs_regalloc_state);
491
492
/* Print driver info. */
493
#ifdef DEBUG
494
{
495
#else
496
if (DBG_ON(r300, DBG_INFO)) {
497
#endif
498
fprintf(stderr,
499
"r300: DRM version: %d.%d.%d, Name: %s, ID: 0x%04x, GB: %d, Z: %d\n"
500
"r300: GART size: %"PRIu64" MB, VRAM size: %"PRIu64" MB\n"
501
"r300: AA compression RAM: %s, Z compression RAM: %s, HiZ RAM: %s\n",
502
r300->screen->info.drm_major,
503
r300->screen->info.drm_minor,
504
r300->screen->info.drm_patchlevel,
505
screen->get_name(screen),
506
r300->screen->info.pci_id,
507
r300->screen->info.r300_num_gb_pipes,
508
r300->screen->info.r300_num_z_pipes,
509
r300->screen->info.gart_size >> 20,
510
r300->screen->info.vram_size >> 20,
511
"YES", /* XXX really? */
512
r300->screen->caps.zmask_ram ? "YES" : "NO",
513
r300->screen->caps.hiz_ram ? "YES" : "NO");
514
}
515
516
return &r300->context;
517
518
fail:
519
r300_destroy_context(&r300->context);
520
return NULL;
521
}
522
523