Path: blob/21.2-virgl/src/gallium/drivers/r300/r300_context.c
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/*1* Copyright 2008 Corbin Simpson <[email protected]>2*3* Permission is hereby granted, free of charge, to any person obtaining a4* copy of this software and associated documentation files (the "Software"),5* to deal in the Software without restriction, including without limitation6* on the rights to use, copy, modify, merge, publish, distribute, sub7* license, and/or sell copies of the Software, and to permit persons to whom8* the Software is furnished to do so, subject to the following conditions:9*10* The above copyright notice and this permission notice (including the next11* paragraph) shall be included in all copies or substantial portions of the12* Software.13*14* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR15* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,16* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL17* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,18* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR19* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE20* USE OR OTHER DEALINGS IN THE SOFTWARE. */2122#include "draw/draw_context.h"2324#include "util/u_memory.h"25#include "util/u_sampler.h"26#include "util/simple_list.h"27#include "util/u_upload_mgr.h"28#include "util/os_time.h"29#include "vl/vl_decoder.h"30#include "vl/vl_video_buffer.h"3132#include "r300_cb.h"33#include "r300_context.h"34#include "r300_emit.h"35#include "r300_screen.h"36#include "r300_screen_buffer.h"37#include "compiler/radeon_regalloc.h"3839#include <inttypes.h>4041static void r300_release_referenced_objects(struct r300_context *r300)42{43struct pipe_framebuffer_state *fb =44(struct pipe_framebuffer_state*)r300->fb_state.state;45struct r300_textures_state *textures =46(struct r300_textures_state*)r300->textures_state.state;47unsigned i;4849/* Framebuffer state. */50util_unreference_framebuffer_state(fb);5152/* Textures. */53for (i = 0; i < textures->sampler_view_count; i++)54pipe_sampler_view_reference(55(struct pipe_sampler_view**)&textures->sampler_views[i], NULL);5657/* The special dummy texture for texkill. */58if (r300->texkill_sampler) {59pipe_sampler_view_reference(60(struct pipe_sampler_view**)&r300->texkill_sampler,61NULL);62}6364/* Manually-created vertex buffers. */65pipe_vertex_buffer_unreference(&r300->dummy_vb);66pb_reference(&r300->vbo, NULL);6768r300->context.delete_depth_stencil_alpha_state(&r300->context,69r300->dsa_decompress_zmask);70}7172static void r300_destroy_context(struct pipe_context* context)73{74struct r300_context* r300 = r300_context(context);7576if (r300->cs.priv && r300->hyperz_enabled) {77r300->rws->cs_request_feature(&r300->cs, RADEON_FID_R300_HYPERZ_ACCESS, FALSE);78}79if (r300->cs.priv && r300->cmask_access) {80r300->rws->cs_request_feature(&r300->cs, RADEON_FID_R300_CMASK_ACCESS, FALSE);81}8283if (r300->blitter)84util_blitter_destroy(r300->blitter);85if (r300->draw)86draw_destroy(r300->draw);8788if (r300->uploader)89u_upload_destroy(r300->uploader);90if (r300->context.stream_uploader)91u_upload_destroy(r300->context.stream_uploader);9293/* XXX: This function assumes r300->query_list was initialized */94r300_release_referenced_objects(r300);9596r300->rws->cs_destroy(&r300->cs);97if (r300->ctx)98r300->rws->ctx_destroy(r300->ctx);99100rc_destroy_regalloc_state(&r300->fs_regalloc_state);101102/* XXX: No way to tell if this was initialized or not? */103slab_destroy_child(&r300->pool_transfers);104105/* Free the structs allocated in r300_setup_atoms() */106if (r300->aa_state.state) {107FREE(r300->aa_state.state);108FREE(r300->blend_color_state.state);109FREE(r300->clip_state.state);110FREE(r300->fb_state.state);111FREE(r300->gpu_flush.state);112FREE(r300->hyperz_state.state);113FREE(r300->invariant_state.state);114FREE(r300->rs_block_state.state);115FREE(r300->sample_mask.state);116FREE(r300->scissor_state.state);117FREE(r300->textures_state.state);118FREE(r300->vap_invariant_state.state);119FREE(r300->viewport_state.state);120FREE(r300->ztop_state.state);121FREE(r300->fs_constants.state);122FREE(r300->vs_constants.state);123if (!r300->screen->caps.has_tcl) {124FREE(r300->vertex_stream_state.state);125}126}127FREE(r300);128}129130static void r300_flush_callback(void *data, unsigned flags,131struct pipe_fence_handle **fence)132{133struct r300_context* const cs_context_copy = data;134135r300_flush(&cs_context_copy->context, flags, fence);136}137138#define R300_INIT_ATOM(atomname, atomsize) \139do { \140r300->atomname.name = #atomname; \141r300->atomname.state = NULL; \142r300->atomname.size = atomsize; \143r300->atomname.emit = r300_emit_##atomname; \144r300->atomname.dirty = FALSE; \145} while (0)146147#define R300_ALLOC_ATOM(atomname, statetype) \148do { \149r300->atomname.state = CALLOC_STRUCT(statetype); \150if (r300->atomname.state == NULL) \151return FALSE; \152} while (0)153154static boolean r300_setup_atoms(struct r300_context* r300)155{156boolean is_rv350 = r300->screen->caps.is_rv350;157boolean is_r500 = r300->screen->caps.is_r500;158boolean has_tcl = r300->screen->caps.has_tcl;159160/* Create the actual atom list.161*162* Some atoms never change size, others change every emit - those have163* the size of 0 here.164*165* NOTE: The framebuffer state is split into these atoms:166* - gpu_flush (unpipelined regs)167* - aa_state (unpipelined regs)168* - fb_state (unpipelined regs)169* - hyperz_state (unpipelined regs followed by pipelined ones)170* - fb_state_pipelined (pipelined regs)171* The motivation behind this is to be able to emit a strict172* subset of the regs, and to have reasonable register ordering. */173/* SC, GB (unpipelined), RB3D (unpipelined), ZB (unpipelined). */174R300_INIT_ATOM(gpu_flush, 9);175R300_INIT_ATOM(aa_state, 4);176R300_INIT_ATOM(fb_state, 0);177R300_INIT_ATOM(hyperz_state, is_r500 || is_rv350 ? 10 : 8);178/* ZB (unpipelined), SC. */179R300_INIT_ATOM(ztop_state, 2);180/* ZB, FG. */181R300_INIT_ATOM(dsa_state, is_r500 ? 10 : 6);182/* RB3D. */183R300_INIT_ATOM(blend_state, 8);184R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2);185/* SC. */186R300_INIT_ATOM(sample_mask, 2);187R300_INIT_ATOM(scissor_state, 3);188/* GB, FG, GA, SU, SC, RB3D. */189R300_INIT_ATOM(invariant_state, 14 + (is_rv350 ? 4 : 0) + (is_r500 ? 4 : 0));190/* VAP. */191R300_INIT_ATOM(viewport_state, 9);192R300_INIT_ATOM(pvs_flush, 2);193R300_INIT_ATOM(vap_invariant_state, is_r500 || !has_tcl ? 11 : 9);194R300_INIT_ATOM(vertex_stream_state, 0);195R300_INIT_ATOM(vs_state, 0);196R300_INIT_ATOM(vs_constants, 0);197R300_INIT_ATOM(clip_state, has_tcl ? 3 + (6 * 4) : 0);198/* VAP, RS, GA, GB, SU, SC. */199R300_INIT_ATOM(rs_block_state, 0);200R300_INIT_ATOM(rs_state, 0);201/* SC, US. */202R300_INIT_ATOM(fb_state_pipelined, 8);203/* US. */204R300_INIT_ATOM(fs, 0);205R300_INIT_ATOM(fs_rc_constant_state, 0);206R300_INIT_ATOM(fs_constants, 0);207/* TX. */208R300_INIT_ATOM(texture_cache_inval, 2);209R300_INIT_ATOM(textures_state, 0);210/* Clear commands */211R300_INIT_ATOM(hiz_clear, r300->screen->caps.hiz_ram > 0 ? 4 : 0);212R300_INIT_ATOM(zmask_clear, r300->screen->caps.zmask_ram > 0 ? 4 : 0);213R300_INIT_ATOM(cmask_clear, 4);214/* ZB (unpipelined), SU. */215R300_INIT_ATOM(query_start, 4);216217/* Replace emission functions for r500. */218if (is_r500) {219r300->fs.emit = r500_emit_fs;220r300->fs_rc_constant_state.emit = r500_emit_fs_rc_constant_state;221r300->fs_constants.emit = r500_emit_fs_constants;222}223224/* Some non-CSO atoms need explicit space to store the state locally. */225R300_ALLOC_ATOM(aa_state, r300_aa_state);226R300_ALLOC_ATOM(blend_color_state, r300_blend_color_state);227R300_ALLOC_ATOM(clip_state, r300_clip_state);228R300_ALLOC_ATOM(hyperz_state, r300_hyperz_state);229R300_ALLOC_ATOM(invariant_state, r300_invariant_state);230R300_ALLOC_ATOM(textures_state, r300_textures_state);231R300_ALLOC_ATOM(vap_invariant_state, r300_vap_invariant_state);232R300_ALLOC_ATOM(viewport_state, r300_viewport_state);233R300_ALLOC_ATOM(ztop_state, r300_ztop_state);234R300_ALLOC_ATOM(fb_state, pipe_framebuffer_state);235R300_ALLOC_ATOM(gpu_flush, pipe_framebuffer_state);236r300->sample_mask.state = malloc(4);237R300_ALLOC_ATOM(scissor_state, pipe_scissor_state);238R300_ALLOC_ATOM(rs_block_state, r300_rs_block);239R300_ALLOC_ATOM(fs_constants, r300_constant_buffer);240R300_ALLOC_ATOM(vs_constants, r300_constant_buffer);241if (!r300->screen->caps.has_tcl) {242R300_ALLOC_ATOM(vertex_stream_state, r300_vertex_stream_state);243}244245/* Some non-CSO atoms don't use the state pointer. */246r300->fb_state_pipelined.allow_null_state = TRUE;247r300->fs_rc_constant_state.allow_null_state = TRUE;248r300->pvs_flush.allow_null_state = TRUE;249r300->query_start.allow_null_state = TRUE;250r300->texture_cache_inval.allow_null_state = TRUE;251252/* Some states must be marked as dirty here to properly set up253* hardware in the first command stream. */254r300_mark_atom_dirty(r300, &r300->invariant_state);255r300_mark_atom_dirty(r300, &r300->pvs_flush);256r300_mark_atom_dirty(r300, &r300->vap_invariant_state);257r300_mark_atom_dirty(r300, &r300->texture_cache_inval);258r300_mark_atom_dirty(r300, &r300->textures_state);259260return TRUE;261}262263/* Not every gallium frontend calls every driver function before the first draw264* call and we must initialize the command buffers somehow. */265static void r300_init_states(struct pipe_context *pipe)266{267struct r300_context *r300 = r300_context(pipe);268struct pipe_blend_color bc = {{0}};269struct pipe_clip_state cs = {{{0}}};270struct pipe_scissor_state ss = {0};271struct r300_gpu_flush *gpuflush =272(struct r300_gpu_flush*)r300->gpu_flush.state;273struct r300_vap_invariant_state *vap_invariant =274(struct r300_vap_invariant_state*)r300->vap_invariant_state.state;275struct r300_invariant_state *invariant =276(struct r300_invariant_state*)r300->invariant_state.state;277278CB_LOCALS;279280pipe->set_blend_color(pipe, &bc);281pipe->set_clip_state(pipe, &cs);282pipe->set_scissor_states(pipe, 0, 1, &ss);283pipe->set_sample_mask(pipe, ~0);284285/* Initialize the GPU flush. */286{287BEGIN_CB(gpuflush->cb_flush_clean, 6);288289/* Flush and free renderbuffer caches. */290OUT_CB_REG(R300_RB3D_DSTCACHE_CTLSTAT,291R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |292R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);293OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,294R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |295R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);296297/* Wait until the GPU is idle.298* This fixes random pixels sometimes appearing probably caused299* by incomplete rendering. */300OUT_CB_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);301END_CB;302}303304/* Initialize the VAP invariant state. */305{306BEGIN_CB(vap_invariant->cb, r300->vap_invariant_state.size);307OUT_CB_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff);308OUT_CB_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4);309OUT_CB_32F(1.0);310OUT_CB_32F(1.0);311OUT_CB_32F(1.0);312OUT_CB_32F(1.0);313OUT_CB_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO);314315if (r300->screen->caps.is_r500) {316OUT_CB_REG(R500_VAP_TEX_TO_COLOR_CNTL, 0);317} else if (!r300->screen->caps.has_tcl) {318/* RSxxx:319* Static VAP setup since r300_emit_vs_state() is never called.320*/321OUT_CB_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(10) |322R300_PVS_NUM_CNTLRS(5) |323R300_PVS_NUM_FPUS(2) |324R300_PVS_VF_MAX_VTX_NUM(5));325}326END_CB;327}328329/* Initialize the invariant state. */330{331BEGIN_CB(invariant->cb, r300->invariant_state.size);332OUT_CB_REG(R300_GB_SELECT, 0);333OUT_CB_REG(R300_FG_FOG_BLEND, 0);334OUT_CB_REG(R300_GA_OFFSET, 0);335OUT_CB_REG(R300_SU_TEX_WRAP, 0);336OUT_CB_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF);337OUT_CB_REG(R300_SU_DEPTH_OFFSET, 0);338OUT_CB_REG(R300_SC_EDGERULE, 0x2DA49525);339340if (r300->screen->caps.is_rv350) {341OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x01010101);342OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFEFEFEFE);343}344345if (r300->screen->caps.is_r500) {346OUT_CB_REG(R500_GA_COLOR_CONTROL_PS3, 0);347OUT_CB_REG(R500_SU_TEX_WRAP_PS3, 0);348}349END_CB;350}351352/* Initialize the hyperz state. */353{354struct r300_hyperz_state *hyperz =355(struct r300_hyperz_state*)r300->hyperz_state.state;356BEGIN_CB(&hyperz->cb_flush_begin, r300->hyperz_state.size);357OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,358R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE);359OUT_CB_REG(R300_ZB_BW_CNTL, 0);360OUT_CB_REG(R300_ZB_DEPTHCLEARVALUE, 0);361OUT_CB_REG(R300_SC_HYPERZ, R300_SC_HYPERZ_ADJ_2);362363if (r300->screen->caps.is_r500 || r300->screen->caps.is_rv350) {364OUT_CB_REG(R300_GB_Z_PEQ_CONFIG, 0);365}366END_CB;367}368}369370struct pipe_context* r300_create_context(struct pipe_screen* screen,371void *priv, unsigned flags)372{373struct r300_context* r300 = CALLOC_STRUCT(r300_context);374struct r300_screen* r300screen = r300_screen(screen);375struct radeon_winsys *rws = r300screen->rws;376377if (!r300)378return NULL;379380r300->rws = rws;381r300->screen = r300screen;382383r300->context.screen = screen;384r300->context.priv = priv;385386r300->context.destroy = r300_destroy_context;387388slab_create_child(&r300->pool_transfers, &r300screen->pool_transfers);389390r300->ctx = rws->ctx_create(rws);391if (!r300->ctx)392goto fail;393394395if (!rws->cs_create(&r300->cs, r300->ctx, RING_GFX, r300_flush_callback, r300, false))396goto fail;397398if (!r300screen->caps.has_tcl) {399/* Create a Draw. This is used for SW TCL. */400r300->draw = draw_create(&r300->context);401if (r300->draw == NULL)402goto fail;403/* Enable our renderer. */404draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));405/* Disable converting points/lines to triangles. */406draw_wide_line_threshold(r300->draw, 10000000.f);407draw_wide_point_threshold(r300->draw, 10000000.f);408draw_wide_point_sprites(r300->draw, FALSE);409draw_enable_line_stipple(r300->draw, TRUE);410draw_enable_point_sprites(r300->draw, FALSE);411}412413if (!r300_setup_atoms(r300))414goto fail;415416r300_init_blit_functions(r300);417r300_init_flush_functions(r300);418r300_init_query_functions(r300);419r300_init_state_functions(r300);420r300_init_resource_functions(r300);421r300_init_render_functions(r300);422r300_init_states(&r300->context);423424r300->context.create_video_codec = vl_create_decoder;425r300->context.create_video_buffer = vl_video_buffer_create;426427r300->uploader = u_upload_create(&r300->context, 128 * 1024,428PIPE_BIND_CUSTOM, PIPE_USAGE_STREAM, 0);429r300->context.stream_uploader = u_upload_create(&r300->context, 1024 * 1024,4300, PIPE_USAGE_STREAM, 0);431r300->context.const_uploader = r300->context.stream_uploader;432433r300->blitter = util_blitter_create(&r300->context);434if (r300->blitter == NULL)435goto fail;436r300->blitter->draw_rectangle = r300_blitter_draw_rectangle;437438/* The KIL opcode needs the first texture unit to be enabled439* on r3xx-r4xx. In order to calm down the CS checker, we bind this440* dummy texture there. */441if (!r300->screen->caps.is_r500) {442struct pipe_resource *tex;443struct pipe_resource rtempl = {{0}};444struct pipe_sampler_view vtempl = {{0}};445446rtempl.target = PIPE_TEXTURE_2D;447rtempl.format = PIPE_FORMAT_I8_UNORM;448rtempl.usage = PIPE_USAGE_IMMUTABLE;449rtempl.width0 = 1;450rtempl.height0 = 1;451rtempl.depth0 = 1;452tex = screen->resource_create(screen, &rtempl);453454u_sampler_view_default_template(&vtempl, tex, tex->format);455456r300->texkill_sampler = (struct r300_sampler_view*)457r300->context.create_sampler_view(&r300->context, tex, &vtempl);458459pipe_resource_reference(&tex, NULL);460}461462if (r300screen->caps.has_tcl) {463struct pipe_resource vb;464memset(&vb, 0, sizeof(vb));465vb.target = PIPE_BUFFER;466vb.format = PIPE_FORMAT_R8_UNORM;467vb.usage = PIPE_USAGE_DEFAULT;468vb.width0 = sizeof(float) * 16;469vb.height0 = 1;470vb.depth0 = 1;471472r300->dummy_vb.buffer.resource = screen->resource_create(screen, &vb);473r300->context.set_vertex_buffers(&r300->context, 0, 1, 0, false, &r300->dummy_vb);474}475476{477struct pipe_depth_stencil_alpha_state dsa;478memset(&dsa, 0, sizeof(dsa));479dsa.depth_writemask = 1;480481r300->dsa_decompress_zmask =482r300->context.create_depth_stencil_alpha_state(&r300->context,483&dsa);484}485486r300->hyperz_time_of_last_flush = os_time_get();487488/* Register allocator state */489rc_init_regalloc_state(&r300->fs_regalloc_state);490491/* Print driver info. */492#ifdef DEBUG493{494#else495if (DBG_ON(r300, DBG_INFO)) {496#endif497fprintf(stderr,498"r300: DRM version: %d.%d.%d, Name: %s, ID: 0x%04x, GB: %d, Z: %d\n"499"r300: GART size: %"PRIu64" MB, VRAM size: %"PRIu64" MB\n"500"r300: AA compression RAM: %s, Z compression RAM: %s, HiZ RAM: %s\n",501r300->screen->info.drm_major,502r300->screen->info.drm_minor,503r300->screen->info.drm_patchlevel,504screen->get_name(screen),505r300->screen->info.pci_id,506r300->screen->info.r300_num_gb_pipes,507r300->screen->info.r300_num_z_pipes,508r300->screen->info.gart_size >> 20,509r300->screen->info.vram_size >> 20,510"YES", /* XXX really? */511r300->screen->caps.zmask_ram ? "YES" : "NO",512r300->screen->caps.hiz_ram ? "YES" : "NO");513}514515return &r300->context;516517fail:518r300_destroy_context(&r300->context);519return NULL;520}521522523