Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/r300/r300_fs.h
4570 views
1
/*
2
* Copyright 2008 Corbin Simpson <[email protected]>
3
* Joakim Sindholt <[email protected]>
4
* Copyright 2009 Marek Olšák <[email protected]>
5
*
6
* Permission is hereby granted, free of charge, to any person obtaining a
7
* copy of this software and associated documentation files (the "Software"),
8
* to deal in the Software without restriction, including without limitation
9
* on the rights to use, copy, modify, merge, publish, distribute, sub
10
* license, and/or sell copies of the Software, and to permit persons to whom
11
* the Software is furnished to do so, subject to the following conditions:
12
*
13
* The above copyright notice and this permission notice (including the next
14
* paragraph) shall be included in all copies or substantial portions of the
15
* Software.
16
*
17
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
24
25
#ifndef R300_FS_H
26
#define R300_FS_H
27
28
#include "pipe/p_state.h"
29
#include "tgsi/tgsi_scan.h"
30
#include "compiler/radeon_code.h"
31
#include "r300_shader_semantics.h"
32
33
struct r300_fragment_shader_code {
34
struct rX00_fragment_program_code code;
35
struct tgsi_shader_info info;
36
struct r300_shader_semantics inputs;
37
38
/* Whether the shader was replaced by a dummy one due to a shader
39
* compilation failure. */
40
boolean dummy;
41
42
/* Numbers of constants for each type. */
43
unsigned externals_count;
44
unsigned immediates_count;
45
unsigned rc_state_count;
46
47
/* Registers for fragment depth output setup. */
48
uint32_t fg_depth_src; /* R300_FG_DEPTH_SRC: 0x4bd8 */
49
uint32_t us_out_w; /* R300_US_W_FMT: 0x46b4 */
50
51
struct r300_fragment_program_external_state compare_state;
52
53
unsigned cb_code_size;
54
uint32_t *cb_code;
55
56
struct r300_fragment_shader_code* next;
57
58
boolean write_all;
59
60
};
61
62
struct r300_fragment_shader {
63
/* Parent class */
64
struct pipe_shader_state state;
65
66
/* Currently-bound fragment shader. */
67
struct r300_fragment_shader_code* shader;
68
69
/* List of the same shaders compiled with different texture-compare
70
* states. */
71
struct r300_fragment_shader_code* first;
72
};
73
74
void r300_shader_read_fs_inputs(struct tgsi_shader_info* info,
75
struct r300_shader_semantics* fs_inputs);
76
77
/* Return TRUE if the shader was switched and should be re-emitted. */
78
boolean r300_pick_fragment_shader(struct r300_context* r300);
79
80
static inline boolean r300_fragment_shader_writes_depth(struct r300_fragment_shader *fs)
81
{
82
if (!fs)
83
return FALSE;
84
return (fs->shader->code.writes_depth) ? TRUE : FALSE;
85
}
86
87
static inline boolean r300_fragment_shader_writes_all(struct r300_fragment_shader *fs)
88
{
89
if (!fs)
90
return FALSE;
91
return (fs->shader->write_all) ? TRUE : FALSE;
92
}
93
#endif /* R300_FS_H */
94
95