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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/r300/r300_state_derived.c
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/*
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* Copyright 2008 Corbin Simpson <[email protected]>
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* Copyright 2009 Marek Olšák <[email protected]>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#include "draw/draw_context.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#include "util/u_pack_color.h"
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#include "r300_context.h"
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#include "r300_fs.h"
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#include "r300_screen.h"
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#include "r300_shader_semantics.h"
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#include "r300_state_inlines.h"
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#include "r300_texture.h"
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#include "r300_vs.h"
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/* r300_state_derived: Various bits of state which are dependent upon
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* currently bound CSO data. */
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enum r300_rs_swizzle {
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SWIZ_XYZW = 0,
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SWIZ_X001,
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SWIZ_XY01,
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SWIZ_0001,
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};
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enum r300_rs_col_write_type {
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WRITE_COLOR = 0,
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WRITE_FACE
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};
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static void r300_draw_emit_attrib(struct r300_context* r300,
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enum attrib_emit emit,
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int index)
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{
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struct r300_vertex_shader* vs = r300->vs_state.state;
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struct tgsi_shader_info* info = &vs->info;
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int output;
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output = draw_find_shader_output(r300->draw,
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info->output_semantic_name[index],
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info->output_semantic_index[index]);
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draw_emit_vertex_attr(&r300->vertex_info, emit, output);
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}
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static void r300_draw_emit_all_attribs(struct r300_context* r300)
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{
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struct r300_vertex_shader* vs = r300->vs_state.state;
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struct r300_shader_semantics* vs_outputs = &vs->outputs;
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int i, gen_count;
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/* Position. */
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if (vs_outputs->pos != ATTR_UNUSED) {
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r300_draw_emit_attrib(r300, EMIT_4F, vs_outputs->pos);
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} else {
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assert(0);
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}
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/* Point size. */
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if (vs_outputs->psize != ATTR_UNUSED) {
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r300_draw_emit_attrib(r300, EMIT_1F_PSIZE, vs_outputs->psize);
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}
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/* Colors. */
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for (i = 0; i < ATTR_COLOR_COUNT; i++) {
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if (vs_outputs->color[i] != ATTR_UNUSED) {
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r300_draw_emit_attrib(r300, EMIT_4F, vs_outputs->color[i]);
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}
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}
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/* Back-face colors. */
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for (i = 0; i < ATTR_COLOR_COUNT; i++) {
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if (vs_outputs->bcolor[i] != ATTR_UNUSED) {
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r300_draw_emit_attrib(r300, EMIT_4F, vs_outputs->bcolor[i]);
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}
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}
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/* Texture coordinates. */
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/* Only 8 generic vertex attributes can be used. If there are more,
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* they won't be rasterized. */
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gen_count = 0;
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for (i = 0; i < ATTR_GENERIC_COUNT && gen_count < 8; i++) {
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if (vs_outputs->generic[i] != ATTR_UNUSED &&
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!(r300->sprite_coord_enable & (1 << i))) {
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r300_draw_emit_attrib(r300, EMIT_4F, vs_outputs->generic[i]);
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gen_count++;
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}
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}
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/* Fog coordinates. */
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if (gen_count < 8 && vs_outputs->fog != ATTR_UNUSED) {
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r300_draw_emit_attrib(r300, EMIT_4F, vs_outputs->fog);
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gen_count++;
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}
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/* WPOS. */
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if (r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED && gen_count < 8) {
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DBG(r300, DBG_SWTCL, "draw_emit_attrib: WPOS, index: %i\n",
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vs_outputs->wpos);
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r300_draw_emit_attrib(r300, EMIT_4F, vs_outputs->wpos);
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}
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}
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/* Update the PSC tables for SW TCL, using Draw. */
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static void r300_swtcl_vertex_psc(struct r300_context *r300)
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{
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struct r300_vertex_stream_state *vstream = r300->vertex_stream_state.state;
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struct vertex_info *vinfo = &r300->vertex_info;
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uint16_t type, swizzle;
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enum pipe_format format;
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unsigned i, attrib_count;
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int* vs_output_tab = r300->stream_loc_notcl;
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memset(vstream, 0, sizeof(struct r300_vertex_stream_state));
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/* For each Draw attribute, route it to the fragment shader according
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* to the vs_output_tab. */
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attrib_count = vinfo->num_attribs;
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DBG(r300, DBG_SWTCL, "r300: attrib count: %d\n", attrib_count);
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for (i = 0; i < attrib_count; i++) {
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if (vs_output_tab[i] == -1) {
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assert(0);
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abort();
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}
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format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
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DBG(r300, DBG_SWTCL,
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"r300: swtcl_vertex_psc [%i] <- %s\n",
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vs_output_tab[i], util_format_short_name(format));
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/* Obtain the type of data in this attribute. */
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type = r300_translate_vertex_data_type(format);
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if (type == R300_INVALID_FORMAT) {
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fprintf(stderr, "r300: Bad vertex format %s.\n",
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util_format_short_name(format));
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assert(0);
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abort();
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}
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type |= vs_output_tab[i] << R300_DST_VEC_LOC_SHIFT;
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/* Obtain the swizzle for this attribute. Note that the default
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* swizzle in the hardware is not XYZW! */
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swizzle = r300_translate_vertex_data_swizzle(format);
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/* Add the attribute to the PSC table. */
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if (i & 1) {
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vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
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vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
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} else {
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vstream->vap_prog_stream_cntl[i >> 1] |= type;
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vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
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}
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}
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/* Set the last vector in the PSC. */
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if (i) {
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i -= 1;
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}
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vstream->vap_prog_stream_cntl[i >> 1] |=
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(R300_LAST_VEC << (i & 1 ? 16 : 0));
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vstream->count = (i >> 1) + 1;
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r300_mark_atom_dirty(r300, &r300->vertex_stream_state);
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r300->vertex_stream_state.size = (1 + vstream->count) * 2;
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}
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static void r300_rs_col(struct r300_rs_block* rs, int id, int ptr,
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enum r300_rs_swizzle swiz)
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{
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rs->ip[id] |= R300_RS_COL_PTR(ptr);
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if (swiz == SWIZ_0001) {
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rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_0001);
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} else {
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rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
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}
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rs->inst[id] |= R300_RS_INST_COL_ID(id);
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}
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static void r300_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset,
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enum r300_rs_col_write_type type)
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{
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assert(type == WRITE_COLOR);
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rs->inst[id] |= R300_RS_INST_COL_CN_WRITE |
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R300_RS_INST_COL_ADDR(fp_offset);
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}
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static void r300_rs_tex(struct r300_rs_block* rs, int id, int ptr,
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enum r300_rs_swizzle swiz)
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{
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if (swiz == SWIZ_X001) {
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rs->ip[id] |= R300_RS_TEX_PTR(ptr) |
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R300_RS_SEL_S(R300_RS_SEL_C0) |
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R300_RS_SEL_T(R300_RS_SEL_K0) |
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R300_RS_SEL_R(R300_RS_SEL_K0) |
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R300_RS_SEL_Q(R300_RS_SEL_K1);
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} else if (swiz == SWIZ_XY01) {
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rs->ip[id] |= R300_RS_TEX_PTR(ptr) |
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R300_RS_SEL_S(R300_RS_SEL_C0) |
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R300_RS_SEL_T(R300_RS_SEL_C1) |
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R300_RS_SEL_R(R300_RS_SEL_K0) |
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R300_RS_SEL_Q(R300_RS_SEL_K1);
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} else {
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rs->ip[id] |= R300_RS_TEX_PTR(ptr) |
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R300_RS_SEL_S(R300_RS_SEL_C0) |
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R300_RS_SEL_T(R300_RS_SEL_C1) |
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R300_RS_SEL_R(R300_RS_SEL_C2) |
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R300_RS_SEL_Q(R300_RS_SEL_C3);
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}
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rs->inst[id] |= R300_RS_INST_TEX_ID(id);
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}
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static void r300_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset)
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{
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rs->inst[id] |= R300_RS_INST_TEX_CN_WRITE |
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R300_RS_INST_TEX_ADDR(fp_offset);
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}
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static void r500_rs_col(struct r300_rs_block* rs, int id, int ptr,
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enum r300_rs_swizzle swiz)
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{
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rs->ip[id] |= R500_RS_COL_PTR(ptr);
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if (swiz == SWIZ_0001) {
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rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_0001);
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} else {
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rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
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}
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rs->inst[id] |= R500_RS_INST_COL_ID(id);
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}
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static void r500_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset,
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enum r300_rs_col_write_type type)
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{
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if (type == WRITE_FACE)
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rs->inst[id] |= R500_RS_INST_COL_CN_WRITE_BACKFACE |
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R500_RS_INST_COL_ADDR(fp_offset);
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else
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rs->inst[id] |= R500_RS_INST_COL_CN_WRITE |
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R500_RS_INST_COL_ADDR(fp_offset);
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}
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static void r500_rs_tex(struct r300_rs_block* rs, int id, int ptr,
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enum r300_rs_swizzle swiz)
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{
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if (swiz == SWIZ_X001) {
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rs->ip[id] |= R500_RS_SEL_S(ptr) |
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R500_RS_SEL_T(R500_RS_IP_PTR_K0) |
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R500_RS_SEL_R(R500_RS_IP_PTR_K0) |
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R500_RS_SEL_Q(R500_RS_IP_PTR_K1);
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} else if (swiz == SWIZ_XY01) {
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rs->ip[id] |= R500_RS_SEL_S(ptr) |
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R500_RS_SEL_T(ptr + 1) |
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R500_RS_SEL_R(R500_RS_IP_PTR_K0) |
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R500_RS_SEL_Q(R500_RS_IP_PTR_K1);
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} else {
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rs->ip[id] |= R500_RS_SEL_S(ptr) |
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R500_RS_SEL_T(ptr + 1) |
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R500_RS_SEL_R(ptr + 2) |
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R500_RS_SEL_Q(ptr + 3);
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}
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rs->inst[id] |= R500_RS_INST_TEX_ID(id);
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}
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static void r500_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset)
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{
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rs->inst[id] |= R500_RS_INST_TEX_CN_WRITE |
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R500_RS_INST_TEX_ADDR(fp_offset);
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}
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/* Set up the RS block.
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*
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* This is the part of the chipset that is responsible for linking vertex
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* and fragment shaders and stuffed texture coordinates.
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*
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* The rasterizer reads data from VAP, which produces vertex shader outputs,
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* and GA, which produces stuffed texture coordinates. VAP outputs have
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* precedence over GA. All outputs must be rasterized otherwise it locks up.
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* If there are more outputs rasterized than is set in VAP/GA, it locks up
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* too. The funky part is that this info has been pretty much obtained by trial
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* and error. */
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static void r300_update_rs_block(struct r300_context *r300)
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{
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struct r300_vertex_shader *vs = r300->vs_state.state;
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struct r300_shader_semantics *vs_outputs = &vs->outputs;
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struct r300_shader_semantics *fs_inputs = &r300_fs(r300)->shader->inputs;
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struct r300_rs_block rs = {0};
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int i, col_count = 0, tex_count = 0, fp_offset = 0, count, loc = 0, tex_ptr = 0;
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int gen_offset = 0;
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void (*rX00_rs_col)(struct r300_rs_block*, int, int, enum r300_rs_swizzle);
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void (*rX00_rs_col_write)(struct r300_rs_block*, int, int, enum r300_rs_col_write_type);
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void (*rX00_rs_tex)(struct r300_rs_block*, int, int, enum r300_rs_swizzle);
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void (*rX00_rs_tex_write)(struct r300_rs_block*, int, int);
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boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED ||
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vs_outputs->bcolor[1] != ATTR_UNUSED;
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int *stream_loc_notcl = r300->stream_loc_notcl;
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uint32_t stuffing_enable = 0;
320
321
if (r300->screen->caps.is_r500) {
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rX00_rs_col = r500_rs_col;
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rX00_rs_col_write = r500_rs_col_write;
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rX00_rs_tex = r500_rs_tex;
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rX00_rs_tex_write = r500_rs_tex_write;
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} else {
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rX00_rs_col = r300_rs_col;
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rX00_rs_col_write = r300_rs_col_write;
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rX00_rs_tex = r300_rs_tex;
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rX00_rs_tex_write = r300_rs_tex_write;
331
}
332
333
/* 0x5555 copied from classic, which means:
334
* Select user color 0 for COLOR0 up to COLOR7.
335
* What the hell does that mean? */
336
rs.vap_vtx_state_cntl = 0x5555;
337
338
/* The position is always present in VAP. */
339
rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_POS;
340
rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
341
stream_loc_notcl[loc++] = 0;
342
343
/* Set up the point size in VAP. */
344
if (vs_outputs->psize != ATTR_UNUSED) {
345
rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
346
stream_loc_notcl[loc++] = 1;
347
}
348
349
/* Set up and rasterize colors. */
350
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
351
if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used ||
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vs_outputs->color[1] != ATTR_UNUSED) {
353
/* Set up the color in VAP. */
354
rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
355
rs.vap_out_vtx_fmt[0] |=
356
R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i;
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stream_loc_notcl[loc++] = 2 + i;
358
359
/* Rasterize it. */
360
rX00_rs_col(&rs, col_count, col_count, SWIZ_XYZW);
361
362
/* Write it to the FS input register if it's needed by the FS. */
363
if (fs_inputs->color[i] != ATTR_UNUSED) {
364
rX00_rs_col_write(&rs, col_count, fp_offset, WRITE_COLOR);
365
fp_offset++;
366
367
DBG(r300, DBG_RS,
368
"r300: Rasterized color %i written to FS.\n", i);
369
} else {
370
DBG(r300, DBG_RS, "r300: Rasterized color %i unused.\n", i);
371
}
372
col_count++;
373
} else {
374
/* Skip the FS input register, leave it uninitialized. */
375
/* If we try to set it to (0,0,0,1), it will lock up. */
376
if (fs_inputs->color[i] != ATTR_UNUSED) {
377
fp_offset++;
378
379
DBG(r300, DBG_RS, "r300: FS input color %i unassigned.\n",
380
i);
381
}
382
}
383
}
384
385
/* Set up back-face colors. The rasterizer will do the color selection
386
* automatically. */
387
if (any_bcolor_used) {
388
if (r300->two_sided_color) {
389
/* Rasterize as back-face colors. */
390
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
391
rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
392
rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << (2+i);
393
stream_loc_notcl[loc++] = 4 + i;
394
}
395
} else {
396
/* Rasterize two fake texcoords to prevent from the two-sided color
397
* selection. */
398
/* XXX Consider recompiling the vertex shader to save 2 RS units. */
399
for (i = 0; i < 2; i++) {
400
rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
401
rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
402
stream_loc_notcl[loc++] = 6 + tex_count;
403
404
/* Rasterize it. */
405
rX00_rs_tex(&rs, tex_count, tex_ptr, SWIZ_XYZW);
406
tex_count++;
407
tex_ptr += 4;
408
}
409
}
410
}
411
412
/* gl_FrontFacing.
413
* Note that we can use either the two-sided color selection based on
414
* the front and back vertex shader colors, or gl_FrontFacing,
415
* but not both! It locks up otherwise.
416
*
417
* In Direct3D 9, the two-sided color selection can be used
418
* with shaders 2.0 only, while gl_FrontFacing can be used
419
* with shaders 3.0 only. The hardware apparently hasn't been designed
420
* to support both at the same time. */
421
if (r300->screen->caps.is_r500 && fs_inputs->face != ATTR_UNUSED &&
422
!(any_bcolor_used && r300->two_sided_color)) {
423
rX00_rs_col(&rs, col_count, col_count, SWIZ_XYZW);
424
rX00_rs_col_write(&rs, col_count, fp_offset, WRITE_FACE);
425
fp_offset++;
426
col_count++;
427
DBG(r300, DBG_RS, "r300: Rasterized FACE written to FS.\n");
428
} else if (fs_inputs->face != ATTR_UNUSED) {
429
fprintf(stderr, "r300: ERROR: FS input FACE unassigned.\n");
430
}
431
432
/* Re-use color varyings for texcoords if possible.
433
*
434
* The colors are interpolated as 20-bit floats (reduced precision),
435
* Use this hack only if there are too many generic varyings.
436
* (number of generic varyings + fog + wpos > 8) */
437
if (r300->screen->caps.is_r500 && !any_bcolor_used && !r300->flatshade &&
438
fs_inputs->face == ATTR_UNUSED &&
439
vs_outputs->num_generic + (vs_outputs->fog != ATTR_UNUSED) +
440
(fs_inputs->wpos != ATTR_UNUSED) > 8) {
441
for (i = 0; i < ATTR_GENERIC_COUNT && col_count < 2; i++) {
442
/* Cannot use color varyings for sprite coords. */
443
if (fs_inputs->generic[i] != ATTR_UNUSED &&
444
(r300->sprite_coord_enable & (1 << i))) {
445
break;
446
}
447
448
if (vs_outputs->generic[i] != ATTR_UNUSED) {
449
/* Set up the color in VAP. */
450
rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
451
rs.vap_out_vtx_fmt[0] |=
452
R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << col_count;
453
stream_loc_notcl[loc++] = 2 + col_count;
454
455
/* Rasterize it. */
456
rX00_rs_col(&rs, col_count, col_count, SWIZ_XYZW);
457
458
/* Write it to the FS input register if it's needed by the FS. */
459
if (fs_inputs->generic[i] != ATTR_UNUSED) {
460
rX00_rs_col_write(&rs, col_count, fp_offset, WRITE_COLOR);
461
fp_offset++;
462
463
DBG(r300, DBG_RS,
464
"r300: Rasterized generic %i redirected to color %i and written to FS.\n",
465
i, col_count);
466
} else {
467
DBG(r300, DBG_RS, "r300: Rasterized generic %i redirected to color %i unused.\n",
468
i, col_count);
469
}
470
col_count++;
471
} else {
472
/* Skip the FS input register, leave it uninitialized. */
473
/* If we try to set it to (0,0,0,1), it will lock up. */
474
if (fs_inputs->generic[i] != ATTR_UNUSED) {
475
fp_offset++;
476
477
DBG(r300, DBG_RS, "r300: FS input generic %i unassigned.\n", i);
478
}
479
}
480
}
481
gen_offset = i;
482
}
483
484
/* Rasterize texture coordinates. */
485
for (i = gen_offset; i < ATTR_GENERIC_COUNT && tex_count < 8; i++) {
486
boolean sprite_coord = false;
487
488
if (fs_inputs->generic[i] != ATTR_UNUSED) {
489
sprite_coord = !!(r300->sprite_coord_enable & (1 << i));
490
}
491
492
if (vs_outputs->generic[i] != ATTR_UNUSED || sprite_coord) {
493
if (!sprite_coord) {
494
/* Set up the texture coordinates in VAP. */
495
rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
496
rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
497
stream_loc_notcl[loc++] = 6 + tex_count;
498
} else
499
stuffing_enable |=
500
R300_GB_TEX_ST << (R300_GB_TEX0_SOURCE_SHIFT + (tex_count*2));
501
502
/* Rasterize it. */
503
rX00_rs_tex(&rs, tex_count, tex_ptr,
504
sprite_coord ? SWIZ_XY01 : SWIZ_XYZW);
505
506
/* Write it to the FS input register if it's needed by the FS. */
507
if (fs_inputs->generic[i] != ATTR_UNUSED) {
508
rX00_rs_tex_write(&rs, tex_count, fp_offset);
509
fp_offset++;
510
511
DBG(r300, DBG_RS,
512
"r300: Rasterized generic %i written to FS%s in texcoord %d.\n",
513
i, sprite_coord ? " (sprite coord)" : "", tex_count);
514
} else {
515
DBG(r300, DBG_RS,
516
"r300: Rasterized generic %i unused%s.\n",
517
i, sprite_coord ? " (sprite coord)" : "");
518
}
519
tex_count++;
520
tex_ptr += sprite_coord ? 2 : 4;
521
} else {
522
/* Skip the FS input register, leave it uninitialized. */
523
/* If we try to set it to (0,0,0,1), it will lock up. */
524
if (fs_inputs->generic[i] != ATTR_UNUSED) {
525
fp_offset++;
526
527
DBG(r300, DBG_RS, "r300: FS input generic %i unassigned%s.\n",
528
i, sprite_coord ? " (sprite coord)" : "");
529
}
530
}
531
}
532
533
for (; i < ATTR_GENERIC_COUNT; i++) {
534
if (fs_inputs->generic[i] != ATTR_UNUSED) {
535
fprintf(stderr, "r300: ERROR: FS input generic %i unassigned, "
536
"not enough hardware slots (it's not a bug, do not "
537
"report it).\n", i);
538
}
539
}
540
541
/* Rasterize fog coordinates. */
542
if (vs_outputs->fog != ATTR_UNUSED && tex_count < 8) {
543
/* Set up the fog coordinates in VAP. */
544
rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
545
rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
546
stream_loc_notcl[loc++] = 6 + tex_count;
547
548
/* Rasterize it. */
549
rX00_rs_tex(&rs, tex_count, tex_ptr, SWIZ_X001);
550
551
/* Write it to the FS input register if it's needed by the FS. */
552
if (fs_inputs->fog != ATTR_UNUSED) {
553
rX00_rs_tex_write(&rs, tex_count, fp_offset);
554
fp_offset++;
555
556
DBG(r300, DBG_RS, "r300: Rasterized fog written to FS.\n");
557
} else {
558
DBG(r300, DBG_RS, "r300: Rasterized fog unused.\n");
559
}
560
tex_count++;
561
tex_ptr += 4;
562
} else {
563
/* Skip the FS input register, leave it uninitialized. */
564
/* If we try to set it to (0,0,0,1), it will lock up. */
565
if (fs_inputs->fog != ATTR_UNUSED) {
566
fp_offset++;
567
568
if (tex_count < 8) {
569
DBG(r300, DBG_RS, "r300: FS input fog unassigned.\n");
570
} else {
571
fprintf(stderr, "r300: ERROR: FS input fog unassigned, "
572
"not enough hardware slots. (it's not a bug, "
573
"do not report it)\n");
574
}
575
}
576
}
577
578
/* Rasterize WPOS. */
579
/* Don't set it in VAP if the FS doesn't need it. */
580
if (fs_inputs->wpos != ATTR_UNUSED && tex_count < 8) {
581
/* Set up the WPOS coordinates in VAP. */
582
rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
583
rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
584
stream_loc_notcl[loc++] = 6 + tex_count;
585
586
/* Rasterize it. */
587
rX00_rs_tex(&rs, tex_count, tex_ptr, SWIZ_XYZW);
588
589
/* Write it to the FS input register. */
590
rX00_rs_tex_write(&rs, tex_count, fp_offset);
591
592
DBG(r300, DBG_RS, "r300: Rasterized WPOS written to FS.\n");
593
594
fp_offset++;
595
tex_count++;
596
tex_ptr += 4;
597
} else {
598
if (fs_inputs->wpos != ATTR_UNUSED && tex_count >= 8) {
599
fprintf(stderr, "r300: ERROR: FS input WPOS unassigned, "
600
"not enough hardware slots. (it's not a bug, do not "
601
"report it)\n");
602
}
603
}
604
605
/* Invalidate the rest of the no-TCL (GA) stream locations. */
606
for (; loc < 16;) {
607
stream_loc_notcl[loc++] = -1;
608
}
609
610
/* Rasterize at least one color, or bad things happen. */
611
if (col_count == 0 && tex_count == 0) {
612
rX00_rs_col(&rs, 0, 0, SWIZ_0001);
613
col_count++;
614
615
DBG(r300, DBG_RS, "r300: Rasterized color 0 to prevent lockups.\n");
616
}
617
618
DBG(r300, DBG_RS, "r300: --- Rasterizer status ---: colors: %i, "
619
"generics: %i.\n", col_count, tex_count);
620
621
rs.count = MIN2(tex_ptr, 32) | (col_count << R300_IC_COUNT_SHIFT) |
622
R300_HIRES_EN;
623
624
count = MAX3(col_count, tex_count, 1);
625
rs.inst_count = count - 1;
626
627
/* set the GB enable flags */
628
if (r300->sprite_coord_enable)
629
stuffing_enable |= R300_GB_POINT_STUFF_ENABLE;
630
631
rs.gb_enable = stuffing_enable;
632
633
/* Now, after all that, see if we actually need to update the state. */
634
if (memcmp(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block))) {
635
memcpy(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block));
636
r300->rs_block_state.size = 13 + count*2;
637
}
638
}
639
640
static void rgba_to_bgra(float color[4])
641
{
642
float x = color[0];
643
color[0] = color[2];
644
color[2] = x;
645
}
646
647
static uint32_t r300_get_border_color(enum pipe_format format,
648
const float border[4],
649
boolean is_r500)
650
{
651
const struct util_format_description *desc;
652
float border_swizzled[4] = {0};
653
union util_color uc = {0};
654
655
desc = util_format_description(format);
656
657
/* Do depth formats first. */
658
if (util_format_is_depth_or_stencil(format)) {
659
switch (format) {
660
case PIPE_FORMAT_Z16_UNORM:
661
return util_pack_z(PIPE_FORMAT_Z16_UNORM, border[0]);
662
case PIPE_FORMAT_X8Z24_UNORM:
663
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
664
if (is_r500) {
665
return util_pack_z(PIPE_FORMAT_X8Z24_UNORM, border[0]);
666
} else {
667
return util_pack_z(PIPE_FORMAT_Z16_UNORM, border[0]) << 16;
668
}
669
default:
670
assert(0);
671
return 0;
672
}
673
}
674
675
/* Apply inverse swizzle of the format. */
676
util_format_unswizzle_4f(border_swizzled, border, desc->swizzle);
677
678
/* Compressed formats. */
679
if (util_format_is_compressed(format)) {
680
switch (format) {
681
case PIPE_FORMAT_RGTC1_SNORM:
682
case PIPE_FORMAT_LATC1_SNORM:
683
border_swizzled[0] = border_swizzled[0] < 0 ?
684
border_swizzled[0]*0.5+1 :
685
border_swizzled[0]*0.5;
686
FALLTHROUGH;
687
688
case PIPE_FORMAT_RGTC1_UNORM:
689
case PIPE_FORMAT_LATC1_UNORM:
690
/* Add 1/32 to round the border color instead of truncating. */
691
/* The Y component is used for the border color. */
692
border_swizzled[1] = border_swizzled[0] + 1.0f/32;
693
util_pack_color(border_swizzled, PIPE_FORMAT_B4G4R4A4_UNORM, &uc);
694
return uc.ui[0];
695
case PIPE_FORMAT_RGTC2_SNORM:
696
case PIPE_FORMAT_LATC2_SNORM:
697
util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_SNORM, &uc);
698
return uc.ui[0];
699
case PIPE_FORMAT_RGTC2_UNORM:
700
case PIPE_FORMAT_LATC2_UNORM:
701
util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
702
return uc.ui[0];
703
case PIPE_FORMAT_DXT1_SRGB:
704
case PIPE_FORMAT_DXT1_SRGBA:
705
case PIPE_FORMAT_DXT3_SRGBA:
706
case PIPE_FORMAT_DXT5_SRGBA:
707
util_pack_color(border_swizzled, PIPE_FORMAT_B8G8R8A8_SRGB, &uc);
708
return uc.ui[0];
709
default:
710
util_pack_color(border_swizzled, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
711
return uc.ui[0];
712
}
713
}
714
715
switch (desc->channel[0].size) {
716
case 2:
717
rgba_to_bgra(border_swizzled);
718
util_pack_color(border_swizzled, PIPE_FORMAT_B2G3R3_UNORM, &uc);
719
break;
720
721
case 4:
722
rgba_to_bgra(border_swizzled);
723
util_pack_color(border_swizzled, PIPE_FORMAT_B4G4R4A4_UNORM, &uc);
724
break;
725
726
case 5:
727
rgba_to_bgra(border_swizzled);
728
if (desc->channel[1].size == 5) {
729
util_pack_color(border_swizzled, PIPE_FORMAT_B5G5R5A1_UNORM, &uc);
730
} else if (desc->channel[1].size == 6) {
731
util_pack_color(border_swizzled, PIPE_FORMAT_B5G6R5_UNORM, &uc);
732
} else {
733
assert(0);
734
}
735
break;
736
737
default:
738
case 8:
739
if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
740
util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_SNORM, &uc);
741
} else if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB) {
742
if (desc->nr_channels == 2) {
743
border_swizzled[3] = border_swizzled[1];
744
util_pack_color(border_swizzled, PIPE_FORMAT_L8A8_SRGB, &uc);
745
} else {
746
util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_SRGB, &uc);
747
}
748
} else {
749
util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
750
}
751
break;
752
753
case 10:
754
util_pack_color(border_swizzled, PIPE_FORMAT_R10G10B10A2_UNORM, &uc);
755
break;
756
757
case 16:
758
if (desc->nr_channels <= 2) {
759
if (desc->channel[0].type == UTIL_FORMAT_TYPE_FLOAT) {
760
util_pack_color(border_swizzled, PIPE_FORMAT_R16G16_FLOAT, &uc);
761
} else if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
762
util_pack_color(border_swizzled, PIPE_FORMAT_R16G16_SNORM, &uc);
763
} else {
764
util_pack_color(border_swizzled, PIPE_FORMAT_R16G16_UNORM, &uc);
765
}
766
} else {
767
if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
768
util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_SNORM, &uc);
769
} else {
770
util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
771
}
772
}
773
break;
774
775
case 32:
776
if (desc->nr_channels == 1) {
777
util_pack_color(border_swizzled, PIPE_FORMAT_R32_FLOAT, &uc);
778
} else {
779
util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
780
}
781
break;
782
}
783
784
return uc.ui[0];
785
}
786
787
static void r300_merge_textures_and_samplers(struct r300_context* r300)
788
{
789
struct r300_textures_state *state =
790
(struct r300_textures_state*)r300->textures_state.state;
791
struct r300_texture_sampler_state *texstate;
792
struct r300_sampler_state *sampler;
793
struct r300_sampler_view *view;
794
struct r300_resource *tex;
795
unsigned base_level, min_level, level_count, i, j, size;
796
unsigned count = MIN2(state->sampler_view_count,
797
state->sampler_state_count);
798
boolean has_us_format = r300->screen->caps.has_us_format;
799
800
/* The KIL opcode fix, see below. */
801
if (!count && !r300->screen->caps.is_r500)
802
count = 1;
803
804
state->tx_enable = 0;
805
state->count = 0;
806
size = 2;
807
808
for (i = 0; i < count; i++) {
809
if (state->sampler_views[i] && state->sampler_states[i]) {
810
state->tx_enable |= 1 << i;
811
812
view = state->sampler_views[i];
813
tex = r300_resource(view->base.texture);
814
sampler = state->sampler_states[i];
815
816
texstate = &state->regs[i];
817
texstate->format = view->format;
818
texstate->filter0 = sampler->filter0;
819
texstate->filter1 = sampler->filter1;
820
821
/* Set the border color. */
822
texstate->border_color =
823
r300_get_border_color(view->base.format,
824
sampler->state.border_color.f,
825
r300->screen->caps.is_r500);
826
827
/* determine min/max levels */
828
base_level = view->base.u.tex.first_level;
829
min_level = sampler->min_lod;
830
level_count = MIN3(sampler->max_lod,
831
tex->b.last_level - base_level,
832
view->base.u.tex.last_level - base_level);
833
834
if (base_level + min_level) {
835
unsigned offset;
836
837
if (tex->tex.is_npot) {
838
/* Even though we do not implement mipmapping for NPOT
839
* textures, we should at least honor the minimum level
840
* which is allowed to be displayed. We do this by setting up
841
* an i-th mipmap level as the zero level. */
842
base_level += min_level;
843
}
844
offset = tex->tex.offset_in_bytes[base_level];
845
846
r300_texture_setup_format_state(r300->screen, tex,
847
view->base.format,
848
base_level,
849
view->width0_override,
850
view->height0_override,
851
&texstate->format);
852
texstate->format.tile_config |= offset & 0xffffffe0;
853
assert((offset & 0x1f) == 0);
854
}
855
856
/* Assign a texture cache region. */
857
texstate->format.format1 |= view->texcache_region;
858
859
/* Depth textures are kinda special. */
860
if (util_format_is_depth_or_stencil(view->base.format)) {
861
unsigned char depth_swizzle[4];
862
863
if (!r300->screen->caps.is_r500 &&
864
util_format_get_blocksizebits(view->base.format) == 32) {
865
/* X24x8 is sampled as Y16X16 on r3xx-r4xx.
866
* The depth here is at the Y component. */
867
for (j = 0; j < 4; j++)
868
depth_swizzle[j] = PIPE_SWIZZLE_Y;
869
} else {
870
for (j = 0; j < 4; j++)
871
depth_swizzle[j] = PIPE_SWIZZLE_X;
872
}
873
874
/* If compare mode is disabled, sampler view swizzles
875
* are stored in the format.
876
* Otherwise, the swizzles must be applied after the compare
877
* mode in the fragment shader. */
878
if (sampler->state.compare_mode == PIPE_TEX_COMPARE_NONE) {
879
texstate->format.format1 |=
880
r300_get_swizzle_combined(depth_swizzle,
881
view->swizzle, FALSE);
882
} else {
883
texstate->format.format1 |=
884
r300_get_swizzle_combined(depth_swizzle, 0, FALSE);
885
}
886
}
887
888
if (r300->screen->caps.dxtc_swizzle &&
889
util_format_is_compressed(view->base.format)) {
890
texstate->filter1 |= R400_DXTC_SWIZZLE_ENABLE;
891
}
892
893
/* to emulate 1D textures through 2D ones correctly */
894
if (tex->b.target == PIPE_TEXTURE_1D) {
895
texstate->filter0 &= ~R300_TX_WRAP_T_MASK;
896
texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
897
}
898
899
/* The hardware doesn't like CLAMP and CLAMP_TO_BORDER
900
* for the 3rd coordinate if the texture isn't 3D. */
901
if (tex->b.target != PIPE_TEXTURE_3D) {
902
texstate->filter0 &= ~R300_TX_WRAP_R_MASK;
903
}
904
905
if (tex->tex.is_npot) {
906
/* NPOT textures don't support mip filter, unfortunately.
907
* This prevents incorrect rendering. */
908
texstate->filter0 &= ~R300_TX_MIN_FILTER_MIP_MASK;
909
910
/* Mask out the mirrored flag. */
911
if (texstate->filter0 & R300_TX_WRAP_S(R300_TX_MIRRORED)) {
912
texstate->filter0 &= ~R300_TX_WRAP_S(R300_TX_MIRRORED);
913
}
914
if (texstate->filter0 & R300_TX_WRAP_T(R300_TX_MIRRORED)) {
915
texstate->filter0 &= ~R300_TX_WRAP_T(R300_TX_MIRRORED);
916
}
917
918
/* Change repeat to clamp-to-edge.
919
* (the repeat bit has a value of 0, no masking needed). */
920
if ((texstate->filter0 & R300_TX_WRAP_S_MASK) ==
921
R300_TX_WRAP_S(R300_TX_REPEAT)) {
922
texstate->filter0 |= R300_TX_WRAP_S(R300_TX_CLAMP_TO_EDGE);
923
}
924
if ((texstate->filter0 & R300_TX_WRAP_T_MASK) ==
925
R300_TX_WRAP_T(R300_TX_REPEAT)) {
926
texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
927
}
928
} else {
929
/* the MAX_MIP level is the largest (finest) one */
930
texstate->format.format0 |= R300_TX_NUM_LEVELS(level_count);
931
texstate->filter0 |= R300_TX_MAX_MIP_LEVEL(min_level);
932
}
933
934
/* Float textures only support nearest and mip-nearest filtering. */
935
if (util_format_is_float(view->base.format)) {
936
/* No MAG linear filtering. */
937
if ((texstate->filter0 & R300_TX_MAG_FILTER_MASK) ==
938
R300_TX_MAG_FILTER_LINEAR) {
939
texstate->filter0 &= ~R300_TX_MAG_FILTER_MASK;
940
texstate->filter0 |= R300_TX_MAG_FILTER_NEAREST;
941
}
942
/* No MIN linear filtering. */
943
if ((texstate->filter0 & R300_TX_MIN_FILTER_MASK) ==
944
R300_TX_MIN_FILTER_LINEAR) {
945
texstate->filter0 &= ~R300_TX_MIN_FILTER_MASK;
946
texstate->filter0 |= R300_TX_MIN_FILTER_NEAREST;
947
}
948
/* No mipmap linear filtering. */
949
if ((texstate->filter0 & R300_TX_MIN_FILTER_MIP_MASK) ==
950
R300_TX_MIN_FILTER_MIP_LINEAR) {
951
texstate->filter0 &= ~R300_TX_MIN_FILTER_MIP_MASK;
952
texstate->filter0 |= R300_TX_MIN_FILTER_MIP_NEAREST;
953
}
954
/* No anisotropic filtering. */
955
texstate->filter0 &= ~R300_TX_MAX_ANISO_MASK;
956
texstate->filter1 &= ~R500_TX_MAX_ANISO_MASK;
957
texstate->filter1 &= ~R500_TX_ANISO_HIGH_QUALITY;
958
}
959
960
texstate->filter0 |= i << 28;
961
962
size += 16 + (has_us_format ? 2 : 0);
963
state->count = i+1;
964
} else {
965
/* For the KIL opcode to work on r3xx-r4xx, the texture unit
966
* assigned to this opcode (it's always the first one) must be
967
* enabled. Otherwise the opcode doesn't work.
968
*
969
* In order to not depend on the fragment shader, we just make
970
* the first unit enabled all the time. */
971
if (i == 0 && !r300->screen->caps.is_r500) {
972
pipe_sampler_view_reference(
973
(struct pipe_sampler_view**)&state->sampler_views[i],
974
&r300->texkill_sampler->base);
975
976
state->tx_enable |= 1 << i;
977
978
texstate = &state->regs[i];
979
980
/* Just set some valid state. */
981
texstate->format = r300->texkill_sampler->format;
982
texstate->filter0 =
983
r300_translate_tex_filters(PIPE_TEX_FILTER_NEAREST,
984
PIPE_TEX_FILTER_NEAREST,
985
PIPE_TEX_FILTER_NEAREST,
986
FALSE);
987
texstate->filter1 = 0;
988
texstate->border_color = 0;
989
990
texstate->filter0 |= i << 28;
991
size += 16 + (has_us_format ? 2 : 0);
992
state->count = i+1;
993
}
994
}
995
}
996
997
r300->textures_state.size = size;
998
999
/* Pick a fragment shader based on either the texture compare state
1000
* or the uses_pitch flag or some other external state. */
1001
if (count &&
1002
r300->fs_status == FRAGMENT_SHADER_VALID) {
1003
r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY;
1004
}
1005
}
1006
1007
static void r300_decompress_depth_textures(struct r300_context *r300)
1008
{
1009
struct r300_textures_state *state =
1010
(struct r300_textures_state*)r300->textures_state.state;
1011
struct pipe_resource *tex;
1012
unsigned count = MIN2(state->sampler_view_count,
1013
state->sampler_state_count);
1014
unsigned i;
1015
1016
if (!r300->locked_zbuffer) {
1017
return;
1018
}
1019
1020
for (i = 0; i < count; i++) {
1021
if (state->sampler_views[i] && state->sampler_states[i]) {
1022
tex = state->sampler_views[i]->base.texture;
1023
1024
if (tex == r300->locked_zbuffer->texture) {
1025
r300_decompress_zmask_locked(r300);
1026
return;
1027
}
1028
}
1029
}
1030
}
1031
1032
static void r300_validate_fragment_shader(struct r300_context *r300)
1033
{
1034
struct pipe_framebuffer_state *fb = r300->fb_state.state;
1035
1036
if (r300->fs.state && r300->fs_status != FRAGMENT_SHADER_VALID) {
1037
/* Pick the fragment shader based on external states.
1038
* Then mark the state dirty if the fragment shader is either dirty
1039
* or the function r300_pick_fragment_shader changed the shader. */
1040
if (r300_pick_fragment_shader(r300) ||
1041
r300->fs_status == FRAGMENT_SHADER_DIRTY) {
1042
/* Mark the state atom as dirty. */
1043
r300_mark_fs_code_dirty(r300);
1044
1045
/* Does Multiwrite need to be changed? */
1046
if (fb->nr_cbufs > 1) {
1047
boolean new_multiwrite =
1048
r300_fragment_shader_writes_all(r300_fs(r300));
1049
1050
if (r300->fb_multiwrite != new_multiwrite) {
1051
r300->fb_multiwrite = new_multiwrite;
1052
r300_mark_fb_state_dirty(r300, R300_CHANGED_MULTIWRITE);
1053
}
1054
}
1055
}
1056
r300->fs_status = FRAGMENT_SHADER_VALID;
1057
}
1058
}
1059
1060
void r300_update_derived_state(struct r300_context* r300)
1061
{
1062
if (r300->textures_state.dirty) {
1063
r300_decompress_depth_textures(r300);
1064
r300_merge_textures_and_samplers(r300);
1065
}
1066
1067
r300_validate_fragment_shader(r300);
1068
1069
if (r300->rs_block_state.dirty) {
1070
r300_update_rs_block(r300);
1071
1072
if (r300->draw) {
1073
memset(&r300->vertex_info, 0, sizeof(struct vertex_info));
1074
r300_draw_emit_all_attribs(r300);
1075
draw_compute_vertex_size(&r300->vertex_info);
1076
r300_swtcl_vertex_psc(r300);
1077
}
1078
}
1079
1080
r300_update_hyperz_state(r300);
1081
}
1082
1083