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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/r300/r300_vs.h
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/*
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* Copyright 2009 Corbin Simpson <[email protected]>
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* Copyright 2009 Marek Olšák <[email protected]>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#ifndef R300_VS_H
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#define R300_VS_H
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#include "pipe/p_state.h"
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#include "tgsi/tgsi_scan.h"
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#include "compiler/radeon_code.h"
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#include "r300_context.h"
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#include "r300_shader_semantics.h"
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struct r300_context;
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struct r300_vertex_shader {
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/* Parent class */
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struct pipe_shader_state state;
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struct tgsi_shader_info info;
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struct r300_shader_semantics outputs;
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/* Whether the shader was replaced by a dummy one due to a shader
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* compilation failure. */
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boolean dummy;
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/* Numbers of constants for each type. */
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unsigned externals_count;
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unsigned immediates_count;
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/* HWTCL-specific. */
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/* Machine code (if translated) */
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struct r300_vertex_program_code code;
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/* SWTCL-specific. */
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void *draw_vs;
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};
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void r300_init_vs_outputs(struct r300_context *r300,
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struct r300_vertex_shader *vs);
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void r300_translate_vertex_shader(struct r300_context *r300,
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struct r300_vertex_shader *vs);
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void r300_draw_init_vertex_shader(struct r300_context *r300,
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struct r300_vertex_shader *vs);
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#endif /* R300_VS_H */
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