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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/r600/evergreen_compute_internal.h
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/*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Adam Rak <[email protected]>
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*/
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#ifndef EVERGREEN_COMPUTE_INTERNAL_H
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#define EVERGREEN_COMPUTE_INTERNAL_H
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#include "ac_binary.h"
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#include "r600_asm.h"
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#ifdef HAVE_OPENCL
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#include <llvm-c/Core.h>
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#endif
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struct r600_shader_reloc {
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char name[32];
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uint64_t offset;
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};
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struct r600_shader_binary {
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unsigned code_size;
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unsigned config_size;
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/** The number of bytes of config information for each global symbol.
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*/
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unsigned config_size_per_symbol;
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unsigned rodata_size;
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unsigned global_symbol_count;
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unsigned reloc_count;
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/** Shader code */
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unsigned char *code;
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/** Config/Context register state that accompanies this shader.
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* This is a stream of dword pairs. First dword contains the
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* register address, the second dword contains the value.*/
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unsigned char *config;
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/** Constant data accessed by the shader. This will be uploaded
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* into a constant buffer. */
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unsigned char *rodata;
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/** List of symbol offsets for the shader */
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uint64_t *global_symbol_offsets;
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struct r600_shader_reloc *relocs;
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/** Disassembled shader in a string. */
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char *disasm_string;
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};
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struct r600_pipe_compute {
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struct r600_context *ctx;
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struct r600_shader_binary binary;
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enum pipe_shader_ir ir_type;
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/* tgsi selector */
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struct r600_pipe_shader_selector *sel;
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struct r600_resource *code_bo;
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struct r600_bytecode bc;
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unsigned local_size;
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unsigned private_size;
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unsigned input_size;
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struct r600_resource *kernel_param;
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#ifdef HAVE_OPENCL
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LLVMContextRef llvm_ctx;
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#endif
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};
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struct r600_resource* r600_compute_buffer_alloc_vram(struct r600_screen *screen, unsigned size);
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#endif
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