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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/r600/r600_shader.h
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/*
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* Copyright 2010 Jerome Glisse <[email protected]>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef R600_SHADER_H
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#define R600_SHADER_H
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#include "r600_asm.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Valid shader configurations:
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*
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* API shaders VS | TCS | TES | GS |pass| PS
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* are compiled as: | | | |thru|
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* | | | | |
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* Only VS & PS: VS | -- | -- | -- | -- | PS
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* With GS: ES | -- | -- | GS | VS | PS
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* With Tessel.: LS | HS | VS | -- | -- | PS
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* With both: LS | HS | ES | GS | VS | PS
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*/
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struct r600_shader_io {
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unsigned name;
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unsigned gpr;
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unsigned done;
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unsigned sid;
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int spi_sid;
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unsigned interpolate;
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unsigned ij_index;
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unsigned interpolate_location; // TGSI_INTERPOLATE_LOC_CENTER, CENTROID, SAMPLE
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unsigned lds_pos; /* for evergreen */
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unsigned back_color_input;
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unsigned write_mask;
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int ring_offset;
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unsigned uses_interpolate_at_centroid;
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};
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struct r600_shader_atomic {
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unsigned start, end;
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unsigned buffer_id;
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unsigned hw_idx;
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unsigned array_id;
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};
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struct r600_shader {
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unsigned processor_type;
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struct r600_bytecode bc;
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unsigned ninput;
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unsigned noutput;
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unsigned nhwatomic;
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unsigned nlds;
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unsigned nsys_inputs;
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struct r600_shader_io input[PIPE_MAX_SHADER_INPUTS];
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struct r600_shader_io output[PIPE_MAX_SHADER_OUTPUTS];
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struct r600_shader_atomic atomics[8];
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unsigned nhwatomic_ranges;
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boolean uses_kill;
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boolean fs_write_all;
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boolean two_side;
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boolean needs_scratch_space;
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/* Number of color outputs in the TGSI shader,
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* sometimes it could be higher than nr_cbufs (bug?).
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* Also with writes_all property on eg+ it will be set to max CB number */
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unsigned nr_ps_max_color_exports;
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/* Real number of ps color exports compiled in the bytecode */
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unsigned nr_ps_color_exports;
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unsigned ps_color_export_mask;
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unsigned ps_export_highest;
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/* bit n is set if the shader writes gl_ClipDistance[n] */
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unsigned cc_dist_mask;
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unsigned clip_dist_write;
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unsigned cull_dist_write;
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boolean vs_position_window_space;
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/* flag is set if the shader writes VS_OUT_MISC_VEC (e.g. for PSIZE) */
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boolean vs_out_misc_write;
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boolean vs_out_point_size;
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boolean vs_out_layer;
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boolean vs_out_viewport;
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boolean vs_out_edgeflag;
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boolean has_txq_cube_array_z_comp;
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boolean uses_tex_buffers;
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boolean gs_prim_id_input;
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boolean gs_tri_strip_adj_fix;
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uint8_t ps_conservative_z;
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/* Size in bytes of a data item in the ring(s) (single vertex data).
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Stages with only one ring items 123 will be set to 0. */
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unsigned ring_item_sizes[4];
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unsigned indirect_files;
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unsigned max_arrays;
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unsigned num_arrays;
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unsigned vs_as_es;
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unsigned vs_as_ls;
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unsigned vs_as_gs_a;
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unsigned tes_as_es;
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unsigned tcs_prim_mode;
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unsigned ps_prim_id_input;
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struct r600_shader_array * arrays;
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boolean uses_doubles;
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boolean uses_atomics;
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boolean uses_images;
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boolean uses_helper_invocation;
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uint8_t atomic_base;
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uint8_t rat_base;
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uint8_t image_size_const_offset;
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};
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union r600_shader_key {
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struct {
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unsigned nr_cbufs:4;
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unsigned first_atomic_counter:4;
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unsigned image_size_const_offset:5;
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unsigned color_two_side:1;
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unsigned alpha_to_one:1;
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unsigned apply_sample_id_mask:1;
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unsigned dual_source_blend:1;
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} ps;
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struct {
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unsigned prim_id_out:8;
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unsigned first_atomic_counter:4;
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unsigned as_es:1; /* export shader */
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unsigned as_ls:1; /* local shader */
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unsigned as_gs_a:1;
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} vs;
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struct {
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unsigned first_atomic_counter:4;
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unsigned as_es:1;
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} tes;
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struct {
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unsigned first_atomic_counter:4;
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unsigned prim_mode:3;
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} tcs;
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struct {
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unsigned first_atomic_counter:4;
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unsigned tri_strip_adj_fix:1;
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} gs;
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};
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struct r600_shader_array {
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unsigned gpr_start;
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unsigned gpr_count;
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unsigned comp_mask;
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};
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struct r600_pipe_shader {
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struct r600_pipe_shader_selector *selector;
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struct r600_pipe_shader *next_variant;
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/* for GS - corresponding copy shader (installed as VS) */
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struct r600_pipe_shader *gs_copy_shader;
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struct r600_shader shader;
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struct r600_command_buffer command_buffer; /* register writes */
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struct r600_resource *bo;
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unsigned sprite_coord_enable;
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unsigned flatshade;
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unsigned pa_cl_vs_out_cntl;
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unsigned nr_ps_color_outputs;
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unsigned ps_color_export_mask;
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union r600_shader_key key;
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unsigned db_shader_control;
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unsigned ps_depth_export;
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unsigned enabled_stream_buffers_mask;
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unsigned scratch_space_needed; /* size of scratch space (if > 0) counted in vec4 */
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};
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/* return the table index 0-5 for TGSI_INTERPOLATE_LINEAR/PERSPECTIVE and
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TGSI_INTERPOLATE_LOC_CENTER/SAMPLE/COUNT. Other input values return -1. */
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int eg_get_interpolator_index(unsigned interpolate, unsigned location);
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int r600_get_lds_unique_index(unsigned semantic_name, unsigned index);
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int generate_gs_copy_shader(struct r600_context *rctx,
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struct r600_pipe_shader *gs,
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struct pipe_stream_output_info *so);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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#endif
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