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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/radeonsi/si_state.c
4570 views
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/*
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* Copyright 2012 Advanced Micro Devices, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "si_build_pm4.h"
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#include "si_query.h"
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#include "si_shader_internal.h"
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#include "sid.h"
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#include "util/fast_idiv_by_const.h"
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#include "util/format/u_format.h"
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#include "util/format/u_format_s3tc.h"
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#include "util/u_dual_blend.h"
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#include "util/u_memory.h"
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#include "util/u_resource.h"
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#include "util/u_upload_mgr.h"
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#include "util/u_blend.h"
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#include "gfx10_format_table.h"
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static unsigned si_map_swizzle(unsigned swizzle)
41
{
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switch (swizzle) {
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case PIPE_SWIZZLE_Y:
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return V_008F0C_SQ_SEL_Y;
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case PIPE_SWIZZLE_Z:
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return V_008F0C_SQ_SEL_Z;
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case PIPE_SWIZZLE_W:
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return V_008F0C_SQ_SEL_W;
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case PIPE_SWIZZLE_0:
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return V_008F0C_SQ_SEL_0;
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case PIPE_SWIZZLE_1:
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return V_008F0C_SQ_SEL_1;
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default: /* PIPE_SWIZZLE_X */
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return V_008F0C_SQ_SEL_X;
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}
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}
57
58
/* 12.4 fixed-point */
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static unsigned si_pack_float_12p4(float x)
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{
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return x <= 0 ? 0 : x >= 4096 ? 0xffff : x * 16;
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}
63
64
/*
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* Inferred framebuffer and blender state.
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*
67
* CB_TARGET_MASK is emitted here to avoid a hang with dual source blending
68
* if there is not enough PS outputs.
69
*/
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static void si_emit_cb_render_state(struct si_context *sctx)
71
{
72
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
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struct si_state_blend *blend = sctx->queued.named.blend;
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/* CB_COLORn_INFO.FORMAT=INVALID should disable unbound colorbuffers,
75
* but you never know. */
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uint32_t cb_target_mask = sctx->framebuffer.colorbuf_enabled_4bit & blend->cb_target_mask;
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unsigned i;
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/* Avoid a hang that happens when dual source blending is enabled
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* but there is not enough color outputs. This is undefined behavior,
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* so disable color writes completely.
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*
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* Reproducible with Unigine Heaven 4.0 and drirc missing.
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*/
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if (blend->dual_src_blend && sctx->shader.ps.cso &&
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(sctx->shader.ps.cso->info.colors_written & 0x3) != 0x3)
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cb_target_mask = 0;
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/* GFX9: Flush DFSM when CB_TARGET_MASK changes.
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* I think we don't have to do anything between IBs.
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*/
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if (sctx->screen->dpbb_allowed && sctx->last_cb_target_mask != cb_target_mask) {
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sctx->last_cb_target_mask = cb_target_mask;
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radeon_begin(cs);
96
radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
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radeon_emit(cs, EVENT_TYPE(V_028A90_BREAK_BATCH) | EVENT_INDEX(0));
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radeon_end();
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}
100
101
radeon_begin(cs);
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radeon_opt_set_context_reg(sctx, R_028238_CB_TARGET_MASK, SI_TRACKED_CB_TARGET_MASK,
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cb_target_mask);
104
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if (sctx->chip_class >= GFX8) {
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/* DCC MSAA workaround.
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* Alternatively, we can set CB_COLORi_DCC_CONTROL.OVERWRITE_-
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* COMBINER_DISABLE, but that would be more complicated.
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*/
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bool oc_disable =
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blend->dcc_msaa_corruption_4bit & cb_target_mask && sctx->framebuffer.nr_samples >= 2;
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unsigned watermark = sctx->framebuffer.dcc_overwrite_combiner_watermark;
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radeon_opt_set_context_reg(
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sctx, R_028424_CB_DCC_CONTROL, SI_TRACKED_CB_DCC_CONTROL,
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S_028424_OVERWRITE_COMBINER_MRT_SHARING_DISABLE(sctx->chip_class <= GFX9) |
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S_028424_OVERWRITE_COMBINER_WATERMARK(watermark) |
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S_028424_OVERWRITE_COMBINER_DISABLE(oc_disable) |
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S_028424_DISABLE_CONSTANT_ENCODE_REG(sctx->screen->info.has_dcc_constant_encode));
120
}
121
122
/* RB+ register settings. */
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if (sctx->screen->info.rbplus_allowed) {
124
unsigned spi_shader_col_format =
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sctx->shader.ps.cso ? sctx->shader.ps.current->key.part.ps.epilog.spi_shader_col_format
126
: 0;
127
unsigned sx_ps_downconvert = 0;
128
unsigned sx_blend_opt_epsilon = 0;
129
unsigned sx_blend_opt_control = 0;
130
131
for (i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
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struct si_surface *surf = (struct si_surface *)sctx->framebuffer.state.cbufs[i];
133
unsigned format, swap, spi_format, colormask;
134
bool has_alpha, has_rgb;
135
136
if (!surf) {
137
/* If the color buffer is not set, the driver sets 32_R
138
* as the SPI color format, because the hw doesn't allow
139
* holes between color outputs, so also set this to
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* enable RB+.
141
*/
142
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_32_R << (i * 4);
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continue;
144
}
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format = G_028C70_FORMAT(surf->cb_color_info);
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swap = G_028C70_COMP_SWAP(surf->cb_color_info);
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spi_format = (spi_shader_col_format >> (i * 4)) & 0xf;
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colormask = (cb_target_mask >> (i * 4)) & 0xf;
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/* Set if RGB and A are present. */
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has_alpha = !G_028C74_FORCE_DST_ALPHA_1(surf->cb_color_attrib);
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if (format == V_028C70_COLOR_8 || format == V_028C70_COLOR_16 ||
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format == V_028C70_COLOR_32)
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has_rgb = !has_alpha;
157
else
158
has_rgb = true;
159
160
/* Check the colormask and export format. */
161
if (!(colormask & (PIPE_MASK_RGBA & ~PIPE_MASK_A)))
162
has_rgb = false;
163
if (!(colormask & PIPE_MASK_A))
164
has_alpha = false;
165
166
if (spi_format == V_028714_SPI_SHADER_ZERO) {
167
has_rgb = false;
168
has_alpha = false;
169
}
170
171
/* Disable value checking for disabled channels. */
172
if (!has_rgb)
173
sx_blend_opt_control |= S_02875C_MRT0_COLOR_OPT_DISABLE(1) << (i * 4);
174
if (!has_alpha)
175
sx_blend_opt_control |= S_02875C_MRT0_ALPHA_OPT_DISABLE(1) << (i * 4);
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/* Enable down-conversion for 32bpp and smaller formats. */
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switch (format) {
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case V_028C70_COLOR_8:
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case V_028C70_COLOR_8_8:
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case V_028C70_COLOR_8_8_8_8:
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/* For 1 and 2-channel formats, use the superset thereof. */
183
if (spi_format == V_028714_SPI_SHADER_FP16_ABGR ||
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spi_format == V_028714_SPI_SHADER_UINT16_ABGR ||
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spi_format == V_028714_SPI_SHADER_SINT16_ABGR) {
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sx_ps_downconvert |= V_028754_SX_RT_EXPORT_8_8_8_8 << (i * 4);
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sx_blend_opt_epsilon |= V_028758_8BIT_FORMAT << (i * 4);
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}
189
break;
190
191
case V_028C70_COLOR_5_6_5:
192
if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
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sx_ps_downconvert |= V_028754_SX_RT_EXPORT_5_6_5 << (i * 4);
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sx_blend_opt_epsilon |= V_028758_6BIT_FORMAT << (i * 4);
195
}
196
break;
197
198
case V_028C70_COLOR_1_5_5_5:
199
if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
200
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_1_5_5_5 << (i * 4);
201
sx_blend_opt_epsilon |= V_028758_5BIT_FORMAT << (i * 4);
202
}
203
break;
204
205
case V_028C70_COLOR_4_4_4_4:
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if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
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sx_ps_downconvert |= V_028754_SX_RT_EXPORT_4_4_4_4 << (i * 4);
208
sx_blend_opt_epsilon |= V_028758_4BIT_FORMAT << (i * 4);
209
}
210
break;
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case V_028C70_COLOR_32:
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if (swap == V_028C70_SWAP_STD && spi_format == V_028714_SPI_SHADER_32_R)
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sx_ps_downconvert |= V_028754_SX_RT_EXPORT_32_R << (i * 4);
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else if (swap == V_028C70_SWAP_ALT_REV && spi_format == V_028714_SPI_SHADER_32_AR)
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sx_ps_downconvert |= V_028754_SX_RT_EXPORT_32_A << (i * 4);
217
break;
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219
case V_028C70_COLOR_16:
220
case V_028C70_COLOR_16_16:
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/* For 1-channel formats, use the superset thereof. */
222
if (spi_format == V_028714_SPI_SHADER_UNORM16_ABGR ||
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spi_format == V_028714_SPI_SHADER_SNORM16_ABGR ||
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spi_format == V_028714_SPI_SHADER_UINT16_ABGR ||
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spi_format == V_028714_SPI_SHADER_SINT16_ABGR) {
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if (swap == V_028C70_SWAP_STD || swap == V_028C70_SWAP_STD_REV)
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sx_ps_downconvert |= V_028754_SX_RT_EXPORT_16_16_GR << (i * 4);
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else
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sx_ps_downconvert |= V_028754_SX_RT_EXPORT_16_16_AR << (i * 4);
230
}
231
break;
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233
case V_028C70_COLOR_10_11_11:
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if (spi_format == V_028714_SPI_SHADER_FP16_ABGR)
235
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_10_11_11 << (i * 4);
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break;
237
238
case V_028C70_COLOR_2_10_10_10:
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if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
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sx_ps_downconvert |= V_028754_SX_RT_EXPORT_2_10_10_10 << (i * 4);
241
sx_blend_opt_epsilon |= V_028758_10BIT_FORMAT << (i * 4);
242
}
243
break;
244
245
case V_028C70_COLOR_5_9_9_9:
246
if (spi_format == V_028714_SPI_SHADER_FP16_ABGR)
247
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_9_9_9_E5 << (i * 4);
248
break;
249
}
250
}
251
252
/* If there are no color outputs, the first color export is
253
* always enabled as 32_R, so also set this to enable RB+.
254
*/
255
if (!sx_ps_downconvert)
256
sx_ps_downconvert = V_028754_SX_RT_EXPORT_32_R;
257
258
/* SX_PS_DOWNCONVERT, SX_BLEND_OPT_EPSILON, SX_BLEND_OPT_CONTROL */
259
radeon_opt_set_context_reg3(sctx, R_028754_SX_PS_DOWNCONVERT, SI_TRACKED_SX_PS_DOWNCONVERT,
260
sx_ps_downconvert, sx_blend_opt_epsilon, sx_blend_opt_control);
261
}
262
radeon_end_update_context_roll(sctx);
263
}
264
265
/*
266
* Blender functions
267
*/
268
269
static uint32_t si_translate_blend_function(int blend_func)
270
{
271
switch (blend_func) {
272
case PIPE_BLEND_ADD:
273
return V_028780_COMB_DST_PLUS_SRC;
274
case PIPE_BLEND_SUBTRACT:
275
return V_028780_COMB_SRC_MINUS_DST;
276
case PIPE_BLEND_REVERSE_SUBTRACT:
277
return V_028780_COMB_DST_MINUS_SRC;
278
case PIPE_BLEND_MIN:
279
return V_028780_COMB_MIN_DST_SRC;
280
case PIPE_BLEND_MAX:
281
return V_028780_COMB_MAX_DST_SRC;
282
default:
283
PRINT_ERR("Unknown blend function %d\n", blend_func);
284
assert(0);
285
break;
286
}
287
return 0;
288
}
289
290
static uint32_t si_translate_blend_factor(int blend_fact)
291
{
292
switch (blend_fact) {
293
case PIPE_BLENDFACTOR_ONE:
294
return V_028780_BLEND_ONE;
295
case PIPE_BLENDFACTOR_SRC_COLOR:
296
return V_028780_BLEND_SRC_COLOR;
297
case PIPE_BLENDFACTOR_SRC_ALPHA:
298
return V_028780_BLEND_SRC_ALPHA;
299
case PIPE_BLENDFACTOR_DST_ALPHA:
300
return V_028780_BLEND_DST_ALPHA;
301
case PIPE_BLENDFACTOR_DST_COLOR:
302
return V_028780_BLEND_DST_COLOR;
303
case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
304
return V_028780_BLEND_SRC_ALPHA_SATURATE;
305
case PIPE_BLENDFACTOR_CONST_COLOR:
306
return V_028780_BLEND_CONSTANT_COLOR;
307
case PIPE_BLENDFACTOR_CONST_ALPHA:
308
return V_028780_BLEND_CONSTANT_ALPHA;
309
case PIPE_BLENDFACTOR_ZERO:
310
return V_028780_BLEND_ZERO;
311
case PIPE_BLENDFACTOR_INV_SRC_COLOR:
312
return V_028780_BLEND_ONE_MINUS_SRC_COLOR;
313
case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
314
return V_028780_BLEND_ONE_MINUS_SRC_ALPHA;
315
case PIPE_BLENDFACTOR_INV_DST_ALPHA:
316
return V_028780_BLEND_ONE_MINUS_DST_ALPHA;
317
case PIPE_BLENDFACTOR_INV_DST_COLOR:
318
return V_028780_BLEND_ONE_MINUS_DST_COLOR;
319
case PIPE_BLENDFACTOR_INV_CONST_COLOR:
320
return V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR;
321
case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
322
return V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA;
323
case PIPE_BLENDFACTOR_SRC1_COLOR:
324
return V_028780_BLEND_SRC1_COLOR;
325
case PIPE_BLENDFACTOR_SRC1_ALPHA:
326
return V_028780_BLEND_SRC1_ALPHA;
327
case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
328
return V_028780_BLEND_INV_SRC1_COLOR;
329
case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
330
return V_028780_BLEND_INV_SRC1_ALPHA;
331
default:
332
PRINT_ERR("Bad blend factor %d not supported!\n", blend_fact);
333
assert(0);
334
break;
335
}
336
return 0;
337
}
338
339
static uint32_t si_translate_blend_opt_function(int blend_func)
340
{
341
switch (blend_func) {
342
case PIPE_BLEND_ADD:
343
return V_028760_OPT_COMB_ADD;
344
case PIPE_BLEND_SUBTRACT:
345
return V_028760_OPT_COMB_SUBTRACT;
346
case PIPE_BLEND_REVERSE_SUBTRACT:
347
return V_028760_OPT_COMB_REVSUBTRACT;
348
case PIPE_BLEND_MIN:
349
return V_028760_OPT_COMB_MIN;
350
case PIPE_BLEND_MAX:
351
return V_028760_OPT_COMB_MAX;
352
default:
353
return V_028760_OPT_COMB_BLEND_DISABLED;
354
}
355
}
356
357
static uint32_t si_translate_blend_opt_factor(int blend_fact, bool is_alpha)
358
{
359
switch (blend_fact) {
360
case PIPE_BLENDFACTOR_ZERO:
361
return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL;
362
case PIPE_BLENDFACTOR_ONE:
363
return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE;
364
case PIPE_BLENDFACTOR_SRC_COLOR:
365
return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
366
: V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0;
367
case PIPE_BLENDFACTOR_INV_SRC_COLOR:
368
return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
369
: V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1;
370
case PIPE_BLENDFACTOR_SRC_ALPHA:
371
return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0;
372
case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
373
return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1;
374
case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
375
return is_alpha ? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
376
: V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
377
default:
378
return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
379
}
380
}
381
382
static void si_blend_check_commutativity(struct si_screen *sscreen, struct si_state_blend *blend,
383
enum pipe_blend_func func, enum pipe_blendfactor src,
384
enum pipe_blendfactor dst, unsigned chanmask)
385
{
386
/* Src factor is allowed when it does not depend on Dst */
387
static const uint32_t src_allowed =
388
(1u << PIPE_BLENDFACTOR_ONE) | (1u << PIPE_BLENDFACTOR_SRC_COLOR) |
389
(1u << PIPE_BLENDFACTOR_SRC_ALPHA) | (1u << PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) |
390
(1u << PIPE_BLENDFACTOR_CONST_COLOR) | (1u << PIPE_BLENDFACTOR_CONST_ALPHA) |
391
(1u << PIPE_BLENDFACTOR_SRC1_COLOR) | (1u << PIPE_BLENDFACTOR_SRC1_ALPHA) |
392
(1u << PIPE_BLENDFACTOR_ZERO) | (1u << PIPE_BLENDFACTOR_INV_SRC_COLOR) |
393
(1u << PIPE_BLENDFACTOR_INV_SRC_ALPHA) | (1u << PIPE_BLENDFACTOR_INV_CONST_COLOR) |
394
(1u << PIPE_BLENDFACTOR_INV_CONST_ALPHA) | (1u << PIPE_BLENDFACTOR_INV_SRC1_COLOR) |
395
(1u << PIPE_BLENDFACTOR_INV_SRC1_ALPHA);
396
397
if (dst == PIPE_BLENDFACTOR_ONE && (src_allowed & (1u << src))) {
398
/* Addition is commutative, but floating point addition isn't
399
* associative: subtle changes can be introduced via different
400
* rounding.
401
*
402
* Out-of-order is also non-deterministic, which means that
403
* this breaks OpenGL invariance requirements. So only enable
404
* out-of-order additive blending if explicitly allowed by a
405
* setting.
406
*/
407
if (func == PIPE_BLEND_MAX || func == PIPE_BLEND_MIN ||
408
(func == PIPE_BLEND_ADD && sscreen->commutative_blend_add))
409
blend->commutative_4bit |= chanmask;
410
}
411
}
412
413
/**
414
* Get rid of DST in the blend factors by commuting the operands:
415
* func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
416
*/
417
static void si_blend_remove_dst(unsigned *func, unsigned *src_factor, unsigned *dst_factor,
418
unsigned expected_dst, unsigned replacement_src)
419
{
420
if (*src_factor == expected_dst && *dst_factor == PIPE_BLENDFACTOR_ZERO) {
421
*src_factor = PIPE_BLENDFACTOR_ZERO;
422
*dst_factor = replacement_src;
423
424
/* Commuting the operands requires reversing subtractions. */
425
if (*func == PIPE_BLEND_SUBTRACT)
426
*func = PIPE_BLEND_REVERSE_SUBTRACT;
427
else if (*func == PIPE_BLEND_REVERSE_SUBTRACT)
428
*func = PIPE_BLEND_SUBTRACT;
429
}
430
}
431
432
static void *si_create_blend_state_mode(struct pipe_context *ctx,
433
const struct pipe_blend_state *state, unsigned mode)
434
{
435
struct si_context *sctx = (struct si_context *)ctx;
436
struct si_state_blend *blend = CALLOC_STRUCT(si_state_blend);
437
struct si_pm4_state *pm4 = &blend->pm4;
438
uint32_t sx_mrt_blend_opt[8] = {0};
439
uint32_t color_control = 0;
440
bool logicop_enable = state->logicop_enable && state->logicop_func != PIPE_LOGICOP_COPY;
441
442
if (!blend)
443
return NULL;
444
445
blend->alpha_to_coverage = state->alpha_to_coverage;
446
blend->alpha_to_one = state->alpha_to_one;
447
blend->dual_src_blend = util_blend_state_is_dual(state, 0);
448
blend->logicop_enable = logicop_enable;
449
blend->allows_noop_optimization =
450
state->rt[0].rgb_func == PIPE_BLEND_ADD &&
451
state->rt[0].alpha_func == PIPE_BLEND_ADD &&
452
state->rt[0].rgb_src_factor == PIPE_BLENDFACTOR_DST_COLOR &&
453
state->rt[0].alpha_src_factor == PIPE_BLENDFACTOR_DST_COLOR &&
454
state->rt[0].rgb_dst_factor == PIPE_BLENDFACTOR_ZERO &&
455
state->rt[0].alpha_dst_factor == PIPE_BLENDFACTOR_ZERO &&
456
mode == V_028808_CB_NORMAL;
457
458
unsigned num_shader_outputs = state->max_rt + 1; /* estimate */
459
if (blend->dual_src_blend)
460
num_shader_outputs = MAX2(num_shader_outputs, 2);
461
462
if (logicop_enable) {
463
color_control |= S_028808_ROP3(state->logicop_func | (state->logicop_func << 4));
464
} else {
465
color_control |= S_028808_ROP3(0xcc);
466
}
467
468
if (state->alpha_to_coverage && state->alpha_to_coverage_dither) {
469
si_pm4_set_reg(pm4, R_028B70_DB_ALPHA_TO_MASK,
470
S_028B70_ALPHA_TO_MASK_ENABLE(state->alpha_to_coverage) |
471
S_028B70_ALPHA_TO_MASK_OFFSET0(3) | S_028B70_ALPHA_TO_MASK_OFFSET1(1) |
472
S_028B70_ALPHA_TO_MASK_OFFSET2(0) | S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
473
S_028B70_OFFSET_ROUND(1));
474
} else {
475
si_pm4_set_reg(pm4, R_028B70_DB_ALPHA_TO_MASK,
476
S_028B70_ALPHA_TO_MASK_ENABLE(state->alpha_to_coverage) |
477
S_028B70_ALPHA_TO_MASK_OFFSET0(2) | S_028B70_ALPHA_TO_MASK_OFFSET1(2) |
478
S_028B70_ALPHA_TO_MASK_OFFSET2(2) | S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
479
S_028B70_OFFSET_ROUND(0));
480
}
481
482
if (state->alpha_to_coverage)
483
blend->need_src_alpha_4bit |= 0xf;
484
485
blend->cb_target_mask = 0;
486
blend->cb_target_enabled_4bit = 0;
487
488
for (int i = 0; i < num_shader_outputs; i++) {
489
/* state->rt entries > 0 only written if independent blending */
490
const int j = state->independent_blend_enable ? i : 0;
491
492
unsigned eqRGB = state->rt[j].rgb_func;
493
unsigned srcRGB = state->rt[j].rgb_src_factor;
494
unsigned dstRGB = state->rt[j].rgb_dst_factor;
495
unsigned eqA = state->rt[j].alpha_func;
496
unsigned srcA = state->rt[j].alpha_src_factor;
497
unsigned dstA = state->rt[j].alpha_dst_factor;
498
499
unsigned srcRGB_opt, dstRGB_opt, srcA_opt, dstA_opt;
500
unsigned blend_cntl = 0;
501
502
sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) |
503
S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
504
505
/* Only set dual source blending for MRT0 to avoid a hang. */
506
if (i >= 1 && blend->dual_src_blend) {
507
/* Vulkan does this for dual source blending. */
508
if (i == 1)
509
blend_cntl |= S_028780_ENABLE(1);
510
511
si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
512
continue;
513
}
514
515
/* Only addition and subtraction equations are supported with
516
* dual source blending.
517
*/
518
if (blend->dual_src_blend && (eqRGB == PIPE_BLEND_MIN || eqRGB == PIPE_BLEND_MAX ||
519
eqA == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MAX)) {
520
assert(!"Unsupported equation for dual source blending");
521
si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
522
continue;
523
}
524
525
/* cb_render_state will disable unused ones */
526
blend->cb_target_mask |= (unsigned)state->rt[j].colormask << (4 * i);
527
if (state->rt[j].colormask)
528
blend->cb_target_enabled_4bit |= 0xf << (4 * i);
529
530
if (!state->rt[j].colormask || !state->rt[j].blend_enable) {
531
si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
532
continue;
533
}
534
535
si_blend_check_commutativity(sctx->screen, blend, eqRGB, srcRGB, dstRGB, 0x7 << (4 * i));
536
si_blend_check_commutativity(sctx->screen, blend, eqA, srcA, dstA, 0x8 << (4 * i));
537
538
/* Blending optimizations for RB+.
539
* These transformations don't change the behavior.
540
*
541
* First, get rid of DST in the blend factors:
542
* func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
543
*/
544
si_blend_remove_dst(&eqRGB, &srcRGB, &dstRGB, PIPE_BLENDFACTOR_DST_COLOR,
545
PIPE_BLENDFACTOR_SRC_COLOR);
546
si_blend_remove_dst(&eqA, &srcA, &dstA, PIPE_BLENDFACTOR_DST_COLOR,
547
PIPE_BLENDFACTOR_SRC_COLOR);
548
si_blend_remove_dst(&eqA, &srcA, &dstA, PIPE_BLENDFACTOR_DST_ALPHA,
549
PIPE_BLENDFACTOR_SRC_ALPHA);
550
551
/* Look up the ideal settings from tables. */
552
srcRGB_opt = si_translate_blend_opt_factor(srcRGB, false);
553
dstRGB_opt = si_translate_blend_opt_factor(dstRGB, false);
554
srcA_opt = si_translate_blend_opt_factor(srcA, true);
555
dstA_opt = si_translate_blend_opt_factor(dstA, true);
556
557
/* Handle interdependencies. */
558
if (util_blend_factor_uses_dest(srcRGB, false))
559
dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
560
if (util_blend_factor_uses_dest(srcA, false))
561
dstA_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
562
563
if (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE &&
564
(dstRGB == PIPE_BLENDFACTOR_ZERO || dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
565
dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE))
566
dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
567
568
/* Set the final value. */
569
sx_mrt_blend_opt[i] = S_028760_COLOR_SRC_OPT(srcRGB_opt) |
570
S_028760_COLOR_DST_OPT(dstRGB_opt) |
571
S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB)) |
572
S_028760_ALPHA_SRC_OPT(srcA_opt) | S_028760_ALPHA_DST_OPT(dstA_opt) |
573
S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA));
574
575
/* Set blend state. */
576
blend_cntl |= S_028780_ENABLE(1);
577
blend_cntl |= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB));
578
blend_cntl |= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB));
579
blend_cntl |= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB));
580
581
if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
582
blend_cntl |= S_028780_SEPARATE_ALPHA_BLEND(1);
583
blend_cntl |= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA));
584
blend_cntl |= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA));
585
blend_cntl |= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA));
586
}
587
si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
588
589
blend->blend_enable_4bit |= 0xfu << (i * 4);
590
591
if (sctx->chip_class >= GFX8 && sctx->chip_class <= GFX10)
592
blend->dcc_msaa_corruption_4bit |= 0xfu << (i * 4);
593
594
/* This is only important for formats without alpha. */
595
if (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA || dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
596
srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
597
dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
598
srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA)
599
blend->need_src_alpha_4bit |= 0xfu << (i * 4);
600
}
601
602
if (sctx->chip_class >= GFX8 && sctx->chip_class <= GFX10 && logicop_enable)
603
blend->dcc_msaa_corruption_4bit |= blend->cb_target_enabled_4bit;
604
605
if (blend->cb_target_mask) {
606
color_control |= S_028808_MODE(mode);
607
} else {
608
color_control |= S_028808_MODE(V_028808_CB_DISABLE);
609
}
610
611
if (sctx->screen->info.rbplus_allowed) {
612
/* Disable RB+ blend optimizations for dual source blending.
613
* Vulkan does this.
614
*/
615
if (blend->dual_src_blend) {
616
for (int i = 0; i < num_shader_outputs; i++) {
617
sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE) |
618
S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE);
619
}
620
}
621
622
for (int i = 0; i < num_shader_outputs; i++)
623
si_pm4_set_reg(pm4, R_028760_SX_MRT0_BLEND_OPT + i * 4, sx_mrt_blend_opt[i]);
624
625
/* RB+ doesn't work with dual source blending, logic op, and RESOLVE. */
626
if (blend->dual_src_blend || logicop_enable || mode == V_028808_CB_RESOLVE)
627
color_control |= S_028808_DISABLE_DUAL_QUAD(1);
628
}
629
630
si_pm4_set_reg(pm4, R_028808_CB_COLOR_CONTROL, color_control);
631
return blend;
632
}
633
634
static void *si_create_blend_state(struct pipe_context *ctx, const struct pipe_blend_state *state)
635
{
636
return si_create_blend_state_mode(ctx, state, V_028808_CB_NORMAL);
637
}
638
639
static void si_draw_blend_dst_sampler_noop(struct pipe_context *ctx,
640
const struct pipe_draw_info *info,
641
unsigned drawid_offset,
642
const struct pipe_draw_indirect_info *indirect,
643
const struct pipe_draw_start_count_bias *draws,
644
unsigned num_draws) {
645
struct si_context *sctx = (struct si_context *)ctx;
646
647
if (sctx->framebuffer.state.nr_cbufs == 1) {
648
struct si_shader_selector *sel = sctx->shader.ps.cso;
649
bool free_nir;
650
if (unlikely(sel->info.writes_1_if_tex_is_1 == 0xff)) {
651
struct nir_shader *nir = si_get_nir_shader(sel, NULL, &free_nir);
652
653
/* Determine if this fragment shader always writes vec4(1) if a specific texture
654
* is all 1s.
655
*/
656
float in[4] = { 1.0, 1.0, 1.0, 1.0 };
657
float out[4];
658
int texunit;
659
if (si_nir_is_output_const_if_tex_is_const(nir, in, out, &texunit) &&
660
!memcmp(in, out, 4 * sizeof(float))) {
661
sel->info.writes_1_if_tex_is_1 = 1 + texunit;
662
} else {
663
sel->info.writes_1_if_tex_is_1 = 0;
664
}
665
666
if (free_nir)
667
ralloc_free(nir);
668
}
669
670
if (sel->info.writes_1_if_tex_is_1 &&
671
sel->info.writes_1_if_tex_is_1 != 0xff) {
672
/* Now check if the texture is cleared to 1 */
673
int unit = sctx->shader.ps.cso->info.writes_1_if_tex_is_1 - 1;
674
struct si_samplers *samp = &sctx->samplers[PIPE_SHADER_FRAGMENT];
675
if ((1u << unit) & samp->enabled_mask) {
676
struct si_texture* tex = (struct si_texture*) samp->views[unit]->texture;
677
if (tex->is_depth &&
678
tex->depth_cleared_level_mask & BITFIELD_BIT(samp->views[unit]->u.tex.first_level) &&
679
tex->depth_clear_value[0] == 1) {
680
return;
681
}
682
/* TODO: handle color textures */
683
}
684
}
685
}
686
687
sctx->real_draw_vbo(ctx, info, drawid_offset, indirect, draws, num_draws);
688
}
689
690
static void si_bind_blend_state(struct pipe_context *ctx, void *state)
691
{
692
struct si_context *sctx = (struct si_context *)ctx;
693
struct si_state_blend *old_blend = sctx->queued.named.blend;
694
struct si_state_blend *blend = (struct si_state_blend *)state;
695
696
if (!blend)
697
blend = (struct si_state_blend *)sctx->noop_blend;
698
699
si_pm4_bind_state(sctx, blend, blend);
700
701
if (old_blend->cb_target_mask != blend->cb_target_mask ||
702
old_blend->dual_src_blend != blend->dual_src_blend ||
703
(old_blend->dcc_msaa_corruption_4bit != blend->dcc_msaa_corruption_4bit &&
704
sctx->framebuffer.has_dcc_msaa))
705
si_mark_atom_dirty(sctx, &sctx->atoms.s.cb_render_state);
706
707
if (old_blend->cb_target_mask != blend->cb_target_mask ||
708
old_blend->alpha_to_coverage != blend->alpha_to_coverage ||
709
old_blend->alpha_to_one != blend->alpha_to_one ||
710
old_blend->dual_src_blend != blend->dual_src_blend ||
711
old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
712
old_blend->need_src_alpha_4bit != blend->need_src_alpha_4bit)
713
sctx->do_update_shaders = true;
714
715
if (sctx->screen->dpbb_allowed &&
716
(old_blend->alpha_to_coverage != blend->alpha_to_coverage ||
717
old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
718
old_blend->cb_target_enabled_4bit != blend->cb_target_enabled_4bit))
719
si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
720
721
if (sctx->screen->has_out_of_order_rast &&
722
((old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
723
old_blend->cb_target_enabled_4bit != blend->cb_target_enabled_4bit ||
724
old_blend->commutative_4bit != blend->commutative_4bit ||
725
old_blend->logicop_enable != blend->logicop_enable)))
726
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
727
728
if (likely(!radeon_uses_secure_bos(sctx->ws))) {
729
if (unlikely(blend->allows_noop_optimization)) {
730
si_install_draw_wrapper(sctx, si_draw_blend_dst_sampler_noop);
731
} else {
732
si_install_draw_wrapper(sctx, NULL);
733
}
734
}
735
}
736
737
static void si_delete_blend_state(struct pipe_context *ctx, void *state)
738
{
739
struct si_context *sctx = (struct si_context *)ctx;
740
741
if (sctx->queued.named.blend == state)
742
si_bind_blend_state(ctx, sctx->noop_blend);
743
744
si_pm4_free_state(sctx, (struct si_pm4_state*)state, SI_STATE_IDX(blend));
745
}
746
747
static void si_set_blend_color(struct pipe_context *ctx, const struct pipe_blend_color *state)
748
{
749
struct si_context *sctx = (struct si_context *)ctx;
750
static const struct pipe_blend_color zeros;
751
752
sctx->blend_color = *state;
753
sctx->blend_color_any_nonzeros = memcmp(state, &zeros, sizeof(*state)) != 0;
754
si_mark_atom_dirty(sctx, &sctx->atoms.s.blend_color);
755
}
756
757
static void si_emit_blend_color(struct si_context *sctx)
758
{
759
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
760
761
radeon_begin(cs);
762
radeon_set_context_reg_seq(cs, R_028414_CB_BLEND_RED, 4);
763
radeon_emit_array(cs, (uint32_t *)sctx->blend_color.color, 4);
764
radeon_end();
765
}
766
767
/*
768
* Clipping
769
*/
770
771
static void si_set_clip_state(struct pipe_context *ctx, const struct pipe_clip_state *state)
772
{
773
struct si_context *sctx = (struct si_context *)ctx;
774
struct pipe_constant_buffer cb;
775
static const struct pipe_clip_state zeros;
776
777
if (memcmp(&sctx->clip_state, state, sizeof(*state)) == 0)
778
return;
779
780
sctx->clip_state = *state;
781
sctx->clip_state_any_nonzeros = memcmp(state, &zeros, sizeof(*state)) != 0;
782
si_mark_atom_dirty(sctx, &sctx->atoms.s.clip_state);
783
784
cb.buffer = NULL;
785
cb.user_buffer = state->ucp;
786
cb.buffer_offset = 0;
787
cb.buffer_size = 4 * 4 * 8;
788
si_set_internal_const_buffer(sctx, SI_VS_CONST_CLIP_PLANES, &cb);
789
}
790
791
static void si_emit_clip_state(struct si_context *sctx)
792
{
793
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
794
795
radeon_begin(cs);
796
radeon_set_context_reg_seq(cs, R_0285BC_PA_CL_UCP_0_X, 6 * 4);
797
radeon_emit_array(cs, (uint32_t *)sctx->clip_state.ucp, 6 * 4);
798
radeon_end();
799
}
800
801
static void si_emit_clip_regs(struct si_context *sctx)
802
{
803
struct si_shader *vs = si_get_vs(sctx)->current;
804
struct si_shader_selector *vs_sel = vs->selector;
805
struct si_shader_info *info = &vs_sel->info;
806
struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
807
bool window_space = info->stage == MESA_SHADER_VERTEX ?
808
info->base.vs.window_space_position : 0;
809
unsigned clipdist_mask = vs_sel->clipdist_mask;
810
unsigned ucp_mask = clipdist_mask ? 0 : rs->clip_plane_enable & SIX_BITS;
811
unsigned culldist_mask = vs_sel->culldist_mask;
812
unsigned vs_out_mask = (clipdist_mask & ~vs->key.opt.kill_clip_distances) | culldist_mask;
813
814
/* Clip distances on points have no effect, so need to be implemented
815
* as cull distances. This applies for the clipvertex case as well.
816
*
817
* Setting this for primitives other than points should have no adverse
818
* effects.
819
*/
820
clipdist_mask &= rs->clip_plane_enable;
821
culldist_mask |= clipdist_mask;
822
823
unsigned pa_cl_cntl = S_02881C_VS_OUT_CCDIST0_VEC_ENA((vs_out_mask & 0x0F) != 0) |
824
S_02881C_VS_OUT_CCDIST1_VEC_ENA((vs_out_mask & 0xF0) != 0) |
825
S_02881C_BYPASS_VTX_RATE_COMBINER(sctx->chip_class >= GFX10_3 &&
826
!sctx->screen->options.vrs2x2) |
827
S_02881C_BYPASS_PRIM_RATE_COMBINER(sctx->chip_class >= GFX10_3) |
828
clipdist_mask | (culldist_mask << 8);
829
830
radeon_begin(&sctx->gfx_cs);
831
832
if (sctx->chip_class >= GFX10) {
833
radeon_opt_set_context_reg_rmw(sctx, R_02881C_PA_CL_VS_OUT_CNTL,
834
SI_TRACKED_PA_CL_VS_OUT_CNTL__CL, pa_cl_cntl,
835
~SI_TRACKED_PA_CL_VS_OUT_CNTL__VS_MASK);
836
} else {
837
radeon_opt_set_context_reg(sctx, R_02881C_PA_CL_VS_OUT_CNTL, SI_TRACKED_PA_CL_VS_OUT_CNTL__CL,
838
vs_sel->pa_cl_vs_out_cntl | pa_cl_cntl);
839
}
840
radeon_opt_set_context_reg(sctx, R_028810_PA_CL_CLIP_CNTL, SI_TRACKED_PA_CL_CLIP_CNTL,
841
rs->pa_cl_clip_cntl | ucp_mask | S_028810_CLIP_DISABLE(window_space));
842
radeon_end_update_context_roll(sctx);
843
}
844
845
/*
846
* inferred state between framebuffer and rasterizer
847
*/
848
static void si_update_poly_offset_state(struct si_context *sctx)
849
{
850
struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
851
852
if (!rs->uses_poly_offset || !sctx->framebuffer.state.zsbuf) {
853
si_pm4_bind_state(sctx, poly_offset, NULL);
854
return;
855
}
856
857
/* Use the user format, not db_render_format, so that the polygon
858
* offset behaves as expected by applications.
859
*/
860
switch (sctx->framebuffer.state.zsbuf->texture->format) {
861
case PIPE_FORMAT_Z16_UNORM:
862
si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[0]);
863
break;
864
default: /* 24-bit */
865
si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[1]);
866
break;
867
case PIPE_FORMAT_Z32_FLOAT:
868
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
869
si_pm4_bind_state(sctx, poly_offset, &rs->pm4_poly_offset[2]);
870
break;
871
}
872
}
873
874
/*
875
* Rasterizer
876
*/
877
878
static uint32_t si_translate_fill(uint32_t func)
879
{
880
switch (func) {
881
case PIPE_POLYGON_MODE_FILL:
882
return V_028814_X_DRAW_TRIANGLES;
883
case PIPE_POLYGON_MODE_LINE:
884
return V_028814_X_DRAW_LINES;
885
case PIPE_POLYGON_MODE_POINT:
886
return V_028814_X_DRAW_POINTS;
887
default:
888
assert(0);
889
return V_028814_X_DRAW_POINTS;
890
}
891
}
892
893
static void *si_create_rs_state(struct pipe_context *ctx, const struct pipe_rasterizer_state *state)
894
{
895
struct si_screen *sscreen = ((struct si_context *)ctx)->screen;
896
struct si_state_rasterizer *rs = CALLOC_STRUCT(si_state_rasterizer);
897
struct si_pm4_state *pm4 = &rs->pm4;
898
unsigned tmp, i;
899
float psize_min, psize_max;
900
901
if (!rs) {
902
return NULL;
903
}
904
905
if (!state->front_ccw) {
906
rs->cull_front = !!(state->cull_face & PIPE_FACE_FRONT);
907
rs->cull_back = !!(state->cull_face & PIPE_FACE_BACK);
908
} else {
909
rs->cull_back = !!(state->cull_face & PIPE_FACE_FRONT);
910
rs->cull_front = !!(state->cull_face & PIPE_FACE_BACK);
911
}
912
rs->depth_clamp_any = !state->depth_clip_near || !state->depth_clip_far;
913
rs->provoking_vertex_first = state->flatshade_first;
914
rs->scissor_enable = state->scissor;
915
rs->clip_halfz = state->clip_halfz;
916
rs->two_side = state->light_twoside;
917
rs->multisample_enable = state->multisample;
918
rs->force_persample_interp = state->force_persample_interp;
919
rs->clip_plane_enable = state->clip_plane_enable;
920
rs->half_pixel_center = state->half_pixel_center;
921
rs->line_stipple_enable = state->line_stipple_enable;
922
rs->poly_stipple_enable = state->poly_stipple_enable;
923
rs->line_smooth = state->line_smooth;
924
rs->line_width = state->line_width;
925
rs->poly_smooth = state->poly_smooth;
926
rs->uses_poly_offset = state->offset_point || state->offset_line || state->offset_tri;
927
rs->clamp_fragment_color = state->clamp_fragment_color;
928
rs->clamp_vertex_color = state->clamp_vertex_color;
929
rs->flatshade = state->flatshade;
930
rs->flatshade_first = state->flatshade_first;
931
rs->sprite_coord_enable = state->sprite_coord_enable;
932
rs->rasterizer_discard = state->rasterizer_discard;
933
rs->polygon_mode_enabled =
934
(state->fill_front != PIPE_POLYGON_MODE_FILL && !(state->cull_face & PIPE_FACE_FRONT)) ||
935
(state->fill_back != PIPE_POLYGON_MODE_FILL && !(state->cull_face & PIPE_FACE_BACK));
936
rs->polygon_mode_is_lines =
937
(state->fill_front == PIPE_POLYGON_MODE_LINE && !(state->cull_face & PIPE_FACE_FRONT)) ||
938
(state->fill_back == PIPE_POLYGON_MODE_LINE && !(state->cull_face & PIPE_FACE_BACK));
939
rs->polygon_mode_is_points =
940
(state->fill_front == PIPE_POLYGON_MODE_POINT && !(state->cull_face & PIPE_FACE_FRONT)) ||
941
(state->fill_back == PIPE_POLYGON_MODE_POINT && !(state->cull_face & PIPE_FACE_BACK));
942
rs->pa_sc_line_stipple = state->line_stipple_enable
943
? S_028A0C_LINE_PATTERN(state->line_stipple_pattern) |
944
S_028A0C_REPEAT_COUNT(state->line_stipple_factor)
945
: 0;
946
rs->pa_cl_clip_cntl = S_028810_DX_CLIP_SPACE_DEF(state->clip_halfz) |
947
S_028810_ZCLIP_NEAR_DISABLE(!state->depth_clip_near) |
948
S_028810_ZCLIP_FAR_DISABLE(!state->depth_clip_far) |
949
S_028810_DX_RASTERIZATION_KILL(state->rasterizer_discard) |
950
S_028810_DX_LINEAR_ATTR_CLIP_ENA(1);
951
952
if (rs->rasterizer_discard) {
953
rs->ngg_cull_flags = SI_NGG_CULL_FRONT_FACE | SI_NGG_CULL_BACK_FACE;
954
rs->ngg_cull_flags_y_inverted = rs->ngg_cull_flags;
955
} else {
956
/* Polygon mode can't use view and small primitive culling,
957
* because it draws points or lines where the culling depends
958
* on the point or line width.
959
*/
960
if (!rs->polygon_mode_enabled) {
961
rs->ngg_cull_flags |= SI_NGG_CULL_VIEW_SMALLPRIMS;
962
rs->ngg_cull_flags_y_inverted |= SI_NGG_CULL_VIEW_SMALLPRIMS;
963
}
964
965
if (rs->cull_front) {
966
rs->ngg_cull_flags |= SI_NGG_CULL_FRONT_FACE;
967
rs->ngg_cull_flags_y_inverted |= SI_NGG_CULL_BACK_FACE;
968
}
969
970
if (rs->cull_back) {
971
rs->ngg_cull_flags |= SI_NGG_CULL_BACK_FACE;
972
rs->ngg_cull_flags_y_inverted |= SI_NGG_CULL_FRONT_FACE;
973
}
974
}
975
976
si_pm4_set_reg(
977
pm4, R_0286D4_SPI_INTERP_CONTROL_0,
978
S_0286D4_FLAT_SHADE_ENA(1) | S_0286D4_PNT_SPRITE_ENA(state->point_quad_rasterization) |
979
S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S) |
980
S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T) |
981
S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0) |
982
S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1) |
983
S_0286D4_PNT_SPRITE_TOP_1(state->sprite_coord_mode != PIPE_SPRITE_COORD_UPPER_LEFT));
984
985
/* point size 12.4 fixed point */
986
tmp = (unsigned)(state->point_size * 8.0);
987
si_pm4_set_reg(pm4, R_028A00_PA_SU_POINT_SIZE, S_028A00_HEIGHT(tmp) | S_028A00_WIDTH(tmp));
988
989
if (state->point_size_per_vertex) {
990
psize_min = util_get_min_point_size(state);
991
psize_max = SI_MAX_POINT_SIZE;
992
} else {
993
/* Force the point size to be as if the vertex output was disabled. */
994
psize_min = state->point_size;
995
psize_max = state->point_size;
996
}
997
rs->max_point_size = psize_max;
998
999
/* Divide by two, because 0.5 = 1 pixel. */
1000
si_pm4_set_reg(pm4, R_028A04_PA_SU_POINT_MINMAX,
1001
S_028A04_MIN_SIZE(si_pack_float_12p4(psize_min / 2)) |
1002
S_028A04_MAX_SIZE(si_pack_float_12p4(psize_max / 2)));
1003
1004
si_pm4_set_reg(pm4, R_028A08_PA_SU_LINE_CNTL,
1005
S_028A08_WIDTH(si_pack_float_12p4(state->line_width / 2)));
1006
si_pm4_set_reg(
1007
pm4, R_028A48_PA_SC_MODE_CNTL_0,
1008
S_028A48_LINE_STIPPLE_ENABLE(state->line_stipple_enable) |
1009
S_028A48_MSAA_ENABLE(state->multisample || state->poly_smooth || state->line_smooth) |
1010
S_028A48_VPORT_SCISSOR_ENABLE(1) |
1011
S_028A48_ALTERNATE_RBS_PER_TILE(sscreen->info.chip_class >= GFX9));
1012
1013
si_pm4_set_reg(pm4, R_028B7C_PA_SU_POLY_OFFSET_CLAMP, fui(state->offset_clamp));
1014
si_pm4_set_reg(pm4, R_028814_PA_SU_SC_MODE_CNTL,
1015
S_028814_PROVOKING_VTX_LAST(!state->flatshade_first) |
1016
S_028814_CULL_FRONT((state->cull_face & PIPE_FACE_FRONT) ? 1 : 0) |
1017
S_028814_CULL_BACK((state->cull_face & PIPE_FACE_BACK) ? 1 : 0) |
1018
S_028814_FACE(!state->front_ccw) |
1019
S_028814_POLY_OFFSET_FRONT_ENABLE(util_get_offset(state, state->fill_front)) |
1020
S_028814_POLY_OFFSET_BACK_ENABLE(util_get_offset(state, state->fill_back)) |
1021
S_028814_POLY_OFFSET_PARA_ENABLE(state->offset_point || state->offset_line) |
1022
S_028814_POLY_MODE(rs->polygon_mode_enabled) |
1023
S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(state->fill_front)) |
1024
S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(state->fill_back)) |
1025
/* this must be set if POLY_MODE or PERPENDICULAR_ENDCAP_ENA is set */
1026
S_028814_KEEP_TOGETHER_ENABLE(sscreen->info.chip_class >= GFX10 ? rs->polygon_mode_enabled : 0));
1027
1028
if (!rs->uses_poly_offset)
1029
return rs;
1030
1031
rs->pm4_poly_offset = CALLOC(3, sizeof(struct si_pm4_state));
1032
if (!rs->pm4_poly_offset) {
1033
FREE(rs);
1034
return NULL;
1035
}
1036
1037
/* Precalculate polygon offset states for 16-bit, 24-bit, and 32-bit zbuffers. */
1038
for (i = 0; i < 3; i++) {
1039
struct si_pm4_state *pm4 = &rs->pm4_poly_offset[i];
1040
float offset_units = state->offset_units;
1041
float offset_scale = state->offset_scale * 16.0f;
1042
uint32_t pa_su_poly_offset_db_fmt_cntl = 0;
1043
1044
if (!state->offset_units_unscaled) {
1045
switch (i) {
1046
case 0: /* 16-bit zbuffer */
1047
offset_units *= 4.0f;
1048
pa_su_poly_offset_db_fmt_cntl = S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-16);
1049
break;
1050
case 1: /* 24-bit zbuffer */
1051
offset_units *= 2.0f;
1052
pa_su_poly_offset_db_fmt_cntl = S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-24);
1053
break;
1054
case 2: /* 32-bit zbuffer */
1055
offset_units *= 1.0f;
1056
pa_su_poly_offset_db_fmt_cntl =
1057
S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-23) | S_028B78_POLY_OFFSET_DB_IS_FLOAT_FMT(1);
1058
break;
1059
}
1060
}
1061
1062
si_pm4_set_reg(pm4, R_028B80_PA_SU_POLY_OFFSET_FRONT_SCALE, fui(offset_scale));
1063
si_pm4_set_reg(pm4, R_028B84_PA_SU_POLY_OFFSET_FRONT_OFFSET, fui(offset_units));
1064
si_pm4_set_reg(pm4, R_028B88_PA_SU_POLY_OFFSET_BACK_SCALE, fui(offset_scale));
1065
si_pm4_set_reg(pm4, R_028B8C_PA_SU_POLY_OFFSET_BACK_OFFSET, fui(offset_units));
1066
si_pm4_set_reg(pm4, R_028B78_PA_SU_POLY_OFFSET_DB_FMT_CNTL, pa_su_poly_offset_db_fmt_cntl);
1067
}
1068
1069
return rs;
1070
}
1071
1072
static void si_bind_rs_state(struct pipe_context *ctx, void *state)
1073
{
1074
struct si_context *sctx = (struct si_context *)ctx;
1075
struct si_state_rasterizer *old_rs = (struct si_state_rasterizer *)sctx->queued.named.rasterizer;
1076
struct si_state_rasterizer *rs = (struct si_state_rasterizer *)state;
1077
1078
if (!rs)
1079
rs = (struct si_state_rasterizer *)sctx->discard_rasterizer_state;
1080
1081
if (old_rs->multisample_enable != rs->multisample_enable) {
1082
si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
1083
1084
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
1085
1086
/* Update the small primitive filter workaround if necessary. */
1087
if (sctx->screen->info.has_msaa_sample_loc_bug && sctx->framebuffer.nr_samples > 1)
1088
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_sample_locs);
1089
1090
/* NGG cull state uses multisample_enable. */
1091
if (sctx->screen->use_ngg_culling)
1092
si_mark_atom_dirty(sctx, &sctx->atoms.s.ngg_cull_state);
1093
}
1094
1095
sctx->current_vs_state &= C_VS_STATE_CLAMP_VERTEX_COLOR;
1096
sctx->current_vs_state |= S_VS_STATE_CLAMP_VERTEX_COLOR(rs->clamp_vertex_color);
1097
1098
si_pm4_bind_state(sctx, rasterizer, rs);
1099
si_update_poly_offset_state(sctx);
1100
1101
if (old_rs->scissor_enable != rs->scissor_enable)
1102
si_mark_atom_dirty(sctx, &sctx->atoms.s.scissors);
1103
1104
if (old_rs->line_width != rs->line_width || old_rs->max_point_size != rs->max_point_size ||
1105
old_rs->half_pixel_center != rs->half_pixel_center)
1106
si_mark_atom_dirty(sctx, &sctx->atoms.s.guardband);
1107
1108
if (old_rs->clip_halfz != rs->clip_halfz)
1109
si_mark_atom_dirty(sctx, &sctx->atoms.s.viewports);
1110
1111
if (old_rs->clip_plane_enable != rs->clip_plane_enable ||
1112
old_rs->pa_cl_clip_cntl != rs->pa_cl_clip_cntl)
1113
si_mark_atom_dirty(sctx, &sctx->atoms.s.clip_regs);
1114
1115
if (old_rs->clip_plane_enable != rs->clip_plane_enable ||
1116
old_rs->rasterizer_discard != rs->rasterizer_discard ||
1117
old_rs->sprite_coord_enable != rs->sprite_coord_enable ||
1118
old_rs->flatshade != rs->flatshade || old_rs->two_side != rs->two_side ||
1119
old_rs->multisample_enable != rs->multisample_enable ||
1120
old_rs->poly_stipple_enable != rs->poly_stipple_enable ||
1121
old_rs->poly_smooth != rs->poly_smooth || old_rs->line_smooth != rs->line_smooth ||
1122
old_rs->clamp_fragment_color != rs->clamp_fragment_color ||
1123
old_rs->force_persample_interp != rs->force_persample_interp ||
1124
old_rs->polygon_mode_is_points != rs->polygon_mode_is_points)
1125
sctx->do_update_shaders = true;
1126
}
1127
1128
static void si_delete_rs_state(struct pipe_context *ctx, void *state)
1129
{
1130
struct si_context *sctx = (struct si_context *)ctx;
1131
struct si_state_rasterizer *rs = (struct si_state_rasterizer *)state;
1132
1133
if (sctx->queued.named.rasterizer == state)
1134
si_bind_rs_state(ctx, sctx->discard_rasterizer_state);
1135
1136
FREE(rs->pm4_poly_offset);
1137
si_pm4_free_state(sctx, &rs->pm4, SI_STATE_IDX(rasterizer));
1138
}
1139
1140
/*
1141
* inferred state between dsa and stencil ref
1142
*/
1143
static void si_emit_stencil_ref(struct si_context *sctx)
1144
{
1145
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
1146
struct pipe_stencil_ref *ref = &sctx->stencil_ref.state;
1147
struct si_dsa_stencil_ref_part *dsa = &sctx->stencil_ref.dsa_part;
1148
1149
radeon_begin(cs);
1150
radeon_set_context_reg_seq(cs, R_028430_DB_STENCILREFMASK, 2);
1151
radeon_emit(cs, S_028430_STENCILTESTVAL(ref->ref_value[0]) |
1152
S_028430_STENCILMASK(dsa->valuemask[0]) |
1153
S_028430_STENCILWRITEMASK(dsa->writemask[0]) | S_028430_STENCILOPVAL(1));
1154
radeon_emit(cs, S_028434_STENCILTESTVAL_BF(ref->ref_value[1]) |
1155
S_028434_STENCILMASK_BF(dsa->valuemask[1]) |
1156
S_028434_STENCILWRITEMASK_BF(dsa->writemask[1]) |
1157
S_028434_STENCILOPVAL_BF(1));
1158
radeon_end();
1159
}
1160
1161
static void si_set_stencil_ref(struct pipe_context *ctx, const struct pipe_stencil_ref state)
1162
{
1163
struct si_context *sctx = (struct si_context *)ctx;
1164
1165
if (memcmp(&sctx->stencil_ref.state, &state, sizeof(state)) == 0)
1166
return;
1167
1168
sctx->stencil_ref.state = state;
1169
si_mark_atom_dirty(sctx, &sctx->atoms.s.stencil_ref);
1170
}
1171
1172
/*
1173
* DSA
1174
*/
1175
1176
static uint32_t si_translate_stencil_op(int s_op)
1177
{
1178
switch (s_op) {
1179
case PIPE_STENCIL_OP_KEEP:
1180
return V_02842C_STENCIL_KEEP;
1181
case PIPE_STENCIL_OP_ZERO:
1182
return V_02842C_STENCIL_ZERO;
1183
case PIPE_STENCIL_OP_REPLACE:
1184
return V_02842C_STENCIL_REPLACE_TEST;
1185
case PIPE_STENCIL_OP_INCR:
1186
return V_02842C_STENCIL_ADD_CLAMP;
1187
case PIPE_STENCIL_OP_DECR:
1188
return V_02842C_STENCIL_SUB_CLAMP;
1189
case PIPE_STENCIL_OP_INCR_WRAP:
1190
return V_02842C_STENCIL_ADD_WRAP;
1191
case PIPE_STENCIL_OP_DECR_WRAP:
1192
return V_02842C_STENCIL_SUB_WRAP;
1193
case PIPE_STENCIL_OP_INVERT:
1194
return V_02842C_STENCIL_INVERT;
1195
default:
1196
PRINT_ERR("Unknown stencil op %d", s_op);
1197
assert(0);
1198
break;
1199
}
1200
return 0;
1201
}
1202
1203
static bool si_order_invariant_stencil_op(enum pipe_stencil_op op)
1204
{
1205
/* REPLACE is normally order invariant, except when the stencil
1206
* reference value is written by the fragment shader. Tracking this
1207
* interaction does not seem worth the effort, so be conservative. */
1208
return op != PIPE_STENCIL_OP_INCR && op != PIPE_STENCIL_OP_DECR && op != PIPE_STENCIL_OP_REPLACE;
1209
}
1210
1211
/* Compute whether, assuming Z writes are disabled, this stencil state is order
1212
* invariant in the sense that the set of passing fragments as well as the
1213
* final stencil buffer result does not depend on the order of fragments. */
1214
static bool si_order_invariant_stencil_state(const struct pipe_stencil_state *state)
1215
{
1216
return !state->enabled || !state->writemask ||
1217
/* The following assumes that Z writes are disabled. */
1218
(state->func == PIPE_FUNC_ALWAYS && si_order_invariant_stencil_op(state->zpass_op) &&
1219
si_order_invariant_stencil_op(state->zfail_op)) ||
1220
(state->func == PIPE_FUNC_NEVER && si_order_invariant_stencil_op(state->fail_op));
1221
}
1222
1223
static void *si_create_dsa_state(struct pipe_context *ctx,
1224
const struct pipe_depth_stencil_alpha_state *state)
1225
{
1226
struct si_context *sctx = (struct si_context *)ctx;
1227
struct si_state_dsa *dsa = CALLOC_STRUCT(si_state_dsa);
1228
struct si_pm4_state *pm4 = &dsa->pm4;
1229
unsigned db_depth_control;
1230
uint32_t db_stencil_control = 0;
1231
1232
if (!dsa) {
1233
return NULL;
1234
}
1235
1236
dsa->stencil_ref.valuemask[0] = state->stencil[0].valuemask;
1237
dsa->stencil_ref.valuemask[1] = state->stencil[1].valuemask;
1238
dsa->stencil_ref.writemask[0] = state->stencil[0].writemask;
1239
dsa->stencil_ref.writemask[1] = state->stencil[1].writemask;
1240
1241
db_depth_control =
1242
S_028800_Z_ENABLE(state->depth_enabled) | S_028800_Z_WRITE_ENABLE(state->depth_writemask) |
1243
S_028800_ZFUNC(state->depth_func) | S_028800_DEPTH_BOUNDS_ENABLE(state->depth_bounds_test);
1244
1245
/* stencil */
1246
if (state->stencil[0].enabled) {
1247
db_depth_control |= S_028800_STENCIL_ENABLE(1);
1248
db_depth_control |= S_028800_STENCILFUNC(state->stencil[0].func);
1249
db_stencil_control |=
1250
S_02842C_STENCILFAIL(si_translate_stencil_op(state->stencil[0].fail_op));
1251
db_stencil_control |=
1252
S_02842C_STENCILZPASS(si_translate_stencil_op(state->stencil[0].zpass_op));
1253
db_stencil_control |=
1254
S_02842C_STENCILZFAIL(si_translate_stencil_op(state->stencil[0].zfail_op));
1255
1256
if (state->stencil[1].enabled) {
1257
db_depth_control |= S_028800_BACKFACE_ENABLE(1);
1258
db_depth_control |= S_028800_STENCILFUNC_BF(state->stencil[1].func);
1259
db_stencil_control |=
1260
S_02842C_STENCILFAIL_BF(si_translate_stencil_op(state->stencil[1].fail_op));
1261
db_stencil_control |=
1262
S_02842C_STENCILZPASS_BF(si_translate_stencil_op(state->stencil[1].zpass_op));
1263
db_stencil_control |=
1264
S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(state->stencil[1].zfail_op));
1265
}
1266
}
1267
1268
/* alpha */
1269
if (state->alpha_enabled) {
1270
dsa->alpha_func = state->alpha_func;
1271
1272
si_pm4_set_reg(pm4, R_00B030_SPI_SHADER_USER_DATA_PS_0 + SI_SGPR_ALPHA_REF * 4,
1273
fui(state->alpha_ref_value));
1274
} else {
1275
dsa->alpha_func = PIPE_FUNC_ALWAYS;
1276
}
1277
1278
si_pm4_set_reg(pm4, R_028800_DB_DEPTH_CONTROL, db_depth_control);
1279
if (state->stencil[0].enabled)
1280
si_pm4_set_reg(pm4, R_02842C_DB_STENCIL_CONTROL, db_stencil_control);
1281
if (state->depth_bounds_test) {
1282
si_pm4_set_reg(pm4, R_028020_DB_DEPTH_BOUNDS_MIN, fui(state->depth_bounds_min));
1283
si_pm4_set_reg(pm4, R_028024_DB_DEPTH_BOUNDS_MAX, fui(state->depth_bounds_max));
1284
}
1285
1286
dsa->depth_enabled = state->depth_enabled;
1287
dsa->depth_write_enabled = state->depth_enabled && state->depth_writemask;
1288
dsa->stencil_enabled = state->stencil[0].enabled;
1289
dsa->stencil_write_enabled =
1290
(util_writes_stencil(&state->stencil[0]) || util_writes_stencil(&state->stencil[1]));
1291
dsa->db_can_write = dsa->depth_write_enabled || dsa->stencil_write_enabled;
1292
1293
bool zfunc_is_ordered =
1294
state->depth_func == PIPE_FUNC_NEVER || state->depth_func == PIPE_FUNC_LESS ||
1295
state->depth_func == PIPE_FUNC_LEQUAL || state->depth_func == PIPE_FUNC_GREATER ||
1296
state->depth_func == PIPE_FUNC_GEQUAL;
1297
1298
bool nozwrite_and_order_invariant_stencil =
1299
!dsa->db_can_write ||
1300
(!dsa->depth_write_enabled && si_order_invariant_stencil_state(&state->stencil[0]) &&
1301
si_order_invariant_stencil_state(&state->stencil[1]));
1302
1303
dsa->order_invariance[1].zs =
1304
nozwrite_and_order_invariant_stencil || (!dsa->stencil_write_enabled && zfunc_is_ordered);
1305
dsa->order_invariance[0].zs = !dsa->depth_write_enabled || zfunc_is_ordered;
1306
1307
dsa->order_invariance[1].pass_set =
1308
nozwrite_and_order_invariant_stencil ||
1309
(!dsa->stencil_write_enabled &&
1310
(state->depth_func == PIPE_FUNC_ALWAYS || state->depth_func == PIPE_FUNC_NEVER));
1311
dsa->order_invariance[0].pass_set =
1312
!dsa->depth_write_enabled ||
1313
(state->depth_func == PIPE_FUNC_ALWAYS || state->depth_func == PIPE_FUNC_NEVER);
1314
1315
dsa->order_invariance[1].pass_last = sctx->screen->assume_no_z_fights &&
1316
!dsa->stencil_write_enabled && dsa->depth_write_enabled &&
1317
zfunc_is_ordered;
1318
dsa->order_invariance[0].pass_last =
1319
sctx->screen->assume_no_z_fights && dsa->depth_write_enabled && zfunc_is_ordered;
1320
1321
return dsa;
1322
}
1323
1324
static void si_bind_dsa_state(struct pipe_context *ctx, void *state)
1325
{
1326
struct si_context *sctx = (struct si_context *)ctx;
1327
struct si_state_dsa *old_dsa = sctx->queued.named.dsa;
1328
struct si_state_dsa *dsa = state;
1329
1330
if (!dsa)
1331
dsa = (struct si_state_dsa *)sctx->noop_dsa;
1332
1333
si_pm4_bind_state(sctx, dsa, dsa);
1334
1335
if (memcmp(&dsa->stencil_ref, &sctx->stencil_ref.dsa_part,
1336
sizeof(struct si_dsa_stencil_ref_part)) != 0) {
1337
sctx->stencil_ref.dsa_part = dsa->stencil_ref;
1338
si_mark_atom_dirty(sctx, &sctx->atoms.s.stencil_ref);
1339
}
1340
1341
if (old_dsa->alpha_func != dsa->alpha_func)
1342
sctx->do_update_shaders = true;
1343
1344
if (sctx->screen->dpbb_allowed && ((old_dsa->depth_enabled != dsa->depth_enabled ||
1345
old_dsa->stencil_enabled != dsa->stencil_enabled ||
1346
old_dsa->db_can_write != dsa->db_can_write)))
1347
si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
1348
1349
if (sctx->screen->has_out_of_order_rast &&
1350
(memcmp(old_dsa->order_invariance, dsa->order_invariance,
1351
sizeof(old_dsa->order_invariance))))
1352
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
1353
}
1354
1355
static void si_delete_dsa_state(struct pipe_context *ctx, void *state)
1356
{
1357
struct si_context *sctx = (struct si_context *)ctx;
1358
1359
if (sctx->queued.named.dsa == state)
1360
si_bind_dsa_state(ctx, sctx->noop_dsa);
1361
1362
si_pm4_free_state(sctx, (struct si_pm4_state*)state, SI_STATE_IDX(dsa));
1363
}
1364
1365
static void *si_create_db_flush_dsa(struct si_context *sctx)
1366
{
1367
struct pipe_depth_stencil_alpha_state dsa = {};
1368
1369
return sctx->b.create_depth_stencil_alpha_state(&sctx->b, &dsa);
1370
}
1371
1372
/* DB RENDER STATE */
1373
1374
static void si_set_active_query_state(struct pipe_context *ctx, bool enable)
1375
{
1376
struct si_context *sctx = (struct si_context *)ctx;
1377
1378
/* Pipeline stat & streamout queries. */
1379
if (enable) {
1380
sctx->flags &= ~SI_CONTEXT_STOP_PIPELINE_STATS;
1381
sctx->flags |= SI_CONTEXT_START_PIPELINE_STATS;
1382
} else {
1383
sctx->flags &= ~SI_CONTEXT_START_PIPELINE_STATS;
1384
sctx->flags |= SI_CONTEXT_STOP_PIPELINE_STATS;
1385
}
1386
1387
/* Occlusion queries. */
1388
if (sctx->occlusion_queries_disabled != !enable) {
1389
sctx->occlusion_queries_disabled = !enable;
1390
si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
1391
}
1392
}
1393
1394
void si_set_occlusion_query_state(struct si_context *sctx, bool old_perfect_enable)
1395
{
1396
si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
1397
1398
bool perfect_enable = sctx->num_perfect_occlusion_queries != 0;
1399
1400
if (perfect_enable != old_perfect_enable)
1401
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
1402
}
1403
1404
void si_save_qbo_state(struct si_context *sctx, struct si_qbo_state *st)
1405
{
1406
si_get_pipe_constant_buffer(sctx, PIPE_SHADER_COMPUTE, 0, &st->saved_const0);
1407
}
1408
1409
void si_restore_qbo_state(struct si_context *sctx, struct si_qbo_state *st)
1410
{
1411
sctx->b.set_constant_buffer(&sctx->b, PIPE_SHADER_COMPUTE, 0, true, &st->saved_const0);
1412
}
1413
1414
static void si_emit_db_render_state(struct si_context *sctx)
1415
{
1416
struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
1417
unsigned db_shader_control, db_render_control, db_count_control;
1418
1419
/* DB_RENDER_CONTROL */
1420
if (sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled) {
1421
db_render_control = S_028000_DEPTH_COPY(sctx->dbcb_depth_copy_enabled) |
1422
S_028000_STENCIL_COPY(sctx->dbcb_stencil_copy_enabled) |
1423
S_028000_COPY_CENTROID(1) | S_028000_COPY_SAMPLE(sctx->dbcb_copy_sample);
1424
} else if (sctx->db_flush_depth_inplace || sctx->db_flush_stencil_inplace) {
1425
db_render_control = S_028000_DEPTH_COMPRESS_DISABLE(sctx->db_flush_depth_inplace) |
1426
S_028000_STENCIL_COMPRESS_DISABLE(sctx->db_flush_stencil_inplace);
1427
} else {
1428
db_render_control = S_028000_DEPTH_CLEAR_ENABLE(sctx->db_depth_clear) |
1429
S_028000_STENCIL_CLEAR_ENABLE(sctx->db_stencil_clear);
1430
}
1431
1432
/* DB_COUNT_CONTROL (occlusion queries) */
1433
if (sctx->num_occlusion_queries > 0 && !sctx->occlusion_queries_disabled) {
1434
bool perfect = sctx->num_perfect_occlusion_queries > 0;
1435
bool gfx10_perfect = sctx->chip_class >= GFX10 && perfect;
1436
1437
if (sctx->chip_class >= GFX7) {
1438
unsigned log_sample_rate = sctx->framebuffer.log_samples;
1439
1440
db_count_control = S_028004_PERFECT_ZPASS_COUNTS(perfect) |
1441
S_028004_DISABLE_CONSERVATIVE_ZPASS_COUNTS(gfx10_perfect) |
1442
S_028004_SAMPLE_RATE(log_sample_rate) | S_028004_ZPASS_ENABLE(1) |
1443
S_028004_SLICE_EVEN_ENABLE(1) | S_028004_SLICE_ODD_ENABLE(1);
1444
} else {
1445
db_count_control = S_028004_PERFECT_ZPASS_COUNTS(perfect) |
1446
S_028004_SAMPLE_RATE(sctx->framebuffer.log_samples);
1447
}
1448
} else {
1449
/* Disable occlusion queries. */
1450
if (sctx->chip_class >= GFX7) {
1451
db_count_control = 0;
1452
} else {
1453
db_count_control = S_028004_ZPASS_INCREMENT_DISABLE(1);
1454
}
1455
}
1456
1457
radeon_begin(&sctx->gfx_cs);
1458
radeon_opt_set_context_reg2(sctx, R_028000_DB_RENDER_CONTROL, SI_TRACKED_DB_RENDER_CONTROL,
1459
db_render_control, db_count_control);
1460
1461
/* DB_RENDER_OVERRIDE2 */
1462
radeon_opt_set_context_reg(
1463
sctx, R_028010_DB_RENDER_OVERRIDE2, SI_TRACKED_DB_RENDER_OVERRIDE2,
1464
S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(sctx->db_depth_disable_expclear) |
1465
S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(sctx->db_stencil_disable_expclear) |
1466
S_028010_DECOMPRESS_Z_ON_FLUSH(sctx->framebuffer.nr_samples >= 4) |
1467
S_028010_CENTROID_COMPUTATION_MODE(sctx->chip_class >= GFX10_3 ? 1 : 0));
1468
1469
db_shader_control = sctx->ps_db_shader_control;
1470
1471
/* Bug workaround for smoothing (overrasterization) on GFX6. */
1472
if (sctx->chip_class == GFX6 && sctx->smoothing_enabled) {
1473
db_shader_control &= C_02880C_Z_ORDER;
1474
db_shader_control |= S_02880C_Z_ORDER(V_02880C_LATE_Z);
1475
}
1476
1477
/* Disable the gl_SampleMask fragment shader output if MSAA is disabled. */
1478
if (!rs->multisample_enable)
1479
db_shader_control &= C_02880C_MASK_EXPORT_ENABLE;
1480
1481
if (sctx->screen->info.has_rbplus && !sctx->screen->info.rbplus_allowed)
1482
db_shader_control |= S_02880C_DUAL_QUAD_DISABLE(1);
1483
1484
radeon_opt_set_context_reg(sctx, R_02880C_DB_SHADER_CONTROL, SI_TRACKED_DB_SHADER_CONTROL,
1485
db_shader_control);
1486
1487
if (sctx->chip_class >= GFX10_3) {
1488
if (sctx->allow_flat_shading) {
1489
radeon_opt_set_context_reg(sctx, R_028064_DB_VRS_OVERRIDE_CNTL,
1490
SI_TRACKED_DB_VRS_OVERRIDE_CNTL,
1491
S_028064_VRS_OVERRIDE_RATE_COMBINER_MODE(
1492
V_028064_VRS_COMB_MODE_OVERRIDE) |
1493
S_028064_VRS_OVERRIDE_RATE_X(1) |
1494
S_028064_VRS_OVERRIDE_RATE_Y(1));
1495
} else {
1496
/* If the shader is using discard, turn off coarse shading because
1497
* discard at 2x2 pixel granularity degrades quality too much.
1498
*
1499
* MIN allows sample shading but not coarse shading.
1500
*/
1501
unsigned mode = sctx->screen->options.vrs2x2 && G_02880C_KILL_ENABLE(db_shader_control) ?
1502
V_028064_VRS_COMB_MODE_MIN : V_028064_VRS_COMB_MODE_PASSTHRU;
1503
1504
radeon_opt_set_context_reg(sctx, R_028064_DB_VRS_OVERRIDE_CNTL,
1505
SI_TRACKED_DB_VRS_OVERRIDE_CNTL,
1506
S_028064_VRS_OVERRIDE_RATE_COMBINER_MODE(mode) |
1507
S_028064_VRS_OVERRIDE_RATE_X(0) |
1508
S_028064_VRS_OVERRIDE_RATE_Y(0));
1509
}
1510
}
1511
radeon_end_update_context_roll(sctx);
1512
}
1513
1514
/*
1515
* format translation
1516
*/
1517
static uint32_t si_translate_colorformat(enum chip_class chip_class,
1518
enum pipe_format format)
1519
{
1520
const struct util_format_description *desc = util_format_description(format);
1521
if (!desc)
1522
return V_028C70_COLOR_INVALID;
1523
1524
#define HAS_SIZE(x, y, z, w) \
1525
(desc->channel[0].size == (x) && desc->channel[1].size == (y) && \
1526
desc->channel[2].size == (z) && desc->channel[3].size == (w))
1527
1528
if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
1529
return V_028C70_COLOR_10_11_11;
1530
1531
if (chip_class >= GFX10_3 &&
1532
format == PIPE_FORMAT_R9G9B9E5_FLOAT) /* isn't plain */
1533
return V_028C70_COLOR_5_9_9_9;
1534
1535
if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1536
return V_028C70_COLOR_INVALID;
1537
1538
/* hw cannot support mixed formats (except depth/stencil, since
1539
* stencil is not written to). */
1540
if (desc->is_mixed && desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
1541
return V_028C70_COLOR_INVALID;
1542
1543
switch (desc->nr_channels) {
1544
case 1:
1545
switch (desc->channel[0].size) {
1546
case 8:
1547
return V_028C70_COLOR_8;
1548
case 16:
1549
return V_028C70_COLOR_16;
1550
case 32:
1551
return V_028C70_COLOR_32;
1552
}
1553
break;
1554
case 2:
1555
if (desc->channel[0].size == desc->channel[1].size) {
1556
switch (desc->channel[0].size) {
1557
case 8:
1558
return V_028C70_COLOR_8_8;
1559
case 16:
1560
return V_028C70_COLOR_16_16;
1561
case 32:
1562
return V_028C70_COLOR_32_32;
1563
}
1564
} else if (HAS_SIZE(8, 24, 0, 0)) {
1565
return V_028C70_COLOR_24_8;
1566
} else if (HAS_SIZE(24, 8, 0, 0)) {
1567
return V_028C70_COLOR_8_24;
1568
}
1569
break;
1570
case 3:
1571
if (HAS_SIZE(5, 6, 5, 0)) {
1572
return V_028C70_COLOR_5_6_5;
1573
} else if (HAS_SIZE(32, 8, 24, 0)) {
1574
return V_028C70_COLOR_X24_8_32_FLOAT;
1575
}
1576
break;
1577
case 4:
1578
if (desc->channel[0].size == desc->channel[1].size &&
1579
desc->channel[0].size == desc->channel[2].size &&
1580
desc->channel[0].size == desc->channel[3].size) {
1581
switch (desc->channel[0].size) {
1582
case 4:
1583
return V_028C70_COLOR_4_4_4_4;
1584
case 8:
1585
return V_028C70_COLOR_8_8_8_8;
1586
case 16:
1587
return V_028C70_COLOR_16_16_16_16;
1588
case 32:
1589
return V_028C70_COLOR_32_32_32_32;
1590
}
1591
} else if (HAS_SIZE(5, 5, 5, 1)) {
1592
return V_028C70_COLOR_1_5_5_5;
1593
} else if (HAS_SIZE(1, 5, 5, 5)) {
1594
return V_028C70_COLOR_5_5_5_1;
1595
} else if (HAS_SIZE(10, 10, 10, 2)) {
1596
return V_028C70_COLOR_2_10_10_10;
1597
}
1598
break;
1599
}
1600
return V_028C70_COLOR_INVALID;
1601
}
1602
1603
static uint32_t si_colorformat_endian_swap(uint32_t colorformat)
1604
{
1605
if (SI_BIG_ENDIAN) {
1606
switch (colorformat) {
1607
/* 8-bit buffers. */
1608
case V_028C70_COLOR_8:
1609
return V_028C70_ENDIAN_NONE;
1610
1611
/* 16-bit buffers. */
1612
case V_028C70_COLOR_5_6_5:
1613
case V_028C70_COLOR_1_5_5_5:
1614
case V_028C70_COLOR_4_4_4_4:
1615
case V_028C70_COLOR_16:
1616
case V_028C70_COLOR_8_8:
1617
return V_028C70_ENDIAN_8IN16;
1618
1619
/* 32-bit buffers. */
1620
case V_028C70_COLOR_8_8_8_8:
1621
case V_028C70_COLOR_2_10_10_10:
1622
case V_028C70_COLOR_8_24:
1623
case V_028C70_COLOR_24_8:
1624
case V_028C70_COLOR_16_16:
1625
return V_028C70_ENDIAN_8IN32;
1626
1627
/* 64-bit buffers. */
1628
case V_028C70_COLOR_16_16_16_16:
1629
return V_028C70_ENDIAN_8IN16;
1630
1631
case V_028C70_COLOR_32_32:
1632
return V_028C70_ENDIAN_8IN32;
1633
1634
/* 128-bit buffers. */
1635
case V_028C70_COLOR_32_32_32_32:
1636
return V_028C70_ENDIAN_8IN32;
1637
default:
1638
return V_028C70_ENDIAN_NONE; /* Unsupported. */
1639
}
1640
} else {
1641
return V_028C70_ENDIAN_NONE;
1642
}
1643
}
1644
1645
static uint32_t si_translate_dbformat(enum pipe_format format)
1646
{
1647
switch (format) {
1648
case PIPE_FORMAT_Z16_UNORM:
1649
return V_028040_Z_16;
1650
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1651
case PIPE_FORMAT_X8Z24_UNORM:
1652
case PIPE_FORMAT_Z24X8_UNORM:
1653
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1654
return V_028040_Z_24; /* deprecated on AMD GCN */
1655
case PIPE_FORMAT_Z32_FLOAT:
1656
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1657
return V_028040_Z_32_FLOAT;
1658
default:
1659
return V_028040_Z_INVALID;
1660
}
1661
}
1662
1663
/*
1664
* Texture translation
1665
*/
1666
1667
static uint32_t si_translate_texformat(struct pipe_screen *screen, enum pipe_format format,
1668
const struct util_format_description *desc,
1669
int first_non_void)
1670
{
1671
struct si_screen *sscreen = (struct si_screen *)screen;
1672
bool uniform = true;
1673
int i;
1674
1675
assert(sscreen->info.chip_class <= GFX9);
1676
1677
/* Colorspace (return non-RGB formats directly). */
1678
switch (desc->colorspace) {
1679
/* Depth stencil formats */
1680
case UTIL_FORMAT_COLORSPACE_ZS:
1681
switch (format) {
1682
case PIPE_FORMAT_Z16_UNORM:
1683
return V_008F14_IMG_DATA_FORMAT_16;
1684
case PIPE_FORMAT_X24S8_UINT:
1685
case PIPE_FORMAT_S8X24_UINT:
1686
/*
1687
* Implemented as an 8_8_8_8 data format to fix texture
1688
* gathers in stencil sampling. This affects at least
1689
* GL45-CTS.texture_cube_map_array.sampling on GFX8.
1690
*/
1691
if (sscreen->info.chip_class <= GFX8)
1692
return V_008F14_IMG_DATA_FORMAT_8_8_8_8;
1693
1694
if (format == PIPE_FORMAT_X24S8_UINT)
1695
return V_008F14_IMG_DATA_FORMAT_8_24;
1696
else
1697
return V_008F14_IMG_DATA_FORMAT_24_8;
1698
case PIPE_FORMAT_Z24X8_UNORM:
1699
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1700
return V_008F14_IMG_DATA_FORMAT_8_24;
1701
case PIPE_FORMAT_X8Z24_UNORM:
1702
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1703
return V_008F14_IMG_DATA_FORMAT_24_8;
1704
case PIPE_FORMAT_S8_UINT:
1705
return V_008F14_IMG_DATA_FORMAT_8;
1706
case PIPE_FORMAT_Z32_FLOAT:
1707
return V_008F14_IMG_DATA_FORMAT_32;
1708
case PIPE_FORMAT_X32_S8X24_UINT:
1709
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1710
return V_008F14_IMG_DATA_FORMAT_X24_8_32;
1711
default:
1712
goto out_unknown;
1713
}
1714
1715
case UTIL_FORMAT_COLORSPACE_YUV:
1716
goto out_unknown; /* TODO */
1717
1718
case UTIL_FORMAT_COLORSPACE_SRGB:
1719
if (desc->nr_channels != 4 && desc->nr_channels != 1)
1720
goto out_unknown;
1721
break;
1722
1723
default:
1724
break;
1725
}
1726
1727
if (desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
1728
if (!sscreen->info.has_format_bc1_through_bc7)
1729
goto out_unknown;
1730
1731
switch (format) {
1732
case PIPE_FORMAT_RGTC1_SNORM:
1733
case PIPE_FORMAT_LATC1_SNORM:
1734
case PIPE_FORMAT_RGTC1_UNORM:
1735
case PIPE_FORMAT_LATC1_UNORM:
1736
return V_008F14_IMG_DATA_FORMAT_BC4;
1737
case PIPE_FORMAT_RGTC2_SNORM:
1738
case PIPE_FORMAT_LATC2_SNORM:
1739
case PIPE_FORMAT_RGTC2_UNORM:
1740
case PIPE_FORMAT_LATC2_UNORM:
1741
return V_008F14_IMG_DATA_FORMAT_BC5;
1742
default:
1743
goto out_unknown;
1744
}
1745
}
1746
1747
if (desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
1748
(sscreen->info.family == CHIP_STONEY || sscreen->info.family == CHIP_VEGA10 ||
1749
sscreen->info.family == CHIP_RAVEN || sscreen->info.family == CHIP_RAVEN2)) {
1750
switch (format) {
1751
case PIPE_FORMAT_ETC1_RGB8:
1752
case PIPE_FORMAT_ETC2_RGB8:
1753
case PIPE_FORMAT_ETC2_SRGB8:
1754
return V_008F14_IMG_DATA_FORMAT_ETC2_RGB;
1755
case PIPE_FORMAT_ETC2_RGB8A1:
1756
case PIPE_FORMAT_ETC2_SRGB8A1:
1757
return V_008F14_IMG_DATA_FORMAT_ETC2_RGBA1;
1758
case PIPE_FORMAT_ETC2_RGBA8:
1759
case PIPE_FORMAT_ETC2_SRGBA8:
1760
return V_008F14_IMG_DATA_FORMAT_ETC2_RGBA;
1761
case PIPE_FORMAT_ETC2_R11_UNORM:
1762
case PIPE_FORMAT_ETC2_R11_SNORM:
1763
return V_008F14_IMG_DATA_FORMAT_ETC2_R;
1764
case PIPE_FORMAT_ETC2_RG11_UNORM:
1765
case PIPE_FORMAT_ETC2_RG11_SNORM:
1766
return V_008F14_IMG_DATA_FORMAT_ETC2_RG;
1767
default:
1768
goto out_unknown;
1769
}
1770
}
1771
1772
if (desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
1773
if (!sscreen->info.has_format_bc1_through_bc7)
1774
goto out_unknown;
1775
1776
switch (format) {
1777
case PIPE_FORMAT_BPTC_RGBA_UNORM:
1778
case PIPE_FORMAT_BPTC_SRGBA:
1779
return V_008F14_IMG_DATA_FORMAT_BC7;
1780
case PIPE_FORMAT_BPTC_RGB_FLOAT:
1781
case PIPE_FORMAT_BPTC_RGB_UFLOAT:
1782
return V_008F14_IMG_DATA_FORMAT_BC6;
1783
default:
1784
goto out_unknown;
1785
}
1786
}
1787
1788
if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
1789
switch (format) {
1790
case PIPE_FORMAT_R8G8_B8G8_UNORM:
1791
case PIPE_FORMAT_G8R8_B8R8_UNORM:
1792
return V_008F14_IMG_DATA_FORMAT_GB_GR;
1793
case PIPE_FORMAT_G8R8_G8B8_UNORM:
1794
case PIPE_FORMAT_R8G8_R8B8_UNORM:
1795
return V_008F14_IMG_DATA_FORMAT_BG_RG;
1796
default:
1797
goto out_unknown;
1798
}
1799
}
1800
1801
if (desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
1802
if (!sscreen->info.has_format_bc1_through_bc7)
1803
goto out_unknown;
1804
1805
switch (format) {
1806
case PIPE_FORMAT_DXT1_RGB:
1807
case PIPE_FORMAT_DXT1_RGBA:
1808
case PIPE_FORMAT_DXT1_SRGB:
1809
case PIPE_FORMAT_DXT1_SRGBA:
1810
return V_008F14_IMG_DATA_FORMAT_BC1;
1811
case PIPE_FORMAT_DXT3_RGBA:
1812
case PIPE_FORMAT_DXT3_SRGBA:
1813
return V_008F14_IMG_DATA_FORMAT_BC2;
1814
case PIPE_FORMAT_DXT5_RGBA:
1815
case PIPE_FORMAT_DXT5_SRGBA:
1816
return V_008F14_IMG_DATA_FORMAT_BC3;
1817
default:
1818
goto out_unknown;
1819
}
1820
}
1821
1822
if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
1823
return V_008F14_IMG_DATA_FORMAT_5_9_9_9;
1824
} else if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
1825
return V_008F14_IMG_DATA_FORMAT_10_11_11;
1826
}
1827
1828
/* R8G8Bx_SNORM - TODO CxV8U8 */
1829
1830
/* hw cannot support mixed formats (except depth/stencil, since only
1831
* depth is read).*/
1832
if (desc->is_mixed && desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
1833
goto out_unknown;
1834
1835
/* See whether the components are of the same size. */
1836
for (i = 1; i < desc->nr_channels; i++) {
1837
uniform = uniform && desc->channel[0].size == desc->channel[i].size;
1838
}
1839
1840
/* Non-uniform formats. */
1841
if (!uniform) {
1842
switch (desc->nr_channels) {
1843
case 3:
1844
if (desc->channel[0].size == 5 && desc->channel[1].size == 6 &&
1845
desc->channel[2].size == 5) {
1846
return V_008F14_IMG_DATA_FORMAT_5_6_5;
1847
}
1848
goto out_unknown;
1849
case 4:
1850
if (desc->channel[0].size == 5 && desc->channel[1].size == 5 &&
1851
desc->channel[2].size == 5 && desc->channel[3].size == 1) {
1852
return V_008F14_IMG_DATA_FORMAT_1_5_5_5;
1853
}
1854
if (desc->channel[0].size == 1 && desc->channel[1].size == 5 &&
1855
desc->channel[2].size == 5 && desc->channel[3].size == 5) {
1856
return V_008F14_IMG_DATA_FORMAT_5_5_5_1;
1857
}
1858
if (desc->channel[0].size == 10 && desc->channel[1].size == 10 &&
1859
desc->channel[2].size == 10 && desc->channel[3].size == 2) {
1860
return V_008F14_IMG_DATA_FORMAT_2_10_10_10;
1861
}
1862
goto out_unknown;
1863
}
1864
goto out_unknown;
1865
}
1866
1867
if (first_non_void < 0 || first_non_void > 3)
1868
goto out_unknown;
1869
1870
/* uniform formats */
1871
switch (desc->channel[first_non_void].size) {
1872
case 4:
1873
switch (desc->nr_channels) {
1874
#if 0 /* Not supported for render targets */
1875
case 2:
1876
return V_008F14_IMG_DATA_FORMAT_4_4;
1877
#endif
1878
case 4:
1879
return V_008F14_IMG_DATA_FORMAT_4_4_4_4;
1880
}
1881
break;
1882
case 8:
1883
switch (desc->nr_channels) {
1884
case 1:
1885
return V_008F14_IMG_DATA_FORMAT_8;
1886
case 2:
1887
return V_008F14_IMG_DATA_FORMAT_8_8;
1888
case 4:
1889
return V_008F14_IMG_DATA_FORMAT_8_8_8_8;
1890
}
1891
break;
1892
case 16:
1893
switch (desc->nr_channels) {
1894
case 1:
1895
return V_008F14_IMG_DATA_FORMAT_16;
1896
case 2:
1897
return V_008F14_IMG_DATA_FORMAT_16_16;
1898
case 4:
1899
return V_008F14_IMG_DATA_FORMAT_16_16_16_16;
1900
}
1901
break;
1902
case 32:
1903
switch (desc->nr_channels) {
1904
case 1:
1905
return V_008F14_IMG_DATA_FORMAT_32;
1906
case 2:
1907
return V_008F14_IMG_DATA_FORMAT_32_32;
1908
#if 0 /* Not supported for render targets */
1909
case 3:
1910
return V_008F14_IMG_DATA_FORMAT_32_32_32;
1911
#endif
1912
case 4:
1913
return V_008F14_IMG_DATA_FORMAT_32_32_32_32;
1914
}
1915
}
1916
1917
out_unknown:
1918
return ~0;
1919
}
1920
1921
static unsigned is_wrap_mode_legal(struct si_screen *screen, unsigned wrap)
1922
{
1923
if (!screen->info.has_3d_cube_border_color_mipmap) {
1924
switch (wrap) {
1925
case PIPE_TEX_WRAP_CLAMP:
1926
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
1927
case PIPE_TEX_WRAP_MIRROR_CLAMP:
1928
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
1929
return false;
1930
}
1931
}
1932
return true;
1933
}
1934
1935
static unsigned si_tex_wrap(unsigned wrap)
1936
{
1937
switch (wrap) {
1938
default:
1939
case PIPE_TEX_WRAP_REPEAT:
1940
return V_008F30_SQ_TEX_WRAP;
1941
case PIPE_TEX_WRAP_CLAMP:
1942
return V_008F30_SQ_TEX_CLAMP_HALF_BORDER;
1943
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
1944
return V_008F30_SQ_TEX_CLAMP_LAST_TEXEL;
1945
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
1946
return V_008F30_SQ_TEX_CLAMP_BORDER;
1947
case PIPE_TEX_WRAP_MIRROR_REPEAT:
1948
return V_008F30_SQ_TEX_MIRROR;
1949
case PIPE_TEX_WRAP_MIRROR_CLAMP:
1950
return V_008F30_SQ_TEX_MIRROR_ONCE_HALF_BORDER;
1951
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
1952
return V_008F30_SQ_TEX_MIRROR_ONCE_LAST_TEXEL;
1953
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
1954
return V_008F30_SQ_TEX_MIRROR_ONCE_BORDER;
1955
}
1956
}
1957
1958
static unsigned si_tex_mipfilter(unsigned filter)
1959
{
1960
switch (filter) {
1961
case PIPE_TEX_MIPFILTER_NEAREST:
1962
return V_008F38_SQ_TEX_Z_FILTER_POINT;
1963
case PIPE_TEX_MIPFILTER_LINEAR:
1964
return V_008F38_SQ_TEX_Z_FILTER_LINEAR;
1965
default:
1966
case PIPE_TEX_MIPFILTER_NONE:
1967
return V_008F38_SQ_TEX_Z_FILTER_NONE;
1968
}
1969
}
1970
1971
static unsigned si_tex_compare(unsigned compare)
1972
{
1973
switch (compare) {
1974
default:
1975
case PIPE_FUNC_NEVER:
1976
return V_008F30_SQ_TEX_DEPTH_COMPARE_NEVER;
1977
case PIPE_FUNC_LESS:
1978
return V_008F30_SQ_TEX_DEPTH_COMPARE_LESS;
1979
case PIPE_FUNC_EQUAL:
1980
return V_008F30_SQ_TEX_DEPTH_COMPARE_EQUAL;
1981
case PIPE_FUNC_LEQUAL:
1982
return V_008F30_SQ_TEX_DEPTH_COMPARE_LESSEQUAL;
1983
case PIPE_FUNC_GREATER:
1984
return V_008F30_SQ_TEX_DEPTH_COMPARE_GREATER;
1985
case PIPE_FUNC_NOTEQUAL:
1986
return V_008F30_SQ_TEX_DEPTH_COMPARE_NOTEQUAL;
1987
case PIPE_FUNC_GEQUAL:
1988
return V_008F30_SQ_TEX_DEPTH_COMPARE_GREATEREQUAL;
1989
case PIPE_FUNC_ALWAYS:
1990
return V_008F30_SQ_TEX_DEPTH_COMPARE_ALWAYS;
1991
}
1992
}
1993
1994
static unsigned si_tex_dim(struct si_screen *sscreen, struct si_texture *tex, unsigned view_target,
1995
unsigned nr_samples)
1996
{
1997
unsigned res_target = tex->buffer.b.b.target;
1998
1999
if (view_target == PIPE_TEXTURE_CUBE || view_target == PIPE_TEXTURE_CUBE_ARRAY)
2000
res_target = view_target;
2001
/* If interpreting cubemaps as something else, set 2D_ARRAY. */
2002
else if (res_target == PIPE_TEXTURE_CUBE || res_target == PIPE_TEXTURE_CUBE_ARRAY)
2003
res_target = PIPE_TEXTURE_2D_ARRAY;
2004
2005
/* GFX9 allocates 1D textures as 2D. */
2006
if ((res_target == PIPE_TEXTURE_1D || res_target == PIPE_TEXTURE_1D_ARRAY) &&
2007
sscreen->info.chip_class == GFX9 &&
2008
tex->surface.u.gfx9.resource_type == RADEON_RESOURCE_2D) {
2009
if (res_target == PIPE_TEXTURE_1D)
2010
res_target = PIPE_TEXTURE_2D;
2011
else
2012
res_target = PIPE_TEXTURE_2D_ARRAY;
2013
}
2014
2015
switch (res_target) {
2016
default:
2017
case PIPE_TEXTURE_1D:
2018
return V_008F1C_SQ_RSRC_IMG_1D;
2019
case PIPE_TEXTURE_1D_ARRAY:
2020
return V_008F1C_SQ_RSRC_IMG_1D_ARRAY;
2021
case PIPE_TEXTURE_2D:
2022
case PIPE_TEXTURE_RECT:
2023
return nr_samples > 1 ? V_008F1C_SQ_RSRC_IMG_2D_MSAA : V_008F1C_SQ_RSRC_IMG_2D;
2024
case PIPE_TEXTURE_2D_ARRAY:
2025
return nr_samples > 1 ? V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY : V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
2026
case PIPE_TEXTURE_3D:
2027
return V_008F1C_SQ_RSRC_IMG_3D;
2028
case PIPE_TEXTURE_CUBE:
2029
case PIPE_TEXTURE_CUBE_ARRAY:
2030
return V_008F1C_SQ_RSRC_IMG_CUBE;
2031
}
2032
}
2033
2034
/*
2035
* Format support testing
2036
*/
2037
2038
static bool si_is_sampler_format_supported(struct pipe_screen *screen, enum pipe_format format)
2039
{
2040
struct si_screen *sscreen = (struct si_screen *)screen;
2041
2042
if (sscreen->info.chip_class >= GFX10) {
2043
const struct gfx10_format *fmt = &gfx10_format_table[format];
2044
if (!fmt->img_format || fmt->buffers_only)
2045
return false;
2046
return true;
2047
}
2048
2049
const struct util_format_description *desc = util_format_description(format);
2050
if (!desc)
2051
return false;
2052
2053
return si_translate_texformat(screen, format, desc,
2054
util_format_get_first_non_void_channel(format)) != ~0U;
2055
}
2056
2057
static uint32_t si_translate_buffer_dataformat(struct pipe_screen *screen,
2058
const struct util_format_description *desc,
2059
int first_non_void)
2060
{
2061
int i;
2062
2063
assert(((struct si_screen *)screen)->info.chip_class <= GFX9);
2064
2065
if (desc->format == PIPE_FORMAT_R11G11B10_FLOAT)
2066
return V_008F0C_BUF_DATA_FORMAT_10_11_11;
2067
2068
assert(first_non_void >= 0);
2069
2070
if (desc->nr_channels == 4 && desc->channel[0].size == 10 && desc->channel[1].size == 10 &&
2071
desc->channel[2].size == 10 && desc->channel[3].size == 2)
2072
return V_008F0C_BUF_DATA_FORMAT_2_10_10_10;
2073
2074
/* See whether the components are of the same size. */
2075
for (i = 0; i < desc->nr_channels; i++) {
2076
if (desc->channel[first_non_void].size != desc->channel[i].size)
2077
return V_008F0C_BUF_DATA_FORMAT_INVALID;
2078
}
2079
2080
switch (desc->channel[first_non_void].size) {
2081
case 8:
2082
switch (desc->nr_channels) {
2083
case 1:
2084
case 3: /* 3 loads */
2085
return V_008F0C_BUF_DATA_FORMAT_8;
2086
case 2:
2087
return V_008F0C_BUF_DATA_FORMAT_8_8;
2088
case 4:
2089
return V_008F0C_BUF_DATA_FORMAT_8_8_8_8;
2090
}
2091
break;
2092
case 16:
2093
switch (desc->nr_channels) {
2094
case 1:
2095
case 3: /* 3 loads */
2096
return V_008F0C_BUF_DATA_FORMAT_16;
2097
case 2:
2098
return V_008F0C_BUF_DATA_FORMAT_16_16;
2099
case 4:
2100
return V_008F0C_BUF_DATA_FORMAT_16_16_16_16;
2101
}
2102
break;
2103
case 32:
2104
switch (desc->nr_channels) {
2105
case 1:
2106
return V_008F0C_BUF_DATA_FORMAT_32;
2107
case 2:
2108
return V_008F0C_BUF_DATA_FORMAT_32_32;
2109
case 3:
2110
return V_008F0C_BUF_DATA_FORMAT_32_32_32;
2111
case 4:
2112
return V_008F0C_BUF_DATA_FORMAT_32_32_32_32;
2113
}
2114
break;
2115
case 64:
2116
/* Legacy double formats. */
2117
switch (desc->nr_channels) {
2118
case 1: /* 1 load */
2119
return V_008F0C_BUF_DATA_FORMAT_32_32;
2120
case 2: /* 1 load */
2121
return V_008F0C_BUF_DATA_FORMAT_32_32_32_32;
2122
case 3: /* 3 loads */
2123
return V_008F0C_BUF_DATA_FORMAT_32_32;
2124
case 4: /* 2 loads */
2125
return V_008F0C_BUF_DATA_FORMAT_32_32_32_32;
2126
}
2127
break;
2128
}
2129
2130
return V_008F0C_BUF_DATA_FORMAT_INVALID;
2131
}
2132
2133
static uint32_t si_translate_buffer_numformat(struct pipe_screen *screen,
2134
const struct util_format_description *desc,
2135
int first_non_void)
2136
{
2137
assert(((struct si_screen *)screen)->info.chip_class <= GFX9);
2138
2139
if (desc->format == PIPE_FORMAT_R11G11B10_FLOAT)
2140
return V_008F0C_BUF_NUM_FORMAT_FLOAT;
2141
2142
assert(first_non_void >= 0);
2143
2144
switch (desc->channel[first_non_void].type) {
2145
case UTIL_FORMAT_TYPE_SIGNED:
2146
case UTIL_FORMAT_TYPE_FIXED:
2147
if (desc->channel[first_non_void].size >= 32 || desc->channel[first_non_void].pure_integer)
2148
return V_008F0C_BUF_NUM_FORMAT_SINT;
2149
else if (desc->channel[first_non_void].normalized)
2150
return V_008F0C_BUF_NUM_FORMAT_SNORM;
2151
else
2152
return V_008F0C_BUF_NUM_FORMAT_SSCALED;
2153
break;
2154
case UTIL_FORMAT_TYPE_UNSIGNED:
2155
if (desc->channel[first_non_void].size >= 32 || desc->channel[first_non_void].pure_integer)
2156
return V_008F0C_BUF_NUM_FORMAT_UINT;
2157
else if (desc->channel[first_non_void].normalized)
2158
return V_008F0C_BUF_NUM_FORMAT_UNORM;
2159
else
2160
return V_008F0C_BUF_NUM_FORMAT_USCALED;
2161
break;
2162
case UTIL_FORMAT_TYPE_FLOAT:
2163
default:
2164
return V_008F0C_BUF_NUM_FORMAT_FLOAT;
2165
}
2166
}
2167
2168
static unsigned si_is_vertex_format_supported(struct pipe_screen *screen, enum pipe_format format,
2169
unsigned usage)
2170
{
2171
struct si_screen *sscreen = (struct si_screen *)screen;
2172
const struct util_format_description *desc;
2173
int first_non_void;
2174
unsigned data_format;
2175
2176
assert((usage & ~(PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_VERTEX_BUFFER)) ==
2177
0);
2178
2179
desc = util_format_description(format);
2180
if (!desc)
2181
return 0;
2182
2183
/* There are no native 8_8_8 or 16_16_16 data formats, and we currently
2184
* select 8_8_8_8 and 16_16_16_16 instead. This works reasonably well
2185
* for read-only access (with caveats surrounding bounds checks), but
2186
* obviously fails for write access which we have to implement for
2187
* shader images. Luckily, OpenGL doesn't expect this to be supported
2188
* anyway, and so the only impact is on PBO uploads / downloads, which
2189
* shouldn't be expected to be fast for GL_RGB anyway.
2190
*/
2191
if (desc->block.bits == 3 * 8 || desc->block.bits == 3 * 16) {
2192
if (usage & (PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SAMPLER_VIEW)) {
2193
usage &= ~(PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SAMPLER_VIEW);
2194
if (!usage)
2195
return 0;
2196
}
2197
}
2198
2199
if (sscreen->info.chip_class >= GFX10) {
2200
const struct gfx10_format *fmt = &gfx10_format_table[format];
2201
if (!fmt->img_format || fmt->img_format >= 128)
2202
return 0;
2203
return usage;
2204
}
2205
2206
first_non_void = util_format_get_first_non_void_channel(format);
2207
data_format = si_translate_buffer_dataformat(screen, desc, first_non_void);
2208
if (data_format == V_008F0C_BUF_DATA_FORMAT_INVALID)
2209
return 0;
2210
2211
return usage;
2212
}
2213
2214
static bool si_is_colorbuffer_format_supported(enum chip_class chip_class,
2215
enum pipe_format format)
2216
{
2217
return si_translate_colorformat(chip_class, format) != V_028C70_COLOR_INVALID &&
2218
si_translate_colorswap(format, false) != ~0U;
2219
}
2220
2221
static bool si_is_zs_format_supported(enum pipe_format format)
2222
{
2223
return si_translate_dbformat(format) != V_028040_Z_INVALID;
2224
}
2225
2226
static bool si_is_format_supported(struct pipe_screen *screen, enum pipe_format format,
2227
enum pipe_texture_target target, unsigned sample_count,
2228
unsigned storage_sample_count, unsigned usage)
2229
{
2230
struct si_screen *sscreen = (struct si_screen *)screen;
2231
unsigned retval = 0;
2232
2233
if (target >= PIPE_MAX_TEXTURE_TYPES) {
2234
PRINT_ERR("radeonsi: unsupported texture type %d\n", target);
2235
return false;
2236
}
2237
2238
if ((target == PIPE_TEXTURE_3D || target == PIPE_TEXTURE_CUBE) &&
2239
!sscreen->info.has_3d_cube_border_color_mipmap)
2240
return false;
2241
2242
if (util_format_get_num_planes(format) >= 2)
2243
return false;
2244
2245
if (MAX2(1, sample_count) < MAX2(1, storage_sample_count))
2246
return false;
2247
2248
if (sample_count > 1) {
2249
if (!screen->get_param(screen, PIPE_CAP_TEXTURE_MULTISAMPLE))
2250
return false;
2251
2252
/* Only power-of-two sample counts are supported. */
2253
if (!util_is_power_of_two_or_zero(sample_count) ||
2254
!util_is_power_of_two_or_zero(storage_sample_count))
2255
return false;
2256
2257
/* Chips with 1 RB don't increment occlusion queries at 16x MSAA sample rate,
2258
* so don't expose 16 samples there.
2259
*/
2260
const unsigned max_eqaa_samples = util_bitcount(sscreen->info.enabled_rb_mask) <= 1 ? 8 : 16;
2261
const unsigned max_samples = 8;
2262
2263
/* MSAA support without framebuffer attachments. */
2264
if (format == PIPE_FORMAT_NONE && sample_count <= max_eqaa_samples)
2265
return true;
2266
2267
if (!sscreen->info.has_eqaa_surface_allocator || util_format_is_depth_or_stencil(format)) {
2268
/* Color without EQAA or depth/stencil. */
2269
if (sample_count > max_samples || sample_count != storage_sample_count)
2270
return false;
2271
} else {
2272
/* Color with EQAA. */
2273
if (sample_count > max_eqaa_samples || storage_sample_count > max_samples)
2274
return false;
2275
}
2276
}
2277
2278
if (usage & (PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_SHADER_IMAGE)) {
2279
if (target == PIPE_BUFFER) {
2280
retval |= si_is_vertex_format_supported(
2281
screen, format, usage & (PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_SHADER_IMAGE));
2282
} else {
2283
if (si_is_sampler_format_supported(screen, format))
2284
retval |= usage & (PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_SHADER_IMAGE);
2285
}
2286
}
2287
2288
if ((usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT |
2289
PIPE_BIND_SHARED | PIPE_BIND_BLENDABLE)) &&
2290
si_is_colorbuffer_format_supported(sscreen->info.chip_class, format)) {
2291
retval |= usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT |
2292
PIPE_BIND_SHARED);
2293
if (!util_format_is_pure_integer(format) && !util_format_is_depth_or_stencil(format))
2294
retval |= usage & PIPE_BIND_BLENDABLE;
2295
}
2296
2297
if ((usage & PIPE_BIND_DEPTH_STENCIL) && si_is_zs_format_supported(format)) {
2298
retval |= PIPE_BIND_DEPTH_STENCIL;
2299
}
2300
2301
if (usage & PIPE_BIND_VERTEX_BUFFER) {
2302
retval |= si_is_vertex_format_supported(screen, format, PIPE_BIND_VERTEX_BUFFER);
2303
}
2304
2305
if (usage & PIPE_BIND_INDEX_BUFFER) {
2306
if (format == PIPE_FORMAT_R8_UINT ||
2307
format == PIPE_FORMAT_R16_UINT ||
2308
format == PIPE_FORMAT_R32_UINT)
2309
retval |= PIPE_BIND_INDEX_BUFFER;
2310
}
2311
2312
if ((usage & PIPE_BIND_LINEAR) && !util_format_is_compressed(format) &&
2313
!(usage & PIPE_BIND_DEPTH_STENCIL))
2314
retval |= PIPE_BIND_LINEAR;
2315
2316
return retval == usage;
2317
}
2318
2319
/*
2320
* framebuffer handling
2321
*/
2322
2323
static void si_choose_spi_color_formats(struct si_surface *surf, unsigned format, unsigned swap,
2324
unsigned ntype, bool is_depth)
2325
{
2326
struct ac_spi_color_formats formats = {};
2327
2328
ac_choose_spi_color_formats(format, swap, ntype, is_depth, true, &formats);
2329
2330
surf->spi_shader_col_format = formats.normal;
2331
surf->spi_shader_col_format_alpha = formats.alpha;
2332
surf->spi_shader_col_format_blend = formats.blend;
2333
surf->spi_shader_col_format_blend_alpha = formats.blend_alpha;
2334
}
2335
2336
static void si_initialize_color_surface(struct si_context *sctx, struct si_surface *surf)
2337
{
2338
struct si_texture *tex = (struct si_texture *)surf->base.texture;
2339
unsigned color_info, color_attrib;
2340
unsigned format, swap, ntype, endian;
2341
const struct util_format_description *desc;
2342
int firstchan;
2343
unsigned blend_clamp = 0, blend_bypass = 0;
2344
2345
desc = util_format_description(surf->base.format);
2346
for (firstchan = 0; firstchan < 4; firstchan++) {
2347
if (desc->channel[firstchan].type != UTIL_FORMAT_TYPE_VOID) {
2348
break;
2349
}
2350
}
2351
if (firstchan == 4 || desc->channel[firstchan].type == UTIL_FORMAT_TYPE_FLOAT) {
2352
ntype = V_028C70_NUMBER_FLOAT;
2353
} else {
2354
ntype = V_028C70_NUMBER_UNORM;
2355
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
2356
ntype = V_028C70_NUMBER_SRGB;
2357
else if (desc->channel[firstchan].type == UTIL_FORMAT_TYPE_SIGNED) {
2358
if (desc->channel[firstchan].pure_integer) {
2359
ntype = V_028C70_NUMBER_SINT;
2360
} else {
2361
assert(desc->channel[firstchan].normalized);
2362
ntype = V_028C70_NUMBER_SNORM;
2363
}
2364
} else if (desc->channel[firstchan].type == UTIL_FORMAT_TYPE_UNSIGNED) {
2365
if (desc->channel[firstchan].pure_integer) {
2366
ntype = V_028C70_NUMBER_UINT;
2367
} else {
2368
assert(desc->channel[firstchan].normalized);
2369
ntype = V_028C70_NUMBER_UNORM;
2370
}
2371
}
2372
}
2373
2374
format = si_translate_colorformat(sctx->chip_class, surf->base.format);
2375
if (format == V_028C70_COLOR_INVALID) {
2376
PRINT_ERR("Invalid CB format: %d, disabling CB.\n", surf->base.format);
2377
}
2378
assert(format != V_028C70_COLOR_INVALID);
2379
swap = si_translate_colorswap(surf->base.format, false);
2380
endian = si_colorformat_endian_swap(format);
2381
2382
/* blend clamp should be set for all NORM/SRGB types */
2383
if (ntype == V_028C70_NUMBER_UNORM || ntype == V_028C70_NUMBER_SNORM ||
2384
ntype == V_028C70_NUMBER_SRGB)
2385
blend_clamp = 1;
2386
2387
/* set blend bypass according to docs if SINT/UINT or
2388
8/24 COLOR variants */
2389
if (ntype == V_028C70_NUMBER_UINT || ntype == V_028C70_NUMBER_SINT ||
2390
format == V_028C70_COLOR_8_24 || format == V_028C70_COLOR_24_8 ||
2391
format == V_028C70_COLOR_X24_8_32_FLOAT) {
2392
blend_clamp = 0;
2393
blend_bypass = 1;
2394
}
2395
2396
if (ntype == V_028C70_NUMBER_UINT || ntype == V_028C70_NUMBER_SINT) {
2397
if (format == V_028C70_COLOR_8 || format == V_028C70_COLOR_8_8 ||
2398
format == V_028C70_COLOR_8_8_8_8)
2399
surf->color_is_int8 = true;
2400
else if (format == V_028C70_COLOR_10_10_10_2 || format == V_028C70_COLOR_2_10_10_10)
2401
surf->color_is_int10 = true;
2402
}
2403
2404
color_info =
2405
S_028C70_FORMAT(format) | S_028C70_COMP_SWAP(swap) | S_028C70_BLEND_CLAMP(blend_clamp) |
2406
S_028C70_BLEND_BYPASS(blend_bypass) | S_028C70_SIMPLE_FLOAT(1) |
2407
S_028C70_ROUND_MODE(ntype != V_028C70_NUMBER_UNORM && ntype != V_028C70_NUMBER_SNORM &&
2408
ntype != V_028C70_NUMBER_SRGB && format != V_028C70_COLOR_8_24 &&
2409
format != V_028C70_COLOR_24_8) |
2410
S_028C70_NUMBER_TYPE(ntype) | S_028C70_ENDIAN(endian);
2411
2412
/* Intensity is implemented as Red, so treat it that way. */
2413
color_attrib = S_028C74_FORCE_DST_ALPHA_1(desc->swizzle[3] == PIPE_SWIZZLE_1 ||
2414
util_format_is_intensity(surf->base.format));
2415
2416
if (tex->buffer.b.b.nr_samples > 1) {
2417
unsigned log_samples = util_logbase2(tex->buffer.b.b.nr_samples);
2418
unsigned log_fragments = util_logbase2(tex->buffer.b.b.nr_storage_samples);
2419
2420
color_attrib |= S_028C74_NUM_SAMPLES(log_samples) | S_028C74_NUM_FRAGMENTS(log_fragments);
2421
2422
if (tex->surface.fmask_offset) {
2423
color_info |= S_028C70_COMPRESSION(1);
2424
unsigned fmask_bankh = util_logbase2(tex->surface.u.legacy.color.fmask.bankh);
2425
2426
if (sctx->chip_class == GFX6) {
2427
/* due to a hw bug, FMASK_BANK_HEIGHT must be set on GFX6 too */
2428
color_attrib |= S_028C74_FMASK_BANK_HEIGHT(fmask_bankh);
2429
}
2430
}
2431
}
2432
2433
/* amdvlk: [min-compressed-block-size] should be set to 32 for dGPU and
2434
* 64 for APU because all of our APUs to date use DIMMs which have
2435
* a request granularity size of 64B while all other chips have a
2436
* 32B request size */
2437
unsigned min_compressed_block_size = V_028C78_MIN_BLOCK_SIZE_32B;
2438
if (!sctx->screen->info.has_dedicated_vram)
2439
min_compressed_block_size = V_028C78_MIN_BLOCK_SIZE_64B;
2440
2441
if (sctx->chip_class >= GFX10) {
2442
surf->cb_dcc_control = S_028C78_MAX_UNCOMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_256B) |
2443
S_028C78_MAX_COMPRESSED_BLOCK_SIZE(tex->surface.u.gfx9.color.dcc.max_compressed_block_size) |
2444
S_028C78_MIN_COMPRESSED_BLOCK_SIZE(min_compressed_block_size) |
2445
S_028C78_INDEPENDENT_64B_BLOCKS(tex->surface.u.gfx9.color.dcc.independent_64B_blocks) |
2446
S_028C78_INDEPENDENT_128B_BLOCKS(tex->surface.u.gfx9.color.dcc.independent_128B_blocks);
2447
} else if (sctx->chip_class >= GFX8) {
2448
unsigned max_uncompressed_block_size = V_028C78_MAX_BLOCK_SIZE_256B;
2449
2450
if (tex->buffer.b.b.nr_storage_samples > 1) {
2451
if (tex->surface.bpe == 1)
2452
max_uncompressed_block_size = V_028C78_MAX_BLOCK_SIZE_64B;
2453
else if (tex->surface.bpe == 2)
2454
max_uncompressed_block_size = V_028C78_MAX_BLOCK_SIZE_128B;
2455
}
2456
2457
surf->cb_dcc_control = S_028C78_MAX_UNCOMPRESSED_BLOCK_SIZE(max_uncompressed_block_size) |
2458
S_028C78_MIN_COMPRESSED_BLOCK_SIZE(min_compressed_block_size) |
2459
S_028C78_INDEPENDENT_64B_BLOCKS(1);
2460
}
2461
2462
/* This must be set for fast clear to work without FMASK. */
2463
if (!tex->surface.fmask_size && sctx->chip_class == GFX6) {
2464
unsigned bankh = util_logbase2(tex->surface.u.legacy.bankh);
2465
color_attrib |= S_028C74_FMASK_BANK_HEIGHT(bankh);
2466
}
2467
2468
/* GFX10 field has the same base shift as the GFX6 field */
2469
unsigned color_view = S_028C6C_SLICE_START(surf->base.u.tex.first_layer) |
2470
S_028C6C_SLICE_MAX_GFX10(surf->base.u.tex.last_layer);
2471
unsigned mip0_depth = util_max_layer(&tex->buffer.b.b, 0);
2472
2473
if (sctx->chip_class >= GFX10) {
2474
color_view |= S_028C6C_MIP_LEVEL_GFX10(surf->base.u.tex.level);
2475
2476
surf->cb_color_attrib3 = S_028EE0_MIP0_DEPTH(mip0_depth) |
2477
S_028EE0_RESOURCE_TYPE(tex->surface.u.gfx9.resource_type) |
2478
S_028EE0_RESOURCE_LEVEL(1);
2479
} else if (sctx->chip_class == GFX9) {
2480
color_view |= S_028C6C_MIP_LEVEL_GFX9(surf->base.u.tex.level);
2481
color_attrib |= S_028C74_MIP0_DEPTH(mip0_depth) |
2482
S_028C74_RESOURCE_TYPE(tex->surface.u.gfx9.resource_type);
2483
}
2484
2485
if (sctx->chip_class >= GFX9) {
2486
surf->cb_color_attrib2 = S_028C68_MIP0_WIDTH(surf->width0 - 1) |
2487
S_028C68_MIP0_HEIGHT(surf->height0 - 1) |
2488
S_028C68_MAX_MIP(tex->buffer.b.b.last_level);
2489
}
2490
2491
surf->cb_color_view = color_view;
2492
surf->cb_color_info = color_info;
2493
surf->cb_color_attrib = color_attrib;
2494
2495
/* Determine pixel shader export format */
2496
si_choose_spi_color_formats(surf, format, swap, ntype, tex->is_depth);
2497
2498
surf->color_initialized = true;
2499
}
2500
2501
static void si_init_depth_surface(struct si_context *sctx, struct si_surface *surf)
2502
{
2503
struct si_texture *tex = (struct si_texture *)surf->base.texture;
2504
unsigned level = surf->base.u.tex.level;
2505
unsigned format, stencil_format;
2506
uint32_t z_info, s_info;
2507
2508
format = si_translate_dbformat(tex->db_render_format);
2509
stencil_format = tex->surface.has_stencil ? V_028044_STENCIL_8 : V_028044_STENCIL_INVALID;
2510
2511
assert(format != V_028040_Z_INVALID);
2512
if (format == V_028040_Z_INVALID)
2513
PRINT_ERR("Invalid DB format: %d, disabling DB.\n", tex->buffer.b.b.format);
2514
2515
surf->db_depth_view = S_028008_SLICE_START(surf->base.u.tex.first_layer) |
2516
S_028008_SLICE_MAX(surf->base.u.tex.last_layer);
2517
surf->db_htile_data_base = 0;
2518
surf->db_htile_surface = 0;
2519
2520
if (sctx->chip_class >= GFX10) {
2521
surf->db_depth_view |= S_028008_SLICE_START_HI(surf->base.u.tex.first_layer >> 11) |
2522
S_028008_SLICE_MAX_HI(surf->base.u.tex.last_layer >> 11);
2523
}
2524
2525
if (sctx->chip_class >= GFX9) {
2526
assert(tex->surface.u.gfx9.surf_offset == 0);
2527
surf->db_depth_base = tex->buffer.gpu_address >> 8;
2528
surf->db_stencil_base = (tex->buffer.gpu_address + tex->surface.u.gfx9.zs.stencil_offset) >> 8;
2529
z_info = S_028038_FORMAT(format) |
2530
S_028038_NUM_SAMPLES(util_logbase2(tex->buffer.b.b.nr_samples)) |
2531
S_028038_SW_MODE(tex->surface.u.gfx9.swizzle_mode) |
2532
S_028038_MAXMIP(tex->buffer.b.b.last_level);
2533
s_info = S_02803C_FORMAT(stencil_format) |
2534
S_02803C_SW_MODE(tex->surface.u.gfx9.zs.stencil_swizzle_mode);
2535
2536
if (sctx->chip_class == GFX9) {
2537
surf->db_z_info2 = S_028068_EPITCH(tex->surface.u.gfx9.epitch);
2538
surf->db_stencil_info2 = S_02806C_EPITCH(tex->surface.u.gfx9.zs.stencil_epitch);
2539
}
2540
surf->db_depth_view |= S_028008_MIPID(level);
2541
surf->db_depth_size =
2542
S_02801C_X_MAX(tex->buffer.b.b.width0 - 1) | S_02801C_Y_MAX(tex->buffer.b.b.height0 - 1);
2543
2544
if (si_htile_enabled(tex, level, PIPE_MASK_ZS)) {
2545
z_info |= S_028038_TILE_SURFACE_ENABLE(1) | S_028038_ALLOW_EXPCLEAR(1);
2546
s_info |= S_02803C_TILE_STENCIL_DISABLE(tex->htile_stencil_disabled);
2547
2548
if (tex->surface.has_stencil && !tex->htile_stencil_disabled) {
2549
/* Stencil buffer workaround ported from the GFX6-GFX8 code.
2550
* See that for explanation.
2551
*/
2552
s_info |= S_02803C_ALLOW_EXPCLEAR(tex->buffer.b.b.nr_samples <= 1);
2553
}
2554
2555
surf->db_htile_data_base = (tex->buffer.gpu_address + tex->surface.meta_offset) >> 8;
2556
surf->db_htile_surface =
2557
S_028ABC_FULL_CACHE(1) | S_028ABC_PIPE_ALIGNED(1);
2558
if (sctx->chip_class == GFX9) {
2559
surf->db_htile_surface |= S_028ABC_RB_ALIGNED(1);
2560
}
2561
}
2562
} else {
2563
/* GFX6-GFX8 */
2564
struct legacy_surf_level *levelinfo = &tex->surface.u.legacy.level[level];
2565
2566
assert(levelinfo->nblk_x % 8 == 0 && levelinfo->nblk_y % 8 == 0);
2567
2568
surf->db_depth_base =
2569
(tex->buffer.gpu_address >> 8) + tex->surface.u.legacy.level[level].offset_256B;
2570
surf->db_stencil_base =
2571
(tex->buffer.gpu_address >> 8) + tex->surface.u.legacy.zs.stencil_level[level].offset_256B;
2572
2573
z_info =
2574
S_028040_FORMAT(format) | S_028040_NUM_SAMPLES(util_logbase2(tex->buffer.b.b.nr_samples));
2575
s_info = S_028044_FORMAT(stencil_format);
2576
surf->db_depth_info = 0;
2577
2578
if (sctx->chip_class >= GFX7) {
2579
struct radeon_info *info = &sctx->screen->info;
2580
unsigned index = tex->surface.u.legacy.tiling_index[level];
2581
unsigned stencil_index = tex->surface.u.legacy.zs.stencil_tiling_index[level];
2582
unsigned macro_index = tex->surface.u.legacy.macro_tile_index;
2583
unsigned tile_mode = info->si_tile_mode_array[index];
2584
unsigned stencil_tile_mode = info->si_tile_mode_array[stencil_index];
2585
unsigned macro_mode = info->cik_macrotile_mode_array[macro_index];
2586
2587
surf->db_depth_info |= S_02803C_ARRAY_MODE(G_009910_ARRAY_MODE(tile_mode)) |
2588
S_02803C_PIPE_CONFIG(G_009910_PIPE_CONFIG(tile_mode)) |
2589
S_02803C_BANK_WIDTH(G_009990_BANK_WIDTH(macro_mode)) |
2590
S_02803C_BANK_HEIGHT(G_009990_BANK_HEIGHT(macro_mode)) |
2591
S_02803C_MACRO_TILE_ASPECT(G_009990_MACRO_TILE_ASPECT(macro_mode)) |
2592
S_02803C_NUM_BANKS(G_009990_NUM_BANKS(macro_mode));
2593
z_info |= S_028040_TILE_SPLIT(G_009910_TILE_SPLIT(tile_mode));
2594
s_info |= S_028044_TILE_SPLIT(G_009910_TILE_SPLIT(stencil_tile_mode));
2595
} else {
2596
unsigned tile_mode_index = si_tile_mode_index(tex, level, false);
2597
z_info |= S_028040_TILE_MODE_INDEX(tile_mode_index);
2598
tile_mode_index = si_tile_mode_index(tex, level, true);
2599
s_info |= S_028044_TILE_MODE_INDEX(tile_mode_index);
2600
}
2601
2602
surf->db_depth_size = S_028058_PITCH_TILE_MAX((levelinfo->nblk_x / 8) - 1) |
2603
S_028058_HEIGHT_TILE_MAX((levelinfo->nblk_y / 8) - 1);
2604
surf->db_depth_slice =
2605
S_02805C_SLICE_TILE_MAX((levelinfo->nblk_x * levelinfo->nblk_y) / 64 - 1);
2606
2607
if (si_htile_enabled(tex, level, PIPE_MASK_ZS)) {
2608
z_info |= S_028040_TILE_SURFACE_ENABLE(1) | S_028040_ALLOW_EXPCLEAR(1);
2609
s_info |= S_028044_TILE_STENCIL_DISABLE(tex->htile_stencil_disabled);
2610
2611
if (tex->surface.has_stencil) {
2612
/* Workaround: For a not yet understood reason, the
2613
* combination of MSAA, fast stencil clear and stencil
2614
* decompress messes with subsequent stencil buffer
2615
* uses. Problem was reproduced on Verde, Bonaire,
2616
* Tonga, and Carrizo.
2617
*
2618
* Disabling EXPCLEAR works around the problem.
2619
*
2620
* Check piglit's arb_texture_multisample-stencil-clear
2621
* test if you want to try changing this.
2622
*/
2623
if (tex->buffer.b.b.nr_samples <= 1)
2624
s_info |= S_028044_ALLOW_EXPCLEAR(1);
2625
}
2626
2627
surf->db_htile_data_base = (tex->buffer.gpu_address + tex->surface.meta_offset) >> 8;
2628
surf->db_htile_surface = S_028ABC_FULL_CACHE(1);
2629
}
2630
}
2631
2632
surf->db_z_info = z_info;
2633
surf->db_stencil_info = s_info;
2634
2635
surf->depth_initialized = true;
2636
}
2637
2638
void si_update_fb_dirtiness_after_rendering(struct si_context *sctx)
2639
{
2640
if (sctx->decompression_enabled)
2641
return;
2642
2643
if (sctx->framebuffer.state.zsbuf) {
2644
struct pipe_surface *surf = sctx->framebuffer.state.zsbuf;
2645
struct si_texture *tex = (struct si_texture *)surf->texture;
2646
2647
tex->dirty_level_mask |= 1 << surf->u.tex.level;
2648
2649
if (tex->surface.has_stencil)
2650
tex->stencil_dirty_level_mask |= 1 << surf->u.tex.level;
2651
}
2652
2653
unsigned compressed_cb_mask = sctx->framebuffer.compressed_cb_mask;
2654
while (compressed_cb_mask) {
2655
unsigned i = u_bit_scan(&compressed_cb_mask);
2656
struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
2657
struct si_texture *tex = (struct si_texture *)surf->texture;
2658
2659
if (tex->surface.fmask_offset) {
2660
tex->dirty_level_mask |= 1 << surf->u.tex.level;
2661
tex->fmask_is_identity = false;
2662
}
2663
}
2664
}
2665
2666
static void si_dec_framebuffer_counters(const struct pipe_framebuffer_state *state)
2667
{
2668
for (int i = 0; i < state->nr_cbufs; ++i) {
2669
struct si_surface *surf = NULL;
2670
struct si_texture *tex;
2671
2672
if (!state->cbufs[i])
2673
continue;
2674
surf = (struct si_surface *)state->cbufs[i];
2675
tex = (struct si_texture *)surf->base.texture;
2676
2677
p_atomic_dec(&tex->framebuffers_bound);
2678
}
2679
}
2680
2681
void si_mark_display_dcc_dirty(struct si_context *sctx, struct si_texture *tex)
2682
{
2683
if (!tex->surface.display_dcc_offset || tex->displayable_dcc_dirty)
2684
return;
2685
2686
if (!(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH)) {
2687
struct hash_entry *entry = _mesa_hash_table_search(sctx->dirty_implicit_resources, tex);
2688
if (!entry) {
2689
struct pipe_resource *dummy = NULL;
2690
pipe_resource_reference(&dummy, &tex->buffer.b.b);
2691
_mesa_hash_table_insert(sctx->dirty_implicit_resources, tex, tex);
2692
}
2693
}
2694
tex->displayable_dcc_dirty = true;
2695
}
2696
2697
static void si_update_display_dcc_dirty(struct si_context *sctx)
2698
{
2699
const struct pipe_framebuffer_state *state = &sctx->framebuffer.state;
2700
2701
for (unsigned i = 0; i < state->nr_cbufs; i++) {
2702
if (state->cbufs[i])
2703
si_mark_display_dcc_dirty(sctx, (struct si_texture *)state->cbufs[i]->texture);
2704
}
2705
}
2706
2707
static void si_set_framebuffer_state(struct pipe_context *ctx,
2708
const struct pipe_framebuffer_state *state)
2709
{
2710
struct si_context *sctx = (struct si_context *)ctx;
2711
struct si_surface *surf = NULL;
2712
struct si_texture *tex;
2713
bool old_any_dst_linear = sctx->framebuffer.any_dst_linear;
2714
unsigned old_nr_samples = sctx->framebuffer.nr_samples;
2715
unsigned old_colorbuf_enabled_4bit = sctx->framebuffer.colorbuf_enabled_4bit;
2716
bool old_has_zsbuf = !!sctx->framebuffer.state.zsbuf;
2717
bool old_has_stencil =
2718
old_has_zsbuf &&
2719
((struct si_texture *)sctx->framebuffer.state.zsbuf->texture)->surface.has_stencil;
2720
bool unbound = false;
2721
int i;
2722
2723
/* Reject zero-sized framebuffers due to a hw bug on GFX6 that occurs
2724
* when PA_SU_HARDWARE_SCREEN_OFFSET != 0 and any_scissor.BR_X/Y <= 0.
2725
* We could implement the full workaround here, but it's a useless case.
2726
*/
2727
if ((!state->width || !state->height) && (state->nr_cbufs || state->zsbuf)) {
2728
unreachable("the framebuffer shouldn't have zero area");
2729
return;
2730
}
2731
2732
si_update_fb_dirtiness_after_rendering(sctx);
2733
2734
/* Disable DCC if the formats are incompatible. */
2735
for (i = 0; i < state->nr_cbufs; i++) {
2736
if (!state->cbufs[i])
2737
continue;
2738
2739
surf = (struct si_surface *)state->cbufs[i];
2740
tex = (struct si_texture *)surf->base.texture;
2741
2742
if (!surf->dcc_incompatible)
2743
continue;
2744
2745
/* Since the DCC decompression calls back into set_framebuffer-
2746
* _state, we need to unbind the framebuffer, so that
2747
* vi_separate_dcc_stop_query isn't called twice with the same
2748
* color buffer.
2749
*/
2750
if (!unbound) {
2751
util_copy_framebuffer_state(&sctx->framebuffer.state, NULL);
2752
unbound = true;
2753
}
2754
2755
if (vi_dcc_enabled(tex, surf->base.u.tex.level))
2756
if (!si_texture_disable_dcc(sctx, tex))
2757
si_decompress_dcc(sctx, tex);
2758
2759
surf->dcc_incompatible = false;
2760
}
2761
2762
/* Only flush TC when changing the framebuffer state, because
2763
* the only client not using TC that can change textures is
2764
* the framebuffer.
2765
*
2766
* Wait for compute shaders because of possible transitions:
2767
* - FB write -> shader read
2768
* - shader write -> FB read
2769
*
2770
* DB caches are flushed on demand (using si_decompress_textures).
2771
*
2772
* When MSAA is enabled, CB and TC caches are flushed on demand
2773
* (after FMASK decompression). Shader write -> FB read transitions
2774
* cannot happen for MSAA textures, because MSAA shader images are
2775
* not supported.
2776
*
2777
* Only flush and wait for CB if there is actually a bound color buffer.
2778
*/
2779
if (sctx->framebuffer.uncompressed_cb_mask) {
2780
si_make_CB_shader_coherent(sctx, sctx->framebuffer.nr_samples,
2781
sctx->framebuffer.CB_has_shader_readable_metadata,
2782
sctx->framebuffer.all_DCC_pipe_aligned);
2783
}
2784
2785
sctx->flags |= SI_CONTEXT_CS_PARTIAL_FLUSH;
2786
2787
/* u_blitter doesn't invoke depth decompression when it does multiple
2788
* blits in a row, but the only case when it matters for DB is when
2789
* doing generate_mipmap. So here we flush DB manually between
2790
* individual generate_mipmap blits.
2791
* Note that lower mipmap levels aren't compressed.
2792
*/
2793
if (sctx->generate_mipmap_for_depth) {
2794
si_make_DB_shader_coherent(sctx, 1, false, sctx->framebuffer.DB_has_shader_readable_metadata);
2795
} else if (sctx->chip_class == GFX9) {
2796
/* It appears that DB metadata "leaks" in a sequence of:
2797
* - depth clear
2798
* - DCC decompress for shader image writes (with DB disabled)
2799
* - render with DEPTH_BEFORE_SHADER=1
2800
* Flushing DB metadata works around the problem.
2801
*/
2802
sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB_META;
2803
}
2804
2805
/* Take the maximum of the old and new count. If the new count is lower,
2806
* dirtying is needed to disable the unbound colorbuffers.
2807
*/
2808
sctx->framebuffer.dirty_cbufs |=
2809
(1 << MAX2(sctx->framebuffer.state.nr_cbufs, state->nr_cbufs)) - 1;
2810
sctx->framebuffer.dirty_zsbuf |= sctx->framebuffer.state.zsbuf != state->zsbuf;
2811
2812
si_dec_framebuffer_counters(&sctx->framebuffer.state);
2813
util_copy_framebuffer_state(&sctx->framebuffer.state, state);
2814
2815
sctx->framebuffer.colorbuf_enabled_4bit = 0;
2816
sctx->framebuffer.spi_shader_col_format = 0;
2817
sctx->framebuffer.spi_shader_col_format_alpha = 0;
2818
sctx->framebuffer.spi_shader_col_format_blend = 0;
2819
sctx->framebuffer.spi_shader_col_format_blend_alpha = 0;
2820
sctx->framebuffer.color_is_int8 = 0;
2821
sctx->framebuffer.color_is_int10 = 0;
2822
2823
sctx->framebuffer.compressed_cb_mask = 0;
2824
sctx->framebuffer.uncompressed_cb_mask = 0;
2825
sctx->framebuffer.nr_samples = util_framebuffer_get_num_samples(state);
2826
sctx->framebuffer.nr_color_samples = sctx->framebuffer.nr_samples;
2827
sctx->framebuffer.log_samples = util_logbase2(sctx->framebuffer.nr_samples);
2828
sctx->framebuffer.any_dst_linear = false;
2829
sctx->framebuffer.CB_has_shader_readable_metadata = false;
2830
sctx->framebuffer.DB_has_shader_readable_metadata = false;
2831
sctx->framebuffer.all_DCC_pipe_aligned = true;
2832
sctx->framebuffer.has_dcc_msaa = false;
2833
sctx->framebuffer.min_bytes_per_pixel = 0;
2834
2835
for (i = 0; i < state->nr_cbufs; i++) {
2836
if (!state->cbufs[i])
2837
continue;
2838
2839
surf = (struct si_surface *)state->cbufs[i];
2840
tex = (struct si_texture *)surf->base.texture;
2841
2842
if (!surf->color_initialized) {
2843
si_initialize_color_surface(sctx, surf);
2844
}
2845
2846
sctx->framebuffer.colorbuf_enabled_4bit |= 0xf << (i * 4);
2847
sctx->framebuffer.spi_shader_col_format |= surf->spi_shader_col_format << (i * 4);
2848
sctx->framebuffer.spi_shader_col_format_alpha |= surf->spi_shader_col_format_alpha << (i * 4);
2849
sctx->framebuffer.spi_shader_col_format_blend |= surf->spi_shader_col_format_blend << (i * 4);
2850
sctx->framebuffer.spi_shader_col_format_blend_alpha |= surf->spi_shader_col_format_blend_alpha
2851
<< (i * 4);
2852
2853
if (surf->color_is_int8)
2854
sctx->framebuffer.color_is_int8 |= 1 << i;
2855
if (surf->color_is_int10)
2856
sctx->framebuffer.color_is_int10 |= 1 << i;
2857
2858
if (tex->surface.fmask_offset)
2859
sctx->framebuffer.compressed_cb_mask |= 1 << i;
2860
else
2861
sctx->framebuffer.uncompressed_cb_mask |= 1 << i;
2862
2863
/* Don't update nr_color_samples for non-AA buffers.
2864
* (e.g. destination of MSAA resolve)
2865
*/
2866
if (tex->buffer.b.b.nr_samples >= 2 &&
2867
tex->buffer.b.b.nr_storage_samples < tex->buffer.b.b.nr_samples) {
2868
sctx->framebuffer.nr_color_samples =
2869
MIN2(sctx->framebuffer.nr_color_samples, tex->buffer.b.b.nr_storage_samples);
2870
sctx->framebuffer.nr_color_samples = MAX2(1, sctx->framebuffer.nr_color_samples);
2871
}
2872
2873
if (tex->surface.is_linear)
2874
sctx->framebuffer.any_dst_linear = true;
2875
2876
if (vi_dcc_enabled(tex, surf->base.u.tex.level)) {
2877
sctx->framebuffer.CB_has_shader_readable_metadata = true;
2878
2879
if (sctx->chip_class >= GFX9 && !tex->surface.u.gfx9.color.dcc.pipe_aligned)
2880
sctx->framebuffer.all_DCC_pipe_aligned = false;
2881
2882
if (tex->buffer.b.b.nr_storage_samples >= 2)
2883
sctx->framebuffer.has_dcc_msaa = true;
2884
}
2885
2886
si_context_add_resource_size(sctx, surf->base.texture);
2887
2888
p_atomic_inc(&tex->framebuffers_bound);
2889
2890
/* Update the minimum but don't keep 0. */
2891
if (!sctx->framebuffer.min_bytes_per_pixel ||
2892
tex->surface.bpe < sctx->framebuffer.min_bytes_per_pixel)
2893
sctx->framebuffer.min_bytes_per_pixel = tex->surface.bpe;
2894
}
2895
2896
/* For optimal DCC performance. */
2897
if (sctx->chip_class >= GFX10)
2898
sctx->framebuffer.dcc_overwrite_combiner_watermark = 6;
2899
else
2900
sctx->framebuffer.dcc_overwrite_combiner_watermark = 4;
2901
2902
struct si_texture *zstex = NULL;
2903
2904
if (state->zsbuf) {
2905
surf = (struct si_surface *)state->zsbuf;
2906
zstex = (struct si_texture *)surf->base.texture;
2907
2908
if (!surf->depth_initialized) {
2909
si_init_depth_surface(sctx, surf);
2910
}
2911
2912
if (vi_tc_compat_htile_enabled(zstex, surf->base.u.tex.level, PIPE_MASK_ZS))
2913
sctx->framebuffer.DB_has_shader_readable_metadata = true;
2914
2915
si_context_add_resource_size(sctx, surf->base.texture);
2916
2917
/* Update the minimum but don't keep 0. */
2918
if (!sctx->framebuffer.min_bytes_per_pixel ||
2919
zstex->surface.bpe < sctx->framebuffer.min_bytes_per_pixel)
2920
sctx->framebuffer.min_bytes_per_pixel = zstex->surface.bpe;
2921
}
2922
2923
si_update_ps_colorbuf0_slot(sctx);
2924
si_update_poly_offset_state(sctx);
2925
si_mark_atom_dirty(sctx, &sctx->atoms.s.cb_render_state);
2926
si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
2927
2928
/* NGG cull state uses the sample count. */
2929
if (sctx->screen->use_ngg_culling)
2930
si_mark_atom_dirty(sctx, &sctx->atoms.s.ngg_cull_state);
2931
2932
if (sctx->screen->dpbb_allowed)
2933
si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
2934
2935
if (sctx->framebuffer.any_dst_linear != old_any_dst_linear)
2936
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
2937
2938
if (sctx->screen->has_out_of_order_rast &&
2939
(sctx->framebuffer.colorbuf_enabled_4bit != old_colorbuf_enabled_4bit ||
2940
!!sctx->framebuffer.state.zsbuf != old_has_zsbuf ||
2941
(zstex && zstex->surface.has_stencil != old_has_stencil)))
2942
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
2943
2944
if (sctx->framebuffer.nr_samples != old_nr_samples) {
2945
struct pipe_constant_buffer constbuf = {0};
2946
2947
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
2948
si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
2949
2950
if (!sctx->sample_pos_buffer) {
2951
sctx->sample_pos_buffer = pipe_buffer_create_with_data(&sctx->b, 0, PIPE_USAGE_DEFAULT,
2952
sizeof(sctx->sample_positions),
2953
&sctx->sample_positions);
2954
}
2955
constbuf.buffer = sctx->sample_pos_buffer;
2956
2957
/* Set sample locations as fragment shader constants. */
2958
switch (sctx->framebuffer.nr_samples) {
2959
case 1:
2960
constbuf.buffer_offset = 0;
2961
break;
2962
case 2:
2963
constbuf.buffer_offset =
2964
(ubyte *)sctx->sample_positions.x2 - (ubyte *)sctx->sample_positions.x1;
2965
break;
2966
case 4:
2967
constbuf.buffer_offset =
2968
(ubyte *)sctx->sample_positions.x4 - (ubyte *)sctx->sample_positions.x1;
2969
break;
2970
case 8:
2971
constbuf.buffer_offset =
2972
(ubyte *)sctx->sample_positions.x8 - (ubyte *)sctx->sample_positions.x1;
2973
break;
2974
case 16:
2975
constbuf.buffer_offset =
2976
(ubyte *)sctx->sample_positions.x16 - (ubyte *)sctx->sample_positions.x1;
2977
break;
2978
default:
2979
PRINT_ERR("Requested an invalid number of samples %i.\n", sctx->framebuffer.nr_samples);
2980
assert(0);
2981
}
2982
constbuf.buffer_size = sctx->framebuffer.nr_samples * 2 * 4;
2983
si_set_internal_const_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS, &constbuf);
2984
2985
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_sample_locs);
2986
}
2987
2988
sctx->do_update_shaders = true;
2989
2990
if (!sctx->decompression_enabled) {
2991
/* Prevent textures decompression when the framebuffer state
2992
* changes come from the decompression passes themselves.
2993
*/
2994
sctx->need_check_render_feedback = true;
2995
}
2996
}
2997
2998
static void si_emit_framebuffer_state(struct si_context *sctx)
2999
{
3000
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
3001
struct pipe_framebuffer_state *state = &sctx->framebuffer.state;
3002
unsigned i, nr_cbufs = state->nr_cbufs;
3003
struct si_texture *tex = NULL;
3004
struct si_surface *cb = NULL;
3005
unsigned cb_color_info = 0;
3006
3007
radeon_begin(cs);
3008
3009
/* Colorbuffers. */
3010
for (i = 0; i < nr_cbufs; i++) {
3011
uint64_t cb_color_base, cb_color_fmask, cb_color_cmask, cb_dcc_base;
3012
unsigned cb_color_attrib;
3013
3014
if (!(sctx->framebuffer.dirty_cbufs & (1 << i)))
3015
continue;
3016
3017
cb = (struct si_surface *)state->cbufs[i];
3018
if (!cb) {
3019
radeon_set_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C,
3020
S_028C70_FORMAT(V_028C70_COLOR_INVALID));
3021
continue;
3022
}
3023
3024
tex = (struct si_texture *)cb->base.texture;
3025
radeon_add_to_buffer_list(
3026
sctx, &sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READWRITE | RADEON_USAGE_NEEDS_IMPLICIT_SYNC,
3027
tex->buffer.b.b.nr_samples > 1 ? RADEON_PRIO_COLOR_BUFFER_MSAA : RADEON_PRIO_COLOR_BUFFER);
3028
3029
if (tex->cmask_buffer && tex->cmask_buffer != &tex->buffer) {
3030
radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, tex->cmask_buffer,
3031
RADEON_USAGE_READWRITE | RADEON_USAGE_NEEDS_IMPLICIT_SYNC,
3032
RADEON_PRIO_SEPARATE_META);
3033
}
3034
3035
/* Compute mutable surface parameters. */
3036
cb_color_base = tex->buffer.gpu_address >> 8;
3037
cb_color_fmask = 0;
3038
cb_color_cmask = tex->cmask_base_address_reg;
3039
cb_dcc_base = 0;
3040
cb_color_info = cb->cb_color_info | tex->cb_color_info;
3041
cb_color_attrib = cb->cb_color_attrib;
3042
3043
if (tex->swap_rgb_to_bgr) {
3044
/* Swap R and B channels. */
3045
static unsigned rgb_to_bgr[4] = {
3046
[V_028C70_SWAP_STD] = V_028C70_SWAP_ALT,
3047
[V_028C70_SWAP_ALT] = V_028C70_SWAP_STD,
3048
[V_028C70_SWAP_STD_REV] = V_028C70_SWAP_ALT_REV,
3049
[V_028C70_SWAP_ALT_REV] = V_028C70_SWAP_STD_REV,
3050
};
3051
unsigned swap = rgb_to_bgr[G_028C70_COMP_SWAP(cb_color_info)];
3052
3053
cb_color_info &= C_028C70_COMP_SWAP;
3054
cb_color_info |= S_028C70_COMP_SWAP(swap);
3055
}
3056
3057
if (cb->base.u.tex.level > 0)
3058
cb_color_info &= C_028C70_FAST_CLEAR;
3059
3060
if (tex->surface.fmask_offset) {
3061
cb_color_fmask = (tex->buffer.gpu_address + tex->surface.fmask_offset) >> 8;
3062
cb_color_fmask |= tex->surface.fmask_tile_swizzle;
3063
}
3064
3065
/* Set up DCC. */
3066
if (vi_dcc_enabled(tex, cb->base.u.tex.level)) {
3067
bool is_msaa_resolve_dst = state->cbufs[0] && state->cbufs[0]->texture->nr_samples > 1 &&
3068
state->cbufs[1] == &cb->base &&
3069
state->cbufs[1]->texture->nr_samples <= 1;
3070
3071
if (!is_msaa_resolve_dst)
3072
cb_color_info |= S_028C70_DCC_ENABLE(1);
3073
3074
cb_dcc_base = (tex->buffer.gpu_address + tex->surface.meta_offset) >> 8;
3075
3076
unsigned dcc_tile_swizzle = tex->surface.tile_swizzle;
3077
dcc_tile_swizzle &= ((1 << tex->surface.meta_alignment_log2) - 1) >> 8;
3078
cb_dcc_base |= dcc_tile_swizzle;
3079
}
3080
3081
if (sctx->chip_class >= GFX10) {
3082
unsigned cb_color_attrib3;
3083
3084
/* Set mutable surface parameters. */
3085
cb_color_base += tex->surface.u.gfx9.surf_offset >> 8;
3086
cb_color_base |= tex->surface.tile_swizzle;
3087
if (!tex->surface.fmask_offset)
3088
cb_color_fmask = cb_color_base;
3089
if (cb->base.u.tex.level > 0)
3090
cb_color_cmask = cb_color_base;
3091
3092
cb_color_attrib3 = cb->cb_color_attrib3 |
3093
S_028EE0_COLOR_SW_MODE(tex->surface.u.gfx9.swizzle_mode) |
3094
S_028EE0_FMASK_SW_MODE(tex->surface.u.gfx9.color.fmask_swizzle_mode) |
3095
S_028EE0_CMASK_PIPE_ALIGNED(1) |
3096
S_028EE0_DCC_PIPE_ALIGNED(tex->surface.u.gfx9.color.dcc.pipe_aligned);
3097
3098
radeon_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 14);
3099
radeon_emit(cs, cb_color_base); /* CB_COLOR0_BASE */
3100
radeon_emit(cs, 0); /* hole */
3101
radeon_emit(cs, 0); /* hole */
3102
radeon_emit(cs, cb->cb_color_view); /* CB_COLOR0_VIEW */
3103
radeon_emit(cs, cb_color_info); /* CB_COLOR0_INFO */
3104
radeon_emit(cs, cb_color_attrib); /* CB_COLOR0_ATTRIB */
3105
radeon_emit(cs, cb->cb_dcc_control); /* CB_COLOR0_DCC_CONTROL */
3106
radeon_emit(cs, cb_color_cmask); /* CB_COLOR0_CMASK */
3107
radeon_emit(cs, 0); /* hole */
3108
radeon_emit(cs, cb_color_fmask); /* CB_COLOR0_FMASK */
3109
radeon_emit(cs, 0); /* hole */
3110
radeon_emit(cs, tex->color_clear_value[0]); /* CB_COLOR0_CLEAR_WORD0 */
3111
radeon_emit(cs, tex->color_clear_value[1]); /* CB_COLOR0_CLEAR_WORD1 */
3112
radeon_emit(cs, cb_dcc_base); /* CB_COLOR0_DCC_BASE */
3113
3114
radeon_set_context_reg(cs, R_028E40_CB_COLOR0_BASE_EXT + i * 4, cb_color_base >> 32);
3115
radeon_set_context_reg(cs, R_028E60_CB_COLOR0_CMASK_BASE_EXT + i * 4,
3116
cb_color_cmask >> 32);
3117
radeon_set_context_reg(cs, R_028E80_CB_COLOR0_FMASK_BASE_EXT + i * 4,
3118
cb_color_fmask >> 32);
3119
radeon_set_context_reg(cs, R_028EA0_CB_COLOR0_DCC_BASE_EXT + i * 4, cb_dcc_base >> 32);
3120
radeon_set_context_reg(cs, R_028EC0_CB_COLOR0_ATTRIB2 + i * 4, cb->cb_color_attrib2);
3121
radeon_set_context_reg(cs, R_028EE0_CB_COLOR0_ATTRIB3 + i * 4, cb_color_attrib3);
3122
} else if (sctx->chip_class == GFX9) {
3123
struct gfx9_surf_meta_flags meta = {
3124
.rb_aligned = 1,
3125
.pipe_aligned = 1,
3126
};
3127
3128
if (!tex->is_depth && tex->surface.meta_offset)
3129
meta = tex->surface.u.gfx9.color.dcc;
3130
3131
/* Set mutable surface parameters. */
3132
cb_color_base += tex->surface.u.gfx9.surf_offset >> 8;
3133
cb_color_base |= tex->surface.tile_swizzle;
3134
if (!tex->surface.fmask_offset)
3135
cb_color_fmask = cb_color_base;
3136
if (cb->base.u.tex.level > 0)
3137
cb_color_cmask = cb_color_base;
3138
cb_color_attrib |= S_028C74_COLOR_SW_MODE(tex->surface.u.gfx9.swizzle_mode) |
3139
S_028C74_FMASK_SW_MODE(tex->surface.u.gfx9.color.fmask_swizzle_mode) |
3140
S_028C74_RB_ALIGNED(meta.rb_aligned) |
3141
S_028C74_PIPE_ALIGNED(meta.pipe_aligned);
3142
3143
radeon_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 15);
3144
radeon_emit(cs, cb_color_base); /* CB_COLOR0_BASE */
3145
radeon_emit(cs, S_028C64_BASE_256B(cb_color_base >> 32)); /* CB_COLOR0_BASE_EXT */
3146
radeon_emit(cs, cb->cb_color_attrib2); /* CB_COLOR0_ATTRIB2 */
3147
radeon_emit(cs, cb->cb_color_view); /* CB_COLOR0_VIEW */
3148
radeon_emit(cs, cb_color_info); /* CB_COLOR0_INFO */
3149
radeon_emit(cs, cb_color_attrib); /* CB_COLOR0_ATTRIB */
3150
radeon_emit(cs, cb->cb_dcc_control); /* CB_COLOR0_DCC_CONTROL */
3151
radeon_emit(cs, cb_color_cmask); /* CB_COLOR0_CMASK */
3152
radeon_emit(cs, S_028C80_BASE_256B(cb_color_cmask >> 32)); /* CB_COLOR0_CMASK_BASE_EXT */
3153
radeon_emit(cs, cb_color_fmask); /* CB_COLOR0_FMASK */
3154
radeon_emit(cs, S_028C88_BASE_256B(cb_color_fmask >> 32)); /* CB_COLOR0_FMASK_BASE_EXT */
3155
radeon_emit(cs, tex->color_clear_value[0]); /* CB_COLOR0_CLEAR_WORD0 */
3156
radeon_emit(cs, tex->color_clear_value[1]); /* CB_COLOR0_CLEAR_WORD1 */
3157
radeon_emit(cs, cb_dcc_base); /* CB_COLOR0_DCC_BASE */
3158
radeon_emit(cs, S_028C98_BASE_256B(cb_dcc_base >> 32)); /* CB_COLOR0_DCC_BASE_EXT */
3159
3160
radeon_set_context_reg(cs, R_0287A0_CB_MRT0_EPITCH + i * 4,
3161
S_0287A0_EPITCH(tex->surface.u.gfx9.epitch));
3162
} else {
3163
/* Compute mutable surface parameters (GFX6-GFX8). */
3164
const struct legacy_surf_level *level_info =
3165
&tex->surface.u.legacy.level[cb->base.u.tex.level];
3166
unsigned pitch_tile_max, slice_tile_max, tile_mode_index;
3167
unsigned cb_color_pitch, cb_color_slice, cb_color_fmask_slice;
3168
3169
cb_color_base += level_info->offset_256B;
3170
/* Only macrotiled modes can set tile swizzle. */
3171
if (level_info->mode == RADEON_SURF_MODE_2D)
3172
cb_color_base |= tex->surface.tile_swizzle;
3173
3174
if (!tex->surface.fmask_offset)
3175
cb_color_fmask = cb_color_base;
3176
if (cb->base.u.tex.level > 0)
3177
cb_color_cmask = cb_color_base;
3178
if (cb_dcc_base)
3179
cb_dcc_base += tex->surface.u.legacy.color.dcc_level[cb->base.u.tex.level].dcc_offset >> 8;
3180
3181
pitch_tile_max = level_info->nblk_x / 8 - 1;
3182
slice_tile_max = level_info->nblk_x * level_info->nblk_y / 64 - 1;
3183
tile_mode_index = si_tile_mode_index(tex, cb->base.u.tex.level, false);
3184
3185
cb_color_attrib |= S_028C74_TILE_MODE_INDEX(tile_mode_index);
3186
cb_color_pitch = S_028C64_TILE_MAX(pitch_tile_max);
3187
cb_color_slice = S_028C68_TILE_MAX(slice_tile_max);
3188
3189
if (tex->surface.fmask_offset) {
3190
if (sctx->chip_class >= GFX7)
3191
cb_color_pitch |=
3192
S_028C64_FMASK_TILE_MAX(tex->surface.u.legacy.color.fmask.pitch_in_pixels / 8 - 1);
3193
cb_color_attrib |=
3194
S_028C74_FMASK_TILE_MODE_INDEX(tex->surface.u.legacy.color.fmask.tiling_index);
3195
cb_color_fmask_slice = S_028C88_TILE_MAX(tex->surface.u.legacy.color.fmask.slice_tile_max);
3196
} else {
3197
/* This must be set for fast clear to work without FMASK. */
3198
if (sctx->chip_class >= GFX7)
3199
cb_color_pitch |= S_028C64_FMASK_TILE_MAX(pitch_tile_max);
3200
cb_color_attrib |= S_028C74_FMASK_TILE_MODE_INDEX(tile_mode_index);
3201
cb_color_fmask_slice = S_028C88_TILE_MAX(slice_tile_max);
3202
}
3203
3204
radeon_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C,
3205
sctx->chip_class >= GFX8 ? 14 : 13);
3206
radeon_emit(cs, cb_color_base); /* CB_COLOR0_BASE */
3207
radeon_emit(cs, cb_color_pitch); /* CB_COLOR0_PITCH */
3208
radeon_emit(cs, cb_color_slice); /* CB_COLOR0_SLICE */
3209
radeon_emit(cs, cb->cb_color_view); /* CB_COLOR0_VIEW */
3210
radeon_emit(cs, cb_color_info); /* CB_COLOR0_INFO */
3211
radeon_emit(cs, cb_color_attrib); /* CB_COLOR0_ATTRIB */
3212
radeon_emit(cs, cb->cb_dcc_control); /* CB_COLOR0_DCC_CONTROL */
3213
radeon_emit(cs, cb_color_cmask); /* CB_COLOR0_CMASK */
3214
radeon_emit(cs, tex->surface.u.legacy.color.cmask_slice_tile_max); /* CB_COLOR0_CMASK_SLICE */
3215
radeon_emit(cs, cb_color_fmask); /* CB_COLOR0_FMASK */
3216
radeon_emit(cs, cb_color_fmask_slice); /* CB_COLOR0_FMASK_SLICE */
3217
radeon_emit(cs, tex->color_clear_value[0]); /* CB_COLOR0_CLEAR_WORD0 */
3218
radeon_emit(cs, tex->color_clear_value[1]); /* CB_COLOR0_CLEAR_WORD1 */
3219
3220
if (sctx->chip_class >= GFX8) /* R_028C94_CB_COLOR0_DCC_BASE */
3221
radeon_emit(cs, cb_dcc_base);
3222
}
3223
}
3224
for (; i < 8; i++)
3225
if (sctx->framebuffer.dirty_cbufs & (1 << i))
3226
radeon_set_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C, 0);
3227
3228
/* ZS buffer. */
3229
if (state->zsbuf && sctx->framebuffer.dirty_zsbuf) {
3230
struct si_surface *zb = (struct si_surface *)state->zsbuf;
3231
struct si_texture *tex = (struct si_texture *)zb->base.texture;
3232
unsigned db_z_info = zb->db_z_info;
3233
unsigned db_stencil_info = zb->db_stencil_info;
3234
unsigned db_htile_surface = zb->db_htile_surface;
3235
3236
radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READWRITE,
3237
zb->base.texture->nr_samples > 1 ? RADEON_PRIO_DEPTH_BUFFER_MSAA
3238
: RADEON_PRIO_DEPTH_BUFFER);
3239
3240
/* Set fields dependent on tc_compatile_htile. */
3241
if (sctx->chip_class >= GFX9 &&
3242
vi_tc_compat_htile_enabled(tex, zb->base.u.tex.level, PIPE_MASK_ZS)) {
3243
unsigned max_zplanes = 4;
3244
3245
if (tex->db_render_format == PIPE_FORMAT_Z16_UNORM && tex->buffer.b.b.nr_samples > 1)
3246
max_zplanes = 2;
3247
3248
db_z_info |= S_028038_DECOMPRESS_ON_N_ZPLANES(max_zplanes + 1);
3249
3250
if (sctx->chip_class >= GFX10) {
3251
db_z_info |= S_028040_ITERATE_FLUSH(1);
3252
db_stencil_info |= S_028044_ITERATE_FLUSH(!tex->htile_stencil_disabled);
3253
} else {
3254
db_z_info |= S_028038_ITERATE_FLUSH(1);
3255
db_stencil_info |= S_02803C_ITERATE_FLUSH(1);
3256
}
3257
}
3258
3259
unsigned level = zb->base.u.tex.level;
3260
3261
if (sctx->chip_class >= GFX10) {
3262
radeon_set_context_reg(cs, R_028014_DB_HTILE_DATA_BASE, zb->db_htile_data_base);
3263
radeon_set_context_reg(cs, R_02801C_DB_DEPTH_SIZE_XY, zb->db_depth_size);
3264
3265
radeon_set_context_reg_seq(cs, R_02803C_DB_DEPTH_INFO, 7);
3266
radeon_emit(cs, S_02803C_RESOURCE_LEVEL(1)); /* DB_DEPTH_INFO */
3267
radeon_emit(cs, db_z_info | /* DB_Z_INFO */
3268
S_028038_ZRANGE_PRECISION(tex->depth_clear_value[level] != 0));
3269
radeon_emit(cs, db_stencil_info); /* DB_STENCIL_INFO */
3270
radeon_emit(cs, zb->db_depth_base); /* DB_Z_READ_BASE */
3271
radeon_emit(cs, zb->db_stencil_base); /* DB_STENCIL_READ_BASE */
3272
radeon_emit(cs, zb->db_depth_base); /* DB_Z_WRITE_BASE */
3273
radeon_emit(cs, zb->db_stencil_base); /* DB_STENCIL_WRITE_BASE */
3274
3275
radeon_set_context_reg_seq(cs, R_028068_DB_Z_READ_BASE_HI, 5);
3276
radeon_emit(cs, zb->db_depth_base >> 32); /* DB_Z_READ_BASE_HI */
3277
radeon_emit(cs, zb->db_stencil_base >> 32); /* DB_STENCIL_READ_BASE_HI */
3278
radeon_emit(cs, zb->db_depth_base >> 32); /* DB_Z_WRITE_BASE_HI */
3279
radeon_emit(cs, zb->db_stencil_base >> 32); /* DB_STENCIL_WRITE_BASE_HI */
3280
radeon_emit(cs, zb->db_htile_data_base >> 32); /* DB_HTILE_DATA_BASE_HI */
3281
} else if (sctx->chip_class == GFX9) {
3282
radeon_set_context_reg_seq(cs, R_028014_DB_HTILE_DATA_BASE, 3);
3283
radeon_emit(cs, zb->db_htile_data_base); /* DB_HTILE_DATA_BASE */
3284
radeon_emit(cs,
3285
S_028018_BASE_HI(zb->db_htile_data_base >> 32)); /* DB_HTILE_DATA_BASE_HI */
3286
radeon_emit(cs, zb->db_depth_size); /* DB_DEPTH_SIZE */
3287
3288
radeon_set_context_reg_seq(cs, R_028038_DB_Z_INFO, 10);
3289
radeon_emit(cs, db_z_info | /* DB_Z_INFO */
3290
S_028038_ZRANGE_PRECISION(tex->depth_clear_value[level] != 0));
3291
radeon_emit(cs, db_stencil_info); /* DB_STENCIL_INFO */
3292
radeon_emit(cs, zb->db_depth_base); /* DB_Z_READ_BASE */
3293
radeon_emit(cs, S_028044_BASE_HI(zb->db_depth_base >> 32)); /* DB_Z_READ_BASE_HI */
3294
radeon_emit(cs, zb->db_stencil_base); /* DB_STENCIL_READ_BASE */
3295
radeon_emit(cs, S_02804C_BASE_HI(zb->db_stencil_base >> 32)); /* DB_STENCIL_READ_BASE_HI */
3296
radeon_emit(cs, zb->db_depth_base); /* DB_Z_WRITE_BASE */
3297
radeon_emit(cs, S_028054_BASE_HI(zb->db_depth_base >> 32)); /* DB_Z_WRITE_BASE_HI */
3298
radeon_emit(cs, zb->db_stencil_base); /* DB_STENCIL_WRITE_BASE */
3299
radeon_emit(cs,
3300
S_02805C_BASE_HI(zb->db_stencil_base >> 32)); /* DB_STENCIL_WRITE_BASE_HI */
3301
3302
radeon_set_context_reg_seq(cs, R_028068_DB_Z_INFO2, 2);
3303
radeon_emit(cs, zb->db_z_info2); /* DB_Z_INFO2 */
3304
radeon_emit(cs, zb->db_stencil_info2); /* DB_STENCIL_INFO2 */
3305
} else {
3306
/* GFX6-GFX8 */
3307
/* Set fields dependent on tc_compatile_htile. */
3308
if (si_htile_enabled(tex, zb->base.u.tex.level, PIPE_MASK_ZS)) {
3309
if (tex->tc_compatible_htile) {
3310
db_htile_surface |= S_028ABC_TC_COMPATIBLE(1);
3311
3312
/* 0 = full compression. N = only compress up to N-1 Z planes. */
3313
if (tex->buffer.b.b.nr_samples <= 1)
3314
db_z_info |= S_028040_DECOMPRESS_ON_N_ZPLANES(5);
3315
else if (tex->buffer.b.b.nr_samples <= 4)
3316
db_z_info |= S_028040_DECOMPRESS_ON_N_ZPLANES(3);
3317
else
3318
db_z_info |= S_028040_DECOMPRESS_ON_N_ZPLANES(2);
3319
}
3320
}
3321
3322
radeon_set_context_reg(cs, R_028014_DB_HTILE_DATA_BASE, zb->db_htile_data_base);
3323
3324
radeon_set_context_reg_seq(cs, R_02803C_DB_DEPTH_INFO, 9);
3325
radeon_emit(cs, zb->db_depth_info | /* DB_DEPTH_INFO */
3326
S_02803C_ADDR5_SWIZZLE_MASK(!tex->tc_compatible_htile));
3327
radeon_emit(cs, db_z_info | /* DB_Z_INFO */
3328
S_028040_ZRANGE_PRECISION(tex->depth_clear_value[level] != 0));
3329
radeon_emit(cs, db_stencil_info); /* DB_STENCIL_INFO */
3330
radeon_emit(cs, zb->db_depth_base); /* DB_Z_READ_BASE */
3331
radeon_emit(cs, zb->db_stencil_base); /* DB_STENCIL_READ_BASE */
3332
radeon_emit(cs, zb->db_depth_base); /* DB_Z_WRITE_BASE */
3333
radeon_emit(cs, zb->db_stencil_base); /* DB_STENCIL_WRITE_BASE */
3334
radeon_emit(cs, zb->db_depth_size); /* DB_DEPTH_SIZE */
3335
radeon_emit(cs, zb->db_depth_slice); /* DB_DEPTH_SLICE */
3336
}
3337
3338
radeon_set_context_reg_seq(cs, R_028028_DB_STENCIL_CLEAR, 2);
3339
radeon_emit(cs, tex->stencil_clear_value[level]); /* R_028028_DB_STENCIL_CLEAR */
3340
radeon_emit(cs, fui(tex->depth_clear_value[level])); /* R_02802C_DB_DEPTH_CLEAR */
3341
3342
radeon_set_context_reg(cs, R_028008_DB_DEPTH_VIEW, zb->db_depth_view);
3343
radeon_set_context_reg(cs, R_028ABC_DB_HTILE_SURFACE, db_htile_surface);
3344
} else if (sctx->framebuffer.dirty_zsbuf) {
3345
if (sctx->chip_class == GFX9)
3346
radeon_set_context_reg_seq(cs, R_028038_DB_Z_INFO, 2);
3347
else
3348
radeon_set_context_reg_seq(cs, R_028040_DB_Z_INFO, 2);
3349
3350
radeon_emit(cs, S_028040_FORMAT(V_028040_Z_INVALID)); /* DB_Z_INFO */
3351
radeon_emit(cs, S_028044_FORMAT(V_028044_STENCIL_INVALID)); /* DB_STENCIL_INFO */
3352
}
3353
3354
/* Framebuffer dimensions. */
3355
/* PA_SC_WINDOW_SCISSOR_TL is set in si_init_cs_preamble_state */
3356
radeon_set_context_reg(cs, R_028208_PA_SC_WINDOW_SCISSOR_BR,
3357
S_028208_BR_X(state->width) | S_028208_BR_Y(state->height));
3358
3359
if (sctx->screen->dpbb_allowed) {
3360
radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
3361
radeon_emit(cs, EVENT_TYPE(V_028A90_BREAK_BATCH) | EVENT_INDEX(0));
3362
}
3363
radeon_end();
3364
3365
si_update_display_dcc_dirty(sctx);
3366
3367
sctx->framebuffer.dirty_cbufs = 0;
3368
sctx->framebuffer.dirty_zsbuf = false;
3369
}
3370
3371
static void si_emit_msaa_sample_locs(struct si_context *sctx)
3372
{
3373
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
3374
struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
3375
unsigned nr_samples = sctx->framebuffer.nr_samples;
3376
bool has_msaa_sample_loc_bug = sctx->screen->info.has_msaa_sample_loc_bug;
3377
3378
/* Smoothing (only possible with nr_samples == 1) uses the same
3379
* sample locations as the MSAA it simulates.
3380
*/
3381
if (nr_samples <= 1 && sctx->smoothing_enabled)
3382
nr_samples = SI_NUM_SMOOTH_AA_SAMPLES;
3383
3384
/* On Polaris, the small primitive filter uses the sample locations
3385
* even when MSAA is off, so we need to make sure they're set to 0.
3386
*
3387
* GFX10 uses sample locations unconditionally, so they always need
3388
* to be set up.
3389
*/
3390
if ((nr_samples >= 2 || has_msaa_sample_loc_bug || sctx->chip_class >= GFX10) &&
3391
nr_samples != sctx->sample_locs_num_samples) {
3392
sctx->sample_locs_num_samples = nr_samples;
3393
si_emit_sample_locations(cs, nr_samples);
3394
}
3395
3396
radeon_begin(cs);
3397
3398
if (sctx->family >= CHIP_POLARIS10) {
3399
unsigned small_prim_filter_cntl =
3400
S_028830_SMALL_PRIM_FILTER_ENABLE(1) |
3401
/* line bug */
3402
S_028830_LINE_FILTER_DISABLE(sctx->family <= CHIP_POLARIS12);
3403
3404
/* For hardware with the sample location bug, the problem is that in order to use the small
3405
* primitive filter, we need to explicitly set the sample locations to 0. But the DB doesn't
3406
* properly process the change of sample locations without a flush, and so we can end up
3407
* with incorrect Z values.
3408
*
3409
* Instead of doing a flush, just disable the small primitive filter when MSAA is
3410
* force-disabled.
3411
*
3412
* The alternative of setting sample locations to 0 would require a DB flush to avoid
3413
* Z errors, see https://bugs.freedesktop.org/show_bug.cgi?id=96908
3414
*/
3415
if (has_msaa_sample_loc_bug && sctx->framebuffer.nr_samples > 1 && !rs->multisample_enable)
3416
small_prim_filter_cntl &= C_028830_SMALL_PRIM_FILTER_ENABLE;
3417
3418
radeon_opt_set_context_reg(sctx, R_028830_PA_SU_SMALL_PRIM_FILTER_CNTL,
3419
SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL, small_prim_filter_cntl);
3420
}
3421
3422
/* The exclusion bits can be set to improve rasterization efficiency
3423
* if no sample lies on the pixel boundary (-8 sample offset).
3424
*/
3425
bool exclusion = sctx->chip_class >= GFX7 && (!rs->multisample_enable || nr_samples != 16);
3426
radeon_opt_set_context_reg(
3427
sctx, R_02882C_PA_SU_PRIM_FILTER_CNTL, SI_TRACKED_PA_SU_PRIM_FILTER_CNTL,
3428
S_02882C_XMAX_RIGHT_EXCLUSION(exclusion) | S_02882C_YMAX_BOTTOM_EXCLUSION(exclusion));
3429
radeon_end();
3430
}
3431
3432
static bool si_out_of_order_rasterization(struct si_context *sctx)
3433
{
3434
struct si_state_blend *blend = sctx->queued.named.blend;
3435
struct si_state_dsa *dsa = sctx->queued.named.dsa;
3436
3437
if (!sctx->screen->has_out_of_order_rast)
3438
return false;
3439
3440
unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit;
3441
3442
colormask &= blend->cb_target_enabled_4bit;
3443
3444
/* Conservative: No logic op. */
3445
if (colormask && blend->logicop_enable)
3446
return false;
3447
3448
struct si_dsa_order_invariance dsa_order_invariant = {.zs = true,
3449
.pass_set = true,
3450
.pass_last = false};
3451
3452
if (sctx->framebuffer.state.zsbuf) {
3453
struct si_texture *zstex = (struct si_texture *)sctx->framebuffer.state.zsbuf->texture;
3454
bool has_stencil = zstex->surface.has_stencil;
3455
dsa_order_invariant = dsa->order_invariance[has_stencil];
3456
if (!dsa_order_invariant.zs)
3457
return false;
3458
3459
/* The set of PS invocations is always order invariant,
3460
* except when early Z/S tests are requested. */
3461
if (sctx->shader.ps.cso && sctx->shader.ps.cso->info.base.writes_memory &&
3462
sctx->shader.ps.cso->info.base.fs.early_fragment_tests &&
3463
!dsa_order_invariant.pass_set)
3464
return false;
3465
3466
if (sctx->num_perfect_occlusion_queries != 0 && !dsa_order_invariant.pass_set)
3467
return false;
3468
}
3469
3470
if (!colormask)
3471
return true;
3472
3473
unsigned blendmask = colormask & blend->blend_enable_4bit;
3474
3475
if (blendmask) {
3476
/* Only commutative blending. */
3477
if (blendmask & ~blend->commutative_4bit)
3478
return false;
3479
3480
if (!dsa_order_invariant.pass_set)
3481
return false;
3482
}
3483
3484
if (colormask & ~blendmask) {
3485
if (!dsa_order_invariant.pass_last)
3486
return false;
3487
}
3488
3489
return true;
3490
}
3491
3492
static void si_emit_msaa_config(struct si_context *sctx)
3493
{
3494
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
3495
unsigned num_tile_pipes = sctx->screen->info.num_tile_pipes;
3496
/* 33% faster rendering to linear color buffers */
3497
bool dst_is_linear = sctx->framebuffer.any_dst_linear;
3498
bool out_of_order_rast = si_out_of_order_rasterization(sctx);
3499
unsigned sc_mode_cntl_1 =
3500
S_028A4C_WALK_SIZE(dst_is_linear) | S_028A4C_WALK_FENCE_ENABLE(!dst_is_linear) |
3501
S_028A4C_WALK_FENCE_SIZE(num_tile_pipes == 2 ? 2 : 3) |
3502
S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(out_of_order_rast) |
3503
S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7) |
3504
/* always 1: */
3505
S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) | S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
3506
S_028A4C_TILE_WALK_ORDER_ENABLE(1) | S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
3507
S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) | S_028A4C_FORCE_EOV_REZ_ENABLE(1);
3508
unsigned db_eqaa = S_028804_HIGH_QUALITY_INTERSECTIONS(1) | S_028804_INCOHERENT_EQAA_READS(1) |
3509
S_028804_INTERPOLATE_COMP_Z(1) | S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
3510
unsigned coverage_samples, color_samples, z_samples;
3511
struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
3512
3513
/* S: Coverage samples (up to 16x):
3514
* - Scan conversion samples (PA_SC_AA_CONFIG.MSAA_NUM_SAMPLES)
3515
* - CB FMASK samples (CB_COLORi_ATTRIB.NUM_SAMPLES)
3516
*
3517
* Z: Z/S samples (up to 8x, must be <= coverage samples and >= color samples):
3518
* - Value seen by DB (DB_Z_INFO.NUM_SAMPLES)
3519
* - Value seen by CB, must be correct even if Z/S is unbound (DB_EQAA.MAX_ANCHOR_SAMPLES)
3520
* # Missing samples are derived from Z planes if Z is compressed (up to 16x quality), or
3521
* # from the closest defined sample if Z is uncompressed (same quality as the number of
3522
* # Z samples).
3523
*
3524
* F: Color samples (up to 8x, must be <= coverage samples):
3525
* - CB color samples (CB_COLORi_ATTRIB.NUM_FRAGMENTS)
3526
* - PS iter samples (DB_EQAA.PS_ITER_SAMPLES)
3527
*
3528
* Can be anything between coverage and color samples:
3529
* - SampleMaskIn samples (PA_SC_AA_CONFIG.MSAA_EXPOSED_SAMPLES)
3530
* - SampleMaskOut samples (DB_EQAA.MASK_EXPORT_NUM_SAMPLES)
3531
* - Alpha-to-coverage samples (DB_EQAA.ALPHA_TO_MASK_NUM_SAMPLES)
3532
* - Occlusion query samples (DB_COUNT_CONTROL.SAMPLE_RATE)
3533
* # All are currently set the same as coverage samples.
3534
*
3535
* If color samples < coverage samples, FMASK has a higher bpp to store an "unknown"
3536
* flag for undefined color samples. A shader-based resolve must handle unknowns
3537
* or mask them out with AND. Unknowns can also be guessed from neighbors via
3538
* an edge-detect shader-based resolve, which is required to make "color samples = 1"
3539
* useful. The CB resolve always drops unknowns.
3540
*
3541
* Sensible AA configurations:
3542
* EQAA 16s 8z 8f - might look the same as 16x MSAA if Z is compressed
3543
* EQAA 16s 8z 4f - might look the same as 16x MSAA if Z is compressed
3544
* EQAA 16s 4z 4f - might look the same as 16x MSAA if Z is compressed
3545
* EQAA 8s 8z 8f = 8x MSAA
3546
* EQAA 8s 8z 4f - might look the same as 8x MSAA
3547
* EQAA 8s 8z 2f - might look the same as 8x MSAA with low-density geometry
3548
* EQAA 8s 4z 4f - might look the same as 8x MSAA if Z is compressed
3549
* EQAA 8s 4z 2f - might look the same as 8x MSAA with low-density geometry if Z is compressed
3550
* EQAA 4s 4z 4f = 4x MSAA
3551
* EQAA 4s 4z 2f - might look the same as 4x MSAA with low-density geometry
3552
* EQAA 2s 2z 2f = 2x MSAA
3553
*/
3554
coverage_samples = color_samples = z_samples = si_get_num_coverage_samples(sctx);
3555
3556
if (sctx->framebuffer.nr_samples > 1 && rs->multisample_enable) {
3557
color_samples = sctx->framebuffer.nr_color_samples;
3558
3559
if (sctx->framebuffer.state.zsbuf) {
3560
z_samples = sctx->framebuffer.state.zsbuf->texture->nr_samples;
3561
z_samples = MAX2(1, z_samples);
3562
} else {
3563
z_samples = coverage_samples;
3564
}
3565
}
3566
3567
/* Required by OpenGL line rasterization.
3568
*
3569
* TODO: We should also enable perpendicular endcaps for AA lines,
3570
* but that requires implementing line stippling in the pixel
3571
* shader. SC can only do line stippling with axis-aligned
3572
* endcaps.
3573
*/
3574
unsigned sc_line_cntl = S_028BDC_DX10_DIAMOND_TEST_ENA(1);
3575
unsigned sc_aa_config = 0;
3576
3577
if (coverage_samples > 1) {
3578
/* distance from the pixel center, indexed by log2(nr_samples) */
3579
static unsigned max_dist[] = {
3580
0, /* unused */
3581
4, /* 2x MSAA */
3582
6, /* 4x MSAA */
3583
7, /* 8x MSAA */
3584
8, /* 16x MSAA */
3585
};
3586
unsigned log_samples = util_logbase2(coverage_samples);
3587
unsigned log_z_samples = util_logbase2(z_samples);
3588
unsigned ps_iter_samples = si_get_ps_iter_samples(sctx);
3589
unsigned log_ps_iter_samples = util_logbase2(ps_iter_samples);
3590
3591
sc_line_cntl |= S_028BDC_EXPAND_LINE_WIDTH(1);
3592
sc_aa_config = S_028BE0_MSAA_NUM_SAMPLES(log_samples) |
3593
S_028BE0_MAX_SAMPLE_DIST(max_dist[log_samples]) |
3594
S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples) |
3595
S_028BE0_COVERED_CENTROID_IS_CENTER(sctx->chip_class >= GFX10_3);
3596
3597
if (sctx->framebuffer.nr_samples > 1) {
3598
db_eqaa |= S_028804_MAX_ANCHOR_SAMPLES(log_z_samples) |
3599
S_028804_PS_ITER_SAMPLES(log_ps_iter_samples) |
3600
S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples) |
3601
S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples);
3602
sc_mode_cntl_1 |= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1);
3603
} else if (sctx->smoothing_enabled) {
3604
db_eqaa |= S_028804_OVERRASTERIZATION_AMOUNT(log_samples);
3605
}
3606
}
3607
3608
radeon_begin(cs);
3609
3610
/* R_028BDC_PA_SC_LINE_CNTL, R_028BE0_PA_SC_AA_CONFIG */
3611
radeon_opt_set_context_reg2(sctx, R_028BDC_PA_SC_LINE_CNTL, SI_TRACKED_PA_SC_LINE_CNTL,
3612
sc_line_cntl, sc_aa_config);
3613
/* R_028804_DB_EQAA */
3614
radeon_opt_set_context_reg(sctx, R_028804_DB_EQAA, SI_TRACKED_DB_EQAA, db_eqaa);
3615
/* R_028A4C_PA_SC_MODE_CNTL_1 */
3616
radeon_opt_set_context_reg(sctx, R_028A4C_PA_SC_MODE_CNTL_1, SI_TRACKED_PA_SC_MODE_CNTL_1,
3617
sc_mode_cntl_1);
3618
radeon_end_update_context_roll(sctx);
3619
}
3620
3621
void si_update_ps_iter_samples(struct si_context *sctx)
3622
{
3623
if (sctx->framebuffer.nr_samples > 1)
3624
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
3625
if (sctx->screen->dpbb_allowed)
3626
si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
3627
}
3628
3629
static void si_set_min_samples(struct pipe_context *ctx, unsigned min_samples)
3630
{
3631
struct si_context *sctx = (struct si_context *)ctx;
3632
3633
/* The hardware can only do sample shading with 2^n samples. */
3634
min_samples = util_next_power_of_two(min_samples);
3635
3636
if (sctx->ps_iter_samples == min_samples)
3637
return;
3638
3639
sctx->ps_iter_samples = min_samples;
3640
sctx->do_update_shaders = true;
3641
3642
si_update_ps_iter_samples(sctx);
3643
}
3644
3645
/*
3646
* Samplers
3647
*/
3648
3649
/**
3650
* Build the sampler view descriptor for a buffer texture.
3651
* @param state 256-bit descriptor; only the high 128 bits are filled in
3652
*/
3653
void si_make_buffer_descriptor(struct si_screen *screen, struct si_resource *buf,
3654
enum pipe_format format, unsigned offset, unsigned size,
3655
uint32_t *state)
3656
{
3657
const struct util_format_description *desc;
3658
unsigned stride;
3659
unsigned num_records;
3660
3661
desc = util_format_description(format);
3662
stride = desc->block.bits / 8;
3663
3664
num_records = size / stride;
3665
num_records = MIN2(num_records, (buf->b.b.width0 - offset) / stride);
3666
3667
/* The NUM_RECORDS field has a different meaning depending on the chip,
3668
* instruction type, STRIDE, and SWIZZLE_ENABLE.
3669
*
3670
* GFX6-7,10:
3671
* - If STRIDE == 0, it's in byte units.
3672
* - If STRIDE != 0, it's in units of STRIDE, used with inst.IDXEN.
3673
*
3674
* GFX8:
3675
* - For SMEM and STRIDE == 0, it's in byte units.
3676
* - For SMEM and STRIDE != 0, it's in units of STRIDE.
3677
* - For VMEM and STRIDE == 0 or SWIZZLE_ENABLE == 0, it's in byte units.
3678
* - For VMEM and STRIDE != 0 and SWIZZLE_ENABLE == 1, it's in units of STRIDE.
3679
* NOTE: There is incompatibility between VMEM and SMEM opcodes due to SWIZZLE_-
3680
* ENABLE. The workaround is to set STRIDE = 0 if SWIZZLE_ENABLE == 0 when
3681
* using SMEM. This can be done in the shader by clearing STRIDE with s_and.
3682
* That way the same descriptor can be used by both SMEM and VMEM.
3683
*
3684
* GFX9:
3685
* - For SMEM and STRIDE == 0, it's in byte units.
3686
* - For SMEM and STRIDE != 0, it's in units of STRIDE.
3687
* - For VMEM and inst.IDXEN == 0 or STRIDE == 0, it's in byte units.
3688
* - For VMEM and inst.IDXEN == 1 and STRIDE != 0, it's in units of STRIDE.
3689
*/
3690
if (screen->info.chip_class == GFX8)
3691
num_records *= stride;
3692
3693
state[4] = 0;
3694
state[5] = S_008F04_STRIDE(stride);
3695
state[6] = num_records;
3696
state[7] = S_008F0C_DST_SEL_X(si_map_swizzle(desc->swizzle[0])) |
3697
S_008F0C_DST_SEL_Y(si_map_swizzle(desc->swizzle[1])) |
3698
S_008F0C_DST_SEL_Z(si_map_swizzle(desc->swizzle[2])) |
3699
S_008F0C_DST_SEL_W(si_map_swizzle(desc->swizzle[3]));
3700
3701
if (screen->info.chip_class >= GFX10) {
3702
const struct gfx10_format *fmt = &gfx10_format_table[format];
3703
3704
/* OOB_SELECT chooses the out-of-bounds check:
3705
* - 0: (index >= NUM_RECORDS) || (offset >= STRIDE)
3706
* - 1: index >= NUM_RECORDS
3707
* - 2: NUM_RECORDS == 0
3708
* - 3: if SWIZZLE_ENABLE == 0: offset >= NUM_RECORDS
3709
* else: swizzle_address >= NUM_RECORDS
3710
*/
3711
state[7] |= S_008F0C_FORMAT(fmt->img_format) |
3712
S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_STRUCTURED_WITH_OFFSET) |
3713
S_008F0C_RESOURCE_LEVEL(1);
3714
} else {
3715
int first_non_void;
3716
unsigned num_format, data_format;
3717
3718
first_non_void = util_format_get_first_non_void_channel(format);
3719
num_format = si_translate_buffer_numformat(&screen->b, desc, first_non_void);
3720
data_format = si_translate_buffer_dataformat(&screen->b, desc, first_non_void);
3721
3722
state[7] |= S_008F0C_NUM_FORMAT(num_format) | S_008F0C_DATA_FORMAT(data_format);
3723
}
3724
}
3725
3726
static unsigned gfx9_border_color_swizzle(const unsigned char swizzle[4])
3727
{
3728
unsigned bc_swizzle = V_008F20_BC_SWIZZLE_XYZW;
3729
3730
if (swizzle[3] == PIPE_SWIZZLE_X) {
3731
/* For the pre-defined border color values (white, opaque
3732
* black, transparent black), the only thing that matters is
3733
* that the alpha channel winds up in the correct place
3734
* (because the RGB channels are all the same) so either of
3735
* these enumerations will work.
3736
*/
3737
if (swizzle[2] == PIPE_SWIZZLE_Y)
3738
bc_swizzle = V_008F20_BC_SWIZZLE_WZYX;
3739
else
3740
bc_swizzle = V_008F20_BC_SWIZZLE_WXYZ;
3741
} else if (swizzle[0] == PIPE_SWIZZLE_X) {
3742
if (swizzle[1] == PIPE_SWIZZLE_Y)
3743
bc_swizzle = V_008F20_BC_SWIZZLE_XYZW;
3744
else
3745
bc_swizzle = V_008F20_BC_SWIZZLE_XWYZ;
3746
} else if (swizzle[1] == PIPE_SWIZZLE_X) {
3747
bc_swizzle = V_008F20_BC_SWIZZLE_YXWZ;
3748
} else if (swizzle[2] == PIPE_SWIZZLE_X) {
3749
bc_swizzle = V_008F20_BC_SWIZZLE_ZYXW;
3750
}
3751
3752
return bc_swizzle;
3753
}
3754
3755
/**
3756
* Build the sampler view descriptor for a texture.
3757
*/
3758
static void gfx10_make_texture_descriptor(
3759
struct si_screen *screen, struct si_texture *tex, bool sampler, enum pipe_texture_target target,
3760
enum pipe_format pipe_format, const unsigned char state_swizzle[4], unsigned first_level,
3761
unsigned last_level, unsigned first_layer, unsigned last_layer, unsigned width, unsigned height,
3762
unsigned depth, uint32_t *state, uint32_t *fmask_state)
3763
{
3764
struct pipe_resource *res = &tex->buffer.b.b;
3765
const struct util_format_description *desc;
3766
unsigned img_format;
3767
unsigned char swizzle[4];
3768
unsigned type;
3769
uint64_t va;
3770
3771
desc = util_format_description(pipe_format);
3772
img_format = gfx10_format_table[pipe_format].img_format;
3773
3774
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
3775
const unsigned char swizzle_xxxx[4] = {0, 0, 0, 0};
3776
const unsigned char swizzle_yyyy[4] = {1, 1, 1, 1};
3777
const unsigned char swizzle_wwww[4] = {3, 3, 3, 3};
3778
bool is_stencil = false;
3779
3780
switch (pipe_format) {
3781
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
3782
case PIPE_FORMAT_X32_S8X24_UINT:
3783
case PIPE_FORMAT_X8Z24_UNORM:
3784
util_format_compose_swizzles(swizzle_yyyy, state_swizzle, swizzle);
3785
is_stencil = true;
3786
break;
3787
case PIPE_FORMAT_X24S8_UINT:
3788
/*
3789
* X24S8 is implemented as an 8_8_8_8 data format, to
3790
* fix texture gathers. This affects at least
3791
* GL45-CTS.texture_cube_map_array.sampling on GFX8.
3792
*/
3793
util_format_compose_swizzles(swizzle_wwww, state_swizzle, swizzle);
3794
is_stencil = true;
3795
break;
3796
default:
3797
util_format_compose_swizzles(swizzle_xxxx, state_swizzle, swizzle);
3798
is_stencil = pipe_format == PIPE_FORMAT_S8_UINT;
3799
}
3800
3801
if (tex->upgraded_depth && !is_stencil) {
3802
assert(img_format == V_008F0C_GFX10_FORMAT_32_FLOAT);
3803
img_format = V_008F0C_GFX10_FORMAT_32_FLOAT_CLAMP;
3804
}
3805
} else {
3806
util_format_compose_swizzles(desc->swizzle, state_swizzle, swizzle);
3807
}
3808
3809
if (!sampler && (res->target == PIPE_TEXTURE_CUBE || res->target == PIPE_TEXTURE_CUBE_ARRAY)) {
3810
/* For the purpose of shader images, treat cube maps as 2D
3811
* arrays.
3812
*/
3813
type = V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
3814
} else {
3815
type = si_tex_dim(screen, tex, target, res->nr_samples);
3816
}
3817
3818
if (type == V_008F1C_SQ_RSRC_IMG_1D_ARRAY) {
3819
height = 1;
3820
depth = res->array_size;
3821
} else if (type == V_008F1C_SQ_RSRC_IMG_2D_ARRAY || type == V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY) {
3822
if (sampler || res->target != PIPE_TEXTURE_3D)
3823
depth = res->array_size;
3824
} else if (type == V_008F1C_SQ_RSRC_IMG_CUBE)
3825
depth = res->array_size / 6;
3826
3827
state[0] = 0;
3828
state[1] = S_00A004_FORMAT(img_format) | S_00A004_WIDTH_LO(width - 1);
3829
state[2] = S_00A008_WIDTH_HI((width - 1) >> 2) | S_00A008_HEIGHT(height - 1) |
3830
S_00A008_RESOURCE_LEVEL(1);
3831
state[3] =
3832
S_00A00C_DST_SEL_X(si_map_swizzle(swizzle[0])) |
3833
S_00A00C_DST_SEL_Y(si_map_swizzle(swizzle[1])) |
3834
S_00A00C_DST_SEL_Z(si_map_swizzle(swizzle[2])) |
3835
S_00A00C_DST_SEL_W(si_map_swizzle(swizzle[3])) |
3836
S_00A00C_BASE_LEVEL(res->nr_samples > 1 ? 0 : first_level) |
3837
S_00A00C_LAST_LEVEL(res->nr_samples > 1 ? util_logbase2(res->nr_samples) : last_level) |
3838
S_00A00C_BC_SWIZZLE(gfx9_border_color_swizzle(desc->swizzle)) | S_00A00C_TYPE(type);
3839
/* Depth is the the last accessible layer on gfx9+. The hw doesn't need
3840
* to know the total number of layers.
3841
*/
3842
state[4] =
3843
S_00A010_DEPTH((type == V_008F1C_SQ_RSRC_IMG_3D && sampler) ? depth - 1 : last_layer) |
3844
S_00A010_BASE_ARRAY(first_layer);
3845
state[5] = S_00A014_ARRAY_PITCH(!!(type == V_008F1C_SQ_RSRC_IMG_3D && !sampler)) |
3846
S_00A014_MAX_MIP(res->nr_samples > 1 ? util_logbase2(res->nr_samples)
3847
: tex->buffer.b.b.last_level) |
3848
S_00A014_PERF_MOD(4);
3849
state[6] = 0;
3850
state[7] = 0;
3851
3852
if (vi_dcc_enabled(tex, first_level)) {
3853
state[6] |= S_00A018_MAX_UNCOMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_256B) |
3854
S_00A018_MAX_COMPRESSED_BLOCK_SIZE(tex->surface.u.gfx9.color.dcc.max_compressed_block_size) |
3855
S_00A018_ALPHA_IS_ON_MSB(vi_alpha_is_on_msb(screen, pipe_format));
3856
}
3857
3858
/* Initialize the sampler view for FMASK. */
3859
if (tex->surface.fmask_offset) {
3860
uint32_t format;
3861
3862
va = tex->buffer.gpu_address + tex->surface.fmask_offset;
3863
3864
#define FMASK(s, f) (((unsigned)(MAX2(1, s)) * 16) + (MAX2(1, f)))
3865
switch (FMASK(res->nr_samples, res->nr_storage_samples)) {
3866
case FMASK(2, 1):
3867
format = V_008F0C_GFX10_FORMAT_FMASK8_S2_F1;
3868
break;
3869
case FMASK(2, 2):
3870
format = V_008F0C_GFX10_FORMAT_FMASK8_S2_F2;
3871
break;
3872
case FMASK(4, 1):
3873
format = V_008F0C_GFX10_FORMAT_FMASK8_S4_F1;
3874
break;
3875
case FMASK(4, 2):
3876
format = V_008F0C_GFX10_FORMAT_FMASK8_S4_F2;
3877
break;
3878
case FMASK(4, 4):
3879
format = V_008F0C_GFX10_FORMAT_FMASK8_S4_F4;
3880
break;
3881
case FMASK(8, 1):
3882
format = V_008F0C_GFX10_FORMAT_FMASK8_S8_F1;
3883
break;
3884
case FMASK(8, 2):
3885
format = V_008F0C_GFX10_FORMAT_FMASK16_S8_F2;
3886
break;
3887
case FMASK(8, 4):
3888
format = V_008F0C_GFX10_FORMAT_FMASK32_S8_F4;
3889
break;
3890
case FMASK(8, 8):
3891
format = V_008F0C_GFX10_FORMAT_FMASK32_S8_F8;
3892
break;
3893
case FMASK(16, 1):
3894
format = V_008F0C_GFX10_FORMAT_FMASK16_S16_F1;
3895
break;
3896
case FMASK(16, 2):
3897
format = V_008F0C_GFX10_FORMAT_FMASK32_S16_F2;
3898
break;
3899
case FMASK(16, 4):
3900
format = V_008F0C_GFX10_FORMAT_FMASK64_S16_F4;
3901
break;
3902
case FMASK(16, 8):
3903
format = V_008F0C_GFX10_FORMAT_FMASK64_S16_F8;
3904
break;
3905
default:
3906
unreachable("invalid nr_samples");
3907
}
3908
#undef FMASK
3909
fmask_state[0] = (va >> 8) | tex->surface.fmask_tile_swizzle;
3910
fmask_state[1] = S_00A004_BASE_ADDRESS_HI(va >> 40) | S_00A004_FORMAT(format) |
3911
S_00A004_WIDTH_LO(width - 1);
3912
fmask_state[2] = S_00A008_WIDTH_HI((width - 1) >> 2) | S_00A008_HEIGHT(height - 1) |
3913
S_00A008_RESOURCE_LEVEL(1);
3914
fmask_state[3] =
3915
S_00A00C_DST_SEL_X(V_008F1C_SQ_SEL_X) | S_00A00C_DST_SEL_Y(V_008F1C_SQ_SEL_X) |
3916
S_00A00C_DST_SEL_Z(V_008F1C_SQ_SEL_X) | S_00A00C_DST_SEL_W(V_008F1C_SQ_SEL_X) |
3917
S_00A00C_SW_MODE(tex->surface.u.gfx9.color.fmask_swizzle_mode) |
3918
S_00A00C_TYPE(si_tex_dim(screen, tex, target, 0));
3919
fmask_state[4] = S_00A010_DEPTH(last_layer) | S_00A010_BASE_ARRAY(first_layer);
3920
fmask_state[5] = 0;
3921
fmask_state[6] = S_00A018_META_PIPE_ALIGNED(1);
3922
fmask_state[7] = 0;
3923
}
3924
}
3925
3926
/**
3927
* Build the sampler view descriptor for a texture (SI-GFX9).
3928
*/
3929
static void si_make_texture_descriptor(struct si_screen *screen, struct si_texture *tex,
3930
bool sampler, enum pipe_texture_target target,
3931
enum pipe_format pipe_format,
3932
const unsigned char state_swizzle[4], unsigned first_level,
3933
unsigned last_level, unsigned first_layer,
3934
unsigned last_layer, unsigned width, unsigned height,
3935
unsigned depth, uint32_t *state, uint32_t *fmask_state)
3936
{
3937
struct pipe_resource *res = &tex->buffer.b.b;
3938
const struct util_format_description *desc;
3939
unsigned char swizzle[4];
3940
int first_non_void;
3941
unsigned num_format, data_format, type, num_samples;
3942
uint64_t va;
3943
3944
desc = util_format_description(pipe_format);
3945
3946
num_samples = desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS ? MAX2(1, res->nr_samples)
3947
: MAX2(1, res->nr_storage_samples);
3948
3949
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
3950
const unsigned char swizzle_xxxx[4] = {0, 0, 0, 0};
3951
const unsigned char swizzle_yyyy[4] = {1, 1, 1, 1};
3952
const unsigned char swizzle_wwww[4] = {3, 3, 3, 3};
3953
3954
switch (pipe_format) {
3955
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
3956
case PIPE_FORMAT_X32_S8X24_UINT:
3957
case PIPE_FORMAT_X8Z24_UNORM:
3958
util_format_compose_swizzles(swizzle_yyyy, state_swizzle, swizzle);
3959
break;
3960
case PIPE_FORMAT_X24S8_UINT:
3961
/*
3962
* X24S8 is implemented as an 8_8_8_8 data format, to
3963
* fix texture gathers. This affects at least
3964
* GL45-CTS.texture_cube_map_array.sampling on GFX8.
3965
*/
3966
if (screen->info.chip_class <= GFX8)
3967
util_format_compose_swizzles(swizzle_wwww, state_swizzle, swizzle);
3968
else
3969
util_format_compose_swizzles(swizzle_yyyy, state_swizzle, swizzle);
3970
break;
3971
default:
3972
util_format_compose_swizzles(swizzle_xxxx, state_swizzle, swizzle);
3973
}
3974
} else {
3975
util_format_compose_swizzles(desc->swizzle, state_swizzle, swizzle);
3976
}
3977
3978
first_non_void = util_format_get_first_non_void_channel(pipe_format);
3979
3980
switch (pipe_format) {
3981
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
3982
num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
3983
break;
3984
default:
3985
if (first_non_void < 0) {
3986
if (util_format_is_compressed(pipe_format)) {
3987
switch (pipe_format) {
3988
case PIPE_FORMAT_DXT1_SRGB:
3989
case PIPE_FORMAT_DXT1_SRGBA:
3990
case PIPE_FORMAT_DXT3_SRGBA:
3991
case PIPE_FORMAT_DXT5_SRGBA:
3992
case PIPE_FORMAT_BPTC_SRGBA:
3993
case PIPE_FORMAT_ETC2_SRGB8:
3994
case PIPE_FORMAT_ETC2_SRGB8A1:
3995
case PIPE_FORMAT_ETC2_SRGBA8:
3996
num_format = V_008F14_IMG_NUM_FORMAT_SRGB;
3997
break;
3998
case PIPE_FORMAT_RGTC1_SNORM:
3999
case PIPE_FORMAT_LATC1_SNORM:
4000
case PIPE_FORMAT_RGTC2_SNORM:
4001
case PIPE_FORMAT_LATC2_SNORM:
4002
case PIPE_FORMAT_ETC2_R11_SNORM:
4003
case PIPE_FORMAT_ETC2_RG11_SNORM:
4004
/* implies float, so use SNORM/UNORM to determine
4005
whether data is signed or not */
4006
case PIPE_FORMAT_BPTC_RGB_FLOAT:
4007
num_format = V_008F14_IMG_NUM_FORMAT_SNORM;
4008
break;
4009
default:
4010
num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
4011
break;
4012
}
4013
} else if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
4014
num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
4015
} else {
4016
num_format = V_008F14_IMG_NUM_FORMAT_FLOAT;
4017
}
4018
} else if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB) {
4019
num_format = V_008F14_IMG_NUM_FORMAT_SRGB;
4020
} else {
4021
num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
4022
4023
switch (desc->channel[first_non_void].type) {
4024
case UTIL_FORMAT_TYPE_FLOAT:
4025
num_format = V_008F14_IMG_NUM_FORMAT_FLOAT;
4026
break;
4027
case UTIL_FORMAT_TYPE_SIGNED:
4028
if (desc->channel[first_non_void].normalized)
4029
num_format = V_008F14_IMG_NUM_FORMAT_SNORM;
4030
else if (desc->channel[first_non_void].pure_integer)
4031
num_format = V_008F14_IMG_NUM_FORMAT_SINT;
4032
else
4033
num_format = V_008F14_IMG_NUM_FORMAT_SSCALED;
4034
break;
4035
case UTIL_FORMAT_TYPE_UNSIGNED:
4036
if (desc->channel[first_non_void].normalized)
4037
num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
4038
else if (desc->channel[first_non_void].pure_integer)
4039
num_format = V_008F14_IMG_NUM_FORMAT_UINT;
4040
else
4041
num_format = V_008F14_IMG_NUM_FORMAT_USCALED;
4042
}
4043
}
4044
}
4045
4046
data_format = si_translate_texformat(&screen->b, pipe_format, desc, first_non_void);
4047
if (data_format == ~0) {
4048
data_format = 0;
4049
}
4050
4051
/* S8 with Z32 HTILE needs a special format. */
4052
if (screen->info.chip_class == GFX9 && pipe_format == PIPE_FORMAT_S8_UINT)
4053
data_format = V_008F14_IMG_DATA_FORMAT_S8_32;
4054
4055
if (!sampler && (res->target == PIPE_TEXTURE_CUBE || res->target == PIPE_TEXTURE_CUBE_ARRAY ||
4056
(screen->info.chip_class <= GFX8 && res->target == PIPE_TEXTURE_3D))) {
4057
/* For the purpose of shader images, treat cube maps and 3D
4058
* textures as 2D arrays. For 3D textures, the address
4059
* calculations for mipmaps are different, so we rely on the
4060
* caller to effectively disable mipmaps.
4061
*/
4062
type = V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
4063
4064
assert(res->target != PIPE_TEXTURE_3D || (first_level == 0 && last_level == 0));
4065
} else {
4066
type = si_tex_dim(screen, tex, target, num_samples);
4067
}
4068
4069
if (type == V_008F1C_SQ_RSRC_IMG_1D_ARRAY) {
4070
height = 1;
4071
depth = res->array_size;
4072
} else if (type == V_008F1C_SQ_RSRC_IMG_2D_ARRAY || type == V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY) {
4073
if (sampler || res->target != PIPE_TEXTURE_3D)
4074
depth = res->array_size;
4075
} else if (type == V_008F1C_SQ_RSRC_IMG_CUBE)
4076
depth = res->array_size / 6;
4077
4078
state[0] = 0;
4079
state[1] = (S_008F14_DATA_FORMAT(data_format) | S_008F14_NUM_FORMAT(num_format));
4080
state[2] = (S_008F18_WIDTH(width - 1) | S_008F18_HEIGHT(height - 1) | S_008F18_PERF_MOD(4));
4081
state[3] = (S_008F1C_DST_SEL_X(si_map_swizzle(swizzle[0])) |
4082
S_008F1C_DST_SEL_Y(si_map_swizzle(swizzle[1])) |
4083
S_008F1C_DST_SEL_Z(si_map_swizzle(swizzle[2])) |
4084
S_008F1C_DST_SEL_W(si_map_swizzle(swizzle[3])) |
4085
S_008F1C_BASE_LEVEL(num_samples > 1 ? 0 : first_level) |
4086
S_008F1C_LAST_LEVEL(num_samples > 1 ? util_logbase2(num_samples) : last_level) |
4087
S_008F1C_TYPE(type));
4088
state[4] = 0;
4089
state[5] = S_008F24_BASE_ARRAY(first_layer);
4090
state[6] = 0;
4091
state[7] = 0;
4092
4093
if (screen->info.chip_class == GFX9) {
4094
unsigned bc_swizzle = gfx9_border_color_swizzle(desc->swizzle);
4095
4096
/* Depth is the the last accessible layer on Gfx9.
4097
* The hw doesn't need to know the total number of layers.
4098
*/
4099
if (type == V_008F1C_SQ_RSRC_IMG_3D)
4100
state[4] |= S_008F20_DEPTH(depth - 1);
4101
else
4102
state[4] |= S_008F20_DEPTH(last_layer);
4103
4104
state[4] |= S_008F20_BC_SWIZZLE(bc_swizzle);
4105
state[5] |= S_008F24_MAX_MIP(num_samples > 1 ? util_logbase2(num_samples)
4106
: tex->buffer.b.b.last_level);
4107
} else {
4108
state[3] |= S_008F1C_POW2_PAD(res->last_level > 0);
4109
state[4] |= S_008F20_DEPTH(depth - 1);
4110
state[5] |= S_008F24_LAST_ARRAY(last_layer);
4111
}
4112
4113
if (vi_dcc_enabled(tex, first_level)) {
4114
state[6] = S_008F28_ALPHA_IS_ON_MSB(vi_alpha_is_on_msb(screen, pipe_format));
4115
} else {
4116
/* The last dword is unused by hw. The shader uses it to clear
4117
* bits in the first dword of sampler state.
4118
*/
4119
if (screen->info.chip_class <= GFX7 && res->nr_samples <= 1) {
4120
if (first_level == last_level)
4121
state[7] = C_008F30_MAX_ANISO_RATIO;
4122
else
4123
state[7] = 0xffffffff;
4124
}
4125
}
4126
4127
/* Initialize the sampler view for FMASK. */
4128
if (tex->surface.fmask_offset) {
4129
uint32_t data_format, num_format;
4130
4131
va = tex->buffer.gpu_address + tex->surface.fmask_offset;
4132
4133
#define FMASK(s, f) (((unsigned)(MAX2(1, s)) * 16) + (MAX2(1, f)))
4134
if (screen->info.chip_class == GFX9) {
4135
data_format = V_008F14_IMG_DATA_FORMAT_FMASK;
4136
switch (FMASK(res->nr_samples, res->nr_storage_samples)) {
4137
case FMASK(2, 1):
4138
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_2_1;
4139
break;
4140
case FMASK(2, 2):
4141
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_2_2;
4142
break;
4143
case FMASK(4, 1):
4144
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_4_1;
4145
break;
4146
case FMASK(4, 2):
4147
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_4_2;
4148
break;
4149
case FMASK(4, 4):
4150
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_4_4;
4151
break;
4152
case FMASK(8, 1):
4153
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_8_1;
4154
break;
4155
case FMASK(8, 2):
4156
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_16_8_2;
4157
break;
4158
case FMASK(8, 4):
4159
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_32_8_4;
4160
break;
4161
case FMASK(8, 8):
4162
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_32_8_8;
4163
break;
4164
case FMASK(16, 1):
4165
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_16_16_1;
4166
break;
4167
case FMASK(16, 2):
4168
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_32_16_2;
4169
break;
4170
case FMASK(16, 4):
4171
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_64_16_4;
4172
break;
4173
case FMASK(16, 8):
4174
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_64_16_8;
4175
break;
4176
default:
4177
unreachable("invalid nr_samples");
4178
}
4179
} else {
4180
switch (FMASK(res->nr_samples, res->nr_storage_samples)) {
4181
case FMASK(2, 1):
4182
data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S2_F1;
4183
break;
4184
case FMASK(2, 2):
4185
data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S2_F2;
4186
break;
4187
case FMASK(4, 1):
4188
data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F1;
4189
break;
4190
case FMASK(4, 2):
4191
data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F2;
4192
break;
4193
case FMASK(4, 4):
4194
data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F4;
4195
break;
4196
case FMASK(8, 1):
4197
data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S8_F1;
4198
break;
4199
case FMASK(8, 2):
4200
data_format = V_008F14_IMG_DATA_FORMAT_FMASK16_S8_F2;
4201
break;
4202
case FMASK(8, 4):
4203
data_format = V_008F14_IMG_DATA_FORMAT_FMASK32_S8_F4;
4204
break;
4205
case FMASK(8, 8):
4206
data_format = V_008F14_IMG_DATA_FORMAT_FMASK32_S8_F8;
4207
break;
4208
case FMASK(16, 1):
4209
data_format = V_008F14_IMG_DATA_FORMAT_FMASK16_S16_F1;
4210
break;
4211
case FMASK(16, 2):
4212
data_format = V_008F14_IMG_DATA_FORMAT_FMASK32_S16_F2;
4213
break;
4214
case FMASK(16, 4):
4215
data_format = V_008F14_IMG_DATA_FORMAT_FMASK64_S16_F4;
4216
break;
4217
case FMASK(16, 8):
4218
data_format = V_008F14_IMG_DATA_FORMAT_FMASK64_S16_F8;
4219
break;
4220
default:
4221
unreachable("invalid nr_samples");
4222
}
4223
num_format = V_008F14_IMG_NUM_FORMAT_UINT;
4224
}
4225
#undef FMASK
4226
4227
fmask_state[0] = (va >> 8) | tex->surface.fmask_tile_swizzle;
4228
fmask_state[1] = S_008F14_BASE_ADDRESS_HI(va >> 40) | S_008F14_DATA_FORMAT(data_format) |
4229
S_008F14_NUM_FORMAT(num_format);
4230
fmask_state[2] = S_008F18_WIDTH(width - 1) | S_008F18_HEIGHT(height - 1);
4231
fmask_state[3] =
4232
S_008F1C_DST_SEL_X(V_008F1C_SQ_SEL_X) | S_008F1C_DST_SEL_Y(V_008F1C_SQ_SEL_X) |
4233
S_008F1C_DST_SEL_Z(V_008F1C_SQ_SEL_X) | S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_X) |
4234
S_008F1C_TYPE(si_tex_dim(screen, tex, target, 0));
4235
fmask_state[4] = 0;
4236
fmask_state[5] = S_008F24_BASE_ARRAY(first_layer);
4237
fmask_state[6] = 0;
4238
fmask_state[7] = 0;
4239
4240
if (screen->info.chip_class == GFX9) {
4241
fmask_state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.color.fmask_swizzle_mode);
4242
fmask_state[4] |=
4243
S_008F20_DEPTH(last_layer) | S_008F20_PITCH(tex->surface.u.gfx9.color.fmask_epitch);
4244
fmask_state[5] |= S_008F24_META_PIPE_ALIGNED(1) |
4245
S_008F24_META_RB_ALIGNED(1);
4246
} else {
4247
fmask_state[3] |= S_008F1C_TILING_INDEX(tex->surface.u.legacy.color.fmask.tiling_index);
4248
fmask_state[4] |= S_008F20_DEPTH(depth - 1) |
4249
S_008F20_PITCH(tex->surface.u.legacy.color.fmask.pitch_in_pixels - 1);
4250
fmask_state[5] |= S_008F24_LAST_ARRAY(last_layer);
4251
}
4252
}
4253
}
4254
4255
/**
4256
* Create a sampler view.
4257
*
4258
* @param ctx context
4259
* @param texture texture
4260
* @param state sampler view template
4261
* @param width0 width0 override (for compressed textures as int)
4262
* @param height0 height0 override (for compressed textures as int)
4263
* @param force_level set the base address to the level (for compressed textures)
4264
*/
4265
struct pipe_sampler_view *si_create_sampler_view_custom(struct pipe_context *ctx,
4266
struct pipe_resource *texture,
4267
const struct pipe_sampler_view *state,
4268
unsigned width0, unsigned height0,
4269
unsigned force_level)
4270
{
4271
struct si_context *sctx = (struct si_context *)ctx;
4272
struct si_sampler_view *view = CALLOC_STRUCT(si_sampler_view);
4273
struct si_texture *tex = (struct si_texture *)texture;
4274
unsigned base_level, first_level, last_level;
4275
unsigned char state_swizzle[4];
4276
unsigned height, depth, width;
4277
unsigned last_layer = state->u.tex.last_layer;
4278
enum pipe_format pipe_format;
4279
const struct legacy_surf_level *surflevel;
4280
4281
if (!view)
4282
return NULL;
4283
4284
/* initialize base object */
4285
view->base = *state;
4286
view->base.texture = NULL;
4287
view->base.reference.count = 1;
4288
view->base.context = ctx;
4289
4290
assert(texture);
4291
pipe_resource_reference(&view->base.texture, texture);
4292
4293
if (state->format == PIPE_FORMAT_X24S8_UINT || state->format == PIPE_FORMAT_S8X24_UINT ||
4294
state->format == PIPE_FORMAT_X32_S8X24_UINT || state->format == PIPE_FORMAT_S8_UINT)
4295
view->is_stencil_sampler = true;
4296
4297
/* Buffer resource. */
4298
if (texture->target == PIPE_BUFFER) {
4299
si_make_buffer_descriptor(sctx->screen, si_resource(texture), state->format,
4300
state->u.buf.offset, state->u.buf.size, view->state);
4301
return &view->base;
4302
}
4303
4304
state_swizzle[0] = state->swizzle_r;
4305
state_swizzle[1] = state->swizzle_g;
4306
state_swizzle[2] = state->swizzle_b;
4307
state_swizzle[3] = state->swizzle_a;
4308
4309
base_level = 0;
4310
first_level = state->u.tex.first_level;
4311
last_level = state->u.tex.last_level;
4312
width = width0;
4313
height = height0;
4314
depth = texture->depth0;
4315
4316
if (sctx->chip_class <= GFX8 && force_level) {
4317
assert(force_level == first_level && force_level == last_level);
4318
base_level = force_level;
4319
first_level = 0;
4320
last_level = 0;
4321
width = u_minify(width, force_level);
4322
height = u_minify(height, force_level);
4323
depth = u_minify(depth, force_level);
4324
}
4325
4326
/* This is not needed if gallium frontends set last_layer correctly. */
4327
if (state->target == PIPE_TEXTURE_1D || state->target == PIPE_TEXTURE_2D ||
4328
state->target == PIPE_TEXTURE_RECT || state->target == PIPE_TEXTURE_CUBE)
4329
last_layer = state->u.tex.first_layer;
4330
4331
/* Texturing with separate depth and stencil. */
4332
pipe_format = state->format;
4333
4334
/* Depth/stencil texturing sometimes needs separate texture. */
4335
if (tex->is_depth && !si_can_sample_zs(tex, view->is_stencil_sampler)) {
4336
if (!tex->flushed_depth_texture && !si_init_flushed_depth_texture(ctx, texture)) {
4337
pipe_resource_reference(&view->base.texture, NULL);
4338
FREE(view);
4339
return NULL;
4340
}
4341
4342
assert(tex->flushed_depth_texture);
4343
4344
/* Override format for the case where the flushed texture
4345
* contains only Z or only S.
4346
*/
4347
if (tex->flushed_depth_texture->buffer.b.b.format != tex->buffer.b.b.format)
4348
pipe_format = tex->flushed_depth_texture->buffer.b.b.format;
4349
4350
tex = tex->flushed_depth_texture;
4351
}
4352
4353
surflevel = tex->surface.u.legacy.level;
4354
4355
if (tex->db_compatible) {
4356
if (!view->is_stencil_sampler)
4357
pipe_format = tex->db_render_format;
4358
4359
switch (pipe_format) {
4360
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
4361
pipe_format = PIPE_FORMAT_Z32_FLOAT;
4362
break;
4363
case PIPE_FORMAT_X8Z24_UNORM:
4364
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
4365
/* Z24 is always stored like this for DB
4366
* compatibility.
4367
*/
4368
pipe_format = PIPE_FORMAT_Z24X8_UNORM;
4369
break;
4370
case PIPE_FORMAT_X24S8_UINT:
4371
case PIPE_FORMAT_S8X24_UINT:
4372
case PIPE_FORMAT_X32_S8X24_UINT:
4373
pipe_format = PIPE_FORMAT_S8_UINT;
4374
surflevel = tex->surface.u.legacy.zs.stencil_level;
4375
break;
4376
default:;
4377
}
4378
}
4379
4380
view->dcc_incompatible =
4381
vi_dcc_formats_are_incompatible(texture, state->u.tex.first_level, state->format);
4382
4383
sctx->screen->make_texture_descriptor(
4384
sctx->screen, tex, true, state->target, pipe_format, state_swizzle, first_level, last_level,
4385
state->u.tex.first_layer, last_layer, width, height, depth, view->state, view->fmask_state);
4386
4387
view->base_level_info = &surflevel[base_level];
4388
view->base_level = base_level;
4389
view->block_width = util_format_get_blockwidth(pipe_format);
4390
return &view->base;
4391
}
4392
4393
static struct pipe_sampler_view *si_create_sampler_view(struct pipe_context *ctx,
4394
struct pipe_resource *texture,
4395
const struct pipe_sampler_view *state)
4396
{
4397
return si_create_sampler_view_custom(ctx, texture, state, texture ? texture->width0 : 0,
4398
texture ? texture->height0 : 0, 0);
4399
}
4400
4401
static void si_sampler_view_destroy(struct pipe_context *ctx, struct pipe_sampler_view *state)
4402
{
4403
struct si_sampler_view *view = (struct si_sampler_view *)state;
4404
4405
pipe_resource_reference(&state->texture, NULL);
4406
FREE(view);
4407
}
4408
4409
static bool wrap_mode_uses_border_color(unsigned wrap, bool linear_filter)
4410
{
4411
return wrap == PIPE_TEX_WRAP_CLAMP_TO_BORDER || wrap == PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER ||
4412
(linear_filter && (wrap == PIPE_TEX_WRAP_CLAMP || wrap == PIPE_TEX_WRAP_MIRROR_CLAMP));
4413
}
4414
4415
static uint32_t si_translate_border_color(struct si_context *sctx,
4416
const struct pipe_sampler_state *state,
4417
const union pipe_color_union *color, bool is_integer)
4418
{
4419
bool linear_filter = state->min_img_filter != PIPE_TEX_FILTER_NEAREST ||
4420
state->mag_img_filter != PIPE_TEX_FILTER_NEAREST;
4421
4422
if (!wrap_mode_uses_border_color(state->wrap_s, linear_filter) &&
4423
!wrap_mode_uses_border_color(state->wrap_t, linear_filter) &&
4424
!wrap_mode_uses_border_color(state->wrap_r, linear_filter))
4425
return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK);
4426
4427
#define simple_border_types(elt) \
4428
do { \
4429
if (color->elt[0] == 0 && color->elt[1] == 0 && color->elt[2] == 0 && color->elt[3] == 0) \
4430
return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK); \
4431
if (color->elt[0] == 0 && color->elt[1] == 0 && color->elt[2] == 0 && color->elt[3] == 1) \
4432
return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_OPAQUE_BLACK); \
4433
if (color->elt[0] == 1 && color->elt[1] == 1 && color->elt[2] == 1 && color->elt[3] == 1) \
4434
return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_OPAQUE_WHITE); \
4435
} while (false)
4436
4437
if (is_integer)
4438
simple_border_types(ui);
4439
else
4440
simple_border_types(f);
4441
4442
#undef simple_border_types
4443
4444
int i;
4445
4446
/* Check if the border has been uploaded already. */
4447
for (i = 0; i < sctx->border_color_count; i++)
4448
if (memcmp(&sctx->border_color_table[i], color, sizeof(*color)) == 0)
4449
break;
4450
4451
if (i >= SI_MAX_BORDER_COLORS) {
4452
/* Getting 4096 unique border colors is very unlikely. */
4453
fprintf(stderr, "radeonsi: The border color table is full. "
4454
"Any new border colors will be just black. "
4455
"Please file a bug.\n");
4456
return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK);
4457
}
4458
4459
if (i == sctx->border_color_count) {
4460
/* Upload a new border color. */
4461
memcpy(&sctx->border_color_table[i], color, sizeof(*color));
4462
util_memcpy_cpu_to_le32(&sctx->border_color_map[i], color, sizeof(*color));
4463
sctx->border_color_count++;
4464
}
4465
4466
return S_008F3C_BORDER_COLOR_PTR(i) |
4467
S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_REGISTER);
4468
}
4469
4470
static inline int S_FIXED(float value, unsigned frac_bits)
4471
{
4472
return value * (1 << frac_bits);
4473
}
4474
4475
static inline unsigned si_tex_filter(unsigned filter, unsigned max_aniso)
4476
{
4477
if (filter == PIPE_TEX_FILTER_LINEAR)
4478
return max_aniso > 1 ? V_008F38_SQ_TEX_XY_FILTER_ANISO_BILINEAR
4479
: V_008F38_SQ_TEX_XY_FILTER_BILINEAR;
4480
else
4481
return max_aniso > 1 ? V_008F38_SQ_TEX_XY_FILTER_ANISO_POINT
4482
: V_008F38_SQ_TEX_XY_FILTER_POINT;
4483
}
4484
4485
static inline unsigned si_tex_aniso_filter(unsigned filter)
4486
{
4487
if (filter < 2)
4488
return 0;
4489
if (filter < 4)
4490
return 1;
4491
if (filter < 8)
4492
return 2;
4493
if (filter < 16)
4494
return 3;
4495
return 4;
4496
}
4497
4498
static void *si_create_sampler_state(struct pipe_context *ctx,
4499
const struct pipe_sampler_state *state)
4500
{
4501
struct si_context *sctx = (struct si_context *)ctx;
4502
struct si_screen *sscreen = sctx->screen;
4503
struct si_sampler_state *rstate = CALLOC_STRUCT(si_sampler_state);
4504
unsigned max_aniso = sscreen->force_aniso >= 0 ? sscreen->force_aniso : state->max_anisotropy;
4505
unsigned max_aniso_ratio = si_tex_aniso_filter(max_aniso);
4506
bool trunc_coord = state->min_img_filter == PIPE_TEX_FILTER_NEAREST &&
4507
state->mag_img_filter == PIPE_TEX_FILTER_NEAREST &&
4508
state->compare_mode == PIPE_TEX_COMPARE_NONE;
4509
union pipe_color_union clamped_border_color;
4510
4511
if (!rstate) {
4512
return NULL;
4513
}
4514
4515
/* Validate inputs. */
4516
if (!is_wrap_mode_legal(sscreen, state->wrap_s) ||
4517
!is_wrap_mode_legal(sscreen, state->wrap_t) ||
4518
!is_wrap_mode_legal(sscreen, state->wrap_r) ||
4519
(!sscreen->info.has_3d_cube_border_color_mipmap &&
4520
(state->min_mip_filter != PIPE_TEX_MIPFILTER_NONE ||
4521
state->max_anisotropy > 0))) {
4522
assert(0);
4523
return NULL;
4524
}
4525
4526
#ifndef NDEBUG
4527
rstate->magic = SI_SAMPLER_STATE_MAGIC;
4528
#endif
4529
rstate->val[0] =
4530
(S_008F30_CLAMP_X(si_tex_wrap(state->wrap_s)) | S_008F30_CLAMP_Y(si_tex_wrap(state->wrap_t)) |
4531
S_008F30_CLAMP_Z(si_tex_wrap(state->wrap_r)) | S_008F30_MAX_ANISO_RATIO(max_aniso_ratio) |
4532
S_008F30_DEPTH_COMPARE_FUNC(si_tex_compare(state->compare_func)) |
4533
S_008F30_FORCE_UNNORMALIZED(!state->normalized_coords) |
4534
S_008F30_ANISO_THRESHOLD(max_aniso_ratio >> 1) | S_008F30_ANISO_BIAS(max_aniso_ratio) |
4535
S_008F30_DISABLE_CUBE_WRAP(!state->seamless_cube_map) |
4536
S_008F30_TRUNC_COORD(trunc_coord) |
4537
S_008F30_COMPAT_MODE(sctx->chip_class == GFX8 || sctx->chip_class == GFX9));
4538
rstate->val[1] = (S_008F34_MIN_LOD(S_FIXED(CLAMP(state->min_lod, 0, 15), 8)) |
4539
S_008F34_MAX_LOD(S_FIXED(CLAMP(state->max_lod, 0, 15), 8)) |
4540
S_008F34_PERF_MIP(max_aniso_ratio ? max_aniso_ratio + 6 : 0));
4541
rstate->val[2] = (S_008F38_LOD_BIAS(S_FIXED(CLAMP(state->lod_bias, -16, 16), 8)) |
4542
S_008F38_XY_MAG_FILTER(si_tex_filter(state->mag_img_filter, max_aniso)) |
4543
S_008F38_XY_MIN_FILTER(si_tex_filter(state->min_img_filter, max_aniso)) |
4544
S_008F38_MIP_FILTER(si_tex_mipfilter(state->min_mip_filter)) |
4545
S_008F38_MIP_POINT_PRECLAMP(0));
4546
rstate->val[3] = si_translate_border_color(sctx, state, &state->border_color,
4547
state->border_color_is_integer);
4548
4549
if (sscreen->info.chip_class >= GFX10) {
4550
rstate->val[2] |= S_008F38_ANISO_OVERRIDE_GFX10(1);
4551
} else {
4552
rstate->val[2] |= S_008F38_DISABLE_LSB_CEIL(sctx->chip_class <= GFX8) |
4553
S_008F38_FILTER_PREC_FIX(1) |
4554
S_008F38_ANISO_OVERRIDE_GFX8(sctx->chip_class >= GFX8);
4555
}
4556
4557
/* Create sampler resource for upgraded depth textures. */
4558
memcpy(rstate->upgraded_depth_val, rstate->val, sizeof(rstate->val));
4559
4560
for (unsigned i = 0; i < 4; ++i) {
4561
/* Use channel 0 on purpose, so that we can use OPAQUE_WHITE
4562
* when the border color is 1.0. */
4563
clamped_border_color.f[i] = CLAMP(state->border_color.f[0], 0, 1);
4564
}
4565
4566
if (memcmp(&state->border_color, &clamped_border_color, sizeof(clamped_border_color)) == 0) {
4567
if (sscreen->info.chip_class <= GFX9)
4568
rstate->upgraded_depth_val[3] |= S_008F3C_UPGRADED_DEPTH(1);
4569
} else {
4570
rstate->upgraded_depth_val[3] =
4571
si_translate_border_color(sctx, state, &clamped_border_color, false);
4572
}
4573
4574
return rstate;
4575
}
4576
4577
static void si_set_sample_mask(struct pipe_context *ctx, unsigned sample_mask)
4578
{
4579
struct si_context *sctx = (struct si_context *)ctx;
4580
4581
if (sctx->sample_mask == (uint16_t)sample_mask)
4582
return;
4583
4584
sctx->sample_mask = sample_mask;
4585
si_mark_atom_dirty(sctx, &sctx->atoms.s.sample_mask);
4586
}
4587
4588
static void si_emit_sample_mask(struct si_context *sctx)
4589
{
4590
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
4591
unsigned mask = sctx->sample_mask;
4592
4593
/* Needed for line and polygon smoothing as well as for the Polaris
4594
* small primitive filter. We expect the gallium frontend to take care of
4595
* this for us.
4596
*/
4597
assert(mask == 0xffff || sctx->framebuffer.nr_samples > 1 ||
4598
(mask & 1 && sctx->blitter_running));
4599
4600
radeon_begin(cs);
4601
radeon_set_context_reg_seq(cs, R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0, 2);
4602
radeon_emit(cs, mask | (mask << 16));
4603
radeon_emit(cs, mask | (mask << 16));
4604
radeon_end();
4605
}
4606
4607
static void si_delete_sampler_state(struct pipe_context *ctx, void *state)
4608
{
4609
#ifndef NDEBUG
4610
struct si_sampler_state *s = state;
4611
4612
assert(s->magic == SI_SAMPLER_STATE_MAGIC);
4613
s->magic = 0;
4614
#endif
4615
free(state);
4616
}
4617
4618
/*
4619
* Vertex elements & buffers
4620
*/
4621
4622
struct si_fast_udiv_info32 si_compute_fast_udiv_info32(uint32_t D, unsigned num_bits)
4623
{
4624
struct util_fast_udiv_info info = util_compute_fast_udiv_info(D, num_bits, 32);
4625
4626
struct si_fast_udiv_info32 result = {
4627
info.multiplier,
4628
info.pre_shift,
4629
info.post_shift,
4630
info.increment,
4631
};
4632
return result;
4633
}
4634
4635
static void *si_create_vertex_elements(struct pipe_context *ctx, unsigned count,
4636
const struct pipe_vertex_element *elements)
4637
{
4638
struct si_screen *sscreen = (struct si_screen *)ctx->screen;
4639
struct si_vertex_elements *v = CALLOC_STRUCT(si_vertex_elements);
4640
bool used[SI_NUM_VERTEX_BUFFERS] = {};
4641
struct si_fast_udiv_info32 divisor_factors[SI_MAX_ATTRIBS] = {};
4642
STATIC_ASSERT(sizeof(struct si_fast_udiv_info32) == 16);
4643
STATIC_ASSERT(sizeof(divisor_factors[0].multiplier) == 4);
4644
STATIC_ASSERT(sizeof(divisor_factors[0].pre_shift) == 4);
4645
STATIC_ASSERT(sizeof(divisor_factors[0].post_shift) == 4);
4646
STATIC_ASSERT(sizeof(divisor_factors[0].increment) == 4);
4647
int i;
4648
4649
assert(count <= SI_MAX_ATTRIBS);
4650
if (!v)
4651
return NULL;
4652
4653
v->count = count;
4654
4655
unsigned alloc_count =
4656
count > sscreen->num_vbos_in_user_sgprs ? count - sscreen->num_vbos_in_user_sgprs : 0;
4657
v->vb_desc_list_alloc_size = align(alloc_count * 16, SI_CPDMA_ALIGNMENT);
4658
4659
for (i = 0; i < count; ++i) {
4660
const struct util_format_description *desc;
4661
const struct util_format_channel_description *channel;
4662
int first_non_void;
4663
unsigned vbo_index = elements[i].vertex_buffer_index;
4664
4665
if (vbo_index >= SI_NUM_VERTEX_BUFFERS) {
4666
FREE(v);
4667
return NULL;
4668
}
4669
4670
unsigned instance_divisor = elements[i].instance_divisor;
4671
if (instance_divisor) {
4672
v->uses_instance_divisors = true;
4673
4674
if (instance_divisor == 1) {
4675
v->instance_divisor_is_one |= 1u << i;
4676
} else {
4677
v->instance_divisor_is_fetched |= 1u << i;
4678
divisor_factors[i] = si_compute_fast_udiv_info32(instance_divisor, 32);
4679
}
4680
}
4681
4682
if (!used[vbo_index]) {
4683
v->first_vb_use_mask |= 1 << i;
4684
used[vbo_index] = true;
4685
}
4686
4687
desc = util_format_description(elements[i].src_format);
4688
first_non_void = util_format_get_first_non_void_channel(elements[i].src_format);
4689
channel = first_non_void >= 0 ? &desc->channel[first_non_void] : NULL;
4690
4691
v->format_size[i] = desc->block.bits / 8;
4692
v->src_offset[i] = elements[i].src_offset;
4693
v->vertex_buffer_index[i] = vbo_index;
4694
4695
bool always_fix = false;
4696
union si_vs_fix_fetch fix_fetch;
4697
unsigned log_hw_load_size; /* the load element size as seen by the hardware */
4698
4699
fix_fetch.bits = 0;
4700
log_hw_load_size = MIN2(2, util_logbase2(desc->block.bits) - 3);
4701
4702
if (channel) {
4703
switch (channel->type) {
4704
case UTIL_FORMAT_TYPE_FLOAT:
4705
fix_fetch.u.format = AC_FETCH_FORMAT_FLOAT;
4706
break;
4707
case UTIL_FORMAT_TYPE_FIXED:
4708
fix_fetch.u.format = AC_FETCH_FORMAT_FIXED;
4709
break;
4710
case UTIL_FORMAT_TYPE_SIGNED: {
4711
if (channel->pure_integer)
4712
fix_fetch.u.format = AC_FETCH_FORMAT_SINT;
4713
else if (channel->normalized)
4714
fix_fetch.u.format = AC_FETCH_FORMAT_SNORM;
4715
else
4716
fix_fetch.u.format = AC_FETCH_FORMAT_SSCALED;
4717
break;
4718
}
4719
case UTIL_FORMAT_TYPE_UNSIGNED: {
4720
if (channel->pure_integer)
4721
fix_fetch.u.format = AC_FETCH_FORMAT_UINT;
4722
else if (channel->normalized)
4723
fix_fetch.u.format = AC_FETCH_FORMAT_UNORM;
4724
else
4725
fix_fetch.u.format = AC_FETCH_FORMAT_USCALED;
4726
break;
4727
}
4728
default:
4729
unreachable("bad format type");
4730
}
4731
} else {
4732
switch (elements[i].src_format) {
4733
case PIPE_FORMAT_R11G11B10_FLOAT:
4734
fix_fetch.u.format = AC_FETCH_FORMAT_FLOAT;
4735
break;
4736
default:
4737
unreachable("bad other format");
4738
}
4739
}
4740
4741
if (desc->channel[0].size == 10) {
4742
fix_fetch.u.log_size = 3; /* special encoding for 2_10_10_10 */
4743
log_hw_load_size = 2;
4744
4745
/* The hardware always treats the 2-bit alpha channel as
4746
* unsigned, so a shader workaround is needed. The affected
4747
* chips are GFX8 and older except Stoney (GFX8.1).
4748
*/
4749
always_fix = sscreen->info.chip_class <= GFX8 && sscreen->info.family != CHIP_STONEY &&
4750
channel->type == UTIL_FORMAT_TYPE_SIGNED;
4751
} else if (elements[i].src_format == PIPE_FORMAT_R11G11B10_FLOAT) {
4752
fix_fetch.u.log_size = 3; /* special encoding */
4753
fix_fetch.u.format = AC_FETCH_FORMAT_FIXED;
4754
log_hw_load_size = 2;
4755
} else {
4756
fix_fetch.u.log_size = util_logbase2(channel->size) - 3;
4757
fix_fetch.u.num_channels_m1 = desc->nr_channels - 1;
4758
4759
/* Always fix up:
4760
* - doubles (multiple loads + truncate to float)
4761
* - 32-bit requiring a conversion
4762
*/
4763
always_fix = (fix_fetch.u.log_size == 3) ||
4764
(fix_fetch.u.log_size == 2 && fix_fetch.u.format != AC_FETCH_FORMAT_FLOAT &&
4765
fix_fetch.u.format != AC_FETCH_FORMAT_UINT &&
4766
fix_fetch.u.format != AC_FETCH_FORMAT_SINT);
4767
4768
/* Also fixup 8_8_8 and 16_16_16. */
4769
if (desc->nr_channels == 3 && fix_fetch.u.log_size <= 1) {
4770
always_fix = true;
4771
log_hw_load_size = fix_fetch.u.log_size;
4772
}
4773
}
4774
4775
if (desc->swizzle[0] != PIPE_SWIZZLE_X) {
4776
assert(desc->swizzle[0] == PIPE_SWIZZLE_Z &&
4777
(desc->swizzle[2] == PIPE_SWIZZLE_X || desc->swizzle[2] == PIPE_SWIZZLE_0));
4778
fix_fetch.u.reverse = 1;
4779
}
4780
4781
/* Force the workaround for unaligned access here already if the
4782
* offset relative to the vertex buffer base is unaligned.
4783
*
4784
* There is a theoretical case in which this is too conservative:
4785
* if the vertex buffer's offset is also unaligned in just the
4786
* right way, we end up with an aligned address after all.
4787
* However, this case should be extremely rare in practice (it
4788
* won't happen in well-behaved applications), and taking it
4789
* into account would complicate the fast path (where everything
4790
* is nicely aligned).
4791
*/
4792
bool check_alignment =
4793
log_hw_load_size >= 1 &&
4794
(sscreen->info.chip_class == GFX6 || sscreen->info.chip_class >= GFX10);
4795
bool opencode = sscreen->options.vs_fetch_always_opencode;
4796
4797
if (check_alignment && (elements[i].src_offset & ((1 << log_hw_load_size) - 1)) != 0)
4798
opencode = true;
4799
4800
if (always_fix || check_alignment || opencode)
4801
v->fix_fetch[i] = fix_fetch.bits;
4802
4803
if (opencode)
4804
v->fix_fetch_opencode |= 1 << i;
4805
if (opencode || always_fix)
4806
v->fix_fetch_always |= 1 << i;
4807
4808
if (check_alignment && !opencode) {
4809
assert(log_hw_load_size == 1 || log_hw_load_size == 2);
4810
4811
v->fix_fetch_unaligned |= 1 << i;
4812
v->hw_load_is_dword |= (log_hw_load_size - 1) << i;
4813
v->vb_alignment_check_mask |= 1 << vbo_index;
4814
}
4815
4816
v->rsrc_word3[i] = S_008F0C_DST_SEL_X(si_map_swizzle(desc->swizzle[0])) |
4817
S_008F0C_DST_SEL_Y(si_map_swizzle(desc->swizzle[1])) |
4818
S_008F0C_DST_SEL_Z(si_map_swizzle(desc->swizzle[2])) |
4819
S_008F0C_DST_SEL_W(si_map_swizzle(desc->swizzle[3]));
4820
4821
if (sscreen->info.chip_class >= GFX10) {
4822
const struct gfx10_format *fmt = &gfx10_format_table[elements[i].src_format];
4823
assert(fmt->img_format != 0 && fmt->img_format < 128);
4824
v->rsrc_word3[i] |= S_008F0C_FORMAT(fmt->img_format) | S_008F0C_RESOURCE_LEVEL(1);
4825
} else {
4826
unsigned data_format, num_format;
4827
data_format = si_translate_buffer_dataformat(ctx->screen, desc, first_non_void);
4828
num_format = si_translate_buffer_numformat(ctx->screen, desc, first_non_void);
4829
v->rsrc_word3[i] |= S_008F0C_NUM_FORMAT(num_format) | S_008F0C_DATA_FORMAT(data_format);
4830
}
4831
}
4832
4833
if (v->instance_divisor_is_fetched) {
4834
unsigned num_divisors = util_last_bit(v->instance_divisor_is_fetched);
4835
4836
v->instance_divisor_factor_buffer = (struct si_resource *)pipe_buffer_create(
4837
&sscreen->b, 0, PIPE_USAGE_DEFAULT, num_divisors * sizeof(divisor_factors[0]));
4838
if (!v->instance_divisor_factor_buffer) {
4839
FREE(v);
4840
return NULL;
4841
}
4842
void *map =
4843
sscreen->ws->buffer_map(sscreen->ws, v->instance_divisor_factor_buffer->buf, NULL, PIPE_MAP_WRITE);
4844
memcpy(map, divisor_factors, num_divisors * sizeof(divisor_factors[0]));
4845
}
4846
return v;
4847
}
4848
4849
static void si_bind_vertex_elements(struct pipe_context *ctx, void *state)
4850
{
4851
struct si_context *sctx = (struct si_context *)ctx;
4852
struct si_vertex_elements *old = sctx->vertex_elements;
4853
struct si_vertex_elements *v = (struct si_vertex_elements *)state;
4854
4855
if (!v)
4856
v = sctx->no_velems_state;
4857
4858
sctx->vertex_elements = v;
4859
sctx->num_vertex_elements = v->count;
4860
4861
if (sctx->num_vertex_elements) {
4862
sctx->vertex_buffers_dirty = true;
4863
} else {
4864
sctx->vertex_buffers_dirty = false;
4865
sctx->vertex_buffer_pointer_dirty = false;
4866
sctx->vertex_buffer_user_sgprs_dirty = false;
4867
}
4868
4869
if (old->count != v->count ||
4870
old->uses_instance_divisors != v->uses_instance_divisors ||
4871
/* we don't check which divisors changed */
4872
v->uses_instance_divisors ||
4873
(old->vb_alignment_check_mask ^ v->vb_alignment_check_mask) &
4874
sctx->vertex_buffer_unaligned ||
4875
((v->vb_alignment_check_mask & sctx->vertex_buffer_unaligned) &&
4876
memcmp(old->vertex_buffer_index, v->vertex_buffer_index,
4877
sizeof(v->vertex_buffer_index[0]) * v->count)) ||
4878
/* fix_fetch_{always,opencode,unaligned} and hw_load_is_dword are
4879
* functions of fix_fetch and the src_offset alignment.
4880
* If they change and fix_fetch doesn't, it must be due to different
4881
* src_offset alignment, which is reflected in fix_fetch_opencode. */
4882
old->fix_fetch_opencode != v->fix_fetch_opencode ||
4883
memcmp(old->fix_fetch, v->fix_fetch, sizeof(v->fix_fetch[0]) * v->count))
4884
sctx->do_update_shaders = true;
4885
4886
if (v->instance_divisor_is_fetched) {
4887
struct pipe_constant_buffer cb;
4888
4889
cb.buffer = &v->instance_divisor_factor_buffer->b.b;
4890
cb.user_buffer = NULL;
4891
cb.buffer_offset = 0;
4892
cb.buffer_size = 0xffffffff;
4893
si_set_internal_const_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS, &cb);
4894
}
4895
}
4896
4897
static void si_delete_vertex_element(struct pipe_context *ctx, void *state)
4898
{
4899
struct si_context *sctx = (struct si_context *)ctx;
4900
struct si_vertex_elements *v = (struct si_vertex_elements *)state;
4901
4902
if (sctx->vertex_elements == state)
4903
si_bind_vertex_elements(ctx, sctx->no_velems_state);
4904
4905
si_resource_reference(&v->instance_divisor_factor_buffer, NULL);
4906
FREE(state);
4907
}
4908
4909
static void si_set_vertex_buffers(struct pipe_context *ctx, unsigned start_slot, unsigned count,
4910
unsigned unbind_num_trailing_slots, bool take_ownership,
4911
const struct pipe_vertex_buffer *buffers)
4912
{
4913
struct si_context *sctx = (struct si_context *)ctx;
4914
struct pipe_vertex_buffer *dst = sctx->vertex_buffer + start_slot;
4915
unsigned updated_mask = u_bit_consecutive(start_slot, count + unbind_num_trailing_slots);
4916
uint32_t orig_unaligned = sctx->vertex_buffer_unaligned;
4917
uint32_t unaligned = 0;
4918
int i;
4919
4920
assert(start_slot + count + unbind_num_trailing_slots <= ARRAY_SIZE(sctx->vertex_buffer));
4921
4922
if (buffers) {
4923
if (take_ownership) {
4924
for (i = 0; i < count; i++) {
4925
const struct pipe_vertex_buffer *src = buffers + i;
4926
struct pipe_vertex_buffer *dsti = dst + i;
4927
struct pipe_resource *buf = src->buffer.resource;
4928
unsigned slot_bit = 1 << (start_slot + i);
4929
4930
/* Only unreference bound vertex buffers. (take_ownership) */
4931
pipe_resource_reference(&dsti->buffer.resource, NULL);
4932
4933
if (src->buffer_offset & 3 || src->stride & 3)
4934
unaligned |= slot_bit;
4935
4936
si_context_add_resource_size(sctx, buf);
4937
if (buf)
4938
si_resource(buf)->bind_history |= PIPE_BIND_VERTEX_BUFFER;
4939
}
4940
/* take_ownership allows us to copy pipe_resource pointers without refcounting. */
4941
memcpy(dst, buffers, count * sizeof(struct pipe_vertex_buffer));
4942
} else {
4943
for (i = 0; i < count; i++) {
4944
const struct pipe_vertex_buffer *src = buffers + i;
4945
struct pipe_vertex_buffer *dsti = dst + i;
4946
struct pipe_resource *buf = src->buffer.resource;
4947
unsigned slot_bit = 1 << (start_slot + i);
4948
4949
pipe_resource_reference(&dsti->buffer.resource, buf);
4950
dsti->buffer_offset = src->buffer_offset;
4951
dsti->stride = src->stride;
4952
4953
if (dsti->buffer_offset & 3 || dsti->stride & 3)
4954
unaligned |= slot_bit;
4955
4956
si_context_add_resource_size(sctx, buf);
4957
if (buf)
4958
si_resource(buf)->bind_history |= PIPE_BIND_VERTEX_BUFFER;
4959
}
4960
}
4961
} else {
4962
for (i = 0; i < count; i++)
4963
pipe_resource_reference(&dst[i].buffer.resource, NULL);
4964
}
4965
4966
for (i = 0; i < unbind_num_trailing_slots; i++)
4967
pipe_resource_reference(&dst[count + i].buffer.resource, NULL);
4968
4969
sctx->vertex_buffers_dirty = sctx->num_vertex_elements > 0;
4970
sctx->vertex_buffer_unaligned = (orig_unaligned & ~updated_mask) | unaligned;
4971
4972
/* Check whether alignment may have changed in a way that requires
4973
* shader changes. This check is conservative: a vertex buffer can only
4974
* trigger a shader change if the misalignment amount changes (e.g.
4975
* from byte-aligned to short-aligned), but we only keep track of
4976
* whether buffers are at least dword-aligned, since that should always
4977
* be the case in well-behaved applications anyway.
4978
*/
4979
if ((sctx->vertex_elements->vb_alignment_check_mask &
4980
(unaligned | orig_unaligned) & updated_mask))
4981
sctx->do_update_shaders = true;
4982
}
4983
4984
/*
4985
* Misc
4986
*/
4987
4988
static void si_set_tess_state(struct pipe_context *ctx, const float default_outer_level[4],
4989
const float default_inner_level[2])
4990
{
4991
struct si_context *sctx = (struct si_context *)ctx;
4992
struct pipe_constant_buffer cb;
4993
float array[8];
4994
4995
memcpy(array, default_outer_level, sizeof(float) * 4);
4996
memcpy(array + 4, default_inner_level, sizeof(float) * 2);
4997
4998
cb.buffer = NULL;
4999
cb.user_buffer = array;
5000
cb.buffer_offset = 0;
5001
cb.buffer_size = sizeof(array);
5002
5003
si_set_internal_const_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, &cb);
5004
}
5005
5006
static void si_texture_barrier(struct pipe_context *ctx, unsigned flags)
5007
{
5008
struct si_context *sctx = (struct si_context *)ctx;
5009
5010
si_update_fb_dirtiness_after_rendering(sctx);
5011
5012
/* Multisample surfaces are flushed in si_decompress_textures. */
5013
if (sctx->framebuffer.uncompressed_cb_mask) {
5014
si_make_CB_shader_coherent(sctx, sctx->framebuffer.nr_samples,
5015
sctx->framebuffer.CB_has_shader_readable_metadata,
5016
sctx->framebuffer.all_DCC_pipe_aligned);
5017
}
5018
}
5019
5020
/* This only ensures coherency for shader image/buffer stores. */
5021
static void si_memory_barrier(struct pipe_context *ctx, unsigned flags)
5022
{
5023
struct si_context *sctx = (struct si_context *)ctx;
5024
5025
if (!(flags & ~PIPE_BARRIER_UPDATE))
5026
return;
5027
5028
/* Subsequent commands must wait for all shader invocations to
5029
* complete. */
5030
sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH |
5031
SI_CONTEXT_PFP_SYNC_ME;
5032
5033
if (flags & PIPE_BARRIER_CONSTANT_BUFFER)
5034
sctx->flags |= SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE;
5035
5036
if (flags & (PIPE_BARRIER_VERTEX_BUFFER | PIPE_BARRIER_SHADER_BUFFER | PIPE_BARRIER_TEXTURE |
5037
PIPE_BARRIER_IMAGE | PIPE_BARRIER_STREAMOUT_BUFFER | PIPE_BARRIER_GLOBAL_BUFFER)) {
5038
/* As far as I can tell, L1 contents are written back to L2
5039
* automatically at end of shader, but the contents of other
5040
* L1 caches might still be stale. */
5041
sctx->flags |= SI_CONTEXT_INV_VCACHE;
5042
}
5043
5044
if (flags & PIPE_BARRIER_INDEX_BUFFER) {
5045
/* Indices are read through TC L2 since GFX8.
5046
* L1 isn't used.
5047
*/
5048
if (sctx->screen->info.chip_class <= GFX7)
5049
sctx->flags |= SI_CONTEXT_WB_L2;
5050
}
5051
5052
/* MSAA color, any depth and any stencil are flushed in
5053
* si_decompress_textures when needed.
5054
*/
5055
if (flags & PIPE_BARRIER_FRAMEBUFFER && sctx->framebuffer.uncompressed_cb_mask) {
5056
sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
5057
5058
if (sctx->chip_class <= GFX8)
5059
sctx->flags |= SI_CONTEXT_WB_L2;
5060
}
5061
5062
/* Indirect buffers use TC L2 on GFX9, but not older hw. */
5063
if (sctx->screen->info.chip_class <= GFX8 && flags & PIPE_BARRIER_INDIRECT_BUFFER)
5064
sctx->flags |= SI_CONTEXT_WB_L2;
5065
}
5066
5067
static void *si_create_blend_custom(struct si_context *sctx, unsigned mode)
5068
{
5069
struct pipe_blend_state blend;
5070
5071
memset(&blend, 0, sizeof(blend));
5072
blend.independent_blend_enable = true;
5073
blend.rt[0].colormask = 0xf;
5074
return si_create_blend_state_mode(&sctx->b, &blend, mode);
5075
}
5076
5077
void si_init_state_compute_functions(struct si_context *sctx)
5078
{
5079
sctx->b.create_sampler_state = si_create_sampler_state;
5080
sctx->b.delete_sampler_state = si_delete_sampler_state;
5081
sctx->b.create_sampler_view = si_create_sampler_view;
5082
sctx->b.sampler_view_destroy = si_sampler_view_destroy;
5083
sctx->b.memory_barrier = si_memory_barrier;
5084
}
5085
5086
void si_init_state_functions(struct si_context *sctx)
5087
{
5088
sctx->atoms.s.framebuffer.emit = si_emit_framebuffer_state;
5089
sctx->atoms.s.msaa_sample_locs.emit = si_emit_msaa_sample_locs;
5090
sctx->atoms.s.db_render_state.emit = si_emit_db_render_state;
5091
sctx->atoms.s.dpbb_state.emit = si_emit_dpbb_state;
5092
sctx->atoms.s.msaa_config.emit = si_emit_msaa_config;
5093
sctx->atoms.s.sample_mask.emit = si_emit_sample_mask;
5094
sctx->atoms.s.cb_render_state.emit = si_emit_cb_render_state;
5095
sctx->atoms.s.blend_color.emit = si_emit_blend_color;
5096
sctx->atoms.s.clip_regs.emit = si_emit_clip_regs;
5097
sctx->atoms.s.clip_state.emit = si_emit_clip_state;
5098
sctx->atoms.s.stencil_ref.emit = si_emit_stencil_ref;
5099
5100
sctx->b.create_blend_state = si_create_blend_state;
5101
sctx->b.bind_blend_state = si_bind_blend_state;
5102
sctx->b.delete_blend_state = si_delete_blend_state;
5103
sctx->b.set_blend_color = si_set_blend_color;
5104
5105
sctx->b.create_rasterizer_state = si_create_rs_state;
5106
sctx->b.bind_rasterizer_state = si_bind_rs_state;
5107
sctx->b.delete_rasterizer_state = si_delete_rs_state;
5108
5109
sctx->b.create_depth_stencil_alpha_state = si_create_dsa_state;
5110
sctx->b.bind_depth_stencil_alpha_state = si_bind_dsa_state;
5111
sctx->b.delete_depth_stencil_alpha_state = si_delete_dsa_state;
5112
5113
sctx->custom_dsa_flush = si_create_db_flush_dsa(sctx);
5114
sctx->custom_blend_resolve = si_create_blend_custom(sctx, V_028808_CB_RESOLVE);
5115
sctx->custom_blend_fmask_decompress = si_create_blend_custom(sctx, V_028808_CB_FMASK_DECOMPRESS);
5116
sctx->custom_blend_eliminate_fastclear =
5117
si_create_blend_custom(sctx, V_028808_CB_ELIMINATE_FAST_CLEAR);
5118
sctx->custom_blend_dcc_decompress = si_create_blend_custom(sctx, V_028808_CB_DCC_DECOMPRESS);
5119
5120
sctx->b.set_clip_state = si_set_clip_state;
5121
sctx->b.set_stencil_ref = si_set_stencil_ref;
5122
5123
sctx->b.set_framebuffer_state = si_set_framebuffer_state;
5124
5125
sctx->b.set_sample_mask = si_set_sample_mask;
5126
5127
sctx->b.create_vertex_elements_state = si_create_vertex_elements;
5128
sctx->b.bind_vertex_elements_state = si_bind_vertex_elements;
5129
sctx->b.delete_vertex_elements_state = si_delete_vertex_element;
5130
sctx->b.set_vertex_buffers = si_set_vertex_buffers;
5131
5132
sctx->b.texture_barrier = si_texture_barrier;
5133
sctx->b.set_min_samples = si_set_min_samples;
5134
sctx->b.set_tess_state = si_set_tess_state;
5135
5136
sctx->b.set_active_query_state = si_set_active_query_state;
5137
}
5138
5139
void si_init_screen_state_functions(struct si_screen *sscreen)
5140
{
5141
sscreen->b.is_format_supported = si_is_format_supported;
5142
5143
if (sscreen->info.chip_class >= GFX10) {
5144
sscreen->make_texture_descriptor = gfx10_make_texture_descriptor;
5145
} else {
5146
sscreen->make_texture_descriptor = si_make_texture_descriptor;
5147
}
5148
}
5149
5150
static void si_set_grbm_gfx_index(struct si_context *sctx, struct si_pm4_state *pm4, unsigned value)
5151
{
5152
unsigned reg = sctx->chip_class >= GFX7 ? R_030800_GRBM_GFX_INDEX : R_00802C_GRBM_GFX_INDEX;
5153
si_pm4_set_reg(pm4, reg, value);
5154
}
5155
5156
static void si_set_grbm_gfx_index_se(struct si_context *sctx, struct si_pm4_state *pm4, unsigned se)
5157
{
5158
assert(se == ~0 || se < sctx->screen->info.max_se);
5159
si_set_grbm_gfx_index(sctx, pm4,
5160
(se == ~0 ? S_030800_SE_BROADCAST_WRITES(1) : S_030800_SE_INDEX(se)) |
5161
S_030800_SH_BROADCAST_WRITES(1) |
5162
S_030800_INSTANCE_BROADCAST_WRITES(1));
5163
}
5164
5165
static void si_write_harvested_raster_configs(struct si_context *sctx, struct si_pm4_state *pm4,
5166
unsigned raster_config, unsigned raster_config_1)
5167
{
5168
unsigned num_se = MAX2(sctx->screen->info.max_se, 1);
5169
unsigned raster_config_se[4];
5170
unsigned se;
5171
5172
ac_get_harvested_configs(&sctx->screen->info, raster_config, &raster_config_1, raster_config_se);
5173
5174
for (se = 0; se < num_se; se++) {
5175
si_set_grbm_gfx_index_se(sctx, pm4, se);
5176
si_pm4_set_reg(pm4, R_028350_PA_SC_RASTER_CONFIG, raster_config_se[se]);
5177
}
5178
si_set_grbm_gfx_index(sctx, pm4, ~0);
5179
5180
if (sctx->chip_class >= GFX7) {
5181
si_pm4_set_reg(pm4, R_028354_PA_SC_RASTER_CONFIG_1, raster_config_1);
5182
}
5183
}
5184
5185
static void si_set_raster_config(struct si_context *sctx, struct si_pm4_state *pm4)
5186
{
5187
struct si_screen *sscreen = sctx->screen;
5188
unsigned num_rb = MIN2(sscreen->info.max_render_backends, 16);
5189
unsigned rb_mask = sscreen->info.enabled_rb_mask;
5190
unsigned raster_config = sscreen->pa_sc_raster_config;
5191
unsigned raster_config_1 = sscreen->pa_sc_raster_config_1;
5192
5193
if (!rb_mask || util_bitcount(rb_mask) >= num_rb) {
5194
/* Always use the default config when all backends are enabled
5195
* (or when we failed to determine the enabled backends).
5196
*/
5197
si_pm4_set_reg(pm4, R_028350_PA_SC_RASTER_CONFIG, raster_config);
5198
if (sctx->chip_class >= GFX7)
5199
si_pm4_set_reg(pm4, R_028354_PA_SC_RASTER_CONFIG_1, raster_config_1);
5200
} else {
5201
si_write_harvested_raster_configs(sctx, pm4, raster_config, raster_config_1);
5202
}
5203
}
5204
5205
void si_init_cs_preamble_state(struct si_context *sctx, bool uses_reg_shadowing)
5206
{
5207
struct si_screen *sscreen = sctx->screen;
5208
uint64_t border_color_va = sctx->border_color_buffer->gpu_address;
5209
bool has_clear_state = sscreen->info.has_clear_state;
5210
struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
5211
5212
if (!pm4)
5213
return;
5214
5215
if (!uses_reg_shadowing) {
5216
si_pm4_cmd_add(pm4, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
5217
si_pm4_cmd_add(pm4, CC0_UPDATE_LOAD_ENABLES(1));
5218
si_pm4_cmd_add(pm4, CC1_UPDATE_SHADOW_ENABLES(1));
5219
5220
if (has_clear_state) {
5221
si_pm4_cmd_add(pm4, PKT3(PKT3_CLEAR_STATE, 0, 0));
5222
si_pm4_cmd_add(pm4, 0);
5223
}
5224
}
5225
5226
/* CLEAR_STATE doesn't restore these correctly. */
5227
si_pm4_set_reg(pm4, R_028240_PA_SC_GENERIC_SCISSOR_TL, S_028240_WINDOW_OFFSET_DISABLE(1));
5228
si_pm4_set_reg(pm4, R_028244_PA_SC_GENERIC_SCISSOR_BR,
5229
S_028244_BR_X(16384) | S_028244_BR_Y(16384));
5230
5231
si_pm4_set_reg(pm4, R_028A18_VGT_HOS_MAX_TESS_LEVEL, fui(64));
5232
if (!has_clear_state)
5233
si_pm4_set_reg(pm4, R_028A1C_VGT_HOS_MIN_TESS_LEVEL, fui(0));
5234
5235
if (!has_clear_state) {
5236
si_pm4_set_reg(pm4, R_028230_PA_SC_EDGERULE,
5237
S_028230_ER_TRI(0xA) | S_028230_ER_POINT(0xA) | S_028230_ER_RECT(0xA) |
5238
/* Required by DX10_DIAMOND_TEST_ENA: */
5239
S_028230_ER_LINE_LR(0x1A) | S_028230_ER_LINE_RL(0x26) |
5240
S_028230_ER_LINE_TB(0xA) | S_028230_ER_LINE_BT(0xA));
5241
si_pm4_set_reg(pm4, R_028820_PA_CL_NANINF_CNTL, 0);
5242
si_pm4_set_reg(pm4, R_028AC0_DB_SRESULTS_COMPARE_STATE0, 0x0);
5243
si_pm4_set_reg(pm4, R_028AC4_DB_SRESULTS_COMPARE_STATE1, 0x0);
5244
si_pm4_set_reg(pm4, R_028AC8_DB_PRELOAD_CONTROL, 0x0);
5245
si_pm4_set_reg(pm4, R_02800C_DB_RENDER_OVERRIDE, 0);
5246
si_pm4_set_reg(pm4, R_028A5C_VGT_GS_PER_VS, 0x2);
5247
si_pm4_set_reg(pm4, R_028A8C_VGT_PRIMITIVEID_RESET, 0x0);
5248
si_pm4_set_reg(pm4, R_028B98_VGT_STRMOUT_BUFFER_CONFIG, 0x0);
5249
si_pm4_set_reg(pm4, R_028AB8_VGT_VTX_CNT_EN, 0x0);
5250
}
5251
5252
si_pm4_set_reg(pm4, R_028080_TA_BC_BASE_ADDR, border_color_va >> 8);
5253
if (sctx->chip_class >= GFX7)
5254
si_pm4_set_reg(pm4, R_028084_TA_BC_BASE_ADDR_HI, S_028084_ADDRESS(border_color_va >> 40));
5255
5256
if (sctx->chip_class == GFX6) {
5257
si_pm4_set_reg(pm4, R_008A14_PA_CL_ENHANCE,
5258
S_008A14_NUM_CLIP_SEQ(3) | S_008A14_CLIP_VTX_REORDER_ENA(1));
5259
}
5260
5261
if (sctx->chip_class <= GFX7 || !has_clear_state) {
5262
si_pm4_set_reg(pm4, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL, 14);
5263
si_pm4_set_reg(pm4, R_028C5C_VGT_OUT_DEALLOC_CNTL, 16);
5264
5265
/* CLEAR_STATE doesn't clear these correctly on certain generations.
5266
* I don't know why. Deduced by trial and error.
5267
*/
5268
si_pm4_set_reg(pm4, R_028B28_VGT_STRMOUT_DRAW_OPAQUE_OFFSET, 0);
5269
si_pm4_set_reg(pm4, R_028204_PA_SC_WINDOW_SCISSOR_TL, S_028204_WINDOW_OFFSET_DISABLE(1));
5270
si_pm4_set_reg(pm4, R_028030_PA_SC_SCREEN_SCISSOR_TL, 0);
5271
si_pm4_set_reg(pm4, R_028034_PA_SC_SCREEN_SCISSOR_BR,
5272
S_028034_BR_X(16384) | S_028034_BR_Y(16384));
5273
}
5274
5275
if (sctx->chip_class >= GFX10) {
5276
si_pm4_set_reg(pm4, R_028038_DB_DFSM_CONTROL,
5277
S_028038_PUNCHOUT_MODE(V_028038_FORCE_OFF) |
5278
S_028038_POPS_DRAIN_PS_ON_OVERLAP(1));
5279
}
5280
5281
unsigned cu_mask_ps = 0xffffffff;
5282
5283
/* It's wasteful to enable all CUs for PS if shader arrays have a different
5284
* number of CUs. The reason is that the hardware sends the same number of PS
5285
* waves to each shader array, so the slowest shader array limits the performance.
5286
* Disable the extra CUs for PS in other shader arrays to save power and thus
5287
* increase clocks for busy CUs. In the future, we might disable or enable this
5288
* tweak only for certain apps.
5289
*/
5290
if (sctx->chip_class >= GFX10_3)
5291
cu_mask_ps = u_bit_consecutive(0, sscreen->info.min_good_cu_per_sa);
5292
5293
if (sctx->chip_class >= GFX7) {
5294
si_pm4_set_reg(pm4, R_00B01C_SPI_SHADER_PGM_RSRC3_PS,
5295
S_00B01C_CU_EN(cu_mask_ps) | S_00B01C_WAVE_LIMIT(0x3F));
5296
}
5297
5298
if (sctx->chip_class <= GFX8) {
5299
si_set_raster_config(sctx, pm4);
5300
5301
/* FIXME calculate these values somehow ??? */
5302
si_pm4_set_reg(pm4, R_028A54_VGT_GS_PER_ES, SI_GS_PER_ES);
5303
si_pm4_set_reg(pm4, R_028A58_VGT_ES_PER_GS, 0x40);
5304
5305
/* These registers, when written, also overwrite the CLEAR_STATE
5306
* context, so we can't rely on CLEAR_STATE setting them.
5307
* It would be an issue if there was another UMD changing them.
5308
*/
5309
si_pm4_set_reg(pm4, R_028400_VGT_MAX_VTX_INDX, ~0);
5310
si_pm4_set_reg(pm4, R_028404_VGT_MIN_VTX_INDX, 0);
5311
si_pm4_set_reg(pm4, R_028408_VGT_INDX_OFFSET, 0);
5312
}
5313
5314
if (sctx->chip_class >= GFX7 && sctx->chip_class <= GFX8) {
5315
si_pm4_set_reg(pm4, R_00B51C_SPI_SHADER_PGM_RSRC3_LS,
5316
S_00B51C_CU_EN(0xffff) | S_00B51C_WAVE_LIMIT(0x3F));
5317
si_pm4_set_reg(pm4, R_00B41C_SPI_SHADER_PGM_RSRC3_HS, S_00B41C_WAVE_LIMIT(0x3F));
5318
si_pm4_set_reg(pm4, R_00B31C_SPI_SHADER_PGM_RSRC3_ES,
5319
S_00B31C_CU_EN(0xffff) | S_00B31C_WAVE_LIMIT(0x3F));
5320
5321
/* If this is 0, Bonaire can hang even if GS isn't being used.
5322
* Other chips are unaffected. These are suboptimal values,
5323
* but we don't use on-chip GS.
5324
*/
5325
si_pm4_set_reg(pm4, R_028A44_VGT_GS_ONCHIP_CNTL,
5326
S_028A44_ES_VERTS_PER_SUBGRP(64) | S_028A44_GS_PRIMS_PER_SUBGRP(4));
5327
}
5328
5329
if (sctx->chip_class == GFX8) {
5330
unsigned vgt_tess_distribution;
5331
5332
vgt_tess_distribution = S_028B50_ACCUM_ISOLINE(32) | S_028B50_ACCUM_TRI(11) |
5333
S_028B50_ACCUM_QUAD(11) | S_028B50_DONUT_SPLIT_GFX81(16);
5334
5335
/* Testing with Unigine Heaven extreme tesselation yielded best results
5336
* with TRAP_SPLIT = 3.
5337
*/
5338
if (sctx->family == CHIP_FIJI || sctx->family >= CHIP_POLARIS10)
5339
vgt_tess_distribution |= S_028B50_TRAP_SPLIT(3);
5340
5341
si_pm4_set_reg(pm4, R_028B50_VGT_TESS_DISTRIBUTION, vgt_tess_distribution);
5342
}
5343
5344
if (sscreen->info.chip_class <= GFX9) {
5345
si_pm4_set_reg(pm4, R_028AA0_VGT_INSTANCE_STEP_RATE_0, 1);
5346
}
5347
5348
if (sctx->chip_class == GFX9) {
5349
si_pm4_set_reg(pm4, R_030920_VGT_MAX_VTX_INDX, ~0);
5350
si_pm4_set_reg(pm4, R_030924_VGT_MIN_VTX_INDX, 0);
5351
si_pm4_set_reg(pm4, R_030928_VGT_INDX_OFFSET, 0);
5352
5353
si_pm4_set_reg(pm4, R_028060_DB_DFSM_CONTROL,
5354
S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF) |
5355
S_028060_POPS_DRAIN_PS_ON_OVERLAP(1));
5356
}
5357
5358
if (sctx->chip_class >= GFX9) {
5359
si_pm4_set_reg(pm4, R_00B41C_SPI_SHADER_PGM_RSRC3_HS,
5360
S_00B41C_CU_EN(0xffff) | S_00B41C_WAVE_LIMIT(0x3F));
5361
5362
si_pm4_set_reg(pm4, R_028B50_VGT_TESS_DISTRIBUTION,
5363
S_028B50_ACCUM_ISOLINE(40) | S_028B50_ACCUM_TRI(30) | S_028B50_ACCUM_QUAD(24) |
5364
S_028B50_DONUT_SPLIT_GFX9(24) | S_028B50_TRAP_SPLIT(6));
5365
si_pm4_set_reg(pm4, R_028C48_PA_SC_BINNER_CNTL_1,
5366
S_028C48_MAX_ALLOC_COUNT(sscreen->info.pbb_max_alloc_count - 1) |
5367
S_028C48_MAX_PRIM_PER_BATCH(1023));
5368
si_pm4_set_reg(pm4, R_028C4C_PA_SC_CONSERVATIVE_RASTERIZATION_CNTL,
5369
S_028C4C_NULL_SQUAD_AA_MASK_ENABLE(1));
5370
5371
si_pm4_set_reg(pm4, R_030968_VGT_INSTANCE_BASE_ID, 0);
5372
si_pm4_set_reg(pm4, R_0301EC_CP_COHER_START_DELAY,
5373
sctx->chip_class >= GFX10 ? 0x20 : 0);
5374
}
5375
5376
if (sctx->chip_class >= GFX10) {
5377
/* Logical CUs 16 - 31 */
5378
si_pm4_set_reg(pm4, R_00B004_SPI_SHADER_PGM_RSRC4_PS, S_00B004_CU_EN(cu_mask_ps >> 16));
5379
si_pm4_set_reg(pm4, R_00B104_SPI_SHADER_PGM_RSRC4_VS, S_00B104_CU_EN(0xffff));
5380
si_pm4_set_reg(pm4, R_00B404_SPI_SHADER_PGM_RSRC4_HS, S_00B404_CU_EN(0xffff));
5381
5382
si_pm4_set_reg(pm4, R_00B0C8_SPI_SHADER_USER_ACCUM_PS_0, 0);
5383
si_pm4_set_reg(pm4, R_00B0CC_SPI_SHADER_USER_ACCUM_PS_1, 0);
5384
si_pm4_set_reg(pm4, R_00B0D0_SPI_SHADER_USER_ACCUM_PS_2, 0);
5385
si_pm4_set_reg(pm4, R_00B0D4_SPI_SHADER_USER_ACCUM_PS_3, 0);
5386
si_pm4_set_reg(pm4, R_00B1C8_SPI_SHADER_USER_ACCUM_VS_0, 0);
5387
si_pm4_set_reg(pm4, R_00B1CC_SPI_SHADER_USER_ACCUM_VS_1, 0);
5388
si_pm4_set_reg(pm4, R_00B1D0_SPI_SHADER_USER_ACCUM_VS_2, 0);
5389
si_pm4_set_reg(pm4, R_00B1D4_SPI_SHADER_USER_ACCUM_VS_3, 0);
5390
si_pm4_set_reg(pm4, R_00B2C8_SPI_SHADER_USER_ACCUM_ESGS_0, 0);
5391
si_pm4_set_reg(pm4, R_00B2CC_SPI_SHADER_USER_ACCUM_ESGS_1, 0);
5392
si_pm4_set_reg(pm4, R_00B2D0_SPI_SHADER_USER_ACCUM_ESGS_2, 0);
5393
si_pm4_set_reg(pm4, R_00B2D4_SPI_SHADER_USER_ACCUM_ESGS_3, 0);
5394
si_pm4_set_reg(pm4, R_00B4C8_SPI_SHADER_USER_ACCUM_LSHS_0, 0);
5395
si_pm4_set_reg(pm4, R_00B4CC_SPI_SHADER_USER_ACCUM_LSHS_1, 0);
5396
si_pm4_set_reg(pm4, R_00B4D0_SPI_SHADER_USER_ACCUM_LSHS_2, 0);
5397
si_pm4_set_reg(pm4, R_00B4D4_SPI_SHADER_USER_ACCUM_LSHS_3, 0);
5398
5399
si_pm4_set_reg(pm4, R_00B0C0_SPI_SHADER_REQ_CTRL_PS,
5400
S_00B0C0_SOFT_GROUPING_EN(1) |
5401
S_00B0C0_NUMBER_OF_REQUESTS_PER_CU(4 - 1));
5402
si_pm4_set_reg(pm4, R_00B1C0_SPI_SHADER_REQ_CTRL_VS, 0);
5403
5404
/* Enable CMASK/HTILE/DCC caching in L2 for small chips. */
5405
unsigned meta_write_policy, meta_read_policy;
5406
if (sscreen->info.max_render_backends <= 4) {
5407
meta_write_policy = V_02807C_CACHE_LRU_WR; /* cache writes */
5408
meta_read_policy = V_02807C_CACHE_LRU_RD; /* cache reads */
5409
} else {
5410
meta_write_policy = V_02807C_CACHE_STREAM; /* write combine */
5411
meta_read_policy = V_02807C_CACHE_NOA; /* don't cache reads */
5412
}
5413
5414
si_pm4_set_reg(pm4, R_02807C_DB_RMI_L2_CACHE_CONTROL,
5415
S_02807C_Z_WR_POLICY(V_02807C_CACHE_STREAM) |
5416
S_02807C_S_WR_POLICY(V_02807C_CACHE_STREAM) |
5417
S_02807C_HTILE_WR_POLICY(meta_write_policy) |
5418
S_02807C_ZPCPSD_WR_POLICY(V_02807C_CACHE_STREAM) |
5419
S_02807C_Z_RD_POLICY(V_02807C_CACHE_NOA) |
5420
S_02807C_S_RD_POLICY(V_02807C_CACHE_NOA) |
5421
S_02807C_HTILE_RD_POLICY(meta_read_policy));
5422
si_pm4_set_reg(pm4, R_028410_CB_RMI_GL2_CACHE_CONTROL,
5423
S_028410_CMASK_WR_POLICY(meta_write_policy) |
5424
S_028410_FMASK_WR_POLICY(V_028410_CACHE_STREAM) |
5425
S_028410_DCC_WR_POLICY(meta_write_policy) |
5426
S_028410_COLOR_WR_POLICY(V_028410_CACHE_STREAM) |
5427
S_028410_CMASK_RD_POLICY(meta_read_policy) |
5428
S_028410_FMASK_RD_POLICY(V_028410_CACHE_NOA) |
5429
S_028410_DCC_RD_POLICY(meta_read_policy) |
5430
S_028410_COLOR_RD_POLICY(V_028410_CACHE_NOA));
5431
5432
si_pm4_set_reg(pm4, R_028428_CB_COVERAGE_OUT_CONTROL, 0);
5433
si_pm4_set_reg(pm4, R_028A98_VGT_DRAW_PAYLOAD_CNTL, 0);
5434
5435
/* Break up a pixel wave if it contains deallocs for more than
5436
* half the parameter cache.
5437
*
5438
* To avoid a deadlock where pixel waves aren't launched
5439
* because they're waiting for more pixels while the frontend
5440
* is stuck waiting for PC space, the maximum allowed value is
5441
* the size of the PC minus the largest possible allocation for
5442
* a single primitive shader subgroup.
5443
*/
5444
si_pm4_set_reg(pm4, R_028C50_PA_SC_NGG_MODE_CNTL, S_028C50_MAX_DEALLOCS_IN_WAVE(512));
5445
/* Reuse for legacy (non-NGG) only. */
5446
si_pm4_set_reg(pm4, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL, 14);
5447
5448
if (!has_clear_state) {
5449
si_pm4_set_reg(pm4, R_02835C_PA_SC_TILE_STEERING_OVERRIDE,
5450
sscreen->info.pa_sc_tile_steering_override);
5451
}
5452
5453
5454
si_pm4_set_reg(pm4, R_030964_GE_MAX_VTX_INDX, ~0);
5455
si_pm4_set_reg(pm4, R_030924_GE_MIN_VTX_INDX, 0);
5456
si_pm4_set_reg(pm4, R_030928_GE_INDX_OFFSET, 0);
5457
si_pm4_set_reg(pm4, R_03097C_GE_STEREO_CNTL, 0);
5458
si_pm4_set_reg(pm4, R_030988_GE_USER_VGPR_EN, 0);
5459
}
5460
5461
if (sctx->chip_class >= GFX10_3) {
5462
si_pm4_set_reg(pm4, R_028750_SX_PS_DOWNCONVERT_CONTROL, 0xff);
5463
/* The rate combiners have no effect if they are disabled like this:
5464
* VERTEX_RATE: BYPASS_VTX_RATE_COMBINER = 1
5465
* PRIMITIVE_RATE: BYPASS_PRIM_RATE_COMBINER = 1
5466
* HTILE_RATE: VRS_HTILE_ENCODING = 0
5467
* SAMPLE_ITER: PS_ITER_SAMPLE = 0
5468
*
5469
* Use OVERRIDE, which will ignore results from previous combiners.
5470
* (e.g. enabled sample shading overrides the vertex rate)
5471
*/
5472
si_pm4_set_reg(pm4, R_028848_PA_CL_VRS_CNTL,
5473
S_028848_VERTEX_RATE_COMBINER_MODE(V_028848_VRS_COMB_MODE_OVERRIDE) |
5474
S_028848_SAMPLE_ITER_COMBINER_MODE(V_028848_VRS_COMB_MODE_OVERRIDE));
5475
}
5476
5477
sctx->cs_preamble_state = pm4;
5478
}
5479
5480