Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/softpipe/sp_context.h
4570 views
1
/**************************************************************************
2
*
3
* Copyright 2007 VMware, Inc.
4
* All Rights Reserved.
5
*
6
* Permission is hereby granted, free of charge, to any person obtaining a
7
* copy of this software and associated documentation files (the
8
* "Software"), to deal in the Software without restriction, including
9
* without limitation the rights to use, copy, modify, merge, publish,
10
* distribute, sub license, and/or sell copies of the Software, and to
11
* permit persons to whom the Software is furnished to do so, subject to
12
* the following conditions:
13
*
14
* The above copyright notice and this permission notice (including the
15
* next paragraph) shall be included in all copies or substantial portions
16
* of the Software.
17
*
18
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
*
26
**************************************************************************/
27
28
/* Authors: Keith Whitwell <[email protected]>
29
*/
30
31
#ifndef SP_CONTEXT_H
32
#define SP_CONTEXT_H
33
34
#include "pipe/p_context.h"
35
#include "util/u_blitter.h"
36
37
#include "draw/draw_vertex.h"
38
39
#include "sp_quad_pipe.h"
40
#include "sp_setup.h"
41
42
43
/** Do polygon stipple in the draw module? */
44
#define DO_PSTIPPLE_IN_DRAW_MODULE 0
45
46
/** Do polygon stipple with the util module? */
47
#define DO_PSTIPPLE_IN_HELPER_MODULE 1
48
49
50
struct softpipe_vbuf_render;
51
struct draw_context;
52
struct draw_stage;
53
struct softpipe_tile_cache;
54
struct softpipe_tex_tile_cache;
55
struct sp_fragment_shader;
56
struct sp_vertex_shader;
57
struct sp_velems_state;
58
struct sp_so_state;
59
60
struct softpipe_context {
61
struct pipe_context pipe; /**< base class */
62
63
/** Constant state objects */
64
struct pipe_blend_state *blend;
65
struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
66
struct pipe_depth_stencil_alpha_state *depth_stencil;
67
struct pipe_rasterizer_state *rasterizer;
68
struct sp_fragment_shader *fs;
69
struct sp_fragment_shader_variant *fs_variant;
70
struct sp_vertex_shader *vs;
71
struct sp_geometry_shader *gs;
72
struct sp_velems_state *velems;
73
struct sp_so_state *so;
74
struct sp_compute_shader *cs;
75
76
/** Other rendering state */
77
struct pipe_blend_color blend_color;
78
struct pipe_blend_color blend_color_clamped;
79
struct pipe_stencil_ref stencil_ref;
80
struct pipe_clip_state clip;
81
struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
82
struct pipe_framebuffer_state framebuffer;
83
struct pipe_poly_stipple poly_stipple;
84
struct pipe_scissor_state scissors[PIPE_MAX_VIEWPORTS];
85
struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
86
87
struct pipe_image_view images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES];
88
struct pipe_shader_buffer buffers[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
89
struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
90
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
91
struct pipe_resource *mapped_vs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
92
struct pipe_resource *mapped_gs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
93
94
struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
95
unsigned num_so_targets;
96
97
struct pipe_query_data_so_statistics so_stats[PIPE_MAX_VERTEX_STREAMS];
98
99
struct pipe_query_data_pipeline_statistics pipeline_statistics;
100
unsigned active_statistics_queries;
101
102
unsigned num_samplers[PIPE_SHADER_TYPES];
103
unsigned num_sampler_views[PIPE_SHADER_TYPES];
104
105
unsigned num_vertex_buffers;
106
107
unsigned dirty; /**< Mask of SP_NEW_x flags */
108
109
/* Counter for occlusion queries. Note this supports overlapping
110
* queries.
111
*/
112
uint64_t occlusion_count;
113
unsigned active_query_count;
114
115
/** Mapped vertex buffers */
116
ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
117
118
/** Mapped constant buffers */
119
const void *mapped_constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
120
unsigned const_buffer_size[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
121
122
/** Vertex format */
123
struct sp_setup_info setup_info;
124
struct vertex_info vertex_info;
125
126
/** Which vertex shader output slot contains point size */
127
int8_t psize_slot;
128
129
/** Which vertex shader output slot contains viewport index */
130
int8_t viewport_index_slot;
131
132
/** Which vertex shader output slot contains layer */
133
int8_t layer_slot;
134
135
/** The reduced version of the primitive supplied by the gallium frontend */
136
unsigned reduced_api_prim;
137
138
/** Derived information about which winding orders to cull */
139
unsigned cull_mode;
140
141
/**
142
* The reduced primitive after unfilled triangles, wide-line decomposition,
143
* etc, are taken into account. This is the primitive type that's actually
144
* rasterized.
145
*/
146
unsigned reduced_prim;
147
148
/** Derived from scissor and surface bounds: */
149
struct pipe_scissor_state cliprect[PIPE_MAX_VIEWPORTS];
150
151
/** Conditional query object and mode */
152
struct pipe_query *render_cond_query;
153
enum pipe_render_cond_flag render_cond_mode;
154
bool render_cond_cond;
155
156
/** Polygon stipple items */
157
struct {
158
struct pipe_resource *texture;
159
struct pipe_sampler_state *sampler;
160
struct pipe_sampler_view *sampler_view;
161
} pstipple;
162
163
/** Software quad rendering pipeline */
164
struct {
165
struct quad_stage *shade;
166
struct quad_stage *depth_test;
167
struct quad_stage *blend;
168
struct quad_stage *pstipple;
169
struct quad_stage *first; /**< points to one of the above stages */
170
} quad;
171
172
/** TGSI exec things */
173
struct {
174
struct sp_tgsi_sampler *sampler[PIPE_SHADER_TYPES];
175
struct sp_tgsi_image *image[PIPE_SHADER_TYPES];
176
struct sp_tgsi_buffer *buffer[PIPE_SHADER_TYPES];
177
} tgsi;
178
179
struct tgsi_exec_machine *fs_machine;
180
/** whether early depth testing is enabled */
181
bool early_depth;
182
183
/** The primitive drawing context */
184
struct draw_context *draw;
185
186
/** Draw module backend */
187
struct vbuf_render *vbuf_backend;
188
struct draw_stage *vbuf;
189
190
struct blitter_context *blitter;
191
192
boolean dirty_render_cache;
193
194
struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
195
struct softpipe_tile_cache *zsbuf_cache;
196
197
unsigned tex_timestamp;
198
199
/*
200
* Texture caches for vertex, fragment, geometry stages.
201
* Don't use PIPE_SHADER_TYPES here to avoid allocating unused memory
202
* for compute shaders.
203
* XXX wouldn't it make more sense for the tile cache to just be part
204
* of sp_sampler_view?
205
*/
206
struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
207
208
struct pipe_debug_callback debug;
209
};
210
211
212
static inline struct softpipe_context *
213
softpipe_context( struct pipe_context *pipe )
214
{
215
return (struct softpipe_context *)pipe;
216
}
217
218
219
struct pipe_context *
220
softpipe_create_context(struct pipe_screen *, void *priv, unsigned flags);
221
222
struct pipe_resource *
223
softpipe_user_buffer_create(struct pipe_screen *screen,
224
void *ptr,
225
unsigned bytes,
226
unsigned bind_flags);
227
228
#define SP_UNREFERENCED 0
229
#define SP_REFERENCED_FOR_READ (1 << 0)
230
#define SP_REFERENCED_FOR_WRITE (1 << 1)
231
232
unsigned int
233
softpipe_is_resource_referenced( struct pipe_context *pipe,
234
struct pipe_resource *texture,
235
unsigned level, int layer);
236
237
#endif /* SP_CONTEXT_H */
238
239