Path: blob/21.2-virgl/src/gallium/drivers/softpipe/sp_prim_vbuf.c
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/**************************************************************************1*2* Copyright 2007 VMware, Inc.3* All Rights Reserved.4*5* Permission is hereby granted, free of charge, to any person obtaining a6* copy of this software and associated documentation files (the7* "Software"), to deal in the Software without restriction, including8* without limitation the rights to use, copy, modify, merge, publish,9* distribute, sub license, and/or sell copies of the Software, and to10* permit persons to whom the Software is furnished to do so, subject to11* the following conditions:12*13* The above copyright notice and this permission notice (including the14* next paragraph) shall be included in all copies or substantial portions15* of the Software.16*17* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS18* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF19* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.20* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR21* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,22* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE23* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.24*25**************************************************************************/2627/**28* Interface between 'draw' module's output and the softpipe rasterizer/setup29* code. When the 'draw' module has finished filling a vertex buffer, the30* draw_arrays() functions below will be called. Loop over the vertices and31* call the point/line/tri setup functions.32*33* Authors34* Brian Paul35*/363738#include "sp_context.h"39#include "sp_setup.h"40#include "sp_state.h"41#include "sp_prim_vbuf.h"42#include "draw/draw_context.h"43#include "draw/draw_vbuf.h"44#include "util/u_memory.h"45#include "util/u_prim.h"464748#define SP_MAX_VBUF_INDEXES 102449#define SP_MAX_VBUF_SIZE 40965051typedef const float (*cptrf4)[4];5253/**54* Subclass of vbuf_render.55*/56struct softpipe_vbuf_render57{58struct vbuf_render base;59struct softpipe_context *softpipe;60struct setup_context *setup;6162enum pipe_prim_type prim;63uint vertex_size;64uint nr_vertices;65uint vertex_buffer_size;66void *vertex_buffer;67};686970/** cast wrapper */71static struct softpipe_vbuf_render *72softpipe_vbuf_render(struct vbuf_render *vbr)73{74return (struct softpipe_vbuf_render *) vbr;75}767778/** This tells the draw module about our desired vertex layout */79static const struct vertex_info *80sp_vbuf_get_vertex_info(struct vbuf_render *vbr)81{82struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);83return softpipe_get_vbuf_vertex_info(cvbr->softpipe);84}858687static boolean88sp_vbuf_allocate_vertices(struct vbuf_render *vbr,89ushort vertex_size, ushort nr_vertices)90{91struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);92unsigned size = vertex_size * nr_vertices;9394if (cvbr->vertex_buffer_size < size) {95align_free(cvbr->vertex_buffer);96cvbr->vertex_buffer = align_malloc(size, 16);97cvbr->vertex_buffer_size = size;98}99100cvbr->vertex_size = vertex_size;101cvbr->nr_vertices = nr_vertices;102103return cvbr->vertex_buffer != NULL;104}105106107static void108sp_vbuf_release_vertices(struct vbuf_render *vbr)109{110/* keep the old allocation for next time */111}112113114static void *115sp_vbuf_map_vertices(struct vbuf_render *vbr)116{117struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);118return cvbr->vertex_buffer;119}120121122static void123sp_vbuf_unmap_vertices(struct vbuf_render *vbr,124ushort min_index,125ushort max_index )126{127struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);128assert( cvbr->vertex_buffer_size >= (max_index+1) * cvbr->vertex_size );129(void) cvbr;130/* do nothing */131}132133134static void135sp_vbuf_set_primitive(struct vbuf_render *vbr, enum pipe_prim_type prim)136{137struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);138struct setup_context *setup_ctx = cvbr->setup;139140sp_setup_prepare( setup_ctx );141142cvbr->softpipe->reduced_prim = u_reduced_prim(prim);143cvbr->prim = prim;144}145146147static inline cptrf4 get_vert( const void *vertex_buffer,148int index,149int stride )150{151return (cptrf4)((char *)vertex_buffer + index * stride);152}153154155/**156* draw elements / indexed primitives157*/158static void159sp_vbuf_draw_elements(struct vbuf_render *vbr, const ushort *indices, uint nr)160{161struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);162struct softpipe_context *softpipe = cvbr->softpipe;163const unsigned stride = softpipe->vertex_info.size * sizeof(float);164const void *vertex_buffer = cvbr->vertex_buffer;165struct setup_context *setup = cvbr->setup;166const boolean flatshade_first = softpipe->rasterizer->flatshade_first;167unsigned i;168169switch (cvbr->prim) {170case PIPE_PRIM_POINTS:171for (i = 0; i < nr; i++) {172sp_setup_point( setup,173get_vert(vertex_buffer, indices[i-0], stride) );174}175break;176177case PIPE_PRIM_LINES:178for (i = 1; i < nr; i += 2) {179sp_setup_line( setup,180get_vert(vertex_buffer, indices[i-1], stride),181get_vert(vertex_buffer, indices[i-0], stride) );182}183break;184185case PIPE_PRIM_LINE_STRIP:186for (i = 1; i < nr; i ++) {187sp_setup_line( setup,188get_vert(vertex_buffer, indices[i-1], stride),189get_vert(vertex_buffer, indices[i-0], stride) );190}191break;192193case PIPE_PRIM_LINE_LOOP:194for (i = 1; i < nr; i ++) {195sp_setup_line( setup,196get_vert(vertex_buffer, indices[i-1], stride),197get_vert(vertex_buffer, indices[i-0], stride) );198}199if (nr) {200sp_setup_line( setup,201get_vert(vertex_buffer, indices[nr-1], stride),202get_vert(vertex_buffer, indices[0], stride) );203}204break;205206case PIPE_PRIM_TRIANGLES:207for (i = 2; i < nr; i += 3) {208sp_setup_tri( setup,209get_vert(vertex_buffer, indices[i-2], stride),210get_vert(vertex_buffer, indices[i-1], stride),211get_vert(vertex_buffer, indices[i-0], stride) );212}213break;214215case PIPE_PRIM_TRIANGLE_STRIP:216if (flatshade_first) {217for (i = 2; i < nr; i += 1) {218/* emit first triangle vertex as first triangle vertex */219sp_setup_tri( setup,220get_vert(vertex_buffer, indices[i-2], stride),221get_vert(vertex_buffer, indices[i+(i&1)-1], stride),222get_vert(vertex_buffer, indices[i-(i&1)], stride) );223224}225}226else {227for (i = 2; i < nr; i += 1) {228/* emit last triangle vertex as last triangle vertex */229sp_setup_tri( setup,230get_vert(vertex_buffer, indices[i+(i&1)-2], stride),231get_vert(vertex_buffer, indices[i-(i&1)-1], stride),232get_vert(vertex_buffer, indices[i-0], stride) );233}234}235break;236237case PIPE_PRIM_TRIANGLE_FAN:238if (flatshade_first) {239for (i = 2; i < nr; i += 1) {240/* emit first non-spoke vertex as first vertex */241sp_setup_tri( setup,242get_vert(vertex_buffer, indices[i-1], stride),243get_vert(vertex_buffer, indices[i-0], stride),244get_vert(vertex_buffer, indices[0], stride) );245}246}247else {248for (i = 2; i < nr; i += 1) {249/* emit last non-spoke vertex as last vertex */250sp_setup_tri( setup,251get_vert(vertex_buffer, indices[0], stride),252get_vert(vertex_buffer, indices[i-1], stride),253get_vert(vertex_buffer, indices[i-0], stride) );254}255}256break;257258case PIPE_PRIM_QUADS:259/* GL quads don't follow provoking vertex convention */260if (flatshade_first) {261/* emit last quad vertex as first triangle vertex */262for (i = 3; i < nr; i += 4) {263sp_setup_tri( setup,264get_vert(vertex_buffer, indices[i-0], stride),265get_vert(vertex_buffer, indices[i-3], stride),266get_vert(vertex_buffer, indices[i-2], stride) );267268sp_setup_tri( setup,269get_vert(vertex_buffer, indices[i-0], stride),270get_vert(vertex_buffer, indices[i-2], stride),271get_vert(vertex_buffer, indices[i-1], stride) );272}273}274else {275/* emit last quad vertex as last triangle vertex */276for (i = 3; i < nr; i += 4) {277sp_setup_tri( setup,278get_vert(vertex_buffer, indices[i-3], stride),279get_vert(vertex_buffer, indices[i-2], stride),280get_vert(vertex_buffer, indices[i-0], stride) );281282sp_setup_tri( setup,283get_vert(vertex_buffer, indices[i-2], stride),284get_vert(vertex_buffer, indices[i-1], stride),285get_vert(vertex_buffer, indices[i-0], stride) );286}287}288break;289290case PIPE_PRIM_QUAD_STRIP:291/* GL quad strips don't follow provoking vertex convention */292if (flatshade_first) {293/* emit last quad vertex as first triangle vertex */294for (i = 3; i < nr; i += 2) {295sp_setup_tri( setup,296get_vert(vertex_buffer, indices[i-0], stride),297get_vert(vertex_buffer, indices[i-3], stride),298get_vert(vertex_buffer, indices[i-2], stride) );299sp_setup_tri( setup,300get_vert(vertex_buffer, indices[i-0], stride),301get_vert(vertex_buffer, indices[i-1], stride),302get_vert(vertex_buffer, indices[i-3], stride) );303}304}305else {306/* emit last quad vertex as last triangle vertex */307for (i = 3; i < nr; i += 2) {308sp_setup_tri( setup,309get_vert(vertex_buffer, indices[i-3], stride),310get_vert(vertex_buffer, indices[i-2], stride),311get_vert(vertex_buffer, indices[i-0], stride) );312sp_setup_tri( setup,313get_vert(vertex_buffer, indices[i-1], stride),314get_vert(vertex_buffer, indices[i-3], stride),315get_vert(vertex_buffer, indices[i-0], stride) );316}317}318break;319320case PIPE_PRIM_POLYGON:321/* Almost same as tri fan but the _first_ vertex specifies the flat322* shading color.323*/324if (flatshade_first) {325/* emit first polygon vertex as first triangle vertex */326for (i = 2; i < nr; i += 1) {327sp_setup_tri( setup,328get_vert(vertex_buffer, indices[0], stride),329get_vert(vertex_buffer, indices[i-1], stride),330get_vert(vertex_buffer, indices[i-0], stride) );331}332}333else {334/* emit first polygon vertex as last triangle vertex */335for (i = 2; i < nr; i += 1) {336sp_setup_tri( setup,337get_vert(vertex_buffer, indices[i-1], stride),338get_vert(vertex_buffer, indices[i-0], stride),339get_vert(vertex_buffer, indices[0], stride) );340}341}342break;343344default:345assert(0);346}347}348349350/**351* This function is hit when the draw module is working in pass-through mode.352* It's up to us to convert the vertex array into point/line/tri prims.353*/354static void355sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)356{357struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);358struct softpipe_context *softpipe = cvbr->softpipe;359struct setup_context *setup = cvbr->setup;360const unsigned stride = softpipe->vertex_info.size * sizeof(float);361const void *vertex_buffer =362(void *) get_vert(cvbr->vertex_buffer, start, stride);363const boolean flatshade_first = softpipe->rasterizer->flatshade_first;364unsigned i;365366switch (cvbr->prim) {367case PIPE_PRIM_POINTS:368for (i = 0; i < nr; i++) {369sp_setup_point( setup,370get_vert(vertex_buffer, i-0, stride) );371}372break;373374case PIPE_PRIM_LINES:375for (i = 1; i < nr; i += 2) {376sp_setup_line( setup,377get_vert(vertex_buffer, i-1, stride),378get_vert(vertex_buffer, i-0, stride) );379}380break;381382case PIPE_PRIM_LINES_ADJACENCY:383for (i = 3; i < nr; i += 4) {384sp_setup_line( setup,385get_vert(vertex_buffer, i-2, stride),386get_vert(vertex_buffer, i-1, stride) );387}388break;389390case PIPE_PRIM_LINE_STRIP:391for (i = 1; i < nr; i ++) {392sp_setup_line( setup,393get_vert(vertex_buffer, i-1, stride),394get_vert(vertex_buffer, i-0, stride) );395}396break;397398case PIPE_PRIM_LINE_STRIP_ADJACENCY:399for (i = 3; i < nr; i++) {400sp_setup_line( setup,401get_vert(vertex_buffer, i-2, stride),402get_vert(vertex_buffer, i-1, stride) );403}404break;405406case PIPE_PRIM_LINE_LOOP:407for (i = 1; i < nr; i ++) {408sp_setup_line( setup,409get_vert(vertex_buffer, i-1, stride),410get_vert(vertex_buffer, i-0, stride) );411}412if (nr) {413sp_setup_line( setup,414get_vert(vertex_buffer, nr-1, stride),415get_vert(vertex_buffer, 0, stride) );416}417break;418419case PIPE_PRIM_TRIANGLES:420for (i = 2; i < nr; i += 3) {421sp_setup_tri( setup,422get_vert(vertex_buffer, i-2, stride),423get_vert(vertex_buffer, i-1, stride),424get_vert(vertex_buffer, i-0, stride) );425}426break;427428case PIPE_PRIM_TRIANGLES_ADJACENCY:429for (i = 5; i < nr; i += 6) {430sp_setup_tri( setup,431get_vert(vertex_buffer, i-5, stride),432get_vert(vertex_buffer, i-3, stride),433get_vert(vertex_buffer, i-1, stride) );434}435break;436437case PIPE_PRIM_TRIANGLE_STRIP:438if (flatshade_first) {439for (i = 2; i < nr; i++) {440/* emit first triangle vertex as first triangle vertex */441sp_setup_tri( setup,442get_vert(vertex_buffer, i-2, stride),443get_vert(vertex_buffer, i+(i&1)-1, stride),444get_vert(vertex_buffer, i-(i&1), stride) );445}446}447else {448for (i = 2; i < nr; i++) {449/* emit last triangle vertex as last triangle vertex */450sp_setup_tri( setup,451get_vert(vertex_buffer, i+(i&1)-2, stride),452get_vert(vertex_buffer, i-(i&1)-1, stride),453get_vert(vertex_buffer, i-0, stride) );454}455}456break;457458case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:459if (flatshade_first) {460for (i = 5; i < nr; i += 2) {461/* emit first triangle vertex as first triangle vertex */462sp_setup_tri( setup,463get_vert(vertex_buffer, i-5, stride),464get_vert(vertex_buffer, i+(i&1)*2-3, stride),465get_vert(vertex_buffer, i-(i&1)*2-1, stride) );466}467}468else {469for (i = 5; i < nr; i += 2) {470/* emit last triangle vertex as last triangle vertex */471sp_setup_tri( setup,472get_vert(vertex_buffer, i+(i&1)*2-5, stride),473get_vert(vertex_buffer, i-(i&1)*2-3, stride),474get_vert(vertex_buffer, i-1, stride) );475}476}477break;478479case PIPE_PRIM_TRIANGLE_FAN:480if (flatshade_first) {481for (i = 2; i < nr; i += 1) {482/* emit first non-spoke vertex as first vertex */483sp_setup_tri( setup,484get_vert(vertex_buffer, i-1, stride),485get_vert(vertex_buffer, i-0, stride),486get_vert(vertex_buffer, 0, stride) );487}488}489else {490for (i = 2; i < nr; i += 1) {491/* emit last non-spoke vertex as last vertex */492sp_setup_tri( setup,493get_vert(vertex_buffer, 0, stride),494get_vert(vertex_buffer, i-1, stride),495get_vert(vertex_buffer, i-0, stride) );496}497}498break;499500case PIPE_PRIM_QUADS:501/* GL quads don't follow provoking vertex convention */502if (flatshade_first) {503/* emit last quad vertex as first triangle vertex */504for (i = 3; i < nr; i += 4) {505sp_setup_tri( setup,506get_vert(vertex_buffer, i-0, stride),507get_vert(vertex_buffer, i-3, stride),508get_vert(vertex_buffer, i-2, stride) );509sp_setup_tri( setup,510get_vert(vertex_buffer, i-0, stride),511get_vert(vertex_buffer, i-2, stride),512get_vert(vertex_buffer, i-1, stride) );513}514}515else {516/* emit last quad vertex as last triangle vertex */517for (i = 3; i < nr; i += 4) {518sp_setup_tri( setup,519get_vert(vertex_buffer, i-3, stride),520get_vert(vertex_buffer, i-2, stride),521get_vert(vertex_buffer, i-0, stride) );522sp_setup_tri( setup,523get_vert(vertex_buffer, i-2, stride),524get_vert(vertex_buffer, i-1, stride),525get_vert(vertex_buffer, i-0, stride) );526}527}528break;529530case PIPE_PRIM_QUAD_STRIP:531/* GL quad strips don't follow provoking vertex convention */532if (flatshade_first) {533/* emit last quad vertex as first triangle vertex */534for (i = 3; i < nr; i += 2) {535sp_setup_tri( setup,536get_vert(vertex_buffer, i-0, stride),537get_vert(vertex_buffer, i-3, stride),538get_vert(vertex_buffer, i-2, stride) );539sp_setup_tri( setup,540get_vert(vertex_buffer, i-0, stride),541get_vert(vertex_buffer, i-1, stride),542get_vert(vertex_buffer, i-3, stride) );543}544}545else {546/* emit last quad vertex as last triangle vertex */547for (i = 3; i < nr; i += 2) {548sp_setup_tri( setup,549get_vert(vertex_buffer, i-3, stride),550get_vert(vertex_buffer, i-2, stride),551get_vert(vertex_buffer, i-0, stride) );552sp_setup_tri( setup,553get_vert(vertex_buffer, i-1, stride),554get_vert(vertex_buffer, i-3, stride),555get_vert(vertex_buffer, i-0, stride) );556}557}558break;559560case PIPE_PRIM_POLYGON:561/* Almost same as tri fan but the _first_ vertex specifies the flat562* shading color.563*/564if (flatshade_first) {565/* emit first polygon vertex as first triangle vertex */566for (i = 2; i < nr; i += 1) {567sp_setup_tri( setup,568get_vert(vertex_buffer, 0, stride),569get_vert(vertex_buffer, i-1, stride),570get_vert(vertex_buffer, i-0, stride) );571}572}573else {574/* emit first polygon vertex as last triangle vertex */575for (i = 2; i < nr; i += 1) {576sp_setup_tri( setup,577get_vert(vertex_buffer, i-1, stride),578get_vert(vertex_buffer, i-0, stride),579get_vert(vertex_buffer, 0, stride) );580}581}582break;583584default:585assert(0);586}587}588589/*590* FIXME: it is unclear if primitives_storage_needed (which is generally591* the same as pipe query num_primitives_generated) should increase592* if SO is disabled for d3d10, but for GL we definitely need to593* increase num_primitives_generated and this is only called for active594* SO. If it must not increase for d3d10 need to disambiguate the counters595* in the driver and do some work for getting correct values, if it should596* increase too should call this from outside streamout code.597*/598static void599sp_vbuf_so_info(struct vbuf_render *vbr, uint stream, uint primitives, uint prim_generated)600{601struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);602struct softpipe_context *softpipe = cvbr->softpipe;603604softpipe->so_stats[stream].num_primitives_written += primitives;605softpipe->so_stats[stream].primitives_storage_needed += prim_generated;606}607608static void609sp_vbuf_pipeline_statistics(610struct vbuf_render *vbr,611const struct pipe_query_data_pipeline_statistics *stats)612{613struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);614struct softpipe_context *softpipe = cvbr->softpipe;615616softpipe->pipeline_statistics.ia_vertices +=617stats->ia_vertices;618softpipe->pipeline_statistics.ia_primitives +=619stats->ia_primitives;620softpipe->pipeline_statistics.vs_invocations +=621stats->vs_invocations;622softpipe->pipeline_statistics.gs_invocations +=623stats->gs_invocations;624softpipe->pipeline_statistics.gs_primitives +=625stats->gs_primitives;626softpipe->pipeline_statistics.c_invocations +=627stats->c_invocations;628}629630631static void632sp_vbuf_destroy(struct vbuf_render *vbr)633{634struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);635if (cvbr->vertex_buffer)636align_free(cvbr->vertex_buffer);637sp_setup_destroy_context(cvbr->setup);638FREE(cvbr);639}640641642/**643* Create the post-transform vertex handler for the given context.644*/645struct vbuf_render *646sp_create_vbuf_backend(struct softpipe_context *sp)647{648struct softpipe_vbuf_render *cvbr = CALLOC_STRUCT(softpipe_vbuf_render);649650assert(sp->draw);651652cvbr->base.max_indices = SP_MAX_VBUF_INDEXES;653cvbr->base.max_vertex_buffer_bytes = SP_MAX_VBUF_SIZE;654655cvbr->base.get_vertex_info = sp_vbuf_get_vertex_info;656cvbr->base.allocate_vertices = sp_vbuf_allocate_vertices;657cvbr->base.map_vertices = sp_vbuf_map_vertices;658cvbr->base.unmap_vertices = sp_vbuf_unmap_vertices;659cvbr->base.set_primitive = sp_vbuf_set_primitive;660cvbr->base.draw_elements = sp_vbuf_draw_elements;661cvbr->base.draw_arrays = sp_vbuf_draw_arrays;662cvbr->base.release_vertices = sp_vbuf_release_vertices;663cvbr->base.set_stream_output_info = sp_vbuf_so_info;664cvbr->base.pipeline_statistics = sp_vbuf_pipeline_statistics;665cvbr->base.destroy = sp_vbuf_destroy;666667cvbr->softpipe = sp;668669cvbr->setup = sp_setup_create_context(cvbr->softpipe);670671return &cvbr->base;672}673674675