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PojavLauncherTeam
GitHub Repository: PojavLauncherTeam/mesa
Path: blob/21.2-virgl/src/gallium/drivers/svga/svga_context.c
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/**********************************************************
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* Copyright 2008-2009 VMware, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************/
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#include "svga_cmd.h"
27
28
#include "pipe/p_defines.h"
29
#include "util/u_inlines.h"
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#include "pipe/p_screen.h"
31
#include "util/u_memory.h"
32
#include "util/u_bitmask.h"
33
#include "util/u_upload_mgr.h"
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#include "svga_context.h"
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#include "svga_screen.h"
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#include "svga_surface.h"
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#include "svga_resource_texture.h"
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#include "svga_resource_buffer.h"
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#include "svga_resource.h"
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#include "svga_winsys.h"
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#include "svga_swtnl.h"
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#include "svga_draw.h"
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#include "svga_debug.h"
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#include "svga_state.h"
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#include "svga_winsys.h"
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#include "svga_streamout.h"
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#define CONST0_UPLOAD_DEFAULT_SIZE 65536
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DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl, "SVGA_NO_SWTNL", FALSE)
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DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl, "SVGA_FORCE_SWTNL", FALSE);
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DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap, "SVGA_USE_MIN_MIPMAP", FALSE);
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DEBUG_GET_ONCE_BOOL_OPTION(no_line_width, "SVGA_NO_LINE_WIDTH", FALSE);
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DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple, "SVGA_FORCE_HW_LINE_STIPPLE", FALSE);
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57
58
static void
59
svga_destroy(struct pipe_context *pipe)
60
{
61
struct svga_context *svga = svga_context(pipe);
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unsigned shader, i;
63
64
/* free any alternate rasterizer states used for point sprite */
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for (i = 0; i < ARRAY_SIZE(svga->rasterizer_no_cull); i++) {
66
if (svga->rasterizer_no_cull[i]) {
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pipe->delete_rasterizer_state(pipe, svga->rasterizer_no_cull[i]);
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}
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}
70
71
/* free depthstencil_disable state */
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if (svga->depthstencil_disable) {
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pipe->delete_depth_stencil_alpha_state(pipe, svga->depthstencil_disable);
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}
75
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/* free HW constant buffers */
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for (shader = 0; shader < ARRAY_SIZE(svga->state.hw_draw.constbuf); shader++) {
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for (i = 0; i < ARRAY_SIZE(svga->state.hw_draw.constbuf[0]); i++) {
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pipe_resource_reference(&svga->state.hw_draw.constbuf[shader][i], NULL);
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}
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}
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pipe->delete_blend_state(pipe, svga->noop_blend);
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/* destroy stream output statistics queries */
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svga_destroy_stream_output_queries(svga);
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/* free query gb object */
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if (svga->gb_query) {
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pipe->destroy_query(pipe, NULL);
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svga->gb_query = NULL;
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}
93
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util_blitter_destroy(svga->blitter);
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svga_cleanup_sampler_state(svga);
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svga_cleanup_framebuffer(svga);
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svga_cleanup_tss_binding(svga);
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svga_cleanup_vertex_state(svga);
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svga_cleanup_tcs_state(svga);
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svga_destroy_swtnl(svga);
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svga_hwtnl_destroy(svga->hwtnl);
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svga->swc->destroy(svga->swc);
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util_bitmask_destroy(svga->blend_object_id_bm);
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util_bitmask_destroy(svga->ds_object_id_bm);
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util_bitmask_destroy(svga->input_element_object_id_bm);
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util_bitmask_destroy(svga->rast_object_id_bm);
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util_bitmask_destroy(svga->sampler_object_id_bm);
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util_bitmask_destroy(svga->sampler_view_id_bm);
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util_bitmask_destroy(svga->shader_id_bm);
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util_bitmask_destroy(svga->surface_view_id_bm);
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util_bitmask_destroy(svga->stream_output_id_bm);
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util_bitmask_destroy(svga->query_id_bm);
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u_upload_destroy(svga->const0_upload);
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u_upload_destroy(svga->pipe.stream_uploader);
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u_upload_destroy(svga->pipe.const_uploader);
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svga_texture_transfer_map_upload_destroy(svga);
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/* free user's constant buffers */
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for (shader = 0; shader < PIPE_SHADER_TYPES; ++shader) {
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for (i = 0; i < ARRAY_SIZE(svga->curr.constbufs[shader]); ++i) {
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pipe_resource_reference(&svga->curr.constbufs[shader][i].buffer, NULL);
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}
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}
128
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FREE(svga);
130
}
131
132
133
struct pipe_context *
134
svga_context_create(struct pipe_screen *screen, void *priv, unsigned flags)
135
{
136
struct svga_screen *svgascreen = svga_screen(screen);
137
struct svga_context *svga = NULL;
138
enum pipe_error ret;
139
140
SVGA_STATS_TIME_PUSH(svgascreen->sws, SVGA_STATS_TIME_CREATECONTEXT);
141
142
svga = CALLOC_STRUCT(svga_context);
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if (!svga)
144
goto done;
145
146
list_inithead(&svga->dirty_buffers);
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svga->pipe.screen = screen;
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svga->pipe.priv = priv;
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svga->pipe.destroy = svga_destroy;
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svga->pipe.stream_uploader = u_upload_create(&svga->pipe, 1024 * 1024,
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PIPE_BIND_VERTEX_BUFFER |
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PIPE_BIND_INDEX_BUFFER,
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PIPE_USAGE_STREAM, 0);
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if (!svga->pipe.stream_uploader)
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goto cleanup;
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u_upload_disable_persistent(svga->pipe.stream_uploader);
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svga->pipe.const_uploader = u_upload_create(&svga->pipe, 128 * 1024,
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PIPE_BIND_CONSTANT_BUFFER,
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PIPE_USAGE_STREAM, 0);
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if (!svga->pipe.const_uploader)
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goto cleanup;
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u_upload_disable_persistent(svga->pipe.const_uploader);
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168
svga->swc = svgascreen->sws->context_create(svgascreen->sws);
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if (!svga->swc)
170
goto cleanup;
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172
svga_init_resource_functions(svga);
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svga_init_blend_functions(svga);
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svga_init_blit_functions(svga);
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svga_init_depth_stencil_functions(svga);
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svga_init_draw_functions(svga);
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svga_init_flush_functions(svga);
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svga_init_misc_functions(svga);
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svga_init_rasterizer_functions(svga);
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svga_init_sampler_functions(svga);
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svga_init_fs_functions(svga);
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svga_init_vs_functions(svga);
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svga_init_gs_functions(svga);
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svga_init_ts_functions(svga);
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svga_init_vertex_functions(svga);
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svga_init_constbuffer_functions(svga);
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svga_init_query_functions(svga);
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svga_init_surface_functions(svga);
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svga_init_stream_output_functions(svga);
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svga_init_clear_functions(svga);
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svga_init_tracked_state(svga);
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/* init misc state */
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svga->curr.sample_mask = ~0;
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/* debug */
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svga->debug.no_swtnl = debug_get_option_no_swtnl();
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svga->debug.force_swtnl = debug_get_option_force_swtnl();
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svga->debug.use_min_mipmap = debug_get_option_use_min_mipmap();
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svga->debug.no_line_width = debug_get_option_no_line_width();
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svga->debug.force_hw_line_stipple = debug_get_option_force_hw_line_stipple();
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if (!(svga->blend_object_id_bm = util_bitmask_create()))
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goto cleanup;
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if (!(svga->ds_object_id_bm = util_bitmask_create()))
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goto cleanup;
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if (!(svga->input_element_object_id_bm = util_bitmask_create()))
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goto cleanup;
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if (!(svga->rast_object_id_bm = util_bitmask_create()))
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goto cleanup;
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if (!(svga->sampler_object_id_bm = util_bitmask_create()))
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goto cleanup;
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if (!(svga->sampler_view_id_bm = util_bitmask_create()))
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goto cleanup;
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if (!(svga->shader_id_bm = util_bitmask_create()))
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goto cleanup;
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if (!(svga->surface_view_id_bm = util_bitmask_create()))
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goto cleanup;
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if (!(svga->stream_output_id_bm = util_bitmask_create()))
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goto cleanup;
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if (!(svga->query_id_bm = util_bitmask_create()))
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goto cleanup;
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svga->hwtnl = svga_hwtnl_create(svga);
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if (svga->hwtnl == NULL)
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goto cleanup;
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if (!svga_init_swtnl(svga))
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goto cleanup;
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ret = svga_emit_initial_state(svga);
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if (ret != PIPE_OK)
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goto cleanup;
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svga->const0_upload = u_upload_create(&svga->pipe,
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CONST0_UPLOAD_DEFAULT_SIZE,
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PIPE_BIND_CONSTANT_BUFFER |
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PIPE_BIND_CUSTOM,
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PIPE_USAGE_STREAM, 0);
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if (!svga->const0_upload)
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goto cleanup;
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u_upload_disable_persistent(svga->const0_upload);
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if (!svga_texture_transfer_map_upload_create(svga))
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goto cleanup;
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/* Avoid shortcircuiting state with initial value of zero.
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*/
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memset(&svga->state.hw_clear, 0xcd, sizeof(svga->state.hw_clear));
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memset(&svga->state.hw_clear.framebuffer, 0x0,
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sizeof(svga->state.hw_clear.framebuffer));
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memset(&svga->state.hw_clear.rtv, 0, sizeof(svga->state.hw_clear.rtv));
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svga->state.hw_clear.num_rendertargets = 0;
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svga->state.hw_clear.dsv = NULL;
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memset(&svga->state.hw_draw, 0xcd, sizeof(svga->state.hw_draw));
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memset(&svga->state.hw_draw.views, 0x0, sizeof(svga->state.hw_draw.views));
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memset(&svga->state.hw_draw.num_samplers, 0,
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sizeof(svga->state.hw_draw.num_samplers));
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memset(&svga->state.hw_draw.num_sampler_views, 0,
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sizeof(svga->state.hw_draw.num_sampler_views));
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memset(svga->state.hw_draw.sampler_views, 0,
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sizeof(svga->state.hw_draw.sampler_views));
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svga->state.hw_draw.num_views = 0;
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svga->state.hw_draw.num_backed_views = 0;
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svga->state.hw_draw.rasterizer_discard = FALSE;
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278
/* Initialize the shader pointers */
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svga->state.hw_draw.vs = NULL;
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svga->state.hw_draw.gs = NULL;
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svga->state.hw_draw.fs = NULL;
282
svga->state.hw_draw.tcs = NULL;
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svga->state.hw_draw.tes = NULL;
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285
/* Initialize the currently bound buffer resources */
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memset(svga->state.hw_draw.constbuf, 0,
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sizeof(svga->state.hw_draw.constbuf));
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memset(svga->state.hw_draw.default_constbuf_size, 0,
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sizeof(svga->state.hw_draw.default_constbuf_size));
290
memset(svga->state.hw_draw.enabled_constbufs, 0,
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sizeof(svga->state.hw_draw.enabled_constbufs));
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svga->state.hw_draw.ib = NULL;
293
svga->state.hw_draw.num_vbuffers = 0;
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memset(svga->state.hw_draw.vbuffers, 0,
295
sizeof(svga->state.hw_draw.vbuffers));
296
svga->state.hw_draw.const0_buffer = NULL;
297
svga->state.hw_draw.const0_handle = NULL;
298
299
/* Create a no-operation blend state which we will bind whenever the
300
* requested blend state is impossible (e.g. due to having an integer
301
* render target attached).
302
*
303
* XXX: We will probably actually need 16 of these, one for each possible
304
* RGBA color mask (4 bits). Then, we would bind the one with a color mask
305
* matching the blend state it is replacing.
306
*/
307
{
308
struct pipe_blend_state noop_tmpl = {0};
309
unsigned i;
310
311
for (i = 0; i < PIPE_MAX_COLOR_BUFS; ++i) {
312
// Set the color mask to all-ones. Later this may change.
313
noop_tmpl.rt[i].colormask = PIPE_MASK_RGBA;
314
}
315
svga->noop_blend = svga->pipe.create_blend_state(&svga->pipe, &noop_tmpl);
316
}
317
318
svga->dirty = SVGA_NEW_ALL;
319
svga->pred.query_id = SVGA3D_INVALID_ID;
320
svga->disable_rasterizer = FALSE;
321
322
/**
323
* Create stream output statistics queries used in the workaround for auto
324
* draw with stream instancing.
325
*/
326
svga_create_stream_output_queries(svga);
327
328
goto done;
329
330
cleanup:
331
svga_destroy_swtnl(svga);
332
333
if (svga->const0_upload)
334
u_upload_destroy(svga->const0_upload);
335
if (svga->pipe.const_uploader)
336
u_upload_destroy(svga->pipe.const_uploader);
337
if (svga->pipe.stream_uploader)
338
u_upload_destroy(svga->pipe.stream_uploader);
339
svga_texture_transfer_map_upload_destroy(svga);
340
if (svga->hwtnl)
341
svga_hwtnl_destroy(svga->hwtnl);
342
if (svga->swc)
343
svga->swc->destroy(svga->swc);
344
util_bitmask_destroy(svga->blend_object_id_bm);
345
util_bitmask_destroy(svga->ds_object_id_bm);
346
util_bitmask_destroy(svga->input_element_object_id_bm);
347
util_bitmask_destroy(svga->rast_object_id_bm);
348
util_bitmask_destroy(svga->sampler_object_id_bm);
349
util_bitmask_destroy(svga->sampler_view_id_bm);
350
util_bitmask_destroy(svga->shader_id_bm);
351
util_bitmask_destroy(svga->surface_view_id_bm);
352
util_bitmask_destroy(svga->stream_output_id_bm);
353
util_bitmask_destroy(svga->query_id_bm);
354
FREE(svga);
355
svga = NULL;
356
357
done:
358
SVGA_STATS_TIME_POP(svgascreen->sws);
359
return svga ? &svga->pipe:NULL;
360
}
361
362
363
void
364
svga_context_flush(struct svga_context *svga,
365
struct pipe_fence_handle **pfence)
366
{
367
struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
368
struct pipe_fence_handle *fence = NULL;
369
uint64_t t0;
370
371
SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CONTEXTFLUSH);
372
373
svga->curr.nr_fbs = 0;
374
375
/* Unmap the 0th/default constant buffer. The u_upload_unmap() function
376
* will call pipe_context::transfer_flush_region() to indicate the
377
* region of the buffer which was modified (and needs to be uploaded).
378
*/
379
if (svga->state.hw_draw.const0_handle) {
380
assert(svga->state.hw_draw.const0_buffer);
381
u_upload_unmap(svga->const0_upload);
382
pipe_resource_reference(&svga->state.hw_draw.const0_buffer, NULL);
383
svga->state.hw_draw.const0_handle = NULL;
384
}
385
386
/* Ensure that texture dma uploads are processed
387
* before submitting commands.
388
*/
389
svga_context_flush_buffers(svga);
390
391
svga->hud.command_buffer_size +=
392
svga->swc->get_command_buffer_size(svga->swc);
393
394
/* Flush pending commands to hardware:
395
*/
396
t0 = svga_get_time(svga);
397
svga->swc->flush(svga->swc, &fence);
398
svga->hud.flush_time += (svga_get_time(svga) - t0);
399
400
svga->hud.num_flushes++;
401
402
svga_screen_cache_flush(svgascreen, svga, fence);
403
404
SVGA3D_ResetLastCommand(svga->swc);
405
406
/* To force the re-emission of rendertargets and texture sampler bindings on
407
* the next command buffer.
408
*/
409
svga->rebind.flags.rendertargets = TRUE;
410
svga->rebind.flags.texture_samplers = TRUE;
411
412
if (svga_have_gb_objects(svga)) {
413
414
svga->rebind.flags.constbufs = TRUE;
415
svga->rebind.flags.vs = TRUE;
416
svga->rebind.flags.fs = TRUE;
417
svga->rebind.flags.gs = TRUE;
418
419
if (svga_have_sm5(svga)) {
420
svga->rebind.flags.tcs = TRUE;
421
svga->rebind.flags.tes = TRUE;
422
}
423
424
if (svga_need_to_rebind_resources(svga)) {
425
svga->rebind.flags.query = TRUE;
426
}
427
}
428
429
if (SVGA_DEBUG & DEBUG_SYNC) {
430
if (fence)
431
svga->pipe.screen->fence_finish(svga->pipe.screen, NULL, fence,
432
PIPE_TIMEOUT_INFINITE);
433
}
434
435
if (pfence)
436
svgascreen->sws->fence_reference(svgascreen->sws, pfence, fence);
437
438
svgascreen->sws->fence_reference(svgascreen->sws, &fence, NULL);
439
440
SVGA_STATS_TIME_POP(svga_sws(svga));
441
}
442
443
444
/**
445
* Flush pending commands and wait for completion with a fence.
446
*/
447
void
448
svga_context_finish(struct svga_context *svga)
449
{
450
struct pipe_screen *screen = svga->pipe.screen;
451
struct pipe_fence_handle *fence = NULL;
452
453
SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CONTEXTFINISH);
454
455
svga_context_flush(svga, &fence);
456
screen->fence_finish(screen, NULL, fence, PIPE_TIMEOUT_INFINITE);
457
screen->fence_reference(screen, &fence, NULL);
458
459
SVGA_STATS_TIME_POP(svga_sws(svga));
460
}
461
462
463
/**
464
* Emit pending drawing commands to the command buffer.
465
* If the command buffer overflows, we flush it and retry.
466
* \sa svga_hwtnl_flush()
467
*/
468
void
469
svga_hwtnl_flush_retry(struct svga_context *svga)
470
{
471
enum pipe_error ret = PIPE_OK;
472
473
SVGA_RETRY_OOM(svga, ret, svga_hwtnl_flush(svga->hwtnl));
474
assert(ret == PIPE_OK);
475
}
476
477
478
/**
479
* Flush the primitive queue if this buffer is referred.
480
*
481
* Otherwise DMA commands on the referred buffer will be emitted too late.
482
*/
483
void
484
svga_hwtnl_flush_buffer(struct svga_context *svga,
485
struct pipe_resource *buffer)
486
{
487
if (svga_hwtnl_is_buffer_referred(svga->hwtnl, buffer)) {
488
svga_hwtnl_flush_retry(svga);
489
}
490
}
491
492
493
/**
494
* Emit all operations pending on host surfaces.
495
*/
496
void
497
svga_surfaces_flush(struct svga_context *svga)
498
{
499
SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SURFACEFLUSH);
500
501
/* Emit buffered drawing commands.
502
*/
503
svga_hwtnl_flush_retry(svga);
504
505
/* Emit back-copy from render target views to textures.
506
*/
507
svga_propagate_rendertargets(svga);
508
509
SVGA_STATS_TIME_POP(svga_sws(svga));
510
}
511
512
513
struct svga_winsys_context *
514
svga_winsys_context(struct pipe_context *pipe)
515
{
516
return svga_context(pipe)->swc;
517
}
518
519